Author
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Topic: Inserting StarCraft graphics into Diablo 2.
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[Octoroks] Squire

Posts: 29 From: Perth, Australia Registered: Oct 2001 |
posted 17 November 2001 03:55
Ok, I want to insert some of the StarCraft graphic files into Diablo 2. Firstly, I have figured out how to extract them, it's getting them into D2. The reason it's difficult is because they're .grp files and I havn't got a program for conversions of .grp to .bmp or .dcc.If anyone knows where to get such a program or has any helpful hints, please reply, I need help :P Cheers.

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Dr Slue Honorary Warlord
   
Posts: 418 From: Australia Registered: Oct 2001 |
posted 18 November 2001 04:42
Trust you to want to do this :P What 'graphics' do you want to use exactly? I looked into the unit animations a while ago and they seemed to be much to small (unless you like Zealots the size of rats running around) for use in D2. Anyway, to get them to .dcc all you have to do is open stardat.mpq[? this is a guess. cant remember] in cV5, find the right graphic and save as a gif. Then open select it in cV5 and save it as a .dcc. If you cant figure this part out, just reply here and i will explain it further.

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 21 November 2001 04:22
I have been able to view them in cv5, but in the wrong palette - so I now have a blue mushroom cloud.Anyway, if you can somehow get cv5 to display the correct palette, you can probably save them as gif, enlarge if needed and import them as dcc.

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pyrAXE WarLord
  
Posts: 168 From: Registered: Nov 2001 |
posted 21 November 2001 06:51
Why not just save them as dccs directly?I'm doing the same thing but with Diablo1 creatures. They also show up in the wrong colours. If found their palette files, now I've got to find someway to get CV5 to use those. Anyway, if I find out how to do it, it'll probably work with SC too. If you can find the SC palettes that is. 

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