Cubaholics v0.9.1
(Direct TXT Version)
by Phrozen Heart of the Phrozen Keep

IMPORTANT : This mod requires Diablo 2 : Lord of Destruction v1.10 or v1.10s beta to function properly.




Additional Credits

Blizzard North - For such a great game to begin with

Quantum - For his invaluable MPQ 2K mod tool

All the people who've sent me beta testing feedback from previous versions

Everyone at the Phrozen Forums for all your help and support.


Features

CUBE
CREATION
- As the whole point in this mod is to use the Horadric Cube recipes, it tends to help somewhat if you actually have a Cube to begin with. If you don't, simply go and visit Gheed and buy some magical herbs from him for 1gp. Once purchased, right click the herbs to change them into a cube.
INFINITE
GOLD
- You can effectively generate infinite gold by transmuting an identify scroll and a town portal scroll in your Horadric Cube. The end result is an extremely valuable elixir which you can sell to any vendor of your choice for 10,000,000gp each which is more than enough for anyone.
FULL
REJUVS
- You can transmute any health or mana potion of any grade into a full rejuvenation potion by transmuting it in the cube on it's own.
SOCKETING
RECIPES
- One of the major limitations with rare, set and unique items in general is their lack of sockets and therefore can't support gems and runes. By placing any rare, set or unique item in the Horadric Cube along with a single antidote potion, the item will gain the maximum number of sockets available to the regular version of that item.
GEM
CREATION
- To create a perfect sapphire from scratch, just transmute a thawing potion and a stamina potion together in your Horadric Cube. To cycle through all the different perfect gems you can transmute any perfect gem on it's own.
RUNE
CREATION
- To create an El rune from scratch, just transmute an antidote potion and a stamina potion together in your Horadric Cube. To cycle through all the different runes you can transmute any rune on it's own.
UNIQUE
UPGRADE
- To upgrade any item to it's unique counterpart, just transmute it with a minor health potion in your Horadric Cube.
CHARM MAKER
- You can now transmute three full rejuv potions together to make a magical small charm.
CHARGED
SKILL CHARMS
- The recipes above for adding blocks of skill charges to a specified item is all welll and good, but as the skill select part of the screen only has room for so many skills, sometimes you need to be a little more selective. By transmuting a magical charm with a particular rune (listed below), you can add 100 charges of the specified skill to the charm. By using two of the same rune in the recipe rather than just one you will give the charm 255 charges instead of just 100. The reason I've included both is because some people would rather recharge existing charms and ones with multiple skills at 255 charges each can be expensive. If I get any requests, I may add in additional recipes for just 50 charges. Personally during testing I just used up all the charges then discarded the charm and made a new one.

RUNE
SKILL
El
Strafe
Eld
Immolation Arrow
Tir
Valkyrie
Nef
Frost Nova
Eth
Fire wall
Ith
Chain Lightning
Tal
Teleport
Ral
Meteor
Ort
Energy Shield
Thul
Blizzard
Amn
Chilling Armor
Sol
Hydra
Shael
Frozen Orb
Dol
Bone Armor
Hel
Iron Maiden
Io
Raise Skeletal Mage
Lum
Bone Spear
Ko
Blood Golem
Fal
Iron Golem
Lem
Poison Nova
Pul
Bone Spirit
Um
Fire Golem
Mal
Revive
Ist
Conversion
Gul
Fist of the Heavens
Vex
Whirlwind
Ohm
Berserk
Lo
Spirit of Barbs
Sur
Summon Grizzly
Ber
Armageddon
Jah
Hurricane
Cham
Lightning Sentry
Zod
Blade Shield


Known Bugs

From:
Date:
To:
Subject:
Allen
Monday, September 08, 2003 6:25 PM
Phrozen Heart
Cube Test Result
I noticed that when I brought up the spell/attack choices on the right-bottom of the screen, the scrolls in the tomes showed properly in the correct quantity. IN ADDITION, the program thought I had two additional scrolls in my regular inventory – apparently the two I converted to the elixir. Those addititional-non-existant scrolls “went away” after I saved and reloaded the character (so, it’s no problem).

I also tried creating two cubes for more space. I got two cubes. However, anything I put in one cube showed up in both cubes. So, I guess the game does not keep track of separate cubes.

Have a great day,

Allen


Version History

v0.9.1
- Second public release for beta patch v1.10s. Re-implemented the charm creation and programmable charm recipes.
v0.9a
- First public release for beta patch v1.10s. The mod has been reverted back to it's core form to remove existing bugs.
v0.84-v0.89
- Closed beta testing versions for beta patch v1.10s.
v0.83
- Final public release for patch v1.09d which appears to have numerous bugs with the base item generating recipes.
v0.68-v0.82
- Closed beta testing versions for patch v1.09d.
v0.67
- Second public release for patch v1.09d.
v0.66
- Closed beta testing version for patch v1.09d.
v0.65
- First public release for patch v1.09d.
v0.01-v0.64
- Closed alpha testing versions for patch v1.09d.