Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 27 February 2002 19:21
COF files control the assembly of part-animations into a whole. For multi-animation monsters and characters, each COF references all of the DCC files that comprise an animation---including right-arm animation DCCs. The COF filename has three sections plus extension, of the form XXYYZZZ.COF:» XX is the character/monster/object token. » YY is the animation mode (e.g. A1-Attack1, DT-death, GH-gethit, NU-neutral, OP-open/operate). » ZZZ is the weapon class (e.g. 1HS-one handed swing, HTH-hand to hand). For the actual assassin right-arm animations, you would look for the AIRAWWWYYZZZ.DCC files. WWW is an armor rating (LIT, MED, HVY) or other function depending on what body part, and YY and ZZZ are same as for COF files.

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