Author
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Topic: +THE MOD+
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xXSpIderXx WarLord
  
Posts: 155 From: California, U.S.A. Registered: Sep 2001 |
posted 21 April 2002 21:04
I've been playing Mods for Diablo 2 and the expansion for awhile now, and i've noticed most of the mods will change the game too much which does create some problems. Will there ever be a mod that will be everything, that will be better than Diablo II itself? I think it's possible it's just the modders need to change some things. I'm not trying to say "bad" things about all mods it's just I think there can be the best mod. You probably think I'm just going on and on but Im not I have a point to get to. I want to know what you expect in a great mod. I know what I expect and well i've got a list: 1. The Mod needs to keep thinks from being to crazy. For example Deckard cain attacking you or fighting all three evils in one place. 2. The needs to have some sort or story or somthing. It shouldn't have mephisto or baal selling you a super healing potion in the Rouge Encampment 3.Needs to have better exp. Mods are mostly single player based and should have better exp. 4.New Uniques that are good. The Uniques i've seen in mods are crazy. Some are just plain too weak at any clvl. The uniques need to have mostly positive stats and ones that balance the game. For example (this is not to say anything bad about the eastern sun mod) Some uniques will have damage reduced by a high % which makes it possible for you to get over 100% and thats not the only thing you can get over 100% you could get 100% life steal, but most of the good items have penalties that are dissapointing like added requirements. what is that? or drain like like 10. Sorry if i've disrespected you Perfect Cell. 5.New recipes PERIOD 6. And skill trees that make sense 7. Any other things that make the mod great that people who play the mod want.Ok, This was just alot of things I was thinking about for a long time and had to say. If anyone has thier own list of things they think should be in a great mod post it her. Again I am sorry if I have disrespected any modders in any way.

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Zhoulomcrist Forum Admin.
    
Posts: 3239 From: USA Registered: Jan 2001 |
posted 21 April 2002 21:15
This one goes to the General Diablo II Discussion forum. Relocation has begun.*Zhoulomcrist used The Force and transported the topic to the General Diablo II Discussion Forum. ------------------ Will you get the girl or will you get the axe? According to my spellbook, you're fixin' to get french fried (SNEER).

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 21 April 2002 21:49
"Some uniques will have damage reduced by a high % which makes it possible for you to get over 100% and thats not the only thing you can get over 100% you could get 100% life steal, but most of the good items have penalties that are dissapointing like added requirements. what is that? or drain like like 10."Then you're not going to like my mod. I made my own version of cursed base items and uniques that give you good attributes with a combination of negative ones that ensures they are used only at appropriate times. ------------------ Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

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AnTTraxX Serf
Posts: 12 From: a place where Coca Cola grows on the trees... Registered: Apr 2002 |
posted 22 April 2002 07:04
quote: Originally posted by xXSpIderXx: I've been playing Mods for Diablo 2 and the expansion for awhile now, and i've noticed most of the mods will change the game too much which does create some problems. Will there ever be a mod that will be everything, that will be better than Diablo II itself?
Well, people playing Mods like different things, and IMO it's impossible to make THE MOD with everyone happy about it..  How do u satisfy the ones wanting Baal in the role of Charsi, and Vice Versa (hmm, quite good idea for some MOD ), and the ones wanting a good storyline at the same time.. ok, maybe a bad example, but it's the same concept. My point is: making THE MOD is impossible, u can't make a Mod everyone like.. :-|
------------------ [insert standard lame SIG here, followed by "Thanks to (name) for making this awesome sig"] Nah, dream on :D

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 22 April 2002 08:10
But, there is a real tendency for mods to focus on some aspects and neglect others... to much work for one person otherwise. That's why there should be more cooperative projects

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Deathscythe Moderator
   
Posts: 1185 From: The Darkest Part of Hell (Shadow Land) Registered: Oct 2001 |
posted 22 April 2002 10:03
well thats not a bad idea .. when i dont know about modding ive been thinking some of those things.. like monsters in the camp selling you somethings.. but then now that i find out that the mod should be balance and pleasing to the people so that they may play them... we think about the likes of the majority...------------------ Deathscythe quote: Nobody is Perfect. Practice Makes Perfect..Well if nobody is perfect?..Why practice??.. The Ancients™ Mod Watch out for Ancients:The Fury Within® D2XCHANGE Diablo Info and Items Central PlanetDiablo Finest Diablo Site D2Frequency Soon!
for Battle Realms™ site www.lotusgarden.isgreat.net

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AnTTraxX Serf
Posts: 12 From: a place where Coca Cola grows on the trees... Registered: Apr 2002 |
posted 22 April 2002 11:42
Maybe Monster NPCs should be implented into Demon Trip? could be a bit more realistic.. Act bosses etc. should be the NPCs.. A pair of good ideas: Corpsefire <-> Warriw Diablo <-> Cain Andariel <-> Charsi Mephisto <-> Drognan Duriel <-> Gheed  Ancients makes more sense now  Well, I think there is enough NPCs to fill the roles of the major (Super) Uniques.. IMO a fun concept, worth trying, but hell hard I guess.. ------------------ [insert standard lame SIG here, followed by "Thanks to (name) for making this awesome sig"] Nah, dream on :D

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P51mus Honorary Warlord
   
Posts: 358 From: Registered: Mar 2002 |
posted 22 April 2002 15:56
The Demon Trip story is something along the lines of some demons got really annoyed at the Prime Evils and go off to kill them.So having monsters selling things still wouldn't make much sense in Laz's mod. ------------------ ...a figure emerges from the shadows "Man had always assumed that he was more intelligent than dolphins because he had achieved so much... the wheel, New York, wars, and so on, whilst all the dolphins had ever done was muck about in the water having a good time. But conversely the dolphins believed themselves to be more intelligent than man for precisely the same reasons." -Douglas Adams

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xXSpIderXx WarLord
  
Posts: 155 From: California, U.S.A. Registered: Sep 2001 |
posted 22 April 2002 16:53
Well monstar NPCs wouldn't be too bad as long as there is a story to it  ------------------ \\ //><><><><><><>< \\{*}// ============== >(+)< +S P ]|[ D E R+ // O \\ ============== // \\

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 27 April 2002 10:19
In one of my mods, I switched Alkor's anim w/ a Council Member. My reason was quite simple - he's generally an old smart@$$ that just sells potions and has a big opening for new itemtypes(armor,weapons,misc). I figure he mutated a bit from drinking the water there in Kurast Also, he sells my unholy armors and minion swords, etc... He's a bit on the dark-side...*wicked grin*------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One)

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