Masamunes Edge WarLord
  
Posts: 162 From: Den Bosch, Holland Registered: Mar 2001 |
posted 03 May 2001 15:11
nah, amaling...it has been tried before, with not much succes. The other chars would just be in your way...but making it more rpg-style is a nice idea. More stats to put your points in, and more emphasising on them too. Maybe(like back in the old days with Betrayal at Krondor) your skills could advance the more you use them. Of course, they only power up if they are actually used against enemies, not by spamming the spell everywhere around you to gain megaskills.

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amaling Serf
Posts: 15 From: Berkeley CA USA Registered: Mar 2001 |
posted 04 May 2001 17:08
another thing that i think would improve diablo as a game (if it follows roughly the skills schema of D2) is to vastly lower the maximum number of skill points you can pump into a skill and to make the skill scale in the same fashion but with fewer skill points. to balance this, there should be a more skills, maybe 80 per class v the 60 that are there now. moreover, the skills should be strung out across levels 1 to 70 or 80 so there is still something worth building up to in the later game. i think this fixes one of the fundamental flaws of D2 which is the maxing of skills to get maximum potential. this limits a character to 2 or 3 main skills. it is commonly agreeded upon that a character that spreads himself too thin with skill points will be weaker in the end game but that leads to cookie cutter characters and amassing of skill points in the early game. imagine if the ultimate skill of a class could only have 5 skill points placed into it. players would be a lot less hesitant to pump an earlier skill to get them to lvl 70 or 80. i think this could even be done in a mod for D2 but the balancing would be a lofty task. i've already seen moves towards this skill schema in mods like cold fusion where earlier skills get a big boost in the beginning and taper off as more skill points are placed into it. just a thought.amaling

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