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Author Topic:   Help me Obi Wan Kenobi your my...wait a second
Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 11 February 2002 02:22     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
First off I want to apologize for the rediculous subject title, but it's late and I'm just being wierd. Anyway I've got a new Assertion error that happens when I'm trying to trade with Akara (No other NPCs so far as it's been tested, through act 2) and has so far proven difficult to catch. Here's what it says:

Assertion Failure
Location: D2Game\ITEMS\Items.ccp, line#726
Expression: wPrefix!=0 * wSuffix!=0

*= two verticle lines
Also if anyone can give me some insight on how to translate what these errors mean, I would be eternally gratefull.

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"The great secret, is not having bad manners or good manners...but having the same manner for all human souls."
- George Bernard Shaw

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 11 February 2002 11:35     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
I just got that error, it may be related to there not being any affix that can appear on an item. Maybe you don't have any affixes that can spawn at a certain level for a certain item. For example I don't have any affixes on charms and that is causing my problem...

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 11 February 2002 17:54     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Actually I just created two new charm types, and two new charms, but they spawn in the game just fine. I have been looking over my edited files, like misc, ItemTypes,etc. It only happens when I try to trade with Akara, so I've been going over what she can sell trying to figure it out, but, no luck as of yet. It would be enormously helpful if I could figure out what all that business about line#* means. Still looking into it. Thanks Foxbat.

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"The great secret, is not having bad manners or good manners...but having the same manner for all human souls."
- George Bernard Shaw

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MPHG
Forum Admin.

Posts: 1693
From: simwhere
Registered: Jun 2001

posted 11 February 2002 18:02     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
did you give these charms for akara to sell?

if so then whats her max magic selling point?
whats properties are you letting the charm take?

if new item type, is everything ID to the other charms.
if you added anything to magic pre/suf did you make sure they are stricly allowed or not.

and lastly
the || is shift \ above your enter key and it means 'or'

Assertion Failure
Location: D2Game\ITEMS\Items.cpp, line#726
Expression: wprefix not equal 0 or wsuffix not equal to 0

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Bring Back the Classic.
Bring Back the Knowledge.
Bringing back to D2

The Classic

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 11 February 2002 18:11     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
You were right Fox, I was setting my levels for my affixes too high. The problem was in my spellbooks. I kind of wanted a universal item with multiple affixes that seperated them but I guess I'll have two create two stonger types of spellbook so the strong affixes don't spawn at low level. Thanks

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"The great secret, is not having bad manners or good manners...but having the same manner for all human souls."
- George Bernard Shaw

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 11 February 2002 21:01     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
A kind of off the wall question but it corresponds to another Assertion failure I just discovered in Act 2. Could you give me a rundown on Item Effects, like what they are and where they are (in what txt files). I know that's pretty vague but I'm getting a CanBeItemEffect error, and the elimination method isn't possible (without starting over, which I'd prefere not). You don't have to be too specific, just a general overview would be perfect. Thanks.

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"The great secret, is not having bad manners or good manners...but having the same manner for all human souls."
- George Bernard Shaw

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 12 February 2002 00:40     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
I could really use any help anyone can give me on this last question, been trying to figure it out for hours with no luck.

Note: the error occurs randomly when I kill enemies on the last level of the palace cellar/basement.

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"The great secret, is not having bad manners or good manners...but having the same manner for all human souls."
- George Bernard Shaw

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 13 February 2002 02:22     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Has anyone seen this error message?

Assertion Faiure
Location: D2Common\ITEMS\ItemMods.ccp, line#1154
Expression: pSkillInfo && pSkillInfo -> fCanBeItemEffect

If so Please fill me in. Have tried everything I could think of, and It still pops up after monster kill, Any act.

