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  Cornugons are in the game (and there was much rejoicing)

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Author Topic:   Cornugons are in the game (and there was much rejoicing)
Krazoth
WarLord

Posts: 161
From:
Registered: Jun 2001

posted 02 February 2002 13:28     Click Here to See the Profile for Krazoth   Click Here to Email Krazoth        Reply w/Quote   
Well, I've finalyl done it, my first fully converted monster is in the game, got a few shots, but i have no idea how to post them inside a post.

Only one problem with my cornugons, the Offsets are horribly wrong, I followed the tutorial about animations here and the offset formula doesnt seem to work.

Also, I had to disable my Animdata.d2 that i edited because i got an -Unhandled acess violation-. Probably a wrong 0 somewhere. Still trying to figure out how to set overwrite mode instead of inset in hexwork. Any help or suggestions are welcome.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 02 February 2002 13:50     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Use this:

http://wielandbelka.hypermart.net/opera/tools/xvi32.htm

And can you send or upload those files somewhere. Also, I need to send you my shadow animations since they are finished.(the planescape ones).

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God gave me a brain to use but I miserably failed to use it to my advantage

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Krazoth
WarLord

Posts: 161
From:
Registered: Jun 2001

posted 02 February 2002 19:51     Click Here to See the Profile for Krazoth   Click Here to Email Krazoth        Reply w/Quote   
When I get the offsets all squared away I'll send em out.

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"I have destroyed planes, I can unmake you!" -Transcendant One

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