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Author Topic:   MPHG, got that updated isilweo level editor object txt file done?
Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 19 January 2002 18:36     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Well? You said you were working on it...there seems to be many missing entries in the txt file for the level editor, there is only one entry for act 2 and that is Duriel...so, instead of me and others crashing our games a thousand times by using trial and error to see what the other entries are, do you have that updated txt file done yet?

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MPHG
Forum Admin.

Posts: 1693
From: simwhere
Registered: Jun 2001

posted 19 January 2002 19:17     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
i haven't had a chance to do that sorry.
been busy, I've been trying to learn alittle more about C++ and ASM(1600 & 6502)
als learning plastic crafting. Also Yes it does sound like I'm making video games for older consoles , cause thats my plan.

but i have been testing around with tiles and what not , i guess it should finish up objects first

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 19 January 2002 19:19     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
If you want to know some stuff on assembly, read the assembly thread in the code editing forum.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 20 January 2002 12:43     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Those assembly discussions are about 80x86 code. Won't help much for other chips. Some of the basic instructions might appear the same and be handled differently inside the chip too.

These are the snarling differences hidden by high-level compilers.

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