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Author Topic:   Tentacles
Krazoth
WarLord

Posts: 161
From:
Registered: Jun 2001

posted 19 January 2002 09:51     Click Here to See the Profile for Krazoth   Click Here to Email Krazoth        Reply w/Quote   
Hi all, quick question. Ive been trying to get the tetacle critters from act 3 to spawn in act 2, but i can figure out how. Tried to change monstats and got an unhandeled exception. Any idea how i can have them spawned as normal creautes so they can just pop out of the ground and attack the player then sink back down to follow them?

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 19 January 2002 09:54     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
You take their populateID from monstats.txt and add it in the M columns(and U if you want) of levels.txt(select which map). Then, change the Mtot column to match how many monsters are in the M columns for the map(do the same for Utot if you want the tentacles to spawn as uniques and champs).

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God gave me a brain to use but I miserably failed to use it to my advantage

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Krazoth
WarLord

Posts: 161
From:
Registered: Jun 2001

posted 20 January 2002 08:23     Click Here to See the Profile for Krazoth   Click Here to Email Krazoth        Reply w/Quote   
Yea, found my problem, wasnt putting them into the level, it was making them non map specific so they would spawn. And as ive tested, Tentacles using the Brute AI work great. The heads still seem to act funny, but im gonna find a way to work around that.

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"I have a plan so clever you could stick a tail on it and call it a weasel!"

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