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Author Topic:   basic .dcc /.dc6 editing questions
oni5115
WarLord

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posted 14 November 2001 15:06     Click Here to See the Profile for oni5115   Click Here to Email oni5115        Reply w/Quote   
In every tutorial I've seen they say it's absolutly impossible to add flippy files and/or in-hand items to the game?

Is it really impossible?

You can add character animations and stuff right? Why can you not add new weapons?

Is it in theory possible to make a katana weapon and add in game graphics (Not the stash/inventory) for it?

Or is the only option to overwrite currently existing files?

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djc
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posted 14 November 2001 19:04     Click Here to See the Profile for djc        Reply w/Quote   
My guess on why they all say that?
The tutorials are (basically) all older than the "technology" to edit dcc's such as flippyfiles and ingame graphics... So at the time, it was true.
And nobody's written new tutorials yet. So... now's your chance, experiment around, make your mark on tutorial history.

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-djc

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pyrAXE
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posted 14 November 2001 23:23     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
I'm not sure about adding new weapons, but can certainly replace the graphics for the existing ones. The only problem is it will take quite a long time to get everything to move perfectly with whatever character your adding to, also getting the angles and exact positions for each frame of animation in each direction the character can turn is quite a stretch.

Let us say we have a weapon and the char we want to add it to has 8 directions (all the d2 chars are like this). There are aprox 8 frames of animation for something, and lets say we want to add it to the Barb, he has anims for, walk, run, idle, attack, jump,doubleswing,whirlwind, gethit, attack2,gethit2 and several others (lets just use these, thats 10 anims). So to get the number of frames you need to render for a new weapon is simple. Number Directions(8) x Number anims(10) x number frames per anim(8), this gives us 640 frames of animation, for 1 weapon! Good luck...

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People say a little work won't kill you, but I'd rather not take the risk.

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oni5115
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posted 15 November 2001 09:28     Click Here to See the Profile for oni5115   Click Here to Email oni5115        Reply w/Quote   
hmmmm... ouch. that hurts.

Ok.

Theoretically it really wouldn't be complete ungodly awful if you were only doing a weapon and you had a 3d program right?

If someone made the weapon in 3d program changing the angles wouldn't be so bad. (I think)

It's not something I am about to attempt seeing as skill modyfing is more important a task for a brand new mod. At least IMO. Then adding new items... then graphics...

Then I'll get to the .dcc files.

I still have a ton to learn


[This message has been edited by oni5115 (edited 15 November 2001).]

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pyrAXE
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posted 15 November 2001 09:36     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
I'm sure Blizzard had some sort of template for their angles, in whatever 3D package they use. Without it, it becomes nearly impossible to mimic the animations of the weapons.

However, you could always just change the inventory graphic of the item (only 1 frame), and find an item that looks simillar to your one, for the main view.

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People say a little work won't kill you, but I'd rather not take the risk.

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pyrAXE
WarLord

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posted 15 November 2001 09:39     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
Oh yes... Adding flippy files are possible and actualy, very easy! There are only 16 frames for the flippys, and they can be at whatever angle you want because they don't have to correspond with the player.

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People say a little work won't kill you, but I'd rather not take the risk.

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54x
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From: Wellington, New Zealand
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posted 15 November 2001 14:01     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
Aren't flippies just dc6's?

Also, anyone know how flippies are displayed? I've looked at a few files, and it seems that a lot of them change the size of the image each frame!

How do they manage to center the item? Is the image location tracked from the top corner or something?

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54x.
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"For great bandwidth!"
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stargazer79
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posted 15 November 2001 17:13     Click Here to See the Profile for stargazer79   Click Here to Email stargazer79        Reply w/Quote   Visit stargazer79's Homepage!
hmm id like to know that too,
maybe just make all miages the size of the biggest one.. should work right?

ugh no matter how i try to think of explaing this there seems to be no easy way to make dcc's

i was gonna suggest, jsut makigna new character, in say 3dsmax, then simply move the camera 45 degress for each direction..

to help you more, you could make each body part a seperate piece, ghost out everything but the part you want to render, then export it to seperate frames, add them into a dc6 file, then save the dc6 as a dcc,

if you did this whole character system and had it isa template, it woudlnt be too hard at all to add another weapon or shield graphc etc.

what i really wanna know is, CAN we add NEW weapons, that the game will recognise without doing nay dll editing.

