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Author Topic:   a few (lengthy) questions. :-)
AK
Serf

Posts: 5
From: Winston-Salem
Registered: Dec 2001

posted 06 January 2002 13:23     Click Here to See the Profile for AK   Click Here to Email AK        Reply w/Quote   Visit AK's Homepage!
OK, my mod is still in the planning stages... I've been reading to forums before Christmas, so I've been able to get several questions answered by reading posts.

However, I still have a few questions I haven't been able to research. :-D

1: changing the 'personalization' quest reward so that it confers a bonus to the item besides the name change... perhaps increasing the durability, or making the item indestructible? granting ethereal item bonuses (without the disadvantages! ;-)) was another idea. Can the reward be modified in such a way? Along those lines, I'd also like to change "get a usually crappy rare ring" quest rewards so that the Cain reward is a rare in normal difficulty, and the Gidbinn drops a usually crappy rare amulet. :-)

2: I've heard some mention of battlenet emulation software? If this is out there... could you put your mod on it? a link to some tech notes would be greatly appreciated. :-D

3: items, items, items! I decided to write my mod because I was a little disappointed in the LoD items, item sets, etc. I basically want to make a unique for each item in the game, since Bliz didn't for most elites and class specifics. (Boo.) My question here applies to Charms, Jewels, and Circlets... I would like to make multiple unique possible for these (like rings and amulets). I've read some posts on Charms and Jewels, but wanted to double check before planning anything out...

4: Rares. I would like to allow all rare items to spawn with the "restricted to magic item only" affixes. I get a little annoyed that I can shop for cruel weapons that rares can never touch... I would assume this is possible, but wanted to double check.

5: Hirelings. read several posts on this, because I'd like to add some usefulness to Act1 and Act3 mercs without making them too powerful. I was thinking that adding the Vigor and Meditation auras to them, along with the Slow missile for the rogues. I guess my basic question here is... where are the limits when it comes to hirelings? This is where I'm the least decisive, and some extra info on what the rest of you guys have inplemented or tried to implement would help direct my thoughts. :-D

OK, those are my questions (for now!). I'm still planning everything out with my friends before starting it. Thanks again, guys!

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AK
Serf

Posts: 5
From: Winston-Salem
Registered: Dec 2001

posted 06 January 2002 14:47     Click Here to See the Profile for AK   Click Here to Email AK        Reply w/Quote   Visit AK's Homepage!
One other question:

I thought it would be neat if I could change the status of orbs/wands/staves so they would socket as shields... read, a ruby adds fire resistance. Can this be done?

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-AK

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 07 January 2002 00:10     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
1. Probably pretty heavy hard-coding in your way there...but hex-editing a .dll file might do it. Ask in the Expansion Code Editing forum.

2. Not sure what you mean...if you are talking about the ability to run a mutliplayer game with yourself on your computer so that you can transfer items between characters and things like that, I think the Hell on Earth site (one of our hosted sites...go to the home page and hit the link under Hosted Sites) has a file you can use to open two games on one computer and "play with yourself"

3. You can indeed make unique charms and jewels. Circlets should be usable as uniques, too.

4. Not quite understanding this one, exactly...but I'm tired so it might be me rather than your phrasing. Maybe someone else will understand.

5. Jeez...there were really long posts on this within the past few months...have you tried the "Search" function? I know barbs are limited...but most other hirelings are pretty moddable in terms of skills.

6. The GemApplyType column in the misc, armor and weapons files handles this. I think 0 is weapon mods, 1 is shields, and 2 is helm/armor (though I might be wrong)...change that number and you change what type of gem mod is applied.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 07 January 2002 00:32     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
yes there are emulated closed servers but they seam to run only thru linux servers (lucky me hehe)

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Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 07 January 2002 04:08     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Geek!

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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Watcher
WarLord

Posts: 196
From: Who cares anyway?
Registered: Oct 2001

posted 07 January 2002 07:52     Click Here to See the Profile for Watcher   Click Here to Email Watcher        Reply w/Quote   
4: Quite simple. Open magicprefix.txt and magicsuffix.txt and put 1 in the "Rare" column for all affixes. That'll do it.

Watcher

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To fail is human. Complete breakdown requires a computer.

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AK
Serf

Posts: 5
From: Winston-Salem
Registered: Dec 2001

posted 07 January 2002 15:18     Click Here to See the Profile for AK   Click Here to Email AK        Reply w/Quote   Visit AK's Homepage!
Many, many thanks to all that responded. :-D

I did catch some replies on the hireling search, but in hindsight I probably did limit it in some way, so I probably missed a bunch of posts in the past / other forums. I'll do a more comprehensive search over the site and see what I get.

I was afraid the quest reward changes would be a little beyond me. I thought it was a nifty idea though. I might post about it in code editing after I design and implement all the (extensive) items... currently, I can live with the existing rewards, I just thought some extra flavor would be nice.

Nefarius, that's exactly what I was talking about. :-D I assumed it would be linux, since BattleNet doesn't have that NT feel to it... :-) Do you know where I can find out more about them?

Thanks again guys!

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-AK

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