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Author Topic:   Inferno problem
Hyperion
Serf

Posts: 11
From: Sweden
Registered: Dec 2001

posted 04 December 2001 02:23     Click Here to See the Profile for Hyperion        Reply w/Quote   Visit Hyperion's Homepage!
Greetings.
I'm playing around with trying to create a Mod where all skills are useful, not only the lvl 30 ones. I think Blizzard painted themselves into a corner with their skill-tree build where only the higher level skills are useful. They might aswell remove the lower level skills from the game... except the ones they forgot to nerf/made mistakes with (Charged bolt etc.)

Anyways, i've got a neat program called MPQEdit which can replace, extract and add files. So i extraced skills.txt from patch_d2.mpq, and changed this:

Emin: 48
Emax: 96
Elev1: 32
Elev2: 36
Elev3: 40

I assumed this was the damage and how the damage scales when putting more skills into Inferno, but i can't test it.
When i create a new SP character, the screen simply goes black instead of showing the "door" animation, and the mouse pointer freezes. Pressing esc simply exits the game like nothing happened...

What did i do wrong?

I'm using a program called DB Text viewer to modify skills.txt

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Juggernaught
WarLord

Posts: 170
From: Florida
Registered: Jul 2001

posted 04 December 2001 02:51     Click Here to See the Profile for Juggernaught   Click Here to Email Juggernaught        Reply w/Quote   
What's happening is you did something wrong or left something blank, or changed a column you weren't supposed to and when you start the game it's giving you a error message but you can't see it due to the fact that D2 is running. What you should do first off is put add -w to the end of your D2 shortcut command line so the game runs in a window. That way when the error message comes up you can see what it says.

Edit - First thing I would do if I were you is just to do it over. Take a clean skills.txt and do the mod over, it'll take all of 20 seconds.
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Softcore's for wussies. Grow some balls and play hardcore.

[This message has been edited by Juggernaught (edited 04 December 2001).]

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 04 December 2001 04:47     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
quote:
Originally posted by Hyperion:
Greetings.
I'm playing around with trying to create a Mod where all skills are useful, not only the lvl 30 ones. I think Blizzard painted themselves into a corner with their skill-tree build where only the higher level skills are useful. They might aswell remove the lower level skills from the game... except the ones they forgot to nerf/made mistakes with (Charged bolt etc.)

Anyways, i've got a neat program called MPQEdit which can replace, extract and add files. So i extraced skills.txt from patch_d2.mpq, and changed this:

Emin: 48
Emax: 96
Elev1: 32
Elev2: 36
Elev3: 40

I assumed this was the damage and how the damage scales when putting more skills into Inferno, but i can't test it.
When i create a new SP character, the screen simply goes black instead of showing the "door" animation, and the mouse pointer freezes. Pressing esc simply exits the game like nothing happened...

What did i do wrong?

I'm using a program called DB Text viewer to modify skills.txt



Dos this DB Text viewer correctly support tab delimited text files? Maybe give it a try with M$ Excel if you have it, or D2Excel from the tools of the trade part of the keep instead?

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So much bandwidth, so little time

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 04 December 2001 04:57     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
NO! Not MS Excel.

It is said to destroy some txt files when you save them

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LoD Inferno deadline: this evening!

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Hyperion
Serf

Posts: 11
From: Sweden
Registered: Dec 2001

posted 04 December 2001 04:59     Click Here to See the Profile for Hyperion        Reply w/Quote   Visit Hyperion's Homepage!
Err i dunno what it supports. I tried the other programs at the download page but they refused to work.

I tried modifying Teeth aswell. Only changing damage from 2-4 to 8-10, and the same problem occured.

This time i did get the error message:

It doesn't tell me anything... But i'm just a silly n00b.

So maybe this text editor i use mess up the file somehow? I'll try comparing the original and mine in notepad...

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Hyperion
Serf

Posts: 11
From: Sweden
Registered: Dec 2001

posted 04 December 2001 05:15     Click Here to See the Profile for Hyperion        Reply w/Quote   Visit Hyperion's Homepage!
Ok i downloaded D2 Excel. It seems to be just like the editor i used before, only it supports saving to binary files. Is this necessary? Maybe that's the problem.

Right now all i do is export skills.txt, edit it, then right click on (with MPQEdit) skills.txt in the patch_d2.mpq and select "replace", and then i pick the modified .txt file, and then i save the mpq.

After reading some other posts here i noticed that you guys do way more than this when importing files...

