Author
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Topic: Inventory Item Graphics
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Darkmage Forum Admin.
    
Posts: 418 From: Janesville, WI, USA Registered: Jan 2001 |
posted 10 January 2002 11:20
I've once again downloaded all the "modding" software and set off to mess with the game because it entertains me. I doubt I'll be releasing anything, I just like to know how it all works and know how to make a change here and there when I want something to be different. Anyway, I've just gotten into the whole using new item graphics thing, and it all makes sense to me... but I'm wondering when/if that Diablo 1 package on the Keep is going to be available again? I want to replace ALL the graphics, or at least nearly all of them, and I've got Stargazer's Item pack, which is quite cool. But there's no 1X3 axes in it, for example... so I'll need some other stuff to fill out my item graphics. Or, are there any kits or anything not on the keep that I might find useful? They can be in .bmp format or whatever, as I've got DC6Maker as well. Seems easy enough to use. Thanks in advance.

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Darkmage Forum Admin.
    
Posts: 418 From: Janesville, WI, USA Registered: Jan 2001 |
posted 10 January 2002 13:11
Ah yes... follow up question. Just got into Act II with my test char, and all the new items look like arse. I'm sure most of you are familiar with this problem... how do you fix it?

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KingCold Honorary Warlord
   
Posts: 320 From: Skowhegan, ME, USA Registered: Apr 2001 |
posted 10 January 2002 15:24
read all of the toutorials on phrozen keep------------------ "I Have Risin From The Ashes Of Death More Powerfull Than Ever"

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Darkmage Forum Admin.
    
Posts: 418 From: Janesville, WI, USA Registered: Jan 2001 |
posted 10 January 2002 18:26
I'm well aware of the tutorials on the main site... I've been around awhile.  I've read Phrozen's guide on creating a palette, Digibo's guide on making .dc6 files, and whatever else was related, but nothing's said anything about Photoshop 6. That's all I've got, and it's a very... complicated program. I can size the images however I want, but I can't figure out how to even assign palettes to pictures or how to choose the color depth. Anyone who uses Photoshop for graphics in here? Edit: Typo [This message has been edited by Darkmage (edited 10 January 2002).]

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stargazer79 Honorary Warlord
   
Posts: 883 From: Sweden Registered: Jun 2001 |
posted 10 January 2002 19:10
i use it haha its wha ti used for the game itself.. dakrmage.. you might be interested in the inv mod im doing.. it changes all tiles to 30x20.. so items sizes wil have to change (makinga TC anyway so eh)..umm i dont really know what ot suggest.. sorry about lack of axes in my pack.. i spent my apre tiem over 2 weeks doign that pack and mostly jsut ripped items form otehr games. i WAS gonna do more.. but got tired of it and wanted to work on the new inventory setup.
------------------ Love is the irresistable desire to be irresistably desired.

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Darkmage Forum Admin.
    
Posts: 418 From: Janesville, WI, USA Registered: Jan 2001 |
posted 10 January 2002 23:02
Don't worry about the axes, there's LOTS of other great stuff in your pack I can make use of. All the stuff looks great in Act I, but as soon as I moved to Act II they got little weird multicolored dots all over them and generally look like crap. I'm pretty positive they are using the correct palette as I think I've figured out how to assign a palette in Photoshop, and I know the size is correct, so I'm not really sure what the problem is. If you would be so kind... could you kind of walk me through one conversion? Assuming I start with a .bmp file from your pack and I've got Photoshop and DC6Con and DC6Maker and all of that. EDIT: Rather than piling any more posts... I figured I'd just add a second question to this. I've managed to make a new title screen work, but it's coming out really... white heavy, and washed out looking. I've tried messing with the hue and lightness settings, but it seems to have little effect. Any help there? [This message has been edited by Darkmage (edited 11 January 2002).]

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stargazer79 Honorary Warlord
   
Posts: 883 From: Sweden Registered: Jun 2001 |
posted 11 January 2002 06:31
ooh aah... ok.. hmm well im using a palette file.. for photoshop..those Bmps taht are in my pack SHOULD be 8bit indexed alreayd.. the only thing they SHOULD need is to be inportated into the game using dc6maker2.1 load up dc6maker add frame.. select file.. saves as DC6.. i have NO idea why act 2 is playing with those dots.. is it jus the items that get purple dots.. i only ever tested act one.. i never figured there woudl be such differences between an act .. all i can think of is that they ahve some kinda of master paleete fro each act..a nd going to the next act modifies all colors to maybe be darker.. cept teh darker version is gettign rplaced by purple.. (i dont really like th color system blizzard offered to use for the game.. sounds a but stupid to me.. shoudl have just gone 16 bit color all the way :P) as for title screen i dunno either. i ahven done my own yet.. ask the guys form bg2 mod.. they made an awesoem looking new screen.. or teknokyo.. play with gyour gamma settings in d2.. ?? or might even b somethign like gamma settings color settings of yor video card (some cards have independnatn settign for desktop and games.. ).. im sorry i cant help you much more than that.. ------------------ Love is the irresistable desire to be irresistably desired.

