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Author Topic:   summoner
oliviert
Squire

Posts: 48
From: France
Registered: Sep 2001

posted 24 April 2002 22:51     Click Here to See the Profile for oliviert   Click Here to Email oliviert        Reply w/Quote   
I have used the sommoner as a 'normal' monster. That means I have done a token change in an other place with their caracteristics.
But sometimes they become invisible during the game. I do not manage to find a general rule. Have you seen that before ?

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Massimo84web
Lord

Posts: 125
From: Meta, Italy
Registered: Feb 2002

posted 30 April 2002 11:14     Click Here to See the Profile for Massimo84web   Click Here to Email Massimo84web        Reply w/Quote   Visit Massimo84web's Homepage!
I think it depend from the total pieces of the monster try to do a token change with a monster that have the same number of pieces.
I am not good in this but I think it will work.
If not ask the expert becouse it concern also .Dll editing

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Har'lea'quinn
Honorary Warlord

Posts: 323
From: The 6th Age
Registered: Jan 2002

posted 30 April 2002 14:35     Click Here to See the Profile for Har'lea'quinn   Click Here to Email Har'lea'quinn        Reply w/Quote   Visit Har'lea'quinn's Homepage!
The Summoner has 2 pieces; Tr and S1. His overall graphic animations(tr) are 1-piece, not requiring any other animation pieces to show his arms, head, etc...It's the S1 folder that makes things weird w/ swapping his animations.

In my experience it is the second set of mode columns that seems to make swapping monsters buggy. I personally don't like the way animations are structured in there. What I do when token switching like this is view all the animations with Cv5 and adjust and swap them out similarly to how they are originally structured. This oftimes requires animation editing, copying/pasting additional frames, etc...Sadly, there's no tutorial to explain this(I don't think). What I started doing was just playing around with it.

How does this help you? I'm not sure if it does unless you feel comfortable editing aniamtions. There are a lot of great people in the Keep(esp. in Gfx and Anim Forum) that are really helpful. My advice is to stick closer to matching mode token switches and/or start editing away!

Hope that helped at least a bit

(edit: spelling error)

------------------
To ask well, to answer rightly,
Are the marks of a wise man:
Men must speak of men's deeds,
What happens may not be hidden.

-Havamal(Words of the High One)

[This message has been edited by Har'lea'quinn (edited 30 April 2002).]

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darkwhispers
Lord

Posts: 110
From:
Registered: Mar 2002

posted 30 April 2002 16:47     Click Here to See the Profile for darkwhispers   Click Here to Email darkwhispers        Reply w/Quote   
hello there
I am currently working on a new Tutorial that uses Qarbon's viewlet builder2. Its a program that lets you see step by step how to edit graphics. it uses screen shots as well as animation. this will work on all Tutorials so everyone can see as well as read how to do something.

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