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Author Topic:   Mastery on hireling
ssaga
Squire

Posts: 34
From:
Registered: Apr 2001

posted 01 January 2002 17:28     Click Here to See the Profile for ssaga        Reply w/Quote   
Can the hirelings use those mastery skills? I tried spear and polearm mastery on act2 hirelings, but the damage is still the same, can anyone tell me how to fix it?

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 01 January 2002 17:31     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
the skills are just reference in .txt files you can only change skill lvl in them, to switch skills on any thing u need to hex edit 2 .dlls

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wchilde
Serf

Posts: 24
From:
Registered: Dec 2001

posted 02 January 2002 23:37     Click Here to See the Profile for wchilde   Click Here to Email wchilde        Reply w/Quote   Visit wchilde's Homepage!
I've fooled with hirelings quite a bit. I've tried almost every skill. Apparently, this is how it works.

The code probably checks a radius around the hireling to see if there is an enemy within range, then checks to see which skills the hireling has (or vice versa), then rolls the chance for each skill (in the txt file) to see if the hireling will use that skill right now, then uses the first one that passes the roll (or checks to see if it is already active, like the ice armor), then uses it. Therefore, passive skills will do absolutely nothing.

This is my assumption from having coded in every game whose code I can get my hands on.

Also, in my observation, the level per level and chance per level columns seem to do nothing. My hireling's fireball is exactly the same at level 24 as it was at level 1, even though I have in the file to gain 1 level per level. If anyone else has a different experience with this, I'd be interested in hearing it.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 03 January 2002 00:15     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
as i said above , except for the skills already set and their base lvl the rest is hard coded like in monstats.txt

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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 03 January 2002 12:53     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
You can change the amount of damage a hireling does ... in my case, my Eastern Sorcerer uses glacial spike and shiver armor, which are both sorceress skills ... if you change those skills in the skill.txt ... increasing the amount of damage for glacial spike and the 'ac' & dmg for shiver armor, it will effect your hireling's skills ... I have done this and my hireling can shatter an average monster into ice peices with one hit ... (if the monster is not cold-immune), and his 'ac' while shiver armor is active a lot higher ... so I guess if your hireling uses any of the skills a normal character uses, it can be tweaked ... I'm probably just stating the obvious, but then again, maybe the info could be helpful ....

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