Author
|
Topic: Animation for Bloodraven
|
Pharaoh Knight

Posts: 84 From: Kentucky, United States Registered: Jul 2001 |
posted 24 January 2002 22:49
I've been away for quite some time, so I'm not very updated on how far along we have came. What I wanna know is: Has anyone figured out how to get Bloodraven's animations to switch with other animations seeing that her token is the same as a corrupted rogue's? OR has anyone figured out exactly which animations within the mpq are hers among all the corrupted rogue animations?------------------ ------------------------- Countless they congregulate On tumultuous snow... On tumultuous snow... Which flowers in shapes as tall as trees When wintry winds do blow Upon this star, I fixed my eyes All over the white wide lands My horse moved on, hoof after hoof He raised and never stopped again

|
Zhoulomcrist Forum Admin.
    
Posts: 3239 From: USA Registered: Jan 2001 |
posted 25 January 2002 09:55
Gonna move this over to the Graphics and Animations forum. Your chances of support for this are greater in there.------------------ Diablo was vaporized by Zhoulomcrist's redeemer ************************ Classic Diablo II: ZhoulomCrypt Project Administrator

|
Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 25 January 2002 19:24
Just a guess IMHO...Blood Raven is not listed in Superuniques.txt, so I think she is hardcoded. There are a number of files in the Corrupted Rogues group that have a name structured CRxxBRVyyzzz.DCC, where xx is a body part, yy is an action mode, and zzz is the hit class. I think BRV might be Blood Raven specific anims, but you don't find a whole set of parts. So perhaps some parts are detailed out and the whole appearance is through palette shift on detailed and generic parts. Probably assembled directly from a DLL subroutine, rather than through a COF file.

|