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Author Topic:   for Brother Laz
Baynne
Honorary Warlord

Posts: 279
From: USA
Registered: Mar 2002

posted 20 March 2002 12:24     Click Here to See the Profile for Baynne        Reply w/Quote   Visit Baynne's Homepage!
did you have to rename all the animation files for each class to get them to get the look of the monsters bro?

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"If you can't find what you are looking for, chances are you're not looking too hard." - I'm sure Somebody said it...

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MPHG
Forum Admin.

Posts: 1693
From: simwhere
Registered: Jun 2001

posted 20 March 2002 13:06     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
I belive he stated once awhile ago , be got the monsers then renamed them to the Lit (nothing on) then made all item,armor,etc lit so there would be no need to make 100's of animations like diablo 2 intended

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Come stay a night at my Dragon's Inn

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 20 March 2002 14:13     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
And it doesn´t stop there, just renaming won´t make things work. It is also needed to edit each animation to match the framecount of the old ones, and "multiply" the number of directions of the animations, since monster animations are composed of 8 directions, and character animations have 16

Hope you´ve found a quicker way of doing all this Brother Laz

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 21 March 2002 01:00     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
quote:
Originally posted by Alkalund:
And it doesn´t stop there, just renaming won´t make things work. It is also needed to edit each animation to match the framecount of the old ones, and "multiply" the number of directions of the animations, since monster animations are composed of 8 directions, and character animations have 16

Hope you´ve found a quicker way of doing all this Brother Laz


Just put on Chem Bros or Prodigy, and it will go much faster.

Or try messing with the cof files and the original anims, but I believe that no one else has managed to make it work because of the direction issues (no chartypes.txt yet).

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I have called you by your True Name, D2Game.dll, and I command you to do my bidding.

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 21 March 2002 07:28     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
quote:
Originally posted by Brother Laz:
Just put on Chem Bros or Prodigy, and it will go much faster.

LOL!!!!

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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