Author
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Topic: The Invisible man
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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 28 February 2002 20:09
Is there any way to make a monster that is only visible/targetable when attacking?------------------ "Never enter a battle of wits with someone who is unarmed."

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 28 February 2002 20:37
Yes, just replace his other animations with 1X1 empty squares.

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 28 February 2002 21:28
Or clone him onto the cabalist or darkknight? lines, his gfx wont show

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 28 February 2002 22:01
Its that easy?! Sheesh Thanks guys.------------------ "Never enter a battle of wits with someone who is unarmed."

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 01 March 2002 03:55
The hard part is, you can't select them then.  ------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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Carina Flær Honorary Warlord
   
Posts: 561 From: Akihabara, Japan Registered: Feb 2002 |
posted 01 March 2002 06:33
In that case, can't you just replace them with a rectangle of their original size but filled entirely with the transparent pixel colour?------------------ " In Defeat, Malice; In Victory, Revenge! "

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 01 March 2002 17:08
There are other uses for 1-pixel animations, such as filling in missing modes for unused monsters. (Flower Demon, anybody?) So this way you only have to re-use the same file as many times as necessary, it takes up very little disk space unlike a full-blown animation. With animation-based mods running upwards of 20MB, any economy is welcome.

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