Author
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Topic: weapons.txt errors :(
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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 08 March 2002 08:55
I changed all staff images (no problem), and they are all 2x3 squares. But when I changed the invheight and invwidth from all staves to 2x3, the game crashes every time I load act 5 (unhandeld exeption c0000005) What can be the problem?------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 08 March 2002 23:34
still no succes doesn't anybody know this?------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 09 March 2002 11:28
if I can't get rid of the weapons.txt crashes, I can't complete my mod! Can I send my modified weapons.txt to somebody and see if it crashes at his D2X too?------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 10 March 2002 17:51
Baz,I'll take a look at it for you-am not that great w/ modding yet, but I've played w/ weapons.txt quite a bit. My e-mail should be in my prof, but just in case it's christian_h200169@yahoo.com ------------------ Now is answered what you ask of the runes, Graven by the gods, Made by the All Father, Sent by the powerful sage: It is best for man to remain silent. -Havamal(Words of the High One) [This message has been edited by Har'lea'quinn (edited 10 March 2002).]

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 10 March 2002 22:22
That's a wierd one, are you getting an Assertion Failure error also, or just an Unhandled Exception?------------------ Cha La Head Cha La -My upcoming mod: The Dragon Reborn, is shaping up nicely!

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 11 March 2002 10:00
I dunno, I always get crazy and press Alt+F4, Ctrl+Alt+Del etc So I don't see my error message.------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 13 March 2002 12:01
hey Har'lea'quinn, did you already test my weapons.txt stuff?------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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RexxLaww Moderator
   
Posts: 1158 From: USA Registered: Mar 2001 |
posted 14 March 2002 14:50
Are you clearing your .bin's after the assertion failure? If you dont, the game will still barf even when you think you have fixed it.------------------ The frost. Sometimes it makes the blade stick. Darkness Weaves The UTC Project

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DemonicFraggle Knight

Posts: 90 From: FraggleRock Hell Registered: Mar 2002 |
posted 14 March 2002 21:33
Clearing your bins helps in fixing the crashes??(after you think youve fixed them that is) cause if so then I jest undid 5hours worth of werk fer just a friggin BIN!?!? Mine were all monsters.cof and archive.cpp but if clearing the bins helps then I guess Ill try that.-The Wicked have told me of things that delight them but not such things that your law has to tell. Saint Augustine-

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RexxLaww Moderator
   
Posts: 1158 From: USA Registered: Mar 2001 |
posted 15 March 2002 08:21
Tis sad, but true. Empty yer .bin's and try relaunching.Make sure you use the -w switch on your launch icon. Lots of times you can see error messages that you may not see in full screen (as you try feverently to get back to desktop, you may clear this message.) This is generally true except for the 'Unhandled Access Violation cxxxxx05' error that we have all come to loathe. ------------------ The frost. Sometimes it makes the blade stick. Darkness Weaves The UTC Project

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 15 March 2002 08:26
so I must write -direct -txt -w?------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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RexxLaww Moderator
   
Posts: 1158 From: USA Registered: Mar 2001 |
posted 15 March 2002 09:18
Yeah.example: "c:\diablo II.exe" -direct -txt -w Might be under properties for the launch icon. ------------------ The frost. Sometimes it makes the blade stick. Darkness Weaves The UTC Project

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 15 March 2002 10:01
OK, I finally got that error thnx to RexxLaww, here is it: Assertion Failure Location: D2Client\UNIT\Cunit.cpp, line #1436 Expression: (UINT)nAnimFrame <=tCelContext.dwCelsPerDirection The game always crashes when I come near Larzuk (act 5 blacksmith) Plz help me coz this bug is stopping the whole HPmod  ------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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RexxLaww Moderator
   
Posts: 1158 From: USA Registered: Mar 2001 |
posted 15 March 2002 13:35
You have moved out of my realm of modding expertise.  I would say that it isnt weapons.txt that is giving you fits at this point. Did you make any other changes at the same time?
------------------ The frost. Sometimes it makes the blade stick. Darkness Weaves The UTC Project

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 15 March 2002 13:44
always when I add weapons.txt, the game crashes  ------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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DemonicFraggle Knight

Posts: 90 From: FraggleRock Hell Registered: Mar 2002 |
posted 15 March 2002 23:00
Baz: Ive had the same problem its when you enter the point where it draws the trading "post" Ill betcha anymoney itll crash by malah the koala as well. When I hade it happen to me I was in act2 town and when it was going to draw the tade part it crashed but I could take the shortcut into the sewers and travel to act 3(same prob there) and it would be ok. I dont think its weapons.txt that does it thou althou I had alterd it as well I think its diffculty level's that makes it all fuxored(least thats my theroy prolly wrong knowing me).------------------ The Wicked have told me of things that delight them but not such things that your law has to tell.--Saint Augustine

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 16 March 2002 13:57
I don't think that error has anything to do with weapons.txt, but with a graphics file called from there (if inserting that file is triggering your error). I am getting the exact same error on a completely unrelated endeavor. But what I am doing involves DCC use, where your problem more likely is a DC6 file. Unless somehow you are calling an inappropriate weapon class or hit class and the related animation isn't right.------------------ [Myhrginoc flips a shiny newly-minted brass coin on the table. It says "Not worth 2¢" on one side, and the other has "Good (?) for One Opinion".]

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 16 March 2002 23:49
I think it has to do with weapons.txt, coz even if I get a clear weapons.txt, and I set the war hammer (2x3) to 2x2, the game gives this error in act 5: Assertion Failure Location: D2Client\Engine\GfxUtil.cpp, line #1352 Expression: eComponent < NUM_COMPONENTS------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 17 March 2002 19:17
Baz,I created your automagic and weapons text files you used w the 109d patch in a 109c patch and it worked just fine; although I never altered the War Hammer inv h and w, I left it as is. I did rename the swb bow dc6 to invsb1 though. The desired effects you mailed me all worked. I don't know about anything else though, as you only sent weapons.txt and automagic.txt ------------------ Now is answered what you ask of the runes, Graven by the gods, Made by the All Father, Sent by the powerful sage: It is best for man to remain silent. -Havamal(Words of the High One)

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