the Phrozen Forums
  Graphics and Animation
  Animation for Bloodraven

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Animation for Bloodraven
Pharaoh
Knight

Posts: 84
From: Kentucky, United States
Registered: Jul 2001

posted 24 January 2002 22:49     Click Here to See the Profile for Pharaoh   Click Here to Email Pharaoh        Reply w/Quote   
I've been away for quite some time, so I'm not very updated on how far along we have came. What I wanna know is: Has anyone figured out how to get Bloodraven's animations to switch with other animations seeing that her token is the same as a corrupted rogue's? OR has anyone figured out exactly which animations within the mpq are hers among all the corrupted rogue animations?

------------------
-------------------------
Countless they congregulate
On tumultuous snow...
On tumultuous snow...
Which flowers in shapes as tall as trees
When wintry winds do blow

Upon this star, I fixed my eyes
All over the white wide lands
My horse moved on, hoof after hoof
He raised and never stopped again

IP Logged

Zhoulomcrist
Forum Admin.

Posts: 3239
From: USA
Registered: Jan 2001

posted 25 January 2002 09:55     Click Here to See the Profile for Zhoulomcrist        Reply w/Quote   
Gonna move this over to the Graphics and Animations forum. Your chances of support for this are greater in there.

------------------
Diablo was vaporized by Zhoulomcrist's redeemer

************************
Classic Diablo II: ZhoulomCrypt Project Administrator

IP Logged

Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 25 January 2002 19:24     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Just a guess IMHO...

Blood Raven is not listed in Superuniques.txt, so I think she is hardcoded. There are a number of files in the Corrupted Rogues group that have a name structured CRxxBRVyyzzz.DCC, where xx is a body part, yy is an action mode, and zzz is the hit class. I think BRV might be Blood Raven specific anims, but you don't find a whole set of parts. So perhaps some parts are detailed out and the whole appearance is through palette shift on detailed and generic parts. Probably assembled directly from a DLL subroutine, rather than through a COF file.

IP Logged

All times are Central Standard Time

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | The PhrozenKeep

© PhrozenKeep.com . all buttons made by the Evilenglishman . swords and shields by DigiBO.


Ultimate Bulletin Board 5.47c