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Author Topic:   character imaging
Baynne
Honorary Warlord

Posts: 279
From: USA
Registered: Mar 2002

posted 04 March 2002 10:20     Click Here to See the Profile for Baynne        Reply w/Quote   Visit Baynne's Homepage!
---This brought over from mod forum---

where are the character animation files stored and how do i rename them to say barbarian animations?

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It's only cheating if it makes it easier.

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MPHG
Forum Admin.

Posts: 1693
From: simwhere
Registered: Jun 2001

posted 04 March 2002 10:54     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
d2char.mpq

and patch_d2.mpq

look under .dcc

if you are converting into monsters you will need monster dcc's located

data\global\monsters\**\tr\_.dcc

** is token name from monstats.txt
_ is = **trlit+hth.dcc (+ = a1/a2/wl/nu/dh/dd)

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 04 March 2002 18:13     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
d2exp.mpq has a few character animations from the original classes plus all the assassin and druid anims.

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"The difference between the right word and the almost right word is the difference between lightning and the lightning bug." -- Mark Twain

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Baynne
Honorary Warlord

Posts: 279
From: USA
Registered: Mar 2002

posted 05 March 2002 20:10     Click Here to See the Profile for Baynne        Reply w/Quote   Visit Baynne's Homepage!
so, lets say i want the necro to look like a skeleton. to make that happen, i would have to find anything with the necro token in it (i think it is NC) and change the token to skeleton token (SK), so a file might read ......./NC(whatevergoeshere).dcc to ......./SK(whatevergoeshere).dcc? i hope that isnt confusing, i just dont know the full names of the animation files.

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It's only cheating if it makes it easier.

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Baynne
Honorary Warlord

Posts: 279
From: USA
Registered: Mar 2002

posted 08 March 2002 16:49     Click Here to See the Profile for Baynne        Reply w/Quote   Visit Baynne's Homepage!
ummmmmmm..... *cough*

you want me to rename 000 plus files just so my characters look different? ROFLMAO!!

i dont have that kind of room on my hard drive, so if there is a faster way to rename so many files, i might switch the druid for a fallen shaman, if there is a way to do it faster though.

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Wyvern
Honorary Warlord

Posts: 1137
From: A very large cave
Registered: Jan 2002

posted 08 March 2002 22:14     Click Here to See the Profile for Wyvern   Click Here to Email Wyvern        Reply w/Quote   
Ya their r tons. Any know y the amazon heads r all blue i wish to change her hair?

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God is the reason we live in dismay
It is his will that this world's suffering
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We can expect afterlife will be hell -deicide

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Baynne
Honorary Warlord

Posts: 279
From: USA
Registered: Mar 2002

posted 09 March 2002 10:57     Click Here to See the Profile for Baynne        Reply w/Quote   Visit Baynne's Homepage!
okay here is the lowdown:

i copied all the animation files for a fallen shaman (there aren't many) into my mod directory, then i renamed the monsters folder to players, then renamed the FS folder to DZ. that did not work or my comp screwed up ( i got an illegal operation error whenever i renamed something last night ). i will try again, but not sure it will work eh?

EDIT: nope didn't work


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[This message has been edited by Baynne (edited 09 March 2002).]

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