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Author Topic:   .dcc format - background layer question
badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
Registered: Jan 2002

posted 07 January 2002 18:09     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
If I start with an animated GIF file, do I have to make the background color of the frames "transparent" before converting to .dcc format? Or does the game recognize that RGB 170,170,170 should be the transparent color and handle it on its own?

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Last night I had Italian for dinner.

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Incandescent One
Honorary Warlord

Posts: 272
From: Great Britain
Registered: Nov 2001

posted 07 January 2002 18:31     Click Here to See the Profile for Incandescent One   Click Here to Email Incandescent One        Reply w/Quote   Visit Incandescent One's Homepage!
Yikes, that's one scary image!! Erm.... what i've been doing is making the animated .gif's background transparent before converting to .dcc, it's working pretty good for me

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Incandescence

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badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
Registered: Jan 2002

posted 07 January 2002 20:01     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
Well fine. But I'm wondering whether it matters or not. Can the background color be left "opaque" before you convert the animated gif as long as the color value is set to rgb 170,170,170 (AAAAAA in hex), which was the color given in Nefarius' tutorial?

Experts out there, I need an answer please!

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NefariusDX
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From: The Hadal Abyss of Eternal Oblivion
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posted 07 January 2002 20:05     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
this is the invisible color in the internal pallete d2 uses like 0,0,0 on .DC6 files

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badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
Registered: Jan 2002

posted 07 January 2002 20:12     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
Thank you! I'll take that as a yes.

By the way, I'm helping Apoc with the Iron Golem right now.

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
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posted 07 January 2002 20:14     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Yep, he's the one that helped me. You are the man badasswerewolf.

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God gave me a brain to use but I miserably failed to use it to my advantage

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badasswerewolf
Knight

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From: Minneapolis, MN. USA
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posted 08 January 2002 22:50     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
Well, thanks to Nefarius for clarifying that the background can be opaque.

Apoc, the Iron Golem animations are now done and posted on my site.

www.flightsofsplendor.com/D2X_modstuff/mmm.htm

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
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posted 08 January 2002 23:51     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Okay, badasswerewolf are you going to be uploading them to the keep? If so, say that they were made by you because you are the one that made most of them, not me even though I started them. I believe you deserve to be called the "creator" of the irongolems. Again, thanks alot.

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God gave me a brain to use but I miserably failed to use it to my advantage

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badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
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posted 09 January 2002 20:47     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
Apoc, what do you mean "uploading them to the keep"?

Maybe, I should just post an announcement?

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Apocalypse Demon
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From: Mississauga, Ontario
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posted 09 January 2002 21:06     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
I meant uploading them to jbouley to make them downloadable at phrozenkeep.

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God gave me a brain to use but I miserably failed to use it to my advantage

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jbouley
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Posts: 4907
From: Portland, Maine, USA
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posted 10 January 2002 00:15     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
I'm downloading the files to create a .zip to upload here to Phrozen Keep...but one question:

The names of the files seem a bit odd. Specifically, they don't all seem to correspond to the way that D2 animation files are named.

Walk, gethit and neutral are obvious.

I imagine the atk files correspond to the attack 1 and attack 2 files in D2

I would guess dead is the death animation or the corpse itself, though I'm not sure which.

But what do fall and hands refer to?

And is poison a special attack animation?

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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badasswerewolf
Knight

Posts: 70
From: Minneapolis, MN. USA
Registered: Jan 2002

posted 10 January 2002 20:18     Click Here to See the Profile for badasswerewolf   Click Here to Email badasswerewolf        Reply w/Quote   Visit badasswerewolf's Homepage!
quote:
Originally posted by jbouley:
The names of the files seem a bit odd.

Sorry. I'm still pretty new at this. I just picked names that made sense to me. I updated my site with a description of each animation file. "Hands" is simply a "gets-angry-and-squeezes-hands" clip, "Poison" is the 3rd attack animation where he spits poison (like an Unraveller), and the "dead" animation was just updated to only include one frame per camera angle as Apoc requested. "Falls" is the animation where he takes a killing blow and keels over into the "dead" position.

Would it be better in future if I just post one big Zip archive with all files in it?

Update of the "dead" animation can be found here:

www.flightsofsplendor.com/D2X_modstuff/mmm.htm

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
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posted 10 January 2002 20:27     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok, badasswerewolf, here are the animation names that are usually preferred:

neutral
attack1, etc
special1, etc
death
dead or corpse
walk
gethit
cast

Your hands animation is basically a neutral2 animation so jbouley, since the Irongolem has two neutral animations, the user can choose whatever neutral one to use for the game. And badasswerewolf, remember that the falling animation is called death, the corpse animation(8 frames only) is called the dead animation.

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God gave me a brain to use but I miserably failed to use it to my advantage

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jbouley
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Posts: 4907
From: Portland, Maine, USA
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posted 11 January 2002 15:11     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
badasswerewolf:

yes, generally speaking, best to package everything into one .zip file.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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