Author
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Topic: color change.........................
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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 05 April 2002 00:29
I need alittle help. I would like to change the color of the fallen from red to ? how can I do this? Thank you for your help!! heres as far as i got. I downloaded XV132 hex editor. I opened the palshift for the Fallen to change its color. looking at the editor, there are three sections. 1. the address area 2. the hex row area 3. the text area displayed in ASC11. the address block is listed from 0-7F8. there are 20 boxes across in the hex area as well as the text area(yes i know they they represent each other.)in each row. my problem is i dont know how to use it. I dont know which row in the address block is the one i need or the block in the hex area to change the color of the fallen. some one please help me with this. i tried the tutorial(advance monster) but im still lost. [This message has been edited by darkwhispers (edited 05 April 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 05 April 2002 09:23
When hex editing, don't look at it as rows(though it does start from left to right, and then goes to the next row), look at it like address locations. You could start in the middle of a 'row', it depends on the address. Anyways, for palshift.dat editing, read FoxBat's advanced monster editing tutorial. Each colour is 256 bytes.

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 05 April 2002 22:37
um er thnx. but my above question also states i have read the tutorial(about 50 times) ok I am using XV132 hex editor . heres what i have. address hex area 00 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 78 79 7A 7B 7C 7D 7E 7F 8O 81 82 83 84 85 86 87 88 89 8A 8B 8C 8C 8D 8E 8F 90 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E 9F A0 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF B0 B1 B2 B3 B4 B4 B5 B6 B7 B8 B9 BA BB BC BD BE BF C0 C1 C2 C3 C4 C5 C6 C7 C8 C8 C9 CA CB CC CD CE CF D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 DA DB DC DC DD DE DF E0 E1 E2 E3 E4 E5 E6 E7 E8 E9 EA EB EC ED EE EF F0 F0 F1 F2 F3 F4 F5 F6 F7 F8 F9 FA FB FC FD FE FF 00 01 02 03 104 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 118 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 12C 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F 140 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 154 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 168 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 17C 7C 7D 7E 7F 80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F 190 90 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E 9F A0 A1 A2 A3 1A4 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF B0 B1 B2 B3 B4 B5 B6 B7 1B8 B8 B9 BA BB BC BD BE BF C0 C1 C2 C3 C4 C5 C6 C7 C8 C9 CA CBTHIS IS WHAT I SEE. IT GOES UP TO 7F8. how do find the 256 pallet or what ever so i can change the color of a creature. this is the fallens palshift. [This message has been edited by darkwhispers (edited 05 April 2002).] [This message has been edited by darkwhispers (edited 05 April 2002).] [This message has been edited by darkwhispers (edited 05 April 2002).] [This message has been edited by darkwhispers (edited 05 April 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 05 April 2002 22:57
and what about it? Those are the hex addresses. Read the tutorial carefully, every 255 bytes(or was it 256 bytes?) is one monster. The first monster of the token(ex. zombie) would be the third block of 256 bytes(not the first 256 or second 256, but the third 256 bytes block). The second monster(ex. the next monster in the token, like hungry dead if we use the zombie example) wlil be in the fourth block. So, what you do is you look for a good pallette for a certain monster(let's say you like the Urdar pallette and want to give it to the zombie). The Urdar is the fourth monster in the token, thus you look in the urdar's palshift.dat and look in the sixth block and copy all 256 bytes. Then, you 'overwrite' those bytes in the zombie token to the specific zombie you want to replace.

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 05 April 2002 23:26
ok so in the above chart 00 -FF is a 256 byte? the next 00-FF would be the next 256 right? or is the 00-07 the first block? if 00 thru 07 is one 256 block, then the fallen which is 22 blocks down. would be : A8 A9 AA AB AC AD AE AF. is that right? and if thats true which is the color of the monster?[This message has been edited by darkwhispers (edited 05 April 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 05 April 2002 23:43
Each byte is represented as a little square. So, 256 bytes would be 256 little squares(ranging from 00 to FF).

