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Author Topic:   new assassin gfx suggestions
Orangyblue
Squire

Posts: 26
From:
Registered: Feb 2002

posted 24 February 2002 15:09     Click Here to See the Profile for Orangyblue        Reply w/Quote   
Hiya,

As maybe one or none of you may know, I'm currently replacing the assassin char with my own custom graphics! I'm doing the whole graphic from scratch, including animations and models, but am trying to make all the animation as close to the blizzard's version as possible. I also decided to make a few fundamental changes.

1) Helmets, shields, and weapons. Noticed how all helm, shields, and weapons for all the chars are the same? Instead of making new char graphics with those items looking the same as other char, I'm going for a more extravagant magical look, not the mundane look Blizzard have for stuffs like caps, short swords, etc...

2) Decided that the katar, will look like the ones from inside the box cover. Those look nice.

3) The walking animation for town, gonna try to do something weird and fun, but haven't decided what kind of animation to do yet.

So far, I have finished most of the basic animations for the char. I have yet to model items for helms, shields, weapons, and the medium/heavy armor sets, though those will be easy to do. After I finish the rest of the animations, it'll be a simple 'replace object and render' to finish rest of the mod. At first, I was gonna render weapons and stuffs to look basically like Blizzards, but at the last minute, I decided to make all weapons, helms, shields to look very different. It dawn on me that, maybe a few of you out there got some ideas of your own. Here's your chance to express them! Since I'm still relative early in the mod making, maybe I can incorporate those ideas that I like.

Anyone excited? I am! Still a few weeks from finishing this mod, but everything is going extremely well, and I'm pretty pleased with what I have done so far.

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 24 February 2002 17:50     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Just wondering how your doing all those animations. Are you creating them yourself? If so with what?

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"Never enter a battle of wits with someone who is unarmed."

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Orangyblue
Squire

Posts: 26
From:
Registered: Feb 2002

posted 24 February 2002 23:32     Click Here to See the Profile for Orangyblue        Reply w/Quote   
I use a 3d rendering program to make the animations. There are tons of them out there, 3d studio max seems to be the most popular one. Instead, I use a little program called lightwave. I think, 3d rendering is the only way to make custom graphics, since there are so many frames and pieces. Still, its pretty surprising that no one else is doing custom graphics, except the monster conversions and inventory stuffs. I remembered Starcraft, there were tons of graphic mods. Anyways, creating whole new set of graphics is quite easy, once you figure what all those names for the dcc animations mean.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 24 February 2002 23:36     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ah yes, Lightwave. Unfortunately, those programs you refer to are too expensive for me. Do you know any freeware programs that accomplish the same thing as lightwave(or even more?)

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Orangyblue
Squire

Posts: 26
From:
Registered: Feb 2002

posted 25 February 2002 00:10     Click Here to See the Profile for Orangyblue        Reply w/Quote   
Nope. Although I have come across a few freeware/shareware type 3d rendering programs, but I forgot what they were. Just do a internet search, I'm sure there are tons.

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Joel
unregistered
posted 25 February 2002 01:07              Reply w/Quote   Visit Joel's Homepage!
try G Max 4
it's basically the same thing that 3DS Max
ans it's free

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Joel
unregistered
posted 25 February 2002 01:07              Reply w/Quote   Visit Joel's Homepage!
try G Max 4
it's basically the same thing that 3DS Max
ans it's free

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 25 February 2002 01:31     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Tried a search for G Max 4, and nothing came up. Want to drop us a link, or at least tell us the site to download from.

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"Never enter a battle of wits with someone who is unarmed."

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 25 February 2002 01:42     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Getting tons of search results, aside from a million ??????????? looking results, but no download.

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"Never enter a battle of wits with someone who is unarmed."

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 25 February 2002 01:47     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
http://www.discreet.com/products/gmax/gmaxconsumer/ Found it, low connection speed surfers beware, It's a big one.

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"Never enter a battle of wits with someone who is unarmed."

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 25 February 2002 01:56     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Sorry Orangyblue for making so many non related responses. Actually have you ever seen Demon City Shinjuku? If not, it's an Anime (there is an English Dub version though). The Bad Guy has a wicked looking sword. Or you could make a Katana animation for the Assassin, and a wavy blade look for the Necromancer's weapons. There really are a million different things you could do.

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"Never enter a battle of wits with someone who is unarmed."

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 25 February 2002 03:21     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Hmmm... if you can pull it off it would be really nice. The only problem will be the size of the finished file. I'm replacing all characters with monsters, and just three characters already inflate the filesize to 11.6 Mb, and I'm not even changing all the weapons and armor looks, just replacing 1 look and clearing all others with transparent one pixel dccs.

