Author
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Topic: updated Monstats.txt guide feel free to contribute
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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 26 December 2001 17:44
MONSTATS.TXT FILEGUIDEBY NEFARIUS NEFARIUSDX@HOTMAIL.COM MANY THX TO ALL THOSE WHO WHERE KIND ENOUGH TO CONTRIBUTE DATA  COLUMN A CLASS Name used for this monster within monstats.txt (no function) COLUMN B NAMECO String code for this monster COLUMN C TYPE The Species this monster is contained in (i.e. Skeleton, fallen etc) (no function) COLUMN D DESCRIPTOR The string code for the special abilities of the monster (i.e. rises fallen) COLUMN E BASEID The base ID that controls the AI and skills this monster has COLUMN F POPULATEID Number used to spawn it in levels.txt (no function) COLUMN G SPAWNED 0/1, 0 means the monster cannot be spawned thru the m1-25 and u1-25 columns in levels.txt COLUMN H BETA 0/1, Reference only, shows if the monster appeared within the beta of the game (no function) COLUMN I CODE The Token from which the monster will reads its pallete file (its color in the game) COLUMN J CLIENTONLY 0/1, Controls if the monster is spawned ignoring the server (critters) COLUMN K NOMAP 0/1, 1 meant that the monster appeared as a red X on the map in pre v1.07. (Disabled) COLUMN L SIZEX The area this monster covers (Horizontal) COLUMN M SIZEY The area this monster covers (vertical) COLUMN N HEIGHT How Tall is this monster? (dosent actually do any thing) COLUMN O NOOVERLAYS 0/1 Unknown 1 seams to mean that no matter what there will be NO overlays displayed. COLUMN P OVERLAYHEIGHT The Height of the Overlay (dosent actually do any thing) COLUMN Q VELOCITY How fast does this monster walk, best to keep it below 10  COLUMN R RUN How fast does this monster run (if it can run that is) COLUMN S CANSTEALFROM 0/1 can you leech from this monster? 0 means you cant leech from it. COLUMN T COLDEFFECT The base time this monster can be chilled (is divided in difficultylevels.txt) COLUMN U RARITY 0/1, dosent seam to do any thing COLUMN V LEVEL Monsters' level on normal COLUMN W LEVEL(N) Monsters' level on nightmare COLUMN X LEVEL(H) Monsters' level on hell COLUMN Y MELEERNG Melee Attack range of the monster attacks (DONT set this above 2 or you get a bad sup!) COLUMN Z MINGRP Minimum amount this monster spawns at COLUMN AA MAXGRP Maximum amount this monster spawns at (dont set this above 20 or you get another bad sup!) COLUMN AB HD 0/1, Stands for head part COLUMN AC TR 0/1, Stands for head torso (or if it dosent have other parts for full monster) COLUMN AD LG 0/1, Stands for leg part COLUMN AE RA 0/1, Stands for right arm part COLUMN AF LA 0/1, Stands for left arm part COLUMN AG RH 0/1, Stands for right hand part COLUMN AH LH 0/1, Stands for left hand part COLUMN AI SH 0/1, Does this Stand for shield??? COLUMN AJ S1 0/1, Stands for Overlay 1 COLUMN AK S2 0/1, Stands for Overlay 2 COLUMN AL S3 0/1, Stands for Overlay 3 COLUMN AM S4 0/1, Stands for Overlay 4 COLUMN AN S5 0/1, Stands for Overlay 5 COLUMN AO S6 0/1, Stands for Overlay 6 COLUMN AP S7 0/1, Stands for Overlay 7 COLUMN AQ S8 0/1, Stands for Overlay 8 COLUMN AR TOTALPIECES How many parts is this monster made out of (just a link, the true setting is in a .dll) COLUMN AS SPAWNCOMPONENTS Unused and probably has no function (all monsters are set to 0) COLUMN AT BASEW What Base Weapon does this monster use? (hth means hand to hand etc) COLUMN AU AIPARAM1 Parameter