Author
|
Topic: plugins red dragons
|
oliviert Squire

Posts: 48 From: France Registered: Sep 2001 |
posted 15 April 2002 08:40
I have tryed to used the plugins "red dragon" from phrozeenkeep, but I do not manage to make it running. I suspect I hve to make a modification to animdata but I do am not sure. Is somebody managed to do it ?

|
Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 15 April 2002 12:16
You'll have to change AnimData.d2, and play a bit with some .cof files. What you have to change depends on the monster you wanna change into the red dragon.------------------ Give me fuel, give me fire, give me all that I desire Pŀāňεşĉąρē Ŧỗѓмĕⁿŧ mod is comming!!! post all your ideas in the HARRY POTTER MOD forum!

|
Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 17 April 2002 05:03
Regarding oliviert's question...Has anyone managed to do it? I'm curious if anyone has done it, and if so, would they like to share it? (insert)At that, any luck w/ the silver dragon as well? ------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One) [This message has been edited by Har'lea'quinn (edited 17 April 2002).]

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 17 April 2002 05:52
"I'm curious if anyone has done it, and if so, would they like to share it?"Yes, I"ve done it(but it's not in my mod)...and yes, you need to modify animdata, it depends what monster you are replacing though. ------------------ Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

|
Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 17 April 2002 07:22
and about offsets... if you replace it with (for example) Diablo, but then you wanna replace the dragon with Baal, should you get new offsets, or are the offsets still OK?------------------ Give me fuel, give me fire, give me all that I desire Pŀāňεşĉąρē Ŧỗѓмĕⁿŧ mod is comming!!! post all your ideas in the HARRY POTTER MOD forum!

|
oliviert Squire

Posts: 48 From: France Registered: Sep 2001 |
posted 17 April 2002 09:20
Which value did you put in animdata?

|
Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 17 April 2002 21:26
quote: Originally posted by Baz: and about offsets... if you replace it with (for example) Diablo, but then you wanna replace the dragon with Baal, should you get new offsets, or are the offsets still OK?
You will most likely have to edit the red dragon animation's offsets  ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 17 April 2002 22:08
"Which value did you put in animdata?"You have to do it for each animation(walking, neutral, attacking, etc). So, let's say you are changing the frames for the walking animation. You find the location of the walking animation for the monster token in animdata.d2. Then, you take the amount of frames your new walking animation is, divide it by the number of directions(in this case, 8), then convert it to a hexadecimal value, then replace the byte value that is currently in there for the token animation. You do that for all animations of the monster and you're done the frames. Then there's the offsets... ------------------ Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

|
darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 18 April 2002 01:42
well that brings up another question. I replaced the zombie with the red dragon and finaly finished most of the offsets. just needs a little tweaking.I need to modify the animadata file in with hex. can some one give me an example to look up say ZMTRLITA1HTH and ZMLGLITA1HTH ECT. I need to know what the line should look like as well as what im supposed to change.its taken me a week to get the red dragons offsets right and to create all the blank 1x1 frames to replace the head and arms ect. but no worries i will share it when its done and done correctly

|
Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 18 April 2002 04:55
darkwhispers,I especially liked the last line of your post  Not only an answer to 1 of the questions I asked... ------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One)

|
Chineseman Honorary Warlord
   
Posts: 357 From: The Philippines Registered: Mar 2002 |
posted 18 April 2002 21:27
How do you do the animation offsets, Apoc? I guess you also need that kind of tweaking with the magmademons plugin...------------------ Need a break? Read the Dawn of Gods and Darkness on Mèladan! :D

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 18 April 2002 21:56
The best way to do the offsets is with a pally. Get conviction for him, then find the monster that you are replacing in the game. He should have bad offsets, flash your conviction aura and it will show up under the monster's feet but where he is supposed to be. Thus, you try to get the monster under the aura overlay. So, let's say the monster is slightly over the aura overlay. That means, you increase y(increasing y moves the animation downwards).------------------ Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

|
Chineseman Honorary Warlord
   
Posts: 357 From: The Philippines Registered: Mar 2002 |
posted 18 April 2002 22:57
I get it. But change the y where? In its anim frames? or in monstats?Follow-up: how do I convert my own monster anims to .dcc? Is there a tool somewhere?
------------------ Need a break? Read the Dawn of Gods and Darkness on Mèladan! :D

|
darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 18 April 2002 23:40
I use cv5 to change the X and Y offsets. but be prepared for it takes along time to do so. what i do is start with the neutral .dcc and i usually put -20 20 and -30 30 in the X and Y collums in cv5. make sure you choose 8 directions or it wont work. after you get all the collums changed, put the .dcc files in your patch and place it in the diablo2 dir. then start the game. go to your new monster and check the graphics to see how they look. I have done this well over 500 times with the dragon and it has taken more than a week to do it.it slow but it works.just keep changing X and Y till the monster lines up perfect with the other. and you do have to change the animadat file as well. which by the way i could use some help on.I am currently working on new tutorials that show step by step how to mod.Chineseman: download cv5 and use it to change the X and Y offsets. you open up cv5 and 2 windows open. the one on the right is where youll find the .dcc files you want to change. the one on the left is where you save it. highlight your .dcc file in the right hand box( youll have to look for it) and then in the left window youll notice a save button in the LOWER right corner, click it and it opens a window. now in the lower row at the bottom of that window, make sure it says save as .dcc and right above that type in your .dcc file name, then click save, another window will open and thats where you type in your X and Y offsets. make your changes as follows : -Y means the graphis move up example -20 +y means it moves down example 20 -X means it moves left example -30 +X means it moves right example 30 I usually start with this: in the X row i put different numbers all the way down like -20 -20 -30 -30 -40 -40 and do the same in Y like this 20 20 30 30 40 40 or you can put all 0's in the collum and then check in the game how it looks. just remember to copy the saved .dccs to your patch and then put in the diablo2 dir. and start game. I hope this helps.
[This message has been edited by darkwhispers (edited 19 April 2002).]

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 19 April 2002 00:10
Actually darkwhispers, +X moves the animation to the right, -X to the left, not the other way around...------------------ Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

|
darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 19 April 2002 00:18
youre right Apoc. thnx ive edited it to be correct now. Apoc did you get my email?

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 19 April 2002 00:28
Yes, I got your e-mail, but hadn't had a chance to reply to it(too busy with school ). Sorry...------------------ Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

|
darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 19 April 2002 00:39
Apoc just so you know.. I cant wait till your mod comes out. you do excellent work!is there a time frame yet? i looked for your post but didnt see it. ill check again though

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 19 April 2002 00:45
Heh, can you comment on some of the implementations. Unfortunately, if it wasn't for school, I would be done the mod a long time ago.  ------------------ Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

|
Chineseman Honorary Warlord
   
Posts: 357 From: The Philippines Registered: Mar 2002 |
posted 24 April 2002 02:57
darkwhispers, my CV5 doesn't have the Save As .dcc thingy, only save as .gif and save as all files. I think I have an old version or something... 
------------------ Need a break? Read the Dawn of Gods and Darkness on Mèladan! :D

|
Paul Siramy WarLord
  
Posts: 186 From: Gannat, France Registered: Mar 2002 |
posted 24 April 2002 03:22
You just have to download the cvdcc.dll from the original source : http://user.cs.tu-berlin.de/%7Emickyk/cv.htmlGet the version 2.1 (11/15/01), and you'll be able to save as dcc.

|