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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Carina Flær
Honorary Warlord

Posts: 561
From: Akihabara, Japan
Registered: Feb 2002

posted 25 February 2002 06:11     Click Here to See the Profile for Carina Flær   Click Here to Email Carina Flær        Reply w/Quote   
Sorry if this has been posted before but... some other games which have possibly useable gfx (besides the oft-mentioned "Baldur's Gate" series) are:

"Demise: Rise of the Ku'Tan" ~ perhaps too colourful
"Rage of Mages" ~ smallish? I haven't seen the sequels, though
"Darkstone" ~ true 3d? a tad rough, perhaps
"Throne of Darkness" ~ Japanese-themed weapons

I haven't played those in a while, but I seem to recall they all have some sort of inventory gfx.

...and since emulation is all the rage nowadays, you can now grab images from console RPGs. Unfortunately, the (vast) majority use extremely simplified gfx, so not much help there.

Good luck, guys.

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" In Defeat, Malice; In Victory, Revenge! "

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Orangyblue
Squire

Posts: 26
From:
Registered: Feb 2002

posted 25 February 2002 14:59     Click Here to See the Profile for Orangyblue        Reply w/Quote   
Yeah, one thing I need is cool looking weapons, shields, and helmets. I have some of the swords sketch out in my mind, but for the most part, I don't know what other equipments will look like yet.

The four most important weapons for the assassin are the claw weapons. For the katar, I intent to use the hand-drawn one inside the manual, that one looks a lot more extravangant than the one in the game. As for the other 3, scissor katars, cestus, and claws, I don't know yet.

Still am not sure what kind of helmets and shields I will render, but for shields, I plan to put lots scrolls and gems to make them look beautiful, but then again, my artisitc ability might not be up to par for that...

Anyways, when the mod is done, I expect it to be around 10-12 megs big zipped up. Still don't know where and how to upload it yet, but I'll figure it out once I'm done.

Right now, I'm still layng down the groundwork. First I have to make a basic animation for running, attacks, neutrals, etc. I have finished all of them except the attack frames for 2 handed weapons and bows. Then, I have to tweak each animation so it can support all the different type of weapons in the game. After all that, I can start modeling the items. That last part will be the easist part, but also the most time consuming because each animation takes anywhere from a minute to 3 minutes to render. And there are hundreds of dccs to make. I just hope I can minmize the number of graphic glitchs I'm bound to make, since the names of all those dcc files tend to look the same after awhile, and I'm bound to make a typo soon or later...

I already got a prototype in the game. It only has the light armor animations, and a basic katar and hands weapons. But its pretty neat, I say.

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General Nutt
Lord

Posts: 123
From: Great White North
Registered: Jan 2002

posted 25 February 2002 20:37     Click Here to See the Profile for General Nutt   Click Here to Email General Nutt        Reply w/Quote   
Hey Orangyblue anychance you could send me some unrendered grafics so I can take a look at them. I use Ray Dream 5.0 & poser (just an armature) my meat and gray is Photoshop. Any way if you could send my something in

Ray Dream .rds,.rdd
3dmf .b3d,t3d,.3mf
Detailer .vdu
Dxf .dxf

Would love to see how your doing it.

Maybe I can accomplish some thing and send you the files back of weapons, (no guarantees on that though.)

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Speak Softly and carry a big sword (or two)

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Orangyblue
Squire

Posts: 26
From:
Registered: Feb 2002

posted 25 February 2002 20:45     Click Here to See the Profile for Orangyblue        Reply w/Quote   
Well, the only format I can save in is .lwo for objects and .lws for animations. If by unrendered gfx, you mean the meshes and the animation files..

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General Nutt
Lord

Posts: 123
From: Great White North
Registered: Jan 2002

posted 25 February 2002 20:47     Click Here to See the Profile for General Nutt   Click Here to Email General Nutt        Reply w/Quote   
ya I mean meshes (I think), the 3d object.
ah do you have an export option for saving?

if not could you just send me a file and I'll see if I can open it.
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Speak Softly and carry a big sword (or two)

[This message has been edited by General Nutt (edited 25 February 2002).]

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Orangyblue
Squire

Posts: 26
From:
Registered: Feb 2002

posted 02 March 2002 20:51     Click Here to See the Profile for Orangyblue        Reply w/Quote   
Okay, I'm almost done with an alpha version of the mod. Its got most of the basic animations in (light armor and a representative basic weapon).

Here's a little preview.

*link removed - due to controvisial subject matter.*

I'm still looking for cool looking pictures for helms, shields, armors, and weapons, for those of you who still might be interested in the mod.

[This message has been edited by Orangyblue (edited 04 March 2002).]

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