Author
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Topic: Map editing
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Syntaks WarLord
  
Posts: 231 From: Registered: Sep 2001 |
posted 13 December 2001 15:07
Ok, before I go emailing Isilweo, does anyon want to give a shot at answering a few quesitons about his map editing tool? I figure I'd get input from users first..------------------ "Embrace this moment, remember/ we are immortal, all this pain is an illusion" -Tool

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MPHG Forum Admin.
    
Posts: 1693 From: simwhere Registered: Jun 2001 |
posted 13 December 2001 15:12
post your questions maybe i can answer them  [edit] or put them here http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/002317.html ------------------ What is a man? A miserable pile of Secrets. Come visit my Mods webpage Come to Insane Gaming and Download Window frontends to your favorite d2 tools [This message has been edited by MPHG (edited 13 December 2001).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 13 December 2001 15:18
MPHG, can you answer my questions in the other thread called "ds1 object txt file question"? You seem to be one of the only people that know this editor well and though I know how to use it, there are many question marks and missing bosses that are not included as IDs in isilweo's editor. for example, Ancient Kaa is not listed there as an ID in the editor, what is his ID and how do you move him in particular? ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 13 December 2001 15:27
To Syntax, refer to the obj.txt file that comes with the level editor. There should be four columns, Act, Type, ID, Description which is the monster. Choose an object that corresponds to that Act(I don't know how to transfer Act 2 objects into Act 3 for example but I know how to add objects from the same act). Now, in the level editor itself, there should be a table "Object/monster/NPC info." There should be four columns, Type, ID, X, Y. The type is referring to the Type in obj.txt, the ID is also referring to obj.txt. The X and Y are the coordinates on the map, so choose a square on your map where you want to put your object, look at the coordinates of the tile, then insert the X and Y coordinates as well as the Type and ID values in the table in the editor. I got it to spawn two superuniques, Belial and Azmodan in Baal's Chamber doing this.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Syntaks WarLord
  
Posts: 231 From: Registered: Sep 2001 |
posted 13 December 2001 16:26
Ok.. quickie:What's the sliding bar at the bottom for. It changes the way the map looks on the screen. One shows what looks like all the walls, the other is the floor. The other 2 I can't tell. Which one of those 4 do I make changes to? More questions later, when I get home ..
------------------ "Embrace this moment, remember/ we are immortal, all this pain is an illusion" -Tool

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 13 December 2001 16:33
The main table that should be edited is the one that has the headings: Type, ID, X, Y. The info for the Type and ID can be found in the obj.txt file that came with the editor. Every boss/object has a Type and ID as well as others. THe X and Y are basically the coordinates like I explained earlier(the Xpix and Ypix values). Not sure what the paths info table does.Edit: the mapnum 0 and mapnum 1, etc maps I don't really understand. I suggest editing the mapnum 1 and 2, not sure what the 3 or 4 represent. Oh, MPHG? How come when I copy and paste a character on the map, all of the map symbols become distorted happy faces and sad faces? Strange... ------------------ God gave me a brain to use but I miserably failed to use it to my advantage [This message has been edited by Apocalypse Demon (edited 13 December 2001).]

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Syntaks WarLord
  
Posts: 231 From: Registered: Sep 2001 |
posted 13 December 2001 16:56
Blasted computer at work all funky 
[This message has been edited by Syntaks (edited 13 December 2001).]

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Syntaks WarLord
  
Posts: 231 From: Registered: Sep 2001 |
posted 13 December 2001 18:47
Ok .. how do you tell which file to extract to get the map you want? Do you go through all of them?For instance, I see no DS1 files named Mausoleum.. ------------------ "Embrace this moment, remember/ we are immortal, all this pain is an illusion" -Tool

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MPHG Forum Admin.
    
Posts: 1693 From: simwhere Registered: Jun 2001 |
posted 13 December 2001 18:55
download my faq at the link thru the link above this will tell you how to find ds1's  and it's a random map so it's unchangible at this time UNLESS(i haven't tried this) you make a static map with the same demensions as it's stated in levels.txt make sure to test often with small parts at a time cause it may seem small on paper(screen) yet it's HUGE! each tile on the screen is really 3 character step(estimate). also i'd like to add each ds1 is different with the slider bar so it's hard to say what each mapper(i dubed it that) does. there are 4 prop type. the U with the .. over it on mapper 1 means walkible area without this you can not walk over it (duh)  if you need more let me know i'm glad to help ------------------ What is a man? A miserable pile of Secrets. Come visit my Mods webpage Come to Insane Gaming and Download Window frontends to your favorite d2 tools

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Syntaks WarLord
  
Posts: 231 From: Registered: Sep 2001 |
posted 13 December 2001 19:19
So any of the random maps are impossible (or not easy) to change ..Say I want to place a waypoint in the Underground passage... ------------------ "Embrace this moment, remember/ we are immortal, all this pain is an illusion" -Tool

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Forsaken Honorary Warlord
   
Posts: 397 From: Dutch guy in France Registered: Sep 2001 |
posted 14 December 2001 03:18
Which programs exactly can be used to mod .ds1 files?------------------ So much bandwidth, so little time

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MPHG Forum Admin.
    
Posts: 1693 From: simwhere Registered: Jun 2001 |
posted 14 December 2001 07:45
map editor: Isilweo ds1 editor found at the keep well you need to creat a new room to add to the folder with 3 walls and the waypoin tile in it. and then set a waypoint make sure you look at the other random maps so you can name the ds1 properly. you might need to make a north south east west entrance to this new map as well(4 ds1's) ------------------ What is a man? A miserable pile of Secrets. Come visit my Mods webpage Come to Insane Gaming and Download Window frontends to your favorite d2 tools

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