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Author Topic:   MoD programming problem
Xtreme
Serf

Posts: 14
From: BCN (SPAIN)
Registered: Jan 2002

posted 26 January 2002 12:28     Click Here to See the Profile for Xtreme   Click Here to Email Xtreme        Reply w/Quote   Visit Xtreme's Homepage!
i have a similar problem with a previous topic with armors.
i can obtain armors with a 1013 limit of defense, although i can get more defense with %magic item, but im interested in obtain a base defense on armors more than 1013.
ah, an another curious fact is that armors with defense 1013 or above (with %magic item) when are showed ready to buy their price is negative!!!.
what's wrong??
how can i fix it?

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EDA & LGA & AC

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Xtreme
Serf

Posts: 14
From: BCN (SPAIN)
Registered: Jan 2002

posted 26 January 2002 12:51     Click Here to See the Profile for Xtreme   Click Here to Email Xtreme        Reply w/Quote   Visit Xtreme's Homepage!
if its no possible, how can i improve magical items to obtain more defense?
in wich TXT can i set items to have a magical improvement of 600% for example?

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 26 January 2002 12:55     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Like it was stated in the other thread, give it auto defense mods in automagic.txt. If you want magics to give you more defense attributes, edit the +defense attributes in magicprefix.txt and magicsuffix.txt.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Xtreme
Serf

Posts: 14
From: BCN (SPAIN)
Registered: Jan 2002

posted 26 January 2002 13:10     Click Here to See the Profile for Xtreme   Click Here to Email Xtreme        Reply w/Quote   Visit Xtreme's Homepage!
m ok thx, but what about negative costs on buying it?
for example an armor on act3 costs -134828 pieces of gold!!

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EDA & LGA & AC

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 26 January 2002 13:14     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
The costs can be edited in itemstatcosts.txt in the Add and Multiply columns.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Xtreme
Serf

Posts: 14
From: BCN (SPAIN)
Registered: Jan 2002

posted 26 January 2002 13:21     Click Here to See the Profile for Xtreme   Click Here to Email Xtreme        Reply w/Quote   Visit Xtreme's Homepage!
in which STATS_ ?

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Xtreme
Serf

Posts: 14
From: BCN (SPAIN)
Registered: Jan 2002

posted 26 January 2002 13:23     Click Here to See the Profile for Xtreme   Click Here to Email Xtreme        Reply w/Quote   Visit Xtreme's Homepage!
which function does STATS_GOLD ?

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Xtreme
Serf

Posts: 14
From: BCN (SPAIN)
Registered: Jan 2002

posted 26 January 2002 13:25     Click Here to See the Profile for Xtreme   Click Here to Email Xtreme        Reply w/Quote   Visit Xtreme's Homepage!
( bad memory )
and STATS_GOLDBANK ?

in Add and Multiply there are nothing, should i insert values there ?

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 26 January 2002 13:30     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
No you don't understand. Every affix in the game has a certain cost value. This is why some charged skills are SOOO expensive. So, you can edit the costs of these affixes in itemstatscost.txt. So, edit STATS_ARMORCLASS and see what happens.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Xtreme
Serf

Posts: 14
From: BCN (SPAIN)
Registered: Jan 2002

posted 26 January 2002 13:34     Click Here to See the Profile for Xtreme   Click Here to Email Xtreme        Reply w/Quote   Visit Xtreme's Homepage!
aaaaah ok

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----- F.I.B. -----
EDA & LGA & AC

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