Author
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Topic: my lizard from planescape torment
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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 17 March 2002 12:49
OK, I finally mentioned to get the lizard from planescape torment in D2  BUT... he looked REALLY screwed up! Here are the problems : 1. he looked really ugly (I think a palette problem) 2. he had a white line above his head  3. I only made an attack animation, and I replaced it with the quill bear attack animation, but when he attacked, it looked like he jumped to the upper-right (I think an offset problem)plz help me with all these problems  ------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 17 March 2002 12:54
This is due to improper conversions...did you follow the conversion tutorial? Can you send me one of your animations for me to look at?

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 17 March 2002 12:57
I already didPS: you should really get MSN ------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 17 March 2002 13:00
and... I has a grey shadow just like the iron golem first got (I thought by you )------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 17 March 2002 13:07
The irongolem was originally started by me but Badasswerewolf finished it(and did a very good job too).Now, as for your problem, first you did not make the animation endlessly loop. Also, the background layer is slightly smaller than your conversion's frame size and thus, you will see small lines outside that. Use a much larger background layer to blend the animation over it.

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 17 March 2002 13:15
I thought the layer had to be just as big as the biggest height and width... but I can make it 300x300 if I want? And what about the shadows?PS: why don't you get MSN? ------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 17 March 2002 13:47
OK, I got that white-line problem fixed now. But there are still some things: 1. I want the lizard a little darker, coz in the game he's very light 2. remove shadows 3. offsets (what is the best way to get offsets for Black Isle-animations?)------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 17 March 2002 15:03
"I want the lizard a little darker, coz in the game he's very light"Change the pallettes... "2. remove shadows" Make shadows transparent. "3. offsets (what is the best way to get offsets for Black Isle-animations?)" Trial and error. Hmm, can you send me all the animations of your lizard, maybe I can play around with him. 

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 17 March 2002 23:31
1. Now I gotta learn how to change palettes... 2. I'll look at it 3. I've only got the attack1 animation, I'll send him as soon as I've got a nice palette and no shadows.------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 17 March 2002 23:39
No, you don't need to look for a pallette, just go to Animation Properties-->Global Pallette and edit the background to be 170,170,170. And no need to send me that attack1 animation, you already gave it to me and I fixed it all for you.

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 18 March 2002 06:49
OK, I've got the lizard now Now to get the offsets  If the offset for attack1 is X-70 Y50, will the offset from attack2 also be X-70 Y50? Or do all the animations have their own offsets?------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Joel unregistered |
posted 18 March 2002 07:06
More many monsters each animation has its own offsets .. and that IS a pain in you know what ...Just a supposition, using Gamani, i reposition the animation to make them fit in the smallest rectangle needed, every frames centerd. Coulmd i use the famous formulas for calculating offsets from D1 monsters ( hope i'm clear ) ?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 18 March 2002 09:40
"OK, I've got the lizard now Now to get the offsets If the offset for attack1 is X-70 Y50, will the offset from attack2 also be X-70 Y50? Or do all the animations have their own offsets?"Don't bother calculating, you will need to do trial and error. READ Nefarius' tutorial...

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 18 March 2002 09:53
Hey Apocalypse, when I get the original image, and I double-click on a frame, I see X and Y offset from that frame. Are these the perfect offsets, did you already test that? Oh man... I would really like to know how Blizzard got their offsets------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 18 March 2002 13:08
Like I said, READ Nefarius' guide on this...

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