Author
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Topic: DCC -direct testing
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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 26 December 2001 21:10
I had a dcc for the replacement of Deckard Cain's neutral animations. I had the file inDiablo II\data\global\monsters\dc\tr\dctrlitnuhth.dcc After I ran using -direct, I do not see any changes. Anyone wish to help me point out what's wrong? :| ------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 27 December 2001 00:08
That's exactly what's been happening to me but with the walking animations for the following monsters:FallenBrute Icedude Bloodknights Necromorbs Biclops Psychorbs Horkdemons I have no idea why this is happening to me either  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 27 December 2001 04:59
Hey Apocalypse, i posted a suggestion to your other post about this, did you get as far as trying it? Also, i'm glad none of my plug-ins are listed amongst those that aren't working for you  Like i said tho (in the other post) i'd be a lot more help if i had the problem in front of me, so zip up one of these problems, the whole thing, and e-mail it to me at: Incandescent_one@hotmail.com and i'll take a look to see where it's going wrong edited by me: ok, i didn't realise you'd already replied in the other post, so you've tried what i mentioned & no luck, it still sounds like it's not even trying to use the anim for whatever reason, zip one up & send it to me anyway & i'll take a look  [This message has been edited by Incandescent One (edited 27 December 2001).]

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 27 December 2001 06:12
quote: Originally posted by Incandescent One: Hey Apocalypse, i posted a suggestion to your other post about this, did you get as far as trying it? Also, i'm glad none of my plug-ins are listed amongst those that aren't working for you  Like i said tho (in the other post) i'd be a lot more help if i had the problem in front of me, so zip up one of these problems, the whole thing, and e-mail it to me at: Incandescent_one@hotmail.com and i'll take a look to see where it's going wrong edited by me: ok, i didn't realise you'd already replied in the other post, so you've tried what i mentioned & no luck, it still sounds like it's not even trying to use the anim for whatever reason, zip one up & send it to me anyway & i'll take a look  [This message has been edited by Incandescent One (edited 27 December 2001).]
Would you like to take a look at my dcc? ------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 27 December 2001 06:30
i know whats wrong there are 5 deckard cains hehe, for every act and a one for tristram you should check which one you replaced (it uses the act4 cain for act5 i guess or they added 1 more cain token that i overlooked)------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.the escence of leeching is to request before you try
[This message has been edited by NefariusDX (edited 27 December 2001).]

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 27 December 2001 06:46
I see attack of the cloned Cains!! I'll go check out my stuff and replace and see if it works again. Thanks folks.  ------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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GoAtMaN Lord
 
Posts: 134 From: Elk city Registered: Feb 2001 |
posted 27 December 2001 09:13
the tokens are 1d, 2d, 3d, and 4d, well thats all that i know for deckard------------------ quote: Im a Goat Man, not to be confused with the goat clan

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 27 December 2001 09:37
these are act1,act2,act3,act4-5 cains DC is the cain that has the get hit animation (the one from tristram)------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.the escence of leeching is to request before you try

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 27 December 2001 20:15
so it's DC, 1D, 2D, 3D, 4D? Thanks guysby the way, does the pic size matters if I'm replacing original dcc? And does all the animations have fixed number of frames? Like 16 per direction for idling(neutral)? Pardon me, learning dcc after I'm all done with my dc6. Argh.. brain lag. :| ------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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GoAtMaN Lord
 
Posts: 134 From: Elk city Registered: Feb 2001 |
posted 27 December 2001 20:37
im not sure but i dont think the size matters that much, but then again i might be wrong, and second the frames must match or it will give an error every time, trust me i know, i found out the hard way lol------------------ quote: Im a Goat Man, not to be confused with the goat clan

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 28 December 2001 00:52
I know the frames must match but I'm asking if all neutral animations have 16 frames?------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 28 December 2001 02:05
no, some even have 128 frames------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 28 December 2001 03:07
Okay.. been trying to do dcc replacement. Getting the hang of it. But I've only tried those with TR.. I'm assuming those with multiple folders are those with multiple parts?------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 28 December 2001 03:15
correct here is a little explain for parts a monster can be made ofHD - head TR - torso (or entire monster) LG - legs RA - right arm LA - left arm RH - right hand LH - left hand SH - shoulders S1 - overlay 1 S2 - overlay 2 S3 - overlay 3 S4 - overlay 4 S5 - overlay 5 S6 - overlay 6 S7 - overlay 7 S8 - overlay 8 each might be having sub modes:
DT - death NU - neutral WL - walk GH - gethit A1 - attack 1 A2 - attack 2 BL - block SC - cast S1 - skill 1 S2 - skill 2 S3 - skill 3 S4 - skill 4 DD - corpse KB - knock back SQ - skill sequence RN - run ------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 28 December 2001 03:47
That's very help Nefarius I appreciate itAnd I assume the seperate parts are just overlays of the torso? ------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 28 December 2001 03:54
the ones noted as "overlay" are like the big blood squirts that pop up when you kill it (NOT the regular bleed) or the wings of the mosquitos etc, the hands, head etc are parts that migh vary but are NOT overlays even the torso is the main part all others are conected to (i.e. the corrupted rogues have random body appearence)------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 28 December 2001 06:10
But what controls where does the body parts join the torso? Sorry, but I'm really new at this :|------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 28 December 2001 06:43
he offsets, i posted how to find the matching offsets without to test for 500 hours, look into some of the older posts, if you cant find it ill re post the methode------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 28 December 2001 06:55
Oh I see.. What's the thread title? I'll go look it up, no need to trouble ya.------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 28 December 2001 07:02
100% proof way to discover offsets i think if i remember right, it should be on page 2(of this forum)------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 28 December 2001 07:57
Danke  ------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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