Posts: 687 From: The Netherlands Registered: Nov 2001
posted 29 December 2001 12:42
I tried, tried and tried.... but I still haven't got BG monsters in my mod. Can somebody give me a detailed explanation about putting BG monsters into DII?
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Apocalypse Demon Moderator
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001
posted 29 December 2001 13:31
First, get BAMWorkshop and Winbiff...then you need to extract those files, edit them, save as animated gif, then save as .dcc with Cv6 and you're all set...but some animations like dragons have multiple parts to them and are therefore much more challenging to make...
------------------ God gave me a brain to use but I miserably failed to use it to my advantage
- SubSanity - Moderator
Posts: 1202 From: Singapore Registered: Aug 2001
posted 30 December 2001 00:30
Teknokyo is the BG2 -> D2 guru around I believe..
What I've learnt is to save Bam animations from BG using Infinity Explorer to gif.
Then use a gif animator to arrange correctly.
Finally, use CV5 to save gif to dcc.
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