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  white outline around converted monsters in d2? any way to fix?

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Author Topic:   white outline around converted monsters in d2? any way to fix?
KingCold
Honorary Warlord

Posts: 320
From: Skowhegan, ME, USA
Registered: Apr 2001

posted 13 January 2002 16:59     Click Here to See the Profile for KingCold   Click Here to Email KingCold        Reply w/Quote   
anyone know what would cause an imported graphic, specifically the dragons to have a white outline? and any possible way to fix it? when i say white outline i meen what my avatar has around it, could this be cause by resizeing it?

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"I Have Risin From The Ashes Of Death More Powerfull Than Ever"

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badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
Registered: Jan 2002

posted 13 January 2002 21:28     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
Yes, resizing causes this.

See my reply in the "dragon conversion" thread for more details.

If you must reduce a lot, I'd suggest that you edit each frame in Photoshop or PaintShop Pro. Try this: make a mask of the dragon and isolate the outline of the dragon in a new layer. Do a Gaussian blur on this. Then clean up the edges with another mask. I can play around with a frame if you like and see if I can create an efficient procedure for you. Unfortunately, you might also find streaks and holes in the middle of the dragon when you reduce too much. If you've got the patience, painting each frame may be your only hope.

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Last night I had a spicy latina for dinner.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 13 January 2002 21:33     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Hmm, you said this wouldn't happen with Gamani right? So, can't he just use Gamani and it will be okay?

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God gave me a brain to use but I miserably failed to use it to my advantage

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KingCold
Honorary Warlord

Posts: 320
From: Skowhegan, ME, USA
Registered: Apr 2001

posted 13 January 2002 21:36     Click Here to See the Profile for KingCold   Click Here to Email KingCold        Reply w/Quote   
if you reduce the image size alot no one program will help... the lower the size goes the worse the quality

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"I Have Risin From The Ashes Of Death More Powerfull Than Ever"

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badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
Registered: Jan 2002

posted 13 January 2002 22:35     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
Apoc, Gamani GIF MovieGear can preserve palettes, which will help a little...but as KingCold said - when you reduce you are trying to fit the same layout of colors (your bitmap image) into less pixels. You lose image fidelity the greater you depart from the original rendered art. Note that this also applies if you "up-size" the image. This should be obvious when you zoom in, because you will start to see pixelation (boxes) in the image.

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Last night I had a spicy latina for dinner.

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stargazer79
Honorary Warlord

Posts: 883
From: Sweden
Registered: Jun 2001

posted 14 January 2002 15:57     Click Here to See the Profile for stargazer79   Click Here to Email stargazer79        Reply w/Quote   Visit stargazer79's Homepage!
i think its caused by the shrinking prolly making it try to do an antialiasing of the image to the backgroudn(which was proly white) when you resized.....

im not sure oif this will help.. but i remeber somewhere from workign with sksills that. i had an option to set a paticular animation to a certain value... which made a certain color (dependant on vlaue) become transpareant.) this is how i removed a niceugly black backgropd from between rays of light.. on an animation...


does monstats have somethign similar?

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Love is the irresistable desire to be irresistably desired.

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