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Author Topic:   Hey BG2 monster gfx converters
Baz
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Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 05 January 2002 06:47     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
I've just downloaded Infinity Explorer for BG2. I tried to save the slayer files in .gif format, with succes.
I (for example the standing animation) saw 2 options: animations and frames. There were about 60 animations. I viewed them all, and only 9 animations showed something. So I extracted them in .gif format.
But... (for example the standing animation) when I look at the animation, and should see him from all directions. But when I look at him, I only see him turning into 1 half of all directions.
I turned the .gif files into .dcc files, and the looked nice, but they had a green background (is that normal?)
Can somebody explain me why I only see the half from all directions from the slayer (and all other monsters I view)?

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- SubSanity -
Moderator

Posts: 1202
From: Singapore
Registered: Aug 2001

posted 05 January 2002 07:20     Click Here to See the Profile for - SubSanity -   Click Here to Email - SubSanity -        Reply w/Quote   Visit - SubSanity -'s Homepage!
if you export them to gif, they should have transparent background

BG stores files this way..

south, southwest,west,northwest,north one file

northeast, east, southeast, south another file

usually when the first is XXX.bam
the 2ndly is XXXe.bam

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 05 January 2002 07:36     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
Should I extract the .bam files as .gif files?

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Give me fuel, give me fire, give me all that I desire

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- SubSanity -
Moderator

Posts: 1202
From: Singapore
Registered: Aug 2001

posted 05 January 2002 07:47     Click Here to See the Profile for - SubSanity -   Click Here to Email - SubSanity -        Reply w/Quote   Visit - SubSanity -'s Homepage!
yup after you get the gif
use an animator to rearrange the directions

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 05 January 2002 07:58     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
Sorry, my english isn't the best.... what is rearrange?
And what animator do u use?

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 05 January 2002 09:58     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
OK, I did some things:
I opened Infinity Explorer. I opened Graphics (BAM).
These are the files where I saw animations with E behind it:
In CD3CreA2.bif: the minotaur
In CD4CreA2.bif: the 2 headed ogre
In CreAnim: just some animals (chickens, cows etc.)
In CRIWAnim: (is this the file where u got the mushroom files?)all the files have got the same files with E behind it, but I don't know if all the files (stand, walk, death, dead, attack, gethit) are in there.
In HdoCrAn: rainbow color ogre
In NPCanim: npc animations (some haven't got files with E behind it)

Is it possible to put the dragon files (In CD3CreAn, CD4CreAn, CDCreAni) together with a graphic program?

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 05 January 2002 10:15     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Hey, you said only 9 of 60 animations actually appeared. That's because you forgot to change the sequence. For example, if you open up a file and you see a blank screen, check out EVERY sequence(there should be about atleast 20 sequences) and there should be 9 sequences. Now, you will notice the BG uses a different angle system. It's down, down 22.5 degrees left, down 45 degrees left, down 67.5 degrees left, etc until it gets to up. You will notice there aren't any animations for the right camera angle(just to note, the sequences are the angles so just adjust the sequences). So, the animations angles you will need are:

down
down 45 degrees left
left
up 45 degrees left
up
up 45 degrees right
right
down 45 degrees right

However, you will notice that the last three will never show up. To get the animations for the last three angles, you will need to use the flip horizonal icon. So, let's say you want the right angle animation. Since there aren't any, look for the sequence that has the left angle animation. Then, flip it by pressing the flip horizontal button. Now, go to the frames tab of that sequence and flip every frame of the left sequence so now, it all frames face the right. When that's done, go back to the sequence tab and save that new altered animations as .gif by clicking on export.

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 05 January 2002 11:05     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
OK, I get that (a little), but what program do u use?

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Give me fuel, give me fire, give me all that I desire

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 05 January 2002 11:37     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
BAMWorkshop, same one you use right?

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God gave me a brain to use but I miserably failed to use it to my advantage

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 05 January 2002 14:24     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
I've got BamWorkshop too, but I use Infinity Explorer right now. But... what files do u open when u wanna extract the monster files?
I think the files are in CRIWAnim, but I'm not shure.

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Give me fuel, give me fire, give me all that I desire

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 05 January 2002 14:28     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
You open the CREAnim folders(Creature animation) and extract the BAM files. Then use BAMWorkshop and follow my procedures above.

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God gave me a brain to use but I miserably failed to use it to my advantage

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