Author
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Topic: New Tutorial
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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 28 December 2001 02:57
HIGHER LEVEL TUTORIALBY NEFARIUS NEFARIUSDX@HOTMAIL.COM IN THIS TUTORIAL YOU WILL LEARN HOW TO BREAK THE LIMIT FOR MAXIMUM CLVL AND SET IT FROM 99 TO ABOUT 120. 1. FILES YOU WILL NEED: CharStats.txt - you actually dont need to edit this, but it would be good to adjust the stats gained per level. Experience.txt - this is the main file we will edit. 2. Open up Experience.txt. now you will see alot of numbers, these are the numbers of exp you will need from clvl0 to clvl99, now what we want is to be able to get to clvl120 right? first lets set the limit in the MaxLevel row (row 2 in excel) change the entry from 99 to 120, as you can see you can do this individually for every char but i dont think it would be nice if only one class can reach clvl120 now would it? but leave these alone for now after you set the MaxLevel to 120 instead of 99 you will have to add the new level rows, when you scroll down to the bottom of the .txt file which is at row 102 and the name of the row is 99 in the same column continue the list, below 99 type 100 below that 101 and so on until you reach 120. now we have set it up to 120 but the exp columns are still empty so what we can do about this are a few things, the max exp in Diablo II is 5,000,000,000, this can be changed but we are not after making things more complicated. there are two things we can do about this, one is to delete all the exp data from lvl1-99 and type it from scratch, or we can do it in a faster way, the exp gets almost ungainable after level 85 when you start needing tons of exp for a single level up, so delete all entrys after level 85 (row 87) and re type them so that at row 122 (lvl 120) it will reach 5,000,000,000 or less, note: make sure you dont have levels which need more exp to reach then the next level (i.e. you need 2,000,000 exp to get to lvl90 and when you have 2,000,000 when you reach level 91) this will make diablo crash since your exp is below the exp needed to reach the level you currently have (it will not crash if you have a level that is lower then you exp in that case it will bump you up to the matching level) 3. put the file in your modding sub directory or put it in you patch_d2.mpq and test it, how to test it you ask, if you have chars that are above level85 and the exp they need to reach lvl86+ is the exp they currently have then when you kill something like i said before you will be moved to the matching level, but make sure you dont have a char that has less exp then his level, since in this case the game will always crash. 4. if you put the limit to about 200, 300 or even 900 then you will need to edit CharStats.txt for one simple reason, you dont want 5000 base hp chars to run arround your mod, you will have to balance the stat gains per level so that they dont get inbalanced when above level99, the best way is to decrease the life per level by half, take as a note that these values are all :4, which means that 4 hp per level will be marked as 16, 2 hp as 8 and so on. do the same for mana and stamina and you should be fine. ------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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Forsaken Honorary Warlord
   
