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Author Topic:   How Do I Make A New Inventory??
Trip
Honorary Warlord

Posts: 251
From:
Registered: Aug 2001

posted 20 February 2002 15:39     Click Here to See the Profile for Trip   Click Here to Email Trip        Reply w/Quote   Visit Trip's Homepage!
What a want to do is to rearrange some of the things around and to make the weapon slots horizontal, the armor slot a little wider and the helmet slot smaller. Can someone plz let me know how to do this.

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I should really put something here, oh well who gives a sh*t. 1 pwn j00 4ll!!!

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stargazer79
Honorary Warlord

Posts: 883
From: Sweden
Registered: Jun 2001

posted 21 February 2002 03:46     Click Here to See the Profile for stargazer79   Click Here to Email stargazer79        Reply w/Quote   Visit stargazer79's Homepage!
your key is inventory.txt that will change the actual sizes of the slots.. but not the appearance

to change the appearence of small slots you will need to edit the dc6 files

data\global\ui\panel (i think)
one of the files in there should have the inventory in it.

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Love is the irresistable desire to be irresistably desired.

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Trip
Honorary Warlord

Posts: 251
From:
Registered: Aug 2001

posted 21 February 2002 10:04     Click Here to See the Profile for Trip   Click Here to Email Trip        Reply w/Quote   Visit Trip's Homepage!
Could you tell me the exact name of the file cause i can't find it And what mpq is it in??

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I should really put something here, oh well who gives a sh*t. 1 pwn j00 4ll!!!

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Trip
Honorary Warlord

Posts: 251
From:
Registered: Aug 2001

posted 14 March 2002 12:08     Click Here to See the Profile for Trip   Click Here to Email Trip        Reply w/Quote   Visit Trip's Homepage!
*bump*

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I should really put something here, oh well who gives a sh*t. 1 pwn j00 4ll!!!

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MPHG
Forum Admin.

Posts: 1693
From: simwhere
Registered: Jun 2001

posted 14 March 2002 12:25     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
supertransmogrifier.dc6 -cube
invchar.dc6 -char
bank.dc6 -stash

inv_boots.dc6
inv_helm_glove.dc6
inv_weapons.dc6

backgrounds for the character

all go into here
data\global\ui\panel

[edit] what program did you use to make the image dc6con is giving me an error, and dc6maker is splitting it into 8 frames
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Come stay a night at my Dragon's Inn

Remeber to have your Deed recorded on the Imperial Scrolls of Honor.

[This message has been edited by MPHG (edited 14 March 2002).]

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 15 March 2002 23:57     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
hey MPHG, I can't even use DC6con, can you explain me how you use DC6con?

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Give me fuel, give me fire, give me all that I desire

the Harry Potter mod site

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54x
Moderator

Posts: 3080
From: Wellington, New Zealand
Registered: Apr 2001

posted 16 March 2002 00:24     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
You'll need DC6Maker for this I'm afriad, DC6Con only works for titlescreens and items.

Also:

data\global\ui\panel\invchar6Tab.dc6
data\global\ui\panel\inv_ring_amulet.dc6
data\global\ui\panel\inv_armor.dc6
data\global\ui\panel\inv_belt.dc6
data\global\ui\panel\NpcInv.dc6
data\global\ui\panel\buysell.dc6

invchar6Tab are the graphics for your alternative weapon slot.

Inv_ring_amulet, inv_armor, and inv_belt explain themselves... (the little pictures that appear in those slots when you have nothing equipped)

NpcInv is the Mercenary screen. buysell is the merchant screen.

Also, you may want to change skltree_(a/b/d/i/n/p/s)_back.dc6 - the skilltree backgrounds.

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54x.
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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 16 March 2002 03:51     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
that just what I want: my titlescreen is screwed up. I've heard that you could get the titlescreen in .dc6 format, without screwing the animation. Something with -transcol... plz explain me detailed how to use it.

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Give me fuel, give me fire, give me all that I desire

the Harry Potter mod site

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Trip
Honorary Warlord

Posts: 251
From:
Registered: Aug 2001

posted 16 March 2002 07:01     Click Here to See the Profile for Trip   Click Here to Email Trip        Reply w/Quote   Visit Trip's Homepage!
when i make a new background (i need to because of the way i changed the inv) and put it in the game, it is really f*cked up, there is a transparent par about 1/3 the way up, and then it looks as though the background image statrs from there.

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I should really put something here, oh well who gives a sh*t. 1 pwn j00 4ll!!!

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Paul Siramy
WarLord

Posts: 186
From: Gannat, France
Registered: Mar 2002

posted 16 March 2002 07:39     Click Here to See the Profile for Paul Siramy   Click Here to Email Paul Siramy        Reply w/Quote   Visit Paul Siramy's Homepage!
Does your background have black in it ? That may be the problem. In any case, with dc6con, never user -transcol when you're making a full and therefore non-transparent bitmap.

