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Author Topic:   newbie help with dcc replacing
bitesizedchunks
Squire

Posts: 27
From:
Registered: Jan 2002

posted 04 February 2002 08:30     Click Here to See the Profile for bitesizedchunks   Click Here to Email bitesizedchunks        Reply w/Quote   
i downloaded some of Novus' monster conversions and am having a b*#&h of a time getting them to work. if i could pick your collective brains, maybe they will work...here are my questions:

1. the number of frames doesn't match, so, will i need a cof file, and if so, how do i select one? is it blind luck, or can you hex edit any one to fit?
2. upon editing a cof file, i need to open animdata.d2, right? and hex edit it to reflect the new animation lengths.

uhhh....anything else?
i have tried to simply cut out some frames (equal number from each direction...) to make the number of frames match for some anims, thinking i could just overwrite the existing anims with something new and use the existing cof files and animdata, but i was wrong, apparently, cuz it crashed the game. i know this is a complex subject, but i feel i am very close to getting it, so, if anyone could help me out, i would appreciate it. or even if anyone could point me towards some good tutorials...thanks in advance.

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Novus
Knight

Posts: 71
From: Minneapolis, MN
Registered: Jan 2002

posted 04 February 2002 08:51     Click Here to See the Profile for Novus   Click Here to Email Novus        Reply w/Quote   Visit Novus's Homepage!
I haven't tried putting any of the animations I've converted into the game yet except the Ettin, so I'm not to familiar with it. But if you want I can modify the frame count of the converted files if you want. Though I'm sure someone else here can help you get the cof and animdat files changed.

------------------
Ratsbane

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 04 February 2002 09:13     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Read the 2nd Advanced monster editing tutorial if you haven't already.

As for COFs: your new animation can't have more frames than your COF does. So if you are trying to make a longer animation, you will need to find a COF that has at least that many frames.

If you properly edited out frames to match the existing # in AnimData.d2 then your COF should work...

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bitesizedchunks
Squire

Posts: 27
From:
Registered: Jan 2002

posted 04 February 2002 12:27     Click Here to See the Profile for bitesizedchunks   Click Here to Email bitesizedchunks        Reply w/Quote   
thanks guys. i think i'm just gonna have to spend all day cursing my computer for not doing what i want it to. then i'll try to actually learn how to tell it what to do. then, when i have finally succeeded, i'll come back and gloat. thanks for both of your help, and Novus especially, for the anims. also, does anyone know of a program that will extract Arcanum animations? thanks again.

say, i'm a squire now. woo-hoo!

[This message has been edited by bitesizedchunks (edited 04 February 2002).]

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 04 February 2002 18:17     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
You can expand a COF file, but you need to know what structures to modify. Best to find one that controls a monster animation as similar to yours as can be. If your monster is transparent, use a COF for a transparent monster. Follow this thread to my message about some COF internals...

http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum38/HTML/000232.html

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