Author
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Topic: quick question on graphics for a new mod!
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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 08 April 2002 16:11
Hey, can someone that has final fantasy 7 for pc get me the graphics for a chocobo? i'm gonna replace the chickens with chocobos for the final fantasy mod!------------------ Download jons Zone 1.0 at: http://briefcase.yahoo.com/bc/jondapimp2000/lst?&.dir=/mod&.src=bc&.view=l "Ohe, defessus sum." -hannibal the quote means: Boy, am I tired! MUWAHAHAHAHAHAHAHAHAHAhAHAHAHA!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 08 April 2002 16:15
I'm not sure how to rip out animations from Final Fantasy games. I remember someone else was also plannnig on making an FF game, you could join up with him if you like for a team.

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 08 April 2002 16:17
yea, I'm a part of his crew that's why I asked, I thought this was a GREAT idea that no one has ever tried, and I thought I'd ask if someone could get those animations since I don't have the pc version. U know where I'm goin wit dis?------------------ Download jons Zone 1.0 at: http://briefcase.yahoo.com/bc/jondapimp2000/lst?&.dir=/mod&.src=bc&.view=l "Ohe, defessus sum." -hannibal the quote means: Boy, am I tired! MUWAHAHAHAHAHAHAHAHAHAhAHAHAHA!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 08 April 2002 16:23
The problem is that the animations would be in a different format(whatever Sqaresoft uses for their animations) and will be totally 3D. First,you need to find a program that can properly open up these animations file. Second, since there are so many angles to the animations, you will need to pick out 8 angles out and use those(not too hard).

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 08 April 2002 16:28
do u like my idea though?------------------ Download jons Zone 1.0 at: http://briefcase.yahoo.com/bc/jondapimp2000/lst?&.dir=/mod&.src=bc&.view=l "Ohe, defessus sum." -hannibal the quote means: Boy, am I tired! MUWAHAHAHAHAHAHAHAHAHAhAHAHAHA!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 08 April 2002 16:36
Final Fantasy engines and mood/atmosphere does not really match diablo 2. Though I really love Final Fantasy(especially FF7), I doubt it will turn out good for a diablo 2 mod.

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 08 April 2002 16:59
I know that, but I meant do u like the idea of me replacing the chickens wit chocobos?------------------ Download jons Zone 1.0 at: http://briefcase.yahoo.com/bc/jondapimp2000/lst?&.dir=/mod&.src=bc&.view=l "Ohe, defessus sum." -hannibal the quote means: Boy, am I tired! MUWAHAHAHAHAHAHAHAHAHAhAHAHAHA!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 08 April 2002 17:01
Why not? It would bring a more FF feel I would say.

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 08 April 2002 17:15
And I thought I would stay a newbie forever. But it seems I have come up with something no one has ever thought about, not even the maker of this mod has (I think ) So, guess I"m not a newbie now at least in most fields. Oh yea, and apoc, you saw my mod right? How did u like my title screen? I'm gettin better wit dis every day!------------------ Download jons Zone 1.0 at: http://briefcase.yahoo.com/bc/jondapimp2000/lst?&.dir=/mod&.src=bc&.view=l "Ohe, defessus sum." -hannibal the quote means: Boy, am I tired! MUWAHAHAHAHAHAHAHAHAHAhAHAHAHA!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 08 April 2002 17:44
I did not play your mod...

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 09 April 2002 09:45
Okay, I see a future for a 'FF7' type game but you will need to be a real imaginative and good modder with effects to make it good. For the item system, you can use the materia system from Final Fantasy 7. Make almost all items socketable and make all gems into materia. For example, Fire Materia could be one and there could be a number of levels of FireMateria(5 levels, the last being master). Materia can be droppable by monsters(but rare) depending on the type of materia. And materia will be socketable in weapons and armor to produce different effects. For example, a level 1 FireMateria could give +3 to Firebolt(for a certain character, let's say Aeris which will be the sorceress ). You must socket the level 1 FireMateria in a weapon(or armor or whatever) to get it's effect. You can make it so there are no +skill points per level up, only stat points and skills can only be gotten from materia. Now, let's say you want to get a level 2 Fire Materia. To get it, you could make a recipe where 5 level 1 Fire Materias turn into one level 2 Fire Materia(which has better fire bonuses). Level 2 FireMateria could have + 5 to Firebolt, and + 2-3 to FireBall for example. Then, to get level 3 Fire Materia, you need 5 Level 2 Fire Materias in the cube.Also, since the whole game will be based on materia, you need to make alot of Materia(for each skill in the game infact) and do MASSIVE skills editing to get your effects from FF7. It's very possible though. 

