Author
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Topic: D3 POLL!
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StormFX Squire

Posts: 29 From: Greenvile Registered: Aug 2001 |
posted 19 August 2001 22:29
What are some suggestions they you may have about what new would be in D3.------------------ Make www.planetdiablo.com/es you START_UP page.

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Zhoulomcrist Forum Admin.
    
Posts: 3239 From: USA Registered: Jan 2001 |
posted 20 August 2001 16:30
Permit the game to be easier/more flexible to mod. Like Quake 2, Half Life, Unreal Tournament, etc..... where the possibilities are near limitless with what you can do.Also, to maintain the current in-game play style with the isometric view of the area. Though I like playing 3D games, I think I would like to see Diablo 3 maintain its Isometric view. I would also like them to bring back the original Save/Load game capabilities from Diablo 1 instead of the Save and Exit. ------------------ Great. More junk. Just what I'd expect to find in a sewer. For information on the Zhoulomcrypt mod, visit the site at the Zhoulomcrypt [This message has been edited by Zhoulomcrist (edited 20 August 2001).]

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Mephansteras Moderator
   
Posts: 970 From: San Diego, CA USA Registered: Feb 2001 |
posted 20 August 2001 17:54
I agree with Zhoul on both counts! I don't want a 3d-style Diablo. And while the Save & Exit is fine for Multiplayer, I've always preferred the sense of accomplishment that came with the save-load feature in D1. Especially when you didn't finish a level. You didn't have to fight your way through the whole thing to get back where you were.I'd also like a return to the dark gothic feel of d1. It was creepy, and you were scared of normal monsters. In D2, I don't think I've died more than a handfull of times to anything less than a unique. Not including the Trolls in my mod, of course.  The epic feel of D2 is ok, but I don't think it fits as well to the storyline. Heh, I like the pre-d1 idea too. I want to play an angel during the ancient wars!  ------------------ -Mephansteras Don't take life to seriously -- you'll never get out of it alive! Download my mod: Tides Of War

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bkdoane Honorary Warlord
   
Posts: 564 From: South Gate, CA, USA Registered: May 2001 |
posted 20 August 2001 21:12
When you say "3D-style", do you mean like Quake 3 and Unreal, or like Warcraft 3? I think it would be pretty nice to have it like Warcraft 3. Then depending upon which format used for the models, you could create your own. This is all depending on the assumption that War3 is still going to be made that way...------------------ ------ If kissing is the second best thing you can do with your mouth, what's the first?

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Zhoulomcrist Forum Admin.
    
Posts: 3239 From: USA Registered: Jan 2001 |
posted 20 August 2001 21:22
What we mean is like Quake 3, Unreal Tournament and the like. Having it like Warcraft III might be pretty cool. Actually, I think Blizzard has changed up WCIII to work with a fixed camera view instead of what they were gonna do.------------------ Great. More junk. Just what I'd expect to find in a sewer. For information on the Zhoulomcrypt mod, visit the site at the Zhoulomcrypt [This message has been edited by Zhoulomcrist (edited 20 August 2001).]

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bkdoane Honorary Warlord
   
Posts: 564 From: South Gate, CA, USA Registered: May 2001 |
posted 20 August 2001 21:30
The fixed camera part I understand, but if I remember correctly, they were doing it with actual 3D models. I have the gameplay movie they made and that's what it look like.------------------ ------ If kissing is the second best thing you can do with your mouth, what's the first?

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Mephistopheles Honorary Warlord
   
Posts: 1131 From: Portland, Or, USA (kessan dalet) Registered: Mar 2001 |
posted 21 August 2001 11:58
Im with all you all on this one. I liked the storyline in CD2 yes, but it just didnt go well with the whole thing. I would like to go back to the Gothic feel again. Cause here in CD2/LoD its not really there. Sounds for when you go into Crypts and stuff ay, but needs more. I dont get that same "rush" as I did in CD. But hey thats Blizz for ay. PS: My friend was talking about LoD when it loads up [if you have Autorun on] And that sound wav that plays he was saying that what if BLizz made a 1.10 patch and that soudnd was of a Carnival. And when you killed a monster it would laff'. I was like heck no that would be not cool. SCARY!! Ok, End.  ------------------ WE LIVE TO KILL AND KILL TO LIVE THE PRINCIPLE IS ALWAYS TAKE NEVER GIVE -MDFMK [American Dream]

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Zhoulomcrist Forum Admin.
    
