Author
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Topic: Iron Golem from BGII * animations done *
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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 09 January 2002 20:57
Greetings  I just finished creating modified GIF animations of the Iron Golem from BGII. All you have to do is download them and convert them to .dcc format. These are going into a Mod that Apocalypse_Demon is working on. He enlisted my help on these and it was kinda fun, so I'm thinking of doing some others. here is the link... www.flightsofsplendor.com/D2X_modstuff/mmm.htm P.S. Also, thanks to Nefarius for clarifying that the background did not need to be transparent.
------------------ Last night I had Italian for dinner.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 09 January 2002 21:04
Actually, there is an error or mistake with the corpse animation. See, it's only supposed to be 8 frames and is supposed to be the last frame of every angle of the dying animation. You made the corpse animation 16 frames which means that when the irongolem is dead, it will be moving and alternating two frames when it's supposed to be still.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 09 January 2002 21:26
yo apoc sorry i couldent actually help ya, i think the best thing to do is take the .cof file from the golems for corpse and make it 1 frames long------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. The escence of leeching is to request before you try

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 09 January 2002 22:45
Apoc, that's how the BAM file was for the death animation. I can make a new one with just one frame per angle if you want.------------------ Last night I had Italian for dinner.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 09 January 2002 23:20
Yes, that's how it's supposed to be, one frame per angle. And use the last frame of each angle of the falling animation(dying animation) for the corpse. And the thing that's weird is I think my animation shop pro is screwed. You know why? I put in your corpse animation(which looks perfectly fine), I take out the 8 necessary frames, save it and when I run it, the animation is distorted for some reason. Why, I never changed anything except deleted a few frames...animation shop pro sucks.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 10 January 2002 21:48
Okay, the revised "dead" animation is on my site now.  ------------------ Last night I had Italian for dinner.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 10 January 2002 22:11
Okay, downloaded it. Looks right to me. Good job.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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