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Author Topic:   dc6
Cobaltian
Knight

Posts: 84
From: coatesville,pa,usa
Registered: Jan 2002

posted 16 March 2002 15:21     Click Here to See the Profile for Cobaltian        Reply w/Quote   
Where can I find the dc6 files in the DiabloII folder? And is there other image files called something else? I want to moddify armor and weapons images. I dont want to change the alltogether just tweek them a little. And what do I need to do this plz?

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 16 March 2002 15:59     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Read the tutorials. The dc6 images are found in the mpqs(some in d2data, some in d2exp). You will need to convert them to bmp to edit them easily, then make them dc6 files with dc6maker.

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Cobaltian
Knight

Posts: 84
From: coatesville,pa,usa
Registered: Jan 2002

posted 16 March 2002 16:08     Click Here to See the Profile for Cobaltian        Reply w/Quote   
Thank you.

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Take a look to the sky just before you die, Its the last time you will

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Cobaltian
Knight

Posts: 84
From: coatesville,pa,usa
Registered: Jan 2002

posted 16 March 2002 16:23     Click Here to See the Profile for Cobaltian        Reply w/Quote   
I took a look at the page in the tutorials section of the keep, the only thing in there was "How to creat dc6 files" and all this tells you is how to put Diablo I images into Diablo II. I just want to change some colors of the already existing Diablo II images. I dont want Diablo I graphics.And also it says it only works for v106,not sure if it works with hihger versions. I have v109. So if you can help!!!

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Take a look to the sky just before you die, Its the last time you will

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Cobaltian
Knight

Posts: 84
From: coatesville,pa,usa
Registered: Jan 2002

posted 16 March 2002 16:28     Click Here to See the Profile for Cobaltian        Reply w/Quote   
Also how do I convert dc6 into bmp? And will I be able to do it with Adobe or coral house? Or do I need to download something else?

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Take a look to the sky just before you die, Its the last time you will

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 16 March 2002 17:25     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Like I said, use Dc6Maker to convert to bmp, then edit with any editing program, then convert back to .dc6.

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Paul Siramy
WarLord

Posts: 186
From: Gannat, France
Registered: Mar 2002

posted 16 March 2002 17:31     Click Here to See the Profile for Paul Siramy   Click Here to Email Paul Siramy        Reply w/Quote   Visit Paul Siramy's Homepage!
By "changing colors" what do you mean ? The game use palettes and colormaps for drawing items (the dc6 files). If you extract the data\global\excel\uniqueitems.txt you see the invtransformcolor column. Changing this change the color of the item.

You can't use all the colors you want on items. You're stick with the palettes. Chech in the "tools of the trade" section of the keep, the "dc6con" and "dc6maker" program. And maybe a more general comprehensive of the mpq will helps too.

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Cobaltian
Knight

Posts: 84
From: coatesville,pa,usa
Registered: Jan 2002

posted 17 March 2002 11:05     Click Here to See the Profile for Cobaltian        Reply w/Quote   
What I mean is like make full main red, or and a shoulder spike,stuff like that. nothing drastic, just mild changes. And I want it to work for the in game images (changes show up on the character in the game)also , not just inventory. And if your not sick of me and this topic yet, whats a good editing programs that i can download?

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Take a look to the sky just before you die, Its the last time you will

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 17 March 2002 12:15     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
If you are talking about changing character graphics in game, you are taking on a huge project. Those files are the DCC animations, not the DC6 static images. There are something like 4500 animations per character, mostly "describing" individual parts like heads and arms and so forth.

There are quite a few threads recently posted which cover this topic and its pitfalls, both here and in Expansion Mod Making.

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"Welcome to Kurast, traveler. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here." -- Hratli

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Cobaltian
Knight

Posts: 84
From: coatesville,pa,usa
Registered: Jan 2002

posted 17 March 2002 12:35     Click Here to See the Profile for Cobaltian        Reply w/Quote   
Well is there a way to just out right change the colors of images use in the game?

