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Author Topic:   do I?
gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 18 December 2001 18:56     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
Do i need cof files to use dcc files or can i just use dcc files for a d1 monster?

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 19 December 2001 16:41     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
I'm not sure but i think Nefarius has posted this anywhere. If not than ask him through mail.
Only one supposition: You should try a cof-file from a monster which has the same animations (same different and same framenumbers) and maybee it works.

cu Masakari

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 19 December 2001 16:45     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
well they can work without cof files

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Incandescent One
Honorary Warlord

Posts: 272
From: Great Britain
Registered: Nov 2001

posted 19 December 2001 21:14     Click Here to See the Profile for Incandescent One   Click Here to Email Incandescent One        Reply w/Quote   Visit Incandescent One's Homepage!
If you want to use a set of .dcc anims in diablo2, you need to
1, work out which monster token you want to replace to use your anims with
2, copy your anims to it's (to make this simple) TR folder & rename each anim so that it's the same name as the one that you want to replace (eg if you wanted to replace Radament's attack anim with the Stormrider's, you'd copy your stormrider attackanim to Radament's TR folder, then rename the stormrider attack anim to RDTRLIT1AHTH.DCC cos that's the one that the game looks for)
3, Use the .cof file names to do a search in animdata with a hex editor, adjust to the new frame count & the new attack anim will now work. If the animations you're replacing have the same framecount as the originals', you won't need to touch the .cof files, in fact you won't even need to include the cof folder in your mod as the game will automatically use the one from the d2data/d2exp mpq, which is handy for keeping the mod size low
4, In future, to get a quicker response, try putting something more specific in the topic of your posts, it'll probably attract more attention from someone that can answer it <looks at "do i?" and smiles>. But mainly, if you've ever tried doing a search (near the top of the forum main page), it makes things a hell of a lot quicker for other people later on to look at the topic and get a vague idea of the content of the thread. The reason i'm saying this is cos recently i did a search for username "gorothon" for something i knew i'd seen in one of your posts in the expansionmodmaking forum, hehehe, you should try it to see what i mean

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