Author
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Topic: Necromages and Necroskeletons to succubuss
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Godling Squire

Posts: 27 From: Pheonix,AZ,USA Registered: Dec 2001 |
posted 22 January 2002 18:34
I know this subject has been done before but i want to find a detail that is not listed in the forums. I want to change the graphics of the necroskeletons and necromages but I cant detrmine which graphic files are used by the necroskels and those used by the other skels can somone help me by providing a list of which files are used by the different necroskels. I want to change all the necrokels to succubusse, Without changing the other skeletons.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 22 January 2002 18:53
I believe you will need to replace ALL skeletons because the tokens for the necroskeletons and normal enemy skeletons are the same.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 22 January 2002 20:23
Which is why it would be MUCH easier to just change the token on the NecroSkeleton and NecroMage lines to the sucubuss. See the Advanced Monster Editing Tutorials for more info.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 22 January 2002 20:34
*smacks head*Should have thought of that earlier.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 23 January 2002 16:14
I can never get simple token changes to work with the necro's skellies. With any other summonable, yes...but those two skeletons refuse to accept any token changes from me. Is there some extra step one needs to take to make them work?------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 23 January 2002 16:52
Oh yeah...forgot about that.Some monsters come in multiple armor types. Like skeletons and zombies. Most monsters use "light" armor and have a LIT in their name. But higher-level necroskeletons will use medium (MED) or heavy (HVY) armor types. The DCCs include such names. So probably what you should do is a token change, and then make MED and HVY named copies of the LIT dccs. See the advanced monster editing tutorials for more the basics on changing monster graphics.

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 23 January 2002 23:09
Finally I understand why those b@stards wouldn't play nice with me. That had been bugging me for the better part of a year now...------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Godling Squire

Posts: 27 From: Pheonix,AZ,USA Registered: Dec 2001 |
posted 24 January 2002 10:10
Okay just to check i just have to add a few succubuss files with the proper armor descriptor in them then proceed with the token change is that correct?If this has been done before can somone give me a list of files to create?

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