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Author Topic:   Decoy booby trap: crash test dummy
Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 07 January 2002 04:22     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
I tried to improve Decoy by giving it a death explosion. Apoc Demon (?) said something about being able to tweak the trail of blue shockwaves Bone Spear leaves to make it do damage. So I thought, the decoy explosion is also a missile, let's also give it the ability to do damage.

*CRASH*
*CRASH*
*CRASH*
*CRASH*
*CRASH*

So please someone tell me how to make it do damage when dying! I can't do it!

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 07 January 2002 09:28     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Isn't there an entry in monstats.txt for the Decoy(dopplezon). If you set the "DeathDamage" column in monstats.txt to 1, it will explode like the Stygian dolls do and do dmg. And no, I wasn't the one that said I can give the bone spear trails dmg

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God gave me a brain to use but I miserably failed to use it to my advantage

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 07 January 2002 09:38     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Cool! Thanks

Er, how does one control the radius and damage?

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 07 January 2002 11:45     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Damage is based upon max HP (goes up with more players too), in fact this is the way StygianDolls hurt you. So it's the same damage formula and radius they have.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 07 January 2002 13:40     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
FoxBat, with .dll editing, is it possible to make stygian dolls death explosion NOT increase with more players in the game? Perhaps I should ask this in the code editing forum?

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God gave me a brain to use but I miserably failed to use it to my advantage

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 07 January 2002 16:24     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Possible? Yes. Just a small value or jump change probably. Do I have any idea where to make the change? No.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 07 January 2002 20:15     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
i said u can make bone spear trail do massive dmg but its pretty overpowered to have a spear to do dmg per sec, to do so just add dmg to it in the damage rows in missiles.txt like 10-20 magic dmg, you probably forgot to set the type row but yes it can also be done thru monstats, if you want to make the explosion do dmg then you should do it thru monstats or edit the doppelzonexplode row in missiles.txt

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[This message has been edited by NefariusDX (edited 07 January 2002).]

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