posted 13 April 2002 00:09
Hi again... what i did was replace the Gargantuan beast (YE) with the biclops. I edited the frames to match the (YE). i set the off sets so that the walk and attack1 were perfect as were the nuetral, corpse and death. but heres the problem. the YE has 2 attacks so what i did was copy the biclops attack then renamed it biclops2at.dcc and used the gif to match the frames.so i go into the game to see how it looks and everything seems fine. except when the biclops uses the 2nd attack it reverts back into the gargantuan for a second and then back to the biclops.everything else is fine. all other animation works great. what can cause this?
Apocalypse Demon Moderator
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001
posted 13 April 2002 00:25
You probably did not name the biclops attack 2 file correctly. Double check the names.
Incandescent One Honorary Warlord
Posts: 272 From: Great Britain Registered: Nov 2001
posted 13 April 2002 02:33
quote:Originally posted by Apocalypse Demon: You probably did not name the biclops attack 2 file correctly. Double check the names.
This is so annoying but very likely, if you don't name the file correctly, the game goes back step by step till it finds what it is looking for. Eg, if your second attack was named yetrlit2ahth.dcc instead of yetrlita2hth.dcc, it will assume you don't have this file in your patch/direct and go back to d2data.mpq for it!