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Author Topic:   alkalund read plz
Darkblade
Squire

Posts: 47
From: Greece
Registered: Feb 2002

posted 10 March 2002 12:56     Click Here to See the Profile for Darkblade   Click Here to Email Darkblade        Reply w/Quote   
i read that easy way of converting monster u wrote and i didn't really understand how to replace monsters with multiple part monsters...where can i make those parts "transparent"?

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Joel
unregistered
posted 12 March 2002 01:30              Reply w/Quote   Visit Joel's Homepage!
ther is a null.dcc file somewhere in the mpq.
you can edit it to add as many framer as you need and replace all the part you do not want with this (it's what i do to get rid of the annoying skeleton and goatmen arms )

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 12 March 2002 05:50     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Do you edit it with a gfx program or has someone figured out how to hex the thing?

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 12 March 2002 09:16     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
quote:
Originally posted by darkblade:
i read that easy way of converting monster u wrote and i didn't really understand how to replace monsters with multiple part monsters...where can i make those parts "transparent"?
[/b]

Everytime you want to make a monster part invisible, create a gif animation 1 pixel in size, with backroung transparent color RGB 170,170,170 (AA AA AA), and with the same numeber of frames of the monster animation you want to hide. Convert it to dcc and use the dcc file to replace the old animation.


quote:
Originally posted by FoxBat:
Do you edit it with a gfx program or has someone figured out how to hex the thing?

I don´t think so, I still use transparent 1x1 dcc´s to hide the monster parts I don´t want to show.
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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

[This message has been edited by Alkalund (edited 12 March 2002).]

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Darkblade
Squire

Posts: 47
From: Greece
Registered: Feb 2002

posted 12 March 2002 11:09     Click Here to See the Profile for Darkblade   Click Here to Email Darkblade        Reply w/Quote   
thx a lot v.helpful

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 12 March 2002 14:58     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Before you start converting monsters, please read my 250 page thread on this graphics and animation forum called "Who's converting what monsters?" There should be an updated list at around post 200 that states what is already converted and what needs to be converted. Just in case you convert something that is already converted...

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Joel
unregistered
posted 13 March 2002 04:51              Reply w/Quote   Visit Joel's Homepage!
BTW did some1 have a CLEAN version of the wyvern, mine is offset shifted and white dotted on certain death and corpse frame.
thanx !!

PS : if some one need Planescape extraction, he (she) could ask me i almost extracted everything from this cool game and starting coversion so, any gif is to be shared from my HD

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Darkblade
Squire

Posts: 47
From: Greece
Registered: Feb 2002

posted 13 March 2002 12:29     Click Here to See the Profile for Darkblade   Click Here to Email Darkblade        Reply w/Quote   
oh if u think ud like the files i could send them to u when im done...but i won't just convert them to be right for any modder to put in his mod by adjusting the frames.i will actually put them instead of a monster

btw where is that null.dcc?

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 13 March 2002 12:30     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Extract null.dcc from your d2data.mpq file...

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 14 March 2002 02:20     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Or make it yourself.

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Let this tome serve as a warning. This is a forbidden place. Horazon, master of the disciplines that twist the very fabric of the game code, promises death to those who pass beyond the txt files. You have been admonished.
-piece of advice about hex editing on the D1 disk

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