Author
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Topic: Changing hirelings... Interesting idea
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oni5115 WarLord
  
Posts: 194 From: Registered: Oct 2001 |
posted 16 November 2001 11:43
I have, what I beleive to be one heck of a cool idea.I don't know if the code editing is possible for this, but I do beleive the graphics are. What I want to do for my mod is, make it so you can hire Angels in Act 4! Heck yeah!! If possible make Tyreal sell them to you. I know you have to fight against the angel in act 4, so there is attack animations for an angel. Just borrow his anims. I don't know if you can add a hireling to the game, or if you have to modify the .dll's to add them.. If worst somes to worst you could remove the barbarians or the Guards and make them angels instead. Anyone else think this would be really cool?

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pyrAXE WarLord
  
Posts: 168 From: Registered: Nov 2001 |
posted 16 November 2001 13:12
That would rock!!! I'm looking into doing that. I'll reply soon if I have any luck.------------------ People say a little work won't kill you, but I'd rather not take the risk.

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oni5115 WarLord
  
Posts: 194 From: Registered: Oct 2001 |
posted 16 November 2001 13:30
Hey Pyraxe are you currently working on any mods?I wouldn't mind starting a small team for a cool mod. I've just been adding a few items and such right now. Then I added larger stash size, and now I am adding higher level limit... I might as well make a whole mod. Oh yeah I've also modified some skills, mostly names and a few attributes for now. I will be doing more skill stuff though.

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pyrAXE WarLord
  
Posts: 168 From: Registered: Nov 2001 |
posted 16 November 2001 14:01
Cool! That would be great! I'm currently working on weapon graphics (the ones that your charater holds), but not for anything specific. So it would be great to start a real mod.  ------------------ People say a little work won't kill you, but I'd rather not take the risk.

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oni5115 WarLord
  
Posts: 194 From: Registered: Oct 2001 |
posted 16 November 2001 14:32
*rips line from goku* "All right, this is gonna be great!"lol. I will work on some more skill names/attibutes. I think I made the paladin to powerful.. Oh well it's about damn time the paladin got powerful.  I might change the class anesma nd stuff too. Not sure yet. The real test is going to be changing graphics since I know nothing about it. But I have ton of funny/great/ and cool ideas. What is your e-mail too, Mine is oni5115@hotmail.com that way i can tell you more about what I have done so far and what I plan on doing. 

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 28 November 2001 05:04
About powerful paladins... my paladin has 95% to-hit, 69 to-block and 5% be-hit against Hell Baal, and does 17496-22224 burning damage over 9 seconds with a level 92 Holy Fire...

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oni5115 WarLord
  
Posts: 194 From: Registered: Oct 2001 |
posted 28 November 2001 15:17
legit or hacked?lv 92 holy fire? How did you do that?

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 28 November 2001 22:47
"Hacked" as in part of his mod...Yeesh Myokai, with damage that high, you run dangerously near damage overflow!

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 29 November 2001 04:48
Simple  Rare war scepter with Dragon Branded and Mirroring prefixes: +4 to paladin, +6 to offensive auras and socketed with six Assamic jewels, +1 to offensive auras each. Rare aegis shield with Owl Branded and Mirroring prefixes: +4 to paladin, +4 to offensive auras and socketed with five Assamic jewels. Rare amulet with Mirroring, Dragon Branded and Sheolan (+6 to poison and bone, yeah!). Cleric's belt socketed with runeword White Preacher, +2 to paladin. Etc. One small disadvantage to this approach: resists in hell anywhere between -201% and -248%. And with a fixed radius of 5 yards on both Holy Fire and Shock, I tend to get creamed by even Fallen Shaman types in Act1 Hell. But at least the stats look nice 

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oni5115 WarLord
  
Posts: 194 From: Registered: Oct 2001 |
posted 29 November 2001 14:35
Oh ok. It's in your mod.I thought it was in normal diablo 2. I am like, how the heck can you do that in norm diablo 2 w/out ******* . I can see it in a mod now though. That is cool. I never realized how evil my mod will be. I am making the hardest rune to find give like +5 to all skills. ... ... ... 6 in s shield, 6 in armor, 2 in helm, 6 in weaon. lol... 100... ouch! and if I add sockets to boots, belts, and gloves! Oh boy. That rune better be hard as heck to find.

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54x Moderator
   
Posts: 3080 From: Wellington, New Zealand Registered: Apr 2001 |
posted 13 December 2001 03:25
Heh, NDX features a grade 50 rune with +1 to skills... you spend forever to get a rune there, and of course, you can't really run up the skills with only +1  ------------------ 54x. "My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers." "For great bandwidth!" http://www.planetdiablo.com/newdawn/ New Dawn Forum

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Forsaken Honorary Warlord
   
Posts: 397 From: Dutch guy in France Registered: Sep 2001 |
posted 31 December 2001 05:40
quote: Originally posted by oni5115: Oh ok. It's in your mod.I thought it was in normal diablo 2. I am like, how the heck can you do that in norm diablo 2 w/out ******* . I can see it in a mod now though. That is cool. I never realized how evil my mod will be. I am making the hardest rune to find give like +5 to all skills. ... ... ... 6 in s shield, 6 in armor, 2 in helm, 6 in weaon. lol... 100... ouch! and if I add sockets to boots, belts, and gloves! Oh boy. That rune better be hard as heck to find.
Hmmm, just 3 of those runes and ***CRASH***!You do know there are a couple of druid skills which crash when they go over level 30-something, don't you? ------------------ So much bandwidth, so little time

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oni5115 WarLord
  
Posts: 194 From: Registered: Oct 2001 |
posted 31 December 2001 12:10
Really? Uh oh. That could be bad.Good thing I dropped those runes down to +2 to all skills. That's wierd though, for fun I had about 7 Corruption rifts on my an assassin. All of her skills were over 50 and there was no crash at all. Is it only the druid? ------------------ Format C:\ Enter, y, Enter "The cure to all of your Microsoft Woes," Oni5115

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 31 December 2001 12:25
As I understand it, the druid's werewolf and werebear skills start to freak out and crash somewhere around level 34.------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 31 December 2001 18:52
i might be some help to you once i get done with my amazon hirelings.------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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Darthsif2001 WarLord
  
Posts: 226 From: London, England Registered: Dec 2001 |
posted 05 January 2002 18:15
What you should do is to allow cows to be hired from Lester, he was the farmer in hellfire. Animations already done, or make a new druid with a were-cow sub form------------------ There is no I in team, if you want to rob the drops from the party at least kill them off first

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