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Author Topic:   Extracting Animations from other games
Alzeric
Serf

Posts: 11
From: Marion, IN - USA
Registered: May 2002

posted 09 May 2002 03:39     Click Here to See the Profile for Alzeric   Click Here to Email Alzeric        Reply w/Quote   
Hi, again, I was wondering how to go about extracting animations and other graphics from other games? (ie. Planescape, BGI/BGII, IWD..ect)

~Alzeric

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Har'lea'quinn
Honorary Warlord

Posts: 323
From: The 6th Age
Registered: Jan 2002

posted 09 May 2002 04:42     Click Here to See the Profile for Har'lea'quinn   Click Here to Email Har'lea'quinn        Reply w/Quote   Visit Har'lea'quinn's Homepage!
A question I asked of the Baldur's Gate modmakers.

Courtesy of RicFaith, SubSanity, and Dimeron:

http://www.teambg.com/

...for Infinity Explorer -browse for files, etc, etc

Or, just see this thread for more info.

http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum39/HTML/000538.html

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To ask well, to answer rightly,
Are the marks of a wise man:
Men must speak of men's deeds,
What happens may not be hidden.

-Havamal(Words of the High One)

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Alzeric
Serf

Posts: 11
From: Marion, IN - USA
Registered: May 2002

posted 10 May 2002 04:12     Click Here to See the Profile for Alzeric   Click Here to Email Alzeric        Reply w/Quote   
Ok, Success Thanks for the point in the right direction, Har'lea'quinn.

Ok, now I have successfully extracted the BAM (animation) from the BIF file from PlaneScape for a creature, which from my brief overview uses the same file format as BG and BG2 considering they all use the Infinity Engine. Now I have save 1 Sequence(Forward Stance - Attacking) of the creature as a Animated .gif, and loaded into GIF Movie Studio, Now my next question is where to start on converting over to D2 format. This question goes out to everyone that might have a insight into this process.

~Alzeric

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 10 May 2002 09:09     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
First you must have all directions in seperate .gif files. Then, blend all directions so that all frames have the same size and you know how big your layer must be. look at the sizes from a frame (doesn't matter which one) and remember them. Then, make a picture with 170,170,170 RBG with the sizes from that frame. Open the layer in gamani, and blend it with a leftdown. do this with all directions (if there aren't right, rightdown and rightup anims, flip the left, leftdown and leftup anims). Now you must put the anims in this order: leftdown, leftup, rightup, rightdown, down, left, up, right. And now you've got animation. Good luck

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Alzeric
Serf

Posts: 11
From: Marion, IN - USA
Registered: May 2002

posted 12 May 2002 04:53     Click Here to See the Profile for Alzeric   Click Here to Email Alzeric        Reply w/Quote   
Thanks Baz for the Info it worked for me, especially after your one on one coaching =)

Now I have sucessfully got my converted Blue Abashi Animation in D2, and for testing purposes I just swiched the animations with the Quill Rats in Act1 since they are the first Creatures you normally come in contact with. Ok, Now I know that my Offsets are all wrong, but thats a different question later on, I noticed when I come in contact with one of my abashi's they are almost Full White I was wondering how to solve this color problem. Also any suggestions from anyone on how to get to the offsets?

I saw a post by Nerf... saying he found a mathmatical solution on finding offsets something like

n = width

n-(n-(n/2)) = n - n/2

is this correct, or has a more reliable way been found to find the offsets?

~Alzeric

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Joel
unregistered
posted 12 May 2002 05:35              Reply w/Quote   Visit Joel's Homepage!
the color pb is common.
the d2 palette is veerryy constrated in the game.
you should use some color shifting with PSP or Gamani to darken them and re-convert.

For the offset, the formula you gave is for D1 animation only. Currently i'm about my 20 convertion of BG2 and like and no formula is being shown.

The stuff i found is than an y offset of 30 seems to be common to every animation and direction, for the x offset, still wondering.

Use the conviction aura of the paladin to test it. When the monster is on the center of the greeny thing, the x offset is correct. You could also use - like Darkwhispers did - the werewolf slots to test them quicker.

see U

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Alzeric
Serf

Posts: 11
From: Marion, IN - USA
Registered: May 2002

posted 12 May 2002 07:49     Click Here to See the Profile for Alzeric   Click Here to Email Alzeric        Reply w/Quote   
Thanks for the Info Joel the offset Information you gave was invaluable for me, I got them all lined up using your method. As for the color palette shifting how do you go about this, Preferably a step-by-step process, I have Photoshop, Gif Movie Gear, as well as Paint Shop Pro 7.04 So whatever program you use you can write instructions for, I checkout Photoshop unfortuantly it doesn't do multi-Frame gifs, only the first frame, Same with PSP, although there is a Animation Shop included in the Install that seem to load animatated gifs properly,

[This message has been edited by Alzeric (edited 12 May 2002).]

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Joel
unregistered
posted 13 May 2002 00:39              Reply w/Quote   Visit Joel's Homepage!
for the color modif.

- Open the animation with Animation SHop Pro.

- Select all frames ( ctrl+A)

- Right click and choose Export to Paint Shop Pro.

-PSP opens with all frames in a single imae.

- For each image use Color->Adjust->Brightness/Contrast to darken them
( you could also use Image->Effects->Darken)

-Save each frame.

-In ASP use the Optimisation Wizard to convert them to D2 palette.

The stuff is time consuming and very tria-and-errors-ish (if this word exists)
so, when i convert my banshee ( a longhaired woman from PT ) they were too bright in D2 , i darken them and now they' re looking neat.

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Diablo II : Cabal Wars

Beta Test Coming Soon
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Alzeric
Serf

Posts: 11
From: Marion, IN - USA
Registered: May 2002

posted 13 May 2002 03:26     Click Here to See the Profile for Alzeric   Click Here to Email Alzeric        Reply w/Quote   
Ok thanks Joel, I'll give it a shot. I'm quickly learning that alot of things with D2 modding is Trial and Error-ish [laugh]

~Alzeric

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