Posts: 397 From: Dutch guy in France Registered: Sep 2001 |
posted 28 December 2001 04:44
Just taking the liberty of adding my own method :-)Using the method described below you will be able to increase the amount of clevels available to your character, as well as to hirelings. Using this method, you can increase it up to any multitude of 100, so 200, 300, or whatever suits your taste. I would not recommend going higher than 589, as this will leave a character with skillpoints he/she can not spend, which might lead to frustration on the side of the player. Of course if you're enough of a dll editor to allow raising skills above 20, this problem won't occur(feel free e-mail the .dll files to me if you happen to be able to do this :-)) Step 1: the 2nd row contains the maxlevel of the characters. If for instance, you want your character to be able to reach a maximum of 300 levels, you need to set the values of this row to 300. Step 2: Currently the levels go up to level 99, which you attain when you have 3.837.739.017 exp. In order to make for a nice round figure we will add a new row here for level 100. Considering that the experience needed to go from level 98 to 99 is 317.253.763, let's say you need 350.000.000 to go from level 99 to 100. Just add 350.000.000 to 3.837.739.017 and enter this value in the row below level 99. Do not forget to enter 100 in the column all the way to the left to indicate that this row is the amount of experience needed to reach level 100. Step 3: What happens next is that we are going to add levels inbetween the existing levels to reach a multitude of 100. For this example we will increase the total amount of clevels to 300. First thing we need to do, is multiply all the values in the column on the left with 3. How you do this is up to you, Excel isn't all that hard to learn...The situation we have now, is that at level 0 we have 0 experience points, and in order to reach level 3 (effectively level 4 in the game), we need 500 exp. What you do now is rightclick on the far left of row 4 (the one that contains the exp required to reach level 3) and you select insert. As you can see this will add a blank row inbetween level 0 and level 3. Do this once again. Now that we have two empty rows, we can create the exp requirements for level 1 and 2(once again, effectively 2 and 3 in the game). Simply fill in 1 and 2 in the column all the way on the left. Now we need to determine exactly how much experience we need to put in. In this example I chose to more or less respect the "learning curve" as created by Blizzard. In order to keep simple we won't be using any fancy calculations for the levels we are adding, and keep the exp required for the already existing levels intact. In order to go from level 0 to 3, one requires 500 exp. So to keep things simple, let's state that it takes 166 exp to go from level 0 to 1, and 167 to go from 1 to 2. This results in us putting 166 as the exp for level 1, and 333 as the exp for level 2. Now we proceed to the next part, the levels 3 till 6. Once again you need to add two rows using the method described earlier. As we have seen before, at level 3 you have 500 exp, and at level 6 you need 1250. Insert 4 and 5 in their respective rows in the column all the way on the left, as we did before. The difference between 1250 and 500 is 750, which divided by 3, is 250. So in order to go to level 4, you need 750 exp, for level 5 you need 1000, and the level 6, for which you require 1250, is already filled in. Continue this until all 300 levels are filled in. Step 4: Congratulations! Your characters and hirelings can now go up to level 300. However, this has some consequences: - When the difference between your clevel and the level of the monster you are killing is more than 5, you will receive very little experience. So, in order to make sure a character will get a steady flow of exp, you might want to consider raising monster levels. In the example above we multiplied the amount of available levels by 3, so a simple solution would be to multiply all the monster levels in monstats.txt by 3(Column V,W and X). Please pay attention that the amount of damage done by Lightning Enchanted monsters depends on their level... - Hirelings will level much slower than your character all of a sudden. Lowering the column exp/lvl in hireling.txt will make them level quicker, allowing them to keep up with you. - Characters will be running around with a lot of skill- and attribute points, making the game very easy. You might want to consider modding the monsters, levels, and anything else you can think of to balance this. - All items that have requirements, be it level, str or dex, are available a lot earlier in the game. Same thing goes for prefixes/suffixes on magic/rare items. Once again, additional modding might be required to balance this. ------------------ So much bandwidth, so little time
[This message has been edited by Forsaken (edited 28 December 2001).] [This message has been edited by Forsaken (edited 28 December 2001).]

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Forsaken Honorary Warlord
   
Posts: 397 From: Dutch guy in France Registered: Sep 2001 |
posted 28 December 2001 04:58
Minor addition which might be useful for anyone who wishes to toy around with experience.txt:One of the fancier tools of M$ Excel is the possibility to display data in a diagram. Using this on your experience.txt file is extremely useful, as it will allow you to see the curve displayed visually. This way you can also easily see if you made any typos, as you will see a peek to one side or the other, indicating you might have typed one zero too much ;-) For those of us who are less Excel adept, select the columns involved(A and B in this case), and then go to Insert --> Chart. I personally prefer line charts, but that is entirely up to you. ------------------ So much bandwidth, so little time

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 28 December 2001 05:07
this methode is also pretty usefull, but has a minor draw back, lvl15 chars in blood moor even with the diff<-5-> penalty i found another quite usefull methode, whichuses the base blizzard used but without the silly 1billion per lvl at the high end, rise ít with a contant value for every ten lvls eg: 1000,2000,3000,4000,5000,6000,7000,8000 etc to lvl 10 then by 4000 and so on------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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Forsaken Honorary Warlord
   
Posts: 397 From: Dutch guy in France Registered: Sep 2001 |
posted 28 December 2001 05:37
Level 15 characters in the Blood Moor? In my mod the only thing you will find in the Blood Moor are level 1 scimitars, so effectively you won't go beyond level 6 until you descend into the Den of Evil. There is a reason I renamed the Blood Moor to "The Training Grounds".------------------ So much bandwidth, so little time

