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Author Topic:   Poison Skillz
SneakyRaven
Honorary Warlord

Posts: 299
From: middle of somewhere
Registered: Jul 2001

posted 24 December 2001 20:44     Click Here to See the Profile for SneakyRaven   Click Here to Email SneakyRaven        Reply w/Quote   Visit SneakyRaven's Homepage!
ok, so I made ChargedBolt into a poison dmg skill, but why does it show them being hit by light dmg? also how to u give it a duration? hehe it looks so cool

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Raven Zer0 "There is no right and wrong, only fun and boring..."

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 24 December 2001 22:21     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Well, for the duration, put in some values in the Elen, ELevLen1, ELevLen2, ELevLen3 columns. Remember, one second is 25 frames so making the duration 2 seconds requires you to put a 50 in the Elen column. The ELevLen columns are basically how much the duration increases every level. ELevLen1 is how much it increases by upto slvl9 I believe, ELevLen2 is how much it increases by from slvl10-17 I believe and ELevLen3 is from slvl18+

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God gave me a brain to use but I miserably failed to use it to my advantage

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 24 December 2001 23:02     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
The lightning-hit animations are in overlays.txt.

The bad part about changing elemental types and missile gfx in missiles.txt is that the skill still points to overlay.txt for the animation to use when it hits something.

You could change the lightning-hit gfx with something more appropriate, like a green puff or something...but then other skills (player or monster types) that use the lightning hit gfx will have gfx that look wrong. So while your character may do things perfectly, then you go fight Mephisto or a lightning enchanted boss or some Zakuramites...and their lightning causes gfx more suited to a poison skill.

The only way around all of this that I know of is to make the lightning hit gfx in overlay.txt be something neutral...perhaps gray smoke or a general magical flash or something like that.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

[This message has been edited by jbouley (edited 24 December 2001).]

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SneakyRaven
Honorary Warlord

Posts: 299
From: middle of somewhere
Registered: Jul 2001

posted 25 December 2001 02:21     Click Here to See the Profile for SneakyRaven   Click Here to Email SneakyRaven        Reply w/Quote   Visit SneakyRaven's Homepage!
ahh ok then, thx damn that sucks about the hit gfx... *sigh* suppose it has to be like that (heh, I should have expected it... )

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Raven Zer0 "There is no right and wrong, only fun and boring..."

[This message has been edited by SneakyRaven (edited 25 December 2001).]

[This message has been edited by SneakyRaven (edited 25 December 2001).]

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