Author
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Topic: Hey BG2 monster gfx converters
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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 05 January 2002 06:47
I've just downloaded Infinity Explorer for BG2. I tried to save the slayer files in .gif format, with succes. I (for example the standing animation) saw 2 options: animations and frames. There were about 60 animations. I viewed them all, and only 9 animations showed something. So I extracted them in .gif format. But... (for example the standing animation) when I look at the animation, and should see him from all directions. But when I look at him, I only see him turning into 1 half of all directions. I turned the .gif files into .dcc files, and the looked nice, but they had a green background (is that normal?) Can somebody explain me why I only see the half from all directions from the slayer (and all other monsters I view)?------------------ Give me fuel, give me fire, give me all that I desire

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 05 January 2002 07:20
if you export them to gif, they should have transparent backgroundBG stores files this way.. south, southwest,west,northwest,north one file northeast, east, southeast, south another file usually when the first is XXX.bam the 2ndly is XXXe.bam ------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 05 January 2002 07:36
Should I extract the .bam files as .gif files?------------------ Give me fuel, give me fire, give me all that I desire

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 05 January 2002 07:47
yup after you get the gif use an animator to rearrange the directions------------------ Try the BG Mod Beta 1.04.. Available NOW! Get it here!

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 05 January 2002 07:58
Sorry, my english isn't the best.... what is rearrange? And what animator do u use?------------------ Give me fuel, give me fire, give me all that I desire

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 05 January 2002 09:58
OK, I did some things: I opened Infinity Explorer. I opened Graphics (BAM). These are the files where I saw animations with E behind it: In CD3CreA2.bif: the minotaur In CD4CreA2.bif: the 2 headed ogre In CreAnim: just some animals (chickens, cows etc.) In CRIWAnim: (is this the file where u got the mushroom files?)all the files have got the same files with E behind it, but I don't know if all the files (stand, walk, death, dead, attack, gethit) are in there. In HdoCrAn: rainbow color ogre In NPCanim: npc animations (some haven't got files with E behind it)Is it possible to put the dragon files (In CD3CreAn, CD4CreAn, CDCreAni) together with a graphic program? ------------------ Give me fuel, give me fire, give me all that I desire

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 05 January 2002 10:15
Hey, you said only 9 of 60 animations actually appeared. That's because you forgot to change the sequence. For example, if you open up a file and you see a blank screen, check out EVERY sequence(there should be about atleast 20 sequences) and there should be 9 sequences. Now, you will notice the BG uses a different angle system. It's down, down 22.5 degrees left, down 45 degrees left, down 67.5 degrees left, etc until it gets to up. You will notice there aren't any animations for the right camera angle(just to note, the sequences are the angles so just adjust the sequences). So, the animations angles you will need are:down down 45 degrees left left up 45 degrees left up up 45 degrees right right down 45 degrees right However, you will notice that the last three will never show up. To get the animations for the last three angles, you will need to use the flip horizonal icon. So, let's say you want the right angle animation. Since there aren't any, look for the sequence that has the left angle animation. Then, flip it by pressing the flip horizontal button. Now, go to the frames tab of that sequence and flip every frame of the left sequence so now, it all frames face the right. When that's done, go back to the sequence tab and save that new altered animations as .gif by clicking on export. ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 05 January 2002 11:05
OK, I get that (a little), but what program do u use?------------------ Give me fuel, give me fire, give me all that I desire

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 05 January 2002 11:37
BAMWorkshop, same one you use right?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 05 January 2002 14:24
I've got BamWorkshop too, but I use Infinity Explorer right now. But... what files do u open when u wanna extract the monster files? I think the files are in CRIWAnim, but I'm not shure.------------------ Give me fuel, give me fire, give me all that I desire

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 05 January 2002 14:28
You open the CREAnim folders(Creature animation) and extract the BAM files. Then use BAMWorkshop and follow my procedures above.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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