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Author Topic:   Simple Question... Mods
MrCF
Serf

Posts: 3
From: Covington, LA, USA
Registered: Dec 2001

posted 17 December 2001 06:41     Click Here to See the Profile for MrCF   Click Here to Email MrCF        Reply w/Quote   Visit MrCF's Homepage!
Do I understand it right...

If I simply change one file I can play a mod? and then when I want back on Battle Net I exchange that one file and I am back on?

Should I zip up the Chars I create while in the mod?

hmmm
I just want to play a mod and feel I am safe getting back on Battle Net

Thanks,
MrCF

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Incandescent One
Honorary Warlord

Posts: 272
From: Great Britain
Registered: Nov 2001

posted 17 December 2001 10:08     Click Here to See the Profile for Incandescent One   Click Here to Email Incandescent One        Reply w/Quote   Visit Incandescent One's Homepage!
Hey mrCF, that just about sums it up, you can make a backup of your original patch_d2.mpq, put it away somewhere safe, put a modded mpq in it's place, play the mod all you want, & later copy your backup into it's original location & still be able to go onto battlenet.
The other way, is to run a mod using
-direct -txt. This basically runs the game using a subdirectory structure instead of changing anything in your patch_d2.mpq, all you need to do then is have two shortcuts, the normal one for playing unmodded d2 that you can go online with, and one with the -direct -txt extension that will run a mod.
Have a look inside the Phrozenkeep site, there's a greater explanation there, but i personally prefer using the -direct -txt method as you don't have to move anything around

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MrCF
Serf

Posts: 3
From: Covington, LA, USA
Registered: Dec 2001

posted 17 December 2001 10:15     Click Here to See the Profile for MrCF   Click Here to Email MrCF        Reply w/Quote   Visit MrCF's Homepage!
I guess my only worry is the other posts about them not liking you messing with their game... However it LOOKS cool and I want to do it.

What do you think about having it in different directories?

I wish all items looked like the item when the char used it.

EX: BoneSnap looks like a Sledge Hammer..

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 17 December 2001 15:28     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
quote:
Originally posted by MrCF:
I guess my only worry is the other posts about them not liking you messing with their game... However it LOOKS cool and I want to do it.

Some of the modders have asked Blizzard about this, on multiple occassions, and there really is no problem with mods. Blizzard may not be the most mod-friendly company, but they aren't anti-mod either. They are just against revealing their code or having their game actively h@cked.

Mods are OK...unless Blizz suddenly had a change of heart.

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download the Preview of Sanctuary in Chaos vesion 1 - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

[This message has been edited by jbouley (edited 17 December 2001).]

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Zhoulomcrist
Forum Admin.

Posts: 3239
From: USA
Registered: Jan 2001

posted 17 December 2001 15:42     Click Here to See the Profile for Zhoulomcrist        Reply w/Quote   
The official standpoint from Blizzard is. "You can mod the .TXTs. But, leave them DLLs alone." Also, selling mods or third-party addons falls against their terms of use.

Again, that's an official standpoint from Blizzard and as we know, there's alot of grey areas in that deal.

Until months ago, we forbade any talk of DLLs on this forum and now have an expansion coding forum of our own here. Do be sure to stray from playing your mods on Closed Battle.net sessions. For Closed Battle.net, you should use an unmodded patch_d2.mpq in order to assure safe and more reliable gameplay.

Certainly Blizzard hasn't equipped Diablo II as well as they could have for modding, as opposed to Unreal Tournament, which not only has available source code and its own UnrealEd editor and scripting engine, but also a plug-and-play approach to modding with its conigurable mtator and mod setup (among many other things). Not to mention the ease of installing mods for it with the .UMOD extension which is an associated file extension for Unreal/Unreal Tournament. Simply double click the mod file and it installs itself into the game.

It's almost like if you were able to double-click your patch_d2.mpq and have it automatically integrated into D2/D2X.

------------------
Good riddance to bad rubbish.

Coming soon from a redeemer near you (SNEER)

[This message has been edited by Zhoulomcrist (edited 17 December 2001).]

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iowan
Forum Admin.

Posts: 766
From: Netherlands
Registered: Jan 2001

posted 18 December 2001 01:11     Click Here to See the Profile for iowan   Click Here to Email iowan        Reply w/Quote   Visit iowan's Homepage!
nobody mentions my mod-launcher , the killer program that has it all

------------------
did u try my MOD launcher yet ?
get it here !

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Zhoulomcrist
Forum Admin.

Posts: 3239
From: USA
Registered: Jan 2001

posted 18 December 2001 07:23     Click Here to See the Profile for Zhoulomcrist        Reply w/Quote   
Yeap. That's close to it. What I actually meant though, is that in UT, mods aren't replaced with other mods as it is in D2X, where for example, to play Eastern Sun, you would have to backup your previous patch_d2.mpq file. In UT, a .umod adds itself to the game and co-exists (and can be used together) with the other mods and/or mutators.

In-game selection of mods from the MOD menu and an ADD/REMOVE mutator components approach to mutators also add to its flexibility. Just like adding and removing contacts from a list in your address book. 2 lists, an unused and a used, and 2 buttons for adding and removing these mutators .

In either case, I have tried out your mod launcher (very cool program). It was in my D2X directory until I uninstalled the game off the system to make room for the upcoming DS and my current 4+GB worth of Unreal/UT stuff.

------------------
Good riddance to bad rubbish.

Coming soon from a redeemer near you (SNEER)

[This message has been edited by Zhoulomcrist (edited 18 December 2001).]

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