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Author Topic:   Newbie, looking for help
ewanfranz
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Posts: 9
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Registered: Nov 2001

posted 19 November 2001 11:34     Click Here to See the Profile for ewanfranz   Click Here to Email ewanfranz        Reply w/Quote   Visit ewanfranz's Homepage!
I have just recently decided to try my hand at creating a small mod for (most likely) personal use. However I have come across a problem. I have managed to get as far as creating the .binfiles but when I put these back into the mpq file whereabout do they go?

I tried data\global\excel\whatever.bin but this did not seem to work and when I loaded the game the necro had no skills (i had tried the necro teeth-->ice bolts tutorial) help will be much appreciated.

Thanks In Advance.
Ewan Franz.

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ewanfranz
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posted 19 November 2001 11:53     Click Here to See the Profile for ewanfranz   Click Here to Email ewanfranz        Reply w/Quote   Visit ewanfranz's Homepage!
I had a great new idea, why don't i try "A missiles.bin data\global\excel\missiles.txt" since noone has replied but this made no difference at all and the skill tree for the necro is still completely empty. I await your help guys.

Ewan

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 19 November 2001 13:38     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
No. Don't insert a bin as txt.
You have to look in the http://www.planetdiablo.com/phrozenkeep/pktut-v108.htm tutorial.
-edit txts
-insert txts into patch
-copy patch into the d2-directory
-copy txts into the subdirectory
-create the bins
-insert bins and txts into the patch
-mod is ready

The path is the same like for the txts.

cu Masakari

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ewanfranz
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posted 19 November 2001 15:06     Click Here to See the Profile for ewanfranz   Click Here to Email ewanfranz        Reply w/Quote   Visit ewanfranz's Homepage!
Ah, I was not reinserting the txt files when I put in the bin files. Must have missed that step, thanks, will check it out now.

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ewanfranz
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Registered: Nov 2001

posted 19 November 2001 15:15     Click Here to See the Profile for ewanfranz   Click Here to Email ewanfranz        Reply w/Quote   Visit ewanfranz's Homepage!
I followed these steps exactly, when I ran it with the -txt flag the skill seemed to have changed kindof, but the main menu had messed up (single player button said battlenet) but then when I put the txt files back in and put the bin files in and ran the game normally the skills were all gone again. Any ideas?

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 19 November 2001 15:39     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
For the menu: did you changed or delete some strings in patchstring.tbl?? If yes: Delete never a exist (original) string!! If no: try to use a unmodded patchstring and be sure you have the right version. Use always the current version of the files. I had the prob if i used my modded patchstring from 108 for 109.

I'm not sure that i understand it correct. so i try to reconstruct:

you have edit a txt. than you have insert the edit txt into the patch AND copy this txt into the subdirectory. Than you run the game with the txt-flag and something is changed???
The game read out the infos from the bin-files so there cannot be changed something, i wonder.
Now you should insert the created bins from the subdirectory into the patch and if you run the game normally with the new patch then only the changes should be visible.

In your second post you say: A missiles.bin data\global\excel\missiles.txt thats not good don't insert an bin-file as a txt-file.
I hope that was a typo .

At the moment i don't have any idea, good luck.

cu Masakari

[This message has been edited by masakari (edited 19 November 2001).]

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ewanfranz
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posted 19 November 2001 16:28     Click Here to See the Profile for ewanfranz   Click Here to Email ewanfranz        Reply w/Quote   Visit ewanfranz's Homepage!
OK, I thoughtm after reading another article that the problem may have something to do with me saving the .txt file as just a plain .txt file and not any special one so I decided to start again. I edited the two .txt files using a special excel editor from the tools section, edited the string.tbl file using one of the table editors and then put these files in to patch_d2.mpq. However now when I run the game with -txt flag it runs ok until I try to load a character to create the .bin files then the game just freezes. Any ideas?

Ewan.

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 19 November 2001 18:28     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
Not only into the patch put the files in the subdirectory, too.

Freezes are mostly results of wrong/bad entries in the txt-files or other. Which txts do you edit and what.

cu Masakari

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ewanfranz
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posted 20 November 2001 01:01     Click Here to See the Profile for ewanfranz   Click Here to Email ewanfranz        Reply w/Quote   Visit ewanfranz's Homepage!
I edited missiles.txt just like it says in the tutorial (color, animlen,enimloop,elen,etype) and I changed skills.txt just like it says in the tutorial and the same with string.tbl. (the tutorial is one of the beginner ones on phrosen).

Think I should start again?

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Infini
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Posts: 4
From: Albuquerque, New Mexico, United States
Registered: Nov 2001

posted 20 November 2001 15:58     Click Here to See the Profile for Infini        Reply w/Quote   
Yeah, I would start again, it only takes about 3 minutes to follow and complete that tutorial...

If you have too many skills.txt (I know I do...gotta kill them), just delete them all and re-extract it from MPQView so you have a fresh slate to work on. Then follow the tutorial again.

------------------
"I know now what I must do" *Wipes everything living from the Earth*

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ewanfranz
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posted 22 November 2001 11:34     Click Here to See the Profile for ewanfranz   Click Here to Email ewanfranz        Reply w/Quote   Visit ewanfranz's Homepage!
WOOHOO, I got it to work.

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