Posts: 3239 From: USA Registered: Jan 2001 |
posted 21 August 2001 17:34
Definitely, Diablo and Diablo: Hellfire had a depth factor to its setting and story. It's hard for me to really stay focused on what's goin' on in D2 as opposed to D1 where I could play for hours on end without even knowing it. I still play it to this day as is in fact.------------------ The sanctity of this place has been fouled. For information on the Zhoulomcrypt mod, visit the site at the Zhoulomcrypt

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MPHG Forum Admin.
    
Posts: 1693 From: simwhere Registered: Jun 2001 |
posted 21 August 2001 19:13
a few things i'd like personallyA) guilds (they have them in there just didn't wanna put them in ) B) a room to hold p-vs-p battle(another thing that was programing into the game,but not used ) C) keep the overview of character like now 3-d kills me really my eyes hate me after playing Halflife D) CHALLENGE FACTOR E) a game that doesn't get a overhaul every season  F) alittle more old style...yeah Dragon warrior final fantasy 1, and Shadowgate like reasons why DW: 1:Torches were needed underground ,because you didn't have magic light shining outta yer a$$ 2 nly could save in castle or town FF: 1:monster drops better and more in reason (archers dropped bows , knight like dropped weapons) 2:can we say Airship , and/or Boat? 3: one 256x256 Map they can easily now make a map MUCH MUCH larger that 1 plain is more in reason. lastly shadowgate: textbased game were you must assemble clues in order to figure out the riddles. many traps...if your torch when out your dead... spells ... and even in 8-bit land they had items that needed to be combined in a cubic matter this is only me as of lately i find D2 VERY boring. no skill factor is needed for the game just build and level. I think maybe some of those changes could help. oh yeah LESS Stress for CPU they say 64mbs and your fine LOL or at least put correct system requirements even what they used [MPHG...fixed a smiley for you that ended up being happy instead of mad...couldn't help myself...I'm an editor by trade. ] [This message has been edited by jbouley (edited 21 August 2001).]

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Zhoulomcrist Forum Admin.
    
Posts: 3239 From: USA Registered: Jan 2001 |
posted 21 August 2001 19:36
Yeap. Shadowgate was very cool. They now have it ported over to Windows. That was another one that I still play to this day. It would be real nice to implement in D3 the puzzle solving elements that SG had for the NES. Like the Sphynx and his riddles that you had to answer to get to the conservatory.... *Mind wanders into the reminiscing orb.Put in some deathmatching options, make it alot easier to mod, maybe even build in some bots like in Half-life and Quake 2 that you can use in case human players just don't cut it for you , and have a system possibly where you can create a custom character class. The guilds I hated to see go. I would've loved to see and experience their implementation. It would've been nice if they would've at least put the guild and the Deathmatching arena in the levels.txt so that it might be modded into implementation. Again, they should bring back the good old save and load. Even bring back the old spell system that they used in Diablo. Also, each character should be able to have a specific skill that they can use infinitely. Like the Warrior's Repair skill and the Monk's Search skill in Diablo and Diablo: Hellfire. ------------------ The sanctity of this place has been fouled. For information on the Zhoulomcrypt mod, visit the site at the Zhoulomcrypt [This message has been edited by Zhoulomcrist (edited 21 August 2001).]

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MPHG Forum Admin.
    
Posts: 1693 From: simwhere Registered: Jun 2001 |
posted 21 August 2001 21:24
heck with the riddles the one part that had me the first time around was the levers to get the silver orb.the stairs had the key ...and i had to go back and answer another riddle i love that game...beat it 10x now and i think i'm going to beat it for the 11'th byez

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Zhoulomcrist Forum Admin.
    
Posts: 3239 From: USA Registered: Jan 2001 |
posted 21 August 2001 21:30
I think the part what nailed me for a long time until I finally figured it out was getting the Humana Spell which would allow you to cross that troll's bridge by becoming invisible while the wind was blowing. Had to open that secret door in that area where the "EPOR" spell was that caused the rope to rise to the mirror room. Then, I had to use the blue gem in the hidden room to reveal a wizard that gave me the scroll for Humana. I was set after that .------------------ The sanctity of this place has been fouled. For information on the Zhoulomcrypt mod, visit the site at the Zhoulomcrypt

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Tontus314 Honorary Warlord
   
Posts: 553 From: TN,USA Registered: Feb 2001 |
posted 22 August 2001 06:17
I would love to see some customizing options. Something like the make your own magic items like in Daggerfall. Of course, the really, really good mods wouldn't be available, you'd still have to find a bunch of items to get the great stuff.I would also like to see the class based system go. Make all skills available to all classes, but you choose which ones. There would still have to be some sort of tree structure to keep you from getting all the good skills. This would take a lot of work to balance out, but it would really be worth it for the variety it would bring. Let me choose my sex! I know, it doesn't really add much to the game, but I might want to be a female Warrior for example. Let me do that. Of course, if they implement my skill system, this would be a given. Also, make the characters appearance based on the stats. If you pump strength, this is reflected in the characters appearance. Have more equipment make changes to your appearance. D2 did a pretty good job with this, but came up short with gloves, boots, belts, and possibly ammys and rings. Make all of those slots show up on the character. Also, I want cloaks or capes! Even if they don't have any abilities other than looking cool on your character. Make a better PvP system. As it is now, if you hostile someone, they can just leave the game. Sometimes people deserve to be killed, but they can easily avoid it. I don't have a good solution to this, as D1's PKing style was too harsh, and made some of the spells very tough to use in a party. Realistic, maybe, but hard to play. A guild option would be pretty cool, and not too hard to implement. A buddy list to find your freinds on bnet. Keep the realms free, but also add in a pay service. This would allow for a more lag free game (hopefully), as well as "weed" out those the not so serious players. More variety on monsters. Actually, don't reuse monsters with a palette swap. I've always hated that. Go all out on this. So what if you need an extra CD or 2. Dragons. I don't care if they don't exactly fit in the D2 story/world. Dragons are too cool not to have. More involved quests. This may not work all that great in multi player, but in single player I want the following. Quests that you can pass or fail to get different quests. Of course, some quests would be required to complete succesfully to continue the story. Others would still continue the story if you fail, but open up a new set of quests. Make Hardcore mode the default rules. Once you beat HC, then you can play softcore. That would make for better players. I know, this would never happen, but it would make the bnet experience a better overall experience. Skeletal Dragons for the Necro type class to summon. Make gold worthwhile. As it is now, gold is useless as a currency for trading. If you don't have multiple SOJs, good luck trading. That is just wrong. Make uniques truely unique. Maybe put a limit on how many uniques a character can carry at one time, or how many a character can find during their lifetime. Maybe even make some uniques limited to 1 per realm. They could have a time limit before they disappeared. Make sure that the cube works its way into the game. This item is just too cool not to have. Allow custom graphics. Maybe not everything on a character, but atleast the design on the front of your shield. That would further add to the variety of characters. Hmm, this is probably too long already, so I'm going to quit now. Besides, I have to save some of my ideas for when I become a game designer (yeah right).

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Shadow Hunter Squire

Posts: 44 From: Registered: Aug 2001 |
posted 22 August 2001 06:59
What I miss most about Diablo I:The dungeon. Yeah, it's nice to have five huge worlds to go through, but it's just not the same. The dungeon below Tristram was sixteen levels deep, compared to a bunch of one or two-level dungeons in Diablo II. Finishing one of those doesn't give you much feeling of accomplishment, but ******* your way through level after level of that original dungeon really gave you a sense that you were getting somewhere, especially with the much larger, and much tougher, dungeon levels. Besides, what has more impact: saying "I'm thirteen levels below the earth," or "I'm in the Flayer Dungeon"? Sure, Diablo II's setup does more for the story, but it's just not as much fun. How I'd love to play the Diablo II system in a dungeon thirty levels deep! (I'm not sure why the word H-A-C-K-I-N-G was asterisked out.) ------------------ "He who fights with monsters might take care, lest he thereby become a monster." - Friedrich Nietzsche
[This message has been edited by Shadow Hunter (edited 22 August 2001).]

