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Author Topic:   plug in dcc files please help!!!!!!!
darkwhispers
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Posts: 110
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Registered: Mar 2002

posted 31 March 2002 21:12     Click Here to See the Profile for darkwhispers   Click Here to Email darkwhispers        Reply w/Quote   
my question is ive downloaded the plugins and i dont know how to insert them into the files. i know where the cof, dcc, wav files are in the game.is there a way to turn dcc files to text so i can load them in the patch_d2.mpq or what do i do? please help. any help would be appreciated.

~darkwhispers

[This message has been edited by darkwhispers (edited 31 March 2002).]

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 31 March 2002 21:46     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Since when does a file need to be a txt file in order to be inserted. Just type in the file name and paths just like any other file and it should work. Do it like you would do it for a txt file.

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darkwhispers
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posted 31 March 2002 21:59     Click Here to See the Profile for darkwhispers   Click Here to Email darkwhispers        Reply w/Quote   
Thnx apoc ill give it a try. Darn I hate bein new to this
lets say im doing a cof file plugin.
the file name is moa1hth.cof i would put this
in notpad like this right?
O patch_d2.mpq
A moa1hth.cof data\global\monsters\mo\cof\moa1hth.cof
C patch_d2.mpq

is that right?

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Paul Siramy
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Posts: 186
From: Gannat, France
Registered: Mar 2002

posted 31 March 2002 23:59     Click Here to See the Profile for Paul Siramy   Click Here to Email Paul Siramy        Reply w/Quote   Visit Paul Siramy's Homepage!
You can try this editor, which allow you to insert files in mpq easily with just a right-click "Replace with file..." http://www.angelfire.com/sc/mpq/ so you won't bother syntaxe question anymore

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darkwhispers
Lord

Posts: 110
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Registered: Mar 2002

posted 01 April 2002 02:49     Click Here to See the Profile for darkwhispers   Click Here to Email darkwhispers        Reply w/Quote   
Paul thnx for that program.....er how do you use it? there are no read mes explaining it and no help file. in fact when i click on help it crashes.IVE been working on this darn thing for 12 hours just trying to replace the MosquitoDemons with BloodKnight from diablo one.I have the dcc\cof\wav. files ready to be put into the patch.just cant seem to get it right. and im about to rip out all myhair!!!!!!!!!!!!!!!!!!!!!
~~~~~DArkWhisper

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 01 April 2002 05:12     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
quote:
Originally posted by darkwhispers:
Thnx apoc ill give it a try. Darn I hate bein new to this
lets say im doing a cof file plugin.
the file name is moa1hth.cof i would put this
in notpad like this right?
O patch_d2.mpq
A moa1hth.cof data\global\monsters\mo\cof\moa1hth.cof
C patch_d2.mpq

is that right?


Yep, that would be correct

------------------
"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 01 April 2002 12:10     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Edit: ignore, miscommunication problems.

[This message has been edited by Apocalypse Demon (edited 01 April 2002).]

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darkwhispers
Lord

Posts: 110
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Registered: Mar 2002

posted 01 April 2002 12:46     Click Here to See the Profile for darkwhispers   Click Here to Email darkwhispers        Reply w/Quote   
cool

[This message has been edited by darkwhispers (edited 01 April 2002).]

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 01 April 2002 12:49     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Sorry but I assumed that because my computer started to repeatedly crash right after that. Not sure why then. Sorry for accusing you but when your computer starts to crash four times after, I thought there might have been some virus.

Again, sorry for the accusations. :

Anyways, yes that is how you would insert the cof files, just do that for all of the cof files and it should work. However, I never had much luck with FoxBat's bloodknights, for some reason, when the bloodmights run, they transform back into the mosquito.

Again, sorry for the accusations.

[This message has been edited by Apocalypse Demon (edited 01 April 2002).]

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Incandescent One
Honorary Warlord

Posts: 272
From: Great Britain
Registered: Nov 2001

posted 09 April 2002 00:59     Click Here to See the Profile for Incandescent One   Click Here to Email Incandescent One        Reply w/Quote   Visit Incandescent One's Homepage!
Hey Apocalypse, I can remember the walking probs mentioned with Foxbat's blackknights being mentioned before, also remember that it was probably the very first diablo1 conversion that was done. Foxbat's version replaced the mosquitos of act3, whereas mine replaced the knights from act4, i haven't had any feedback on them so i assume they work fine
And for you Dark Whispers.... if you wish to pack the animation files into your .mpq, check out this link to my black knights page, http://incandescence.150m.com/Blackknight/Blackknight.html there is a link to a batch file you can download that will add all the relevant files into their correct locations, as well as a link to the plug-in itself.

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