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WallyTheWombat Squire

Posts: 44 From: The Land Of The Rising Sun Registered: Mar 2002 |
posted 09 April 2002 10:23
Who is making the FFmod? what's his nick? (or name or whatever)------------------ This is 'Wally the Wombat'. He's our extremely popular but cheeky Australian Wombat. He's big, he's cuddly and he's very naughty, but who could not love him. *TRANSFORMATION* Is Now The flying pink tutu'ed ninja wombat! "Peace"

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 09 April 2002 12:04
Hey, I started making a Final Fantasy mod like a month ago. Not FF7 in specific just generally all the FF's, taking bits and parts from each ones to make the ffmod. Apoc can remember me bugging him about replacing the grizzly with a dragon(Bahamut). ^_^------------------ Stupidity should be painful

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 09 April 2002 13:01
Actually, I'm thinking of doing such a thing if only someone can find a way to open up Sqaresoft's animations. I believe my item system with the materia and such will be great but need the monsters.

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 09 April 2002 13:17
I tried that thing tho. Problem is if you stick a materia with +3 firewall and a materia with +3 fire mastery in the same item, it will randomly change to +6 of some other skill, and not a random sorc skill, another random skill from anyone.------------------ Stupidity should be painful

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 09 April 2002 13:26
Arghhh!!! Blizzard and their stupid bugs!  The best we can do is probably use the materia in cube recipes but then it won't be like ff7. 

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 09 April 2002 15:16
What I did was change Jewels to materia so random materia can spawn, then made 61 unique jewels mimicking most of the materia I could without using the + to individual skills or +to skill trees as they are both bugged with socketing.------------------ Stupidity should be painful

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 09 April 2002 16:03
Yeah, but wouldn't it make sense to have them spawn with skills like FF? Then we could make almost all of them(Cure materia, Shield materia, Ultima , etc).

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 09 April 2002 16:12
ya it would, but I made due with what I had. Like a fire materia adding fire damage and fire resist, materias adding + char or all skills. Having them use abilities when they hit or when hit, etc... I did the best I could :P------------------ Stupidity should be painful

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Paul Siramy WarLord
  
Posts: 186 From: Gannat, France Registered: Mar 2002 |
posted 09 April 2002 16:22
Does the charged skills are bugged too, or just the +x to skill ?

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 09 April 2002 16:28
sorry forgot to mention charged skills to. When socketed in you can use it once, after using it once it changes to another random skill and will crash the game if you use it again. It's really messed up.------------------ Stupidity should be painful

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Irishguitarist Knight

Posts: 52 From: Danville, CA Registered: Mar 2002 |
posted 10 April 2002 00:13
Hey everyone, I'm the person that everyone's talking about. I am the leader of the FF mod crew. Ours is called "The World Is Square", and it includes other Squaresoft games (i.e. Chrono Trigger) I think these are all great ideas, without giving away too much it's safe to say that we're trying to make this thing as revolutionary as possible given the resources we have. The materia idea is excellent, and I will consider throwing it in as a new feature. We're also working on new base item types along with new skills (wish us luck here.. johnny-b! is heading up that department). I've redone the NPC speeches, changed their names to correspond with Squaresoft characters, and plan on redoing all the wav files to match the new dialogue. Apoc, if you ever find a way to open the animations from Square, please let us know. As for the materia, we may have to stick with ways we know work. BigPoppaVej, if you discover any other interesting things in the course of your efforts, post so that we can avoid barriers. We'll do the same so as to assist you in your mod. We like to help each other here at the keep. Anyway, some more staff would be great, so if anyone wants to join "The World Is Square" developing crew, please email me at Irishguitarist@hotmail.com. Thanks!------------------ -Irish Forum Grammar, Spelling and Spam Moderator. (Self-Proclaimed). If j00 t@1k 11k3 th1s 1 w111 b31t j00. (Yes, it's the dumbest looking thing)

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 10 April 2002 20:44
Did you miss the part where I said I was working on my own version I started a month ago? And that everything I had talked about I had already incorporated into my mod? Ok just making sure you noticed that.------------------ Stupidity should be painful

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Irishguitarist Knight

Posts: 52 From: Danville, CA Registered: Mar 2002 |
posted 10 April 2002 20:53
Not sure if that was an arrogant (and unwarranted) warning not to copy you which is what it sounded like. By the tone, I assume that means that you've copyrighted your ideas or something. And yes, I did read that. I won't use your ideas, argument over.------------------ -Irish Forum Grammar, Spelling and Spam Moderator. (Self-Proclaimed). If j00 t@1k 11k3 th1s 1 w111 b31t j00. (Yes, it's the dumbest looking thing)

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 11 April 2002 12:47
Not at all, feel free to use them if you like. I can't copyright something that intellectually isn't mine like squaresoft and blizzard property. I just thought I'd make it clear that it is in my mod and it would be terribly rude if someone claimed it as their own without giving recognition that's all. ^_^------------------ Stupidity should be painful

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