Author
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Topic: Finally! The 1.10 patch!
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bkdoane Honorary Warlord
   
Posts: 564 From: South Gate, CA, USA Registered: May 2001 |
posted 23 April 2002 22:30
Just in case anyone hasn't been to either PlanetDiablo or The Diablo II Network extremely recently, check this out:Being at a Warcraft III press event we had the opportunity to have an interview with his highness Bill Roper. Present were Bryionak representing D2Watchtower as well as Gunslinger and Sandro from D2Network. While the primary subject of the event was of course the upcoming release of Warcraft III, we were able to ask a few questions about Diablo II. Bill Roper was happy to provide us with a few very interesting answers about the upcoming Patch 1.10. * The Patch will contain a lot of new content including new crafting recipes and runewords. * Blizzard will continue to fight duping, ******* and cheating with the patch providing additional security against those actions. * The real sensation: There will be another ladder reset Only people who create completely new characters will be able to participate, twinking (the transfer of items from other, older chracters and mules) will not be possible for these character. It seems that it will be even impossible for old and new characters to play together in one game. * The experience system will be completely redone, according to Bill Roper a character at level 75 will already count as a very high level character. However the cap of 99 levels will remain. * There isn't any exact date of release known yet, expect the patch late the end of june to early july, which would put the release shortly after the release of Warcraft III. This is the english translation of what the german site said. ------------------ "If I die, I can be replaced." - Rei Ayanami

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xXSpIderXx WarLord
  
Posts: 155 From: California, U.S.A. Registered: Sep 2001 |
posted 23 April 2002 22:40
WooHoo!  ------------------ \\ //><><><><><><>< \\{*}// ============== >(+)< +S P ]|[ D E R+ // O \\ ============== // \\

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 24 April 2002 01:10
Now all they need to do is take away the stupid timer on blizzard and I'd be perfectly happy.  Also because it only happens in early July. No need to hurry yet. (BTW, would they have realized that a) broken D2X realms discourage the buying of Warcraft 3, and b) if all beta testers say that Warcraft 3 sucks, then maybe it might actually suck...) ------------------ There are many ways, my son, to find where the souls of Modders remain But it takes only one second of despair and of doubt until at last, your soul, they will gain... -D1 manual

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Massimo84web Lord
 
Posts: 125 From: Meta, Italy Registered: Feb 2002 |
posted 25 April 2002 06:41
Damn this is a problem that new patch will cause problems with mods?

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 25 April 2002 08:32
Probably the old mods won't be compatible with the new patch, so there are two solutions: - do not upgrade to 1.10 or - the person who made the mod must upgrade the mod to patch 1.10, that can be a LOT of work  perhaps saving the old 1.09 dlls can work, you replace them when you want to play 1.09, and put back the 1.10 ones when you want to play regular LoD, but who knows... ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Dimeron Lord
 
Posts: 135 From: Ottawa, Ontario, Canada Registered: Aug 2001 |
posted 25 April 2002 11:57
I hope they boast up some of the useless skills to helpout some of the useless classes. ------------------ A young ambitious writer once said: "I want to create writings that the whole world will read, writings that people will react to on a truly emotional level, writings that will make them scream, cry, howl in pain and anger!" He now works for Microsoft, writing error messages.

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 25 April 2002 19:16
I don't think there are useless classes in D2... I think they should nerf the obviously overpowered skills from the so-called uberchars. Maybe that's just me, but I don't see the point in clicking the mouse repeatedly and wiping out entire mobs of monsters (without even seeing it of course, because I'm reading a magazine and holding a cup of coffee in my other hand...). There is no fun for me playing like that. I try to respect those who find that to be fun, but I really think D2 should be more about good strategy, tough fights. That's why I mod the hell out of it  ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 25 April 2002 20:46
I say, get rid of powerleveling and twinking. Especially powerleveling as it seriously degrades the quality and point of the game(especially in the ladder aspect).------------------ Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 25 April 2002 21:54
Agreed. There is no point in powerleveling, so I say nerf skills that allow this. Of course people will still twink and find other loopholes then... so exterminate twinking as well, and they should really make the game harder to make people actually see what they are playing or turn out to other things, and not just mindlessly screwing their fingers to see a stupid xp counter rise...------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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P51mus Honorary Warlord
   
Posts: 358 From: Registered: Mar 2002 |
posted 25 April 2002 22:47
Yeah, if you want to watch an exp bar rise you can always go to Progress Quest...------------------ ...a figure emerges from the shadows "Man had always assumed that he was more intelligent than dolphins because he had achieved so much... the wheel, New York, wars, and so on, whilst all the dolphins had ever done was muck about in the water having a good time. But conversely the dolphins believed themselves to be more intelligent than man for precisely the same reasons." -Douglas Adams

