Author
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Topic: basic .dcc /.dc6 editing questions
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oni5115 WarLord
  
Posts: 194 From: Registered: Oct 2001 |
posted 14 November 2001 15:06
In every tutorial I've seen they say it's absolutly impossible to add flippy files and/or in-hand items to the game?Is it really impossible? You can add character animations and stuff right? Why can you not add new weapons? Is it in theory possible to make a katana weapon and add in game graphics (Not the stash/inventory) for it? Or is the only option to overwrite currently existing files?

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djc Serf
Posts: 16 From: Registered: Nov 2001 |
posted 14 November 2001 19:04
My guess on why they all say that? The tutorials are (basically) all older than the "technology" to edit dcc's such as flippyfiles and ingame graphics... So at the time, it was true. And nobody's written new tutorials yet. So... now's your chance, experiment around, make your mark on tutorial history.  ------------------ -djc

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pyrAXE WarLord
  
Posts: 168 From: Registered: Nov 2001 |
posted 14 November 2001 23:23
I'm not sure about adding new weapons, but can certainly replace the graphics for the existing ones. The only problem is it will take quite a long time to get everything to move perfectly with whatever character your adding to, also getting the angles and exact positions for each frame of animation in each direction the character can turn is quite a stretch.Let us say we have a weapon and the char we want to add it to has 8 directions (all the d2 chars are like this). There are aprox 8 frames of animation for something, and lets say we want to add it to the Barb, he has anims for, walk, run, idle, attack, jump,doubleswing,whirlwind, gethit, attack2,gethit2 and several others (lets just use these, thats 10 anims). So to get the number of frames you need to render for a new weapon is simple. Number Directions(8) x Number anims(10) x number frames per anim(8), this gives us 640 frames of animation, for 1 weapon! Good luck...  ------------------ People say a little work won't kill you, but I'd rather not take the risk.

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oni5115 WarLord
  
Posts: 194 From: Registered: Oct 2001 |
posted 15 November 2001 09:28
hmmmm... ouch. that hurts.Ok. Theoretically it really wouldn't be complete ungodly awful if you were only doing a weapon and you had a 3d program right? If someone made the weapon in 3d program changing the angles wouldn't be so bad. (I think) It's not something I am about to attempt seeing as skill modyfing is more important a task for a brand new mod. At least IMO. Then adding new items... then graphics... Then I'll get to the .dcc files. I still have a ton to learn 
[This message has been edited by oni5115 (edited 15 November 2001).]

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pyrAXE WarLord
  
Posts: 168 From: Registered: Nov 2001 |
posted 15 November 2001 09:36
I'm sure Blizzard had some sort of template for their angles, in whatever 3D package they use. Without it, it becomes nearly impossible to mimic the animations of the weapons.However, you could always just change the inventory graphic of the item (only 1 frame), and find an item that looks simillar to your one, for the main view. ------------------ People say a little work won't kill you, but I'd rather not take the risk.

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pyrAXE WarLord
  
Posts: 168 From: Registered: Nov 2001 |
posted 15 November 2001 09:39
Oh yes... Adding flippy files are possible and actualy, very easy! There are only 16 frames for the flippys, and they can be at whatever angle you want because they don't have to correspond with the player.------------------ People say a little work won't kill you, but I'd rather not take the risk.

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54x Moderator
   
Posts: 3080 From: Wellington, New Zealand Registered: Apr 2001 |
posted 15 November 2001 14:01
Aren't flippies just dc6's?Also, anyone know how flippies are displayed? I've looked at a few files, and it seems that a lot of them change the size of the image each frame! How do they manage to center the item? Is the image location tracked from the top corner or something? ------------------ 54x. "My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers." "For great bandwidth!" http://www.planetdiablo.com/newdawn/ New Dawn Forum

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stargazer79 Honorary Warlord
   
Posts: 883 From: Sweden Registered: Jun 2001 |
posted 15 November 2001 17:13
hmm id like to know that too, maybe just make all miages the size of the biggest one.. should work right?ugh no matter how i try to think of explaing this there seems to be no easy way to make dcc's i was gonna suggest, jsut makigna new character, in say 3dsmax, then simply move the camera 45 degress for each direction.. to help you more, you could make each body part a seperate piece, ghost out everything but the part you want to render, then export it to seperate frames, add them into a dc6 file, then save the dc6 as a dcc, if you did this whole character system and had it isa template, it woudlnt be too hard at all to add another weapon or shield graphc etc. what i really wanna know is, CAN we add NEW weapons, that the game will recognise without doing nay dll editing. CAN we add a new dcc for a armor that makes it look like the character has wings.. can we make adcc for a helm that is a halo three times bigger than the character?.. gosh getting tired  gnite folks.
------------------ Love is the irresistable desire to be irresistably desired.

