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Author Topic:   hellboar problem!!!
gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 30 December 2001 07:39     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
well I have the hellboar in my mod!!! He is in the animdata file and cannot figure out what the problem is!!! Would some be willing to look into the animdata file and see if there is a problem? Thanx!!! It crashes the game thats the problem!!! I have the cof files and dcc everything looks fine but not sure why its crashing!!!!

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 30 December 2001 11:34     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
You have to adjust the frame count for the hellboar. And who did you replace with the hellboar? The frames must match or they will likely crash...

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God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 30 December 2001 13:13     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
he replaces the gorebelly but mandzo made him

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This butcher u will face in my mod becareful he is tough in the early stages of the coldplains and other act1 and 2 areas!FLASHBACK MOD coming SOON!!!

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 30 December 2001 14:07     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Did you include the animdata.d2 that is supposed to be altered?

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God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 30 December 2001 14:26     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
yup

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This butcher u will face in my mod becareful he is tough in the early stages of the coldplains and other act1 and 2 areas!FLASHBACK MOD coming SOON!!!

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 30 December 2001 15:11     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Did you put it in the correct path? It's supposed to be:

A Animdata.d2 data\global\Animdata.d2

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God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 30 December 2001 16:01     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
everything seems to be in the right place but i believe its something that resides in the animdata file

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This butcher u will face in my mod becareful he is tough in the early stages of the coldplains and other act1 and 2 areas!FLASHBACK MOD coming SOON!!!

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 30 December 2001 18:19     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Sorry, I have no clue what would be going on...did you insert the directories for EACH animation in your mymod.txt file(or whatever you named it)? I'm talking about writing the paths for each animation like the walking animation(xxtrlitwlhth.dcc), attacking(xxtrlita1hth.dcc), etc where the xx is the token of the monster you are replacing.

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God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 30 December 2001 18:57     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
now i have no idea what your talking about

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This butcher u will face in my mod becareful he is tough in the early stages of the coldplains and other act1 and 2 areas!FLASHBACK MOD coming SOON!!!

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 30 December 2001 19:36     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Well, are you running it -direct -txt method or the mpq? Because what I just explained was for the mpq version.

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God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 01 January 2002 12:28     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
direct text

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This butcher u will face in my mod becareful he is tough in the early stages of the coldplains and other act1 and 2 areas!FLASHBACK MOD coming SOON!!!

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 01 January 2002 17:35     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Well, not sure how I can help you but I'm having a weirder problem with my hellboars...ok, I tried to spawn them replacing doom knights(just for fun, I don't plan to replace doomknights in my actual mod) and it seems that for each animation(ie. walk, neutral, attack, etc) the hellboar AND doomknight animations are combined together looking like siamese twin monsters(part hellboar, part doomknight). Anyone know why this is happening?

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 01 January 2002 18:10     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
since the doomknights replace a monster with overlays so there gfx is INSIDE the overlay

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Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

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