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Take a look to the sky just before you die, Its the last time you will

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Cobaltian
Knight

Posts: 84
From: coatesville,pa,usa
Registered: Jan 2002

posted 17 March 2002 12:41     Click Here to See the Profile for Cobaltian        Reply w/Quote   
See there this armor floating around open bnet that is pure white and it has 6 sockets and is very good in defense, its mainly used for dueling, and I want to make armor like that but that is red, bright red. Im guessing the 6 socket part is done with hex editing or some other program like that. but I can do that to a point with modding. only works in the modd. white armor works anywhere. But the color is what Im most after.So it wont really change the animatiom just the color of it. How do I do this?

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Take a look to the sky just before you die, Its the last time you will

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Paul Siramy
WarLord

Posts: 186
From: Gannat, France
Registered: Mar 2002

posted 17 March 2002 13:02     Click Here to See the Profile for Paul Siramy   Click Here to Email Paul Siramy        Reply w/Quote   Visit Paul Siramy's Homepage!
imo, the easiest way to do it is to make a unique armor, with the column "transformcolor" set to 9 (for "crystal red"). set the "transform" and "invtransform" column both to 1. You'll get a red armor for both in inventory and when it is animated.

For the 6 sockets, you have to change the armor.txt and itemtypes.txt. In itemtypes.txt, put 6 in "MaxSock40" (eventualy also in "MaxSock1" and "MaxSock25"). In armor.txt, put 6 in "gemsockets". Now, I'm not sure if it works, but you have to give the unique armor the "sock" propertie : in "ItemMod1Code" put "sock", and in "ItemMod1Param" put "6".

I think it will work.

If you prefer to change the colors for a "normal" item, you need to make a new graphism. Use dc6con and get a pcx from the dc6. Now, do some color replacement (only change pixel, do *not* alter the palette). Then, use dc6con or dc6maker to get a dc6 from the pcx. The problem is in the use of the palette. Don't forgot the game use 5 palettes, 1 for each act. So, you have to change the pixel you want, to colors which stay the same, whichever the palette is in use. Maybe I'll take some time and make a palette for psp, letting the colors who don't change to their normal color, and seting the ones who changes to, let's say, bright-pink.

[This message has been edited by Paul Siramy (edited 17 March 2002).]

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 17 March 2002 20:20     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
quote:
Originally posted by Paul Siramy:
The problem is in the use of the palette. Don't forgot the game use 5 palettes, 1 for each act. So, you have to change the pixel you want, to colors which stay the same, whichever the palette is in use.

Man that's terrible! Now I know why every time I create a new item .dc6 file, the graphic looks good on some acts but like crap on other acts (ie with pixels showing different, strange colors).

I just wanted a detailed explanation from the guys who can make inventory graphics look ok in all acts: HOW do you do it? I mean, I've already searched and read all the posts on this subject, this problem has been pestering me for more than six months now.
What palette do you use? I downloaded the palettes here from the keep, didn't work. Even when I use the itempacks from the keep, I get these annoying pixels with screwed colors. Sometimes the item looks great in the first four acts, only to raise my anger and frustration when I step in act 5 and the item is screwed
At least the item background is working...

Programs I have right now, just in case: Paint, Ultimate Paint, Gif Movie Gear, Corel PhotoPaint 9.

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Paul Siramy
WarLord

Posts: 186
From: Gannat, France
Registered: Mar 2002

posted 17 March 2002 22:13     Click Here to See the Profile for Paul Siramy   Click Here to Email Paul Siramy        Reply w/Quote   Visit Paul Siramy's Homepage!
Ok, I have check it. There are few colors that are not the same along the acts. Don't use the colors 225 to 254 (inclusive) for your item. And not the 0 too of course since it is for transparency coding. Except this ones, you can use all the others.

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54x
Moderator

Posts: 3080
From: Wellington, New Zealand
Registered: Apr 2001

posted 17 March 2002 22:20     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
thanks for that clarification

I'm off to redo a pallete for items with a large amount of bright pink in it

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54x.
"My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers."
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http://www.planetdiablo.com/newdawn/
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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 18 March 2002 05:05     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Thanks for the info Paul Siramy, will test that later and post the results

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 20 March 2002 20:44     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Yeah it worked!! Thanks again Paul Siramy, I can't believe I finally have working inventory graphics

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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