Hint with the index 0 (black) d2 palette . Load an image having the palette of diablo2 in paint shop pro (for exemple, a pcx item that dc6con gave, from a dc6 item). Edit the palette. make the index 0 bright-pink (red=255, green=0, blue=255, or if you prefer the html code : #FF00FF). Then save this palette somewhere on your disk.

Because the game use the index 0 as a code to say a pixel is transparent, it is never draw, therefore, making it black or bright-pink have no effect.

Now, load in psp the bitmap you want to become a background. Apply/load the precedently saved palette (with bright-pink). Since your background contains NO bright-pink at all, psp won't map the black pixels to index 0, so you are sure you won't have transparent part in your background.

If that don't solve your problem, I don't know what it is. Maybe the width / height ?

As for the 8 frames in the dc6 this wide image will produce with dc6con... just normal. In dc6s, the images can't be more than 256*256 pixels, so, for a bigger ones (say title screen 800*600), it needs to be split in sub-bitmap. dc6con do it automatically. In this case, the frames in the dc6 are to be considered not part of some animations, but part of a big image. You'll noticed that these frames won't have x and y offsets too.

[This message has been edited by Paul Siramy (edited 16 March 2002).]

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 16 March 2002 23:02     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Thanks, Paul, that explains something else I was curious about. DC6Maker always splits the large images up into frames, and exports each frame as a separate .pcx file. But DC6Con exports one big .pcx file, so I use that for title screens. I didn't know about the size limit.

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"Welcome to Kurast, traveler. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here." -- Hratli

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Thogrim
Squire

Posts: 34
From: Karaz-a-Karak,The Worlds Edge Mountains
Registered: Jan 2002

posted 27 March 2002 13:19     Click Here to See the Profile for Thogrim   Click Here to Email Thogrim        Reply w/Quote   Visit Thogrim's Homepage!
Hey i've got one question. I have made a new inventory including GFX and txt's etc. bBut in the game, when i pich up an item, it gives an error with:

UNHANDLED_EXCEPTION
ACCESS_VIOLATION

Anyone now what causes this???

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Put your trust in stone and iron - stone and iron have always been true friends of the dwarfs - Old Dwarf Saying

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Trip
Honorary Warlord

Posts: 251
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Registered: Aug 2001

posted 01 April 2002 09:38     Click Here to See the Profile for Trip   Click Here to Email Trip        Reply w/Quote   Visit Trip's Homepage!
I am still having the problem where about 1/3 the may up the inv screen in the game there is a tranparent bar and then from thses it is shifted up and scews up the rest of the inv and the char screen.

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I should really put something here, oh well who gives a sh*t. 1 pwn j00 4ll!!!

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MPHG
Forum Admin.

Posts: 1693
From: simwhere
Registered: Jun 2001

posted 01 April 2002 11:03     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
yea i had that problem first use that annoying pink, on all the black parts then make sure all black parts are pink, after that use flood fill on the first black halfway down the first column
works great fer me

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Come stay a night at my Dragon's Inn

Remember to have your Deeds recorded on the Imperial Scrolls of Honor.

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Trip
Honorary Warlord

Posts: 251
From:
Registered: Aug 2001

posted 01 April 2002 11:14     Click Here to See the Profile for Trip   Click Here to Email Trip        Reply w/Quote   Visit Trip's Homepage!
how about i send u the pcx file and u see what u can do, plz. What you said just confused me more.

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I should really put something here, oh well who gives a sh*t. 1 pwn j00 4ll!!!

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MPHG
Forum Admin.

Posts: 1693
From: simwhere
Registered: Jun 2001

posted 01 April 2002 12:46     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
send away

the one you sent isn't a valid pcx resent please
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Come stay a night at my Dragon's Inn

Remember to have your Deeds recorded on the Imperial Scrolls of Honor.

[This message has been edited by MPHG (edited 01 April 2002).]

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Trip
Honorary Warlord

Posts: 251
From:
Registered: Aug 2001

posted 01 April 2002 13:01     Click Here to See the Profile for Trip   Click Here to Email Trip        Reply w/Quote   Visit Trip's Homepage!
its been sent

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I should really put something here, oh well who gives a sh*t. 1 pwn j00 4ll!!!

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MindChild
Squire

Posts: 47
From: Washington, USA
Registered: Mar 2002

posted 09 May 2002 00:05     Click Here to See the Profile for MindChild   Click Here to Email MindChild        Reply w/Quote   Visit MindChild's Homepage!
can someone post complete and clear directions for removing the transparent bar on the inv graphic? thanks

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