CAN we add a new dcc for a armor that makes it look like the character has wings..
can we make adcc for a helm that is a halo three times bigger than the character?..

gosh getting tired
gnite folks.

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Love is the irresistable desire to be irresistably desired.

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oni5115
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posted 15 November 2001 22:09     Click Here to See the Profile for oni5115   Click Here to Email oni5115        Reply w/Quote   
hey that's what I was planning...lol

I wanted to make a real "Angelic Halo"

And make some real "Angelic Wings" too

I think it's possible. Dunno if the game will allow it though, but why would Blizzard make it impossible to add new stuff...

I mean come on, I did a little programming myself, and I can say that they are probably as lazy as I am... Meaning if they can make a job easier, and make there be less code editing, then they are probably all for it.

Anyways if someone wants to try go for it

I am currently mostly modding skills... although I might try to add a new animation. I just need to know all the tools and stuff. I am adding a new spell anim.

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]chAos[Gore
Lord

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posted 15 November 2001 23:28     Click Here to See the Profile for ]chAos[Gore   Click Here to Email ]chAos[Gore        Reply w/Quote   
well,the flippy gfx are in the dc6 files...dunno exactly where,at this moment,but i know they are there...so THOSE gfx would generally be no problem indeed.

but equipping thos gfx as armor/weapon etc might be UGLY work.

sure...using a 3dprogram also makes it kinda easy,but you will have to adjust the angles (ALL ANGLES!) by hand,making it horribly to do.

maybe we can go and beg for the right angles by BLIZZ,so they would finally give THEIR portion to the cake of mod making...

so...anyone out there knowing a grafician of BLIZZ ?

well,or IF anyone is willing to,i would LIKELY to test it by hand with sum weapons i already made (in a 3d prog) but i am not that good in testing them INGAME...

the one should have ICQ,TIME (!LOTS) and good health...no psychic problems ,children,a good job,and 5 six-packs against the frust coming over him...

(at least we both will be drunk after 2-3 hours :P)

]chAos[Gore

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No Brain...No Headache...

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pyrAXE
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posted 16 November 2001 04:08     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
I'm nearly there! I've managed to create a golf-club weapon in D2! It actually works. I'm talking about seeing it on your character!!! Currently it works with the Barbarian's idle animation! I'm also busy working on a tutorial which explains everything about weapons creating, from graphics to behaviour!!! Then I'll be able to work on an armour one and monster one.

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People say a little work won't kill you, but I'd rather not take the risk.

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pyrAXE
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posted 16 November 2001 09:56     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
Hi guys! I've nearly added a complete weapon! For now you can download my mod at http://home.worldonline.co.za/~20017186/mod.html . This version includes a new golf club weapon (replaced hand axe). For now I'm not releasing the new graphics for the weapon being held by a character, only the new flippy file and inventory graphic. The Main reason for this mod is so you can tell me what you think of the golf club's flippy file!

I've tried to get it as close to Blizzards flippy files as possible (and it looks pretty good). Unfortunately, because of a lack of dc6 editing tools, the offsets of the golf club are wrong. Nevermind, I can always e-mail Telamon and ask him if he can make a dll for his CV5 which enables you to save dc6 files (and set their offsets).

So, just post back here what you think of the flippy. The tutorial about making new weapon graphics is also coming along nicely.

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People say a little work won't kill you, but I'd rather not take the risk.

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pyrAXE
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posted 16 November 2001 14:03     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
I've fixed the offset problem! Now the flippy file is perfect.

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People say a little work won't kill you, but I'd rather not take the risk.

