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Author Topic:   Bad Problem :(
Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 23 March 2002 22:48     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Well, it seems that after I have input my skeleton warrior animations and replaced the Clay golem with them, it seems that all npcs in Act 5 begin to crash to crash me with this error:

Assertion Failure
Location: C:\Projects\Diablo2\Source\D2Client\Engine\GfxUtil.cpp, line # 1352
Expression: eComponent < NUM_COMPONENTS

In addition, I also get this error:

Assertion Failure
Location: C:\Projects\Diablo2\Source\D2Client\UNIT\CUNIT.cpp, line # 1436
Expression: [UINT]nAnimFrame <=tCelContext.dwCelsPerDirection

Anyone know why changing the animations of the clay golem would screw up EVERYTHING else apparently with the npcs from act 5?

Edit: It seems that EVERYTHING in Act 5 crashes me with Unhandled Exceptions. What's going on?

[This message has been edited by Apocalypse Demon (edited 23 March 2002).]

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 23 March 2002 23:21     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
How exactly did you make the susbtitution? I saw your picture earlier so you did get the plated skeleton into act 1. And I know you have studied this part of modding as well as any of us.

Some thoughts on vanishing angles and possible sources for crashes. Read my post about COFs and AnimData.D2 at http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum38/HTML/000393.html --- it could be you used an offensive record for a defensive animation and vice versa.

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"It looks like you're going to Hell before me........Put in a good word." -- Hratli

[This message has been edited by Myhrginoc (edited 23 March 2002).]

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 24 March 2002 00:02     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
No no, you're misunderstanding. For some reason, replacing the animations of the Claygolem to be the skeleton warrior made EVERYTHING in Act 5 only crash. I'm talking about npcs, monster spawning, level spawning, EVERYTHING. Why?

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 24 March 2002 00:46     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Okay, I removed my animations and animdata and it works fine. When I add my animations and animdata, everything in Act 5 crashes(even if I summon the monster or no, even if I use a different character). What the hell can be going on? I know for SURE I edited animdata correctly...and even if I didn't put the correct frames, that doesn't mean everything in act 5 should suddenly crash on me. And I did edit the animations correctly because the monster has perfect frames and never crashes(and the offsets are almost finished).

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Paul Siramy
WarLord

Posts: 186
From: Gannat, France
Registered: Mar 2002

posted 24 March 2002 01:20     Click Here to See the Profile for Paul Siramy   Click Here to Email Paul Siramy        Reply w/Quote   Visit Paul Siramy's Homepage!
I never make any dcc animations, so maybe it will not be the problem but, for the replacment, you edit some files (.cof and .d2) did you *add* a byte in there, which screew up everythnig that is behind ? I don't think, but in any case ...

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 24 March 2002 07:00     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Apocalypse Demon, this may be a longshot, but I had this problem before, and you won't believe what I was doing: I hexedited the AnimData.d2 that came in d2data.mpq, and not the expansion one...
So be sure you're hexediting the expansion AnimData.d2; can't think of another source for the problem right now.

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 24 March 2002 09:14     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
You know, that might be the problem. Stupid me.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 24 March 2002 10:08     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Okay, that was my problem, problem solved. Thanks alot, can't believe I made such a stupid mistake. :

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 24 March 2002 10:13     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Hehe no problem, we all screw up simple things eventually

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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