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Author Topic:   weapons.txt errors :(
Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 08 March 2002 08:55     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
I changed all staff images (no problem), and they are all 2x3 squares. But when I changed the invheight and invwidth from all staves to 2x3, the game crashes every time I load act 5 (unhandeld exeption c0000005)
What can be the problem?

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Give me fuel, give me fire, give me all that I desire

the Harry Potter mod site

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 08 March 2002 23:34     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
still no succes doesn't anybody know this?

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Give me fuel, give me fire, give me all that I desire

the Harry Potter mod site

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 09 March 2002 11:28     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
if I can't get rid of the weapons.txt crashes, I can't complete my mod! Can I send my modified weapons.txt to somebody and see if it crashes at his D2X too?

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Give me fuel, give me fire, give me all that I desire

the Harry Potter mod site

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Har'lea'quinn
Honorary Warlord

Posts: 323
From: The 6th Age
Registered: Jan 2002

posted 10 March 2002 17:51     Click Here to See the Profile for Har'lea'quinn   Click Here to Email Har'lea'quinn        Reply w/Quote   Visit Har'lea'quinn's Homepage!
Baz,

I'll take a look at it for you-am not that great w/ modding yet, but I've played w/ weapons.txt quite a bit.

My e-mail should be in my prof, but just in case it's christian_h200169@yahoo.com

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Now is answered what you ask of the runes,
Graven by the gods,
Made by the All Father,
Sent by the powerful sage:
It is best for man to remain silent.

-Havamal(Words of the High One)

[This message has been edited by Har'lea'quinn (edited 10 March 2002).]

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 10 March 2002 22:22     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
That's a wierd one, are you getting an Assertion Failure error also, or just an Unhandled Exception?

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Cha La Head Cha La
-My upcoming mod: The Dragon Reborn, is shaping up nicely!

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 11 March 2002 10:00     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
I dunno, I always get crazy and press Alt+F4, Ctrl+Alt+Del etc So I don't see my error message.

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Give me fuel, give me fire, give me all that I desire

the Harry Potter mod site

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 13 March 2002 12:01     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
hey Har'lea'quinn, did you already test my weapons.txt stuff?

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Give me fuel, give me fire, give me all that I desire

the Harry Potter mod site

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RexxLaww
Moderator

Posts: 1158
From: USA
Registered: Mar 2001

posted 14 March 2002 14:50     Click Here to See the Profile for RexxLaww   Click Here to Email RexxLaww        Reply w/Quote   Visit RexxLaww's Homepage!
Are you clearing your .bin's after the assertion failure? If you dont, the game will still barf even when you think you have fixed it.

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The frost. Sometimes it makes the blade stick.

Darkness Weaves

The UTC Project

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DemonicFraggle
Knight

Posts: 90
From: FraggleRock Hell
Registered: Mar 2002

posted 14 March 2002 21:33     Click Here to See the Profile for DemonicFraggle   Click Here to Email DemonicFraggle        Reply w/Quote   
Clearing your bins helps in fixing the crashes??(after you think youve fixed them that is) cause if so then I jest undid 5hours worth of werk fer just a friggin BIN!?!? Mine were all monsters.cof and archive.cpp but if clearing the bins helps then I guess Ill try that.

-The Wicked have told me of things that delight them but not such things that your law has to tell. Saint Augustine-

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RexxLaww
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Posts: 1158
From: USA
Registered: Mar 2001

posted 15 March 2002 08:21     Click Here to See the Profile for RexxLaww   Click Here to Email RexxLaww        Reply w/Quote   Visit RexxLaww's Homepage!
Tis sad, but true.
Empty yer .bin's and try relaunching.

Make sure you use the -w switch on your launch icon. Lots of times you can see error messages that you may not see in full screen (as you try feverently to get back to desktop, you may clear this message.)
This is generally true except for the 'Unhandled Access Violation cxxxxx05' error that we have all come to loathe.

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The frost. Sometimes it makes the blade stick.

Darkness Weaves

The UTC Project

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 15 March 2002 08:26     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
so I must write -direct -txt -w?

