Author
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Topic: this would be nice...
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Aziel Squire

Posts: 30 From: Registered: Apr 2002 |
posted 27 April 2002 22:55
iv downloaded the dragon plugins and i for one have no clue how to do the editing iv read about in the posts. i think it would be awesome if someone could release dc6 files ready for insertion into wherever they go. maybe im a retard but i cant figure the hex editing out or understand palettes and everything. the inventory plugin came with dc6 files to change the way ur inv looked those may have been easy to do but if other plugins could have this it would be AWESOME!

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 27 April 2002 23:12
Your wish may be granted soon, darkwhispers is working on an easy to use red dragon plugin  ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc [This message has been edited by Alkalund (edited 27 April 2002).]

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 27 April 2002 23:36
Yes I am working on the red dragon.Im down to one small thing, then it will be ready. heres my problem. I keep getting this error on the bite attack: Assertion Failure Location:C:\Projects\Diablo2\source\D2 client\unit\Cunit.ccp,Line#1436 Expression UNIT)nAnimFrame <=tcelContext.dwCelsPerDirection. I figured this to mean there is something wrong with my AnimData.D2 file. The freeze up only happens on the Bite animation. I used exactly 104 frames for the attack. the same number of frames for the monster that im replacing.using hex editor I found the COF file has the exact hex number for the frames so what gives?. Other than that the dragon is looking real good! I would like a few folks to test it to see how it looks before releasing.(as soon as I fix the Attack2 problem)

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darkwhispers Lord
 
Posts: 110 From: Registered: Mar 2002 |
posted 28 April 2002 01:39
ok never mind i found what was going on.Well I think the red dragon is done. now for some thru testing! I am going to test it extensively and then release it 

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 28 April 2002 01:54
Dark,What monster are you replacing with it? Also, I'd like to take a look at it Need any help testin' it?  ------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One)

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Aziel Squire

Posts: 30 From: Registered: Apr 2002 |
posted 28 April 2002 02:29
how exactly would i install this plugin? any direction would be great. thanks

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 28 April 2002 03:05
That would depend on how he makes it and what monster he replaces it with  ------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One)

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 28 April 2002 05:50
darkwhispers, how did you solve the problem? Coz I'm replacing andy with the ettin from BG2, and I'm also getting a strange error (with something like CelsPerDirection). Plz tell it here: http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum38/HTML/000514.html ------------------ Give me fuel, give me fire, give me all that I desire Pŀāňεşĉąρē Ŧỗѓмĕⁿŧ mod is comming!!! post all your ideas in the HARRY POTTER MOD forum! I've got vacation! The mod will come out very soon!

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 28 April 2002 06:24
Baz,You likely need to make the Ettin's animations per direction match the number of frames per direction that Andy has. I don't edit AnimData at all, so I don't know if that's where your problem is. But, what I do if there's say a neutral animation at 9 frames per 8 directions and I only have an anim w/ 8x8, I copy the last frame in that direction and paste it. This method seems to work fine for me. The only problem you might have is w/ offsets, but not always... Hope that helped... ------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One)

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