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  Max size for shield/casting overlay graphic?

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Author Topic:   Max size for shield/casting overlay graphic?
Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 08 January 2002 00:26     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
For my new spells, I plan on some customized overlays, to do things like a display 'Draining...' with a progress bar above the monsters' head when using Energy Drain on them, or a display 'Charging... 3 2 1' while System Shock is charging up. I have the spells, I just don't know whether increasing the size of the 'burn' damage graphic (for the Drain) or increasing the size AND length of the bone cast anim (for Sys Shock) is allowed and what I had to do for them to work.

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 08 January 2002 00:53     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
overlays.txt, find the overlay, extract the .dcc edit it put back in or just switch them in overlays.txt

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Gaze into the Oblivion within yourself and you shall become your greatest fears.
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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 08 January 2002 01:33     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
I know that, I just want to know if the size of the graphic and animation length have to be the same.

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 09 January 2002 23:39     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Well, I know that when you change anims in the missiles.txt file and the animlen isn't right (i.e. it's too high...usually fine if it's too low) you get crashes.

But overlay.txt doesn't seem to suffer from this problem much...which suggests you might be able to get away with a bit more when it comes to overlay animations not matching perfectly.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 10 January 2002 00:04     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
there is a column in overlays.txt that contains the value of frames u can alter it to anything you like

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Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

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XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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