Author
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Topic: small graphic problem.........
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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 02 May 2002 21:40
I am trying to use a minotaur that I pulled from IWD. I have the monsters offsets perfect by using Incadescent's Idea of using the werewolf to test graphics. anyways the problem Im having is the graphics are "jumping" when he attacks.when he swings his blade he appears to jump straight up and down. durring the attack only. his walk , get hit,and death, corpse are just fine. his attack2 does the same. any Ideas how to fix it.

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 03 May 2002 01:15
you have to make a layer and blend that with the attack animation in Gamani, so that the animation won't jump------------------ Give me fuel, give me fire, give me that which I desire Pŀāňεşĉąρē Ŧỗѓмĕⁿŧ mod is comming!!! post all your ideas in the HARRY POTTER MOD forum! I've got vacation! The mod will come out very soon!

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Joel unregistered |
posted 03 May 2002 01:15
using the werewolf slot could be annoying cos some of its mode are known to cause troubles.you shoud try to use another spot.
------------------ --------------------------------------- Diablo II : Cabal Wars -- Enter the ANATOLIA MUD'S MOD --- ---------------------------------------

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 03 May 2002 02:09
ok how do I make that layer so that I can blend it? whats the easyist way to do that?

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 03 May 2002 04:17
this is what I do (with gamani and paint shop pro7): 1. open gamani and blend all direction (down, leftdown, left, leftup, up) 2. now just double click on a frame (doesn't matter which one, coz all frame have got the same size coz you blended them and, remember the sizes) let's say your frame is 200x200 3. open psp7 and make a 1-frame picture (200x200) with 170 RBG and save it as layer.gif 4. open gamani, open the layer and use the "blend with" option. now the animations should have a 170 RBG background, and they should not jump anymoregood luck ------------------ Give me fuel, give me fire, give me that which I desire Pŀāňεşĉąρē Ŧỗѓмĕⁿŧ mod is comming!!! post all your ideas in the HARRY POTTER MOD forum! I've got vacation! The mod will come out very soon!

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 03 May 2002 22:42
hey Baz when you say blend the animations, what exactly do you mean? like if I was to use say attack1.GIF, do i blend all 8 directions on top of each other or do each direction seperately. meaning open down left and blend all frames together, open up left and blend all frames together?

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 04 May 2002 12:02
no, you only have to blend 5 directions (you flip the others, so they are just as big). just blend them on top of each other. then all frames have the same size and now you also know the size of your layer.------------------ Give me fuel, give me fire, give me that which I desire Pŀāňεşĉąρē Ŧỗѓмĕⁿŧ mod is comming!!! post all your ideas in the HARRY POTTER MOD forum! I've got vacation! The mod will come out very soon!

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 04 May 2002 18:00
ok maybe im tired or what ever but i dont understand blend 5 and flip the others? um any chance of a tutorial on this? anyone?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 04 May 2002 21:05
Ok, let's say you have the right angle animation but not the left angle animation. You can choose the option on gamani to flip the animation horizontally. Now, you have the other angle as well.------------------ Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 04 May 2002 22:18
hey thanx apoc. but what i mean is how do i blend the graphics with a trasparent frame so that in game the monsters dont bounce. my "perfect" minotaur jumps like a kangaroo (up and down)when he attacks. the off sets are perfect using the paladin and the werewolf animations just to be sure.do i do it one frame at a time or one direction say down left blended on top of each other. I am having a real problem with this so please bare with my ignorance. i need step by step if possible. once i do it once ill do it everytime 

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 05 May 2002 11:39
You blend all the frames appart????? With gamani you can blend whole .gif animations at once!------------------ Give me fuel, give me fire, give me that which I desire Pŀāňεşĉąρē Ŧỗѓмĕⁿŧ mod is comming!!! post all your ideas in the HARRY POTTER MOD forum! I've got vacation! The mod will come out very soon!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 05 May 2002 11:47
Okay, blending the entire animations CAN give you problems(Baz). So, I suggest blending each direction instead. After doing that, just put all directions together and it should work.------------------ Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 05 May 2002 14:17
I mean blending directions, not whole animations  ------------------ Give me fuel, give me fire, give me that which I desire Pŀāňεşĉąρē Ŧỗѓмĕⁿŧ mod is comming!!! post all your ideas in the HARRY POTTER MOD forum! I've got vacation! The mod will come out very soon!

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 05 May 2002 22:57
ok guys ill try one direction at a time. I did try all 8 directions of A1.dcc and it crashed saying ran out of virtual memory and well I have it set at let win configure it. well like i said ill try it and let you know how it works

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