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Author Topic:   diablo 1, 2 and thoughts on expansion.
wolfwing
Honorary Warlord

Posts: 752
From:
Registered: May 2001

posted 11 June 2001 06:10     Click Here to See the Profile for wolfwing   Click Here to Email wolfwing        Reply w/Quote   
I posted this on another board but thought I post it here to hear your thoughts on it.

When I first got diablo1 I really didn't know what to think about it, here was a new game that seamed a bit simple as I had played half a dozen earlier kinds of Diablo, though all were enjoyable. So I got the game tried it out after playing the demo for a while and fell in love, the whole idea of exploring going farther into the game looking for the next big item that I can find was exciting. Every monster had the potential to have that nice unique item I havn't seen or least only heard about for my char, or it could be a cursed item that I would loose gold on identifying, and if somewhat lucky it was a really good magickal item wich bonuses I needed. I learnt to cherish each drop from monsters and learn what areas had a good chance of dropping uniques so stuck to them.
Then Hellfire came out and made the single player game longer with adding a few new items and features in it, one of the features that I fell in love with is the corner stone of the world. *for those that never played it or knew it's meaning it allowed you to trade items between your charecters* for the simple reason that it now allowed me a way to increase my love for uniques in the game by making a char that I could transfer any uniques I found to him to create a collector *mule char for single player* The game got even more exciting as I went through every dificulty and every area multiple times looking for uniques and ways to get stronger then before.

Then when Diablo2 came out I got excited about it, here was a new version of the game that I love and had so many features that it should be great. And it was, and I enjoyed it and still do, but it had lost a few things that I lovd in the original two games. The mystery. In the first two every monster had a potential item, anything I found that was armour or blue or gold I picked up to check or sell. But in Diablo2 uniques/sets/magick became shadowed by rares, wich I enjoy and admit be hard to loose them, but they ruined alot of the game at least in my mind. They took the aim off of neat items that either were very rare with lots of stats or a few items that had 2 stats but were easier to get and could be potentially stronger. Beyond the rare amulets/rings most uniques/set/magickal items are ignored beyond the curiosity of seeing them the first time. I rarly ever even look at any blue items before I sell them now, rares I look at and even then usually looking for a few main stats. It cheapend at least to me 4/5's of the game if you include gems wich beyond a few in helms/shields/weapons are rarly used *least for me and most I've seen outside of mods*.

But now comes the expansion, with it's new items types to collect and find, the increasing of power in sets/uniques/magickal and once again everything you find has potential to be useful. I think the expansion despite all of it's problems and possible lack of balance *not getting into that here enough posts on it* but deep down it's about what is that next monster carying, is it a zod rune, the uncomfirmed rare jewel, a unique item that you've never seen, or a powerful magickal item that blows away any rares you have. The game to me is alot like magic the gathering as someone else posted, but not for his reasons. But for the simple fact killing a monster is like opening a pack of cards, you may find that super rare item you need for your deck of it might be something you couldn't even give away to the moocher that is always asking for free cards. With more kinds of useful items dropping from monsters it's no more look for yellow coloured text or listen for armour/ring drops. It's about checking each item there is. And depsite all the rest of the problems this alone is why I'm going for the expansion. Just thought I would say what Diablo has meant to me and my thoughts on the expansion, anyone else care to give a different point on it, or to give their views on the same thing. I realize for some it's the challenge, others the pk or just beating the game. Like to hear about it if your willing to post it.

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Mephansteras
Moderator

Posts: 970
From: San Diego, CA USA
Registered: Feb 2001

posted 11 June 2001 14:29     Click Here to See the Profile for Mephansteras   Click Here to Email Mephansteras        Reply w/Quote   Visit Mephansteras's Homepage!
I agree. I'm looking forward to the expansion, where I'll be able to make a bunch of new non-rare affixes. Rares are...too good, at the moment. Granted, with the number of affixes I've added into my mod, I see a lot more people using blue items, just because the combos are hard to get on the same rare. I have one player who uses a weapon with freezes target + mana&life steal. Two of my higher level affixes. He swears it's the best weapon he's ever seen. And I've got a halbard on my cold Sorceress which blows away the three rares she's got, and it just has high to-hit and damage.

Anyway, I'm looking forward to the expansion. If it's unbalanced, I'll just balance it! And if it's even HALF as easy to work with as it seems, I'll be able to implement a lot more of my ideas than I can right now!

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-Mephansteras

You can go anywhere if you look serious and carry a clipboard!

Download my mod at:
www.rohan.sdsu.edu/~dsevier/Diablo2.htm

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