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Author Topic:   wow.... MTGmod rulez!
Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 22 December 2001 01:02     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
Wow.... I've seen the MTGmod from mandzo....COOL!
I've seen a gigantic spike fiend! How did he do that??? Find the spike fiend images and enlarge them all? (If I know how I must do this, I'm gonna do this with a fallen ( ) and a leaper ( )

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Give me fuel, give me fire, give me all that I desire

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modie
Knight

Posts: 56
From: normal,il,usa
Registered: Dec 2001

posted 22 December 2001 01:14     Click Here to See the Profile for modie   Click Here to Email modie        Reply w/Quote   
where do u get the mod it is not on the site

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i will one day be the mod master........muhahahahhaha

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 22 December 2001 01:34     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
LOL LMAO ROFL, he didnt do ANY thing to the spike fiends those are UNUSED monsters called Quill Giants that where used in like 80000 mods since v1.02...
check monstats.txt row 315-319.. just take these monsters and spawn them whereever you like and you have them as well.
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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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XyRAXv21.00B Coming Soon!

[This message has been edited by NefariusDX (edited 22 December 2001).]

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 22 December 2001 01:45     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
Ow... I've never seen it before in a other mod then MTGmod....

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Give me fuel, give me fire, give me all that I desire

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 22 December 2001 01:46     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
Hey, are there more monsters from which I don't know?

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Give me fuel, give me fire, give me all that I desire

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 22 December 2001 01:48     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
http://mtgmod.cjb.net

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Give me fuel, give me fire, give me all that I desire

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 22 December 2001 04:08     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
How do I spawn those monsters in DII?
This is what I did, but it didn't work:
in levels.txt I added 313,314,315,316,317 (populateID) to those M1, M2 things.
I set the Mtot higher.
I added levels.txt to my patch_d2.mpq and..... nothing happened!
What can be the problem?

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Give me fuel, give me fire, give me all that I desire

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 22 December 2001 04:14     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
you didnt add levels.bin and those monsters can only be spawned if you set spawnable on monstats to 1, if you didnt see any mod that used them get one of the versions of my XyRAX mod i used those back from the first release at v1.02, btw there is something called a EDIT button you posting to maby replys after each other edit your old post dont just post new replys if no one replyed between them.

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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XyRAXv21.00B Coming Soon!

[This message has been edited by NefariusDX (edited 22 December 2001).]

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 22 December 2001 04:55     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
But I used -direct -txt, and if I use that I can always see if I do something wrong or not.... or not?

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Give me fuel, give me fire, give me all that I desire

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 22 December 2001 05:21     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
well, recheck what you did since im using them.

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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XyRAXv21.00B Coming Soon!

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 22 December 2001 14:01     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
Hmmm... I still couldn't add the quillbear... This is what I did... What's wrong?
1. open levels.txt with D2Excel
2. set the act1-wilderness column, row M4 from 0 to 313 (populateID from quillbear)
3. set the act1-wilderness column, row Mtot from 3 to 4
4. saved levels.txt into my mod workplace\mods folder and my data\global\excel folder
5. made a .bat file with this command:
O patch_d2.mpq
A levels.txt data\global\excel\levels.txt
A levels.bin data\global\excel\levels.bin
C patch_d2.mpq
6. runned "C:\...\Game.exe –direct –txt"
7. loaded a char... that worked
8. then exit the game and copy all the .bin files from my data\global\excel folder to my mod workplace\mods folder
9. run the .bat file again
10. it added everything ...
11. copied the .mpq file from my mod workplace\mods folder to my DII folder and pasted it over the old .mpq file
12. runned my "C:\...\Diablo II.exe" shortcut
My (illusionary) mod doesn’t work...

If u want more details about something, just ask.
I hope somebody can help me.

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Give me fuel, give me fire, give me all that I desire

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 22 December 2001 16:07     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
spawn them in cold plain remove all old monsters DONT just add a new one this will make the game choose from then what you want is to FORCE the game to spawn them

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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XyRAXv21.00B Coming Soon!

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 22 December 2001 16:13     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
But.... if I remove the old monsters, do they still appear?

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Give me fuel, give me fire, give me all that I desire

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 22 December 2001 17:02     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
NOOOO DUH, u wanted to see if the quillbears work for you not to spawn old monsters LOL

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
------------------
XyRAXv21.00B Coming Soon!

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 23 December 2001 00:50     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
But I wanna the old monsters and the quillbear both in the blood moor. Is that possible?

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Give me fuel, give me fire, give me all that I desire

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 23 December 2001 03:07     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
if you want to test it why do you care you camn always change it back later LOL

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
------------------
XyRAXv21.00B Coming Soon!

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 23 December 2001 08:54     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
No, I want those monsters in my mod. (Not just for testing)

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Give me fuel, give me fire, give me all that I desire

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 23 December 2001 09:21     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
well then the game will chose them randomly like any other monster.

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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XyRAXv21.00B Coming Soon!

NOTE: my User Image is NOT broken it is only online when i am

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mandzo
Moderator

Posts: 658
From: Bulgaria,Sofia
Registered: Aug 2001

posted 26 December 2001 08:49     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
Hi every one i just got back from my vacation and wanna say :Merry Christmas to all of you

and Baz you dant have the latest ver of the mod that one on the site is realy old at the moment we are working on the first release there are a lot bg monsters d1 monsters and stuff like that some new skills its realy much better

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Read or DIE
Muahahahaha

the next beta is coming and its beter then ever

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