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 05 April 2002 23:59
ok there are 7 blocks of 256 bytes in the fallen palshift. which of the 7 blocks change colors? i want to change the red fallen to green. I know this: red RGB.......hex 255..0..0......FF..00..00Green RGB......HEX 0..255..0.....00..FF..00 the base id of Fallen is 5 which would put it in the 7th block, if i am right. ok what do i need to do or rather how do i change the bits in the 7th block to the color green? I am slowly understanding this! please be patient with me [This message has been edited by darkwhispers (edited 06 April 2002).] [This message has been edited by darkwhispers (edited 06 April 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 06 April 2002 00:38
No, you're not getting it."ok there are 7 blocks of 256 bytes in the fallen palshift. which of the 7 blocks change colors?" All blocks change colour. Like I said, the third block is for the first monster, the fourth block is for the second monster, etc. So, for editing the fallen, change the third block. "i want to change the red fallen to green. I know this: red RGB.......hex 255..0..0......FF..00..00 Green RGB......HEX 0..255..0.....00..FF..00" No, find a monster that has a green colour. Then, copy that monster's bytes OVER the third block for the fallen.

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 06 April 2002 00:43
ok but why the third block for the fallen it has a baseid of 5? how did you come up with it as the 3rd block so i can learn and quit pestering you :PI went into the TAINTED palshift and opened it with the hex editor and went to the 3rd block and used clip board to copy the block i then opened the Fallen palshift and pasted the Tainted 3rd block over the Fallens 3rd block. it said block invalid. then i saved what i had and went into the game but nothing has changed. what did i do wrong?
[This message has been edited by darkwhispers (edited 06 April 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 06 April 2002 01:10
Ok, look at the fallen token. It has five monsters in it right now: fallen, carvers, devilkin, darkones, warped ones. The fallen is the FIRST monster of the token, and the first monster in the palshift.dat file starts at block 3(3rd block of 256 bytes). The carvers start at block 4, devilkin at block5, etc. So, fallen are block3 I believe. Don't look at the baseids, that is irrelevant. Each monster has it's own palshift.dat. As for your problem, you first need to delete the third block of the fallen, then paste after. What you did was probably inserting of blocks(not sure what you did). Not sure why it said invalid block, did you paste all 256 bytes?[This message has been edited by Apocalypse Demon (edited 06 April 2002).]

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 06 April 2002 03:12
ok at this point its 4 am my time ive been working on this since 9:30 pm and I am really ready to quit this and go play Dungeon Siege. I just got it earlier today. this is driving me crazy. I did what you said and its not working. I opened XV132 hex editor and opened the ye palshift and went to block 4 it starts at address line 2F8 bit 00. i then hit the block mark. i then go to line address 3FC bit FF and hit block marker. this turns the entire block red. I then hit copy block but this error comes up:Cant copy or move within Block(use clipboard if necessary). so i click on save to clipboard. I then open FA palshift for Fallen and go to block 3(address line 1F4 bit 00 to address line 2F8 bit FF and use block marker to high light in red.if i hit delete block button in edit it deletes it but wont let me paste from clipboard(ye block 4) in its place.if i try it says this block is no longer valid. what am i doing wrong?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 06 April 2002 08:48
To cut and paste, go to the beginning of the bytes you want to copy and press Ctrl-B, then go to the last byte you want to copy and press Ctrl-B, then when they are red, press Ctrl-C to copy them.

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 06 April 2002 13:03
Just out of curiosity, do we know what the first two blocks do?------------------ “It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth.” -- Sherlock Holmes

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 06 April 2002 13:06
Good question, ask FoxBat.

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 06 April 2002 21:58
Thank you for the help. ive managed to use control b and c to copy but when i paste, it says invalid block but im not sure why cause i copy from 00 to FF exactly 256 bits. i know cus i typed it in manualy and it works just fine.I will keep practicing until i get it right.Apoc you have been a tremendous help and i thank you so much for it.(That goes for everyone else too that takes the time to help out us newbies!!!!)

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 07 April 2002 00:19
Not sure why it's saying 'invalid block'...never happened to me...

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