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Author Topic:   Greater Werewolf from BGII *Animations Done*
badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
Registered: Jan 2002

posted 17 January 2002 20:59     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
download it here...
www.flightsofsplendor.com/D2X_modstuff/mmm.htm

I'm getting kind of bored with extracting BGII stuff. So, I'll be doing a "custom" monster next. It'll be a surprise MWUHAHAHAHA

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Last night I had a spicy latina for dinner.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 17 January 2002 21:06     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Good job Ok, can you e-mail me the demileech(he's from the xpac though) in BAM format? If you can't get him, is there any other cool monster worth converting? Can you send or upload the BAMs for the OgreMage you fight in the beginning in the game or maybe the Hobgoblin Elites or the Earth Elementals or perhaps the PitFiend summons? If you can send me any of those, tell me and I'll choose one.

Edit: there are no werewolf files on your site uploaded yet.

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God gave me a brain to use but I miserably failed to use it to my advantage

[This message has been edited by Apocalypse Demon (edited 17 January 2002).]

[This message has been edited by Apocalypse Demon (edited 17 January 2002).]

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badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
Registered: Jan 2002

posted 17 January 2002 21:38     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
quote:
Originally posted by Apocalypse Demon:
Edit: there are no werewolf files on your site uploaded yet.


Sure there is. Just "refresh" your browser window.

I'll upload the BAM series with the Pitfiend shortly. He's kinda cool.

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Last night I had a spicy latina for dinner.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 17 January 2002 22:03     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok, I got them now Look cool Oh, and I noticed you don't convert your files to .dcc, this is the .dll you need to be able to select a .dcc extension in cv5:

http://user.cs.tu-berlin.de/~mickyk/files/cvdcc2_1.zip

To make it work, you need to put it in the Addons folder of Cv5.

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God gave me a brain to use but I miserably failed to use it to my advantage

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badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
Registered: Jan 2002

posted 17 January 2002 22:18     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
PitFiend BAM series is now uploaded.

Yes, I have the .dcc converter file now. Thanks. But, I don't know what to put in for offsets Do I have to load the animations in place of a D2 monster and by trial and error figure these out? I'm not planning to make my own mod (just yet). Do you think I should post .dcc versions with zero offsets instead of GIF's?

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Last night I had a spicy latina for dinner.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 17 January 2002 22:24     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
The offsets should be size dimension(either length or width)/2=offset. Oh, and you remember that problem you had with the first frame of an animation being all black background, it seems this happened only to the gethit animation of my beholder. Why did that happen and how did you fix it? It only appears in Cv5.

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God gave me a brain to use but I miserably failed to use it to my advantage

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badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
Registered: Jan 2002

posted 17 January 2002 22:38     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
I'm still not sure why that first black frame only appears sometimes. Its probably a bug in the CV program.

The way around it is to make the animation background "opaque" with an RGB color value of 170,170,170 (AAAAAA in hex). The D2X palette handler will interpret this as a tranparent color. This is how to get rid of the shadows too.

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Last night I had a spicy latina for dinner.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 17 January 2002 22:44     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
The background color is already opague with #AAAAAA gray color(170, 170, 170 RGB). Only happens on the first frame of the gethit, all other animations are fine. And I'm almost finished him, will probably be uploaded tomorrow.

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God gave me a brain to use but I miserably failed to use it to my advantage

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badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
Registered: Jan 2002

posted 17 January 2002 22:57     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
Apoc, you might still see a black frame if the background color doesn't fill the full animation window. Make sure it does. and the black frame should go away.

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Last night I had a spicy latina for dinner.

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