Hmmmmm... this one is actually one of the harder ones to do.
I assume you know how to edit the tab-delimited text files that D2 uses? They're similar to excel files...Anyway, set the output to cm1 (or whatever other charm size you want) and then after it, write ',crf' without the quotes. Move over to the lines which you insert crafted item properties into. Set the affix code to 'skill', (without the quotes) the probability to 100, the param number to the ID of the skill you want, and the min and max to the level of the skill you want.
That's it, now just code an input for it and you're done.
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54x.
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