Author
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Topic: Acidbeasts.............
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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 27 December 2001 17:13
If anyone is after the converted anim & sound files for acidbeast..... you can download them from this link: http://uk.geocities.com/incandescent_one_uk/Acidbeast.html A plug-in version will follow shortly

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 27 December 2001 17:20
Good job, thanks alot Oh, is there any way to reintroduce the poison spit that they spit out? And to actually make it hurt you when you step on it. I highly doubt that though. But good job  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 27 December 2001 17:22
i think you should do what i already did, i change gfx/missiles for quillrats to acid beasts. this way you can make them have costume missiles thru monstats.txt------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 27 December 2001 17:27
Hey apocalypse, i'm gonna put the poison spit in the plug-in, as for the puddles of acid, i remember those well, they always did damage no matter what your defence or resistance (and you always seemed to end up standing in the middle of one in a big battle!!) i'm not sure if that effect can be generated in d2 tho. I was thinking along the lines of how some traps start little fires & whether i could steal this effect & change the animation to an acid puddle to give a similar effect..... little bit of trial and error (hopefully not too much of the latter) is next on my list

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 28 December 2001 02:09
hehe use the unused acid missile AI found in the "not used" row in missiles.txt dosent have the same effect but damaged your items------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 28 December 2001 10:42
Excellent...look forward to the plugin version as well.Last night I uploaded your horkspawn and stormrider gfx...both the "file/sound" versions and the actual plug-in versions. Hope to have the links up in Plug-Ins Section and home page tonight or tomorrow. I think I'll be working those stormriders into Act 3 with my Version 1.01 release soon.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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