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oni5115 WarLord
  
Posts: 194 From: Registered: Oct 2001 |
posted 15 November 2001 22:09
hey that's what I was planning...lolI wanted to make a real "Angelic Halo" And make some real "Angelic Wings" too I think it's possible. Dunno if the game will allow it though, but why would Blizzard make it impossible to add new stuff... I mean come on, I did a little programming myself, and I can say that they are probably as lazy as I am... Meaning if they can make a job easier, and make there be less code editing, then they are probably all for it. Anyways if someone wants to try go for it  I am currently mostly modding skills... although I might try to add a new animation. I just need to know all the tools and stuff. I am adding a new spell anim.

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]chAos[Gore Lord
 
Posts: 110 From: Registered: Oct 2001 |
posted 15 November 2001 23:28
well,the flippy gfx are in the dc6 files...dunno exactly where,at this moment,but i know they are there...so THOSE gfx would generally be no problem indeed.but equipping thos gfx as armor/weapon etc might be UGLY work. sure...using a 3dprogram also makes it kinda easy,but you will have to adjust the angles (ALL ANGLES!) by hand,making it horribly to do. maybe we can go and beg for the right angles by BLIZZ,so they would finally give THEIR portion to the cake of mod making... so...anyone out there knowing a grafician of BLIZZ ?  well,or IF anyone is willing to,i would LIKELY to test it by hand with sum weapons i already made (in a 3d prog) but i am not that good in testing them INGAME... the one should have ICQ,TIME (!LOTS) and good health...no psychic problems ,children,a good job,and 5 six-packs against the frust coming over him... (at least we both will be drunk after 2-3 hours :P) ]chAos[Gore ------------------ No Brain...No Headache...

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pyrAXE WarLord
  
Posts: 168 From: Registered: Nov 2001 |
posted 16 November 2001 04:08
I'm nearly there! I've managed to create a golf-club weapon in D2! It actually works. I'm talking about seeing it on your character!!! Currently it works with the Barbarian's idle animation! I'm also busy working on a tutorial which explains everything about weapons creating, from graphics to behaviour!!! Then I'll be able to work on an armour one and monster one.------------------ People say a little work won't kill you, but I'd rather not take the risk.

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pyrAXE WarLord
  
Posts: 168 From: Registered: Nov 2001 |
posted 16 November 2001 09:56
Hi guys! I've nearly added a complete weapon! For now you can download my mod at http://home.worldonline.co.za/~20017186/mod.html . This version includes a new golf club weapon (replaced hand axe). For now I'm not releasing the new graphics for the weapon being held by a character, only the new flippy file and inventory graphic. The Main reason for this mod is so you can tell me what you think of the golf club's flippy file!I've tried to get it as close to Blizzards flippy files as possible (and it looks pretty good). Unfortunately, because of a lack of dc6 editing tools, the offsets of the golf club are wrong. Nevermind, I can always e-mail Telamon and ask him if he can make a dll for his CV5 which enables you to save dc6 files (and set their offsets).  So, just post back here what you think of the flippy. The tutorial about making new weapon graphics is also coming along nicely. ------------------ People say a little work won't kill you, but I'd rather not take the risk.

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pyrAXE WarLord
  
Posts: 168 From: Registered: Nov 2001 |
posted 16 November 2001 14:03
I've fixed the offset problem! Now the flippy file is perfect.  ------------------ People say a little work won't kill you, but I'd rather not take the risk.

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oni5115 WarLord
  
Posts: 194 From: Registered: Oct 2001 |
posted 16 November 2001 14:34
sweet.you could make a unique golf club. Tiger Wood's Golf Club lol..