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 11 January 2002 15:19
The link to the d1 pack is dead? Yeesh....I'll try to remember to look into fixing that.The other items packs...at least one of them...has extensive D1 items, though. In fact, I think it has just about everything that was in the D1 pack...maybe even more. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 04 April 2002 22:28
I know this is an older topic, and there are all those D1 item packs out there. But did you know there are D1 graphics in the original d2data.mpq?Look in data\global\items, you will find some DC6 files named inv1x1, inv1x2, inv2x2, inv2x3. They are unusual item files, in that they have multiple frames. It turns out each frame is a different D1 item! They are upside down, but that is no big deal since you will want to separate out the frames of choice anyway. There are 140 images total. If you haven't been able to find that particular D1 item in any of the packs, you might look here with DC6Maker. ------------------ “It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth.” -- Sherlock Holmes

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 05 April 2002 05:28
I've been wondering about the palettes in act 2-5 as well.Anyone out there know if said palettes can be switched to use the same as act 1? ------------------ Now is answered what you ask of the runes, Graven by the gods, Made by the All Father, Sent by the powerful sage: It is best for man to remain silent. -Havamal(Words of the High One)

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Paul Siramy WarLord
  
Posts: 186 From: Gannat, France Registered: Mar 2002 |
posted 05 April 2002 08:29
The palette from act1 thru 5 are nearly the same. The colors from index 0 to 224 are the same, which ever act it is. That means if you use theses colros in items, they won't change from act to act.The colors from 225 to 254 are act-dependend. Theses colors are used by the walls/floors of the act, it's to implement a sort of a "color theme" for each act. In sumary : take a palette, and never, never use the colors from 225 to 254. I don't know how it works in photoshop (I only use psp6), but if you are making graphism of new items in true color (32 bits) and then convert them to 256 colors by loading a palette, you'll have problems. You better have to make a special palette. Say you take the palette from act1, then set all the colors from 225 to 254 to bright pink (red=255, blue=255, green=0), in other words : set them to colors the item will never have (so you're sure your item won't have colors that changed from act to act). Also, for the transparency... you better have to set the background of your item in let's say cyan (red=0, green=255, blue=255), for both your true-color item and your palette. All this palette works is to force your image editor to map your 32 bits colors to the right indexs of the palette when you're reducing colors. my psp6 d2 palettes are the 17 palettes the game use. For act, title screen, loading screen, create new character, etc... [This message has been edited by Paul Siramy (edited 05 April 2002).]

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Riparious Serf
Posts: 15 From: Registered: May 2002 |
posted 06 May 2002 21:25
I'd like to add my two cents to this (finally registered, hehe). After a few uninformative lurks on this topic I gave up on it for a while until the silly, easy solution occurred to me.The method I hit on was similar, but I assigned white to all of the last thirty-two colors. Rather than picking an unusual color, I used one that is a given on the basis that white doesn't change and it hardly matters how many times white is in the palette *shrug*. I presume one can use any of the first 224 colors as well, for the same reason, but I haven't bothered testing that: I ain't'a arguing with what finally worked for me ;). But I still had some distortion, so I also saved a copy of, then hexed, dc6Maker 2.1's palette to reflect this change and make sure it wasn't discovering new uses for old colors. No more distortion. :( at the time I released my first itempacks nothing I saw even suggested there would be an issue like this, but the first equipment pack has been revised (and added to, and thoroughly tested, lol). It should be up on the Keep fairly soon, along with two other packs and a skill plugin (all also without distortion. finally.) Note: my items still generally look somewhere between "bleah" and horrible when a colorshift is applied, but I never really made anything as general-use items, just set and unique (where you can control the colorshifts as you like, a lot more easily than controlling them for magical items). How do I know about the colorshifts? Because of Paul's dc6color program :). Very useful and much appreciated. ------------------ Negotiation (n.) - The art of insuring that the heaviest thumb on the scales is your own.

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 07 May 2002 04:52
Thanks for the palette fix Rip!  ------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One)

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