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  4 or 6 dcc's... does it mather, and what to do?

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Author Topic:   4 or 6 dcc's... does it mather, and what to do?
Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 28 December 2001 09:29     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
I wanna replace the fallens with the DI acidbeasts. But... (don't know if this is right, just asking) if the fallen would have 6 .dcc files, and the acidbeast would have only 5. What must I do to replace the fallen files? Just paste a acidbeast's file 2 times over a fallen file? I on't know, plz help me

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 28 December 2001 09:51     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
use one of them twice, btw the d2 fallen HAVE ALOT more .dcc files they have a total 137 files

the total parts column DOSENT have any thing to do with how many .dcc files a animation has but with how many different parts its made of eg: heads and so on each of these parts is then multiplied by modes like death,walk etc and by different equipment

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 28 December 2001 11:32     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
So I don't have to change anything with total parts? And must I get the head from the acidbeast and paste it over the fallen's head? Or must I just paste the .dcc files from the acidbeast over the .dcc files from the fallen in the tr folder?

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 28 December 2001 11:36     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
no create invisible animations with matching frame count for all parts but the torso the torso (TR) will be replaced by the acidbeast

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Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 28 December 2001 11:42     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
So... for example... if the fallen has a head .dcc animation with 100 frames... must I create a .dcc file with 100 black images with the size from the fallen head image? (And the same with the rest, except for the tr files)

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Give me fuel, give me fire, give me all that I desire

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 28 December 2001 11:45     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
do what i do, i found this to be very usefull to rid of overlays, make a new animation with gray background make it 1x1px add as many frames as you need and your done

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Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

IP Logged

Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 28 December 2001 11:49     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
OK... and... have u got MSN?

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Give me fuel, give me fire, give me all that I desire

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