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Author Topic:   is this possible?
MPHG
Forum Admin.

Posts: 1693
From: simwhere
Registered: Jun 2001

posted 14 February 2002 21:08     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
I want to make a few 'cursed' item, but i want to do somethign Bizzar.

i saw the anim for diablos left arm could i use that arm with a necromancer?
and how would i go about doing this?

Thanks a million.

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 14 February 2002 22:25     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
Hi TIM my guess is u probably need his animation files and for the rest no idea sorry.Get yahoo messenger again http://messenger.yahoo.com

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Well my mod has undergone some major updates and as far as I can tell its name has changed..... Overpowered mod coming soon!!!!

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 14 February 2002 22:47     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Find the necromancer's LM(left arm) or whatever arm animation and replace it with diablo's LM(left arm) animation and it should work hopefully. But it might crash, you need to test.

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Nathalia
Squire

Posts: 50
From: Germany
Registered: Nov 2001

posted 15 February 2002 15:52     Click Here to See the Profile for Nathalia   Click Here to Email Nathalia        Reply w/Quote   
Hmm I think you have to remake the offsets...

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Try Not. Do. Or Do Not. There Is No Try.

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 15 February 2002 18:36     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Are you talking about cursed items like in D1 or items that have bad effects and you can't unequip them? The first part is easy enough...for some properties. I made some cursed items and had mixed results, but these properties work:

- ac
- dmg
- str
- dex
- vit
- enr
+ ease (normally -)
- red-pois-len (shows up correctly, hard to confirm effect)


Properties I did not get to work (or need more debugging, at least):

- att
- res-fire
- res-cold
- res-ltng
- res-pois
- res-mag
- red-dmg
- red-mag
- swing1
- move1
- block1
- cast1
- balance1

Perhaps somebody has these working and can advise both of us

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stargazer79
Honorary Warlord

Posts: 883
From: Sweden
Registered: Jun 2001

posted 17 February 2002 12:34     Click Here to See the Profile for stargazer79   Click Here to Email stargazer79        Reply w/Quote   Visit stargazer79's Homepage!
sounds possible and even fun, mmm. you might need to make it an armor.. or seomthing.. or maybe just eqippable in the weapons slot? so you dont have to worry about weapons graphics.

heh imagine building a chartacter.. left right arm, in the boots part you stick legs.. heh, gah sleepy will go to bed now

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Love is the irresistable desire to be irresistably desired.

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 18 February 2002 01:17     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
quote:
Originally posted by Myhrginoc:
Are you talking about cursed items like in D1 or items that have bad effects and you can't unequip them? The first part is easy enough...for some properties. I made some cursed items and had mixed results, but these properties work:

- ac
- dmg
- str
- dex
- vit
- enr
+ ease (normally -)
- red-pois-len (shows up correctly, hard to confirm effect)


Add the following:

-dmg vs. Demons/Undead
-AR vs. Demons/Undead
-gold%
-mag%
-swing1
-block1
-move1
-cast1

I have found that some cursed affixes only work if the negative value is very small. I couldn't get -100 gold% for example, -5 works great, possibly -10 as well. Same with the cursed swing, block, move and cast.

There are also reduce-ac and dmg-ac, can never keep them straight. One lowers target defense, the other lowers target defense after each hit. One is positive, the other is negative. Both can be made cursed. I have items with Target's Defense 110% and +5 to Target's Defense after each Hit, and they work.

BTW: I *think* a small negative hp% and mana% work. The item I crafted with Jamella's (-1 hp% and mana%) behaved correctly.

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

[This message has been edited by Brother Laz (edited 18 February 2002).]

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 18 February 2002 17:53     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
I must have been using bigger numbers than the game would allow for some of my failures...I see some I tried on your list. Thanks for the writeup

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