Author
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Topic: Changing Grizzly bear animation
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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 18 March 2002 17:12
Hey, I'm just curious how I would go about changing the Druids Grizzly Bear animation I looked in the tutorials and saw tutorials about changing monsters, and how to use the txt's to make it summon a wearbear instead. But how about if I wanted to change it to a whole new animation, like one of the bg2 animations? Would I change the animation for a monster, then change The Druid Bear to that? or what? Please help

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 18 March 2002 17:27
You get a monster animation, then you find the names of all the Werebear animations, then rename all your BGII monster animations the same name as the Werebear animations(so, rename the attack1 animation of the new monster to be the same name of the attack1 of the werebear, then do that for all other monsters). Then, reinsert them back into the mpq(the new animations). THEN you need to do the hardest part which is the offsets...here is a pic of my replaced claygolem:www.mancy.net/~apoc_demon/skeletonwarrior.jpg

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 18 March 2002 17:36
Thanks a ton for the reply. I guess my next question is if anyone knows where the grizzly bear animations are? :P------------------ Stupidity should be painful

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 18 March 2002 17:38
Werebear uses the TG token I believe. So, download all animations from d2exp.mpq that have the token TG. Hold on, are you asking for the Druid Grizzly Bear or the Werebear?[This message has been edited by Apocalypse Demon (edited 18 March 2002).]

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 18 March 2002 17:41
actually I was looking for grizzly bear but I found em, it's b7 :P I'm a dumbass, didn't think to look in monstats Thanks ^_^------------------ Stupidity should be painful

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 18 March 2002 18:13
Got some tips on fixing the offsets maybe? I got the grizzly replaced with one of the dragons downloads, but he had a grey background and when he was suppose to start walking I crashed with an offset error.------------------ Stupidity should be painful

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 18 March 2002 18:17
Better yet, where is Nefarius' Offset tutorial? I can't find it in the tutorials section, maybe I'm blind.------------------ Stupidity should be painful

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 18 March 2002 18:27
"Got some tips on fixing the offsets maybe? I got the grizzly replaced with one of the dragons downloads, but he had a grey background and when he was suppose to start walking I crashed with an offset error."He had a grey background? Sheesh, almost all the animations I downloaded never made the background properly...you will need to redit the backgrounds of that dragon then...for offsets, trial and error is the best way. I suggest using a paladin with an aura, then summoning that new monster and looking at the aura on his feet. The aura will not be completely underneath the monster and that will give you an idea how much to edit the offsets by. And the reason he crashes is probably because you did not hex edit the frame counts in animdata.d2.

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 18 March 2002 18:48
Yes ok, now without getting upset with me as I am still learning about this, I have a hex editor, I've opened the appropriate file, how do I find the grizzly in there? And then how do I change the framerate properly in there?------------------ Stupidity should be painful

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 18 March 2002 18:51
This is covered in Nefarius' tutorial on this site in the tutorials section.

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 18 March 2002 18:52
ahh, yes, once again I should have just told myself to RTFM. Sorry for bothering you------------------ Stupidity should be painful

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 18 March 2002 19:36
Hrmmm, I'm trying to follow his tutorial, now I'm at the part where I'm looking at the cof files, and searching for the string in the hex editor. Problem is the grizzly bear only has 1 cof file for S1, I can't find any cofs for it for any of the other animations, like A1, A2, WL, etc.... Any ideas?------------------ Stupidity should be painful

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 18 March 2002 19:45
nevermind, I think I've got it------------------ Stupidity should be painful

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 18 March 2002 19:48
ok, I've found the Attack 1 (A1) Attack 2 (A2) and Death (DT). I'm still having difficulties finding the Get Hit (GH) Neutral (NU) and Walk (WL) in the hex editor. Any ideas?
------------------ Stupidity should be painful

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 18 March 2002 19:51
sorry, ignore that last question.------------------ Stupidity should be painful

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 18 March 2002 20:08
One tip: there is an edit feature on every post you make that allows you to edit a post that you already made instead of making a new post every two minutes...

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 18 March 2002 20:48
Ok, I'm confused now... the only thing I have left to do is fix the offsets. Now In Nefarius' tutorial it says to first open the .dcc or .gif with cv5, then save it as a dcc. The problem is that cv5 doesn't let me save as a dcc -_-. Any ideas?Correction: If I open it up from inside an mpq and right click on it then it will let me save as a dcc but it still doesn't bring up this offset window he speaks of. ------------------ Stupidity should be painful [This message has been edited by BigPoppaVej (edited 18 March 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 18 March 2002 21:08
To save as .dcc, you need cvdcc.dll found at Cv5's website...

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