posted 25 January 2002 06:43
I'm working on some mods that turn D2 back to the way it was around 1.06, which means no spell timers, and no immunes. Is it possible to edit a file to remove immunities ?
FoxBat Moderator
Posts: 1618 From: PA, USA Registered: Feb 2001
posted 25 January 2002 09:19
Easy... resistances in monstats.txt. Just set them to something below 100.
This isn't THE EvilB that made the Mod Engine is it
EvilB Squire
Posts: 28 From: .. Registered: Mar 2001
posted 25 January 2002 14:29
It is THE evilB. I've been away from the mod scene for a while!
My understanding is that immunities are different from 100% resists, because cold mastery doesn't affect cold immunes.
Myhrginoc Honorary Warlord
Posts: 1326 From: Percussion U Registered: Dec 2001
posted 25 January 2002 18:06
Knock it down to 99% in Monstats and see if you still get immunities...if so, knock down further....if still no change it would be DLL time. But as I understand it, the game just ignores resistance reducers if the value is 100%...there is no separate immunity flag in the tables.