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Author Topic:   so many BG2 gfx conversions... why isn't there a tutorial?
Baz
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Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 06 January 2002 03:12     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
Hey I just can't get the slayer animations into .dcc (I can get them into dcc, but not perfect).
Why isn't there a tutorial?

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KingCold
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Posts: 320
From: Skowhegan, ME, USA
Registered: Apr 2001

posted 06 January 2002 03:12     Click Here to See the Profile for KingCold   Click Here to Email KingCold        Reply w/Quote   
isnt slayer more then one piece?

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Baz
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Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 06 January 2002 03:22     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
Yes, he has got many images. He has got about 6 attack images. But I'm just going to use 1 attack image. Maybe the slayer will be a nice Baal replacement.
And.... KingCold, are u converting BG2 gfx files into .dcc files too?

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KingCold
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Posts: 320
From: Skowhegan, ME, USA
Registered: Apr 2001

posted 06 January 2002 03:38     Click Here to See the Profile for KingCold   Click Here to Email KingCold        Reply w/Quote   
makeing an attemp at it anyways, its actually pretty easy to do, i would have the wyver almost completley done right now if imageready would stop getting rid of my AAAAAAA background colors, other then that i have 2 of the segments for wyvern in dcc format right now and they work fine in d2

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"I Have Risin From The Ashes Of Death More Powerfull Than Ever"

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 06 January 2002 03:57     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
hey to make the game ignore different parts creat 1x1 px animations of the same frame count if you just gonna change 1 attack image or use the same for 2 parts then you will have like 80 monsters standing arround even its one, or in the case u change only 1 u will have a monster that morphs from one type to another

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Baz
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Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 06 January 2002 04:52     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
OK KingCold, I tried to do the same as u did, but I couldn't even find the Wyvern file.
I've got Infinity Explorer, WinBiff (I use Basic Mode), and BamWorkshop. Should I get another tool?
First I opened Infinity Explorer (with Infinity Explorer you can view the files) to find the Wyvern file (couldn't find it). I opened the Chitin.key and then I opened the CRIWAnim file, to see if the Wyvern files is in there. Why couldn't I find the Wyvern file? Where is it?

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KingCold
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Posts: 320
From: Skowhegan, ME, USA
Registered: Apr 2001

posted 06 January 2002 05:07     Click Here to See the Profile for KingCold   Click Here to Email KingCold        Reply w/Quote   
wyvern is the set of files inside of creanim.bif called mwyv1, mwyv1e, myv2, myv2e, myv3, myv3e all of the other wyvern files in there are for a huge wyvern thats several parts

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 06 January 2002 06:59     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
OK, I fully restarted with BG2 monster conversion.
I'm now trying to convert the air elemental files into .dcc files.
I've got the attack images, but... I've got them in 9 different files.
1 for the front, 1 for ....,........, 1 for the back.
Now... how do I get these files together?
Or am I just doing to difficult, and can I convert the air elemental files much easier?
Plz give a VERY DETAILED explanation about how u converted the wyvern files into .dcc files.
And... can u send the wyvern files to bas_harenslak@hotmail.com, and I'll see what I can do about your background.

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KingCold
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Posts: 320
From: Skowhegan, ME, USA
Registered: Apr 2001

posted 06 January 2002 07:07     Click Here to See the Profile for KingCold   Click Here to Email KingCold        Reply w/Quote   
wyvers background is all fixed, it should be ready for distribution in a few hours.. as for a detailed explination, i dont have the time to type one up right now but i will later

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 06 January 2002 10:36     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Baz, read that tutorial I gave you on converting monsters on BAMWorkshop. Use the sequences in BAMWorkshop to control the angles. There are some angles for the .bams that are useless. You will notice they make 22.5 degree angles, then 45 degrees, then 67.5 degrees, etc. Always take the 90 degree and 45 degree angles. And arrange them in this order:

downleft
upleft
upright
downright
down
left
up
right

Remember, angles can be altered by changing the sequences for the monster bam file.

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 06 January 2002 12:48     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
Hmmm... the more I try, the stranger it becomes. I wanna change the air elemental files (MAIRG1, MAIRG2, MAIRG11 to 15, MAIRG21 to 26) into .dcc files.
So I extracted them with WinBiff, and opened them with BamWorkshop, and I saw that MAIRG1.bam has got 53 sequences. Sequence 1 to 8 and 18 to 53 shows nothing.
Should I delete the sequences with the frames with no animations? And can u give me a very detailed step by step explanation about how u did your BG2 monster conversion?
Right now... my mind is 1 black hole about BG2 monster conversion... plz help me out

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 06 January 2002 13:02     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
*sigh*

"Hmmm... the more I try, the stranger it becomes. I wanna change the air elemental files (MAIRG1, MAIRG2, MAIRG11 to 15, MAIRG21 to 26) into .dcc files."

