Author
|
Topic: VERY QUICK QUESTION...
|
Lord Squire

Posts: 30 From: Arcata CA USA Registered: Jan 2002 |
posted 29 January 2002 16:34
Sorry about all the post lately. I made a new set, and I am changing the inv images of the items. The first one I am doing is the boots. But I need to know if the name of the boots (type of boot is: Boneweave Boots) has to be a 3 letter word for the set item of this type. Because I looked at the other set items in the armor.txt, and they are all four letters, for example; "invutss". So does this have to be 3 letter one, or can it be 4 letters because it is for a set??? Thanks.

|
bitesizedchunks Squire

Posts: 27 From: Registered: Jan 2002 |
posted 29 January 2002 16:36
im a newbie myself, but as far as i know, specific items are all 3-letter codes. in Phrozenkeep's resources section, there is a file listing all weapon and armor codes. (can't remember what it's called, though.) check it out, i'm sure it will help.[This message has been edited by bitesizedchunks (edited 29 January 2002).]

|
Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 29 January 2002 16:39
You can name it wathever you like. In your example, invutss stands for: inventory image of the set item wich has the code uts. It's easy to remember it that way, but not necessary  ------------------ Alkalund

|
Lord Squire

Posts: 30 From: Arcata CA USA Registered: Jan 2002 |
posted 29 January 2002 16:43
Yeah thats thats what I though too, but all of the set items in armor.txt are ALL inv**** (so four letters). And thats pretty convinsing, but i guess I will jus try it out. Hope it doesn't crash!P.S. The setinvfile (column AJ) in the armor txt is not listed in the resource armor.txt located here at the keep.  Thanks anyway.

|
jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 29 January 2002 19:21
I always tended to simply keep the names of my .dc6 inventory graphics files to 8 characters or less, and didn't worry myself about inv + four characters. It works fine.The only reason I kept it to 8 characters was because I feared Blizzard might be doing the old-school DOS thing of filenames over 8 characters being invalid. Then, one day, I accidentally made a 9-character .dc6 filename...worked fine. So who knows how long the things can be? But don't hem yourself in too much. Depending on what you're doing, using inv + four more characters may make things more difficult for you in terms of keeping track. For example, I started a lot of my armor graphics with "arm" so that, for example, iron armor might be armiron.dc6 and a tunic might be armtunic.dc6. Up to you...but I can attest that 8 characters or less will always work, and you definitly don't have to start with "inv" unless you want to.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

|