Author
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Topic: Error, anyone know this one?
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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 07 May 2002 05:02
***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005) Fault address: 6F847E87 01:00006E87 C:\PROGRAM FILES\DIABLO II\D2DIRECT3D.DLLI get this when running in std -direct -txt mode, but not while running in -direct -txt -w mode. Can anyone help w/ this? ------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One)

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 07 May 2002 05:57
That is a default error message. Check your D2Log, there should be a more specific error message in it.------------------ Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 07 May 2002 14:21
Apoc,The log is huge! It doesn't look like any of the other logs that I've had. I know I'm really lacking in the experience part of dealing w/ logs and errors. I searched the huge log file and it lists tons of unknown sections about direct draw, kernel, etc... The closest thing I could find to an actual error message was about a Stack Walk Error:998 1 frames dumped. eax:7ed61a06 ebx:00000001 ecx:0068eb90 edx:00000000 esi:0068eb90 edi:0068ec74 ebp:7ed61a06 esp:0068eab8 eip:6f847e87 flg:00010246 cs:017f ds:0187 es:0187 ss:0187 fs:4ccf gs:0000
That was listed right under the fault address; help any? ------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One)

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 07 May 2002 17:34
D2Direct3D is not one of the DLLs that gets modded, that I have heard of. You might have a corrupted file. Any serious crashes or power bumps lately?What version are you running, 1.09b or 1.09d? One of us can send you a clean one, or if you don't want to wait you could re-install. (Just copy any modded DLLs in your default directory, if that is where you keep them.) ------------------ So many mods, so little time!

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 08 May 2002 05:03
I'm currently running on a fresh install of Patch 109b. I was checking out a possible future plug-in from a friend for a skills mod via text changes. My error related to a character sequence animation. I think we have the error hashed out now.As it seems to stem from Direct 3D and not 2D, I don't know what else to say. It works just fine for 2d mode, but not for 3d. If I want to use it, I just have to run in 2d mode Once I know more, I'll post more info. about it  ------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One)

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 08 May 2002 05:46
Sure enough...it only crashes while running in Direct3D. This time a different Stack Walk Error #.*shrugs* Oh well, if I want to use that skill seq animation, I can run in the crappy 2d mode  ------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One)

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 09 May 2002 05:20
Okay...How about this one? Assertion Failure Location:C:\Projects\Diablo2\Source\D2CMP\Src\SpriteCache.cpp,line#1466 Expression:dwDirBlock==1 ------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One)

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 09 May 2002 23:50
When did you get that error??? Anyways, it looks like it's related to one of the blocking directions. Does your monster even have a blocking animation??? Because if he tries to block, but there isn't a blocking cof file for that animation(and you have the block mode for the monster as 1 in monstats.txt) it will likely cause a crash.------------------ Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 10 May 2002 05:32
Funny thing about that Apoc...it was for the Barb's rh falchion a1 anim.  All I did was edit the a1 anim's and buy a Falchion in-game. I went to attack and freezola! I was just testing it to see if what I was doing was gonna' be worth replacing/editing ALL of the Barb's falchion anim's... Do you know if only editing the a1 1hs anim's could be the problem? I left ALL the other Barb anim's as original. ------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One)

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 11 May 2002 06:56
Does anyone else know anything about the a1 animation error I posted above?------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One)

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