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Author Topic:   Project: Creating a custom Undead Stygian Shaman
Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 27 January 2002 23:36     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok, I had this idea a while back but had NOOO knowledge about animation. So, now that I am now quite good with animation, I've decided to bring it back up. Basically, I want to make a custom Undead Stygian Shaman monster. He will act just like the normal fetish shamans but he will be undead. He will be able to revive the undead dolls, and shoot Bone Spears(or spirits) as well as curse. Now, how should I approach the modellling of this monster. First off, the shaman has two parts: the bottom little guy and the top guy is the main shaman. So, for the bottom guy, we can use the original undead doll animations, just slightly tweaked(to make him look like he is holding the upper shaman). This can be done. The top man will be a problem. How should I do this and make it look right? I"m thinking of just using the actual normal fetish shaman as the top part and then changing the pallette colors to make him eventually look like all bones. Anyone have any better ideas?

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badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
Registered: Jan 2002

posted 28 January 2002 19:30     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
Apoc, that would be really cool. You'll need a 3D modeling app to create or modify geometry and apply texture maps or paint on the model. Here are some free ones I know of:

Milkshape 3D
www.swissquake.ch/chumbalum-soft/ms3d/

Blender
www.blender3d.com/

gMax (a scaled down version of 3DS Max)
www.discreet.com/products/gmax/gmax_index.html


Two cheap but very good apps are:

Nichimen's Nendo (for $99)
www.izware.com/nendo/index.html

Hash Animation Master ($299 for new users)
www.hash.com

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Last night I had a spicy latina for dinner.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 28 January 2002 19:44     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Okay, is the texturing and smoothing really necessary. Is it possible to take different parts of a normal stygian doll and assembly them together into something? I already have Milkshape but not very good at using it.

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God gave me a brain to use but I miserably failed to use it to my advantage

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badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
Registered: Jan 2002

posted 28 January 2002 21:49     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
Well, you could do every frame in a 2D image editor if you want....but that's a lot of work.

I recommend you give Gmax a try while its still free.

By the way, when I say texture maps, these are just the images that get pasted onto the model geometry. There is no smoothing, unless you are talking about nurbs geometry? Something called bump maps can add texture like scales and warts. These are also 2D images, but the renderer treats them in a certain way to achieve texture.

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Last night I had a spicy latina for dinner.

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