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oni5115
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posted 16 November 2001 14:34     Click Here to See the Profile for oni5115   Click Here to Email oni5115        Reply w/Quote   
sweet.

you could make a unique golf club.

Tiger Wood's Golf Club

lol..


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pyrAXE
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posted 17 November 2001 10:18     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
I have templates for every animation in the game!!! Making animations is so much easier now. Unfortunately, I have learnt the sad truth, a very sad truth. I learnt that for every weapon there is 2553 frames of animation! Oh well, looks like I'm going to be very busy.

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People say a little work won't kill you, but I'd rather not take the risk.

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54x
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posted 17 November 2001 17:49     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
Cool Can you let me/us know about how you did the flippy file sometime?

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54x.
"My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers."
"For great bandwidth!"
http://www.planetdiablo.com/newdawn/
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pyrAXE
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posted 18 November 2001 02:03     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
Yes, I'm writing a tutorial which explains in detail.

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People say a little work won't kill you, but I'd rather not take the risk.

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Dr Slue
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posted 18 November 2001 16:39     Click Here to See the Profile for Dr Slue   Click Here to Email Dr Slue        Reply w/Quote   Visit Dr Slue's Homepage!
Hmm, i hadn't seen this thread before. It sounds quite interesting, now that you mention it, i have just recently made a 3d Model of a Gothic sword...hmm keep us posted.

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54x
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posted 18 November 2001 19:46     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
Hopefully all it should require is a bit of rotation and shrinking

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54x.
"My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers."
"For great bandwidth!"
http://www.planetdiablo.com/newdawn/
New Dawn Forum

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pyrAXE
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posted 19 November 2001 02:51     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
What many people don't realize is the fact that a frame of animation of your new weapon or whatever it is, needs to be rendered thousands of times. 1 for each position in each action in each direction in each character.

Also, the head is attached to the helmet!!!!! This means you can't render a helmet and transfer it between characters easily. You have to include the head in each frame of your new helmet. Luckily this can be done with some effort.

I'm now working on a new helmet, Angelic Halo. What a mission! So far it's going great, I can see it in the game (on my character) but only for the Barbarian so far(because it has the Barbarian's head attached to it), and I've only done 3 of the 25 animations a Barbarian has!!! Each animation includes from 128 frames to 256 frames (128 - 8 frames for 16 directions, 256 - 16 frames for 16 directions).

So, as you can see, it will be long before I finish the anims of the Angelic Halo for the barbarian. Then I have to do all the other characters!!!

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People say a little work won't kill you, but I'd rather not take the risk.

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54x
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posted 19 November 2001 06:44     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
/me is somewhat more interested in flippies

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54x.
"My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers."
"For great bandwidth!"
http://www.planetdiablo.com/newdawn/
New Dawn Forum

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pyrAXE
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posted 19 November 2001 07:39     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
My flippy tutorial is coming out soon. Just a few more lines to write.

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People say a little work won't kill you, but I'd rather not take the risk.

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pyrAXE
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posted 19 November 2001 08:59     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
Ok, the tutorial is up. http://home.worldonline.co.za/~20017186/mod.html

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People say a little work won't kill you, but I'd rather not take the risk.

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Watcher
WarLord

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From: Who cares anyway?
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posted 19 November 2001 09:51     Click Here to See the Profile for Watcher   Click Here to Email Watcher        Reply w/Quote   
@PYRaxe: Pretty cool what you're doing. One thing I don't understand: You're saing that a weapon needs 2553 frames. And you're working on it anyway. How the hell does that fit with your signature?!

Watcher

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"See you in the next Hell, sucker!" --Al Stark in The Wonderland Gambit

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pyrAXE
WarLord

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posted 19 November 2001 09:57     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
It doesn't. But it's not really my style, I just found it one day and added it as a test. However, because I'm doing so much work on these weapons and armor graphics, I think I'll change my sig.

Thanks for noticing my work, I hope to add many new item and monster graphics into D2 and LOD.

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People say a little work won't kill you, but I'd rather not take the risk.

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