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Give me fuel, give me fire, give me all that I desire

the Harry Potter mod site

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RexxLaww
Moderator

Posts: 1158
From: USA
Registered: Mar 2001

posted 15 March 2002 09:18     Click Here to See the Profile for RexxLaww   Click Here to Email RexxLaww        Reply w/Quote   Visit RexxLaww's Homepage!
Yeah.

example:

"c:\diablo II.exe" -direct -txt -w

Might be under properties for the launch icon.

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The frost. Sometimes it makes the blade stick.

Darkness Weaves

The UTC Project

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 15 March 2002 10:01     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
OK, I finally got that error thnx to RexxLaww, here is it:
Assertion Failure
Location: D2Client\UNIT\Cunit.cpp, line #1436
Expression: (UINT)nAnimFrame <=tCelContext.dwCelsPerDirection
The game always crashes when I come near Larzuk (act 5 blacksmith)
Plz help me coz this bug is stopping the whole HPmod

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Give me fuel, give me fire, give me all that I desire

the Harry Potter mod site

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RexxLaww
Moderator

Posts: 1158
From: USA
Registered: Mar 2001

posted 15 March 2002 13:35     Click Here to See the Profile for RexxLaww   Click Here to Email RexxLaww        Reply w/Quote   Visit RexxLaww's Homepage!
You have moved out of my realm of modding expertise.

I would say that it isnt weapons.txt that is giving you fits at this point. Did you make any other changes at the same time?

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The frost. Sometimes it makes the blade stick.

Darkness Weaves

The UTC Project

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 15 March 2002 13:44     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
always when I add weapons.txt, the game crashes

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Give me fuel, give me fire, give me all that I desire

the Harry Potter mod site

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DemonicFraggle
Knight

Posts: 90
From: FraggleRock Hell
Registered: Mar 2002

posted 15 March 2002 23:00     Click Here to See the Profile for DemonicFraggle   Click Here to Email DemonicFraggle        Reply w/Quote   
Baz: Ive had the same problem its when you enter the point where it draws the trading "post" Ill betcha anymoney itll crash by malah the koala as well.
When I hade it happen to me I was in act2 town and when it was going to draw the tade part it crashed but I could take the shortcut into the sewers and travel to act 3(same prob there) and it would be ok.
I dont think its weapons.txt that does it thou althou I had alterd it as well I think its diffculty level's that makes it all fuxored(least thats my theroy prolly wrong knowing me).

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The Wicked have told me of things that delight them but not such things that your law has to tell.--Saint Augustine

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 16 March 2002 13:57     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
I don't think that error has anything to do with weapons.txt, but with a graphics file called from there (if inserting that file is triggering your error). I am getting the exact same error on a completely unrelated endeavor. But what I am doing involves DCC use, where your problem more likely is a DC6 file. Unless somehow you are calling an inappropriate weapon class or hit class and the related animation isn't right.

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[Myhrginoc flips a shiny newly-minted brass coin on the table. It says "Not worth 2¢" on one side, and the other has "Good (?) for One Opinion".]

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 16 March 2002 23:49     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
I think it has to do with weapons.txt, coz even if I get a clear weapons.txt, and I set the war hammer (2x3) to 2x2, the game gives this error in act 5:
Assertion Failure
Location: D2Client\Engine\GfxUtil.cpp, line #1352
Expression: eComponent < NUM_COMPONENTS

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Give me fuel, give me fire, give me all that I desire

the Harry Potter mod site

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Har'lea'quinn
Honorary Warlord

Posts: 323
From: The 6th Age
Registered: Jan 2002

posted 17 March 2002 19:17     Click Here to See the Profile for Har'lea'quinn   Click Here to Email Har'lea'quinn        Reply w/Quote   Visit Har'lea'quinn's Homepage!
Baz,

I created your automagic and weapons text files you used w the 109d patch in a 109c patch and it worked just fine; although I never altered the War Hammer inv h and w, I left it as is. I did rename the swb bow dc6 to invsb1 though. The desired effects you mailed me all worked. I don't know about anything else though, as you only sent weapons.txt and automagic.txt

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Now is answered what you ask of the runes,
Graven by the gods,
Made by the All Father,
Sent by the powerful sage:
It is best for man to remain silent.

-Havamal(Words of the High One)

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