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Author Topic:   saving palette info........
Incandescent One
Honorary Warlord

Posts: 272
From: Great Britain
Registered: Nov 2001

posted 06 December 2001 12:08     Click Here to See the Profile for Incandescent One   Click Here to Email Incandescent One        Reply w/Quote   Visit Incandescent One's Homepage!
Ok, here's my lil problem. I'm using cv5, got the recent cvdcc.dll, For diablo1 monsters I can load a palette, load a .trn file and get 'em looking exactly how they should......... However......
If i save the individual frames as .gifs so that i can swap 'em around for the diablo2 directions, they become varying shades of red or blue, still look ok, texture wise they're fine, no bits missing, just red or blue!
If i save 'em as a .dcc file (pointless if you don't swap the frames round to get the directions right i know, but i thought i'd give it a try) it keeps the colours fairly similar, but the textures go a bit screwy and they've got bits missing!
And i've also found that once i've reassembled the anim files, converted them to .dcc, i can't change anything after that, it just won't let me.
So somebody put me out of my misery, what's the answer? If it really is as dumb as i think, could you break it to me gently

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