I'll answer a couple of these:How the weapon appears in your hand is controlled by the AlternateGfx column in weapons.txt
A simple cube recipe for socketing? Here's an example:
To give 2 sockets to any weapon by combining it with any rune in the Cube:
Set the number of inputs to 2
For the first input column, put weap, which is the itemtype that represents all weapons.
For the second input column, put rune
For the OUTPUT column, put useitem,sock=2
Make sure there's a zero in the last column. Most of the rest will remain blank...but you can look at other recipes in cubemain.txt to see what else you might want to fiddle with.
You could also have the output be usetype,sock=2, but then your item...if magical, rare, set or unique, will have all of its powers eliminated or "re-rolled" to random magic powers.
I don't think I forgot anything important...but mind you, I only just recently conquered cubemain.txt and may have forgotten some point...since my file isn't in front of me.
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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary