Author
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Topic: Bugs Thread: Version 1.0
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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 20 January 2002 15:52
Okay, any bugs with any animation conversion can be posted in this thread. I have a couple. KingCold, I tested the Fire Elemental from BGIIand got a few bugs to report:1)a certain angle of the attacking animation makes a white square when he attacks. This happens seldomly but is annoying. 2)This one is funny, when he is dead, a HUGE blue square appears over his corpse. I don't think you specified the background color to be 170, 170, 170 RBG color. Soooo, are you going to fix it or should I. 3)Badasswerewolf, it seems you did not fix the shadows for the IronGolems because they still appear white for some reason...so, I'll fix it then and test it out. When I test out other animations of yours, I will post any bugs here. Anyone else that has bugs to report, post them here. Thanks. [This message has been edited by Apocalypse Demon (edited 20 January 2002).]

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 20 January 2002 18:10
If that's truly the case, I don't know what's going on, because the gifs have the shadow and the background color index set to RGB 170,170,170 (AAAAAA hex). So, according to Nefarius, any pixels with this color are turned transparent by the D2X palette handler. The problem is either in the conversion to .dcc with CV5, which seems to be a "buggy" program based on some other threads I have seen or MAYBE you grabbed the wrong files off your harddrive. OR maybe Nefarius is wrong about the transparency color?The files on my site have the shadow set to the same color as the background (AAAAAA hex) I guarantee it. Open them in a GIF editor if you think I'm lying. Next time, I suggest you private message me, if you think there is a real problem.  ------------------ Last night I had a spicy latina for dinner.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 20 January 2002 22:20
Well, they look normal in Cv5...anyways, can you PLEASE send me all the VB6 files that are supposed to install with the VB6 Runtime package. You only sent me the other files but the files that are installed with the package are the ones I have problems in. And I also need the walking and casting animations of the beholder because the three I downloaded from your site are also corrupted and oversized therefore causing errors.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 20 January 2002 23:23
quote: Originally posted by Apocalypse Demon: anyways, can you PLEASE send me all the VB6 files that are supposed to install with the VB6 Runtime package. You only sent me the other files but the files that are installed with the package are the ones I have problems in. And I also need the walking and casting animations of the beholder because the three I downloaded from your site are also corrupted and oversized therefore causing errors.
I already sent you the exact individual files that are installed with the VB6sp5 Runtimes package. I also explained in the readme that I included in the zip archive that these files were to be put in your Windows/System folder. Realize that you will not be able to see these files if you are "hiding system and hidden files" in your folder view options. Make sure that your folder view option in Windows Explorer is set to "view all files". I have also already explained that the "customized" VB6 Runtimes package provided on TeamBG's site is their own creation. I will not install it on my system. Even if I did, I'm not sure I'd be able to tell you what extra .dll's and .ocx's it installed. If you want to find this out, ask the guy hosting this file at TeamBG or one of the other programmers there. Finally, I am still at a total loss as to why you are having an install problem with the standard Microsoft download. I downloaded it. It installed fine. It works. I have had no crashes with BAM Workshop. What other program(s) written in VB6 are you trying to run? What error message is it giving you? I'm fairly certain that the ToB exp for BGII is not coded in VB6. Regarding the Beholder: You said for me to send you MBEHG21, 22, 23... I opened these files in BAMWorkshop and guess what? They're all the same! Yes, there are a few sequences at the end of each that only have one frame. Why this is, I have no idea. But it certainly doesn't mean their corrupted. I haven't looked at the other Beholder files yet, but it occured to me that he doesn't have a walking animation since he doesn't have any legs! He just "bobs" along. For a casting animation you can just use the neutral animation. Lastly, I don't understand what you mean that the files are oversized. Maybe you should ask BlackIsle Studios why they have so many "empty" animation sequences in their BAM files not to mention so many "repeated" animation sequences. If the files were corrupted you wouldn't be able to open them at all. Typically, you would get a "can't read file error." BAW is still 
------------------ Last night I had a spicy latina for dinner.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 20 January 2002 23:32
The Throne of Bhaal problems has nothing to do with VB6 files. Now, here is the problem. Is there an VB exe file I need to run to run WinBiff. There is NO such VB file that you need to run to get WinBiff working. That is my main problem. As for Beholder, when I say walking, I mean the "moving" animation where he moves towards you. And I know it is a problem with an oversized BAM or something. For example, if you downloaded Stargazer's demogorgon, you will find thousands of frames that are empty but if you extract them yourself, they are perfectly fine. And the PitFiend is COMPLETELY screwed up. For example, all BAM files all have a combination of neutral, attacking, walking, dying frames all mixed together is strange orders and sequences, I can't do anything with such files...if only I can get the extraction to work properly.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 21 January 2002 00:15
WinBiff does not require VB6 Runtimes! Check with someone at TeamBG if you don't believe me.All the so called "messed up" BAM files that you mentioned... that's just the way they are! A lot of the sequences don't make sense... the order is strange, there is repeated sequences, multiple "empty" sequences, sequences with just one frame... BAMS that have more than one action in the same file, etc. That's how BlackIsle made them. I don't understand their rationale any better than you. But if you want to put their monsters in your mod, then you take what you can get. Deal with it. ------------------ Last night I had a spicy latina for dinner.

