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Author Topic:   monster oddities........
darkwhispers
Lord

Posts: 110
From:
Registered: Mar 2002

posted 08 April 2002 14:26     Click Here to See the Profile for darkwhispers   Click Here to Email darkwhispers        Reply w/Quote   
ok i replaced the skeleton with the Gold axe orc and went into the game and too my surprise i had skeletons walking next to the orcs mirroring thier every move! the skeletons backbone is missing and when i kill the skeleton the orc dies! how do i get these two images to merge or completely remove the skeleton? I replaced the sktrlit:
a1 file, bl1hs,wl1hs,a11hs,dd1hs,nu1hs,a21hs,dt1hs.dcc with the five orc dcc.s....so what do you think?

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 08 April 2002 15:28     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Remember, the skeletons have multiple body parts while the axe orcs are only torso body part.

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darkwhispers
Lord

Posts: 110
From:
Registered: Mar 2002

posted 08 April 2002 16:12     Click Here to See the Profile for darkwhispers   Click Here to Email darkwhispers        Reply w/Quote   
uuuuggghhhhh!! forgot the orc was 1 body part! I was gonna ask how to place a monster in another level but i figured it out

[This message has been edited by darkwhispers (edited 08 April 2002).]

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 08 April 2002 16:13     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Put the populateIDs in the M columns. Then, edit the Mtot column to match the amount of monsters in the M columns. If you want to make that monster also spawn as a unique/champ, then also put the populateID in the U columns(and edit the Utot column as well).

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