Author
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Topic: Who is converting which monsters?
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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 31 January 2002 21:10
Those of you who have converted D1 monsters, did you notice colors coming in lighter and brighter in D2?Apocalypse Demon got me past my problem with the backgrounds, so I am back to converting D1 succubi. It shouldn't take me too long to get the DCCs, but when I tested the first couple just now I wasn't impressed with the colors, so I still have some work to do---either my palshift was off, or I picked the wrong unused monster (fire elemental - FM) to test against and I have a COF problem.

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 02 February 2002 08:59
Hey Myhrginoc, i've had some crazy problems with colours from diablo1 conversions, latest was after converting the Black knights, they'd spawn ok in act1 looking exactly as planned, but in act4 they had changed slightly & gained additional colours (of all things bright yellow was one of them) The easy way around this kind of thing is to save using the "Static" palette in cv5, that way all colours will be the same through all acts and never change. Also, if you're using a monster that has a palshift file, you can copy the first block of 256 bytes hex & paste it over all other palshift blocks to stop it changing any colours, much easier than randomly trying different palshifts to find a good match. The thing that still annoys me tho, is that when you compare an original cl2 file to the dcc conversion it seems to have lost some of its clarity, seems slightly dull/more pixelly than the original. Considering the dcc file size is a lot smaller than its original i don't think there is any practical way around this

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 02 February 2002 13:42
I noticed the pixel-shimmering too...I think it comes from the algorithm used by the CV plug-in when converting to DCC. My GIFs look just like the CL2s.I am already using the static CV palette. But I made a palshift file because the D1 succubi have four color modes. I finally finished that conversion, at least enough to upload it for feedback.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 02 February 2002 13:47
Hey can you send me the conversion for doublechecking?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 03 February 2002 21:15
Okay, fixed the Skeleton Warriors from Baldur's Gate 2. They now wield their weapons with their right hands in all animations and directions. You can grab the .dcc files at my page's animation section:<Removed URL, page was shut down> Please post bugs in the Animation Bugs thread by Apocalypse Demon here in this forum (hope I don't have to reconvert them again... ) And jbouley, you may upload these to the keep if you want to  ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc [This message has been edited by Alkalund (edited 03 February 2002).] [This message has been edited by Alkalund (edited 03 March 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 03 February 2002 22:04
Oh yeah, I still need to send you my shadows...though it will be alot of e-mails though. Probably three. I'll do that tomorrow and you can put them up on your site(and put who they were made by )------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 03 February 2002 22:20
Sure Apocalypse Demon, send the Shadow to me when you have the time, I'll create a section for your conversions on my site if you want  I'm still seeing if I can make the Transcendant One look right in the dcc's. In the meantime I won't upload it. My other two planescape conversions will be finished and uploaded by wednesday if all goes well. Then I'll give the Demogorgon a try  ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 05 February 2002 19:02
Ok, the Ghoul Queen and the Shadow type 1 from Planescape Torment are finished and can be downloaded at my site:<Removed URL, page was shut down> As usual, please post any bugs in the animation bugs thread.
Apocalypse Demon, I've just read in the BGmod forum you're going to update the conversions list tomorrow. Thx man, will start work on the demogorgon now, but I hope there still are some easy BG monsters to convert  ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc [This message has been edited by Alkalund (edited 03 March 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 05 February 2002 19:09
Hey, can you send me the second shadow? You converted the first, I did the third, can I do the second?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 05 February 2002 19:16
Sure you can. Have you seen the fellowship of the ring movie? the second shadow is much like a black gollum with big hands... I can send the files to you now if you wish.------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 05 February 2002 19:18
Okay, send over the Planescape shadow 2 then. Remember, one .ace at a time, my e-mail can't handle too much.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 05 February 2002 19:23
Don't worry bro, I remember just sent you the first part, only one more after that one.------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 05 February 2002 19:30
Okay, send the second pack.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 05 February 2002 19:37
Sent it!I started work on the demogorgon and so far everything is good. You said you're having a hard time working on the shadow dragon. What kind of problems are you having? ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 05 February 2002 19:43
Well, for the "problems", I actually meant it will be VERY time consuming since there are so many parts. I believe there are about 9 different body parts with 8 angles and 6 states, that is alot of conversion.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 05 February 2002 19:50
quote: Originally posted by Apocalypse Demon: I believe there are about 9 different body parts with 8 angles and 6 states, that is alot of conversion.
WOW, 9 parts! That is really a lot . I'll really like to see that bastard when he's done. I killed him in Bg2 with one kick from my monk heh (and when I say ONE kick I mean it, really). Oh well, back to work... ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 11 February 2002 19:41
Ok, I have all the parts edited, now how do I piece them all together into one? That's what I'm having trouble with at the moment...also, what have you been working on Alkalund? I need to know for the updated list. I'll make one now.

