Snagged this from the V&K site.http://www.vkmods.de/cgi/ultimatebb.cgi?ubb=get_topic&f=7&t=000435
Here is the whole transcript if you dont feel like going there:
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Decided to start a new topic since the other one got a bit long and off-topic.
First the general stuff:
[Isolde] ok, so now there are only 7 input columns, input 1...7
[Isolde] with modifiers, so you can have rin,mag,qty=3,noe
[vlad1] 3 magical non-ethereal rings?
[Isolde] yup
[Isolde] i had to add item types for the various gems, so you get
amethyst type and chipped gem type
[Isolde] so, as a base entry you can have an item code (amu), an item type (weap), a specific unique (The Stone of Jordan), or a specific set item (Civerb's Ward)
[Lanthanide] how does the name work, just exactly the same thing as what's in the uniqueitems.txt or whatever?
[Lanthanide] (and does it work like that for TCs too?)
[Isolde] yup (well it does in 1.09)
So for the example given, rin,mag,qty=3,noe tells you that the input will be 3 magic rings that are not ethereal. Here're lists of the mods and some notes on them:
Mods you can use for the input modifiers:
qty=# - The number of this item type needed
nos - No sockets needed
sock - Needs to have sockets
noe - No ethereal needed
eth - Needs to be ethereal
upg - Can be excep/elite of this item type instead
any - Any item is acceptable. You can also tack other mods on if you wish (but seems a bit pointless).
Output modifiers:
qty=# - The number of this item type to generate
pre=# - The prefix to attach (see below for more info)
suf=# - The suffix to attach (ditto)
eth - Item will be ethereal
sock=# - Item has # sockets.
useitem - Will use exactly the same item as the first input. You can use this to add stats or sockets for example.
usetype - Will use exactly the same item type as the first input. You can use this to re-roll stats on an item for example.
Quality Modifiers, work for Input and Output:
low - Low Quality
nor - Noraml Quality
hiq - Superior Quality
mag - Magical
set - Set
rar - Rare
crf - Crafted
uni - Unique
Notes on Qualities:
If you set it to be mag, it will be magical only. No rares etc will work (or be produced). If you don't specify, any quality can be used or produced.
Notes on Prefix/Suffix specification:
The # specified will be that # affix. Use excel row number - 2 to get the affix number. Note that Expansion lines are counted, but are just blank.
You can create rares like this, eg: rin,rar,pre=2,pre=5,suf=4,suf=9. If you put 2 or more pre/suf on a magical (mag) item, the 2nd ones will be ignored.
However there are still attached-mod columns like there are now and are similar to the ones in uniqueitems.txt. So you could put manasteal 0 5 7 as part of the recipe and it'll have between 5 or 7 manasteal, as you'd expect. This is how you specify the built-in stats for crafted items. You could also use this to add mods to unique/set/rare/magic if you so desired.
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Good, Bad, Ive got the gun.
Darkness Weaves
[This message has been edited by RexxLaww (edited 27 July 2001).]