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"The great secret, is not having bad manners or good manners...but having the same manner for all human souls."
- George Bernard Shaw

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mandzo
Moderator

Posts: 658
From: Bulgaria,Sofia
Registered: Aug 2001

posted 13 February 2002 02:38     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
well we had a lot of error like this in the MTG mod the prob is that you have made one of your items to have a gethit atack strike or charged skill that is not alowed to be charged or gethit or so on so check your spellbooks and see

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Read or DIE
Muahahahaha

Legends Of The Ancients

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 13 February 2002 13:56     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
This should help get you started...

http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/000091.html

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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FeistyGirl
Honorary Warlord

Posts: 729
From: a padded cell somewhere
Registered: Feb 2001

posted 13 February 2002 14:21     Click Here to See the Profile for FeistyGirl   Click Here to Email FeistyGirl        Reply w/Quote   
you're STILL sending folks to that old post??? LOL...

looks like I need to sit my butt down and make you a nice attack-/hit-/gethit-skill reference to post up at the keep.

assertion failures, here I come

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"I'm a miracle worker. If I work, it's a miracle."

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 13 February 2002 15:25     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Feisty....if you want to update and complete the list, I'd be only too happy to post your findings in the form of a resouce guide or tutorial.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 13 February 2002 19:31     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
That would be great, it would help noobs like me out greatly. How about charged skills, are the limitations the same?

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"The great secret, is not having bad manners or good manners...but having the same manner for all human souls."
- George Bernard Shaw

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 13 February 2002 19:54     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
By the way I recently found this out, maybe someone already knows it maybe not. Theres a "ItemEffect" column in skills.txt, setting this to 1 gets rid of the "fCanBeItemEffect" errors. Not that I'm garunteeing that your item-skills are going to work properly when you do this but it's something.

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 13 February 2002 23:22     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Really, Well as long as it's one less Assertion Failure I'll have to worry about, I'm game. Thanks.

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"The great secret, is not having bad manners or good manners...but having the same manner for all human souls."
- George Bernard Shaw

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FeistyGirl
Honorary Warlord

Posts: 729
From: a padded cell somewhere
Registered: Feb 2001

posted 15 February 2002 18:03     Click Here to See the Profile for FeistyGirl   Click Here to Email FeistyGirl        Reply w/Quote   
quote:
Originally posted by FoxBat:
By the way I recently found this out, maybe someone already knows it maybe not. Theres a "ItemEffect" column in skills.txt, setting this to 1 gets rid of the "fCanBeItemEffect" errors. Not that I'm garunteeing that your item-skills are going to work properly when you do this but it's something.

You're right, I think all it does is get rid of the assertion failures. I played around with this earlier tonight, was testing some zon att-skills on bows with my sorc, they didn't work. I think it's because of a patch Blizz did, in Patch.txt one of the entries is "Fixed a bug where items could give characters skills that are exclusive to another Character class." But that doesn't make sense, because even att-skills that SHOULD be working (like Fire Arrow) weren't working either. Bah I probably just goofed somewhere.

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"Free speech is a right... not a never-ending obligation."

[This message has been edited by FeistyGirl (edited 15 February 2002).]

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 16 February 2002 10:12     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Oh yes and 1.09d added a huge bug that breaks many chance-to-cast effects. Try using a 1.09a/b or possibly 1.09c d2game.dll and some of them should work better. (Yes this works fine with D2 1.09d)

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FeistyGirl
Honorary Warlord

Posts: 729
From: a padded cell somewhere
Registered: Feb 2001

posted 16 February 2002 10:59     Click Here to See the Profile for FeistyGirl   Click Here to Email FeistyGirl        Reply w/Quote   
So how can I go back to a previous .dll?? Anyone have one they can send me?

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"Free speech is a right... not a never-ending obligation."

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Royce3
Serf

Posts: 16
From: Houston, Texas, USA
Registered: Dec 2001

posted 16 February 2002 16:30     Click Here to See the Profile for Royce3        Reply w/Quote   
I have backups of all the game files from
the following versions of D2X:

v1.07
v1.08
v1.09
v1.09c
v1.09d

In addition, I have the actual patch file
for the following versions:

v1.08
v1.09
v1.09d

send an e-mail to with what you want:

REMDragon @ yahoo . com

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