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Author Topic:   Help me
MPHG
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Posts: 1693
From: simwhere
Registered: Jun 2001

posted 19 July 2001 08:25     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
Well I just made my First paladin on Bnet.
I always though he was good..but I saw his true power only yesterday when he was killing many healing and zealin' away.

What are the different Pally types and there perpose

I know somewhat
zealot:lvl 10 zeal + ???

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jbouley
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Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 19 July 2001 12:23     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
There's the Hammerdin...who uses Blessed Hammer a lot (in conjunction with Concentration(?)...I'm not sure of the skill combos, as I haven't played many pally variations.

And the Smiteadin, who relies on Smite (though I'm not sure what else).

Those are the only two I recall right now.

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"A hero is no braver than anyone else. He is only brave five minutes longer."
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Goldark
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Posts: 1747
From: Germany
Registered: Apr 2001

posted 19 July 2001 13:04     Click Here to See the Profile for Goldark   Click Here to Email Goldark        Reply w/Quote   Visit Goldark's Homepage!
I prefer the oldschool chargeadin. He is fast, he is strong, he is oldschool

Used skills are ( guess what ) Charge as primary attack and concentration ( CD2 ) or Fanatism ( LoD ) as offensive aura.

Pro's: High damage, good speed.
Con's: Crowd Control

Hammadin's aren't pally's in my eyes...they're leveling-machines for whinies. This Subclass has absolutely nothing to do with a paladin.

How do i skill a chargadin?

Charge and prereq's of course - prefered max, because this will be your main attack.

Concentration has a built in chance of uninterruptable hit...Fanatism though has ar% / and attack speed as secondary bonusses...next to dmg% ( I would max this )

As mentioned above the biggest con of this subclass is the lack of crowd control.
Invest some points into Zeal to avoid getting swarmed too much.

misc skills:

Holy freeze is always useful, same as holy shield for a better blocking

Items:
1h-sword : the faster the better / same goes for damage ( this is of course the most important ability you should look at )

shield: the higher the block% the better. Be careful though...BlockLock will get you into serious problems when you have no +blockspeed affixes on your equipment ( invest some points into holy shield to boost this )

Armor: high ac - resis / life / mana / hit recovery is the one you should look for. Unique alternative for the beginning is 'Twichthrow' ( got darn my spelling of that one ). You gain faster block / str / dex and some other useful things from it.

Gloves: sias or more / life / resis / dex

Helm: ac is secondary here. look for some resis / life / mana stuff.
( Circlets seem to be very interesting in LoD )

Jewelry: mana / life / resis of course. look for some leech gear and +skills too.

Boots: run/walk + hit recovery ( the higher the better ) / life / resis Unique alternative: Threads of Cthon or Goblin Toe

Belt: same as always...resis / life and mana Unique alternative: Goldwrap - you gain sias from it.

I don't know about exceptional uniques and sets but the listed above equip is the best for CD2 - from my experience.

Hope i could help you Tim

Make sure to check this URL too:

http://hallsofzakarum.net-games.com/

The Halls of Zakarum - Paladin Strategies at it's best. You find a list of the different subclasses below ( Source: HoZ ):

Chargeadin
The Chargeadin specializes in doing massive damage with his two main skills Charge and Concentration. The idea behind this style is that you kill as fast as possible, thus disabling the enemy.

Zealot
The Zealot is a paladin who uses zeal combined with fantasism or concentration to do damage. Unlike a Chargeadin the idea is to do medium damage really fast instead of lots of damage slowly.

Martyr
A Martyr uses Sacrifice and Concentration to deal massive damage. The obvious disadvantage of this style is the 8% damage done to yourself. If you can overcome that deficiency, however, this style will serve you very well.

Hammerdin
The most overplayed Paladin style on the net. He uses Blessed Hammer and Concentration to deal massive damage from afar. I consider this playing style just as cheesy as WW Barbs, and Multizons.

Smiteadin
Also known as the Smackadin, The Smiteadin uses Smite, Concentration, and Holy Shield to keep his foes constantly in stun-lock. Obviously, if they can't move they can't hit you. The downfall of this style is the low amount of damage they are able to inflict.

Avenger
The Avenger uses Vengeance and Conviction to increase his elemental damage thus being able to deal with even the most magic resistant monsters. This style is a great one because no matter what attributes a monster has you can still kill it.

Missionary
A Missionary is one who will use conversion and thorns to convert the enemies and use them against his comrades. Consider him a mini-necro.

Have fun Tim

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Visit http://www.planetdiablo.com/hellonearth for details

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amaling
Squire

Posts: 29
From: Berkeley CA USA
Registered: Mar 2001

posted 19 July 2001 13:19     Click Here to See the Profile for amaling        Reply w/Quote   
Just wanted to note that although pure hammerdins are a bit cheesy, that dosen't mean you should ignore the blessed hammer skill. In my experience with 1.08, I've found that a paladin that is a jack of all trades to be the most effective. I use zeal most of the time, vengence for elemental damage, charge for bosses (because of charge lock) and blessed hammer for specific situations. Such situations include the hordes of maggot young in acts 2 and 4 and also in the CS when you get iron maidened. I switch between conviction, fanaticism and holy freeze depending on the situation. Of course holy shield is also a must. This does sound like a watered down paladin but in reality, you really only need 4 points in zeal because the max hit number is now 5, 9-11 points in holy shield because i only care about the blocking bonuses (if you smite, then max this), and i am trying to max conviction and fanaticism and vengence should only be pumped as far as you can support it via mana steal because it can get very costly. Oh and charge only needs a point if you use it as I do. Hope that helps.

amaling

[This message has been edited by amaling (edited 19 July 2001).]

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MPHG
Forum Admin.

Posts: 1693
From: simwhere
Registered: Jun 2001

posted 19 July 2001 13:55     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
Thank you all

I used my 7 skill points so far in smite and 1 in sac. So i can gain zeal at level 12.
I have a absic idea now..but it doesn't go into one the catagory

by nightmare i hope(level 35'ish)
Level 10 zeal
Level 10 charge
and a level 5 salvation
also a few points in prayer,cleanse,and meditation

------------------
An entiely new strain of sheep! Killer sheep, that not only hold a rifle, but is also a first class shot!

One of the thing you may expect from the Monty Python Mod click here maddness-->bing tiddle tiddle Bang

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Goldark
Forum Admin.

Posts: 1747
From: Germany
Registered: Apr 2001

posted 19 July 2001 14:11     Click Here to See the Profile for Goldark   Click Here to Email Goldark        Reply w/Quote   Visit Goldark's Homepage!
Categorizing your skill-setup is hard of course...but it sounds nice to me.

Kind of Fightercleric or somethin...

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Visit http://www.planetdiablo.com/hellonearth for details

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