basically a co main maker, dont worry im not really gonna mess with the .dlls for now only make small attachments as semi relases ill probably be done with act3-act5 in next months then i will have to readd ALL of thisv8.5 features
Items:
Added Drop animations for some of the new items
Fixed some items that didn’t spawn correctly before.
Another Cow launcher type weapon added just this one shoots chickens.
Rejuvenation potions now move to your belt automatically when u pick them up.
Added some powerful melee sorc and melee necro items that makes this strategy playable, these items will drop and can be bought from Alkor in act 3.
All gems Marjory improved.
Some items now Are Indestructible.
Gems now Can be Inserted into Body Armor.
Lots of Original D2X gfx added for many items.
Loads of New Affixes added.
Loads of New Unique items added.
Added more new items. To the hundreds of new items in the mod.
Some new Affixes Added to the New Affixes added in the older version.
Rebalanced some Affixes.
Elixirs can now be dropped by Mephisto and Diablo and also might generate very rarely from normal monsters.
Improved Gems.
Many miscellaneous items might drop in the heat of battle that are of no big use the are just there to sell
if your low on money or plan to gamble some what.
Added some new unique items to the mod together with the older new unique items of past versions.
Loads and loads of new items.
Added a nice funny weapon called Cow launcher.
Activated some unused affixes.
More Set, Unique and Rare items generate.
More Exceptional items Generate on Higher Difficulties.
Mana and Rejuvenation Potions are buyable from npcs and upgrade with higher difficulties.
Gold piles that lie on the ground in some areas now are bigger.
You can now Gamble for all items including exceptional items.
Monsters might drop organs after you kill them these organs can be turned into potions and other stuff.
Monsters now almost always drop an item.
Improved all unique and set items to match the mods standard.
jewelry now drops from stashes and chests.
Monsters:
Fixed various spawning issues
Fixed monster distribution bugs
Monsters on normal have less hp then in v6.5
Monster Immunity and Type (object, animal, demon, undead) now display below there names.
Many new monsters added with v7.5.
Some monsters have new colors.
Diablo is now harder then he was in Diablo I.
Champion Monsters are now Called Slayers.
Many new Monsters Added to the new monsters added in older Versions.
Adjusted the HP and EXP of all monsters in the Game.
The Butcher from Diablo I is now the Boss of Jails lvl 2
Tweaked many Super unique monsters.
You will fight Baal in the Cow level.
Many un spawned Monsters that Blizzard left out of the game now appear, including some unused monsters.
Powerful bosses such as all the Big act bosses appear on the auto map.
Diablo packs might appear in the Chaos sanctuary, these are actually no real Diablos and are rater weak.
Increased Overall amount of Bosses and Champions per area.
Increased Overall Monster Spawning per area.
Evil Holes might Appear from time to time out of the ground in caves and wilderness levels.
Zombies Do poison Damage.
Npc enemies like rouges and Guards have been added.
Levels:
Some areas can spawn massive treasure now
Area lvl on normal has been rebalanced.
Remapped Act 1 and 2 you will need to forget all about how u knew these places.
Various Npcs from other acts might appear in act 1 town.
Act 1 is very dark kind of like the darkness described in a cinematic.
Rain effect Removed from Act1 but it can rain in areas u less suspect it to.
Resized many levels.
Some way points added that go to new locations you will need to activate those with a char editor.
Skills:
Fixed some underpowered skills and made monster skills more powerful.
Tweaked many other necro skills and some monster skills.
Some skills have been tweaked in effect and appearance.
Skills can be used in town.
Necro Skeletons, Golems and Valkyrie are faster and have more life.
Miscellaneous:
Chars Now begin fully equipped with a armor, helm, 4 mana pots, weapon, 4 hp pots and ident. and tp scrolls.
Bigger Stash, inventory and Cube.
Some of the stats gained per level up have been tweaked so the match the respective classes more.
Some of the gains per stat point have been tweaked as well.
Changed some npc comment and quest comment that might help u find out new stuff I added in the mod.
All shrines Recharge.
Some Npcs will look quite different.
Some Critters that where currently appearing no where or only in special areas
like the maggots in Duriel’s layer now appear on other locations as well.
New Title Screen.
Features that didn’t make it to final release:
Infinite key stacks, dropped.
Some tweaked skills, dropped.
Inferno Scarabs replaced by Abaddon predators due to there lack of poisoned frames.
Re map of act 3, due to time issues.
Some .dll changes, due to time issues.
Ability to reach lvl 150, dropped to 120 in v7.5.
New gem types, due to change in a .dll structure this was impossible after v1.03.
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Nefarius' Secondary Mod Site
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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!
quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try
[This message has been edited by NefariusDX (edited 06 January 2002).]