Author
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Topic: help turning a zombie into a Horkspawn
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KingCold Honorary Warlord
   
Posts: 320 From: Skowhegan, ME, USA Registered: Apr 2001 |
posted 05 January 2002 14:59
ive changed every file in the tr section of ZM and for all the other files in the folders lg, la, hd, ra, s1-s4 ive placed 1x1 pixel animations with the same anount of cells as everything else, what i get now is a korkspawn walking around beside a pair of zombie legs and one zombie hand, the horkspawn still moves and attacks like normal it even dies when the zombie dies but i cant seem to get rid of those legs and that hand, also it seems that when the zombie runs the horkspawn disapears altogether untill the zombie stops running. the game also occasionally crashes with a access violation(i presume this is caused by win2ks HAL but im not sure) ive also changed the hex values for the cof files in the animdata file, any help would be greatly apreciated, ive been trying to change these zombies for well over 6 hours now.on a lighter note i did manage to convert my quill rats and subspecies to acid spitters(did it maunually useing the gfx conversion tutorial) ------------------ "I Have Risin From The Ashes Of Death More Powerfull Than Ever"

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 05 January 2002 15:05
You need to edit the frame count in animdata.d2 I believe. This problem happened to me too when I tried replacing the doomknights with hellboars, what I got was a hellboar with a doomknight head and body(it was like a siamese twin). I fixed that though.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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KingCold Honorary Warlord
   
Posts: 320 From: Skowhegan, ME, USA Registered: Apr 2001 |
posted 05 January 2002 23:11
uggg why on earth does something so simple looking as a zombie have 100+ animations lol wow this guy is such a pain in the @^$# to replace :-D------------------ "I Have Risin From The Ashes Of Death More Powerfull Than Ever"

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