Author
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Topic: Magma demon gfx - take wile its hot
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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 13 December 2001 18:51
any one that wants magma demon gfx for their mods tell me ill send em a zip to replace the "bigheads" with magma demons (you most change the missiles).like those here

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 13 December 2001 22:35
Feel free to pass this along to me for the Keep's plug-in section as well if you like. I can upload them along with the other one you sent to me.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download the Preview of Sanctuary in Chaos vesion 1 - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 13 December 2001 22:40
It looks like your Magmas are suffering "double-shadow" syndrome. In D1, shadows were a part of the monster graphic. In D2, they are generated in real time, and are a bit taller than the D1 ones. Here though, you have the D1 in-graphic shadow AND the D2 game-generated shadow, not only do you get two shadows, but also a shadow of a shadow Easy to fix: just set shadow in monstats.txt to 0, and only the in-graphic shadow will appear. Did this with the blood knights 

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 13 December 2001 23:06
yeah i noticed that :P, this is a screenshot from when i tested this (they still have their old name of what they where b4) now they have the same pallete colors like in d1 (blue, red, green and light red) but i dont plan to include .txts in the plug in i found that those usually ruin the work of ppl that download em.  ------------------ ------------------------- Your Soul is MINE! ------------------------- XyRAXv21.00B Comming SoOn -------------------------  [This message has been edited by NefariusDX (edited 13 December 2001).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 14 December 2001 00:28
Great job NefariusDX. I'm still don't know how to make monsters appear from other games but it's good others are willing to do it for us. Anyways, I'm hoping Incandescent finishes the Red Storms(the lightning demons), those are cool.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 14 December 2001 00:40
plz dont add the DX to my name i was so stupid to forget the password to both my old account and old email inbox so even if i choose the forgot your password option it wont really help me since i cant enter my mail box , that i had to make a new account just that the "Nefarius" was already taken by myself and i added DX to it.------------------ ------------------------- Your Soul is MINE! ------------------------- XyRAXv21.00B Comming SoOn ------------------------- :D:D:D

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 14 December 2001 03:58
Hey apocalypse, they should be done saturday, and well done with the Magmademons Nefarius, i'm glad someone else is converting, should have plenty of d1 monsters floating around soon

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 14 December 2001 04:16
hmm i have some 70.0% done Lightning Demons already, they do have problems since they need to be recentered in every frame. once you get a hand of it it gets fast., i found that it is possible to do so without editing .cof files and/or animdata.d2 actually all these gfxs i made in the past day are plain .dcc and .dats(for color) and they work fine, just make sure the frame count is tweaked correctly. ------------------ ------------------------- Your Soul is MINE! ------------------------- XyRAXv21.00B Comming SoOn -------------------------  [This message has been edited by NefariusDX (edited 14 December 2001).]

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 14 December 2001 10:55
Editing AnimData.d2 IS the way I tweak the # of frames... you editing something different?It will work fine if AnimData has less frames than your target animation, but if you want all the frames, usually an edit is needed. But not always, sometimes you get lucky and the # of frames is the same.

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Mephansteras Moderator
   
Posts: 970 From: San Diego, CA USA Registered: Feb 2001 |
posted 14 December 2001 12:09
Oh....VERY nice! I'm looking forward to more of these! I don't have the time to grab them myself, but I have great plans for these beasties...Much props to all of you! ------------------ -Mephansteras Don't take life to seriously -- you'll never get out of it alive! Download my mod: Tides Of War

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 14 December 2001 14:23
yeah i know what animdata.d2 does, took a look in with a hex editor and saw a list of all .cof files, the gfx im making use frame fusing and cropping, so when it dosent match somthing i just duplicate/remove frames and due to the high frame rate(the frame rate you see under the fps in the game is not the real frame rate) in the game it still looks totally normal.------------------ ------------------------- Your Soul is MINE! ------------------------- XyRAXv21.00B Comming SoOn ------------------------- :D:D:D

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Baldrick Moderator
   
Posts: 1334 From: The ShadowHaven Registered: Oct 2001 |
posted 15 December 2001 15:38
Are you putting these D1 monsters in a mod your creating? If so I think the mod would be quite popular. I certainly would play it.  ------------------ I am one of the knights who say, NI! You are to cut down the biggest tree in the forest with a Herring!

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 15 December 2001 16:08
yes all of this ****zin is part of XyRAX 21.00 "the barnyard of Danger" but you should be a bit patient since its only like 2% done right now "need to turn the 28 meg patch of XyRAX 20.00 for CD2 which was avilable for a few days on my old site b4 i shut down and took of for a half year) into lod so it is alot of work and with all the new stuff i can add to it now it will be even bigger (you can take a look at the readme of XyRAX v8.5 in the keeps visiot mod archive).------------------ ------------------------- Your Soul is MINE! ------------------ Nefarius daemonicum dominantum inimicus est ------------------------- XyRAXv21.00B Comming SoOn ------------------------- :D:D:D

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HexenLord Knight

Posts: 83 From: Middletown, Ohio, U.S.A Registered: Apr 2001 |
posted 17 December 2001 23:43
Hi nefarius, havnt seen you in a while, we were all worried over at cheatlist. Btw, anything you have to give out, send it on over. Im working on a new project right now  ------------------ Let the blood of your enemies make your armor shine victorious in the moonlight.

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 18 December 2001 01:36
i was away for a half year, and some of the ppl on cheatlist should think abit why! (not speaking to you) i had hunderds of emails in my mail box one day every one filled with leeching, this go unavoidable i cant block like 80000 email adresses, so i took of im not goind back there, especially now that they have a cracking forum this is againts all what i belive in and the fact they host the tradehack will just make me never ever go back there.------------------ Ňëƒąřİű§ Official Modding since v1.02!!! ǾƒƒīçĺǎĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2 ------------------ XyRAXv21.00B Coming Soon!

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