Author
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Topic: Project: Creating a custom Undead Stygian Shaman
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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 27 January 2002 23:36
Ok, I had this idea a while back but had NOOO knowledge about animation. So, now that I am now quite good with animation, I've decided to bring it back up. Basically, I want to make a custom Undead Stygian Shaman monster. He will act just like the normal fetish shamans but he will be undead. He will be able to revive the undead dolls, and shoot Bone Spears(or spirits) as well as curse. Now, how should I approach the modellling of this monster. First off, the shaman has two parts: the bottom little guy and the top guy is the main shaman. So, for the bottom guy, we can use the original undead doll animations, just slightly tweaked(to make him look like he is holding the upper shaman). This can be done. The top man will be a problem. How should I do this and make it look right? I"m thinking of just using the actual normal fetish shaman as the top part and then changing the pallette colors to make him eventually look like all bones. Anyone have any better ideas?

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 28 January 2002 19:30
Apoc, that would be really cool. You'll need a 3D modeling app to create or modify geometry and apply texture maps or paint on the model. Here are some free ones I know of:Milkshape 3D www.swissquake.ch/chumbalum-soft/ms3d/ Blender www.blender3d.com/ gMax (a scaled down version of 3DS Max) www.discreet.com/products/gmax/gmax_index.html Two cheap but very good apps are:
Nichimen's Nendo (for $99) www.izware.com/nendo/index.html Hash Animation Master ($299 for new users) www.hash.com  ------------------ Last night I had a spicy latina for dinner.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 28 January 2002 19:44
Okay, is the texturing and smoothing really necessary. Is it possible to take different parts of a normal stygian doll and assembly them together into something? I already have Milkshape but not very good at using it.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 28 January 2002 21:49
Well, you could do every frame in a 2D image editor if you want....but that's a lot of work.I recommend you give Gmax a try while its still free. By the way, when I say texture maps, these are just the images that get pasted onto the model geometry. There is no smoothing, unless you are talking about nurbs geometry? Something called bump maps can add texture like scales and warts. These are also 2D images, but the renderer treats them in a certain way to achieve texture. ------------------ Last night I had a spicy latina for dinner.

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