Author
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Topic: Werewolf!
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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 04 March 2002 16:20
aight, in Waves of Chaos the maker managed to make the druid transform into andariel. In my mod I wanna do this, but turn into like baal or diablo. Can anyone tell me what to do in order to do this? about how long do u think it will take? Is it very hard to do? If u could post a response on helping me on dis, I'd greatly appreciate it!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 04 March 2002 17:07
There are numerous tutorials on this forum about this and I already answered your questions in the other thread in the ModMaking Forum about this topic.

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 05 March 2002 16:01
well I just figured I'd try here because i might get a different response or sumthin. Plus the topic mostly has to do wit dis forum, so.  ------------------ Jonathan S. Bowler

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Baynne Honorary Warlord
   
Posts: 279 From: USA Registered: Mar 2002 |
posted 05 March 2002 22:29
i will answer, now that i know how (as my druids can turn into Diablo and Fallen Ones )...you will need monstats.txt and montype.txt open monstats.txt: look for the line of any monster, like Andariel. copy the whole line excluding the first column. find the row of the form you want, it will say either wolf or bear (DO NOT use the row for DRUID bear or DRUID wolf as these are the summoned ones.) now, paste the row you just copied starting at the second column. save and exit. open montype.txt: repeat the above. save and exit. if you used the same monster and the same form row, you will be able to turn into say, Andariel. if you are interested, read on to find out how to replace summoned creatures: do the same as above using either druid bear, druid wolf, or druid fenris (dire wolf). also look for the column in monstats called align. change the number in the summoned creatures row to 1. also make sure the total piece of the monster you are using is less than or equal to the total piece of what you are replacing. the only bug i have had with this is that when i summon andariel she just stands in one spot attacking the air. anyone else know what's up or is this for mod making? ------------------ It's only cheating if it makes it easier. [This message has been edited by Baynne (edited 05 March 2002).] ---FIX--- my summoned Andariel now works up until she attacks, she does no damage. [This message has been edited by Baynne (edited 06 March 2002).]

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 07 March 2002 18:15
aight, I tried it, but when I transform I turn invisible and when I go to attack, i'll attack once then I'll freeze, I can't move, only open up menus like the inventory, any ideas? I was usin the smith by the way------------------ Jon's Zone 1.0 coming soon! Just a few more updates on it! Jonathan S. Bowler

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 07 March 2002 18:25
ROFL! I got it workin, guess there weren't any animations good enough for the transform, but have you ever played as diablo? You SHOULD see him RUN when UR him! ROFL! Soooo funny to see! his front leg goes off to the side and everything! it's so funny!------------------ Jon's Zone 1.0 coming soon! Just a few more updates on it! Jonathan S. Bowler

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 07 March 2002 19:12
aight, I managed to summon a Balrog, he moves and attacks (no errors) but only if I cast him outside of town! where do u cast andariel, in town or out of town?------------------ Jon's Zone 1.0 coming soon! Just a few more updates on it! Jonathan S. Bowler

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Baynne Honorary Warlord
   
Posts: 279 From: USA Registered: Mar 2002 |
posted 08 March 2002 11:48
i cast both in and out of town. and BTW, i was Diablo before I was Andariel  ------------------ SPLAT!

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Baynne Honorary Warlord
   
Posts: 279 From: USA Registered: Mar 2002 |
posted 08 March 2002 11:55
when you did your summoning fix in the txt files, did you just go in and copy the lines and change the align? or did you have to change other stuff too?------------------ SPLAT!

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Baynne Honorary Warlord
   
Posts: 279 From: USA Registered: Mar 2002 |
posted 08 March 2002 14:22
my balrog doesn't follow me around, it will attack anything i bring to it, but it wont move around with me. why?------------------ SPLAT!

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 08 March 2002 18:09
all I did was change the align and copied the files for the spirit wolfs------------------ Jon's Zone 1.0 coming soon! Just a few more updates on it! Jonathan S. Bowler

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Baynne Honorary Warlord
   
Posts: 279 From: USA Registered: Mar 2002 |
posted 08 March 2002 18:17
copied what files? the AI params?
------------------ SPLAT!

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 08 March 2002 19:24
guess it didn't work, it got all screwed up to where I had to replace the spirit wolf back wit itself, oh well, guess I can live wit a bear and spirit wolf (for a while til I find da problem, dat is )!------------------ Jon's Zone 1.0 coming soon! Just a few more updates on it! Jonathan S. Bowler

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Baynne Honorary Warlord
   
Posts: 279 From: USA Registered: Mar 2002 |
posted 09 March 2002 10:27
try it again, this time make the BaseID number the same as the wolf/bear you are replacing. that fixed my troubles.------------------ SPLAT!

