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Author Topic:   Wraiths > Hidden
Krazoth
WarLord

Posts: 161
From:
Registered: Jun 2001

posted 18 February 2002 09:16     Click Here to See the Profile for Krazoth   Click Here to Email Krazoth        Reply w/Quote   
Recently I tried to replace wraiths with the hidden posted on the keep cause i wanted their see throughish effect. I can get the animation to work, but I get a component error at random times during testing, as in, i run though my test lv (Blood Moor) and kill bunches of them, then out of no where i get the error, even when there are none areound.
I tried replacing the COFs but still doesnt work, was just wondering if anyone had suggestions on what could be done.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 18 February 2002 09:19     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Is the error something like eComponents>NUM_COMPONENTS?

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Krazoth
WarLord

Posts: 161
From:
Registered: Jun 2001

posted 18 February 2002 09:21     Click Here to See the Profile for Krazoth   Click Here to Email Krazoth        Reply w/Quote   
that exactly the one, yes, cept that is says ecomponents<numcomponents.

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"I have destroyed planes, I can unmake you!" -Transcendant One

[This message has been edited by Krazoth (edited 18 February 2002).]

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Krazoth
WarLord

Posts: 161
From:
Registered: Jun 2001

posted 18 February 2002 17:53     Click Here to See the Profile for Krazoth   Click Here to Email Krazoth        Reply w/Quote   
Little update, tried to put off doing the hidden by putting one of my converted monsters, the Evil Brute from planescape, over the Goatmen. Lo and behold, no matter what COF i use (and ive tested many) they still look like they're holding weapons and jsut like my hidden over the wraiths, im getting a ecomponents<num_components error at random times. Any ideas yet?

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"I have destroyed planes, I can unmake you!" -Transcendant One

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 18 February 2002 18:12     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Did you edit AnimData.D2?

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Krazoth
WarLord

Posts: 161
From:
Registered: Jun 2001

posted 18 February 2002 19:27     Click Here to See the Profile for Krazoth   Click Here to Email Krazoth        Reply w/Quote   
Yes, I always do that before I test out monsters.

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"I have destroyed planes, I can unmake you!" -Transcendant One

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 18 February 2002 20:00     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
COFs and DCCs store info on frames per direction and number of directions for an animation. AnimData.D2 also stores frames/direction. Do all your numbers agree? And if you are editing COFs, are you changing the number of bytes in the group before the layer table to match the number of frames/direction at the beginning of the COF?

Some info on COFs: http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum38/HTML/000232.html

Some info on AnimData.D2: http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum33/HTML/000257.html

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Krazoth
WarLord

Posts: 161
From:
Registered: Jun 2001

posted 18 February 2002 20:08     Click Here to See the Profile for Krazoth   Click Here to Email Krazoth        Reply w/Quote   
Thanks, I'm familiar with editing Animdata, but have yet to touch COFs other than for overwriting, I'll read up on this now.

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"I have destroyed planes, I can unmake you!" -Transcendant One

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Krazoth
WarLord

Posts: 161
From:
Registered: Jun 2001

posted 19 February 2002 09:03     Click Here to See the Profile for Krazoth   Click Here to Email Krazoth        Reply w/Quote   
Another update, been messing around with editing COFs to no avail, but i narrowed down where i am getting the error. Its not random and it seems the ecomponents<num_components error only occurs when my monsters (both the hidden and brute type) are walking in the lower right direction. Another thing is that no matter what i change the COF layers too, my brutes still have the weapons and special blood drop. This is getting very annoying, lol.

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"I have destroyed planes, I can unmake you!" -Transcendant One

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