Author
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Topic: Planescape Torment - Monsters - First Look
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Krazoth WarLord
  
Posts: 161 From: Registered: Jun 2001 |
posted 31 January 2002 13:46
Apocalypse Demon, was able to get into the .ace file, but you really need to send me .gifs so i can look at the paletes.------------------ "I have destroyed planes, I can unmake you!" -Transcendant One

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 31 January 2002 14:14
I finished all three Skeleton Warriors about 2 days ago, forgot to tell . They're looking good in the game, except for the annoying vanishing effect in some animations. I'm trying to discover what is causing this, but with no success so far. It's as if the game inserts a transparent frame between the animation loop, don't know why it would do this, and only in some directions of some animations, not all of them...Yes, I am doing the ghoul queen, almost done now, as well as the first shadow monster. I think I'll learn how to make a decent homepage before I upload all my conversions, but if anybody wants them I can send via e-mail. Apocalypse Demon, how are things with the Manticore breath animation? ------------------ Alkalund

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Krazoth WarLord
  
Posts: 161 From: Registered: Jun 2001 |
posted 31 January 2002 14:16
I know you were doing the Ghould Queen, but you said you saw a pallete problem, so i jsut converted a singe attack direction to see if i got the problem too, not trying to steal it, heh.------------------ "I have destroyed planes, I can unmake you!" -Transcendant One

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 31 January 2002 14:21
Don't worry, I didn't think it that way  So, have you done another death animation for the T1? I mean that last one you sent me was pretty damn good already, and you said you put it together really fast just to have an idea  It's really sad we're having these pallete problems, but perhaps if we use a customized palshift.dat we can make the monsters look right in the game?? ------------------ Alkalund

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Krazoth WarLord
  
Posts: 161 From: Registered: Jun 2001 |
posted 31 January 2002 14:28
Oh right yea, forgot to post this, the greatest animation size for any given dcc file is 300x300. So i shrunk the transcendant one's death, and it still looks good, I'll zip it up and sent right now.------------------ "I have destroyed planes, I can unmake you!" -Transcendant One

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 31 January 2002 14:30
Great, I'll be waiting then  ------------------ Alkalund

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 31 January 2002 14:39
Can I get these skeletons and transcendent one animations please. And Krazoth, I'll send you the gifs but it will then take two .aces instead of one.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Krazoth WarLord
  
Posts: 161 From: Registered: Jun 2001 |
posted 31 January 2002 14:39
Arg, went into Cv5 to try to see what the pal shift would do to my T1 death animation, and it just wont convert it. It creates the dcc but it has no frames. when you get it Alkalund try it out and see what happens.------------------ "I have destroyed planes, I can unmake you!" -Transcendant One

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 31 January 2002 14:57
Ok, I sent you the files Krazoth, see if you can fix the pallettes.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 31 January 2002 19:09
Apocalypse Demon, I changed some global properties in my gifs to see if I can solve the vanishing problem. So I reconverted my skeleton files to dcc (but have not tested them again yet myself), I am sending them to you now (3 e-mails, one for each skeleton, that's 2.03MB total, hope it can fit in your mailbox ). Just let me now when your box is empty and ready to receive the transcendant one, it's a big guy (even with the dccs compressed in zip, it's about 4.5MB heh )------------------ Alkalund [This message has been edited by Alkalund (edited 31 January 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 31 January 2002 19:23
Okay, got the skeletons, can you send that transcendent one guy in multiple zips. I suggest you get WinAce as it compresses files much better than WinZip can.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Krazoth WarLord
  
Posts: 161 From: Registered: Jun 2001 |
posted 31 January 2002 19:32
What skeletons are these now?------------------ "I have destroyed planes, I can unmake you!" -Transcendant One

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Krazoth WarLord
  
Posts: 161 From: Registered: Jun 2001 |
posted 31 January 2002 19:36
Also, heres an update of all the monsters I've finished and tested in dcc form for any bad pal shifts.Plate Skeleton Spikeling Spike Brute Harbinger Evil Treant Ghreleth Glabrezu Going to go look for a way to reactivate my PsP so I can redo the Bone Magus Pal for all animations. ------------------ "I have destroyed planes, I can unmake you!" -Transcendant One

