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Author Topic:   this would be nice...
Aziel
Squire

Posts: 30
From:
Registered: Apr 2002

posted 27 April 2002 22:55     Click Here to See the Profile for Aziel   Click Here to Email Aziel        Reply w/Quote   
iv downloaded the dragon plugins and i for one have no clue how to do the editing iv read about in the posts. i think it would be awesome if someone could release dc6 files ready for insertion into wherever they go. maybe im a retard but i cant figure the hex editing out or understand palettes and everything. the inventory plugin came with dc6 files to change the way ur inv looked those may have been easy to do but if other plugins could have this it would be AWESOME!

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 27 April 2002 23:12     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Your wish may be granted soon, darkwhispers is working on an easy to use red dragon plugin

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

[This message has been edited by Alkalund (edited 27 April 2002).]

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darkwhispers
Lord

Posts: 110
From:
Registered: Mar 2002

posted 27 April 2002 23:36     Click Here to See the Profile for darkwhispers   Click Here to Email darkwhispers        Reply w/Quote   
Yes I am working on the red dragon.Im down to one small thing, then it will be ready. heres my problem. I keep getting this error on the bite attack:
Assertion Failure
Location:C:\Projects\Diablo2\source\D2 client\unit\Cunit.ccp,Line#1436
Expression UNIT)nAnimFrame <=tcelContext.dwCelsPerDirection.
I figured this to mean there is something wrong with my AnimData.D2 file. The freeze up only happens on the Bite animation.
I used exactly 104 frames for the attack. the same number of frames for the monster that im replacing.using hex editor I found the COF file has the exact hex number for the frames so what gives?. Other than that the dragon is looking real good! I would like a few folks to test it to see how it looks before releasing.(as soon as I fix the Attack2 problem)

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darkwhispers
Lord

Posts: 110
From:
Registered: Mar 2002

posted 28 April 2002 01:39     Click Here to See the Profile for darkwhispers   Click Here to Email darkwhispers        Reply w/Quote   
ok never mind i found what was going on.Well I think the red dragon is done.
now for some thru testing! I am going to test it extensively and then release it

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Har'lea'quinn
Honorary Warlord

Posts: 323
From: The 6th Age
Registered: Jan 2002

posted 28 April 2002 01:54     Click Here to See the Profile for Har'lea'quinn   Click Here to Email Har'lea'quinn        Reply w/Quote   Visit Har'lea'quinn's Homepage!
Dark,

What monster are you replacing with it?

Also, I'd like to take a look at it Need any help testin' it?

------------------
To ask well, to answer rightly,
Are the marks of a wise man:
Men must speak of men's deeds,
What happens may not be hidden.

-Havamal(Words of the High One)

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Aziel
Squire

Posts: 30
From:
Registered: Apr 2002

posted 28 April 2002 02:29     Click Here to See the Profile for Aziel   Click Here to Email Aziel        Reply w/Quote   
how exactly would i install this plugin? any direction would be great. thanks

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Har'lea'quinn
Honorary Warlord

Posts: 323
From: The 6th Age
Registered: Jan 2002

posted 28 April 2002 03:05     Click Here to See the Profile for Har'lea'quinn   Click Here to Email Har'lea'quinn        Reply w/Quote   Visit Har'lea'quinn's Homepage!
That would depend on how he makes it and what monster he replaces it with

------------------
To ask well, to answer rightly,
Are the marks of a wise man:
Men must speak of men's deeds,
What happens may not be hidden.

-Havamal(Words of the High One)

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 28 April 2002 05:50     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
darkwhispers, how did you solve the problem? Coz I'm replacing andy with the ettin from BG2, and I'm also getting a strange error (with something like CelsPerDirection). Plz tell it here: http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum38/HTML/000514.html

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Give me fuel, give me fire, give me all that I desire

Pŀāňεşĉąρē Ŧỗѓмĕⁿŧ mod is comming!!!

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Har'lea'quinn
Honorary Warlord

Posts: 323
From: The 6th Age
Registered: Jan 2002

posted 28 April 2002 06:24     Click Here to See the Profile for Har'lea'quinn   Click Here to Email Har'lea'quinn        Reply w/Quote   Visit Har'lea'quinn's Homepage!
Baz,

You likely need to make the Ettin's animations per direction match the number of frames per direction that Andy has.

I don't edit AnimData at all, so I don't know if that's where your problem is. But, what I do if there's say a neutral animation at 9 frames per 8 directions and I only have an anim w/ 8x8, I copy the last frame in that direction and paste it. This method seems to work fine for me. The only problem you might have is w/ offsets, but not always...

Hope that helped...

------------------
To ask well, to answer rightly,
Are the marks of a wise man:
Men must speak of men's deeds,
What happens may not be hidden.

-Havamal(Words of the High One)

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