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Author Topic:   Help with Diablo 1 GoatLord conversion
Apocalypse Demon
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posted 10 February 2002 18:44     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok, I have converted everything except it's death animation. And do you know why? The diablo1 .cl2 file for the Goatlord is VERY screwed up. If you were to look at it, you will see that the downleft and downright angles for the death animation are completely f*cked. The corpse is cut off, distorted and seems to fly in midair(with half of it completely cutoff). Not sure what's wrong or if it's only my copy of diablo 1 so does anyone see the same problem that I do? Can someone please check their diablo 1 mpq for the goatlord's death animation and look at it carefully because it's very much messed up. If it's just my version and you have a "non screwed up" goatlord death animation, can you send the .cl2 animation to me so I can finish him off. If you don't know who the goatlord is, it's the goat monster with wings.

[This message has been edited by Apocalypse Demon (edited 10 February 2002).]

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Myhrginoc
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posted 10 February 2002 21:33     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
I checked my copy and it is equally fubar. I have the original v1.00 CD, for reference. The animations are 16 frames long in each direction, and this is what I see:

left up: first four frames are okay. Body jumps in air several times. It looks to me that the body was displaced upwards every four frames. The shadow "tracks" these discontinuities by shifting left a bit, so it looks like the bounces are intentional.

up: a sizable part of the body drops too far down and is cut off at screen bottom.

right up: same as left up, displacements every four frames.

It appear that both the body and the shadow get displaced at each discontinuity. If it is possible to edit the bad frames by "dragging" the body down and the shadow right, you might be able to synthesize a passable death anim. But there will be details missing...if you look at the screwy frames sometimes the end of the polearm is missing and the figure bottom is sliced off as if by a plane. Sounds like a lot of work to repair this sequence.

This might be one reason why the goat lord never made the final game...they may have rushed through the anims near release time and never went back to redraw the animation.

I re-read your message, and perhaps you have a copy with different anims screwed up. I'll send you mine, and you might be able to piece a good one out of both messed files. Or what you are calling down right I am calling up right or up left, ha ha!

[This message has been edited by Myhrginoc (edited 10 February 2002).]

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Apocalypse Demon
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posted 10 February 2002 21:48     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok, send it over then. But I doubt your would be different then mine...So, anyone willing to "redraw" the screwed up frames?

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Apocalypse Demon
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posted 10 February 2002 22:15     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
No luck with yours. Looks like someone will need to "redraw" it...anyone here a good artist? All we need to do is draw about 10 frames, anyone willing to do it?

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Myhrginoc
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posted 10 February 2002 22:19     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
I was afraid that would be the result...it would have been ODD if we had different versions!

I think there are 24 frames that need to be reworked though...only the first four are any good in each direction. Now that I can manage backgrounds (heh heh), I may put this on my list of to-dos, but I'll be a week on it or more with all the other chores ahead. Anybody who wants to beat me to the punch, be my guest!

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mandzo
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posted 11 February 2002 01:13     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
i hope that help you apocalypse if you have hellfire and you look thru the anim you will see that in there is a fixed ver of the goatlord death anim

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mandzo
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posted 11 February 2002 01:23     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
ooopppsss sorry for my mistake man the hellfire cl2 for the goat loard are ****ed too sorry again

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FoxBat
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posted 11 February 2002 13:18     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
The hellfire.mpq should have the screwy death animation fixed. I've looked at it myself before when adding them to a D1 mod. I think thats the only goat animation the hellfire.mpq has, the rest of the "good" ones are in diablodat.

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Apocalypse Demon
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posted 11 February 2002 13:23     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
The hellfire one looks even worse. The corpse seems to be bobbing up and down and many of the features get distorted and cutoff.

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Myhrginoc
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posted 11 February 2002 17:39     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Are there ANY salvageable frames from the Hellfire version? Or maybe good pieces in the bad frames that might complement the good pieces in the Diablo version's bad frames? It would still be a lot of cut-and-paste, but better than drawing from scratch unless you're a good anim artist.

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Apocalypse Demon
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posted 11 February 2002 17:41     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
There seem to be even more errors in the hellfire version. All angles have a screwed up corpse where it starts to shake up and up and get cutoff and bounce...

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Myhrginoc
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posted 11 February 2002 19:05     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Send it my way, and I'll see what the differences are.