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KingCold Honorary Warlord
   
Posts: 320 From: Skowhegan, ME, USA Registered: Apr 2001 |
posted 21 January 2002 01:40
... ok im only going to explain this one time so pay attentionok the infinity engine was built back in the baldur's gate 1 days and it worked fine for what they needed then but as tim e progressed and they wanted to put more and better things into infinity engine games they discovered that the previously set limits on bam file size just werent going to cut it, so they did some manipulation of the files to make the infinity engine read them, this is whats know as an oversized bam file, bam workshop cannot work with oversied bam files, infinity explorer however CAN all of these so called missing frames and the such are all caused by the workarounds that black isle implemented to get around the previously set bam file size limits... so if you dont like missing frames use infinity explorer otherwise stop complaining about it....... and yea the fire elemental prolly is bugged, ill fix that in awhile also infinity explorer does not require u to extract the bam files from any of the bif files, so no worries about winbiff another thing those bam files for the beholder verywell could just be the same animation it happens sometimes... your moveing animation should be in mbehg11 neutral is in mbehg1 gethit is in mbehg12 death is in mbehg13 corpse is in mbehg14, and mbehg15, all of the mbehg2* bam files contain attacks and casting animations i hope that covers ewverything.... excuse the spelling errors but im much to lazy to fix them  ------------------ "I Have Risin From The Ashes Of Death More Powerfull Than Ever" [This message has been edited by KingCold (edited 21 January 2002).]

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stargazer79 Honorary Warlord
   
Posts: 883 From: Sweden Registered: Jun 2001 |
posted 21 January 2002 11:46
kingcold.. yer.. your right. i have tried infinty explorer now.. and all the files play find.. all images are there.. it even gives frame counts...for the mrav if you decide to work on it.. i have a lot of the files already in gif format... i found htat on average i would be missing.. 1 frame for the top/top-left sequences.. anyway the roar animation mravg1, i extracted just the main 25 frames in each direction.. this is a much smoother and smaller animation... the actual roar animation for this creature is rather choppy and i dont like it at all.. 70 odd frames.. ------------------ Love is the irresistable desire to be irresistably desired.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 21 January 2002 17:12
Ok,I downloaded Infinity Explorer and it works great. So, now can I PLEASE do the PitFiend now that I got this extraction stuff working now? PLEASE  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 23 January 2002 23:36
Ok, Alkalund, many of your animation frames for your leopards are cut off. I suggest using a larger background layer to avoid cutoffs.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 23 January 2002 23:39
What do you mean by "cut off"? I don't know that expression  ------------------ Alkalund

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Novus Knight

Posts: 71 From: Minneapolis, MN Registered: Jan 2002 |
posted 23 January 2002 23:43
If you're pasting your animations together starting with the first file and adding the rest to it, you want to make sure that the first file is large enough (100x100) to hold all the other files. If the second files is 125x130 it will 'cut off' the edges of the second file.I start added the animations to a blank 250x250 file and crop the animation when everythings been added. ------------------ Ratsbane

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 23 January 2002 23:47
The term cutoff refers to part of the graphic being cutoff(not showing). For example, your corpse animation is very cutoff for some reason. You will notice that part of the monster's head goes off screen and therefore is not partly visible.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 23 January 2002 23:58
Hmmm... I see. I shall redo the files after sleep (it's 5am here ). Thanks Novus for the explanation and suggestion, and thanks Apocalypse Demon, for taking a look at my files and pointing out this thing. I haven't even noticed when I tested it . And when I tested the leopard some of the animations would vanish for a brief moment (a fraction of second) and then return to normal. I also noticed that on the lich conversion I downloaded from the keep. Can this "vanishing" be avoided? If so, how???------------------ Alkalund

