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Author Topic:   Poll: What should I do with Mana Shield?
Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 10 December 2001 04:33     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
1) Leave it as it is now in beta 0.2, with 100% absorption and double damage to mana. Keeps you alive much longer and allows you to ignore poison and burning effects... but at the moment my sorc has 7240 mana and around 800% mana regen, so against the smaller critters I never die...

and also, without Vit to put points into and with Dex being useless and Str mostly useless (as a sorc, you cannot reach the Marble series of +Def%, +requirements and the Dreadnought style runewords-that-will-become-uniques-in-beta-0.3 anyway) all points will go into Ene resulting in extreme amounts of mana and with high Warmth + Tranquil items (+Regen%) and maybe Meditation from a runeword-that-etc, recharge rates of 500 mana/sec. Even Faith does not regenerate that much health, that quickly.

Also, the skill suffers from the phantom hit bug that causes me to lose mana whenever a monster swings and misses. A lot of time will be spent running with monsters in pursuit, so constantly losing mana by them swatting thin air is not good.

2) Turn it into a temporary invincibility spell, with 100% absorption and 0 damage passed to mana. Duration could go from 5 frames at low levels to maybe 4 seconds at top levels (80+), and with a timer of 10 seconds it would make the spell into a nice panic button for those 'oh sh!t' moments when you get cornered on a rampart with two siege beasts blocking the exit and four imps infernoing you to death.

Downside is, the spell needs a timer to work, and that would preclude the use of a timer on just about any other sorc spell (including firestar and teleport) and also cause problems with other characters like elemental druids who use a charge of it to keep themselves alive through Diablo's flame nova and suddenly find themselves with both skill buttons locked out for ten seconds. Same with necros and poison nova, etc.

What would you do? I really cannot decide... please help!

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mandzo
Moderator

Posts: 658
From: Bulgaria,Sofia
Registered: Aug 2001

posted 10 December 2001 04:52     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
i think the second idea you have is better but i dont that on 1 lvl the dur must be only 4 frames it makes it stupid

------------------
Read or DIE
Muahahahaha

the next beta is coming and its beter then ever

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 10 December 2001 04:59     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
The increase is linear and you can get up to level 96 (98 in beta 0.3) so to get a low enough duration at max levels... even just 1 frame per level, getting the skill from 1 to 100 will add 99 extra frames, being 4 seconds. If the minimum duration is too high, at high levels you will indeed become, invincible.

BTW: it would not be the first skill that sucks at level 1. Try Twister and see how far it goes at level 1

Thanks for your opinion, I am seriously considering option 2 now

------------------
Playing with fire . . .
will get you BURNED!

LoD Inferno status: beta 0.2 can be downloaded at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/inferno.zip ; beta 0.3 in the works

Expected skill changes in beta 0.3:

damage increase for Tornado, Earthquake and Volcano; nerfing of CE and increase of PE damage; decrease Revive hit points; more leeching on Blood Rage and Vampiric Strike; decrease detection range on Frozen Orb Sentry

Please sell off the unique mallet Greatwolf's Spirit if you find it; it is bugged

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mandzo
Moderator

Posts: 658
From: Bulgaria,Sofia
Registered: Aug 2001

posted 10 December 2001 05:13     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
i think that the skill will be useless until you make it about lvl 20

------------------
Read or DIE
Muahahahaha

the next beta is coming and its beter then ever

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 10 December 2001 05:15     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
But then you have another 78 skill levels to go

------------------
Playing with fire . . .
will get you BURNED!

LoD Inferno status: beta 0.2 can be downloaded at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/inferno.zip ; beta 0.3 in the works

Expected skill changes in beta 0.3:

damage increase for Tornado, Earthquake and Volcano; nerfing of CE and increase of PE damage; decrease Revive hit points; more leeching on Blood Rage and Vampiric Strike; decrease detection range on Frozen Orb Sentry

Please sell off the unique mallet Greatwolf's Spirit if you find it; it is bugged

IP Logged

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