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 26 April 2002 04:42
About the mods:There is no version number in the registry. All dll and exe files added together are only 6 Mb. The only other files in the LoD directory are Patch_D2.mpq and the big mpqs that don't change anyway. Simply pack those 6 Mb into the mod zip and you're set for life.  (BTW: they are going to add a new character type: Ladder characters. Not playable in games with normal characters, and starts from scratch - no twinking. Will also get deleted at the end of each ladder season. Rumors also are that pre-1.10 and 1.10 characters will be unable to play with each other - no twinking! Yeah! ) ------------------ There are many ways, my son, to find where the souls of Modders remain But it takes only one second of despair and of doubt until at last, your soul, they will gain... -D1 manual

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P51mus Honorary Warlord
   
Posts: 358 From: Registered: Mar 2002 |
posted 26 April 2002 13:11
I prefer the thought of keeping ladder characters separate, but letting all other characters play together (pre 1.10 or post). The twinking problem is mainly for the ladder rushing... I'm also of the thought that if I want to make the lives of my non-ladder characters easier by moving my items around (Because otherwise they'd get no use. No I will not trade, it's too much of a hassle most the time. Besides, half the things no one would think of trading for anyways.)------------------ ...a figure emerges from the shadows "Man had always assumed that he was more intelligent than dolphins because he had achieved so much... the wheel, New York, wars, and so on, whilst all the dolphins had ever done was muck about in the water having a good time. But conversely the dolphins believed themselves to be more intelligent than man for precisely the same reasons." -Douglas Adams

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Massimo84web Lord
 
Posts: 125 From: Meta, Italy Registered: Feb 2002 |
posted 30 April 2002 02:33
Thank you brother Laz now I am not more afraid of losing what I had done until now but I think twinking should be deleted or what will happen to all the find character?

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 30 April 2002 02:54
I believe that 1.10 won't make too much difference.Two words: Summoner Runs. When Buzzard Fixes something, they break it. They did it with CE, with revive, they will do it with the cow leel and BF which is OK for me... but they will boost other item-rich areas resulting in the exact same crap. I bet that 5 days after 1.10 there will already be characters high in the 80s. Unless they reduce all exp by 20 and cap all monster levels at 40 but that is not going to happen.  ------------------ There are many ways, my son, to find where the souls of Modders remain But it takes only one second of despair and of doubt until at last, your soul, they will gain... -D1 manual

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Massimo84web Lord
 
Posts: 125 From: Meta, Italy Registered: Feb 2002 |
posted 30 April 2002 11:17
about revive (the necromancer skill) I think it should be stronger becouse in normal it is really strong but in nightmare and hell it is almost useless becouse the revived and the monsters'healh is really more high than their damage and like it happen in my lvl56 necro on closed europe the revived and the monsters fight each others without any result In the end revived time finish when they are still fighting

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P51mus Honorary Warlord
   
Posts: 358 From: Registered: Mar 2002 |
posted 30 April 2002 19:42
Actually, most revive necros use iron maiden/thorns merc to inflict damage to enemies later on. Of course it's not good against mage enemies, and it takes a hit in hell thanks to 50% phys resist (doubly so) though... My main gripe with revives is that they stay up for too little time....------------------ ...a figure emerges from the shadows "Man had always assumed that he was more intelligent than dolphins because he had achieved so much... the wheel, New York, wars, and so on, whilst all the dolphins had ever done was muck about in the water having a good time. But conversely the dolphins believed themselves to be more intelligent than man for precisely the same reasons." -Douglas Adams

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Igneous Serf
Posts: 7 From: Purmerend, Holland Registered: May 2002 |
posted 10 May 2002 13:01
Brother Laz, the ladder chars will not get deleted (that would be a little cruel ) Instead they let them merge with the other big pool of twinkers, power-acters and dupers and start a new ladder season again.The necro's revives can be made a little more powerfull by using a might merc, pumping skel mastery and using amplify damage a lot. There were some calculations by some knowledgable people on the necromancer forum of Dii.net, but damage gets a lot higher that way, and revives actually kill that way. Iron maiden and thorns don't work together, but the thorns of an iron golem gets more powerfull with amplify damage instead. Put in a lot of corpse explosions (which also works with amp dam, because 50% of the explosion is physical dam) and you have the typical necro used in cows on closed  ------------------ "A metal heart is hard to tear apart"

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