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Author Topic:   Is it possible..?
BlueMeep
Serf

Posts: 3
From: The Island of Walter
Registered: Mar 2002

posted 23 March 2002 19:48     Click Here to See the Profile for BlueMeep   Click Here to Email BlueMeep        Reply w/Quote   Visit BlueMeep's Homepage!
Ah, please pardon the newbie gibbering.. I'm still learning about this whole concept.

I'm thinking about making a small mod based around the Ys games of yesteryear. Nothing too complex. My primary goal is to replace the current graphics of one of the classes (probably the Paladin) with that of Adol, the hero of the games.

I read earlier that I would have to make a few thousand different sprites if I was replacing every possible item... But that's not what I was planning on. I'd like to have one static 'outfit' that doesn't change, as per the original games.

Before I officially get started on building the character model, though, I'd just like to know if this is possible.

Thanks!

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Studio Junkpile - Anime art a go-go

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MPHG
Forum Admin.

Posts: 1693
From: simwhere
Registered: Jun 2001

posted 23 March 2002 21:36     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
possible yup, download +60Megs(guess)

Time : about 2 weeks to 2 months for characters(if your using sprite rips)

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BlueMeep
Serf

Posts: 3
From: The Island of Walter
Registered: Mar 2002

posted 23 March 2002 21:43     Click Here to See the Profile for BlueMeep   Click Here to Email BlueMeep        Reply w/Quote   Visit BlueMeep's Homepage!
Ah, smashing! Thanks.

I'll be building a character from scratch in Maya, not using sprite rips (though that would be rather interesting to see..). That'll most likely only be a few days of work.. Didn't major in Animation for nothin'.

BTW, I love the idea for the DQ mod! I can't wait to be able to try it out. Here's to hoping there'll be a set of Roto equipment ^_^

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Studio Junkpile - Anime art a go-go

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 25 March 2002 01:12     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
If you just do one char you'll need 3-5 Mb, if you do it properly 6-8.

Set all armor looks to 0 0 0 0 0 0 0, all weapon looks to axe, all shield looks to buc, and replace the leg animations with 'lit' and 'hth' in their name with your char gfx and all other body parts ('lit' and 'buc' for a shield) with transparent one pixel anims. Do the same for axe. Just be prepared to spend many hours in Imageready to get the framecount right. Chars have 16 directions for a start.

You could save space by leaving out the axe part and setting all weapon looks to hth, but then normal attack (but only normal attack) will crash because weapons are hardcoded to have 2 different attack anims and hth only one. But it does reduce what would otherwise be a 60 Mb file to 30 Mb.

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I have called you by your True Name, D2Game.dll, and I command you to do my bidding.

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