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Author Topic:   Bugs Thread: Version 1.0
Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 26 January 2002 00:24     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Ok, guys, I'm running out of space on my 80 gig hardrive by copying all of these threads Who wants to write a 100 page tutorial that covers all of this knowledge?? 200 page??? Anyone??? lol

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 26 January 2002 01:24     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
the reason why i saw #AAAAAA is simple, check out any original d2 animation they all have that background color

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 26 January 2002 11:02     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Nefarius: try reading my posts more carefully. I never said they weren't supposed to have AAAAAA(170,170,170) background, I know that they need AAAAAA background because the game treats it as transparent in the game. But one of KingCold's animations, he had his background to 172,172,172 which caused a HUGE grey box in the corpse animation in the game. So, it's now fixed to 170,170,170 and it works fine.

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God gave me a brain to use but I miserably failed to use it to my advantage

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badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
Registered: Jan 2002

posted 26 January 2002 11:45     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
Apoc notified me of a problem with my shadows still showing in the Iron Golem files when brought into the game. The problem has now been corrected and I have uploaded the new GIFs in a zip on my site. Get it here.
www.flightsofsplendor.com/D2X_modstuff/mmm.htm

I also just posted a new thread with a tutorial on how to properly remove shadows from GIF's. Cheers!

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Last night I had a spicy latina for dinner.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 27 January 2002 01:08     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok, Novus. Your Gith monster has strange errors in them.

1)Your corpse first frame is all black background
2)Your gethit first frame also has a black background
3)Your last frame of the corpse animation has TWO corpses.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Novus
Knight

Posts: 71
From: Minneapolis, MN
Registered: Jan 2002

posted 27 January 2002 10:23     Click Here to See the Profile for Novus   Click Here to Email Novus        Reply w/Quote   Visit Novus's Homepage!
Opps... sometimes Anim Shop likes to compress thing funny and I usually let it convert the transparent color to AAAAAA. I set the background color to AAAAAA and removed any compression from the GIF and repacked the DCC.

So (finger's crossed) that should take care of it.

Thank.

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Ratsbane

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 27 January 2002 11:07     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
That might be the problem with my DCC conversions too, I'll run through another conversion and make SURE Animation Shop isn't compressing and changing colors on me.

Apocalypse Demon, I tried sending two of my gifs your way and got a "capacity limit exceeded" bounce. But I was off since Friday and just saw the bounce message. I'll take a look at the compression issue, and if that doesn't solve my problem I'll try sending again.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 27 January 2002 11:42     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Send them over again in a zip file though. And yes, I've been getting over 10MB of files lately from everyone since I"m helping them test and my hotmail has been overflowing(max is 2MB, I'm getting 10MB). Anyways, try to send them again.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 27 January 2002 13:25     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok Mandzo, your Overlord corpse animation from Diablo 1 is REALLY screwed up and has multiple corpses on each frame.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 31 January 2002 20:45     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Okay Alkalund, there is something strange with your skeletons. For example, in the attack1 animation, some angles they are holding the sword in their left hand, in other angles, they are holding it in their right hand.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 31 January 2002 20:50     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Oops, didn't think of that... its because of the frame-flipping I use to make the upright, right and downright directions

But I hope this is OK right? I mean, I don't mind if the monster misteriously switches his fighting arm in the middle of the battle

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Alkalund

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 05 February 2002 20:46     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok, I have some small errors in your Shadows #2 conversion. First off, the first frames of the gethit and attack1 animations are black(which are now fixed). So, I think you should redit your backgrounds so they can all be 170,170,170. Second, the first frame of EVERY animation has a black line at the bottom of the frame background for some reason...can't seem to get rid of it. But good job, they look pretty cool.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 05 February 2002 20:52     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
As always you're the first to report bugs in my conversions, many thanks
Indeed I can see the problems you mentioned, will work on them now.

Thanks again.

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 05 February 2002 21:04     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Hey Apocalypse Demon guess what? Was taking a look at my conversions, and the only ones that don't have that weird thing at the bottom are the Skeletons, and to make it worse, only the skeletons with mace and axe!! All the others, including my leopard, have that.
Man that's weird, I have no idea what that is. Working on it though.
Please let me know if you discover why this happens.

