Author
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Topic: alkalund read plz
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Darkblade Squire

Posts: 47 From: Greece Registered: Feb 2002 |
posted 10 March 2002 12:56
i read that easy way of converting monster u wrote and i didn't really understand how to replace monsters with multiple part monsters...where can i make those parts "transparent"?

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Joel unregistered |
posted 12 March 2002 01:30
ther is a null.dcc file somewhere in the mpq. you can edit it to add as many framer as you need and replace all the part you do not want with this (it's what i do to get rid of the annoying skeleton and goatmen arms )

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 12 March 2002 05:50
Do you edit it with a gfx program or has someone figured out how to hex the thing?

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 12 March 2002 09:16
quote: Originally posted by darkblade: i read that easy way of converting monster u wrote and i didn't really understand how to replace monsters with multiple part monsters...where can i make those parts "transparent"? [/b]
Everytime you want to make a monster part invisible, create a gif animation 1 pixel in size, with backroung transparent color RGB 170,170,170 (AA AA AA), and with the same numeber of frames of the monster animation you want to hide. Convert it to dcc and use the dcc file to replace the old animation.
quote: Originally posted by FoxBat: Do you edit it with a gfx program or has someone figured out how to hex the thing?
I don´t think so, I still use transparent 1x1 dcc´s to hide the monster parts I don´t want to show. ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc [This message has been edited by Alkalund (edited 12 March 2002).]

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Darkblade Squire

Posts: 47 From: Greece Registered: Feb 2002 |
posted 12 March 2002 11:09
thx a lot v.helpful

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 12 March 2002 14:58
Before you start converting monsters, please read my 250 page thread on this graphics and animation forum called "Who's converting what monsters?" There should be an updated list at around post 200 that states what is already converted and what needs to be converted. Just in case you convert something that is already converted...

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Joel unregistered |
posted 13 March 2002 04:51
BTW did some1 have a CLEAN version of the wyvern, mine is offset shifted and white dotted on certain death and corpse frame. thanx !!PS : if some one need Planescape extraction, he (she) could ask me i almost extracted everything from this cool game and starting coversion so, any gif is to be shared from my HD 

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Darkblade Squire

Posts: 47 From: Greece Registered: Feb 2002 |
posted 13 March 2002 12:29
oh if u think ud like the files i could send them to u when im done...but i won't just convert them to be right for any modder to put in his mod by adjusting the frames.i will actually put them instead of a monster  btw where is that null.dcc?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 13 March 2002 12:30
Extract null.dcc from your d2data.mpq file...

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 14 March 2002 02:20
Or make it yourself.  ------------------ Let this tome serve as a warning. This is a forbidden place. Horazon, master of the disciplines that twist the very fabric of the game code, promises death to those who pass beyond the txt files. You have been admonished. -piece of advice about hex editing on the D1 disk

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