Author
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Topic: newbie help with dcc replacing
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bitesizedchunks Squire

Posts: 27 From: Registered: Jan 2002 |
posted 04 February 2002 08:30
i downloaded some of Novus' monster conversions and am having a b*#&h of a time getting them to work. if i could pick your collective brains, maybe they will work...here are my questions:1. the number of frames doesn't match, so, will i need a cof file, and if so, how do i select one? is it blind luck, or can you hex edit any one to fit? 2. upon editing a cof file, i need to open animdata.d2, right? and hex edit it to reflect the new animation lengths. uhhh....anything else? i have tried to simply cut out some frames (equal number from each direction...) to make the number of frames match for some anims, thinking i could just overwrite the existing anims with something new and use the existing cof files and animdata, but i was wrong, apparently, cuz it crashed the game. i know this is a complex subject, but i feel i am very close to getting it, so, if anyone could help me out, i would appreciate it. or even if anyone could point me towards some good tutorials...thanks in advance.

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Novus Knight

Posts: 71 From: Minneapolis, MN Registered: Jan 2002 |
posted 04 February 2002 08:51
I haven't tried putting any of the animations I've converted into the game yet except the Ettin, so I'm not to familiar with it. But if you want I can modify the frame count of the converted files if you want. Though I'm sure someone else here can help you get the cof and animdat files changed.  ------------------ Ratsbane

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 04 February 2002 09:13
Read the 2nd Advanced monster editing tutorial if you haven't already.As for COFs: your new animation can't have more frames than your COF does. So if you are trying to make a longer animation, you will need to find a COF that has at least that many frames. If you properly edited out frames to match the existing # in AnimData.d2 then your COF should work...

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bitesizedchunks Squire

Posts: 27 From: Registered: Jan 2002 |
posted 04 February 2002 12:27
thanks guys. i think i'm just gonna have to spend all day cursing my computer for not doing what i want it to. then i'll try to actually learn how to tell it what to do. then, when i have finally succeeded, i'll come back and gloat. thanks for both of your help, and Novus especially, for the anims. also, does anyone know of a program that will extract Arcanum animations? thanks again.say, i'm a squire now. woo-hoo! [This message has been edited by bitesizedchunks (edited 04 February 2002).]

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 04 February 2002 18:17
You can expand a COF file, but you need to know what structures to modify. Best to find one that controls a monster animation as similar to yours as can be. If your monster is transparent, use a COF for a transparent monster. Follow this thread to my message about some COF internals...http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum38/HTML/000232.html

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