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Juggernaught
WarLord

Posts: 170
From: Florida
Registered: Jul 2001

posted 04 December 2001 05:37     Click Here to See the Profile for Juggernaught   Click Here to Email Juggernaught        Reply w/Quote   
I haven't used MPQEdit so I don't know what the hell your talking about when you "replace" files using it.
But from what that error message says it looks like an error is happening in weapons.txt/bin. Did you edit weapons.txt at all or add any new weapons? Or did you accidentally replace the weapons.txt file in patch_d2.mpq with your skills.txt file? That would cause some major f**kups.

Also, Myokai, Excel is one of the best ways to edit txt files from what i've heard. I've never heard of it destroying files.

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Softcore's for wussies. Grow some balls and play hardcore.

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Juggernaught
WarLord

Posts: 170
From: Florida
Registered: Jul 2001

posted 04 December 2001 05:39     Click Here to See the Profile for Juggernaught   Click Here to Email Juggernaught        Reply w/Quote   
Also, how are you putting the txt files back into the patch_d2.mpq? What program are you using? Are you adding the bins or just running with -direct -txt? Do you have any idea what i'm talking about?

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Softcore's for wussies. Grow some balls and play hardcore.

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Hyperion
Serf

Posts: 11
From: Sweden
Registered: Dec 2001

posted 04 December 2001 08:14     Click Here to See the Profile for Hyperion        Reply w/Quote   Visit Hyperion's Homepage!
I do like this:

And then i just replace it with my modified skills.txt.

I always thought it seemed to easy to be true... :

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 04 December 2001 08:18     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
By the way, if no one mentioned this already, MS Excel is actually a very good program. To the best of my knowledge, only one file gets munched by Microsoft Excel, and that is runes.txt

For that file, simply use D2Excel...available for download here at the Keep.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Hyperion
Serf

Posts: 11
From: Sweden
Registered: Dec 2001

posted 04 December 2001 08:29     Click Here to See the Profile for Hyperion        Reply w/Quote   Visit Hyperion's Homepage!
Ok i got D2Excel and Mpq2k now, and now you have to tell me how to get skills.txt in the right place...

"mpq2k a patch_d2.mpq skills.txt skills.txt" ?

In what subdirectory will skills.txt appear if i type like this? How do i get it into the right subdirectory?

[This message has been edited by Hyperion (edited 04 December 2001).]

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Juggernaught
WarLord

Posts: 170
From: Florida
Registered: Jul 2001

posted 04 December 2001 09:17     Click Here to See the Profile for Juggernaught   Click Here to Email Juggernaught        Reply w/Quote   
quote:
Originally posted by Hyperion:

"mpq2k a patch_d2.mpq skills.txt skills.txt" ?

In what subdirectory will skills.txt appear if i type like this? How do i get it into the right subdirectory?


If you type it like this nothing will happen; the game will boot up normal but your changes won't have been made.
The proper command is "mpq2k a patch_d2.mpq skills.txt data\global\excel\skills.txt"
That way it puts it in the data\global\excel subdirectory. I wouldn't suggest using anything other than MPQ2k for packing files back into mpqs. Once you pack it in, run the game using -direct -txt, make sure the changes you made are working right, then add the bin.

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Softcore's for wussies. Grow some balls and play hardcore.

[This message has been edited by Juggernaught (edited 04 December 2001).]

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Hyperion
Serf

Posts: 11
From: Sweden
Registered: Dec 2001

posted 04 December 2001 09:28     Click Here to See the Profile for Hyperion        Reply w/Quote   Visit Hyperion's Homepage!
Ok thank you all, i should be able to carry one working myself now.

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 05 December 2001 05:23     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
By the way, do keep in mind that by making Inferno a more powerful skill, the act 3 fire mercs will also be a lot more scary, as well as those damn shamans in act 3. When modding skills, pay heed to which other creatures/npcs are using those skills......as I had to painfully find out after my act 2 mercenary started throwing level 20 modded Blessed Hammers. The only proper reaction I could think of was: "Hey, leave some for me, will ya ?!?"

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So much bandwidth, so little time

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Hyperion
Serf

Posts: 11
From: Sweden
Registered: Dec 2001

posted 05 December 2001 06:24     Click Here to See the Profile for Hyperion        Reply w/Quote   Visit Hyperion's Homepage!

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 05 December 2001 06:37     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
Ahhh, side effects...

I set Act1 shamen to have burning damage. All well and good, it immediately takes your life down to 1, nice challenge, but when I revived a bunch of them-

Baal dead in two shots!

[This message has been edited by Myokai (edited 05 December 2001).]

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