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Author Topic:   Hardcoded creatures (Act one)
Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 29 November 2001 19:02     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
Ok, guys.. here's act one.

One thing I've noticed, all the superuniques are placed automatically .. Coldcrow is around somewhere, though she's not on my list .. must have run by her.

Blood Moor-> None
Cold Plains-> Bishibosh with Minions (shamans and fallen)
Stony Field-> Fallen Shaman and Fallen, Rakanishu
Dark Wood-> Treehead Woodfist and Brute, Fallen, Fallen Shaman
Black Marsh-> Carver, Carver Shaman
Tamoe Highland-> Carver, Carver Shaman, Devilkin
Den of Evil-> CorpseFire with Minions
Cave Level 1-> Fallen, Fallen Shaman
Underground Passage Level 1-> Fallen, Fallen Shaman
Hole Level 1-> Fallen, Fallen Shaman
Pit Level 1-> Devilkin, Devilkin shaman
Cave Level 2-> Fallen, Fallen Shaman
Underground Passage Level 2-> Fallen, Fallen Shaman
Hole Level 2-> Fallen, Fallen Shaman
Pit Level 2-> Devilkin, Devilkin shaman
Burial Grounds-> Blood Raven, Hungry Dead
Crypt-> Bone Breaker, Skeletons
Mausoleum-> None
Forgotten Tower-> None
Tower Cellar Level 1-> None
Tower Cellar Level 2-> None
Tower Cellar Level 3-> None
Tower Cellar Level 4-> None
Tower Cellar Level 5-> Dark Stalkers, Countess
Monastery Gate-> None
Outer Cloister-> None
Barracks-> Fallen, Shaman, Smith
Jail Level 1-> None
Jail Level 2-> Tainted, Pitspawn Fouldog
Jail Level 3-> None
Inner Cloister-> None
Cathedral-> Bone Ash
Catacombs Level 1-> Fallen
Catacombs Level 2-> None
Catacombs Level 3-> None
Catacombs Level 4-> Andariel, Fallen, Fallen Shaman
Tristram-> Griswold, Fallen, Fallen Shaman

Note, I just got this info by puttin all zeroes in the M, U and S columns in Levels.txt

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MPHG
Forum Admin.

Posts: 1693
From: simwhere
Registered: Jun 2001

posted 29 November 2001 21:33     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
**cough** ds1 **cough**

yes these creature aren't hard coded they
are in the ds1's (maps) you just need to delete then from there to stop these 'hardcoded' fiends

------------------
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A miserable pile of Secrets.

Come visit my Mods webpage
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Juggernaught
WarLord

Posts: 170
From: Florida
Registered: Jul 2001

posted 30 November 2001 01:58     Click Here to See the Profile for Juggernaught   Click Here to Email Juggernaught        Reply w/Quote   
Hehehehe

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Softcore's for wussies. Grow some balls and play hardcore.

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Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 30 November 2001 05:13     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
Yeah, but for us MORTALS who can't hex edit to save their computers.....


(and for those who can't make heads or tails of isilweo's (sp) level editor. I have NO idea how to make that thing work...)
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"Embrace this moment, remember/ we are immortal, all this pain is an illusion"

-Tool

[This message has been edited by Syntaks (edited 30 November 2001).]

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