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 28 December 2001 05:47
this is not the same in every mod... any way heres a part of my experience.txt for ppl to get an idea of my methode--------------------- (hopé this isnt to long) 0 0 1 300 2 600 3 1200 4 1800 5 2400 6 3400 7 4400 8 6400 9 8400 10 10400 11 13400 12 16400 13 19400 14 22400 15 25400 16 28400 17 31400 18 36400 19 41400 20 46400 21 51400 22 56400 23 61400 24 66400 25 71400 26 76400 27 81400 28 86400 29 91400 30 96400 31 101400 32 111400 33 121400 34 131400 35 141400 36 151400 37 161400 38 171400 39 181400 40 191400 41 201400 42 231400 43 261400 44 291400 45 321400 46 351400 47 381400 48 411400 49 441400 50 471400 51 501400 52 551400 53 601400 54 651400 55 701400 56 751400 57 801400 58 851400 59 901400 60 951400 61 1001400 62 1051400 63 1101400 64 1201400 65 1301400 66 1401400 67 1501400 68 1601400 69 1701400 70 1801400 71 1901400 72 2001400 73 4001400 74 6001400 75 8001400 76 10001400 77 12001400 78 14001400 79 16001400 80 18001400 81 20001400 82 22001400 83 24001400 84 26001400 85 28001400 86 30001400 87 32001400 88 34001400 89 36001400 90 38001400 91 40001400 92 42001400 93 44001400 94 46001400 95 48001400 96 50001400 97 52001400 98 54001400 99 56001400 100 58001400 101 60001400 102 65001400 103 70001400 104 75001400 105 80001400 106 85001400 107 90001400 108 95001400 109 100001400 110 105001400 111 110001400 112 115001400 113 120001400 114 125001400 115 130001400 116 135001400 117 140001400 118 145001400 119 150001400 120 155001400 121 165001400 122 175001400 123 185001400 124 195001400 125 205001400 126 210001400 127 220001400 128 240001400 129 260001400 130 280001400 131 300001400 132 400001400 133 500001400 134 600001400 135 700001400 136 800001400 137 900001400 138 1000001400 139 1200001400 140 1400001400 141 1600001400 142 1800001400 143 2000001400 144 2300001400 145 2600001400 146 2900001400 147 3200001400 148 3500001400 149 3800001400 150 4100001400
------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 28 December 2001 07:35
Man (Nefarius), you must be read my mind or something ... unreal ... anyway, I just came on the forums because I was looking for some answers about 'clvl exp', and you just posted a tutorial on it! imagica? I've been testing out this plugin that increases your clvl up to 250 ... so I was 99, and hit 100, no problem ... then I'm 100 going on 101, and it jumps to clvl 113! Then from 113 to 127! So I guess it must be doing this because of the 5 billion cap ... in the experience.txt, from 100 to 101 it goes over 5 billion, and even further up to clvl 250 ... so I see with the info you just posted what my problem is an how I can fix it ... also, when your 'hp' goes above 32,000 ... it starts to go into the negative numbers ... and mana above 5000 does the same, stamina with the increase in vitality starts going back at about 28,000 ... I can see how this all can be fixed now ... but it was really freaky when it happened, I was in hell mode with players 'x' maxed out, and I leveled up in the middle some heavy combat, and my hit-points just vanished! I thought I was dead, but I town portaled my ass out of there, and my hp was just a sliver of 100! No full rejuv, or malah or anything would replenish my life ... so I left the game and reduced my 'vit' until my hp was below 32k, and my life came back to normal ... anyway, I have alot of tweaking to do until I get everything evened out ... but from the info you just posted, now I know exactly what to do ... I think :-)------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 28 December 2001 07:50
the value of hp is NOT negative, its the empty 8mill hp lifeball syndrom, the game ha sa specific limit for hp its about 327## it goes for all the drainable stats (mana, stamina, hp) now it gets negative AFTER you pass 8388607 then it will display as -8388608 in that case a quillrat will kill you in 1 hit, wile 8388607 hp was used as cheating since it make chars virtually imortal TO ANY normal attack except ITD attacks for some reason, now i made mods like GBG, HYBRID, HYBRID 32 to kill those chars in 1 hit, now some bug causes 8mill chars to be newbified if they save the game ( ) so ppl dont use it a´ny more and pretty soon it became forgotten, still there are some but there is no cheater a 8,000,000 dmg bone spirit can handle...------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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Jugalator Squire

Posts: 41 From: Registered: Feb 2001 |
posted 28 December 2001 08:07
quote: Originally posted by Forsaken: One of the fancier tools of M$ Excel is the possibility to display data in a diagram.
Yeah, and in this diagram, you may also select to view an approximative formula for the data. It can be represented in several different ways, but I guess an quadratic (x^2) or possible cubic (x^3) based formula would fit pretty well... After you've got this formula, just insert your level, and Excel will do the math, causing the new experience level to follow Blizzards scale. Nice?  [This message has been edited by Jugalator (edited 28 December 2001).]

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Forsaken Honorary Warlord
   
Posts: 397 From: Dutch guy in France Registered: Sep 2001 |
posted 28 December 2001 08:49
quote: Originally posted by Jugalator: Yeah, and in this diagram, you may also select to view an approximative formula for the data. It can be represented in several different ways, but I guess an quadratic (x^2) or possible cubic (x^3) based formula would fit pretty well...After you've got this formula, just insert your level, and Excel will do the math, causing the new experience level to follow Blizzards scale. Nice?  [This message has been edited by Jugalator (edited 28 December 2001).]
Nice indeed, but once you've gone to that level, you hardly need tutorials to get the job done. I just wrote a simple makro to do the work for me... ------------------ So much bandwidth, so little time