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 09 March 2002 23:55
aight, new problem. Mephisto is the new spirit wolf. He'll walk around and fight and everything just like normal (except he's on my side). The problem= he's invisible. Any ideas?------------------ Jon's Zone 1.0 coming soon! Just a few more updates on it! Ask not what phrozenkeep can do for you, but ask what u can do for phrozen keep! (myself!) Jonathan S. Bowler

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Baynne Honorary Warlord
   
Posts: 279 From: USA Registered: Mar 2002 |
posted 10 March 2002 10:27
hmmm, i have the same problem with using brutes as spirit wolves. i dont think mephisto has animations for running, and his floating... i dont know if that counts as walking. try to use something else and see if you get the same prob. use something smaller, like a fallen one, i never have prob with them. i also get that disappearing act when i use say, Andariel or balrog. but when i was using fallen as my wolfform, it worked with no prblems unless i tried to cast a spell (simple solution, disable spells in wolfform, but he was able to use the wolf attacks ) anyway, im rambling now, but see if maybe something else will work, some do, some don't. I suggest the wraith for the raven too, they look cool and don't disappear. good luck with the wolf though, let me if you get something to work.------------------ check it out, my site is in the works: http://www.geocities.com/baynne2001/difwor.html

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 10 March 2002 13:52
aight, I did what u said, and had the fallen my wolf. Works fine til we get outside. Then he'll turn invisible and won't attack any monsters! any ideas?------------------ Jon's Zone 1.0 coming soon! Just a few more updates on it! Ask not what phrozenkeep can do for you, but ask what u can do for phrozen keep! (myself!) Jonathan S. Bowler

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Baynne Honorary Warlord
   
Posts: 279 From: USA Registered: Mar 2002 |
posted 10 March 2002 17:05
k, i will have to do some testing on this, as a new problem comes up every time i fix one LOL. i am going to use several different creatures in place of the wolf. did you get the summoned balrog to work okay? mine works fine except he wont use his inferno.------------------ check it out, my site is in the works: http://www.geocities.com/baynne2001/difwor.html

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 10 March 2002 17:14
yea, the balrog works excellent, but he won't use fire. That's all. And how did u make diablo glow?------------------ Jon's Zone 1.0 coming soon! Just a few more updates on it! Ask not what phrozenkeep can do for you, but ask what u can do for phrozen keep! (myself!) Jonathan S. Bowler [This message has been edited by johnny-b! (edited 10 March 2002).]

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Baynne Honorary Warlord
   
Posts: 279 From: USA Registered: Mar 2002 |
posted 10 March 2002 17:22
i think i may have found the answer about your fallen: in montype.txt, fallen is named enraged fallen, and in monstats.txt, they are just fallen. make sure you copied those 2 lines, NOT including the first column. now, you know the align has to be set to 0, and AI has nothing to do with whether or not they move for you. However, BaseID is the key. set it to a number that is not on the page, like i am using 211 because 211 used to be my wereform. wereform BaseID has no effect, and it might not even need it. so set the base ID for the fallen to 211 if it is not in the column already, and all should be good. i did this and summoned 5 perfectly functioning Fallen. thank you for the idea, i will use that in my mod.as for Diablo glowing, that was just him casting a spell in town, but in town there are no effects, just the casing animation. Diablo has 2 casting animations, one for fire (which makes him appear to glow) and the red lightning one, which looks like lightning is about to come from his arms, but it ends up being what i summoned  im rambling again. i hope you got something out of this LOL. if the BaseID thing doesnt fix it, i dont know what will. ------------------ check it out, my site is in the works: http://www.geocities.com/baynne2001/difwor.html

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 10 March 2002 20:39
well, ur a genious! it worked. it even worked wit andariel! ------------------ Jon's Zone 1.0 coming soon! Just a few more updates on it! Ask not what phrozenkeep can do for you, but ask what u can do for phrozen keep! (myself!) Jonathan S. Bowler

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Baynne Honorary Warlord
   
Posts: 279 From: USA Registered: Mar 2002 |
posted 10 March 2002 21:54
quote: Originally posted by johnny-b!: well, ur a genious!
i know... actually, i made a little typo in that last post of mine, it reads "you know the align is supposed to be 0", or something to that effect, i meant align is supposed to be 1. hehe silly me im glad it is finally working for you though. it's like you got through all the hard questions and just won the million bucks 
------------------ check it out, my site is in the works: http://www.geocities.com/baynne2001/difwor.html

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 11 March 2002 18:26
I noticed that, but decided to go along. Then I realized it didn't work and decided to change it to 1 instead of 0  ------------------ Jon's Zone 1.0 coming soon! Just a few more updates on it! Ask not what phrozenkeep can do for you, but ask what u can do for phrozen keep! (myself!) Jonathan S. Bowler

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Maverick Mosquito Serf
Posts: 0 From: Registered: Mar 2002 |
posted 14 March 2002 13:05
Balrog? Never seen on in the game?------------------ Eat s h i t and die! ...Oh and have a nice day!

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 14 March 2002 13:36
They mean the mega-demons... the bing winged horn-headed guys in act 4 that toast you with inferno. There is a sub-type called Balrog that only appear very rarely as boss types due to a bug, but in D1 they were more common and the most powerful subtype. Plus everyone likes to think of Tolkien too  As for mephisto... his animations are mostly dc6, making him a special case. His graphics are read differently than other monsters (which are mostly dcc). Thats why cloning mephisto generally does not work.

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