Author
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Topic: character animations
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MrSnuggles Serf
Posts: 5 From: Registered: May 2002 |
posted 12 May 2002 15:29
im kinda new and i was wondering, is possible to change the character animations in game and on the character select screen or to just make a whole new select screen?

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 12 May 2002 15:39
Yes you can change character animations in game, many mods are experimenting with this. A great example is the Demon Trip mod, wich is in closed beta stage; in this mod you can play as a monster If you're curious, head to the mod releases forum and search for "demon trip"  Be aware that changing character animations is a very tiresome process, and not too easy either. You can do some search on this forum about changing monsters animations and stuff. All you need is already explained in this forum  As for the character select screen, most probably yes, but I don't know if it can be done. ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Paul Siramy WarLord
  
Posts: 186 From: Gannat, France Registered: Mar 2002 |
posted 12 May 2002 16:07
On the character select screen it is possible. They are dc6 anims (not dcc). I have made poor test, but it worked.

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 12 May 2002 16:07
The character select screen for saved games, or for character type select when creating a character?The latter can be done. The files are found in d2data.mpq and d2exp.mpq in data\global\ui\frontend\"respective char type"  ------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One)

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 12 May 2002 16:21
quote: Originally posted by Paul Siramy: They are dc6 anims (not dcc).
Really? Now that's interesting... thanks for the info Paul Siramy. And thanks to pointing where to find the files Har'lea'quinn  ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Joel unregistered |
posted 13 May 2002 00:32
the creation char screen is well doable ..look at this one : http://membres.lycos.fr/jhell/Zeruel/Creation.jpg The stuff is to use dc6maker to pull offset in the dc6 to correctly place the new anims. BUT DC6Maker allow you to make offset from -99 to 999 so ... in my case some offset are -108 -> Hexedit the dc6  I could send you my procedure to do it if you want. ------------------ Diablo II : Cabal Wars Beta Test Coming Soon --------------------------------------- [This message has been edited by Joel (edited 13 May 2002).]

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 21 May 2002 17:13
so u know joel, that link isn't working. Just thought I'd point that out.------------------ Final Fantasy MOD Graphics: 10% done!

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 21 May 2002 21:33
quote: Originally posted by johnny-b!: so u know joel, that link isn't working. Just thought I'd point that out.
I wanted to see too, does your account allow hotlinking to images Joel? Some services don't allow you to link to certain filetypes from outside (like gif,jpg and zip), you'll probably have to place your image on an .html page and link to that instead  ------------------ Incandescence

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Joel unregistered |
posted 22 May 2002 01:07
yep i know ... my account was beamed away for unknown reason. All my 35 screenies goes away. Ask Alkalund he saw it maybe he saves it on HD.I'll post it back soon. For the dc6 anims of char creation, i use 114*256 rectangular images. I correct offset till they're all aligned. you must know that each charcter has multiple anims : * bw : when it isn't selected * fw : when it is selected * nu[x] : where x is 1 to 3 when it stands before you and do nothing. I replace all of them by the same 'static' image to get it work. It looks like IWD char select screen. The only pbs is i can't get rid of the sound and of the lightning effects of necro and sorc. ------------------ Diablo II : Cabal Wars Beta Test Coming Soon ---------------------------------------

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Paul Siramy WarLord
  
Posts: 186 From: Gannat, France Registered: Mar 2002 |
posted 22 May 2002 09:39
For some characters there are 2 layers, the "body" and the "skill" (there's a S in these dc6). For the Barbarian and the Paladin, their weapons are the "skill" layer. They are just put over the body layer. For the necro and the sorc, their layers are ADDED to the background. I suggest you make some "blank" dc6 for the aura and light, all black (index 0). You can try to make them smaller too.------------------ DT1 Tools DS1 pcx maker DS1 Editor (in progress) D2 char selection anims

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