Author
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Topic: Where are all the Skull Wing animations
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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 13 January 2002 17:20
Ok, I'm going to be converting the SkullWings from hellfire. Now, in the diablo 1 mpq, I found their casting, attacking, walking and dying animation. There is nothing in the hellfire mpq for them. So, where are the rest of their animations? I need the neutral and gethit, where are they?

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mandzo Moderator
   
Posts: 658 From: Bulgaria,Sofia Registered: Aug 2001 |
posted 13 January 2002 17:27
i think that they dont have any gethit or neutral anim------------------ Read or DIE Muahahahaha

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 13 January 2002 17:37
Are you sure? If so, that sucks. They were one of my favourite monsters in Hellfire and they look cool too.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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KingCold Honorary Warlord
   
Posts: 320 From: Skowhegan, ME, USA Registered: Apr 2001 |
posted 13 January 2002 19:49
gethit animations can be made apocalypse demon, simpy take the first 3 frames of the death animation then make them loop, it should go something like this, u have frames 1-2-3 so the frame order for gethit would go like this 1-2-3-2-1, and as for the neutral animation skull-wing flies right? just use the walking animation as a nuetral animation aswell, thats what i did for the wyvern, it will look completley natural------------------ "I Have Risin From The Ashes Of Death More Powerfull Than Ever"

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 13 January 2002 19:54
I guess that *might* work. I'll try that later though, now I need to test out some of your animations in game and make some screenshots.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 14 January 2002 14:42
Yes they do have those animations, but they are in diablodat.mpq, as demskel. Some of the hellfire monsters are actually unused D1 monsters, so check the original diablo if you can't find something.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 14 January 2002 14:51
Yes I know FoxBat, that's where I got my animations from but it's incomplete. They only have 4 animations in diablodat.mpq but it's missing the gethit and neutral so I'll have to make my own from combining frames from other animations.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 16 January 2002 18:49
Ok, anyone here good with pallettes? First off, it seems that skull wings are missing two whole animations(the gethit and neutral) and I therefore have to use a combination of frames from other states to make my own. Now, I have no idea which ones to choose to make it look natural so, can anyone do the remaining gethit and neutral animations of the skullwings for me because there isn't any. Also, I'm not good with pallettes so I need someone to do these screwed up pallettes. But I did finish the the attacking, special, walking and dying animation. Badasswerwolf, since this is my first conversion, can I send you the completed files for you to confirm that there isn't any errors in them?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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KingCold Honorary Warlord
   
Posts: 320 From: Skowhegan, ME, USA Registered: Apr 2001 |
posted 16 January 2002 18:52
just use the walking animation as the neutral animation, and use the first 3 frames as explained above as the gethit animation and it will look fine------------------ "I Have Risin From The Ashes Of Death More Powerfull Than Ever"

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 16 January 2002 18:57
Only three frames. That would be 1-2-3-2-1, that's only 5 frames and too short...would it be okay? And the thing is, the gethit will be different, he should be pushed back alittle as if stunned, there is no such animation that comes close to that. Maybe part of the casting animation does. I'll see what I can do. Are you good with pallettes?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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KingCold Honorary Warlord
   
Posts: 320 From: Skowhegan, ME, USA Registered: Apr 2001 |
posted 16 January 2002 19:02
i dont even change the pallets i just let cv5 alter them as it likes, and 5 frames is fine for a gethit animation make it then test it it will work fine, if you still think its too short duplicate each frame so that the animation takes longer to play, also check you e-mail you have 2 links from me, one for my completed dragon and one for those beholder files you wanted------------------ "I Have Risin From The Ashes Of Death More Powerfull Than Ever"

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 16 January 2002 19:54
The Cv5 altered pallettes SUCK for the skullwings. It makes their heads black and part of their rib bones and the tip of their head is red. And when they cast, there are a bunch of blue dots all over their bodies...------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 16 January 2002 20:11
Ok KingCold, I sent you my finished .dcc attack1 for the SKull Wing, does it look right(don't look at the pallette, it's screwed).------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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