Author
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Topic: Absorb in armour.txt
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General Nutt Lord
 
Posts: 123 From: Great White North Registered: Jan 2002 |
posted 18 January 2002 20:52
I’ve been playing with the absorb in the armor.txt and it doesn’t seem to affect anything. Does this absorb function work if so what does it absorb, apparently not physical damage? ------------------ Call me crazy... you wouldn't be the first

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 18 January 2002 22:21
I heard it was actually physical damage but haven't confirmed and not sure if my resource is correct(diabloii.net isn't all that trustworthy for information. ).------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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General Nutt Lord
 
Posts: 123 From: Great White North Registered: Jan 2002 |
posted 18 January 2002 22:37
If it is physical, it doesn’t seem to be a simple reduction in damage. I’ve been using Hard leather and modifying it up to 100 didn’t seem to reduce damage, I thought maybe that was to high a number so I tried 50, 10, 5 and still no noticeable reduction. I’m stumped on this one. ------------------ Call me crazy... you wouldn't be the first

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 18 January 2002 23:05
Did you mod it properly(did you insert the bins properly?) Because that might be the reason why it's not working. Try using an armor that already has an absorb value and test that(I'm too lazy )------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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General Nutt Lord
 
Posts: 123 From: Great White North Registered: Jan 2002 |
posted 18 January 2002 23:09
I was using the direct txt method do you think that's my prob?------------------ Call me crazy... you wouldn't be the first

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 18 January 2002 23:10
Not sure, have you got a mod to work in the first place?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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General Nutt Lord
 
Posts: 123 From: Great White North Registered: Jan 2002 |
posted 18 January 2002 23:11
ya i changed the arrows to 500 thing going------------------ Call me crazy... you wouldn't be the first

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Kobu Lord
 
Posts: 105 From: Tokyo Registered: Dec 2001 |
posted 18 January 2002 23:32
I just checked it out and the absorbs column seems to do nothing at all. You can use the auto prefix column and add red-dmg to armor though. I'll be doing this in my mod at some point.------------------ Bleak Times are here.

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General Nutt Lord
 
Posts: 123 From: Great White North Registered: Jan 2002 |
posted 19 January 2002 00:00
Thanks, that will do the trick------------------ Call me crazy... you wouldn't be the first

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 20 January 2002 12:05
It's one of those leftover things that Blizz never implemented, but kept in the files anyway. Rotten, cheeky b@stards teasing us like that.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos or at this mirror site - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 20 January 2002 12:13
absorb in armor is in the game ancient armor has it set in unmodded game------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. The escence of leeching is to request before you try

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 20 January 2002 13:28
It may be "set," but do you have any evidence that it works? After all, some of the magic tags in properties.txt are listed as "uncompleted" but work fine.  Blizzard is notorious for leaving useless code in those text files. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos or at this mirror site - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 20 January 2002 17:46
This is interesting ... I've played around with the 'absorb' armor column, setting them to 100 ... it does seem to have a small effect on the amount of damage received, although I can't prove this ... and there are much more effective ways to reduce the amount of damage taken ... but the column that effects the speed of movement while wearing heavy armor, setting it from 10 to -5 for example, greatly increases your speed ... so it seems practical that the 'absorb' factor would also be in effect  ------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken." [This message has been edited by Axalon (edited 20 January 2002).]

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 20 January 2002 21:24
It currently has no effect (i've tested this, Jarulf has checked in code). Although I think it may have worked back in CD2.

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