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 12 February 2002 16:03
Yep, I´m still alive  I´m doing other things now, but later I´ll post here the method I use to piece the multipart monsters together using gamani. So you edited all the parts one by one? I really hope your work wil not have been in vain, for in my method I don´t edit pieces separately. ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 12 February 2002 18:56
Ok Apocalypse Demon, now I have the time to explain my method. I´ll take for example the demogorgon´s atack1 animation. The demogorgon has 4 parts. This is what I do:1) firsty obviously I must do each direction from the animation. I start usually with the down direction. So extract the down direction gif files with infinity explorer. Open gamani, start a new file, and INSERT all the gifs from the direction you just extracted. 2) Optimize the animation (create global palette). Change the background and transparency colors. then, UNOPTIMIZE the animation (to make so that all the frames have the same size). Change the transparency color again. 3) Now, cut all the frames from the animation EXCEPT for the animation´s first part ones. Save what´s left as 111.gif 4) New file, paste frames, then cut all frames but the second part. Save as 112.gif 5) repeat this for the third and fourth parts, saving them as 113 and 114.gif 6) New file, insert 111.gif, and now BLEND it with 112.gif (check the frame-by-frame blending option IIRC, it will work perfectly because all the frames had the same size and matching offsets) 7) Blend this with 113 and 114.gif also. 8) Finally, just optimize to reduce frame size and make all the needed adjustments to the colors, and there you have it! The down direction of the demogorgon´s attack1 animation is done  I know this is a quick and incomplete explanation of the method, but hopefully you´ll get the idea. Just let me know if you need any clarifications. ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Trip Honorary Warlord
   
Posts: 251 From: Registered: Aug 2001 |
posted 12 February 2002 19:35
Is there a page where all the converted animations are?? If not an archive should be started. Alkalund, the link to your site is not working. If you would like me to i could probly start an archive cause i got 500mb of webspace------------------ I should really put something here, oh well who gives a sh*t. 1 pwn j00 4ll!!!

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KingCold Honorary Warlord
   
Posts: 320 From: Skowhegan, ME, USA Registered: Apr 2001 |
posted 02 March 2002 20:42
wow u really like to make multipart monsters complicated dont you? hehe i had a post on here somewhere or other explaining how i did my multi part conversions but its prolly soo lost on the board now... also can i have a updated list of converted monsters plz------------------ "I Have Risin From The Ashes Of Death More Powerfull Than Ever"

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 02 March 2002 21:06
Hey KingCold, good to hear from you again  quote: Originally posted by KingCold: wow u really like to make multipart monsters complicated dont you?
LOL, I'm sure my method might not be very optimized, but I got used with it and can make the multipart conversions really fast, the demogorgon took me about 2 and a half hours when I figured things out  Yes I remember you posted an explanation of your method, but I hadn't the time to test it back then. About the updated list, mine is a bit old as well (february 6th), but I'll post it here so you can have an idea: Diablo1/Hellfire: Acid Beast Bat Biclops Bloodknight Crypt Demon Defiler Diablo Fallen Brute Gargoyle Hell Boar Hork Demon Hork Spawn King Leoric Lich Magma Demons Na-krul Necromorbs Overlord Psychorbs Scorpions Shredded Stormrider Vipers Hidden Dark Mage Advocate Succubus (I think so, don't remember) Baldurs Gate I/II: Air Elemental Fire Elemental Demon Knight Lich Tanari(Spinx) Irongolem John Irenicus Serrated Skeleton Axe Goblin Red Dragon Werewolf Otyguh Wyvern Tazok PitFiend(Ravager) Leopard Gith Ettin Axe Orc Gold Axe Orc Orc Archer Orc Mage Blue Salamanders Manticore Umber Hulks Minifire Elemental Beholder Silver Dragon Lizard Man Cornugon (manticore) Water elemental Skeleton Warrior (all three) Demogorgon Icewind Dale: Ice Elemental Water Elemental Earth Elemental Fire Elemental Final Boss - Belhiefet Planescape Torment Ghoul queen Shadow 1 Shadow 3 Transcendant one bone magus Plate Skeleton Spikeling Spike Brute Harbinger Evil Treant Ghreleth Glabrezu When I have the time I'll try to create a custom monster with my own graphics, but that can take a while... ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 02 March 2002 22:00
How come I don't have these Planescape new monsters like the Evil Treant, plate skeleton, etc? All I have is the shadows, bone magus...

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 02 March 2002 22:18
Hey Apocalypse Demon, how are things going with your conversions?About the Planescape monsters you don't have, Krazoth converted those, he mentioned this in here: http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum38/HTML/000314.html He was going to send the conversions to us, but I guess he is still having some issues with his internet provider... The plated skeleton is the BIG armored skeleton from Planescape Torment, he sent me that one, hasn't he sent it to you? ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 02 March 2002 22:25
Is the mushroom from BG2 already converted? Would be cool  ------------------ Give me fuel, give me fire, give me all that I desire

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