Author
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Topic: nova replacements qs
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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 13 March 2002 00:41
I've got a cool poison nova replacement (still have to convert it), must I make it just like the other nova's (a little piece of the nova) or can I just convert the whole nova at once?------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 13 March 2002 00:47
and I also wanna make a energy shield replacement (HPmod is comming !) But how do I make it transparent, so that I can see my sorc?------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 13 March 2002 01:16
quote: Originally posted by Baz: I've got a cool poison nova replacement (still have to convert it), must I make it just like the other nova's (a little piece of the nova) or can I just convert the whole nova at once?
...I think you'll have to use a little piece. If only the nova only shot one missile in each direction, it could be done by making all other directions transparent. But it shoots four or six of the same... sorry.  BUT you can try something with the casting animation... load it into photoshop, increase its dimensions and framecount, and paste thwe expanding nova behind the casting animation. Then make the original nova missiles null. The only problem is that the casting anim moves with you, and the nova effect radiates from where you cast it, so you might want to set the casting sequence to the one used by chain lightning (the 1 second cast) to ensure that the character won't move while the nova is still expanding. However, if you want to replace the necro's poison nova (which doesn't have a casting anim) or don't want to hurt other lightning spells, you'll have to do a very minor bit of hex editing (just 8 bytes). Give poison nova the thunderstorm casting anim, thunderstorm the ordinary lightning anim (possibly ES too, don't remember which anim it uses), and replace the graphics of the thunderstorm animation (LightningCastRunesFront or something). BTW: where did you get that thing from? I need aura gfx replacements.  quote: Originally posted by Baz: and I also wanna make a energy shield replacement (HPmod is comming !) But how do I make it transparent, so that I can see my sorc?
I don't know for sure (thought the golden orb was solid) but in the BG mod it worked... so if noone else replies, you might want to d/l that mod and extract the overlay.txt. ------------------ And still I sought a higher wisdom few could have attained: Though I found it, it would leave me - broken, damned and drained... -D2 manual, on the topic of hex editing [This message has been edited by Brother Laz (edited 13 March 2002).]

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 13 March 2002 07:08
I don't need an casting animation, I just wanna give the poison nova an other image.------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 13 March 2002 09:23
OK, I've got a cool anim, and now I wanna replace it with the mana shield. but when I check overlay.txt, I see ManaShield, and ManaShieldBallHit0 to 7, should I change all these things?------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 13 March 2002 12:46
OK, I wanna replace the energy shield with a green version of the one in the BGmod. Now, when I look into overlay.txt I see this: EnergyShield ManaShieldBall EnergyShieldHit0 ManaShieldDir00 EnergyShieldHit1 ManaShieldDir02 EnergyShieldHit2 ManaShieldDir04 EnergyShieldHit3 ManaShieldDir06 EnergyShieldHit4 ManaShieldDir08 EnergyShieldHit5 ManaShieldDir10 EnergyShieldHit6 ManaShieldDir12 EnergyShieldHit7 ManaShieldDir14 should I replace all of them? and... what do those ManaShieldDir## show? I think the ManaShieldBall shows the ball above the sorc's head.------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 13 March 2002 13:03
I suggest looking at those animations with Cv5 to know what they do. The ones with ## show the animation when you get hit(the little electrical things from the ball above you)...

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 13 March 2002 13:08
ok, now I know hoe they look like, but must I replace all of them?------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 13 March 2002 13:17
No. Those ## animations only show what happense when you get hit(and the mana gets transferred to you from the ball above your head). You do not need to replace those(unless you don't want those animations to appear there and you have good replacements). I suggest just replacing the main animations of how it looks when you cast it and when it stays on you.

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 14 March 2002 01:17
I already got it, just like the one in the BGmod, but I've got that green one  ------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 14 March 2002 02:06
quote: Originally posted by Baz: I don't need an casting animation, I just wanna give the poison nova an other image.
You cannot use an entire nova graphic. You have to use little missiles. So I was suggesting to use the nova casting overlay and add an expanding nova to the end, while making the real nova invisible. The effect should be just the same: a nova. ------------------ Let this tome serve as a warning. This is a forbidden place. Horazon, master of the disciplines that twist the very fabric of the game code, promises death to those who pass beyond the txt files. You have been admonished. -piece of advice about hex editing on the D1 disk

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