Author
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Topic: Ghostly monsters......
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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 18 December 2001 12:58
I'm adding a quote here from the advanced monster modding tutorial 2 before any one says i should read it  "In the COF folder, you will find the COF files. These determine how the various DCC parts are put together. It also controls transparency of a monster (ghosts dcc makes transparency for example)" I'm intrigued by the ghost effect as i haven't tried much with it so far, but can someone lay it down in native black & white for me, my question being.. if the transparency is controlled by the .cof files, how do i add/remove this effect. 1, would replacing the ghost's .cof files for another non-transparent monster's .cofs remove the transparency from the ghost? 2, would replacing another monster's .cofs with the ghosts .cofs make my new monster ghostly?

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 18 December 2001 13:16
Yes and Yes, but keep in mind that COF files also contain data relavent to animation frames. If your COF has less frames than D2 wants to use for a particular animation (as determined in AnimData.d2) then you will get a crash. Also, this kind of transparency is "additive" transparency, where the blackest parts of the to-be-transparent image become invisible and the brighest become opaque.

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 19 December 2001 03:49
Would it be possible to edit the cof files to make monsters more or less transparent? I looked at them in a hex editor, and all I saw was a very big mess.------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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