Author
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Topic: monster oddities........
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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 08 April 2002 14:26
ok i replaced the skeleton with the Gold axe orc and went into the game and too my surprise i had skeletons walking next to the orcs mirroring thier every move! the skeletons backbone is missing and when i kill the skeleton the orc dies! how do i get these two images to merge or completely remove the skeleton? I replaced the sktrlit: a1 file, bl1hs,wl1hs,a11hs,dd1hs,nu1hs,a21hs,dt1hs.dcc with the five orc dcc.s....so what do you think?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 08 April 2002 15:28
Remember, the skeletons have multiple body parts while the axe orcs are only torso body part.

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 08 April 2002 16:12
uuuuggghhhhh!! forgot the orc was 1 body part! I was gonna ask how to place a monster in another level but i figured it out  [This message has been edited by darkwhispers (edited 08 April 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 08 April 2002 16:13
Put the populateIDs in the M columns. Then, edit the Mtot column to match the amount of monsters in the M columns. If you want to make that monster also spawn as a unique/champ, then also put the populateID in the U columns(and edit the Utot column as well).

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