Author
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Topic: character imaging
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Baynne Honorary Warlord
   
Posts: 279 From: USA Registered: Mar 2002 |
posted 04 March 2002 10:20
---This brought over from mod forum---where are the character animation files stored and how do i rename them to say barbarian animations? ------------------ It's only cheating if it makes it easier.

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MPHG Forum Admin.
    
Posts: 1693 From: simwhere Registered: Jun 2001 |
posted 04 March 2002 10:54
d2char.mpqand patch_d2.mpq look under .dcc if you are converting into monsters you will need monster dcc's located data\global\monsters\**\tr\_.dcc ** is token name from monstats.txt _ is = **trlit+hth.dcc (+ = a1/a2/wl/nu/dh/dd) ------------------ Proud owner of every That 80's Show on VHS, VCD, and Divx format. Go ahead ask me a question. Come stay a night at my Dragon's Inn

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 04 March 2002 18:13
d2exp.mpq has a few character animations from the original classes plus all the assassin and druid anims.------------------ "The difference between the right word and the almost right word is the difference between lightning and the lightning bug." -- Mark Twain

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Baynne Honorary Warlord
   
Posts: 279 From: USA Registered: Mar 2002 |
posted 05 March 2002 20:10
so, lets say i want the necro to look like a skeleton. to make that happen, i would have to find anything with the necro token in it (i think it is NC) and change the token to skeleton token (SK), so a file might read ......./NC(whatevergoeshere).dcc to ......./SK(whatevergoeshere).dcc? i hope that isnt confusing, i just dont know the full names of the animation files.------------------ It's only cheating if it makes it easier.

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Baynne Honorary Warlord
   
Posts: 279 From: USA Registered: Mar 2002 |
posted 08 March 2002 16:49
ummmmmmm..... *cough*you want me to rename 000 plus files just so my characters look different? ROFLMAO!! i dont have that kind of room on my hard drive, so if there is a faster way to rename so many files, i might switch the druid for a fallen shaman, if there is a way to do it faster though. ------------------ SPLAT!

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Wyvern Honorary Warlord
   
Posts: 1137 From: A very large cave Registered: Jan 2002 |
posted 08 March 2002 22:14
Ya their r tons. Any know y the amazon heads r all blue i wish to change her hair?------------------ God is the reason we live in dismay It is his will that this world's suffering If we do not believe what you foretell We can expect afterlife will be hell -deicide

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Baynne Honorary Warlord
   
Posts: 279 From: USA Registered: Mar 2002 |
posted 09 March 2002 10:57
okay here is the lowdown:i copied all the animation files for a fallen shaman (there aren't many) into my mod directory, then i renamed the monsters folder to players, then renamed the FS folder to DZ. that did not work or my comp screwed up ( i got an illegal operation error whenever i renamed something last night ). i will try again, but not sure it will work eh? EDIT: nope didn't work ------------------ SPLAT!
[This message has been edited by Baynne (edited 09 March 2002).]

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