EDIT: Found out, that thing appears when I export an animation as gif with Infinity explorer. And it appears in the first frame of EVERY animation I export, no matter wich direction.
I have yet to discover why it remains in the downleft direction and disappears in all others when I convert an animation (and why some of my conversions don't have this problem).

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

[This message has been edited by Alkalund (edited 05 February 2002).]

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 05 February 2002 22:02     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Well, I also export from Infinity Explorer and don't seem to get these black lines at the bottom. Also, get rid of animation shop pro and get gamani, it's much better then it.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 05 February 2002 22:05     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Ok, my gifs are NOT the problem. I opened them with Corel PhotoPaint, and watched closely the bottom of the files, they're perfectly normal, that strange line isn't there; same thing with gifmovie gear.

So the problem must be with CV5. Here's what happens: take for example the attack1 anmation from the shadow monster from planescape. I export the first direction of that animation with Infinity Explorer, and then open it with Cv5: The strange line is there. Then I open the same file with gamani or photopaint and the strange line is not there.
I proceeded with the other directions of the attack1 animation, just to make sure. All of them behaved equally. Strange thing is, when I mix all the 8 directions in the final attack 1 animation, and open the final gif with Cv5, the strange line only appears in the first frame as Apocalypse Demon said, and not in every first frame from each direction as first expected.

So, WHY Cv5 put that damned thing there? And WHY it doesn't put it on some animations??

Apocalypse Demon, could you please export any single animation from Infinity explorer and then open the gif file with Cv5 to see if the strange line appears?

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

[This message has been edited by Alkalund (edited 05 February 2002).]

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 05 February 2002 22:08     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
quote:
Originally posted by Apocalypse Demon:
Also, get rid of animation shop pro and get gamani, it's much better then it.

I use gamani, why did you think I used animation shop pro?

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 05 February 2002 22:09     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
I don't get any black lines when exporting from Infinity Explorer...not sure what's wrong with you. Anyways, hopefully they don't show up in the game, have to test them out later.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 05 February 2002 22:12     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
quote:
Originally posted by Apocalypse Demon:
I don't get any black lines when exporting from Infinity Explorer...

Really? Even when viewing the gif file you just exported with Cv5?

EDIT: Tried to reinstall cv5, nothing changed. Apocalypse Demon, can I send you one gif (first direction from the Shadow's attack1 animation) I exported from infinity explorer for you to view it with cv5 and see if the line is there?

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

[This message has been edited by Alkalund (edited 05 February 2002).]

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 05 February 2002 23:18     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
ok, send away.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 06 February 2002 07:37     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Just sent it, sorry for the delay, had to get some sleep

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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MindChild
Squire

Posts: 47
From: Washington, USA
Registered: Mar 2002

posted 05 May 2002 19:50     Click Here to See the Profile for MindChild   Click Here to Email MindChild        Reply w/Quote   Visit MindChild's Homepage!
O.K., anyone having a problem with the black background (using psp) just copy the first and last animation frames and when converting them to dcc with CV just use frame 1 through frame (last_frame-1) and it should work...thats as good as i can fix it for myself.

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Arstahd
WarLord

Posts: 159
From: the Crypt
Registered: Feb 2001

posted 05 May 2002 23:25     Click Here to See the Profile for Arstahd        Reply w/Quote   
I've found a couple of bugs with the Dark Knight from BG plug in. Both are in the A1 dcc.

1) The Down-Left anim is reversed (points to Right)

2) The last three directions, (Left, Up, Right,) are out of order.

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Welcome to the end of your life.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 05 May 2002 23:52     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
My version of the BlackKnight is fixed. Maybe I should upload it at phrozenkeep???

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Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

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Har'lea'quinn
Honorary Warlord

Posts: 323
From: The 6th Age
Registered: Jan 2002

posted 06 May 2002 01:01     Click Here to See the Profile for Har'lea'quinn   Click Here to Email Har'lea'quinn        Reply w/Quote   Visit Har'lea'quinn's Homepage!
Apoc,

Is the 'BlackKnight' that you speak of much different than the MDKNG from IWD?

Also, do you know if anyone has any of the following done:
(from IWD)
MAN3
MBE1
MNO1,2,3
MTAN
MUMB

Thanks Apoc

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To ask well, to answer rightly,
Are the marks of a wise man:
Men must speak of men's deeds,
What happens may not be hidden.

-Havamal(Words of the High One)

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