Author
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Topic: hellboar problem!!!
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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 30 December 2001 07:39
well I have the hellboar in my mod!!! He is in the animdata file and cannot figure out what the problem is!!! Would some be willing to look into the animdata file and see if there is a problem? Thanx!!! It crashes the game thats the problem!!! I have the cof files and dcc everything looks fine but not sure why its crashing!!!!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 30 December 2001 11:34
You have to adjust the frame count for the hellboar. And who did you replace with the hellboar? The frames must match or they will likely crash...------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 30 December 2001 13:13
he replaces the gorebelly but mandzo made him------------------ This butcher u will face in my mod becareful he is tough in the early stages of the coldplains and other act1 and 2 areas!FLASHBACK MOD coming SOON!!!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 30 December 2001 14:07
Did you include the animdata.d2 that is supposed to be altered?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 30 December 2001 14:26
yup
------------------ This butcher u will face in my mod becareful he is tough in the early stages of the coldplains and other act1 and 2 areas!FLASHBACK MOD coming SOON!!!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 30 December 2001 15:11
Did you put it in the correct path? It's supposed to be:A Animdata.d2 data\global\Animdata.d2 ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 30 December 2001 16:01
everything seems to be in the right place but i believe its something that resides in the animdata file------------------ This butcher u will face in my mod becareful he is tough in the early stages of the coldplains and other act1 and 2 areas!FLASHBACK MOD coming SOON!!!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 30 December 2001 18:19
Sorry, I have no clue what would be going on...did you insert the directories for EACH animation in your mymod.txt file(or whatever you named it)? I'm talking about writing the paths for each animation like the walking animation(xxtrlitwlhth.dcc), attacking(xxtrlita1hth.dcc), etc where the xx is the token of the monster you are replacing.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 30 December 2001 18:57
now i have no idea what your talking about------------------ This butcher u will face in my mod becareful he is tough in the early stages of the coldplains and other act1 and 2 areas!FLASHBACK MOD coming SOON!!!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 30 December 2001 19:36
Well, are you running it -direct -txt method or the mpq? Because what I just explained was for the mpq version.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 01 January 2002 12:28
direct text------------------ This butcher u will face in my mod becareful he is tough in the early stages of the coldplains and other act1 and 2 areas!FLASHBACK MOD coming SOON!!!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 01 January 2002 17:35
Well, not sure how I can help you but I'm having a weirder problem with my hellboars...ok, I tried to spawn them replacing doom knights(just for fun, I don't plan to replace doomknights in my actual mod) and it seems that for each animation(ie. walk, neutral, attack, etc) the hellboar AND doomknight animations are combined together looking like siamese twin monsters(part hellboar, part doomknight). Anyone know why this is happening?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 01 January 2002 18:10
since the doomknights replace a monster with overlays so there gfx is INSIDE the overlay------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. The escence of leeching is to request before you try

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