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 28 December 2001 08:54
dont forget this tutorial is not for advanced modders. its made for beginers and for people that have no idea how to do such stuff. a advanced tutorial would contain explanation of how to rise exp limits etc even i dont see a need to 5billion exp is to much any way.------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 28 December 2001 10:25
Ah ... the 8mill.quantum-flux? syndrome ... yes, I didn't go into the negatives ... I went down into the low positives ... anyway, I'm not trying to get or want 8 million hitpoints, nor am I trying to create an invincible charactor, and I'm definitly not into the cheating foolishness ... I'm just experimenting with a lot of different things to see what the results are ... learning what does what, so maybe someday I'll be able to create something cool through all of this tinkering ... so it's just me alone with my lvl 99 charactors in my modded (learning to mode) single-player game ... so I don't think I'll see a 8mill. bone spirit coming my way unless I learn how to make one ... little 'god-killers'(cool) ... hmmm, now where was I?? I came here to ask a question and you make me all crazy, Nefarius ... ok ... you mentioned in your tutorial that the max exp. in D2 is 5,000,000,000 ... and that you can change this ... well, my charactors are all lvl 99 and one got to 127 in a very strange way, so all their 'exp' is on the edge of 5 billion ... now I'm using this experience.txt file with all the math done out up to clvl 250 ... at lvl 136 the xp is 93,185,847,410 ... then at 137 it changes to 1.01573E+11 thru 250 to 1.72184E+15 ... now my characters will probably level up to 250, but not in the way they should ... the 5 billion barrier is still up, so they jump levels quickly 100, 113, 127 ... from their 4.5 billion experience to the 5 billion barrier ... which is not good at all ... I need to remove the barrier and raise it so they level up naturally ... so the question is, how do I change the max exp to a higher number? Hopefully, if I do that, the 250 exp lvl will work the way it should ... ------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 28 December 2001 10:28
i think the calculation is wrong since u can break the 5billon barrier as i said above, where did you get the .txt any way and did it have any edited .dlls in it?------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 28 December 2001 10:51
A friend emailed the .txt and .bin files, and I inserted into my patch_mpq. ... you think it's screwed up? Sorry for the delay, I'm not getting an email message when you respond ....------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 28 December 2001 10:55
i think i know where the .txt is from its from a mod for d2 v1.03.------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 28 December 2001 10:59
103? that would screw things up ... i'm on 109 exp ... what do you think I should do?------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 28 December 2001 11:01
AOI which means ALL OF IT! make your own thats what i posted this tuto here------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 28 December 2001 11:07
ok ... thanks ... I'll make a new one using your tutorial ... I knew something wasn't right with those numbers ... thanks for the help ... hey, look, I just became a squire  ------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 28 December 2001 11:28
Nefarius & Forsaken...I'll have to look this over more closely...but I'll probably rework this into a single tutorial with each of your thoughts in there (sort of like a point-counterpoint news-talk show on TV. ) Would be good info...I don't think we really have an experience editing tutorial at the Keep...so with your respective permissions, I'll get that up within a few days probably.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Forsaken Honorary Warlord
   
Posts: 397 From: Dutch guy in France Registered: Sep 2001 |
posted 31 December 2001 02:03
Good stuff Jeff. Feel free to use it in any way you like. I have one small addition to make. I found that when my level 296 barbarian goes to Vegas(Gheed) to gamble, his clvl increases the gambling prices so much that splint mail and all body armors more expensive than splint mail turn into negative prices....just fyi. Still looking for a solution for this, but lowering the base gambling price for these items is probably the way to go.------------------ So much bandwidth, so little time

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 31 December 2001 03:34
set the gamblecost column lower, this is the value that is being multiplied AND NOT the base cost of the item------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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Forsaken Honorary Warlord
   
Posts: 397 From: Dutch guy in France Registered: Sep 2001 |
posted 31 December 2001 03:36
Originally posted by Forsaken: quote:
but lowering the base gambling price for these items is probably the way to go.
That is more or less what I said, isn't it? ;-)------------------ So much bandwidth, so little time [This message has been edited by Forsaken (edited 31 December 2001).]

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 31 December 2001 03:38
most people think the gamble price is the base cost this is what i wanted to clear up i saw you posting this but i didnt know if you speak of cost or gamblecost.------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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54x Moderator
   
Posts: 3080 From: Wellington, New Zealand Registered: Apr 2001 |
posted 01 January 2002 20:41
I believe there is a post (probably in Code Editing) regarding what seems to be the 'limit' for Experience behaving properly in LoD. That 'limit' is about 4.2 million.------------------ 54x. "My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers." "For great bandwidth!" http://www.planetdiablo.com/newdawn/ New Dawn Forum

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 01 January 2002 20:48
hmm, i know that the largets number in hex is 4294967295, but to what i tested d2 allows your char to have up to 5billion exp, old editors like john doe and even the older versions of jamella allowed you to set it that high and the game ran fine------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. The escence of leeching is to request before you try

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