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Author Topic:   Sequence.cpp error
RicFaith
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Posts: 2735
From: Singapore
Registered: Aug 2001

posted 13 January 2002 15:29     Click Here to See the Profile for RicFaith   Click Here to Email RicFaith        Reply w/Quote   Visit RicFaith's Homepage!
Assertion Error
Location : D2Common\DATATBLS\Sequence.cpp, line #2863
Expression : nIndex != 0

I noticed Subsanity also posted this error msg before. And another posting of a sequence.cpp error was by Goldark quite some back (but Goldark's problem was a different line number)

What was happening? In Nightmare, Single Player, just outside the Rogue Encampment. Experienced the bug 3 times just outside the Camp. Critical, ie. Crash-Bang-Thrown Out.

What have I modded? A lot. Skills/hirelings/monstats/lots more.

All times seemed to occur when my Rogue hireling was attacking (I wasn't attacking). I'd hazard a guess that it's linked to the poison javelin, but this doesn't seem to have any trouble in normal diff.

Skills on Rogue:
Pierce
Concentration - Aura
Poison Javelin
Lightning Bolt/Lightning/Chain Lightning
Exploding/Immolation/Ice/Freezing Arrow
Baal Nova/Baal Cold Missile

the slash ( / ) depicts different skills as levels go along, and segregation for Fire and Ice Rogues

I've pretested all of the skills individually before, but somehow this error only seems to pop in NM. Normal and Hell have no trouble shooting off any of these skills.

I'm out of time at the moment (gotta get out of the house), but I'll be back in 15 or so hrs and update a bit more on this problem (or solution if I find it)

Thanks.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 14 January 2002 04:28     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
you set a skill sequence in a.txt to 0 wile there is no such sequence, to fix this leave the entrys for the skill as they are wherever you changed them and change the anime in skills.txt to attack

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RicFaith
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Posts: 2735
From: Singapore
Registered: Aug 2001

posted 14 January 2002 06:39     Click Here to See the Profile for RicFaith   Click Here to Email RicFaith        Reply w/Quote   Visit RicFaith's Homepage!
Thank you!!. It works now.

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RicFaith
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Posts: 2735
From: Singapore
Registered: Aug 2001

posted 19 January 2002 18:23     Click Here to See the Profile for RicFaith   Click Here to Email RicFaith        Reply w/Quote   Visit RicFaith's Homepage!
well now it doesn't work again *griN* do I have to change ALL the skills that the hireling is using to anim = attack? and do I have to change the anim or the monanim? Not sure which one affects the hireling.

how abt the mode column in hireling.txt I believe that may have something to do with it.

Quite a critical bug. Will appreciate any more help / things to note / gems of wisdom anyone has to offer.

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
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posted 20 January 2002 04:40     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
yes i guess, i always do this if i replace something, the point is: game.exe reads what sequence to load of monstats and then checks on it in skills.txt, however if monstats tells it to read of a sequence that is nit suported by the specific gfx it crashes so setting it to 0 would make it read of a unexistant sequence and crash, wile changing the anime to attack in skills.txt will make it work but also re check if the frame counts match sometimes thats enough

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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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RicFaith
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Posts: 2735
From: Singapore
Registered: Aug 2001

posted 20 January 2002 08:57     Click Here to See the Profile for RicFaith   Click Here to Email RicFaith        Reply w/Quote   Visit RicFaith's Homepage!
frame count matches? in which txt? missiles? skills, AFAIK, doesn't have framecounts. and all the hireling skills HAVE been tested in Normal Difficulty and they work fine. But come to NM and H, they get buggy (i'm still assuming it's the hireling skills giving trouble)

I'ven't the time to mod tonight (it's already tomorrow, just hit midnight here) so later today I guess.

Anything else I should look out for? Should I go through monstats to check for the anims they support? and how abt the mode column for the hireling skills? any ideas? Thanks!!!

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 20 January 2002 12:11     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
check the .dcc files and how long the sequence takes and whats the max frame for cast/attack animes

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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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RicFaith
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Posts: 2735
From: Singapore
Registered: Aug 2001

posted 20 January 2002 21:34     Click Here to See the Profile for RicFaith   Click Here to Email RicFaith        Reply w/Quote   Visit RicFaith's Homepage!
oh, ok. will be trying that in an hour or so after lunch. Will be testing skill by skill in all acts to figure which are giving me trouble. I'll go thru the dccs as well, thanks!!

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RicFaith
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Posts: 2735
From: Singapore
Registered: Aug 2001

posted 21 January 2002 00:01     Click Here to See the Profile for RicFaith   Click Here to Email RicFaith        Reply w/Quote   Visit RicFaith's Homepage!
no sense.

just started testing, exploding arrow works fine in Normal and NM, but in Hell, it throws the sequence.cpp error...!?

weird huh? on with more testing.

update: after changing monanim for this to attack it works in all three difficulties, same trouble with Imm. Arrow, but it didn't work in NM. weird stuff

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[This message has been edited by RicFaith (edited 21 January 2002).]

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 21 January 2002 07:49     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
There ya go messing around with the arrows again jees buddy make it work lol ! j/k

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