Author
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Topic: Is 'Knock-forward' possible?
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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 01 February 2002 11:53
Like knockback (the missile property), but in the other direction. Is that possible? I tried setting firebolt to knockback = -100.*CRASH* -1. *CRASH* Has anyone else had more luck at this? I need negative knockback for a tractor beam skill.  ------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 01 February 2002 12:20
I don't think it will work like that...knockback is a boolean value of 0 or 1(true or false). Adding -100 will crash it probably.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 01 February 2002 12:44
But molten boulder has 100 there!------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 01 February 2002 13:36
Molten Bolder is not a boolean attribute...you gave it a 100 for the chance to cast it right? ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 02 February 2002 09:24
Usually knockback is NOT a boolean value, but rather a percentage. 100 means always knockback, 33 means 1/3rd chance (why those act 3 spitters only knock you back some of the time)Maybe it differs for some lines but all my experience has been with knockback as a %. Edit: by the way, "backwards" is the direction the monster is facing, not the direction the missile comes from. So if you can get your monsters facing their backs toward you and then use "knockback", they should knock-forward. [This message has been edited by FoxBat (edited 02 February 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 02 February 2002 10:46
Hey FoxBat, in magicsuffix.txt, they have it as min=1 and max=1. Also, for the uniquitems.txt, the items that have knockback have a 1 as a min or max. Isn't that boolean then? I haven't seen it say anything higher than 1 for min and max knockback...------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 02 February 2002 12:13
Ah.As an item mod, it is boolean. But it is not the same for missiles.

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Applebuddy Serf
Posts: 18 From: Illinois Registered: Nov 2001 |
posted 02 February 2002 19:44
Would there be some way to tie the knock forward to the sorc skill teleport? That sounds like the effect you want. Probably massive .dll editing though....------------------ Confuscious say: Man who fart in church sit in his own pew.

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General Nutt Lord
 
Posts: 123 From: Great White North Registered: Jan 2002 |
posted 02 February 2002 20:12
teleport with knockback, sounds like barb, jump skill.------------------ Speak Softly and carry a big sword (or two)

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