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Author Topic:   Where are all the Skull Wing animations
Apocalypse Demon
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From: Mississauga, Ontario
Registered: Oct 2001

posted 13 January 2002 17:20     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok, I'm going to be converting the SkullWings from hellfire. Now, in the diablo 1 mpq, I found their casting, attacking, walking and dying animation. There is nothing in the hellfire mpq for them. So, where are the rest of their animations? I need the neutral and gethit, where are they?

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mandzo
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From: Bulgaria,Sofia
Registered: Aug 2001

posted 13 January 2002 17:27     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
i think that they dont have any gethit or neutral anim

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Read or DIE
Muahahahaha

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
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posted 13 January 2002 17:37     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Are you sure? If so, that sucks. They were one of my favourite monsters in Hellfire and they look cool too.

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God gave me a brain to use but I miserably failed to use it to my advantage

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KingCold
Honorary Warlord

Posts: 320
From: Skowhegan, ME, USA
Registered: Apr 2001

posted 13 January 2002 19:49     Click Here to See the Profile for KingCold   Click Here to Email KingCold        Reply w/Quote   
gethit animations can be made apocalypse demon, simpy take the first 3 frames of the death animation then make them loop, it should go something like this, u have frames 1-2-3 so the frame order for gethit would go like this 1-2-3-2-1, and as for the neutral animation skull-wing flies right? just use the walking animation as a nuetral animation aswell, thats what i did for the wyvern, it will look completley natural

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"I Have Risin From The Ashes Of Death More Powerfull Than Ever"

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
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posted 13 January 2002 19:54     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
I guess that *might* work. I'll try that later though, now I need to test out some of your animations in game and make some screenshots.

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God gave me a brain to use but I miserably failed to use it to my advantage

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FoxBat
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From: PA, USA
Registered: Feb 2001

posted 14 January 2002 14:42     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Yes they do have those animations, but they are in diablodat.mpq, as demskel. Some of the hellfire monsters are actually unused D1 monsters, so check the original diablo if you can't find something.

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
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posted 14 January 2002 14:51     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Yes I know FoxBat, that's where I got my animations from but it's incomplete. They only have 4 animations in diablodat.mpq but it's missing the gethit and neutral so I'll have to make my own from combining frames from other animations.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
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posted 16 January 2002 18:49     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok, anyone here good with pallettes? First off, it seems that skull wings are missing two whole animations(the gethit and neutral) and I therefore have to use a combination of frames from other states to make my own. Now, I have no idea which ones to choose to make it look natural so, can anyone do the remaining gethit and neutral animations of the skullwings for me because there isn't any. Also, I'm not good with pallettes so I need someone to do these screwed up pallettes. But I did finish the the attacking, special, walking and dying animation. Badasswerwolf, since this is my first conversion, can I send you the completed files for you to confirm that there isn't any errors in them?

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God gave me a brain to use but I miserably failed to use it to my advantage

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KingCold
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Posts: 320
From: Skowhegan, ME, USA
Registered: Apr 2001

posted 16 January 2002 18:52     Click Here to See the Profile for KingCold   Click Here to Email KingCold        Reply w/Quote   
just use the walking animation as the neutral animation, and use the first 3 frames as explained above as the gethit animation and it will look fine

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"I Have Risin From The Ashes Of Death More Powerfull Than Ever"

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 16 January 2002 18:57     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Only three frames. That would be 1-2-3-2-1, that's only 5 frames and too short...would it be okay? And the thing is, the gethit will be different, he should be pushed back alittle as if stunned, there is no such animation that comes close to that. Maybe part of the casting animation does. I'll see what I can do. Are you good with pallettes?

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God gave me a brain to use but I miserably failed to use it to my advantage

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KingCold
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Posts: 320
From: Skowhegan, ME, USA
Registered: Apr 2001

posted 16 January 2002 19:02     Click Here to See the Profile for KingCold   Click Here to Email KingCold        Reply w/Quote   
i dont even change the pallets i just let cv5 alter them as it likes, and 5 frames is fine for a gethit animation make it then test it it will work fine, if you still think its too short duplicate each frame so that the animation takes longer to play, also check you e-mail you have 2 links from me, one for my completed dragon and one for those beholder files you wanted

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"I Have Risin From The Ashes Of Death More Powerfull Than Ever"

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 16 January 2002 19:54     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
The Cv5 altered pallettes SUCK for the skullwings. It makes their heads black and part of their rib bones and the tip of their head is red. And when they cast, there are a bunch of blue dots all over their bodies...

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God gave me a brain to use but I miserably failed to use it to my advantage

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 16 January 2002 20:11     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok KingCold, I sent you my finished .dcc attack1 for the SKull Wing, does it look right(don't look at the pallette, it's screwed).

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God gave me a brain to use but I miserably failed to use it to my advantage

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