Author
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Topic: spells and hex edit :(
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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 07 March 2002 11:33
I changed the nova (lightning) anim, but it crashed when the nova was almost at the end of the anim (when I casted it). Does that mean I have to hex edit? (plz not:confused  Are the spell animations hex edit files also in animdata.d2?------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 07 March 2002 14:19
Spell animations are not in animdata. In any case, you will probably need to do some hex editing but it isn't hard at all. And what do you mean by you changed the nova, in what way? Were you skill swapping, changing animations of it, etc? If you're changing animations from some other game, hex editing will not be likely requried.

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 07 March 2002 14:38
Did you happen to change an animation without changing the framecount? Then you will obviously crash. No need to hex edit to fix a problem you haven't introduced through hex editing. Unless it has to do with monster editing of course.  ------------------ And still I sought a higher wisdom few could have attained: Though I found it, it would leave me - broken, damned and drained... -D2 manual, on the topic of hex editing

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 08 March 2002 07:31
I just replaced the electricnova.dcc (d2data.mpq) with bluenova.dcc (unused d2data or exp.mpq), and that's it. But... what do I have to change if I wanna make the nova work fine?------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 08 March 2002 07:59
It's better to use missiles.txt to change it rather than moving DCCs around. Go to the nova line, and on the celfile column put in bluenova, in the animlen column you must put in the length of one direction. I think thats 8 frames for bluenova, you can see with Cv5 how many frames are in a direction.BTW I tried that one and I didn't think it looked good... too large and it disappates quickly.

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 08 March 2002 08:59
So even when I get spell images from other games, it doesn't require hex editing? chill...  ------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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