Author
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Topic: DCC qn
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ThiagoMonteiroBarbosa Knight

Posts: 75 From: Brazil Registered: Nov 2001 |
posted 30 December 2001 23:16
Im really new on modding, and i just wanna do 2 simple questions. Im using dcc files for stargazer set for unique items, and im getting the following problems: *the items look into a black box *the colors of the items i set became freaky How do i fix this and where i get a good color pallete? ------------------ "Atrasos sao temporarios. A mediocridade e eterna."

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 30 December 2001 23:38
"Im really new on modding, and i just wanna do 2 simple questions. Im using dcc files for stargazer set for unique items, and im getting the following problems:"Those aren't .dcc files, those are .dc6 files you are talking about. And as for your problems, I replied to them in your other post in the Expansion Mod Making Forum. ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 30 December 2001 23:55
quote: Originally posted by Apocalypse Demon: Hey SubSanity, you got the animation done? Can you send them to me then regardless if the offsets are done or not? My e-mail is e_tchernev@hotmail.com
The DCC are off wrong sizes and offsets.. I dunno how to fix offsets, will you fix them for me and teach me how if I send you the dccs which work except for offsets? ------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 31 December 2001 12:46
Well, I'm not sure what sizes you want them to be or what sizes they have to be...since I haven't really worked on Baldur's Gate animations at all. Do you really have to resize them or can't you just change the offsets. Just keep changing the offsets to different values. If you put values in and you see the animation is moving even further away, then go backwards in the numbers(maybe negative too?)And test again. Yes, it is quite annoying to keep testing but I guess it is trial and error. I doubt I can really help you though but can you still send me the animations?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 01 January 2002 02:08
I emailed you the files. Lemme know if you can figure the offsets.------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 01 January 2002 11:47
Well, it seems you only have one angle for each .dcc. Isn't there supposed to be 8 angles? And there isn't a walking animation so I assume it will work as a nest or be stationary...look at the e-mail response I sent you.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 03 January 2002 08:19
Okay SubSanity, sorry but I haven't really looked at your offsets for the mushrooms yet because I have been working with the Iron Golems from Baldur's Gate II. I have the walking and neutral animations fully complete, still putting together the other ones.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 04 January 2002 08:17
I've been busy with college, do let me know if you can set the offsets for the BG anims. I can never get them, frustrated trying.The mushrooms are nest replacements. ------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 04 January 2002 09:54
Yeah, I have lots of homework due when I come back to school so I'm going to be quite busy lately...and what are these resizing problems? Seems I'm also having resizing problems with my Iron Golems so I did half of the Iron Golems and I'm going to send them all to Nefarius for the resizing and pallettes.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 04 January 2002 23:43
I've done everything except as my offsets are wrong, the dcc's fly everywhere. Nefarius didn't reply to my post and I'm too busy to tweak anything these days.------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 05 January 2002 01:17
look in the graphics tuto i posted a way to find the matching offset, sry i reply only now didnt see q,negative half of image width/height is the x/y offset, the main point is to center the anime 0/0 means 0x 0y which again means top left corner to get the offset do the following WIDTH = 100 WIDTH-(WIDTH+(WIDTH\2) which´would be 100-(100+(100\2) 100-(100+50) 100-150 -50 so offset x is -50 should work like this for height as well ------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. The escence of leeching is to request before you try
[This message has been edited by NefariusDX (edited 05 January 2002).]

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 05 January 2002 01:19
Hey Subsanity, adjusting the offsets doesn't take me very long at all to do nowadays, if you want to send the anims this way i could get them "centered" and send them back to you in a little while, my own method takes a bit longer than Nefarius', but it works for me and i've got used to it. edit: I think Nefarius can type quicker than i can, his post wasn't there when i replied, hmmmmmmmmmm..... maybe i'll have to start getting up an hour earlier to counter the time difference between uk and austria  ------------------ Incandescence[This message has been edited by Incandescent One (edited 05 January 2002).]

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 05 January 2002 01:49
quote: Originally posted by NefariusDX: look in the graphics tuto i posted a way to find the matching offset, sry i reply only now didnt see q,negative half of image width/height is the x/y offset, the main point is to center the anime 0/0 means 0x 0y which again means top left corner to get the offset do the following WIDTH = 100 WIDTH-(WIDTH+(WIDTH\2) which´would be 100-(100+(100\2) 100-(100+50) 100-150 -50 so offset x is -50 should work like this for height as well
Width=100 being the original dcc's width? ------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 05 January 2002 16:04
no the width of the .gif or .dcc u wanna replace with.------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. The escence of leeching is to request before you try

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 05 January 2002 23:23
just to clarify, the offsets of the new dcc would simply be -half of each dimension?EG. 100 x 300 new dcc would have -50x 150 y offsets? ------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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