Author
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Topic: Animation files for BGII Otyugh *Done*
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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 15 January 2002 21:51
Download at your leisure from... www.flightsofsplendor.com/D2X_modstuff/mmm.htm  I'm doing the werewolf next.  ------------------ Last night I had a spicy latina for dinner.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 15 January 2002 22:31
Great job. Though I find it weird he has no walking animation when I remember that he does walk(I don't think he slithers). Perhaps we can make a walking animation out of frames from other animations? Oh, and I'm having ALOT of difficulty with extracting still because I can't find the actual VB file used to run...all it says is it installed files but the only thing I see in my windows directory is an option to uninstall VB runtime files but I cna't even find my runtime files. So, either can you send me the EXACT file when it is installed(send me the runtime files, all of them, not the runtime package but the files that actually get installed) because this is ****ing me off . If not, then can you upload the Beholder BAM files so I can take alook at them myself, they are quite cool.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage [This message has been edited by Apocalypse Demon (edited 15 January 2002).]

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 15 January 2002 22:55
I looked at every sequence in every BAM for the Otyugh and I did not find a walking animation Maybe there is another BAM series with a different name that has it? There are 2 neutral animations for the Otyugh, a short one and a long one. None of the animations has any "foot movement", so I don't know how you would fake a walk? Maybe just make him slide along the sprite path? Would that look okay? Or maybe he should just guard golden chests or something and stay in the same spot?Regarding your problems with installing VB6 Runtimes... I will try to find a file list and put together a zip. Should have by tomorrow night <fingers crossed>. I can post all the Beholder BAM's in another zip if you're having trouble extracting them. Let me know. I have to go see if any of my chars were stripped of items...  ------------------ Last night I had a spicy latina for dinner.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 15 January 2002 23:26
Okay then, thanks alot. I'm currently working on the BG II Demigorgons but I'm only converting the files to .gifs(there are about 100 of them), then I'll send it to someone who is good at putting all the body parts together(KingCold?). ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 15 January 2002 23:40
Okay Apoc, check out the following link.This should tell you everything about the files included in VB6 Runtimes... http://support.microsoft.com/default.aspx?scid=kb;en-us;Q290887  ------------------ Last night I had a spicy latina for dinner.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 15 January 2002 23:53
*sigh* I have none of the files they state there and I have installed it 20 times. Do you need a certain .exe file to run and get everything to work? The package is useless, it says it installed a bunch of .dlls but there is no files in my computer like those. Can't you just put all the .dlls and .exe's from the package in a .zip for upload or something?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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stargazer79 Honorary Warlord
   
Posts: 883 From: Sweden Registered: Jun 2001 |
posted 16 January 2002 07:27
walking animation from origanl bg2 files.. motyg11.bam------------------ Love is the irresistable desire to be irresistably desired.

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KingCold Honorary Warlord
   
Posts: 320 From: Skowhegan, ME, USA Registered: Apr 2001 |
posted 16 January 2002 09:31
ok a lil secret about bg2 files, the aniation order of actions should go something like thisthe first animation is usually a neuteral animation, but sometimes as in the black knights case the first animation will be a walk animation, the neutral animation has 3 different types of neutral, neutral normal, thats the first 8, neutral slow, the seccond 8, and neutral haste the third 8, after that comes the gethit, usually a very short animation of 8 or less frames, then the death, then the corpse(dont use these just copy the frames from the death animation) then the attacks, usually the last attack is some sort of special attack or a casting animation, creatures from bg2 generally have 2 or 3 attacks and some sort of taunt or casting animation, hope this info helps ------------------ "I Have Risin From The Ashes Of Death More Powerfull Than Ever"

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 16 January 2002 18:40
Thanks Stargazer, I found the missing walking animation. It's now modified for D2X and included in the zip archive here: www.flightsofsplendor.com/D2X_modstuff/mmm.htmI think I just accidentally missed it when I extracted files with WinBiff. I'm working on the Greater Werewolf next.  ------------------ Last night I had a spicy latina for dinner.

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 16 January 2002 19:20
quote: Originally posted by Apocalypse Demon: *sigh* I have none of the files they state there and I have installed it 20 times. Do you need a certain .exe file to run and get everything to work? The package is useless, it says it installed a bunch of .dlls but there is no files in my computer like those. Can't you just put all the .dlls and .exe's from the package in a .zip for upload or something?
Okay, look on my site for a zipped package and read the readme.txt I put in it.  ------------------ Last night I had a spicy latina for dinner.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 16 January 2002 19:52
Ok, thanks alot badasswerewolf but instead of giving me the Runtime .exe file that never seems to work for me, can you give me the files that the .exe installs for you?  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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badasswerewolf Knight

Posts: 70 From: Minneapolis, MN. USA Registered: Jan 2002 |
posted 16 January 2002 20:44
Apoc, read the readme.txt in the zipped archive. It should explain all.If you want me to tell you what are the extra files that are included in the "customized" VB6 Pack from TeamBG, I have no idea. But apparently, they included some extra ones, so contact them if you want to find out what they are. BAM Workshop is crash free for me and I only installed the standard VB6 Runtimes (the exact files of which are included in the Zip...read the readme). ------------------ Last night I had a spicy latina for dinner.

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stargazer79 Honorary Warlord
   
Posts: 883 From: Sweden Registered: Jun 2001 |
posted 17 January 2002 13:32
well persoanlly i just want the frames .. the raver that im working with has a animation for a nice big yell that is something like 78 frames.. now this animation is chppy in my opinion.. and is made up of only 15-20 frames.. and its those frames i want.. except my bam workshop doesnt have some of the frames when i save the gif files!! its a royal pain.. in fact missing at least one frame per animation.. it looks crap without the missing frames.------------------ Love is the irresistable desire to be irresistably desired.

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