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Author Topic:   Questions in here!!! please come in
spellcaster
Serf

Posts: 0
From: Petah-tikva,Israel
Registered: Nov 2001

posted 28 January 2002 13:18     Click Here to See the Profile for spellcaster   Click Here to Email spellcaster        Reply w/Quote   
hi, i am going to make the summoner mod and i need some help in some stuff


1.how do i edit skill effects and the animation?

2.how can i get some pics from "The summoner" game?

3.i will ask some other questions later but the 1st question is the one that i always wanted to ask

i still need some team so please help!

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Baal slayer!
CHEERZ to TEKNOKYO! :)

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 28 January 2002 13:56     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
skills are primarily modded in skills.txt, though some things like range and missile speed are handled in missiles.txt.

as for animations, that is controlled by missiles.txt in the case of most "offensive" spells, and overlay.txt for most auras, armor spells, etc.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 28 January 2002 14:27     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
For the spells, you can also replace spell animations and use some from different games which we are still working on.

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God gave me a brain to use but I miserably failed to use it to my advantage

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spellcaster
Serf

Posts: 0
From: Petah-tikva,Israel
Registered: Nov 2001

posted 28 January 2002 14:37     Click Here to See the Profile for spellcaster   Click Here to Email spellcaster        Reply w/Quote   
hey Apocalypse Demon: i know that you are expert on Graphics and animation i just wanted to ask you CAN YOU PLEASE HELP ME WITH THE MOD? it will be cool, the mod!

Jbouley: can you please tell me Exactly how to do that animation replaces? i want to know how you did to you'r mod!

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Baal slayer!
CHEERZ to TEKNOKYO! :)

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 28 January 2002 14:42     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Sorry but I can't. I'm working on my own mod, animation conversions AND SubSanity's and RicFaith's BGII mod...so, I have a lot of work. Sorry...well, what help do you want from me? Don't expect too much though because I"m really busy.

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God gave me a brain to use but I miserably failed to use it to my advantage

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spellcaster
Serf

Posts: 0
From: Petah-tikva,Israel
Registered: Nov 2001

posted 28 January 2002 15:11     Click Here to See the Profile for spellcaster   Click Here to Email spellcaster        Reply w/Quote   
i just want some monsters from the game summoner! thats it, and if you can so make something else, just 1! i will add you to my readme and on the credits tab

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Baal slayer!
CHEERZ to TEKNOKYO! :)

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 28 January 2002 15:14     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
I don't have the game The Summoner and never heard of it either...

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God gave me a brain to use but I miserably failed to use it to my advantage

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Zhoulomcrist
Forum Admin.

Posts: 3239
From: USA
Registered: Jan 2001

posted 28 January 2002 15:14     Click Here to See the Profile for Zhoulomcrist        Reply w/Quote   
Moving this over to the Graphics and Animation department. Hopefully, somebody in there will be able to help you. Good luck .

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Diablo was vaporized by Zhoulomcrist's redeemer

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Classic Diablo II: ZhoulomCrypt Project Administrator

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 28 January 2002 15:22     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Well, let's use missiles.txt as an example (overlay.txt works similarly, but the columns have different names...once you figure it out for missiles, you'll be able to identify the columns you need in overlay.txt for the spells that use overlay graphics).

Anyway, let's say that you wanted to change the missile for the sorc's Firebolt into the missile used for the Unravler's Unholy Bolt.

Go to the CelFile column and AnimLen columns for one of the Unholy Bolt rows. Copy them.

Paste them over the CelFile and AnimLen columns for Firebolt.

That is, in a nutshell, what you do. (AnimLen is very important. If set too high for the animation file in question, the game will crash...in the overlay.txt file, though, the column that is equivalent to AnimLen in missiles.txt seems less important. I have yet to crash even when I set wildly "incorrect" settings for that column in overlay.txt [I don't recall the name of the column...I think it's "Frames"].)

Now, complications can arise. Sometimes, the missile you change may have transparency turned off, which might make the missile look odd and not at all like the original. In this case, go the Trans column and set it to 1. This will usually solve the problem. Sometimes, however, turning off transparency looks cool for missiles that are normally supposed to have it "on."

Other problems and crashes can sometimes occur, and you simply have to deal with them as they come.

There are many unused missile graphics in the .mpq files. The datafile that comes with MPQView might not show them, though. Use my diabdata.txt datafile, which is avialable from Phrozen Keep's Tools of the Trade section right underneath MPQView.

Note that some animations are in subfolder, like the expansion pics, in which case the filename is preceded by expansion/. You'll see what I mean if you look at the missiles for expansion skills and expansion monsters in the missiles.txt file. Likewise, the unused animations for missiles (in the d2data.mpq file) are mostly in a subfolder...whose name I cannot recall. But you'll see it in MPQview. As with expansion animations, the subolder name would need to precede the name of the animation file.

As you will also see, you don't need to include the .dcc extension when you put the filename in the CelFile column...just the name of the file without the extension.

The folder for overlay animations in the d2data.mpq file also has several unused animations.

When you use unused animations, you won't automatically know what the correct AnimLen value should be. If you cannot figure out the number of frames (which I think you can figure out using the CV5 program), simply set AnimLen low, like to 6...and gradually raise it until you see "complete" animation (or complete enough for you) or until you crash the game (which is when you know it's too high...AnimLen values that are too low will not crash the game...they just might make the animations look less than stellar).

I believe you can also use overlay graphics in the missiles.txt file and vice-versa. Just make sure you include the path in the CelFile column, which I presume would be something like overlay/whatever/whatever/etc./etc. You'll have to experiment with this a bit or ask someone else to clarify/confirm for you (DigiBO knows the answer, I think).

It is also possible to extract monster and other .dcc animation files and use them as missiles. For example, I extracted the Gargantuan Beast's neutral (NU) animation file, resaved it as beastover.dcc, saved it to the path for overlay files in the patch_d2.mpq file, and then put beastover in the Filename column in overlay.txt for the Paladin's Might aura. I fiddled with the Trans column a bit to make the beast graphic nice and ghostly.

Hope that helps.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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spellcaster
Serf

Posts: 0
From: Petah-tikva,Israel
Registered: Nov 2001

posted 28 January 2002 15:31     Click Here to See the Profile for spellcaster   Click Here to Email spellcaster        Reply w/Quote   
Jeff THANKS SO MUCH! i will read that later, i know that it tooked alot of time to write it so i will read it tommorow!

apocalypse demon: try this game i suggest you to play this cool game, wait i will tell you the site, WHERE IS IT? j/k! ok here it is: http://www.summoner.com/
just look through the Screen Shots and then tell me what you think about that!

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Baal slayer!
CHEERZ to TEKNOKYO!

[This message has been edited by spellcaster (edited 28 January 2002).]

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Baldrick
Moderator

Posts: 1334
From: The ShadowHaven
Registered: Oct 2001

posted 30 January 2002 17:58     Click Here to See the Profile for Baldrick   Click Here to Email Baldrick        Reply w/Quote   
Spellcaster, I don't have The Summoner but i've seen the demo and Summoner models are 3D and Diablo 2's is 2D so I don't think it'll work. (someone correct me if im wrong)

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"If im going to die i'd rather do so in a room with a view." -Galen from Babylon 5: Crusade
Keeper of the Shadowhaven. Visit the Zhoulom Crypt forum for more imformation and feedback for Shadowhaven D2x mod and Zhoulomcrist's D2C Zhoulom Crypt mod.

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