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Author Topic:   Changing anim's on the Mac
Doomer
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Posts: 5
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Registered: May 2002

posted 22 May 2002 11:37     Click Here to See the Profile for Doomer   Click Here to Email Doomer        Reply w/Quote   
Hello all, I'm new to this mod/anim making stuff but I think I won't be for long. I'm on a Mac(if that makes any difference) and I want to change the Paladin anim to something else, like Tyreal or something. Is it possible? if anyone has any tips or help that they could give me, it'd be greatly appreciated. Thank you in advance.

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Hard work may pay off
in the future...
...But Laziness pays of
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FoxBat
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Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 22 May 2002 21:56     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Modding is pretty much impossible on macs :/

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Doomer
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posted 23 May 2002 10:20     Click Here to See the Profile for Doomer   Click Here to Email Doomer        Reply w/Quote   
I was afraid someone would say that. Hmm...Looks like I have more of a reason to buy another computer. Thanks anyways.

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Hard work may pay off
in the future...
...But Laziness pays of
now.

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 23 May 2002 18:21     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
You can play a mod on a Mac, it just has to be completely contained within the mpq. So if you have a top-end Mac you might consider getting a used low-grade PC just for running mpq2k and other DOS utilities, and generating bin files with -direct -txt.

No DLL tricks, sorry---unless you are code-conversant and see comparable structures in Mac code, and can modify them. There is an interesting question, do some of the structures we have identified in Code Editing appear in Mac files too? Offsets will certainly be different, but three pushes before a call should disassemble the same. Do Mac's still use Motorola chips, or are they Intel now? Motorola uses MSB-first data and address dwords ("big-endian") whereas Intel uses LSB-first dwords ("little-endian"). I have no idea what tools are available for Mac coding either, you will need at least a hex editor and a disassembler/debugger. Assuming you can roll your own code, then advanced Mac modes should be possible.

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Truth would quickly cease to become stranger than fiction, once we got as used to it.
~ H. L. Mencken

[This message has been edited by Myhrginoc (edited 23 May 2002).]

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Doomer
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posted 23 May 2002 18:54     Click Here to See the Profile for Doomer   Click Here to Email Doomer        Reply w/Quote   
I think ResEdit would work for a hex editor, I'm not sure about the other. I guess I'm pretty much sunk on this topic. What about software such as RealPC? RealPC does something so someone could use Windows/DOS applications on a Mac. I'm not sure, but I think that's what it does.

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Hard work may pay off
in the future...
...But Laziness pays of
now.

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FoxBat
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Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 23 May 2002 19:00     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Well, what I mean is that many mods can be played on mac, but *making* them with a mac can't be done. The tools just haven't been made, nor can you use the command line to generate bins.

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Doomer
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Registered: May 2002

posted 23 May 2002 21:24     Click Here to See the Profile for Doomer   Click Here to Email Doomer        Reply w/Quote   
Okay, Many mods can be played on Macs. What about the mods at Phrozen Keep? can most of them work on Mac? or do I need to go to places like macdiablo2.com to get Mac only mods?

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Hard work may pay off
in the future...
...But Laziness pays of
now.

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NewbieModder
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Registered: May 2002

posted 24 May 2002 16:55     Click Here to See the Profile for NewbieModder        Reply w/Quote   
Any mod that is listed as "mpq format" will work on a Mac, I think. "direct format" will NOT work.

....I think.

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Doomer
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Posts: 5
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Registered: May 2002

posted 24 May 2002 18:30     Click Here to See the Profile for Doomer   Click Here to Email Doomer        Reply w/Quote   
You're correct. I did some experimenting today and It seems that only the mpq format works, not the other.

------------------
Hard work may pay off
in the future...
...But Laziness pays of
now.

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 24 May 2002 22:22     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
If you have PC emulation, can you run mpq2k on it? If so, you could take any -direct -txt mod and pack a copy of Blizzard's mpq with it. Then the only mods you would not be able to play would be ones with dlls.

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Truth would quickly cease to become stranger than fiction, once we got as used to it.
~ H. L. Mencken

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