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Author Topic:   Character animation swap question...
Har'lea'quinn
Honorary Warlord

Posts: 323
From: The 6th Age
Registered: Jan 2002

posted 22 April 2002 06:08     Click Here to See the Profile for Har'lea'quinn   Click Here to Email Har'lea'quinn        Reply w/Quote   Visit Har'lea'quinn's Homepage!
Does anyone know if(or has anyone tried to) you can swap, say, the Druid char anim's out w/ the Barbarian's?

If so, would ALL pieces from the Barb just need to be copied and re-named to fit the Druid's? I'm wondering if the new Druid(Barb) would be able to show the Druid-specific Helms...or, if there's a way to remove the anim's from being a possibility(they'd be simple to remove from armor.txt).

Any feedback would be appreciated

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To ask well, to answer rightly,
Are the marks of a wise man:
Men must speak of men's deeds,
What happens may not be hidden.

-Havamal(Words of the High One)

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 22 April 2002 07:00     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Why not just try a simple token change?

In playermodes.txt or something, theres a list of the characters with the tokens... just change them here. You have to watch out for some skills however, might have to change the animations they use and such.

One problem you may have is when the druid gfx tries to dual-wield...

Changing the char select screen is more complex but someone has done this, try a little search on the topic.

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Har'lea'quinn
Honorary Warlord

Posts: 323
From: The 6th Age
Registered: Jan 2002

posted 23 April 2002 02:08     Click Here to See the Profile for Har'lea'quinn   Click Here to Email Har'lea'quinn        Reply w/Quote   Visit Har'lea'quinn's Homepage!
Foxbat,

That was an excellant idea! It worked with all skills for the Druid to Barbarian change. The only problem I had was what I had mentioned above; the Druid-specific helms gave him an invisible head. I can easily just remove the druid spec. helms from armor.txt.

Thanks for the tip

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To ask well, to answer rightly,
Are the marks of a wise man:
Men must speak of men's deeds,
What happens may not be hidden.

-Havamal(Words of the High One)

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Chrono Warrior
Serf

Posts: 0
From: -Unshared
Registered: Apr 2002

posted 25 April 2002 21:22     Click Here to See the Profile for Chrono Warrior   Click Here to Email Chrono Warrior        Reply w/Quote   Visit Chrono Warrior's Homepage!
Scince this is the 'Animation' Forum, I was wondering if someone could *please* try and teach me how to easlily swap character class animations for monster animations, and edit there stats and all that stuff so i am basically playing as that monster. If somebody could spread this knowledge to me, I would be very greatful, oh yeah! And i have a reward. A really powerfull Barbarian named magik clawz, with some custom weapons. He is so cool! when you attack with his swords it automatically casts all these cool sorceress spells without suffering any mana! *Thank you* for your time .

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I battle through time shedding the blood of demons and monsters, and have to go back again and relive the horror.

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 25 April 2002 21:32     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
quote:
Originally posted by FoxBat:
One problem you may have is when the druid gfx tries to dual-wield...

Yeah, but I believe the worst part would be the barbarian's Leap and Leap Attack Skills... The druid has no animations for that, so most likely CRASH!!

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Har'lea'quinn
Honorary Warlord

Posts: 323
From: The 6th Age
Registered: Jan 2002

posted 26 April 2002 04:11     Click Here to See the Profile for Har'lea'quinn   Click Here to Email Har'lea'quinn        Reply w/Quote   Visit Har'lea'quinn's Homepage!
I don't know if Jeff(Bouley) did anything about the char anim's in his SiC mod, but I have a pair of Unique boots on a Druid w/ charged 'Leap' and all works just fine

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To ask well, to answer rightly,
Are the marks of a wise man:
Men must speak of men's deeds,
What happens may not be hidden.

-Havamal(Words of the High One)

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RicFaith
Moderator

Posts: 2735
From: Singapore
Registered: Aug 2001

posted 26 April 2002 04:53     Click Here to See the Profile for RicFaith   Click Here to Email RicFaith        Reply w/Quote   Visit RicFaith's Homepage!
Leap work for all if I'm not wrong, Stargazer did quite extensive tests before. But the dbl-swing/frenzy/zeal/fend and the other sequential anim-based skills all give you the nice Exception, neatly Unhandled of course.

Chrono Warrior, do what I'm doing wait for Demon Trip mod by Brother Laz... You're the monster, and he's got cool skills to boot!

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2B or not 2B, it all depends on your preference of pencil.

~BG Mod [Download]~

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Chrono Warrior
Serf

Posts: 0
From: -Unshared
Registered: Apr 2002

posted 26 April 2002 13:38     Click Here to See the Profile for Chrono Warrior   Click Here to Email Chrono Warrior        Reply w/Quote   Visit Chrono Warrior's Homepage!
Ok, but can somebody please make for me (or teach me to do it myself) a character with diablo's appearance and the sorcerress spells. oh yeah and i'm not trying to be anoying . Sorry if i sound that way.

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I battle through time shedding the blood of demons and monsters, and have to go back again and relive the horror.

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 26 April 2002 17:55     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
quote:
Originally posted by Har'lea'quinn:
I don't know if Jeff(Bouley) did anything about the char anim's in his SiC mod, but I have a pair of Unique boots on a Druid w/ charged 'Leap' and all works just fine


Hmmm that's cool, I didn't know that leap worked for other classes

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Har'lea'quinn
Honorary Warlord

Posts: 323
From: The 6th Age
Registered: Jan 2002

posted 26 April 2002 18:04     Click Here to See the Profile for Har'lea'quinn   Click Here to Email Har'lea'quinn        Reply w/Quote   Visit Har'lea'quinn's Homepage!
Alkalund,

I've been wondering about your signature for a while now...

Do you happen to know how to give the Balrog an attack anim WITH sword in hand? Or, mayhap, have one?

I'm guessing I might have to blend frames? I have a working replacement of a Balrog for the Werewolf form, but it lacks the sword in-hand anim. I wonder if I can blend the frames w/ a gif editor?!?

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To ask well, to answer rightly,
Are the marks of a wise man:
Men must speak of men's deeds,
What happens may not be hidden.

-Havamal(Words of the High One)

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 27 April 2002 12:18     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Heh, that signature is a quote from Myhrginoc, he was trying to explain how the game asks for animations at the time

Hmm, doesn't the game have a balrog attack anim with sword in hand? I don't have my tools to check here, but I'm positive some balrog monsters have swords... check the balrog-type monster animations, maybe he is a multi-part monster with different arms. To replace the werefolf with the balrog with sword would require some blending then I suppose.

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 27 April 2002 12:27     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
quote:
Originally posted by Alkalund:
Hmm, doesn't the game have a balrog attack anim with sword in hand? I don't have my tools to check here, but I'm positive some balrog monsters have swords... check the balrog-type monster animations, maybe he is a multi-part monster with different arms. To replace the werefolf with the balrog with sword would require some blending then I suppose.

No, the swords are seperate. The actual balrog animation is barehanded. But yes, you could blend the weapon so it looks in the balrog's hands.

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Countdown to Apocalypse mod coming soon. Featuring totally remade skills, totally new animations, all new itemtypes and much much more. For more info, head over to the Mod Releases forum and read my thread. :)

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 27 April 2002 12:34     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Thanks for checking Apocalypse Demon

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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