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Author Topic:   frame count
Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 09 March 2002 13:14     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Okay I've got two questions
1. I am converting a monster with a nuetral animation of a whopping 320 frames and there doesn't seem to be a single monster with any animation that is that long, does editing the frame count in Animdata.d2 to 28h solve this problem anyway, or do you need to have a cof for an animation with more frames?
2. If you do need a cof where could I find or how could I make one?

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Cha La Head Cha La
-My upcoming mod: The Dragon Reborn, is shaping up nicely!

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 09 March 2002 13:18     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
There are no cofs with that much frames and no, I do not think you can make one yourself(will take too much hard work). Why is the animation so long? I suggest deleting frames from that animation to shorten it(does the animation keep doing the same thing over and over, if so, just delete the repeated actions in that animation).

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 09 March 2002 13:46     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
There character animations have got a 356-frame animation. But I dunno if you can use that.

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Give me fuel, give me fire, give me all that I desire

the Harry Potter mod site

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 09 March 2002 18:01     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
I looked through my list, but there are no monsters with COF files that are 8x40 frames or larger. If you try to roll your own, find a monster that does about the same thing your proposed monster does graphically, then copy that COF and expand it (should you be so bold). Here is a thread that contains what I have discovered so far about COFs.

http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum38/HTML/000232.html

(I'll send a new copy of my COF and DCC lists to Jeff when he gets settled, it has been over a month and the file must have been lost or I owe him something still or...)

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"The difference between the right word and the almost right word is the difference between lightning and the lightning bug." -- Mark Twain

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 09 March 2002 22:34     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Hmm, sounds both interesting and useful, keep us posted Myhrginoc, and thanks.

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Cha La Head Cha La
-My upcoming mod: The Dragon Reborn, is shaping up nicely!

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 10 March 2002 12:47     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Hey Myhrginoc, can you send me your cof and dcc information tables?

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 10 March 2002 14:25     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
On their way

The DCC table would be more useful if I had some reliable way to extract frame size and offsets for each direction. I know CV5 can access that information but offsets are only displayed when converting to DCC and frame size isn't displayed at all. But I don't know C++ so I can't read the source code.

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"The difference between the right word and the almost right word is the difference between lightning and the lightning bug." -- Mark Twain

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