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 31 January 2002 19:37
Yep I have winace, but as usually people I send files don't have it I got used to compressing files to .zip My personal favourite is WinRAR though. I'll send the transcendant one first part to you now, reply when you are ready for the second part. EDIT: Oh damn I sent you gif files instead of dcc... please delete that one, I'll resend the dcc ones (man I hate when when I mix things up ) ------------------ Alkalund
[This message has been edited by Alkalund (edited 31 January 2002).] [This message has been edited by Alkalund (edited 31 January 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 31 January 2002 19:56
Never got anything yet? HOw large are the zips?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 31 January 2002 19:59
I just sent the first part dcc files at this very instant (936KB), should be there in a moment. Oops forgot to tell, the gif files were returned, didnt looked at it right, they were 1.23MB. I'll keep them below 1MB  ------------------ Alkalund [This message has been edited by Alkalund (edited 31 January 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 31 January 2002 20:03
Ok, send away your next pack.  Edit: Ok, got it. How many more zips are there? Edit: Nothing yet from the third pack. Edit: Okay, resend again... ------------------ God gave me a brain to use but I miserably failed to use it to my advantage [This message has been edited by Apocalypse Demon (edited 31 January 2002).] [This message has been edited by Apocalypse Demon (edited 31 January 2002).] [This message has been edited by Apocalypse Demon (edited 31 January 2002).]

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 31 January 2002 20:17
About three or four, I'm still packing them Sending file number three now  EDIT: Part three (809KB) was returned, I re-sent it right now. EDIT: It got returned again... everything ok on your mailbox there? EDIT: Can I send you the fourth part now? ------------------ Alkalund [This message has been edited by Alkalund (edited 31 January 2002).] [This message has been edited by Alkalund (edited 31 January 2002).] [This message has been edited by Alkalund (edited 31 January 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 31 January 2002 20:55
Ok, send the fourth batch of files. Oh, and I can't see what your reply is in the bugs thread since the reply isn't showing for some reason(common problem to me). It seems that ALL planescape monsters change their hand coordination at different angles. This is seen in all the monsters especially the skeletons. One angle they are holding the sword in the left hand, other attacking angle it's in the right hand. Pretty weird...------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 31 January 2002 21:02
Hehe this non refreshing thing happens to me too... just download the page with a download manager, it will work then  Actually this left-right indecision (by the monsters part of course ) happens because I horizontal flip the upleft, left and downleft animation frames to get the other ones Hope this isn't too much of a problem ....I'll send the fourth file now. ------------------ Alkalund

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 31 January 2002 21:12
The horizontal flip shouldn't make that happen...it does look weird when the monster is walking with sword in left hand and then the sword "flips" to his right hand when attacking.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 31 January 2002 21:15
Hmmm, it seems that in some frames, the transcendent one's arm is dislocated and seperated from his body...is this normal?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 31 January 2002 21:16
Actually it should happen, the horizontal flip (actually all flips) works just like a mirror... go on, test it for yourself.Can I send you the fifth (and last ) part of the transcendant one? ------------------ Alkalund

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 31 January 2002 21:19
Okay, send it over...is there a way to do the skeletons without that hand switch?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 31 January 2002 21:25
quote: Originally posted by Apocalypse Demon: Okay, send it over...is there a way to do the skeletons without that hand switch?
I'll look the Bam files, see if they have the right-side animations also... if not, then no, it will not be possible. The transcendant one is just like that, if you look carefully he has no neck as well... just a floating head  I'll send the final part of the T1 now. EDIT: Ok Apocalypse Demon, you won the right side animations are there... I just don't have the time to redo the skeletons right now, I'll redo them at the weekend. Extra work on the weekend... oh well... ------------------ Alkalund [This message has been edited by Alkalund (edited 31 January 2002).]

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