Author
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Topic: Crash
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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 03 March 2002 12:44
Got this one while replacing the Sand Maggot, Assertion Failure Location: D2CMP\SRC\FastCMP.ccp, line #1514 Expression: dwStride >= pCel-> dwWidthGot this one while killing the eggs left behind by converted creature (which isn't supposed to happen, How do I get rid of the Eggs) Also, I want to change the missle type on its attacks, got green slime at the moment. ------------------ "Never enter a battle of wits with someone who is unarmed."

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 03 March 2002 20:37
Okay fixed the other one, here's another: Assertion Failure Location: D2Client\Engine\GfxUtil.ccp, line#1352 Expression: eComponent < NUM_ComponentsSomething to do with animation conversions, for the quill rat. ------------------ "Never enter a battle of wits with someone who is unarmed."

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 05 March 2002 00:46
Okay I thought that it might have something to do with having too many dcc animations for the amount of Cof files, but thats not it. I double checked monstats.txt and only the available animations were enabled (a1,a2,dh,gh,w,dd,n...I think thats all of them)Oh and I've got another question. When I set up the Quill Bear to spawn in certain levels it spawns a bunch of Quill Rats too, even if the spawnable column for the rat is 0 in monstats. Why is that? ------------------ Let the Dragon ride again on the winds of time.

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 05 March 2002 02:59
Hardcoded to the slot.  ------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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Joel unregistered |
posted 05 March 2002 03:36
how do you spawn Quill Bear, i try but i can't ( ... sund BGish ) lol

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 05 March 2002 04:12
It has all its animations, and is ready to go, but it's not set to spawn anywhere in Levels.txt. Sooo, Grab it's populateID from monstats and put it in one of the M# columns in Levels, don't forget to change the corresponding Mtot cell to mirror your change.------------------ Cha La Head Cha La

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 05 March 2002 12:18
spawning monsters in other levels is easy, but I wanna spawn monsters in town (they don't have to attack me, I just want them to walk like they are stoned) how do I do that?------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Thogrim Squire

Posts: 34 From: Karaz-a-Karak,The Worlds Edge Mountains Registered: Jan 2002 |
posted 06 March 2002 13:58
Probably u have to make a NPC of it and use its token in levels.txt------------------ Put your trust in stone and iron - stone and iron have always been true friends of the dwarfs - Old Dwarf Saying

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Baynne Honorary Warlord
   
Posts: 279 From: USA Registered: Mar 2002 |
posted 06 March 2002 17:08
you could also make it one of the merchants by doing a simple token change in monstats.txt. just make sure the total pieces work (i had akara looking like half of diablo due to those stupid pieces).------------------ Only time will tell... or just completely avoid the subject.

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