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Author Topic:   Missiles from D1 to D2...
Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 16 December 2001 11:29     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Okay, many people have started converting D1 monsters to D2(thanks to Nefarius, Incandescent One and FoxBat). Hopefully I can learn to do the same. Now, has anyone tried converting a D1 missile to D2? How would this work, does it work the same way as converting a D1 monster to D2? For example, anyone tried converting the Apocalypse spell or the acid from Acid Beasts? Is this possible?

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Incandescent One
Honorary Warlord

Posts: 272
From: Great Britain
Registered: Nov 2001

posted 16 December 2001 13:52     Click Here to See the Profile for Incandescent One   Click Here to Email Incandescent One        Reply w/Quote   Visit Incandescent One's Homepage!
Hey apocalypse, i can't see why it wouldn't work, i just took a look, instead of having one anim with 8,16 or 32 directions, the missiles seem to have a different .cl2 file for each direction, holy bolt has 16 .cl2 files, one for each direction (it'd just mean saving the frames as .gifs & reassembling them all into the one .dcc file)
I've got two things to finish & then i'll give it a go, see what happens

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 16 December 2001 16:35     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
missiles are easy, they dont use .cof files.

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Your Soul is MINE!
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Nefarius daemonicum dominantum inimicus est
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Modding since v1.02!!!
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XyRAXv21.00B Comming SoOn

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 16 December 2001 19:47     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
i forgot to mention, as Incandescent One said there are more then 1 .cl2 file in the diabdat.mpq so actually they will need to be packed into the same .dcc file

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Your Soul is MINE!
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Nefarius daemonicum dominantum inimicus est
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Modding since v1.02!!!
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XyRAXv21.00B Comming SoOn

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 17 December 2001 04:27     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Just wondering... if it would be possible to replace holy fire's little fire blasts by big apoc bursts, hex-edit the skill to the sorc, set it as a castable skill et voila! Apoc!

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 17 December 2001 04:35     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
hex editing skills means switching skills already found in skills.txt, all of those skills function after base AI params which may be softcoded and/or hardcoded. addingn totally new skills would mean creating totally new AIs, and since no one ever saw the true sourcecode of d2 it is very hard and amost impossibly to do it with what is know about the base sorucecode until now. you can however cange a skill like static to load the Apocalypse blast as a overlay and change it to fire dmg etc.

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺǎĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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XyRAXv21.00B Coming Soon!

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