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Author Topic:   problem with wyverns death animation 256 frames?
KingCold
Honorary Warlord

Posts: 320
From: Skowhegan, ME, USA
Registered: Apr 2001

posted 06 January 2002 05:10     Click Here to See the Profile for KingCold   Click Here to Email KingCold        Reply w/Quote   
ok is there any creature in d2 at all that has 256 frames of death animation? if there is what is it and if there isnt how are we supposed to implement this replacement graphic, im just asking because i dont wanna make a converted mob if no one can possibly use it

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problem solved, while makeing a gethit animation out of the wyverns death files i discovered that all of the frames in th4e death seaquence are doubled for smoothness deleting these doubles will give well over enough space

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"I Have Risin From The Ashes Of Death More Powerfull Than Ever"

[This message has been edited by KingCold (edited 06 January 2002).]

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 06 January 2002 05:49     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
answer: no the largest i saw was 184 frames that was ZP or ZM token i dont remember but it had Z or W or V as its first letter u will need to crop frames, there is 1 monster thought that has more or 256 frames but not for death anime which is the "evil force" from mephistos chamber check my token datasheet to find where to look for it

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KingCold
Honorary Warlord

Posts: 320
From: Skowhegan, ME, USA
Registered: Apr 2001

posted 06 January 2002 06:13     Click Here to See the Profile for KingCold   Click Here to Email KingCold        Reply w/Quote   
thanks, and duriel has a 200 frame death animation, i think ive managed to cut the DT down to 88 frames tho, by removeing those doubles and by removeing the first 10 frames which i used for a gethit animation, so hopefully it should work just fine, btw what happens if you use a cof file that for an attack as say a death animation or something? does it cause a cpp error?

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"I Have Risin From The Ashes Of Death More Powerfull Than Ever"

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