Author
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Topic: Changing animations - am I forgetting something?
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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 22 January 2002 15:47
Always when I try to change monster animations the game crashes. This is what I do, for example, when I change the Yeti animation to that of the Lich from Bg2 (btw I only use -direct -txt method, patch 1.09b): rename all dcc files to match those of the yeti, put them on data\global\monsters\ye\tr. I note down the frames for each animation file, open the animdata.d2 I extracted from d2exp.mpq with hex editor, do a hex string search for the yeti cof files accordingly, change the frames values with the new ones, save and close. Enter the game and the animations work well for a while, but then I get thisAssertion Failure Location : C:\Projects\Diablo2\Source\D2Client\Engine\GfxUtil.cpp, line #1352 Expression : eComponent < NUM_COMPONENTS I tried minor variations of that method, working with the cof files of the yeti, or of another monster (following the steps of Nefarius' guide). So, if I'm forgetting something here, please tell me. I'm running out of ideas  ------------------ Alkalund

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 22 January 2002 22:36
DUH I'm stupid. Was using Hex Editor in INSERT MODE hahahah.... Lost an entire day to this stupid thing, need... to... sleep... now...------------------ Alkalund

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