I prefer the oldschool chargeadin. He is fast, he is strong, he is oldschool 
Used skills are ( guess what
) Charge as primary attack and concentration ( CD2 ) or Fanatism ( LoD ) as offensive aura.
Pro's: High damage, good speed.
Con's: Crowd Control
Hammadin's aren't pally's in my eyes...they're leveling-machines for whinies. This Subclass has absolutely nothing to do with a paladin.
How do i skill a chargadin?
Charge and prereq's of course - prefered max, because this will be your main attack.
Concentration has a built in chance of uninterruptable hit...Fanatism though has ar% / and attack speed as secondary bonusses...next to dmg% ( I would max this )
As mentioned above the biggest con of this subclass is the lack of crowd control.
Invest some points into Zeal to avoid getting swarmed too much.
misc skills:
Holy freeze is always useful, same as holy shield for a better blocking
Items:
1h-sword : the faster the better / same goes for damage ( this is of course the most important ability you should look at
)
shield: the higher the block% the better. Be careful though...BlockLock will get you into serious problems when you have no +blockspeed affixes on your equipment ( invest some points into holy shield to boost this )
Armor: high ac - resis / life / mana / hit recovery is the one you should look for. Unique alternative for the beginning is 'Twichthrow' ( got darn my spelling of that one
). You gain faster block / str / dex and some other useful things from it.
Gloves: sias or more / life / resis / dex
Helm: ac is secondary here. look for some resis / life / mana stuff.
( Circlets seem to be very interesting in LoD )
Jewelry: mana / life / resis of course. look for some leech gear and +skills too.
Boots: run/walk + hit recovery ( the higher the better ) / life / resis Unique alternative: Threads of Cthon or Goblin Toe
Belt: same as always...resis / life and mana
Unique alternative: Goldwrap - you gain sias from it.
I don't know about exceptional uniques and sets but the listed above equip is the best for CD2 - from my experience.
Hope i could help you Tim 
Make sure to check this URL too:
http://hallsofzakarum.net-games.com/
The Halls of Zakarum - Paladin Strategies at it's best. You find a list of the different subclasses below ( Source: HoZ ):
Chargeadin
The Chargeadin specializes in doing massive damage with his two main skills Charge and Concentration. The idea behind this style is that you kill as fast as possible, thus disabling the enemy.
Zealot
The Zealot is a paladin who uses zeal combined with fantasism or concentration to do damage. Unlike a Chargeadin the idea is to do medium damage really fast instead of lots of damage slowly.
Martyr
A Martyr uses Sacrifice and Concentration to deal massive damage. The obvious disadvantage of this style is the 8% damage done to yourself. If you can overcome that deficiency, however, this style will serve you very well.
Hammerdin
The most overplayed Paladin style on the net. He uses Blessed Hammer and Concentration to deal massive damage from afar. I consider this playing style just as cheesy as WW Barbs, and Multizons.
Smiteadin
Also known as the Smackadin, The Smiteadin uses Smite, Concentration, and Holy Shield to keep his foes constantly in stun-lock. Obviously, if they can't move they can't hit you. The downfall of this style is the low amount of damage they are able to inflict.
Avenger
The Avenger uses Vengeance and Conviction to increase his elemental damage thus being able to deal with even the most magic resistant monsters. This style is a great one because no matter what attributes a monster has you can still kill it.
Missionary
A Missionary is one who will use conversion and thorns to convert the enemies and use them against his comrades. Consider him a mini-necro.
Have fun Tim 
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