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Author Topic:   Tale of the Jumping Turret
Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 09 March 2002 08:35     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Attempting to convert the Desert Turret to the werebear format (can't decide between it and Mephisto), I encounter a lot of weird things. I changed the animlength, #directions, framecount etc. to match the werebear animations, and overwrote and set walk and run speed to 0.

The problem is that when I shapeshift, I start spinning around like a turret possessed, and when I shoot, I jump up and down then start spinning again. I am absolutely sure the offsets are correct.

Er.......

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And still I sought a higher wisdom few could have attained:
Though I found it, it would leave me - broken, damned and drained...
-D2 manual, on the topic of hex editing

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 09 March 2002 17:38     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Turrets spin around...could it be hardcoded into that line?

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"The difference between the right word and the almost right word is the difference between lightning and the lightning bug." -- Mark Twain

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