Author
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Topic: More animation questions
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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 25 February 2002 19:28
Okay, I'm leftifying (if Shakespear can make up new words so can I)the longsword dcc animations for the Assassin. Are there any right arm animations (arm anims not the sword anims) that are needed for this to work correctly?Also when I try to save off Gifs as dcc in Cv52 I get a window asking dirctions/frame organizations. 1 directions x # frames is the default. How do you know what to select for the animations. ------------------ "Never enter a battle of wits with someone who is unarmed."

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 25 February 2002 19:47
There should be 8 directions...

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Orangyblue Squire

Posts: 26 From: Registered: Feb 2002 |
posted 25 February 2002 20:39
There are 16 directions for all player characters.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 25 February 2002 21:25
Ooops, my mistake. Was thinking about the monster directions.:embarassed:

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Wyvern Honorary Warlord
   
Posts: 1137 From: A very large cave Registered: Jan 2002 |
posted 25 February 2002 23:25
so to make a monster a player you would have to double the directions? is this hard?------------------ Open the door jahobie WhorÉ -grave ♣♣♣

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 26 February 2002 08:08
Not exactly hard, but very time consuming, because you would have to edit every animation, duplicating every direction.Hmmm... didn't know characters had 16 directions... now I understand why Brother Laz said it takes him two days just to prepare one new monster-class in his mod, that's a helluva lot of work! ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 26 February 2002 19:13
It could be worse. Some of the missile animations have 32 directions---for example the ring-type missiles (Barb cries, novae, etc).

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 28 February 2002 06:15
quote: Originally posted by Alkalund: now I understand why Brother Laz said it takes him two days just to prepare one new monster-class in his mod, that's a helluva lot of work!
Yes indeed. First the framecount (and according to Murphy's law, when a character has 10 frames for a certain animation you can bet that the monster will have either 4 or 22!), then the copying of directions. And if the file is large, there's a one minute delay between every action while Photoshop leisurely calculates the new frames. At least it's getting routine now, so I might be able to speed it up a bit for the last two characters! ------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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