Author
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Topic: Silver Dragon
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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 23 March 2002 08:13
Ok, I've downloaded the Silver Dragon from the plugins section. I've tried to replace the grizzly bear that the Druid summons with the Silver Dragon. I have made all the appropriate hex changes to the animdata.d2 file, but for the life of me I can't get the image transparent so he has a nice grey background, and I always get crashes when he tries to move which I'm assuming is because I can't get the offsets right. Now why can't I get this stuff working? Maybe I'm dumb, maybe it's the crack, or maybe I just suck at it. Has anyone gotten the Silver Dragon working? If so can someone send me at least a transparent version of it even if not with the correct offsets, or could someone possibly help me out with this? It would be greatly appreciated.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 23 March 2002 09:50
Okay, convert all the Silver Dragon files into .gif, then make a seperate empty layer that is 170,170,170 RGB. Then, blend those dragon animations onto that empty background layer. I don't think Novus did it properly and it thus resulted in a black background even if he made it 170,170,170 RGB colour. And it will not crash because of offsets(unless they are off by hundreds ). Also, did you edit the frames correctly in animdata by doing framecount/number of directions, then converting it to a hex value?

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 23 March 2002 10:15
hrmm.. I had tried making them .gif, then doing a palette color replacement, replacing the background color on the palette with 170,170,170 and that didn't work. I'll try what you just suggested. And I'm pretty sure I have the Hex done correctly, I have checked it and doubled checked all my calculations and as far as I can tell it is correct. If I just summon him and sit there it doesn't crash, he'll look around in different directions. If I try to move the game will crash.------------------ Stupidity should be painful [This message has been edited by BigPoppaVej (edited 23 March 2002).]

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 23 March 2002 11:21
OK, this is what I do when I convert something: 1. get all silver dragon files in all directions in .gif 2. (I use Gamani) Open (for example attack1) down, blend it with leftdown, left, leftup, and up. 3. Now you can see how big a frame is, so that you know the sizes for a layer. 4. (I use psp7) Make 1 image with 170,170,170 RGB 5. Open that image with Gamani, and blend it with all the anims, in the right order. 6. when you've got that, remove shadows (refer to remove shadows tutorial) 7. select animation properties, and put a 0 in number of iterations 8. done... now to get those nasty offsets  ------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 23 March 2002 11:22
O yea... Apocalypse Demon, how can I use Gamani forever? Coz my Gamani expires in 5 days.------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Darkblade Squire

Posts: 47 From: Greece Registered: Feb 2002 |
posted 23 March 2002 13:57
change ur clock

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Rofeletan Squire

Posts: 49 From: Registered: Mar 2002 |
posted 23 March 2002 19:46
lol... that will work I used to have to set my clock back by a year to gey my psp to work.... Sorry it is off topic but just made me remember that
------------------ "Why are you grinning like an idiot, fool? Do you not know I can destroy you utterly?"

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 24 March 2002 13:15
I set my clock back 20 years... gamani tells me that it has expired  ------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 24 March 2002 14:09
Not 20 years, set it back to about a few months or so. Mine already expired but changing your clock works fine for me. I just set it back to about 2 months and it works.

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 24 March 2002 14:19
when I put the time before I got Gamani, it tells me that it's expired.\ I'm using version 3.0.1. Maybe a nasty thing in this version?------------------ Give me fuel, give me fire, give me all that I desire the Harry Potter mod site

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Darkblade Squire

Posts: 47 From: Greece Registered: Feb 2002 |
posted 24 March 2002 15:51
just set it few days before. that'll do it  ------------------ He took a tentative sip. His heart raced at the import of his action. I'm doing it; I'm actually driniking blood, he thought wildly. The coppery taste was stronger than he'd anditicipated, but otherwise, if he made a conscious effort to forget what he was drinking,if he pretended it was a really good Bordeaux, then he could get it down. "If the taste's a tad on the sour side, there's areason," said Vykos calmly." It's your father's".

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 24 March 2002 16:02
Set your clock to the day after you installed it.------------------ "It looks like you're going to Hell before me........Put in a good word." -- Hratli

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 24 March 2002 16:23
This is the error that comes up when d2 crashes when the dragon tries to walk:Halt Location : D2CMP\Src\SpriteCache.cpp, line #1234 Expression : [sInitializeHardwareCelData] There offsets are screwed for the Cel File: DATA\GLOBAL\MONSTERS\b7\TR\b7TRlitWLhth.DCC What can I do to fix this? is it just an offset problem? I'm almost positive I've got all the Hex correct. ------------------ Stupidity should be painful

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 24 March 2002 19:27
Yes, NOW you need to do some offsets editing....good luck.

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BigPoppaVej Knight

Posts: 98 From: Ottawa, Ontario, Canada Registered: Jan 2002 |
posted 21 April 2002 11:20
Well Baz was helping me out on IRC yesterday because it still wasn't working. He opened up the animations and right away he said some of the animations in the plugins are more than 300x300, I think he said one of them was 340x280 or something to that effect. Anyways I took out the silver dragon, replaced with red dragon animations and hex edited animdata.d2 again and voila it works perfectly. Just thought I'd mention that to anyone else who might be having problems with the silver dragon.------------------ Stupidity should be painful

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Har'lea'quinn Honorary Warlord
   
Posts: 323 From: The 6th Age Registered: Jan 2002 |
posted 21 April 2002 23:38
Has anyone made an accessable converted silver(or red) dragon plug-in for those of us that aren't capable of doing so?------------------ To ask well, to answer rightly, Are the marks of a wise man: Men must speak of men's deeds, What happens may not be hidden. -Havamal(Words of the High One) [This message has been edited by Har'lea'quinn (edited 21 April 2002).]

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