Author
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Topic: .dcc format - background layer question
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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 07 January 2002 18:09
If I start with an animated GIF file, do I have to make the background color of the frames "transparent" before converting to .dcc format? Or does the game recognize that RGB 170,170,170 should be the transparent color and handle it on its own?------------------ Last night I had Italian for dinner.

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 07 January 2002 18:31
Yikes, that's one scary image!! Erm.... what i've been doing is making the animated .gif's background transparent before converting to .dcc, it's working pretty good for me  ------------------ Incandescence

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 07 January 2002 20:01
Well fine. But I'm wondering whether it matters or not. Can the background color be left "opaque" before you convert the animated gif as long as the color value is set to rgb 170,170,170 (AAAAAA in hex), which was the color given in Nefarius' tutorial?Experts out there, I need an answer please! ------------------ Last night I had Italian for dinner.

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 07 January 2002 20:05
this is the invisible color in the internal pallete d2 uses like 0,0,0 on .DC6 files------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. The escence of leeching is to request before you try

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 07 January 2002 20:12
Thank you! I'll take that as a yes.By the way, I'm helping Apoc with the Iron Golem right now. ------------------ Last night I had Italian for dinner.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 07 January 2002 20:14
Yep, he's the one that helped me. You are the man badasswerewolf.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 08 January 2002 22:50
Well, thanks to Nefarius for clarifying that the background can be opaque.Apoc, the Iron Golem animations are now done and posted on my site. www.flightsofsplendor.com/D2X_modstuff/mmm.htm  ------------------ Last night I had Italian for dinner.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 08 January 2002 23:51
Okay, badasswerewolf are you going to be uploading them to the keep? If so, say that they were made by you because you are the one that made most of them, not me even though I started them. I believe you deserve to be called the "creator" of the irongolems. Again, thanks alot. ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 09 January 2002 20:47
Apoc, what do you mean "uploading them to the keep"?Maybe, I should just post an announcement?  ------------------ Last night I had Italian for dinner.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 09 January 2002 21:06
I meant uploading them to jbouley to make them downloadable at phrozenkeep.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 10 January 2002 00:15
I'm downloading the files to create a .zip to upload here to Phrozen Keep...but one question:The names of the files seem a bit odd. Specifically, they don't all seem to correspond to the way that D2 animation files are named. Walk, gethit and neutral are obvious. I imagine the atk files correspond to the attack 1 and attack 2 files in D2 I would guess dead is the death animation or the corpse itself, though I'm not sure which. But what do fall and hands refer to? And is poison a special attack animation? ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 10 January 2002 20:18
quote: Originally posted by jbouley: The names of the files seem a bit odd.
Sorry. I'm still pretty new at this. I just picked names that made sense to me. I updated my site with a description of each animation file. "Hands" is simply a "gets-angry-and-squeezes-hands" clip, "Poison" is the 3rd attack animation where he spits poison (like an Unraveller), and the "dead" animation was just updated to only include one frame per camera angle as Apoc requested. "Falls" is the animation where he takes a killing blow and keels over into the "dead" position. Would it be better in future if I just post one big Zip archive with all files in it? Update of the "dead" animation can be found here: www.flightsofsplendor.com/D2X_modstuff/mmm.htm  ------------------ Last night I had Italian for dinner.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 10 January 2002 20:27
Ok, badasswerewolf, here are the animation names that are usually preferred:neutral attack1, etc special1, etc death dead or corpse walk gethit cast Your hands animation is basically a neutral2 animation so jbouley, since the Irongolem has two neutral animations, the user can choose whatever neutral one to use for the game. And badasswerewolf, remember that the falling animation is called death, the corpse animation(8 frames only) is called the dead animation. ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 11 January 2002 15:11
badasswerewolf:yes, generally speaking, best to package everything into one .zip file.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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