Author
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Topic: Anim Swaps and string editing
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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 09 April 2002 01:54
Not sure if this is the correct forum for this, but it's a question resulting from an animations gfx conversion, so...I've swapped the Druid's summoned Spirits w/ alt monster animations and changed the Skill Descrip's in the e-string.tbl and have a slight problem. The skill names and descriptions turn out just as I want them, but when I go to unsummon said spirit, their titles are bannered above their heads w/ their original "skill" name. Ex. Oak Sage has been converted to display a Wraith animation, and has been renamed to Spirit of Life. The animation works perfectly. The Spirit acts exactly as I intended. The Skill Name and description display properly as Spirit of Life, summons a spirit of life, etc... Again, the problem is w/ the Oak Sage banner above its head when I unsummon it. Sorry for such a long-winded post, I just wanted to be clear about the miniscule problem I am having :-) Does anyone know anything about this?

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Chineseman Honorary Warlord
   
Posts: 357 From: The Philippines Registered: Mar 2002 |
posted 09 April 2002 02:10
Try looking at patchstring.tbl. That table file might have an overriding string for the Oak Sage, which in effect overrides whatever you put in expansionstring.tbl. 
------------------ It is difficult to win a friend in a year; it is easy to offend one in an hour.

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 09 April 2002 02:39
Thanks for the suggestion Chineseman :-)I checked the patchstring tbl but didn't see anything I thought related to it. BTW, I got your e-mail about the Magic Arrows and adding affixes. I tried that and failed also :-( A few ups and downs in my mod-making tonight. *grins* ------------------ Now is answered what you ask of the runes, Graven by the gods, Made by the All Father, Sent by the powerful sage: It is best for man to remain silent. -Havamal(Words of the High One)

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 09 April 2002 21:22
Look at the Descriptor column in Monstats.txt...that contains a string key for some monsters.------------------ “It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth.” -- Sherlock Holmes

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Chineseman Honorary Warlord
   
Posts: 357 From: The Philippines Registered: Mar 2002 |
posted 10 April 2002 03:07
quote: Originally posted by Har'lea'quinn: BTW, I got your e-mail about the Magic Arrows and adding affixes. I tried that and failed also :-(A few ups and downs in my mod-making tonight. *grins*
If you want, I could send you a copy of my MagicPrefix and MagicSuffix files. They work quite well. Look at them and compare them with yours. 
------------------ It is difficult to win a friend in a year; it is easy to offend one in an hour.

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 10 April 2002 04:07
Chineseman, I sent you another e-mail about the magic arrows issue :-)Myhrginoc, that was a good thought. The Druid skills I were looking for had no entries in there though :-( ------------------ Now is answered what you ask of the runes, Graven by the gods, Made by the All Father, Sent by the powerful sage: It is best for man to remain silent. -Havamal(Words of the High One)

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