the Phrozen Forums
  Graphics and Animation
  Saving animated gif as dcc with CV5

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Saving animated gif as dcc with CV5
wchilde
Serf

Posts: 24
From:
Registered: Dec 2001

posted 22 December 2001 23:15     Click Here to See the Profile for wchilde   Click Here to Email wchilde        Reply w/Quote   Visit wchilde's Homepage!
Okay, I actually got this far, saved one, loaded it in the game, and crashed. There are a bunch of choices when saving. Can anyone explain (or know of a tut) how this process works?

The directions... 1 direction, 2 directions, etc. What's this all about? It seems to want to save a buttload of dcc files when I only need one. It's a player anim, by the way.

Offsets... don't think I need to bother with this since it's a D2 anim. I could be wrong. I've done sprite editting before and I know offsets is pretty much a trial and error thing.

Which palette? Obviously an Act palette is not right because it would only look right in the act the palette was for. What's the right choice?

If you people help me out here, I'll write something up when I figure it out and you can point future newbies to it.

IP Logged

NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 23 December 2001 03:11     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
you are VERY wrong... both about offsets and about directions... offsets control the location of the gfx on the play screen u need to use the offsets of what you replace -/+ the px width/height of the image in comparing of old size (eg: original is 50px new is 60px then you will add 10 to each offset), directions control how many views one animation has it will ALWAYS crash if the views dont match the .cofs if the cof file sez it has 8 dirs then you will have to find a new cof also to hex edit animdata.d2 to make the frame count match... i think you should READ all the posts in this forum to get a picture of how it is done

------------------
Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
------------------
XyRAXv21.00B Coming Soon!

IP Logged

wchilde
Serf

Posts: 24
From:
Registered: Dec 2001

posted 24 December 2001 03:58     Click Here to See the Profile for wchilde   Click Here to Email wchilde        Reply w/Quote   Visit wchilde's Homepage!
I'm not changing any of that stuff. I'm taking the existing player graphic, extracting the individual frames, painting on them, then putting them back in. All I'm asking someone to explain is how to navigate the options in CV5 when I try to save it back to its original dcc format. If there is already a post explaining this, then that's cool, but I didn't see it.

IP Logged

NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 24 December 2001 04:15     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
cv5 turns all the offsets to 0 when u save as something else but .dcc as well as making ALL directions to be 1 direction so as b4 your still very wrong

------------------
Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
------------------
XyRAXv21.00B Coming Soon!

NOTE: my User Image is NOT broken it is only online when i am

IP Logged

wchilde
Serf

Posts: 24
From:
Registered: Dec 2001

posted 25 December 2001 22:16     Click Here to See the Profile for wchilde   Click Here to Email wchilde        Reply w/Quote   Visit wchilde's Homepage!
Well, thanks for telling me how wrong I am. I now feel thoroughly wrong. I am so wrong, I almost can't stand it. But I'm no closer to getting anything accomplished. I'd really appreciate it if someone would point me in the right direction. I still don't see any tuts or posts about how to save dcc files.

IP Logged

NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 26 December 2001 03:02     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
sry if i made ya feel bad i didnt want to result in that, i just wanted to avoid that some one will think that what he does ir right and then fail which would result in the same any way the offsets are the x/y location of the gfx on the playscreen so if you dont change them you new gfx would be miles away from the rest of the char body. to adjust offsets open a original animation and copy the offsets i posted how to do that in one of the older rercent posts. new to directions, the game has 8 directions for most sprites (none tile gfx) if you set it to one direction you gfx will just spin and crash, you will have to set it to 8 directions and make sure the amount of frames IS divideable by 8.

------------------
Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

IP Logged

wchilde
Serf

Posts: 24
From:
Registered: Dec 2001

posted 28 December 2001 20:53     Click Here to See the Profile for wchilde   Click Here to Email wchilde        Reply w/Quote   Visit wchilde's Homepage!
You didn't make me feel half as bad as not being to complete a friggin dcc file did.

I finally got it to work. The animation had 16 directions. That's why it crashed. So you actually did help me by telling me to look at the existing offsets. That's how I found out. There were 16 offsets.

IP Logged

All times are Central Standard Time

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | The PhrozenKeep

© PhrozenKeep.com . all buttons made by the Evilenglishman . swords and shields by DigiBO.


Ultimate Bulletin Board 5.47c