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Author Topic:   +THE MOD+
xXSpIderXx
WarLord

Posts: 155
From: California, U.S.A.
Registered: Sep 2001

posted 21 April 2002 21:04     Click Here to See the Profile for xXSpIderXx   Click Here to Email xXSpIderXx        Reply w/Quote   
I've been playing Mods for Diablo 2 and the expansion for awhile now, and i've noticed most of the mods will change the game too much which does create some problems. Will there ever be a mod that will be everything, that will be better than Diablo II itself? I think it's possible it's just the modders need to change some things. I'm not trying to say "bad" things about all mods it's just I think there can be the best mod. You probably think I'm just going on and on but Im not I have a point to get to. I want to know what you expect in a great mod. I know what I expect and well i've got a list:
1. The Mod needs to keep thinks from being to crazy. For example Deckard cain attacking you or fighting all three evils in one place.
2. The needs to have some sort or story or somthing. It shouldn't have mephisto or baal selling you a super healing potion in the Rouge Encampment
3.Needs to have better exp. Mods are mostly single player based and should have better exp.
4.New Uniques that are good. The Uniques i've seen in mods are crazy. Some are just plain too weak at any clvl. The uniques need to have mostly positive stats and ones that balance the game. For example (this is not to say anything bad about the eastern sun mod) Some uniques will have damage reduced by a high % which makes it possible for you to get over 100% and thats not the only thing you can get over 100% you could get 100% life steal, but most of the good items have penalties that are dissapointing like added requirements. what is that? or drain like like 10. Sorry if i've disrespected you Perfect Cell.
5.New recipes PERIOD
6. And skill trees that make sense
7. Any other things that make the mod great that people who play the mod want.

Ok, This was just alot of things I was thinking about for a long time and had to say. If anyone has thier own list of things they think should be in a great mod post it her. Again I am sorry if I have disrespected any modders in any way.

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Zhoulomcrist
Forum Admin.

Posts: 3239
From: USA
Registered: Jan 2001

posted 21 April 2002 21:15     Click Here to See the Profile for Zhoulomcrist        Reply w/Quote   
This one goes to the General Diablo II Discussion forum. Relocation has begun.

*Zhoulomcrist used The Force and transported the topic to the General Diablo II Discussion Forum.

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Will you get the girl or will you get the axe? According to my spellbook, you're fixin' to get french fried (SNEER).

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 21 April 2002 21:49     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"Some uniques will have damage reduced by a high % which makes it possible for you to get over 100% and thats not the only thing you can get over 100% you could get 100% life steal, but most of the good items have penalties that are dissapointing like added requirements. what is that? or drain like like 10."

Then you're not going to like my mod. I made my own version of cursed base items and uniques that give you good attributes with a combination of negative ones that ensures they are used only at appropriate times.

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Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

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AnTTraxX
Serf

Posts: 12
From: a place where Coca Cola grows on the trees...
Registered: Apr 2002

posted 22 April 2002 07:04     Click Here to See the Profile for AnTTraxX   Click Here to Email AnTTraxX        Reply w/Quote   
quote:
Originally posted by xXSpIderXx:
I've been playing Mods for Diablo 2 and the expansion for awhile now, and i've noticed most of the mods will change the game too much which does create some problems. Will there ever be a mod that will be everything, that will be better than Diablo II itself?


Well, people playing Mods like different things, and IMO it's impossible to make THE MOD with everyone happy about it..

How do u satisfy the ones wanting Baal in the role of Charsi, and Vice Versa (hmm, quite good idea for some MOD ), and the ones wanting a good storyline at the same time.. ok, maybe a bad example, but it's the same concept.

My point is: making THE MOD is impossible, u can't make a Mod everyone like.. :-|

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[insert standard lame SIG here, followed by "Thanks to (name) for making this awesome sig"]
Nah, dream on :D

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 22 April 2002 08:10     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
But, there is a real tendency for mods to focus on some aspects and neglect others... to much work for one person otherwise. That's why there should be more cooperative projects

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Deathscythe
Moderator

Posts: 1185
From: The Darkest Part of Hell (Shadow Land)
Registered: Oct 2001

posted 22 April 2002 10:03     Click Here to See the Profile for Deathscythe   Click Here to Email Deathscythe        Reply w/Quote   Visit Deathscythe's Homepage!
well thats not a bad idea .. when i dont know about modding ive been thinking some of those things.. like monsters in the camp selling you somethings.. but then now that i find out that the mod should be balance and pleasing to the people so that they may play them... we think about the likes of the majority...

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Deathscythe

quote:
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AnTTraxX
Serf

Posts: 12
From: a place where Coca Cola grows on the trees...
Registered: Apr 2002

posted 22 April 2002 11:42     Click Here to See the Profile for AnTTraxX   Click Here to Email AnTTraxX        Reply w/Quote   
Maybe Monster NPCs should be implented into Demon Trip? could be a bit more realistic.. Act bosses etc. should be the NPCs..

A pair of good ideas:
Corpsefire <-> Warriw
Diablo <-> Cain
Andariel <-> Charsi
Mephisto <-> Drognan
Duriel <-> Gheed
Ancients makes more sense now

Well, I think there is enough NPCs to fill the roles of the major (Super) Uniques..
IMO a fun concept, worth trying, but hell hard I guess..

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[insert standard lame SIG here, followed by "Thanks to (name) for making this awesome sig"]
Nah, dream on :D

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P51mus
Honorary Warlord

Posts: 358
From:
Registered: Mar 2002

posted 22 April 2002 15:56     Click Here to See the Profile for P51mus   Click Here to Email P51mus        Reply w/Quote   
The Demon Trip story is something along the lines of some demons got really annoyed at the Prime Evils and go off to kill them.

So having monsters selling things still wouldn't make much sense in Laz's mod.

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...a figure emerges from the shadows

"Man had always assumed that he was more intelligent than dolphins because he had achieved so much... the wheel, New York, wars, and so on, whilst all the dolphins had ever done was muck about in the water having a good time. But conversely the dolphins believed themselves to be more intelligent than man for precisely the same reasons."
-Douglas Adams

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xXSpIderXx
WarLord

Posts: 155
From: California, U.S.A.
Registered: Sep 2001

posted 22 April 2002 16:53     Click Here to See the Profile for xXSpIderXx   Click Here to Email xXSpIderXx        Reply w/Quote   
Well monstar NPCs wouldn't be too bad as long as there is a story to it

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>(+)< +S P ]|[ D E R+
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Har'lea'quinn
Honorary Warlord

Posts: 323
From: The 6th Age
Registered: Jan 2002

posted 27 April 2002 10:19     Click Here to See the Profile for Har'lea'quinn   Click Here to Email Har'lea'quinn        Reply w/Quote   Visit Har'lea'quinn's Homepage!
In one of my mods, I switched Alkor's anim w/ a Council Member. My reason was quite simple - he's generally an old smart@$$ that just sells potions and has a big opening for new itemtypes(armor,weapons,misc). I figure he mutated a bit from drinking the water there in Kurast Also, he sells my unholy armors and minion swords, etc... He's a bit on the dark-side...*wicked grin*

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To ask well, to answer rightly,
Are the marks of a wise man:
Men must speak of men's deeds,
What happens may not be hidden.

-Havamal(Words of the High One)

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