Posts: 123 From: Great White North Registered: Jan 2002
posted 10 March 2002 20:58
Don’t know which forum to put this in, originally it deals with animation so I’ll start here.
In the armor.txt file there’s a spot for the in game graphic of armor, heavy or light or none (0=light, 1=med, 2=heavy). In the dcc files hvy = heavy(amtrhvy1ht.dcc) lit=light, med=med. What I want to know is where is this function handled. How does the game know 0=light animation. I would guess this is handled in hex editing. If so, and I wanted to add another graphic say 3=real heavy does anyone know where and how to change it?
OR, am I completely wrong on this?
Apocalypse Demon Moderator
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001
posted 10 March 2002 21:01
This will take major rewriting of the .dlls...
General Nutt Lord
Posts: 123 From: Great White North Registered: Jan 2002
posted 10 March 2002 21:19
I feared as much.
Thanks Apocalypse Demon.
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