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Author Topic:   A suggestion about sets...
El DavY
Knight

Posts: 74
From: Buenos Aires, Bs As, Argentina
Registered: Oct 2001

posted 21 November 2001 08:57     Click Here to See the Profile for El DavY   Click Here to Email El DavY        Reply w/Quote   
Well, I've got an idea to make a very versatile set, make it so it has 5 rings (you can't complete it ) so depending on wich combination of rings you equip, they get different green bonuses . The rings could be one of each element (fire, cold, ligth, pois, and mag/phys ).
You could also make something like this with one handed weapons for the barb.
I want to hear oppinions about this.

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Greymalkin2k
Lord

Posts: 135
From: CT
Registered: Aug 2001

posted 21 November 2001 09:26     Click Here to See the Profile for Greymalkin2k   Click Here to Email Greymalkin2k        Reply w/Quote   
Interesting. I like it. Lets the charaters swap around between what they need at any given point.

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- Greymalkin

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 21 November 2001 09:29     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
I had this idea too sortof, only I wanted alternate weapons that can be used for the set. Something I'd really like is to have an item that is a member of multiple sets, but I don't think that's possible.

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Greymalkin2k
Lord

Posts: 135
From: CT
Registered: Aug 2001

posted 21 November 2001 11:03     Click Here to See the Profile for Greymalkin2k   Click Here to Email Greymalkin2k        Reply w/Quote   
Foxbat

I don't think so. You can (lamely) mimic this by making the same item with the same name and the same stats but it still will not activate in different sets.

Maybe with a cheap cube recipie to rotate through? Or a right click trandform?

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- Greymalkin

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El DavY
Knight

Posts: 74
From: Buenos Aires, Bs As, Argentina
Registered: Oct 2001

posted 21 November 2001 11:15     Click Here to See the Profile for El DavY   Click Here to Email El DavY        Reply w/Quote   
I've made the set whit 5 rings and it doesn't work , I made Rakanishu NM drop them (all of them) and when I identify them they have the same name, but their attributes are diferent, also if I leave only one in the inventory (drop the other) I says that I have all the rings

Maybe you can't have more than one ring in a set, or I made a mistake.

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If you can't see and the ligth is on, then you'd better open your eyes.

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 21 November 2001 12:21     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
You've correctly identified the problem...only one ring per set. Not sure if that rule applies to other items or not.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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El DavY
Knight

Posts: 74
From: Buenos Aires, Bs As, Argentina
Registered: Oct 2001

posted 21 November 2001 12:36     Click Here to See the Profile for El DavY   Click Here to Email El DavY        Reply w/Quote   
Now I'll try doing the same with one handed weapons (I'll try short swords first ) and see if that works. The Bul Kathos set has two swords so I think this should work

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If you can't see and the ligth is on, then you'd better open your eyes.

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El DavY
Knight

Posts: 74
From: Buenos Aires, Bs As, Argentina
Registered: Oct 2001

posted 21 November 2001 16:17     Click Here to See the Profile for El DavY   Click Here to Email El DavY        Reply w/Quote   
I made it work!!!!!!
Finally, I made a 3 swords set, they must be of diferent type or else the game will think they are the same item .
I made a Short Sword, Falchion, and Sabre. When I firs tried this I used a Scimitar and it had the rigth name but wrong mods: it had the mods from the Angelical set Scimitar , why?
is it because you can't repeat a type in the sets?
I used the ItemAdd property set to 1, so if you equip the Short S. and the Falch. you get different green mods than if you equiped the Short S. and the Scimitar .
It's great.

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If you can't see and the ligth is on, then you'd better open your eyes.

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oni5115
WarLord

Posts: 194
From:
Registered: Oct 2001

posted 21 November 2001 16:54     Click Here to See the Profile for oni5115   Click Here to Email oni5115        Reply w/Quote   
Darn. I wonder why it is limited like that.

I wanted to have two rings in a set. Just because I thought it would be cool.

I also wanted to do swapable weapons. So that the set would be class specific but not really specific. You could find a version that had a bow, or sword, or staff. ect.

That way you could have a cool weapon that matched your class, and the rest of the set would still be the same. Too bad it really can't be done.

