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Author Topic:   big probelm, please help nefarius or any other graphics xpert
KingCold
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Posts: 320
From: Skowhegan, ME, USA
Registered: Apr 2001

posted 11 January 2002 18:32     Click Here to See the Profile for KingCold   Click Here to Email KingCold        Reply w/Quote   
ok, heres my problem, when i convert the dragons well anything to dcc it takes forever to convert(5 or more mins) and when i try to load the game it gives me this error

Halt
Location: D2CMP\Src\SpriteCache.cpp line #1234
Expression: [sinitialzeHardwareCelData] there offsets are screwed for the Cel File:

DATA\GLOBAL\MONSTERS\SI\TR\SITRlitA1hth.dcc

SI being quill rat, my personal test subject

if anyone knows what this is caused by please tell me the solution


P.S. i already tried putting in the correct offsets with the same results

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badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
Registered: Jan 2002

posted 11 January 2002 20:38     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
Does this happen only when you try to load the dragon? If so, maybe the graphics animation is simply too big? I wonder if it would work if you replace Diablo or Baal with the dragon?

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 11 January 2002 20:56     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
the quillrat has overlays as simple as that check your attack 1 file mby you will find whats the matter OR this is another occurence of the "out of memory" error it gave up on the new char classes on v1.08 of d2x

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[This message has been edited by NefariusDX (edited 11 January 2002).]

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 11 January 2002 21:25     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Well, I got them to spawn fine...not sure what you are doing.

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God gave me a brain to use but I miserably failed to use it to my advantage

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TeknoKyo
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Posts: 1734
From:
Registered: Feb 2001

posted 11 January 2002 23:08     Click Here to See the Profile for TeknoKyo   Click Here to Email TeknoKyo        Reply w/Quote   Visit TeknoKyo's Homepage!
quote:
Originally posted by KingCold:

Halt
Location: D2CMP\Src\SpriteCache.cpp line #1234
Expression: [sinitialzeHardwareCelData] there offsets are screwed for the Cel File:

DATA\GLOBAL\MONSTERS\SI\TR\SITRlitA1hth.dcc



A few ways to check/solve... assuming it's not due to memory constraints.

1. Dis-asm d2cmp.dll and look for the error sring ... look up the calls/jumps to the location for cmp's or similar things to see why it's causing the problem.

2. Could be D2 memory allocation loading up the Dragon which maxes out without loading the offsets.... assuming the offsets are all within D2 restrictions.

3. Too big to fit into D2 play screen or offest during Attack on 1 of the direction hits edge.

Easy way is to rescale to smaller to fit into D2 standards... won't look as good.

Some suggestion assuming it's due to too big.

Dragon on BG gfx is something like this.
1 2 3
4 5 6
7 8 9

Merge 1,4 as RA, 3,6 as LA, 2,5,7,8,9 as TR ... note if you do it like this, you can only use multipart replacements.

The split parts is just a suggestion ... you can also try 1,2,3 as HD, 4,5,6,7,8,9 as TR ... depending on which monster you wana replace.

You can also re-split/re-part your completed Dragon into a few parts for use with muli-part monster.

D2/LOD uses multipart on some of the bigger monsters(ie, Duriel, Diablo) ... not sure if they want it for faster load or due to .dcc size/offset restrictions.


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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 12 January 2002 00:22     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
I don't think it's a size issue because I got them to spawn in my game and though they were very big, they never crashed but the offsets were REALLY off...

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God gave me a brain to use but I miserably failed to use it to my advantage

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KingCold
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Posts: 320
From: Skowhegan, ME, USA
Registered: Apr 2001

posted 12 January 2002 06:43     Click Here to See the Profile for KingCold   Click Here to Email KingCold        Reply w/Quote   
thanks to all of you that replied especially teknyoko, i found out that it was due to size related issues, either the image was simply too big or the file was too big for the game to handle, i was trying to load it at 49% but with no luck, then i tried the same file at 40% and it worked fine. thanks for the tip on makeing the dragon a multi part in d2, i think ill aim for that instead of the 49% size monster, who knows maybe then i can put him as nearly full size

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stargazer79
Honorary Warlord

Posts: 883
From: Sweden
Registered: Jun 2001

posted 12 January 2002 09:05     Click Here to See the Profile for stargazer79   Click Here to Email stargazer79        Reply w/Quote   Visit stargazer79's Homepage!
Drool.. hehe just a ques.. you guys use bam workshop? to extract?.. its just annoying cause the mosnter im trying to convert has stupid sequences. with an odd frame missing here or there

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 12 January 2002 11:25     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
You have to look at all the sequences to find the camera angles. However, you will notice that the BAM files are missing the upright, right and downright angle files. To get them, you will need to use the horizontal flip icon to flip the other sequences. For example, to get the upright angle, you need to flip the sequence upleft and all of upleft's frames to they are facing upright, then save the upright as an animation. To get the right angle, flip the left angle and all of it's frames. To get the downright angle, flip the downleft sequence and all of it's frames.

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God gave me a brain to use but I miserably failed to use it to my advantage

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mandzo
Moderator

Posts: 658
From: Bulgaria,Sofia
Registered: Aug 2001

posted 12 January 2002 13:16     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
hey can somebody send me dragons
mandzo@hotmail.com

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 12 January 2002 13:31     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Dragons are not done yet. Only the running animation is done and I have it. Do you want it. Also, check out the "dragons are possible to convert" thread, I posted a screenshot of them in action. Do you want the walking animation because it's all I got.

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God gave me a brain to use but I miserably failed to use it to my advantage

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