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mandzo
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posted 12 February 2002 03:16     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
well i wanna say something if the goatloard actualy spawns in d1 that means that the anim must be working so the prob may be in cv5 there are some other anim that cv5 dont show right

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Apocalypse Demon
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posted 12 February 2002 05:40     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
The goatlord never made the final game. He doesn't spawn ever(not that I know of).

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gorothon
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posted 12 February 2002 10:21     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
Demon is right the only way u can get him to spawn is to install hellfire and take him on in the crypt/graveyard.

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Well my mod has undergone some major updates and as far as I can tell its name has changed..... Overpowered mod coming soon!!!!

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mandzo
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posted 12 February 2002 12:34     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
so that means that he spawns in hellfire and that means his death anim must work i havent beeten d1 yet but i will when i find some free time

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Apocalypse Demon
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posted 12 February 2002 13:23     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Nope, doesn't work like you think mandzo. See, you said it's a Cv5 error but when you convert it to .gif, it's still screwed up.

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mandzo
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posted 12 February 2002 13:44     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
well but if he actualy spawns in hellfire and you can kill him and the anim look ok in d1 i cant see why it showing it all wrong

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mandzo
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posted 12 February 2002 13:55     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
and can you give me any clues about the fireman his atack and gethit anim are bugged does he spawn in d1

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Myhrginoc
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posted 12 February 2002 21:32     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
The screwups in the Hellfire animation aren't as obvious (to me at least) as the D1 screwups. So on a dark background with game action going on it might not be so noticeable. I never played Hellfire so I don't know how it looks. I do know the goatlord never showed up in D1.

Apocalypse Demon, the Hellfire animation you sent me had a yellow cast to it, as opposed to the red cast from the original. If a palette shift could take care of that, the up left animation is a passable replacement for the bad one in the D1 version. Not great, but at least he falls okay. The up right animation doesn't pass that test so well.

I wonder if it is possible to view the frame sequences having the Hellfire image in the background, since the body is in the right place in the frame, and editing the D1 version superimposed on it, so you would know where to drag the pieces (see my earlier post). I don't know how to superimpose like this, and it may not be possible. But if you could line up a pair of good frames, then you would have a reference for the pieces I hypothesize moving.

It still would be a heaping mess of work

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Apocalypse Demon
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posted 12 February 2002 22:08     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Yeah but can't you see the half cutoff body for the falling down frames(the downleft, downright)? How do you fix those, that would require redrawing.

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Myhrginoc
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posted 12 February 2002 23:47     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
I may be getting confused by directional terminology. To be sure...the D1 animations in order are: down, downleft, left, upleft, up, upright, right, downright. In that orientation, the only animations that are really bad in the Diablo CL2 are upleft and upright. The upleft animation from Hellfire is passable except for the color shift from red to yellow. The upright animation is hosed in both versions, so serious editing would be required there.

I >think< the upright animation could be at least partially solved by dragging the parts of the animation from wrong places to right places...it seems the figure shifts upward every four frames, and the shadow moves left a bit each shift. So if you can drag the figure down and the shadow right, you might be able to keep them more or less where they should be. My idea for superimposing is to use the positions in the Hellfire animation to provide a guide for where you have to drag Diablo-version components---line the figures up in the first four frames so the Diablo figure covers the Hellfire figure as close matched as you can eyeball it. Then drag the nonconforming Diablo pieces over to cover the Hellfire version in the remaining frames. This is not the full fix, but you then have a LOT less redrawing. Still, only for somebody who is adept at image editing and willing to take that sort of time.

That's my 65¢ worth (inflation, you know, over many many years)...

After all is said and done, you only see the death animation a few times, but the neutral, walk, attack and gethit animations far more often. So if something is a little off in a subtle sort of way, how noticeable would it be? I agree the current errors are too egregious...but all we need to do is get the sequence CLOSE to reasonable...put them against a dark background and see what I mean...

[This message has been edited by Myhrginoc (edited 12 February 2002).]

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FoxBat
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posted 13 February 2002 09:32     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Hmm, it is more screwed up than I thought. It looks like the east and west directions have artifacts at the top. I would recommend taking another direction (like southeast/southwest) to replace the messed up ones.

Or if someone is handy with animation editing you can just black out the top on those few frames.

[This message has been edited by FoxBat (edited 13 February 2002).]

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Apocalypse Demon
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posted 13 February 2002 09:37     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
What about the actual cut off of the whole body at the bottom? It's really messed

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FoxBat
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posted 13 February 2002 13:34     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
I was just looking at the hellfire anims today and it doesen't look that bad, like entire bodies being chopped up.

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