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Mephistopheles Honorary Warlord
   
Posts: 1131 From: Portland, Or, USA (kessan dalet) Registered: Mar 2001 |
posted 22 August 2001 10:06
HKing is bad. Its not allowd here so thats why.Shadowgate, I own that for Gameboy. Never really 100% played it. Got stuck. ITs hard, but yes fun. Maybe they should do a D&D or in this case it would be AD&D for D3. Make it so you pick or Race, Class & Image of PC. Then you roll to see what your Scores are. I think that would be cool. Ive played Ravenloft: Strhads Possession on PC and it was cool when I beat it. Ive spoken to much now. so Ill go.  ::Waves Bye:: ------------------ Eternal Night- http://cgi-bin.spaceports.com/~enteam/cgi-bin/ikonboard/ikonboard.cgi Let Darkness Reign- *Come Visit Our Forum Today*

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Shadowblazer Squire

Posts: 40 From: The Chaos Sanctuary Registered: Aug 2001 |
posted 22 August 2001 10:17
Allow people to essentially create their own realms. Have all the character data stored on the host's machine, and allow for the creation of a seperate patch_d2.mpq (or whatever it would be called in d3) for these "custom realms." That way people could play different mods multiplayer, without the hassle of finding the most current version and setting it up, and they'd be (mostly) assured that everybody playing the mod with them was legit.------------------ "Not even death can save you from me..."

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Link Serf
Posts: 3 From: not so imprtant at all Registered: Aug 2001 |
posted 22 August 2001 22:35
d2?! hm.. i'd love having to play d3 but there is just no way for the story to continue remember the soulstones are destroyed the 3 prime evils are destroyed so i guess no more Diablo :-(

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Zhoulomcrist Forum Admin.
    
Posts: 3239 From: USA Registered: Jan 2001 |
posted 22 August 2001 22:38
That is unless they take the story way back into the past. Then, they could probably pull it off .------------------ The sanctity of this place has been fouled. For information on the Zhoulomcrypt mod, visit the site at the Zhoulomcrypt

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Tontus314 Honorary Warlord
   
Posts: 553 From: TN,USA Registered: Feb 2001 |
posted 23 August 2001 06:24
There are a couple of directions they could take the story line.1. The other lesser evils are still alive. I forget their names, but I think there are still 2 of them besides Andariel and Duriel. That would be rather anti-climatic though to have them as the final bosses. 2. What happens after the Worldstone was destroyed? I believe something was said about opening the gates to Hell or something like that. So, the 3 prime evils may be destroyed, but that makes room for some other badass demons to take over and enter the world. 3. Like Zhoul said, make D3 a prequel. 4. Let you become the next prime evil. That would put a nice twist on the series. Maybe make Tyreal the final "enemy" for you to destroy on your way to Leader of Hell. 5. This would be tough to pull off, but have good and evil characters with different quests. The good characters would try to stop the evil characters from becoming a prime evil. This would probably only work if the game became more like Ultima Online or Everquest.

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Zhoulomcrist Forum Admin.
    
Posts: 3239 From: USA Registered: Jan 2001 |
posted 23 August 2001 11:44
The other 2 are Azmodan, the Lord of Sin and Belial, the Lord of Lies. Would be nice to see all 4 of them in there instead of just 2 (Andariel and Duriel).A removal of the ACT to ACT system and a more RPG style setup for adventuring from one place to another might also be nice to see. Parhaps, have something similar to how Baldur's Gate II works. ------------------ The sanctity of this place has been fouled. For information on the Zhoulomcrypt mod, visit the site at the Zhoulomcrypt [This message has been edited by Zhoulomcrist (edited 23 August 2001).]

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Tontus314 Honorary Warlord
   
Posts: 553 From: TN,USA Registered: Feb 2001 |
posted 24 August 2001 00:32
Is Baldur's Gate 2 any good? I liked the first one somewhat, but was disappointed with the level 7-8 limit.

