Author
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Topic: Plugin problem
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Angel Squire

Posts: 36 From: Heaven Registered: Apr 2002 |
posted 25 April 2002 23:31
Hey guys, I have a problem. I downloaded the Hork Demon plugin and tried to replace the Pain Worms with it. The funny thing is that the monster sometimes disappear when facing the down-right direction. But in other directions, they work just fine. Any ideas?!
------------------ The Angel has arrived...

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RicFaith Moderator
   
Posts: 2735 From: Singapore Registered: Aug 2001 |
posted 26 April 2002 04:50
this can be resolved by looking for a suitable COF file to put in the COF directory of the monster replaced.What I do is use AnimData to search for a COF of the same framelength per direction as the monster. Check out Nefarius' tutorial on converting D1 monsters for D2. He mentions COFs near the middle-end. ------------------ 2B or not 2B, it all depends on your preference of pencil. ~BG Mod [Download]~

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Angel Squire

Posts: 36 From: Heaven Registered: Apr 2002 |
posted 27 April 2002 00:13
Thanks for the tip, RicFaith!  *kisses RicFaith* Muah!
------------------ The Angel has arrived...

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RicFaith Moderator
   
Posts: 2735 From: Singapore Registered: Aug 2001 |
posted 27 April 2002 08:20
*blushes profusely*anyhow Angel, come back on over to the OT forums, we're missing your divine intervention  ------------------ 2B or not 2B, it all depends on your preference of pencil. ~BG Mod [Download]~

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Angel Squire

Posts: 36 From: Heaven Registered: Apr 2002 |
posted 28 April 2002 22:22
Hold It, RicFaith! You can't go anywhere yet... I've read that resource, and it didn't actually discuss everything that I wanted to know.I didn't understand the computation. And what did Nefarius meant when he wrote "you only need two matching offsets"? I was able to set the Hork Demon's offsets right by trail and error, and didn't compute for anything. Just used Conviction aura to test. And it took me a whole day!! Is there any other clearer way to compute for correct offsets? And with that cof thing, I was able to edit the original cofs of the pain worms by replacing the second hex digit, and then inserting several other hex digits.
------------------ The Angel has arrived...

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 28 April 2002 22:25
Hey Angel, can you by any chance post your offsets(finished ones) for the HorkDemon so others don't have to go through the trouble of finding them? Thanks. As for finding them out, I just use the Conviction method as well.....takes a while especially for the large monsters.------------------ Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

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Angel Squire

Posts: 36 From: Heaven Registered: Apr 2002 |
posted 29 April 2002 20:49
Well, I couldn't tke all the credit for what I did. I got some help, you know. And he did most of it, especially the "rough estimates".  I'll ask him if I could post it.
------------------ The Angel has arrived...

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Chineseman Honorary Warlord
   
Posts: 357 From: The Philippines Registered: Mar 2002 |
posted 29 April 2002 21:29
Who could "he" be? 
------------------ Meow.

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Angel Squire

Posts: 36 From: Heaven Registered: Apr 2002 |
posted 29 April 2002 21:54
LOL! Haven't I thanked you enough, Chineseman? Let's post the damn offsets here! 
------------------ The Angel has arrived...

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Chineseman Honorary Warlord
   
Posts: 357 From: The Philippines Registered: Mar 2002 |
posted 02 May 2002 01:13
Okay, here they are: (Hork Demon offsets)Attack 1 & 2 have the same offsets, since they are the same anim anyway. Attack (A1/A2)
code:
Dir X Y 1 -71 15 2 -69 10 3 -64 9 4 -64 11 5 -69 14 6 -68 13 7 -63 11 8 -68 13
Corpse (DD)
code:
Dir X Y 1 -19 16 2 -18 23 3 -20 19 4 -33 13 5 -22 9 6 -23 19 7 -29 15 8 -35 14
Death (DT)
code:
Dir X Y 1 -46 16 2 -40 23 3 -61 18 4 -52 13 5 -51 10 6 -33 19 7 -65 14 8 -44 14
GetHit (GH)
code:
Dir X Y 1 -70 12 2 -61 8 3 -61 12 4 -58 9 5 -69 9 6 -54 13 7 -63 10 8 -66 11
Neutral (NU)
code:
Dir X Y 1 -56 12 2 -59 9 3 -47 8 4 -60 11 5 -62 10 6 -54 13 7 -54 7 8 -39 13
Walk (WL)
code:
Dir X Y 1 -57 14 2 -54 13 3 -56 12 4 -64 16 5 -56 17 6 -57 14 7 -56 12 8 -49 15
I didn't fix the offsets for the S1 mode, since the MM monster doesn't use it. If any of these values are incorrect, please post your comments here. Apoc, if you have time, please verify these offsets.  Baz, please tell us if we have the same offsets for the Hork Demon. 
------------------ Meow.

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