the Phrozen Forums
  Graphics and Animation
  Elminster and replacing king Leoric plugin

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Elminster and replacing king Leoric plugin
KenJi
Serf

Posts: 19
From:
Registered: Jan 2002

posted 29 January 2002 20:11     Click Here to See the Profile for KenJi   Click Here to Email KenJi        Reply w/Quote   
how can i add this??? sorry for asking it but i cant understand what tek means in his readme... im just a newbie for making a mod... so anyone can help??? and also the king leoric plugin...

tnx-

------------------
"It is time that the shadow should be afraid"

IP Logged

Zhoulomcrist
Forum Admin.

Posts: 3239
From: USA
Registered: Jan 2001

posted 29 January 2002 20:18     Click Here to See the Profile for Zhoulomcrist        Reply w/Quote   
In the case of the Leoric plugin, you can install this plugin by extracting all the files in the ZIP to your Diablo II directory. It should create all the necessary subdirectories and paths needed for -direct -txt functionality. If you wish to install the plugin within your MPQ file, you'll then need a utility like the DOS-Based MPQ2K to insert those files into the patch_d2.mpq.

------------------
Diablo was vaporized by Zhoulomcrist's redeemer

************************
Classic Diablo II: ZhoulomCrypt Project Administrator

IP Logged

KenJi
Serf

Posts: 19
From:
Registered: Jan 2002

posted 29 January 2002 20:22     Click Here to See the Profile for KenJi   Click Here to Email KenJi        Reply w/Quote   
wow... fast reply... hehe... many tnx to you... and ill try it... was it the same for elminster? or do i have to edit in some txt to make it work?

------------------
"It is time that the shadow should be afraid"

IP Logged

Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 29 January 2002 20:37     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
You don't need to edit any txt files to get animations to work really.

------------------
God gave me a brain to use but I miserably failed to use it to my advantage

IP Logged

KenJi
Serf

Posts: 19
From:
Registered: Jan 2002

posted 29 January 2002 20:50     Click Here to See the Profile for KenJi   Click Here to Email KenJi        Reply w/Quote   
so do i hav to overwrite something? but i cant find the file for decard cain gfx... where can i put this two files that ive downloaded? the Token_TRLITWLHTH.dcc and Token_TRLITNUHTH.dcc

sorry for being a mess but any answers would be a big help...

tnx in advance

------------------
"It is time that the shadow should be afraid"

IP Logged

jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 30 January 2002 00:10     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
the token_ part should be replaced with the token for Cain...which I think is 1D


You can then pack them into the .mpq file using the path for Cain's animations, or create an equivalent director structure in the D2 folder if you use -direct


------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

[This message has been edited by jbouley (edited 30 January 2002).]

IP Logged

Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 30 January 2002 14:07     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
There are four Deckard Cain tokens (one for each D2 Classic act?)...1d, 2d, 3d, 4d. They got smart and used the 1d version for Act 5.

IP Logged

Deathscythe
Moderator

Posts: 1185
From: The Darkest Part of Hell (Shadow Land)
Registered: Oct 2001

posted 31 January 2002 01:20     Click Here to See the Profile for Deathscythe   Click Here to Email Deathscythe        Reply w/Quote   Visit Deathscythe's Homepage!
i cant understand it.. how can this be done?can i do it with d2s.where do i put the id thing?

------------------

quote:
Beware... for your nightmare is here.....death...

Deathscythe

IP Logged

jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 31 January 2002 01:27     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
You replace the existing animations for that monster.

You either pack the new files into the appropriate path in the patch once you've renamed them to match Cain's current animation filenames...or you put them in the proper directory structure if you're doing -direct

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

IP Logged

Deathscythe
Moderator

Posts: 1185
From: The Darkest Part of Hell (Shadow Land)
Registered: Oct 2001

posted 31 January 2002 01:33     Click Here to See the Profile for Deathscythe   Click Here to Email Deathscythe        Reply w/Quote   Visit Deathscythe's Homepage!
jeff im using a direct txt..

its much more easier to modify when it is in direct txt..


where can i insert this files?
i cant find something like this in the folders...

-lj

------------------

quote:
Beware... for your nightmare is here.....death...

Deathscythe

[This message has been edited by Deathscythe (edited 31 January 2002).]

IP Logged

jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 31 January 2002 01:37     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Here's just one of the paths

data\global\monsters\1d\TR\1dtrlitnuhth.dcc

Go to Tools of the Trade and download my personal datafile for use with MPQView...this will allow you to see the directories and files you need to make sense of what files you are replacing.

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

IP Logged

KenJi
Serf

Posts: 19
From:
Registered: Jan 2002

posted 31 January 2002 01:56     Click Here to See the Profile for KenJi   Click Here to Email KenJi        Reply w/Quote   
tnx jeff... u all been very helpful

------------------
"It is time that the shadow should be afraid"

IP Logged

Deathscythe
Moderator

Posts: 1185
From: The Darkest Part of Hell (Shadow Land)
Registered: Oct 2001

posted 31 January 2002 01:57     Click Here to See the Profile for Deathscythe   Click Here to Email Deathscythe        Reply w/Quote   Visit Deathscythe's Homepage!
jeff... do you mean ill put something

data\global\monsters\1d\TR\Token_TRLITNUHTH.dcc

?????

------------------

quote:
Beware... for your nightmare is here.....death...

Deathscythe

IP Logged

jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 31 January 2002 02:03     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
No, you have to rename the filename slightly.

The token_ part is just there to remind you to put the two-character token there instead. In this case, 1D.

Look at those monster and NPC animation filenames closely. They each start with that monster's token (see montype or monstats files to view the token codes).

You need to rename the file to be exactly what Cain's animations were originally named.

Don't leave Token_ in there...replace that part with the actual token code.

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

IP Logged

Deathscythe
Moderator

Posts: 1185
From: The Darkest Part of Hell (Shadow Land)
Registered: Oct 2001

posted 31 January 2002 02:46     Click Here to See the Profile for Deathscythe   Click Here to Email Deathscythe        Reply w/Quote   Visit Deathscythe's Homepage!
ive try it it jeff butt it sudenly crash!!!!

what should i do then?

i make another forder for that...

-lj

------------------

quote:
Beware... for your nightmare is here.....death...

Deathscythe

[This message has been edited by Deathscythe (edited 31 January 2002).]

IP Logged

jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 31 January 2002 13:55     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
I cannot really say...animation subsitutions are not my specialty. So, assuming you did everything right...I'm not sure what to tell you. This is an area in which I know the general theories, but I'm no good troubleshooting on animations. I suggest you post in the Graphics and Animation forum and see if someone there can help you. In fact, let me just move this thread over there right now and save you the trouble of re-posting all over again.

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

IP Logged

Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 31 January 2002 14:35     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Crashed when? What is the error message? Did you edit the framecounts in animdata.d2(I'm assuming it's not edited in the plugin)?

------------------
God gave me a brain to use but I miserably failed to use it to my advantage

IP Logged

All times are Central Standard Time

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | The PhrozenKeep

© PhrozenKeep.com . all buttons made by the Evilenglishman . swords and shields by DigiBO.


Ultimate Bulletin Board 5.47c