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Author Topic:   Odd(?) Problems
Thunder
Honorary Warlord

Posts: 429
From: Greece
Registered: Jul 2001

posted 10 December 2001 22:47     Click Here to See the Profile for Thunder   Click Here to Email Thunder        Reply w/Quote   
I don't know if any of you ever had those problems but I hope someone can help me.

1) The pcx coming from dc6con is read as grayscale from paint and photoshop. Only ACDSee reads it properly(256 color PCX) but ACDSee does not convert images. So I have to "save as wallpaper" and then get the resulting bmp to use with photoshop.

2) DC6 maker 2.1 cannot take its own bmps properly!! When I save as bitmaps the frames of a dc6 and then I want to insert them back, I get a corrupted image. My assumption is that it changes the pallete which is already correct since the bmps were made by itsself. The only way to do what I want is a)make the bmp a pcx. b)make the pcx a dc6 using dc6con c)make the new dc6 a pcx again using dc6con d)make the pcx a bmp using the trick mentioned in 1) and finaly e)add the frame in dc6maker!

Quite a work, don't you think? I hope there is an easier way for both since I want to rebuild the skill trees and move some spell icons from one char to the other and as it is now, it will take for ever to complete .

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I just know that I know nothing - Socrates

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TeknoKyo
Forum Admin.

Posts: 1734
From:
Registered: Feb 2001

posted 10 December 2001 23:34     Click Here to See the Profile for TeknoKyo   Click Here to Email TeknoKyo        Reply w/Quote   Visit TeknoKyo's Homepage!
1. try PSP ... PSP 5(Shareware) can still be d/l from downloads.com I think or google search for later versions. Depending on what you're doin ... you might have to create a palette from the original converted pcx(from .dc6) and use that palette on your new pics.

2. Not sure about DC6 maker own bmps ... usually I just use/insert .gif,.jpg frames created with PSP ... haven't played wif it much ... but it works ok for what I've done.


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http://www.planetdiablo.com/teknokyo/

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54x
Moderator

Posts: 3080
From: Wellington, New Zealand
Registered: Apr 2001

posted 13 December 2001 03:13     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
with Tek, with.

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54x.
"My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers."
"For great bandwidth!"
http://www.planetdiablo.com/newdawn/
New Dawn Forum

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 13 December 2001 05:48     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
Actually, dc6maker exports 24 bit bitmaps, but for importing it will only accept 256 colors...

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So much bandwidth, so little time

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 14 December 2001 08:58     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
What I did was simply take a screenshot of the blank skill icon in DC6Maker. Then I could save it and modify it as much as I wanted, and save as .gif and import. Works fine, and is actually the only way I could avoid ending up with something that looked like a skill icon by sunset, as seen by a hippy on LSD.

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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stargazer79
Honorary Warlord

Posts: 883
From: Sweden
Registered: Jun 2001

posted 14 December 2001 11:02     Click Here to See the Profile for stargazer79   Click Here to Email stargazer79        Reply w/Quote   Visit stargazer79's Homepage!
yer dc6maker2.1 does export to 24 bit.. simply go into psp or somethign and convert it to an 8bit graphic.. colors will be fine alreayd.. then load it back in..

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Love is the irresistable desire to be irresistably desired.

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