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Author Topic:   New .dccs ready will post link and d/lable files soon
NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 06 January 2002 06:17     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
i currently have some new .dccs ready for d1 vipers, hidden and hellboars but if i remember right some one did boars already


stay tuned, links be posted by tomorow or in 3 days im just to busy right now on my mod

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 06 January 2002 10:29     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Good job Nefarius, we appreciate your work greatly. Soo, are you next going to work on the BGII Iron Golems or what?

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 06 January 2002 16:06     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
i might, but as you know im really busy the only drawback in having a life (LOL)

now im gonna add stuff from cnc some time soon rippin .mix archives is not so hard there like 800 viewers out there would be cool giving necro summon tanks skill MUWAHAHAHHAHAHA

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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 06 January 2002 16:16     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Well, it seems the animations only needed some resizing for the background and it worked fine. Badasswerewolf seems to have fixed up the attack1 animation and it works perfectly and is now a perfect .dcc attack animation. Okay, here is what I'm going to include for the Iron Golem:

attack1-check my avatar, that is a front view of his attack1 animation

attack2-double swing with his fists

gethit-obvious, he is knocked back

death-gets knocked back, and falls in a ball clump on the floor

walk-runs

special-he spits poison gas

Now, for the special animation, the one that he spits out poison gas, what should I use. I'm thinking of using the Unraveller gas spit or maybe Andariel's spray? What do you think. The Irongolems in BGII spit poison so that's why I'm doing that.

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 06 January 2002 16:45     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
this would require to change the golem AI in monstats i guess since the golem has no skills to switch in the .dlls but if you change golem AI he will crash since he wont be a minion any more, try to add a poison cloud to his melee attack 2 (MISSA2) column use ID number from missiles.txt

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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

[This message has been edited by NefariusDX (edited 06 January 2002).]

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 06 January 2002 16:48     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Is there even a monster AI that uses two attacks and a special? Because the Iron Golem will be using a one fist attack, two fist attack and a poison cloud. I was thinking andariel but she has two different specials she chooses from. Will her AI work?

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 06 January 2002 16:54     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
try to use a bighead AI they have 2 melee attacks and one missile

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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 06 January 2002 16:57     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
No, they have attack1 as their melee and attack2 is their Lightning Globe. They only have two attacking animations while Iron Golems will have three.

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 06 January 2002 17:00     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
look if they halfmage/halfmelee version of the act4 knights has 2 melee attacks

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XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 06 January 2002 17:06     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Hmmm, they have many casting animations...actually, the Abyss Knight have one missile casting and one melee. Oblivion knights have curse cast, bone spirit cast, missile cast. And their AI doesn't fit the Iron Golem(I don't want the Iron Golems like Oblivion Knights do). Damn, this is harder than I though...

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 06 January 2002 17:13     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
well maybe you should change the melee attack 2 of the brute AI (yeti) and apply a poison cloud
also works fine

even u will loose 1 animation this way

btw does it sound to overpowered if i add my ww skeletons? i have skeletons that act like charge paladins so far (cool effect make them break appart and hit you) now im gonna use the ancient ww barb ai on some base skeletons the only q is is it overpowered to have a legio of like 80 skeletons have ww in act2 norm (note act2 norm has max monster lvl of 40!)

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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

[This message has been edited by NefariusDX (edited 06 January 2002).]

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 06 January 2002 17:16     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
But then the Iron Golems will be missing either their A1, A2 or special. I need a monster that attacks three times, Yetis only attack twice.

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 06 January 2002 17:20     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
yes thats what i posted, it has a drawback btw i sent u a email with a q in it that might interest you any way im gonna dive into monstats.txt and see what enemy has 2 melees and 1 missile in about 20mins or so

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Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 06 January 2002 17:31     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok, I sent you a reply. I'll see if I can help in any way but I am working on my own mod. But thanks for asking, I appreciate it and it's an honor.

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 06 January 2002 17:47     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
in case (which will probably be so) you finish your mod before mine the place is still open

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Nefarius' Secondary Mod Site
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XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 06 January 2002 17:48     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok, but what place is there open? Graphics, balancing issues, .dll editing(no thanks), map editing, etc...

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 06 January 2002 17:53     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
basically a co main maker, dont worry im not really gonna mess with the .dlls for now only make small attachments as semi relases ill probably be done with act3-act5 in next months then i will have to readd ALL of this

v8.5 features

Items:

Added Drop animations for some of the new items

Fixed some items that didn’t spawn correctly before.

Another Cow launcher type weapon added just this one shoots chickens.

Rejuvenation potions now move to your belt automatically when u pick them up.

Added some powerful melee sorc and melee necro items that makes this strategy playable, these items will drop and can be bought from Alkor in act 3.

