Author
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Topic: Question for RicFaith
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Joel unregistered |
posted 25 April 2002 06:49
i've started revamping all the d2 gui including border and every scrren.All my attempt are poor and shy stuffs. Considering what you've done in the bg mod, could you give me simple guidelines to achieve this ? thanx in advance Joel

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RicFaith Moderator
   
Posts: 2735 From: Singapore Registered: Aug 2001 |
posted 25 April 2002 17:44
for the screens and all, you can find them in data\global\ui in either panel or menu.Panel has the 'non-changing ones' like the character screen/inventory/cube/yada. Menu has the 'changing-ones' like the Quest page, horadric cube's flashy animation. well depending on what you're gonna use as a basis, and you'll have to remember that you have to use the D2 palette (which constricts you to just abt 240 colors) All the screens are 432x320 so you can use PhotoShop or PSP (i'm using PSP) to draft up the style. I crossreferenced all the boxes in the different screens to match the old ones, while for inventory, it's all up to your imagination! You can stylise your buttons, or the boxes themselves if you like a fancy overall effect. We're just lucky we've got something to base it on, so it was mostly a matter of taking from screenshots, playing with effects and drawing the rest for me. ------------------ 2B or not 2B, it all depends on your preference of pencil. ~BG Mod [Download]~

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Joel unregistered |
posted 26 April 2002 01:43
OK but the main prob i'm facing is to put them all back nto dc6.I saw that the ui border are strangely arranged into a dc6. buttons are oterwhere and when i try to extract them to gif or whatever else, they come out screwed. Inventory is done, i think i need to alter the inventory.txt files. Buttons is almost finished. About the bottom panel with health and mana orb. Need i to conserve the orb ? i remmeber a mod where they were rectangular (Werzion X i think ) ?
BTW if give boots and belt slots to my hirelings and activate them in the inventory.txt, do they gain the mods of it ?? ------------------ --------------------------------------- Diablo II : Cabal Wars -- Enter the ANATOLIA MUD'S MOD --- ---------------------------------------

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RicFaith Moderator
   
Posts: 2735 From: Singapore Registered: Aug 2001 |
posted 26 April 2002 04:47
quote: Originally posted by Joel: OK but the main prob i'm facing is to put them all back nto dc6.I saw that the ui border are strangely arranged into a dc6. buttons are oterwhere and when i try to extract them to gif or whatever else, they come out screwed. Inventory is done, i think i need to alter the inventory.txt files. Buttons is almost finished. About the bottom panel with health and mana orb. Need i to conserve the orb ? i remmeber a mod where they were rectangular (Werzion X i think ) ? BTW if give boots and belt slots to my hirelings and activate them in the inventory.txt, do they gain the mods of it ??
ah, are you using cv5 for the dc6s? use DC6Maker, much more effective when it comes to dc6s. (is it me or does v3 give lots of trouble? Subby's been having a little palette trouble with it, anyhow get v2.0 and 2.1 from the Keep. I will personally guarantee they'll work ) heh, and cv5 cannot comprehend that dc6s can have multiple frames, so it has trouble getting to the later frames - use DC6Maker  The UI border is rather weird, and I can't claim credit for our BG border, it was done by Novus, available at ratsbane.com. But I'm thinking that it's made by rotation or mirroring to fit all 4 corners of the 800x600 screen. yes WX has tapered-off rectangular health/mana er.. not orbs, containers?? That is really really impressive, and easy to mimic, but that wouldn't score too many points in the innovation dept would it? I have WX still installed whenever I'm looking for inspiration heh. Hirelings cannot have boots/gloves, even if you were to put the slots for them in inventory, they wouldn't be able to wear 'em (you may even crash when trying to open up the screen, I haven't tried, only consoled when I asked the same thing back then ) ------------------ 2B or not 2B, it all depends on your preference of pencil. ~BG Mod [Download]~

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Joel unregistered |
posted 26 April 2002 05:10
okfor the WX bars, i won't copy it just know how to change the container shapes ( i got my own gui template ) for the border i need explanations of what exactly change or change not (maybe novus hang over here for some clearing) i test hireling with boots, i can put it in the slot,but nothing change and gale crash when i close the hire inv. too bad  BTW : where can i change the location of where text appears in the character screen for ex : Res. Fire xx Res Light. xx Res. Cold xx Res Poison. xx instead of RF RL RC RP is it even possible ? i tought about hard coded values like the version number display. Thanks for the other answer. ------------------ --------------------------------------- Diablo II : Cabal Wars -- Enter the ANATOLIA MUD'S MOD --- ---------------------------------------

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RicFaith Moderator
   
Posts: 2735 From: Singapore Registered: Aug 2001 |
posted 26 April 2002 09:23
There is a solution for the Version number tho I've got mine showing BG b1.06 at the moment. Minor changes to D2Client and D2Launch, check out: http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum33/HTML/000412.html As for the others I don't know how to change them. You could query in the CodeEditing, but I don't think it's terribly easy to find, let allow adjust. ------------------ 2B or not 2B, it all depends on your preference of pencil. ~BG Mod [Download]~

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