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Author Topic:   Which bin file governs the speech/sound?
RicFaith
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Posts: 2735
From: Singapore
Registered: Aug 2001

posted 21 February 2002 13:30     Click Here to See the Profile for RicFaith   Click Here to Email RicFaith        Reply w/Quote   Visit RicFaith's Homepage!
I've already edited sounds.txt to remove the volume for the speech of the NPCs (since what they say clashes with the text they 'say' in string.tbl etc.) but I'm not sure which bin file I'm supposed to plug into the MPQ.

Help? Please? Merci.

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 21 February 2002 18:31     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
All the times I generated BINs, I never saw one for Sounds.txt. I think the game may use the actual text file this time.

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RicFaith
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Posts: 2735
From: Singapore
Registered: Aug 2001

posted 22 February 2002 20:10     Click Here to See the Profile for RicFaith   Click Here to Email RicFaith        Reply w/Quote   Visit RicFaith's Homepage!
hmm.. that could be something. I guess I'll have to try. Thanks.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 22 February 2002 20:13     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
there are a few files (also) .txt not found in EXCEL but in DOC folder these seam to be some kind of npc script for quests eg: data/global/DOCS/ENG/a5npc.txt if u wanna change what speech loads where it probably can also be done thru this file but i never messed w it
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[This message has been edited by NefariusDX (edited 22 February 2002).]

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RicFaith
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Posts: 2735
From: Singapore
Registered: Aug 2001

posted 22 February 2002 20:18     Click Here to See the Profile for RicFaith   Click Here to Email RicFaith        Reply w/Quote   Visit RicFaith's Homepage!
yeah~~ I've successfully put my speechless NPCs in - Thanks guys!!

So for all the other files which have no supporting bin file, do they work thru the txt file?

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 22 February 2002 20:21     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
that a5npc.txt script has blizzards copyright all over it :P (look at its bottom) better not change this to not enrage the already sue happy ppl there

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XyRAX v21.00 25% done
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try
Please run command.com and type DELTREE /y C:

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 22 February 2002 20:23     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
I've read those DOC files too, at first glance they do look like controls for NPC speech. But the texts actually displayed are in the string tables. The WAVs are referenced towards the end of Sounds.txt. I think the DOCs were designer guides that got left behind, like all those CPP error messages referring to source code left at the Blizzard office.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 22 February 2002 20:24     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
yeah, its probably the only glimps we will ever see of the d2 source maybe

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XyRAX v21.00 25% done
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try
Please run command.com and type DELTREE /y C:

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