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pyrAXE WarLord
  
Posts: 168 From: Registered: Nov 2001 |
posted 17 November 2001 10:18
I have templates for every animation in the game!!! Making animations is so much easier now. Unfortunately, I have learnt the sad truth, a very sad truth. I learnt that for every weapon there is 2553 frames of animation! Oh well, looks like I'm going to be very busy.------------------ People say a little work won't kill you, but I'd rather not take the risk.

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54x Moderator
   
Posts: 3080 From: Wellington, New Zealand Registered: Apr 2001 |
posted 17 November 2001 17:49
Cool Can you let me/us know about how you did the flippy file sometime?  ------------------ 54x. "My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers." "For great bandwidth!" http://www.planetdiablo.com/newdawn/ New Dawn Forum

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pyrAXE WarLord
  
Posts: 168 From: Registered: Nov 2001 |
posted 18 November 2001 02:03
Yes, I'm writing a tutorial which explains in detail.  ------------------ People say a little work won't kill you, but I'd rather not take the risk.

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Dr Slue Honorary Warlord
   
Posts: 418 From: Australia Registered: Oct 2001 |
posted 18 November 2001 16:39
Hmm, i hadn't seen this thread before. It sounds quite interesting, now that you mention it, i have just recently made a 3d Model of a Gothic sword...hmm keep us posted.

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54x Moderator
   
Posts: 3080 From: Wellington, New Zealand Registered: Apr 2001 |
posted 18 November 2001 19:46
Hopefully all it should require is a bit of rotation and shrinking  ------------------ 54x. "My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers." "For great bandwidth!" http://www.planetdiablo.com/newdawn/ New Dawn Forum

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pyrAXE WarLord
  
Posts: 168 From: Registered: Nov 2001 |
posted 19 November 2001 02:51
What many people don't realize is the fact that a frame of animation of your new weapon or whatever it is, needs to be rendered thousands of times. 1 for each position in each action in each direction in each character. Also, the head is attached to the helmet!!!!! This means you can't render a helmet and transfer it between characters easily. You have to include the head in each frame of your new helmet. Luckily this can be done with some effort. I'm now working on a new helmet, Angelic Halo. What a mission! So far it's going great, I can see it in the game (on my character) but only for the Barbarian so far(because it has the Barbarian's head attached to it), and I've only done 3 of the 25 animations a Barbarian has!!! Each animation includes from 128 frames to 256 frames (128 - 8 frames for 16 directions, 256 - 16 frames for 16 directions). So, as you can see, it will be long before I finish the anims of the Angelic Halo for the barbarian. Then I have to do all the other characters!!!  ------------------ People say a little work won't kill you, but I'd rather not take the risk.

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54x Moderator
   
Posts: 3080 From: Wellington, New Zealand Registered: Apr 2001 |
posted 19 November 2001 06:44
/me is somewhat more interested in flippies  ------------------ 54x. "My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers." "For great bandwidth!" http://www.planetdiablo.com/newdawn/ New Dawn Forum

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pyrAXE WarLord
  
Posts: 168 From: Registered: Nov 2001 |
posted 19 November 2001 07:39
My flippy tutorial is coming out soon. Just a few more lines to write.------------------ People say a little work won't kill you, but I'd rather not take the risk.

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pyrAXE WarLord
  
Posts: 168 From: Registered: Nov 2001 |
posted 19 November 2001 08:59
Ok, the tutorial is up. http://home.worldonline.co.za/~20017186/mod.html  ------------------ People say a little work won't kill you, but I'd rather not take the risk.

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Watcher WarLord
  
Posts: 196 From: Who cares anyway? Registered: Oct 2001 |
posted 19 November 2001 09:51
@PYRaxe: Pretty cool what you're doing. One thing I don't understand: You're saing that a weapon needs 2553 frames. And you're working on it anyway. How the hell does that fit with your signature?!Watcher ------------------ "See you in the next Hell, sucker!" --Al Stark in The Wonderland Gambit

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pyrAXE WarLord
  
Posts: 168 From: Registered: Nov 2001 |
posted 19 November 2001 09:57
It doesn't. But it's not really my style, I just found it one day and added it as a test. However, because I'm doing so much work on these weapons and armor graphics, I think I'll change my sig.  Thanks for noticing my work, I hope to add many new item and monster graphics into D2 and LOD. ------------------ People say a little work won't kill you, but I'd rather not take the risk.

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