Author
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Topic: Can the multipart monsters be replaced?
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RicFaith Moderator
   
Posts: 2735 From: Singapore Registered: Aug 2001 |
posted 23 April 2002 01:53
Like the skeleton, Corrupted Rogues... Can they be replaced, with 1 monster or the like, or are they impossible to replace? So I'd have to use a different token?------------------ 2B or not 2B, it all depends on your preference of pencil. ~BG Mod [Download]~

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 23 April 2002 02:09
Ric.... I replaced the zombies which have quite a few parts with a 1 part monster. it was alot of work. I had to create lots of blank 1x1 pixel animations so the arms and head and legs wouldnt show. ie: left arm: A1, A2, GH, NU, WLK,ECT. A1 has 128 frames so i made 128 1x1 pixels that are transparent. i did the same thing for all the left arm graphics and then the right arm, head,legs ect. so it can be done. just lots of time.

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RicFaith Moderator
   
Posts: 2735 From: Singapore Registered: Aug 2001 |
posted 23 April 2002 04:14
hmmm... that's an idea  yeah you're right it would be rather tough. Heh now wondering if it's worthwhile/feasible since I'd have to do offsets anyway, so I could use a different token and do a token replacement so I can use the AI. I'll keep this is mind, thanks darkwhispers! ------------------ 2B or not 2B, it all depends on your preference of pencil. ~BG Mod [Download]~

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 23 April 2002 13:15
Hey Ric Faith, I did the same with the Black Knight plug-in, replaced all the doom/oblivion knights which were multipart, it's not too difficult, but you end up with a lot of 1x1 pixel blank frames to replace the arms/head/legs. The time consuming part is renaming all the files to match (i think my mpq2k script for Black Knights was around 240 lines!) but i think it was worth it in the end, they were the ideal choice for replacement.  ------------------ Incandescence

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RicFaith Moderator
   
Posts: 2735 From: Singapore Registered: Aug 2001 |
posted 24 April 2002 08:26
240 lines!! eep. But can't we use a separate token and then do a token change? Well it's good news that we can replace the multipart monsters! now if I could just get down to it  ------------------ 2B or not 2B, it all depends on your preference of pencil. ~BG Mod [Download]~

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Bao Feng Xue Knight

Posts: 95 From: ...... Registered: Jan 2002 |
posted 24 April 2002 09:32
quote: Originally posted by RicFaith:
Actually: I do think that it's not that much work. Make Empty132, Empty048 etc. dccs with the approprate # of frames, and from then on you're set. Whenever you replace, say, tr with another monster, count its frames and replace all the other body parts with the correct dcc. Takes up almost no space in the mpq either.  The opposite, now that's a lot of work! Of course, the offsets are not the same between body parts and the difference changes depending on direction! This could be a lot of fun to puzzle together in a gif animator... (bleagh) ------------------ Latest discovery: there are many more time-based affixes in the game. At 3AM, life%, ltng-thorns, def and time/lvl become very valid modifiers. [This message has been edited by Bao Feng Xue (edited 24 April 2002).]

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 24 April 2002 10:10
if you want 1x1 .dcc's with 8,16,24,32,40 etc. frame, I'll send them you  ------------------ Give me fuel, give me fire, give me all that I desire Pŀāňεşĉąρē Ŧỗѓмĕⁿŧ mod is comming!!! post all your ideas in the HARRY POTTER MOD forum!

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Joel unregistered |
posted 24 April 2002 10:57
if you can send this to me too, it will be nice Baz  PS : does my gif are ok now ???
------------------ --------------------------------------- Diablo II : Cabal Wars -- Enter the ANATOLIA MUD'S MOD --- ---------------------------------------

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 24 April 2002 12:13
The files on your site are still just the same: strange worm: only DD, DT, GH, WL and NU files giant demon warrior: still 191.9KB and without files and some files from the big beetle are missing directions  ------------------ Give me fuel, give me fire, give me all that I desire Pŀāňεşĉąρē Ŧỗѓмĕⁿŧ mod is comming!!! post all your ideas in the HARRY POTTER MOD forum!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 24 April 2002 13:30
I already converted the BigBeetle. See, three of it's states are missing one direction, but you can make it yourself by taking the opposite one and horizontally flipping it. So, I'm done the BigBeetle, you will see them in my mod now.  ------------------ Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 24 April 2002 13:39
Of course... I'm used to flip the leftdown, left and leftup direction, so I didn't think of flipping right...whatver:PPS: congrats, you're a moderator now! ------------------ Give me fuel, give me fire, give me all that I desire Pŀāňεşĉąρē Ŧỗѓмĕⁿŧ mod is comming!!! post all your ideas in the HARRY POTTER MOD forum! In 2 days I've got vacation, I promise the mod will come out then!!!

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 24 April 2002 13:42
yeah i did the beetle too lol except i forgot to make him smaller came out in my mod big as a house. what a fight that was  and yes they are missing directions. but i used Gif animator and Paint pro 7 to make my own.Ive done this with many monsters from IWD as well as BG, BG2 ect. and looking for more

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