Author
|
Topic: frame count
|
Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 09 March 2002 13:14
Okay I've got two questions 1. I am converting a monster with a nuetral animation of a whopping 320 frames and there doesn't seem to be a single monster with any animation that is that long, does editing the frame count in Animdata.d2 to 28h solve this problem anyway, or do you need to have a cof for an animation with more frames? 2. If you do need a cof where could I find or how could I make one?------------------ Cha La Head Cha La -My upcoming mod: The Dragon Reborn, is shaping up nicely!

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 09 March 2002 13:18
There are no cofs with that much frames and no, I do not think you can make one yourself(will take too much hard work). Why is the animation so long? I suggest deleting frames from that animation to shorten it(does the animation keep doing the same thing over and over, if so, just delete the repeated actions in that animation).

|
Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 09 March 2002 13:46
There character animations have got a 356-frame animation. But I dunno if you can use that.------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

|
Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 09 March 2002 18:01
I looked through my list, but there are no monsters with COF files that are 8x40 frames or larger. If you try to roll your own, find a monster that does about the same thing your proposed monster does graphically, then copy that COF and expand it (should you be so bold). Here is a thread that contains what I have discovered so far about COFs.  http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum38/HTML/000232.html (I'll send a new copy of my COF and DCC lists to Jeff when he gets settled, it has been over a month and the file must have been lost or I owe him something still or...)  ------------------ "The difference between the right word and the almost right word is the difference between lightning and the lightning bug." -- Mark Twain

|
Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 09 March 2002 22:34
Hmm, sounds both interesting and useful, keep us posted Myhrginoc, and thanks.------------------ Cha La Head Cha La -My upcoming mod: The Dragon Reborn, is shaping up nicely!

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 10 March 2002 12:47
Hey Myhrginoc, can you send me your cof and dcc information tables?

|
Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 10 March 2002 14:25
On their way  The DCC table would be more useful if I had some reliable way to extract frame size and offsets for each direction. I know CV5 can access that information but offsets are only displayed when converting to DCC and frame size isn't displayed at all. But I don't know C++ so I can't read the source code.  ------------------ "The difference between the right word and the almost right word is the difference between lightning and the lightning bug." -- Mark Twain

|