Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 19 December 2001 21:14
If you want to use a set of .dcc anims in diablo2, you need to 1, work out which monster token you want to replace to use your anims with 2, copy your anims to it's (to make this simple) TR folder & rename each anim so that it's the same name as the one that you want to replace (eg if you wanted to replace Radament's attack anim with the Stormrider's, you'd copy your stormrider attackanim to Radament's TR folder, then rename the stormrider attack anim to RDTRLIT1AHTH.DCC cos that's the one that the game looks for) 3, Use the .cof file names to do a search in animdata with a hex editor, adjust to the new frame count & the new attack anim will now work. If the animations you're replacing have the same framecount as the originals', you won't need to touch the .cof files, in fact you won't even need to include the cof folder in your mod as the game will automatically use the one from the d2data/d2exp mpq, which is handy for keeping the mod size low  4, In future, to get a quicker response, try putting something more specific in the topic of your posts, it'll probably attract more attention from someone that can answer it <looks at "do i?" and smiles>. But mainly, if you've ever tried doing a search (near the top of the forum main page), it makes things a hell of a lot quicker for other people later on to look at the topic and get a vague idea of the content of the thread. The reason i'm saying this is cos recently i did a search for username "gorothon" for something i knew i'd seen in one of your posts in the expansionmodmaking forum, hehehe, you should try it to see what i mean

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