Author
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Topic: Elminster and replacing king Leoric plugin
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KenJi Serf
Posts: 19 From: Registered: Jan 2002 |
posted 29 January 2002 20:11
how can i add this??? sorry for asking it but i cant understand what tek means in his readme... im just a newbie for making a mod... so anyone can help??? and also the king leoric plugin...tnx- ------------------ "It is time that the shadow should be afraid"

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Zhoulomcrist Forum Admin.
    
Posts: 3239 From: USA Registered: Jan 2001 |
posted 29 January 2002 20:18
In the case of the Leoric plugin, you can install this plugin by extracting all the files in the ZIP to your Diablo II directory. It should create all the necessary subdirectories and paths needed for -direct -txt functionality. If you wish to install the plugin within your MPQ file, you'll then need a utility like the DOS-Based MPQ2K to insert those files into the patch_d2.mpq.------------------ Diablo was vaporized by Zhoulomcrist's redeemer ************************ Classic Diablo II: ZhoulomCrypt Project Administrator

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KenJi Serf
Posts: 19 From: Registered: Jan 2002 |
posted 29 January 2002 20:22
wow... fast reply... hehe... many tnx to you... and ill try it... was it the same for elminster? or do i have to edit in some txt to make it work?------------------ "It is time that the shadow should be afraid"

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 29 January 2002 20:37
You don't need to edit any txt files to get animations to work really.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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KenJi Serf
Posts: 19 From: Registered: Jan 2002 |
posted 29 January 2002 20:50
so do i hav to overwrite something? but i cant find the file for decard cain gfx... where can i put this two files that ive downloaded? the Token_TRLITWLHTH.dcc and Token_TRLITNUHTH.dcc sorry for being a mess but any answers would be a big help... tnx in advance  ------------------ "It is time that the shadow should be afraid"

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 30 January 2002 00:10
the token_ part should be replaced with the token for Cain...which I think is 1D You can then pack them into the .mpq file using the path for Cain's animations, or create an equivalent director structure in the D2 folder if you use -direct
------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos
- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary [This message has been edited by jbouley (edited 30 January 2002).]

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 30 January 2002 14:07
There are four Deckard Cain tokens (one for each D2 Classic act?)...1d, 2d, 3d, 4d. They got smart and used the 1d version for Act 5.

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Deathscythe Moderator
   
Posts: 1185 From: The Darkest Part of Hell (Shadow Land) Registered: Oct 2001 |
posted 31 January 2002 01:20
i cant understand it.. how can this be done?can i do it with d2s.where do i put the id thing?
------------------ quote: Beware... for your nightmare is here.....death...
Deathscythe

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 31 January 2002 01:27
You replace the existing animations for that monster.You either pack the new files into the appropriate path in the patch once you've renamed them to match Cain's current animation filenames...or you put them in the proper directory structure if you're doing -direct ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Deathscythe Moderator
   
Posts: 1185 From: The Darkest Part of Hell (Shadow Land) Registered: Oct 2001 |
posted 31 January 2002 01:33
jeff im using a direct txt..its much more easier to modify when it is in direct txt.. where can i insert this files? i cant find something like this in the folders...
-lj ------------------ quote: Beware... for your nightmare is here.....death...
Deathscythe [This message has been edited by Deathscythe (edited 31 January 2002).]

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 31 January 2002 01:37
Here's just one of the pathsdata\global\monsters\1d\TR\1dtrlitnuhth.dcc Go to Tools of the Trade and download my personal datafile for use with MPQView...this will allow you to see the directories and files you need to make sense of what files you are replacing. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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KenJi Serf
Posts: 19 From: Registered: Jan 2002 |
posted 31 January 2002 01:56
tnx jeff... u all been very helpful  ------------------ "It is time that the shadow should be afraid"

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Deathscythe Moderator
   
Posts: 1185 From: The Darkest Part of Hell (Shadow Land) Registered: Oct 2001 |
posted 31 January 2002 01:57
jeff... do you mean ill put somethingdata\global\monsters\1d\TR\Token_TRLITNUHTH.dcc ????? ------------------ quote: Beware... for your nightmare is here.....death...
Deathscythe

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 31 January 2002 02:03
No, you have to rename the filename slightly.The token_ part is just there to remind you to put the two-character token there instead. In this case, 1D. Look at those monster and NPC animation filenames closely. They each start with that monster's token (see montype or monstats files to view the token codes). You need to rename the file to be exactly what Cain's animations were originally named. Don't leave Token_ in there...replace that part with the actual token code. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Deathscythe Moderator
   
Posts: 1185 From: The Darkest Part of Hell (Shadow Land) Registered: Oct 2001 |
posted 31 January 2002 02:46
ive try it it jeff butt it sudenly crash!!!!what should i do then? i make another forder for that... -lj ------------------ quote: Beware... for your nightmare is here.....death...
Deathscythe [This message has been edited by Deathscythe (edited 31 January 2002).]

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 31 January 2002 13:55
I cannot really say...animation subsitutions are not my specialty. So, assuming you did everything right...I'm not sure what to tell you. This is an area in which I know the general theories, but I'm no good troubleshooting on animations. I suggest you post in the Graphics and Animation forum and see if someone there can help you. In fact, let me just move this thread over there right now and save you the trouble of re-posting all over again.------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 31 January 2002 14:35
Crashed when? What is the error message? Did you edit the framecounts in animdata.d2(I'm assuming it's not edited in the plugin)?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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