Author
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Topic: New Animations
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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 22 February 2002 00:32
Am trying to make a offhand sword animation for the assassin. Namely a short sword animation, could someone post a walkthrough on how to go about this. I'm willing to put in the VAST amount of work it would probably take, but I need some help. Thanks------------------ "Never enter a battle of wits with someone who is unarmed."

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 22 February 2002 15:51
Must be a tough subject. I'm sure somebody knows how to do this.------------------ "Never enter a battle of wits with someone who is unarmed."

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 22 February 2002 15:54
Well, good luck making the sword on your own.......but, if you use an already used sword graphic, you can horizontally flip the image, then find the new offsets for every single character animation which will take you a few weeks probably...

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BlueO Serf
Posts: 6 From: Registered: Jan 2002 |
posted 22 February 2002 17:35
Well, first you will need cv5 browser. Load up d2exp.mpq, and look under data/global/CHARS/AI/LH for all the left hand weapon animations. To add a shortsword, I suggest you load up an existing animation, say katar (KTR). Remember its offset, then enlarge the katar gifs. Modify the offset accordingly to how large you enlarge the katar gifs. Then go in and edit each individual katar frame into a short sword. There are tons and tons of KTR animtions, needed for kicks, run, walk, spell cast, block, etc, etc etc... Each animation has anywhere from 80 to 300ish frames. How you plan to modify each individual frame, is beyond me. But, what are you going to do with the new offhand shortsword? If you are trying to force assassin to be able to dual wield 1 handed weapons, that's a entirely new subject, and I don't know how to do it. But if you want to replace an existing off-hand claw weapon, just go ahead and replace the animation.

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 23 February 2002 01:02
Actually I just created a new claw class sword and I want to have dual wield with it. So I'm just looking at converting 1 or possibly 2 sets of animations - all the animations for the short sword. Thanks Apoc,Blue. I do have another related question though, what program(s) would you use to accomplish the flip, offset, etc for right hand to left. Dc6maker would work for the offsets right, or is there something better?------------------ "Never enter a battle of wits with someone who is unarmed."

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