Author
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Topic: Couple of questions
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Jedi90 Serf
Posts: 12 From: Registered: Jan 2002 |
posted 22 January 2002 21:26
Question 1: Is there anyway to make rare and unique charms in v109?Question 2: I made a new set, how do I make a char start with it so I can see if it works? Please answer, thanks!

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 22 January 2002 21:42
1. Yes they can be all that and socketed also, do a search on this forum on this subject you will find it easily.2. Don't know how to do that but you can make a monster drop your entire set, using treasureclassex.txt. I can post the details if you want. ------------------ Alkalund

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Jedi90 Serf
Posts: 12 From: Registered: Jan 2002 |
posted 23 January 2002 00:16
Ok, Please do give me the details.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 23 January 2002 00:21
To make the character start out with it, you need to modify the charstats.txt file in the appropriate columns(the item columns).------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Jedi90 Serf
Posts: 12 From: Registered: Jan 2002 |
posted 23 January 2002 00:43
I am making mephisto drop it, I read the tutorial for making new sets and I made the one that they have in the tutorial, when I want it to drop my set, and I fill the item colums... Do I type in "Armor of Gloom"(name of set item), I do, right? I have no drop at 0 and mephisto drops nothing...

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 23 January 2002 12:26
Ok here's how you do it in treasureclassex.txt:go to the mephisto rows, select the one with the difficulty you're playing in. Let's sya you want Mephisto to drop the Natalya set. The natalya's set has 4 items total, so in the "picks" column you put -4. In the "set" column, put 2048, and in the "nodrop" column put 0. Now you have to note down the base item codes of your set items, they can be found in setitems.txt. In this case, we have Natalya's Shadow - ucl Natalya's Mark - 7gr Natalya's Totem - xh9 Natalya's Soul - xmb Now, in the "item1" column, put our first code, in this case ucl, and in the "prob1" column, put 1. repeat this with the rest of the items in the other Item and prob columns. That's it. Depending on the level requirements you may have to increase mephisto's level in monstats.txt for this to work properly as well. I hope I haven't forgot anything. Sorry if I took so long to answer this, I went to sleep last night, was really tired  ------------------ Alkalund

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Jedi90 Serf
Posts: 12 From: Registered: Jan 2002 |
posted 23 January 2002 13:42
Ok, Thanks alot! Now, lets say I have 2 set full helms, and I use "ful", wouldn't that mean sometimes it will drop one or the other?

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Jedi90 Serf
Posts: 12 From: Registered: Jan 2002 |
posted 23 January 2002 13:45
Oops, I mean "hlm" not "ful", I just woke up, so i'm out of it.

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 23 January 2002 13:55
Hmm... I believe so, didn't think about that before  ------------------ Alkalund

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Jedi90 Serf
Posts: 12 From: Registered: Jan 2002 |
posted 23 January 2002 16:00
Ok, I have one more question, I am taking the 50% immue to physical out, I don't want any monster to be immune to physical.....Should I set the DamageResist(H) to 0 or subtract it by 50 or what?

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 23 January 2002 17:59
You have to set that column to -50 (hmmm, will that column allow negative numbers?). I was reminded myself the other day that monstats.txt had the global resists in v1.08 but they were moved to a DLL in v1.09.[This message has been edited by Myhrginoc (edited 23 January 2002).]

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 23 January 2002 19:04
Yeah, putting -50 in damage resist (Hell) in monstats.txt to all monsters will do the trick.------------------ Alkalund

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 23 January 2002 19:16
Actually, don't type -50 but rather subtract 50 from the value in the physical resist for hell. ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Jedi90 Serf
Posts: 12 From: Registered: Jan 2002 |
posted 23 January 2002 20:27
Thanks, also... when I made a new unique (kira's sacred armor) and I make mephisto nightmare have 2048 unique drop. Nodrop at 0, picks at -1 and uar in item 1, 1 in prob1 it drops a rare instead of the unique I made. I have double checked it, 1 in "completed" and everything too... Hmm... can someone look at my uniqueitems.txt?

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OnSLT Squire

Posts: 40 From: Registered: Jan 2002 |
posted 23 January 2002 22:50
Hmm, maybe it has to do with Itemratio.txt...setting the Unique columns to 1. Not too sure, but when it comes to Bosses or Unique monsters with the Unique, Set, Rare, and Magical columns in TreasureClassEx, i always set the one i want to 2048, and leave the rest blank, unless you want to spawn a rare, set or magical item. Also i don't put 1 as the Prob, here's how I see it: Rarity is what you want to Have a low number of, and Probability is what you want to have a High number of. So basically put a 99 in Prob1 column.I just tested it, and I got Meph to drop 5 Different Unique Swords. -5 in picks, and he dropped every one. Just leave the Rare, Set, and Magical columns blank, and set unique to 2048, and meph SHOULD drop your armor.

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Jedi90 Serf
Posts: 12 From: Registered: Jan 2002 |
posted 23 January 2002 23:27
Thats how I tested it, thanks anyways.

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 23 January 2002 23:29
Check uniqueitems.txt for the required level of your unique sacred armor. Now, Mephisto is only level 59 in nightmare, if your unique has a required level of more than 59 mephisto will not drop it. So, drop the required level of your unique or increase mephisto's level. It should work then.------------------ Alkalund

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 24 January 2002 17:54
Ya gotta test in Hell diff, or mod a quill rat to L90+ .Sacred Armor is L88 (unmodded, heh heh)...the very best elite items are all in the armo87, armo90 (or weap87, weap90) treasure classes...and are rare as all get-out unless you tweak the odds. That's why some sets have been virtually impossible to complete in unmodded D2X...for example all Griswold items are 87- or 90-class items except the armor.

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 24 January 2002 21:39
Yeah, Lvl 90 quill rats are the way to go  ------------------ Alkalund

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NTroast Squire

Posts: 41 From: San Diego, Ca Registered: Jan 2002 |
posted 25 January 2002 13:23
I used the actual names from setitems.txt and used them in my treasureclassex.txt instead of "hlm" and it worked just fine.------------------ Nicholas Troast

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