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Zhoulomcrist Forum Admin.
    
Posts: 3239 From: USA Registered: Jan 2001 |
posted 24 August 2001 00:42
I liked II. Baldur's Gate II also now has the Throne of Bhall expansion for it. In II, the level cap was higher. You could either transfer your characters from Baldur's Gate and the Baldur's Gate Tales of the Sword Coast expansion or you could start new ones which started at higher levels. There were many more options for creating classes in Baldur's Gate II.It also let you choose up to 800x600 (or higher) for screen resolutions to see more of the area. ------------------ The sanctity of this place has been fouled. For information on the Zhoulomcrypt mod, visit the site at the Zhoulomcrypt

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Starwolf Honorary Warlord
   
Posts: 535 From: Burton, Ohio Registered: May 2001 |
posted 28 August 2001 09:25
I think you should be rewarded a little better for playing hardcore. Let's face it, playing hardcore isn't sugar-coded at all, in fact, they don't have any advantages over SP, just the fact that you'll know that your precious character will die someday. I used to play a D&D game called Dungeon **** before Diablo-that's probably why I bought Diablo in the first place-but they had a hardcore mode called "Character Death Real". The advantage of playing this way is that you got more experience from the monsters, and when you got past that floor of undead beasts and blobs that consume your weapons, you did indeed feel a great accomplishment deep down. I still remember making it to the very last floor, and being killed by a blue dragon because the game was bugged. How you ask? Because the blue dragon was INSIDE a lesser monster, so I had no idea the danger I was into until the damned thing killed me with one shot of lightning.  Maybe if you play hardcore you could get more XP from monsters, and more treasure to. This would mean that you wouldn't cry about losing your HC's Harlequin Crest, since you actually have a decent chance to find a good helm to make up for it. I have to mention something though, I think I read in a PCGamer some words from Blizzard saying something like "We're done for the Diablo series for now, but a MMORPG may be in the works" or something to that notion. So, maybe all these little hopes of ours are futile. ------------------ You're good, but I'm better!

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RexxLaww Moderator
   
Posts: 1158 From: USA Registered: Mar 2001 |
posted 31 August 2001 11:10
My suggestions?1-> Ability to run dedicated servers and set up your own 'realm' as it were, without taxing the CPU to its knees 2-> Real 3D models that can be skinned, and modified. Im not talking like a FPS, but more like Darkstone. 3-> More varied locations. Wilderness->Desert->Jungle-> etc... Gets pretty old, pretty fast. Why not be able to go back and forth? Why not have a map that can be explored (ala Star Trail?). 4-> Make the game more moddable. Its fine now, but hey Blizzard, how about telling us some of the more intricate things we want to know? 5-> In agreement with the ability to save without exiting. I could go on, but I wont. Its already been discussed.
------------------ Good, Bad, Ive got the gun. Darkness Weaves

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Starwolf Honorary Warlord
   
Posts: 535 From: Burton, Ohio Registered: May 2001 |
posted 01 September 2001 07:46
I like the save and exiting thing, it's put there for a purpose you know. How would you go about gambling if it wasn't there? I'd hate gambling to be taken out, it really is a blessed feature. (A blessed feature.... that got me the wormskull! Bahahaha!)Yeah, some more exotic locations would be welcome. Part of the reason I sometimes get bored with Diablo is the locations are so drab, grey and dull (Yes, even Kurast). Makes the beginning a pain in the rear, Diablo 2 can be just unbearable in the beginning. Better character balance! Reargh, not fair sorceresses are! I think every char should be equally match. I.E. melee classes should do the most damage, but spellcasters and ranged attackers should do less, since the have the range advantage of course. I mean, really, if a sorc not only has an advantage over a barb with range, power, and teleport, does he REALLY have a chance? Tough fights! I want Diablo 1's spookiness back! I mean, really, even Diablo 2's fight with Diablo himself wasn't as tough as the Butcher. I've never been felled by less than a unique, and usually when that happens it's instantaneous. I want those tough fights when the demon's doing enough damage to register a response, seeing you health bar drop quick, but give you enough time to fight back. That's about it, at least all I can think up now. ------------------ You're good, but I'm better!

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