All gems Marjory improved.

Some items now Are Indestructible.

Gems now Can be Inserted into Body Armor.

Lots of Original D2X gfx added for many items.

Loads of New Affixes added.

Loads of New Unique items added.

Added more new items. To the hundreds of new items in the mod.

Some new Affixes Added to the New Affixes added in the older version.

Rebalanced some Affixes.

Elixirs can now be dropped by Mephisto and Diablo and also might generate very rarely from normal monsters.

Improved Gems.

Many miscellaneous items might drop in the heat of battle that are of no big use the are just there to sell

if your low on money or plan to gamble some what.

Added some new unique items to the mod together with the older new unique items of past versions.

Loads and loads of new items.

Added a nice funny weapon called Cow launcher.

Activated some unused affixes.

More Set, Unique and Rare items generate.

More Exceptional items Generate on Higher Difficulties.

Mana and Rejuvenation Potions are buyable from npcs and upgrade with higher difficulties.

Gold piles that lie on the ground in some areas now are bigger.

You can now Gamble for all items including exceptional items.

Monsters might drop organs after you kill them these organs can be turned into potions and other stuff.

Monsters now almost always drop an item.

Improved all unique and set items to match the mods standard.

jewelry now drops from stashes and chests.

Monsters:

Fixed various spawning issues

Fixed monster distribution bugs

Monsters on normal have less hp then in v6.5

Monster Immunity and Type (object, animal, demon, undead) now display below there names.

Many new monsters added with v7.5.

Some monsters have new colors.

Diablo is now harder then he was in Diablo I.

Champion Monsters are now Called Slayers.

Many new Monsters Added to the new monsters added in older Versions.

Adjusted the HP and EXP of all monsters in the Game.

The Butcher from Diablo I is now the Boss of Jails lvl 2

Tweaked many Super unique monsters.

You will fight Baal in the Cow level.

Many un spawned Monsters that Blizzard left out of the game now appear, including some unused monsters.

Powerful bosses such as all the Big act bosses appear on the auto map.

Diablo packs might appear in the Chaos sanctuary, these are actually no real Diablos and are rater weak.

Increased Overall amount of Bosses and Champions per area.

Increased Overall Monster Spawning per area.

Evil Holes might Appear from time to time out of the ground in caves and wilderness levels.

Zombies Do poison Damage.

Npc enemies like rouges and Guards have been added.

Levels:

Some areas can spawn massive treasure now

Area lvl on normal has been rebalanced.

Remapped Act 1 and 2 you will need to forget all about how u knew these places.

Various Npcs from other acts might appear in act 1 town.

Act 1 is very dark kind of like the darkness described in a cinematic.

Rain effect Removed from Act1 but it can rain in areas u less suspect it to.

Resized many levels.

Some way points added that go to new locations you will need to activate those with a char editor.

Skills:

Fixed some underpowered skills and made monster skills more powerful.

Tweaked many other necro skills and some monster skills.

Some skills have been tweaked in effect and appearance.

Skills can be used in town.

Necro Skeletons, Golems and Valkyrie are faster and have more life.

Miscellaneous:

Chars Now begin fully equipped with a armor, helm, 4 mana pots, weapon, 4 hp pots and ident. and tp scrolls.

Bigger Stash, inventory and Cube.

Some of the stats gained per level up have been tweaked so the match the respective classes more.

Some of the gains per stat point have been tweaked as well.

Changed some npc comment and quest comment that might help u find out new stuff I added in the mod.

All shrines Recharge.

Some Npcs will look quite different.

Some Critters that where currently appearing no where or only in special areas

like the maggots in Duriel’s layer now appear on other locations as well.

New Title Screen.

Features that didn’t make it to final release:

Infinite key stacks, dropped.

Some tweaked skills, dropped.

Inferno Scarabs replaced by Abaddon predators due to there lack of poisoned frames.

Re map of act 3, due to time issues.

Some .dll changes, due to time issues.

Ability to reach lvl 150, dropped to 120 in v7.5.

New gem types, due to change in a .dll structure this was impossible after v1.03.

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Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

[This message has been edited by NefariusDX (edited 06 January 2002).]

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mandzo
Moderator

Posts: 658
From: Bulgaria,Sofia
Registered: Aug 2001

posted 06 January 2002 17:55     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
nefarius why dont you remove the d1 shodows they look ugly just add a second transperent color like the shodows one and there you have it

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Read or DIE
Muahahahaha

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 06 January 2002 17:59     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
i dont think it disturbes any one :P

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Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 06 January 2002 18:11     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Nefarius, I'll see if I can help anywhere but for now, I'm working on my own mod.

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God gave me a brain to use but I miserably failed to use it to my advantage

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