Author
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Topic: transparency with DC6Maker
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mrelfire Squire

Posts: 27 From: Registered: May 2002 |
posted 23 May 2002 10:51
I have a PCX image with a black background. I set palette transparecny to 0 with PSP7.0 and save as a PCX file I used DC6MAke to create an item with this format. But in d2, I still have the background black but not transparent, any helps please ?

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Clannad WarLord
  
Posts: 166 From: Sweden Registered: Feb 2001 |
posted 23 May 2002 11:25
Hmm, are you sure that its really black (Red=0, Green=0, Blue=0) ?Check the setting in DC6maker too, there is a few things you can try fiddle with, Transform Palette and use transcol. And make sure you use the right palette too.

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mrelfire Squire

Posts: 27 From: Registered: May 2002 |
posted 23 May 2002 14:42
I can guarrantie your first comment, it is black.

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 24 May 2002 05:31
Could you please specify a little more about the item in question? Is the dc6 a static weapon, armor, something else?The trans column in the text file (if it's even used) may have something to do w/ it?.? ------------------ "Our torments may also in length of time become our elements." - John Milton, 'Paradise Lost'

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Paul Siramy WarLord
  
Posts: 186 From: Gannat, France Registered: Mar 2002 |
posted 24 May 2002 06:45
The "transform" columns have nothing to do with the background, check my doc on the keep's ressources, here.What I want to know is if this bitmap you're trying to convert to dc6 is in 256 colors, or something else (hi / true color) ? * if in 256, by changing the component of the index 0 color (red, green blue), you should see your background change, if not, that's the problem. * if in true color, after you have reduce its color depth to 256 colors, do the same thing as above, what's the result ? <<< EDIT >>> also, "I set palette transparecny to 0 with PSP7.0 and save as a PCX file"... pcx format can't save the transparency info as the gif do. Set the color transparency to 0 with psp7 will not help in this case. ------------------ DT1 Tools DS1 pcx maker DS1 Editor (in progress) D2 char selection anims [This message has been edited by Paul Siramy (edited 24 May 2002).]

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mrelfire Squire

Posts: 27 From: Registered: May 2002 |
posted 24 May 2002 09:08
these are some example I am working on http://perso.wanadoo.fr/mrelfire/Mod/LOD_V109b/data/global/items/items.zip Do you some evidence of my errors ?

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mrelfire Squire

Posts: 27 From: Registered: May 2002 |
posted 24 May 2002 11:59
Thaks for your tips. They did work perfectly

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Paul Siramy WarLord
  
Posts: 186 From: Gannat, France Registered: Mar 2002 |
posted 24 May 2002 14:11
Sorry, but I can't acces the link you gave. Can you mail-me this zip ?------------------ DT1 Tools DS1 pcx maker DS1 Editor (in progress) D2 char selection anims

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mrelfire Squire

Posts: 27 From: Registered: May 2002 |
posted 25 May 2002 00:43
Following your ideas(suggestions), I have managed to find my errors. It is why I have removed the link to avoid you to waste time

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