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 24 January 2002 00:04
Apocalypse Demon, when I look at my corpse animation dcc with CV5, I can clearly see the Leopard's head in all the frames. Could you please take a look again and confirm this? (I used the last frame from each direction of my death file to do the corpse file).------------------ Alkalund

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 24 January 2002 00:05
The vanishing could be because of unedited frame counts. I will check out the liches later and see.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Novus Knight

Posts: 71 From: Minneapolis, MN Registered: Jan 2002 |
posted 24 January 2002 06:10
One other thing... sometime Cv5 doesn't show all the frames correctly. But the new program Infinity and, I think, Near Infinity seems to show all the frames correctly. It might be necessary to redo a DCC or two with one of these newer programs if that is the case.------------------ Ratsbane

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 24 January 2002 18:56
Speaking of bugs, I need some help tromping a few I made converting the D1 succubi. I think it might be a palette problem, but I'll be #$%$#!! if I can get past it. I am seriously bummed.To recap: I pulled the CL2s and got gifs, loaded them into Animation Shop (AS), re-ordered the 8 directional sequences, made all the backgrounds AAAAAA hex, and converted them to dcc. In the game I get large light-gray squares like the blue squares Apocalypse Demon found near the top of this thread. All of the other colors appear proper, she is the base model with flesh tones, red accents, and grey-to-black wings. Dark red blood in the death anims. BUT---annoying gray squares all around. So, I think, maybe I have the wrong color. I pull a D2 dcc out, convert to gif, load in AS. Mon Dieu! All backgrounds are >transparent<, not AAAAAA. So I load up one of my converteds, change background to transparent, and run through CV5.2. This time, all looks more like it should, EXCEPT...for some reason I now have a dark background (not quite flat black) on the first frame of the file...and only the first frame. So I get a flicker effect in one direction, like Apocalypse Demon also had seen above. That flicker didn't appear when I tested the anim in AS. Back to AS with the gif, moved the first frame back, reconverted...again CV5 changed whatever the first frame happened to be, so it isn't something wrong with the original first frame. So what color is the transparent color if not AAAAAA? Or, if supposed to be true transparent, how do I get past the odd first frame shift? I have tried replacing CV5 parts already Where do I find Infinity or Near Infinity, if they handle dccs? The package will be ready to upload soon after I get past this one problem. I have six torso files, six matching cofs, six missile files and six wavs. I'll do the palshift file when I am sure what's up with AAAAAA.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 24 January 2002 19:15
You need to edit multiple pallettes...when you put your monster over your layer(that you make in paint), you need to edit the pallette again. This happens alot of times, even though you edit it AAAAAA, in some areas, it still shows a strange color and needs to be edited there. It does not show on your animation file, only in the game...can you give me the files and I'll check them out?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 24 January 2002 21:20
Yeah, this flickering effect is really annoying, I couldn't fix it in my animation yet. Besides my leopard and the lich from bg2 (don't remember who did it right now), I also noticed this thing with the Water Elemental from IWD. Ok the corpse-head thing of my leopard, I decided to take a look at the original leopard files with Infinity Explorer, and in baldur's gate the last frame of the death animation I used (MGCLG14.bam)looks exactly the way my converted leopard does; so that's the way it's supposed to look, believe it or not.------------------ Alkalund

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 24 January 2002 21:35
Actually, when I compare your animation with the infinity explorer bam, I see a huge difference. Can't you see a quarter of the head is completely cutoff at the corners?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 24 January 2002 21:41
Really???? Man, I'll download this file I uploaded ASAP and see it, perhaps I uploaded an old one  ------------------ Alkalund

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 24 January 2002 21:54
Apocalypse Demon, could you please send me a picture of what it is that you're seeing, because I just think I may be turning blind  Damn I can't post a picture here, my host forbids it. I'll send it through e-mail to you ok? This is really weird... ------------------ Alkalund [This message has been edited by Alkalund (edited 24 January 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 24 January 2002 22:55
Ok, are you viewing it with Infinity Explorer? You will notice that the BAM file when viewed in infinity explorer looks different then the one that you converted. The difference(according to me) is that a large portion(1/4) of the head is usually cutoff in the corpse animation(when it is lying dead). It is cutoff in the corners...------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 25 January 2002 23:36
Ok, KingCold, remember when I said that your corpse animation for the Fire elemental resulted in a HUGE grey box around the corpse ingame? That's because you for some reason gave a background color of 172, 172, 172 instead of 170, 170, 170. Anyways, it's fixed now but I suggest you fix your or I send you my fixed one.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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