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oni5115
WarLord

Posts: 194
From:
Registered: Oct 2001

posted 21 November 2001 17:01     Click Here to See the Profile for oni5115   Click Here to Email oni5115        Reply w/Quote   
Something just came to mind!

What if we created a new ring class. It would basically be the exact same thing as a normal ring. Appearances would be exactly the same as all normal rings. The difference being that it has a different "Code" in Misc.Txt and Itemtypes.txt. rn2 or something.

Then, one of the rings would be a normal rin and the other would be our newly created rn2.

This should solve the error, as the items are not exactly the same.

Unfortunately if you want 5 rings... you have to make 4 additional ring classes. Add then to the string.tbl. Then add them to Treasureclass.txt.

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El DavY
Knight

Posts: 74
From: Buenos Aires, Bs As, Argentina
Registered: Oct 2001

posted 21 November 2001 17:26     Click Here to See the Profile for El DavY   Click Here to Email El DavY        Reply w/Quote   
Thats a great idea!!!!!
I'll try it later, and tell you if it works.

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If you can't see and the ligth is on, then you'd better open your eyes.

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 21 November 2001 21:11     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
It should work...and making new "clone" items is pretty easy.

If it still doesn't work, you might to go so far as to create a new itemtype as well in itemtypes.txt...but I doubt that will be necessary.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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El DavY
Knight

Posts: 74
From: Buenos Aires, Bs As, Argentina
Registered: Oct 2001

posted 22 November 2001 10:48     Click Here to See the Profile for El DavY   Click Here to Email El DavY        Reply w/Quote   
I made a 3 ring set with 2 new ring classes and it works perfectly, but I have another proble: I'm not an expert in adding new item classes so I opened misc.txt and copied the ring class, pasted it at the end twice and changed the code fro rin to ri2 and ri3. I'm missing something because the new rings have no name (ri2 -not xlated...), I think I should add the to string.tbl. Do I need to do something else?
Thanks for your help guys

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If you can't see and the ligth is on, then you'd better open your eyes.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 22 November 2001 13:42     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
You have to put in your item code as an entry in string.tbl and name it whatever the ring is called. So you should have to entries for one specific ring, one is the txt name for it that you made and the other entry is the basic code that you used for it.
The right column for both of these entries should be what your ring is called.

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God gave me a brain to use but I miserably failed to use it to my advantage

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El DavY
Knight

Posts: 74
From: Buenos Aires, Bs As, Argentina
Registered: Oct 2001

posted 22 November 2001 14:24     Click Here to See the Profile for El DavY   Click Here to Email El DavY        Reply w/Quote   
I added the strings and it is now working perfecly.
do you have any ideas about the bonuses the five rings should have?
Please post them here. I have some, but they will make those ring VERY powerful.
I have another idea, I'll make the act bosses drop the:
Andy -> Poison Ring
Duriel -> Cold Ring
Meph -> Lightning Ring
Diablo -> Fire Ring
Baal -> Magic/Phisical Ring (Which one?)

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If you can't see and the ligth is on, then you'd better open your eyes.

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oni5115
WarLord

Posts: 194
From:
Registered: Oct 2001

posted 22 November 2001 15:18     Click Here to See the Profile for oni5115   Click Here to Email oni5115        Reply w/Quote   
Baal should be magical I think. Or both would be cool.

I think that's a cool idea. You on a mod team at all?

I am trying to get a few people together to make a really good, new mod.

So far I have Pyraxe and myself.

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El DavY
Knight

Posts: 74
From: Buenos Aires, Bs As, Argentina
Registered: Oct 2001

posted 22 November 2001 16:13     Click Here to See the Profile for El DavY   Click Here to Email El DavY        Reply w/Quote   
I started modding last mod and I'm making this mod for personal use, so I'm not in any team but it would be cool if I could be in one.

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If you can't see and the ligth is on, then you'd better open your eyes.

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oni5115
WarLord

Posts: 194
From:
Registered: Oct 2001

posted 23 November 2001 14:23     Click Here to See the Profile for oni5115   Click Here to Email oni5115        Reply w/Quote   
cool.

e-mail me at oni5115@hotmail.com

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