IMPORTANT : This mod requires Diablo 2 : Lord of Destruction v1.10 or v1.10s beta to function properly.
Quantum - For his invaluable MPQ 2K mod tool
All the people who've sent me beta testing feedback from previous versions
Everyone at the Phrozen Forums for all your help and support.
CREATION |
- | As the whole point in this mod is to use the Horadric Cube recipes, it tends to help somewhat if you actually have a Cube to begin with. If you don't, simply go and visit Gheed and buy some magical herbs from him for 1gp. Once purchased, right click the herbs to change them into a cube. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GOLD |
- | You can effectively generate infinite gold by transmuting an identify scroll and a town portal scroll in your Horadric Cube. The end result is an extremely valuable elixir which you can sell to any vendor of your choice for 10,000,000gp each which is more than enough for anyone. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
REJUVS |
- | You can transmute any health or mana potion of any grade into a full rejuvenation potion by transmuting it in the cube on it's own. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RECIPES |
- | One of the major limitations with rare, set and unique items in general is their lack of sockets and therefore can't support gems and runes. By placing any rare, set or unique item in the Horadric Cube along with a single antidote potion, the item will gain the maximum number of sockets available to the regular version of that item. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CREATION |
- | To create a perfect sapphire from scratch, just transmute a thawing potion and a stamina potion together in your Horadric Cube. To cycle through all the different perfect gems you can transmute any perfect gem on it's own. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CREATION |
- | To create an El rune from scratch, just transmute an antidote potion and a stamina potion together in your Horadric Cube. To cycle through all the different runes you can transmute any rune on it's own. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
UPGRADE |
- | To upgrade any item to it's unique counterpart, just transmute it with a minor health potion in your Horadric Cube. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
- | You can now transmute three full rejuv potions together to make a magical small charm. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SKILL CHARMS |
- | The recipes above for adding blocks of skill charges to a specified item is all welll and good, but
as the skill select part of the screen only has room for so many skills, sometimes you need to be a
little more selective. By transmuting a magical charm with a particular rune (listed below), you can
add 100 charges of the specified skill to the charm. By using two of the same rune in the recipe
rather than just one you will give the charm 255 charges instead of just 100. The reason I've included
both is because some people would rather recharge existing charms and ones with multiple skills at 255 charges
each can be expensive. If I get any requests, I may add in additional recipes for just 50 charges.
Personally during testing I just used up all the charges then discarded the charm and made a new one.
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- | Second public release for beta patch v1.10s. Re-implemented the charm creation and programmable charm recipes. | |
- | First public release for beta patch v1.10s. The mod has been reverted back to it's core form to remove existing bugs. | |
- | Closed beta testing versions for beta patch v1.10s. | |
- | Final public release for patch v1.09d which appears to have numerous bugs with the base item generating recipes. | |
- | Closed beta testing versions for patch v1.09d. | |
- | Second public release for patch v1.09d. | |
- | Closed beta testing version for patch v1.09d. | |
- | First public release for patch v1.09d. | |
- | Closed alpha testing versions for patch v1.09d. |