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Author Topic:   Baldur's Gate II Iron Golem conversions almost done
Apocalypse Demon
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From: Mississauga, Ontario
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posted 05 January 2002 18:00     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok Nefarius, I asked someone at diabloii.net who is quite good at this and here was his reply:

Quote from badasswerewolf:

"But I did find out how to fix the files. The reason the iron golem seems to bounce around from one frame to the next is because you flipped the frames horizontally to get the "missing" camera angles. This is fine, but it means that you have to adjust the X-offset for the image frame relative to the animation window. The animation window is a fixed size determined by the extents of the frames. So for example the attack1 animation is 98 pixels wide by 182 pixels high and all frames must fit inside this. Now if you look at each frame they are all different sizes. For example frame1 is 77X138 with an X offset of 21 and a Y offset of 39. The next frame is 74x137 with an X offset of 16 and Y offset of 39. Since you flipped the frames, you will have to shift the offset the other way.

So for frame one, change the X offset to 0. (98 -77 - 21 = 0)
for frame two, change the X offset to 8. (98 - 74 -16 = 8)
and so on.

You see the pattern right?

Okay, once you fix the offset in all the frames for all the sequences that you "flipped", you can go back and fix the transparent backgrounds. Or maybe do this at the same time. I tried to find a way to do it globally in Gamani but no luck. You have to replace the background color in each frame. A bit tedious, but certainly very easy."<---end quote

Sooo, would what he said work in fixing the animation. That was the main problem of it, it kept bouncing all over the place because the actual frame size was different for each frame which it shouldn't be. That's why when we played it with Cv5, it will go all over the place and the outside parts will still be dark red(because the sizes of each frame animation were different).

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NefariusDX
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From: The Hadal Abyss of Eternal Oblivion
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posted 05 January 2002 19:26     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
the offsets d2 uses are the center of the animation, hmm as for the part of size check if animation shop has a resize frames action or even better why make the large frames small give make the small frames have a bigger back ground area until all of them match

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Apocalypse Demon
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posted 05 January 2002 19:37     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Yes, that's what I've been trying to ask you but what size? And the problem is, when I do resize it, the actual monster gets bigger which I do not want.

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NefariusDX
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posted 05 January 2002 19:58     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
hehe dont resize the animation, animation shop has a way to add size and not resize like if its 50x50 px it adds 50x50 arround it instead of make the original 50x50 100x100

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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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Apocalypse Demon
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From: Mississauga, Ontario
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posted 05 January 2002 20:18     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Can you tell me how to do that because the only option I see is "resize" and that changes the whole animation. How do you change only the background or frame size?

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NefariusDX
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From: The Hadal Abyss of Eternal Oblivion
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posted 05 January 2002 20:46     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
here is how, export frames to paint shop pro, click the canvas size in the image pull down, for each frame and export them back to animation shop

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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
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posted 05 January 2002 20:54     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
And this should fix all of the problems? Does it work for the animations I sent you? If so, does that mean that there is still hope for perfect Iron Golem animations without distortions or discrepensies?

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
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posted 06 January 2002 03:10     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
it works but make sure the background is set to #AAAAAA also in PSP! or your enemy will walk in a black fence square thing

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XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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