the Phrozen Forums
  Graphics and Animation
  Crash

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Crash
Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 03 March 2002 12:44     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Got this one while replacing the Sand Maggot, Assertion Failure
Location: D2CMP\SRC\FastCMP.ccp, line #1514
Expression: dwStride >= pCel-> dwWidth

Got this one while killing the eggs left behind by converted creature (which isn't supposed to happen, How do I get rid of the Eggs)

Also, I want to change the missle type on its attacks, got green slime at the moment.

------------------
"Never enter a battle of wits with someone who is unarmed."

IP Logged

Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 03 March 2002 20:37     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Okay fixed the other one, here's another:
Assertion Failure
Location: D2Client\Engine\GfxUtil.ccp, line#1352
Expression: eComponent < NUM_Components

Something to do with animation conversions, for the quill rat.

------------------
"Never enter a battle of wits with someone who is unarmed."

IP Logged

Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 05 March 2002 00:46     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Okay I thought that it might have something to do with having too many dcc animations for the amount of Cof files, but thats not it. I double checked monstats.txt and only the available animations were enabled (a1,a2,dh,gh,w,dd,n...I think thats all of them)

Oh and I've got another question. When I set up the Quill Bear to spawn in certain levels it spawns a bunch of Quill Rats too, even if the spawnable column for the rat is 0 in monstats. Why is that?

------------------
Let the Dragon ride again on the winds of time.

IP Logged

Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 05 March 2002 02:59     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Hardcoded to the slot.

------------------
To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

IP Logged

Joel
unregistered
posted 05 March 2002 03:36              Reply w/Quote   Visit Joel's Homepage!
how do you spawn Quill Bear, i try but i can't ( ... sund BGish ) lol

IP Logged

Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 05 March 2002 04:12     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
It has all its animations, and is ready to go, but it's not set to spawn anywhere in Levels.txt. Sooo, Grab it's populateID from monstats and put it in one of the M# columns in Levels, don't forget to change the corresponding Mtot cell to mirror your change.

------------------
Cha La Head Cha La

IP Logged

Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 05 March 2002 12:18     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
spawning monsters in other levels is easy, but I wanna spawn monsters in town (they don't have to attack me, I just want them to walk like they are stoned) how do I do that?

------------------
Give me fuel, give me fire, give me all that I desire

the Harry Potter mod site

IP Logged

Thogrim
Squire

Posts: 34
From: Karaz-a-Karak,The Worlds Edge Mountains
Registered: Jan 2002

posted 06 March 2002 13:58     Click Here to See the Profile for Thogrim   Click Here to Email Thogrim        Reply w/Quote   Visit Thogrim's Homepage!
Probably u have to make a NPC of it and use its token in levels.txt

------------------
Put your trust in stone and iron - stone and iron have always been true friends of the dwarfs - Old Dwarf Saying

IP Logged

Baynne
Honorary Warlord

Posts: 279
From: USA
Registered: Mar 2002

posted 06 March 2002 17:08     Click Here to See the Profile for Baynne        Reply w/Quote   Visit Baynne's Homepage!
you could also make it one of the merchants by doing a simple token change in monstats.txt. just make sure the total pieces work (i had akara looking like half of diablo due to those stupid pieces).

------------------
Only time will tell...
or just completely avoid the subject.

IP Logged

All times are Central Standard Time

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | The PhrozenKeep

© PhrozenKeep.com . all buttons made by the Evilenglishman . swords and shields by DigiBO.


Ultimate Bulletin Board 5.47c