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Author Topic:   Now anything is possible for gfx
TeknoKyo
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Posts: 1734
From:
Registered: Feb 2001

posted 05 November 2001 02:00     Click Here to See the Profile for TeknoKyo   Click Here to Email TeknoKyo        Reply w/Quote   Visit TeknoKyo's Homepage!
Thanx to all these cool mod-tools ppl ...

Bilian, Clannad, Telamon, Isilweo, Quantum, Jarulf, Ryan Smith and Forest Hale ... and those supporting them.

I just tested a Monk(hellfire) replacement using cv5+dcc for the 1st time and it works real good thru replacements + gifanimator + hex-editing Animdata ... holy F ... it's real good to see the .dcc replacement work so good.

Congratulations to the mod-tools author for making gfx replacements reach this state.

Since Dt1 edits is not too much work with hex-editors ... I'm sure we'll get to see real good TC's soon ...

This is the scrnshot of testmonk -> http://www.planetdiablo.com/teknokyo/monk.jpg

I only changed a few modes and it's working almost perfect ... .dcc save works great except for the 1st frame is not transparent... not sure if it's due to my gif-animator optimize or something else.

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54x
Moderator

Posts: 3080
From: Wellington, New Zealand
Registered: Apr 2001

posted 15 November 2001 13:56     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
Very nice looking

Hopefully dt1 editing won't be too far off for us non-dll-programmer types

Oh, this reminds me- can you contact me tek? Email or ICQ or something I have a couple things I'd like to talk about

------------------
54x.
"My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers."
"For great bandwidth!"
http://www.planetdiablo.com/newdawn/
New Dawn Forum

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