First off, try to change them into .gifs by using the export.

"So I extracted them with WinBiff, and opened them with BamWorkshop, and I saw that MAIRG1.bam has got 53 sequences. Sequence 1 to 8 and 18 to 53 shows nothing.
Should I delete the sequences with the frames with no animations? And can u give me a very detailed step by step explanation about how u did your BG2 monster conversion?"

Ok, only use the sequences that have animations For example, let's say a monster only has animations in sequence 1-9. So, choose sequence one. It should be a down camera angle. Export is as a .gif. Then, save Sequence 3(not 2, because the angle for sequence 2 is not used in D2) and save it as .gif. Then save sequence 5 as a .gif, save sequence 7 as a .gif, save sequence 9 as a .gif. Now, you will notice that you are missing certain camera angles like the upright, downright and right angles. So, to get the right angle, first find the sequence that uses the left angle. Then, use the flip horizontal icon and you will flip the animation to face the opposite direction. Once done, click on the frames tab for that left sequence and flip all the frames for that left sequence so they are now flipped to the right angle. Once this is done, save that new right angle animation as .gif. To get the downright angle animation, flip the sequence that has the downleft animation, flip all of it's frames and save it. To get the upright angle, flip the sequence that has the upleft angle and save the sequence as .gifs.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Baz
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Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 06 January 2002 13:16     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
OK, but now I've got (don't know exsactly) 8 .gif files. How do I put them together? Just with a animation program?

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 06 January 2002 13:36     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Try animation shop pro. Just go to insert frames and insert your 8 animated gif in this order:

downleft
upleft
upright
downright
down
left
up
right

Then all the gifs will be combined together into one long animation that has all angles. Save that big long one as an animated gif, view it with Cv5, see if it is okay and if it is, save it as a .dcc with Cv5.

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KingCold
Honorary Warlord

Posts: 320
From: Skowhegan, ME, USA
Registered: Apr 2001

posted 06 January 2002 16:30     Click Here to See the Profile for KingCold   Click Here to Email KingCold        Reply w/Quote   
yup thats basically what i did, and apocalypse demon those directions were they for bg2 files? because from what ive seen of bg1 files they have all 8 directions, up, up-left, left, left-down, and down are in the first file of that number and right-up, right, and right-down are in the files with e after the name, the death animation only had 2 directions however so i had to manipulate that animation quite a bit

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 06 January 2002 16:40     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"yup thats basically what i did, and apocalypse demon those directions were they for bg2 files? because from what ive seen of bg1 files they have all 8 directions, up, up-left, left, left-down, and down are in the first file of that number and right-up, right, and right-down are in the files with e after the name, the death animation only had 2 directions however so i had to manipulate that animation quite a bit"

Did you check EVERY sequence for that animation? There should be eight directions, but 4 of them are not needed so you will need to flip horizonally other sequences to get the missing camera angles. And KingCold, were you the person that e-mailed me at e_tchernev@hotmail.com and said they would be willing to burn me a copy of Baldurs Gate?

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God gave me a brain to use but I miserably failed to use it to my advantage

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KingCold
Honorary Warlord

Posts: 320
From: Skowhegan, ME, USA
Registered: Apr 2001

posted 06 January 2002 16:53     Click Here to See the Profile for KingCold   Click Here to Email KingCold        Reply w/Quote   
nope, dont even have a burner in this thing(my last one wasnt win2k compliant so i sold it)or i would

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 07 January 2002 12:34     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
OK, I converted the standing animations from the bigger air elemental.
I exported down, downleft, left, upleft and up. Then I opened BamWorkshop and imported downleft. I made converted it to a downright animation, but... the image whas much uglier, and when I clicked on the preview button, the air elemental looked like he jumped all the time... is that normal?
And... I don't wanna buy Animation Shop Pro... so I imported all the standing files, and saved it as a .bam file, is there a way to convert .bam files into .gif files?

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Give me fuel, give me fire, give me all that I desire

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 07 January 2002 13:00     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"I exported down, downleft, left, upleft and up. Then I opened BamWorkshop and imported downleft. I made converted it to a downright animation, but... the image whas much uglier, and when I clicked on the preview button, the air elemental looked like he jumped all the time... is that normal?
And... I don't wanna buy Animation Shop Pro... so I imported all the standing files, and saved it as a .bam file, is there a way to convert .bam files into .gif files?"

Ok, first off, the reason why the monster is bouncing is because the size of the frames MUST all be the same which they are not. You need to resize them. Don't resize the animation, only the frame background size. To convert .bam to .gif, open up BAMWorkshop and export the .bam and save as .gif.

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God gave me a brain to use but I miserably failed to use it to my advantage

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