for first AI COLUMN AV COMMENT Some times explains what the AIPARAM1 stands for COLUMN AW AIPARAM2 Parameter for second A1 COLUMN AX COMMENT Some times explains what the AIPARAM2 stands for COLUMN AY AIPARAM3 Parameter for thrid A1 COLUMN AZ COMMENT Some times explains what the AIPARAM3 stands for COLUMN BA AIPARAM4 Parameter for fourt A1 COLUMN BB COMMENT Some times explains what the AIPARAM4 stands for COLUMN BC AIPARAM5 Parameter for fifth A1 COLUMN BD COMMENT Some times explains what the AIPARAM5 stands for COLUMN BE MODEDH 0/1, has Death Animation COLUMN BF MODEN 0/1, has Neutral Animation COLUMN BG MODEW 0/1, has Walk Animation COLUMN BH MODEGH 0/1, has Get hit Animation COLUMN BI MODEA1 0/1, has Attack 1 Animation COLUMN BJ MODEA2 0/1, has Attack 2 Animation COLUMN BK MODEB 0/1, has Block Animation COLUMN BL MODEC 0/1, has Cast? Animation COLUMN BM MODES1 0/1, has Skill1 Animation COLUMN BN MODES2 0/1, has Skill2 Animation COLUMN BO MODES3 0/1, has Skill3 Animation COLUMN BP MODES4 0/1, has Skill4 Animation COLUMN BQ MODEDD 0/1, has Corpse Animation COLUMN BR MODEKB 0/1, has KnockBack? Animation COLUMN BS MODESQ 0/1, has Sequence? Animation COLUMN BT MODERN 0/1, has Run Animation COLUMN BU ELMODE What type of "attack enhance" does this monster have? COLUMN BV ELTYPE What type of elemental damage does this attack deal (also for leech/stun etc) COLUMN BW ELOVER Unknown, might load a special overlay? COLUMN BX ELPCT The % change a melee attack will be enhanced with special damage COLUMN BY ELMIND Minimum Elemental Damage COLUMN BZ ELMAXD Maximum Elemental Damage COLUMN CA ELDUR Elemental damage duaration (cold/poison) COLUMN CB MISSA1 Enter the ID number of the missile this monster shoots in attack 1 (if it has the AI to) COLUMN CC MISSA2 Enter the ID number of the missile this monster shoots in attack 2 (if it has the AI to) COLUMN CD MISSS1 Enter the ID number of the missile this monster shoots in skill 1 (if it has the AI to) COLUMN CE MISSS2 Enter the ID number of the missile this monster shoots in skill 2 (if it has the AI to) COLUMN CF MISSS3 Enter the ID number of the missile this monster shoots in skill 3 (if it has the AI to) COLUMN CG MISSS4 Enter the ID number of the missile this monster shoots in skill 4 (if it has the AI to) COLUMN CH MISSC Enter the ID number of the missile this monster shoots in cast (if it has the AI to) COLUMN CI MISSSQ Enter the ID number of the missile this monster shoots in sequence (if it has the AI to) COLUMN CJ A1MOVE Special Move for attack 1 COLUMN CK A2MOVE Special Move for attack 2 COLUMN CL S1MOVE Special Move for skill 1 COLUMN CM S2MOVE Special Move for skill 2 COLUMN CN S3MOVE Special Move for skill 3 COLUMN CO S4MOVE Special Move for skill 4 COLUMN CP CMOVE Special Move for cast COLUMN CQ ALIGN 0/1 1 means this monster fights on your side, 0 means its a enemy COLUMN CR ISMELEE 0/1 is this monster a primary melee attacker? COLUMN CS ISSEL 0/1 is this monster selectable (scroll over and see life bar) COLUMN CT ISSEL2 0/1 seams to determine if the monster has the NPC special scroll over COLUMN CU NEVERSEL 0/1 1 means this monster can never under any matter be selected COLUMN CV CORPSESEL 0/1 can the corpse of this monster be used for skills (rise skeleton etc) COLUMN CW ISATT 0/1 1 means you can attack the monster when you select it COLUMN CX ISNPC 0/1 controls if the monster is a NPC or not COLUMN CY ISCRITTER 0/1 controls if the monster is one of those animals (chickens, bats, rats, cows) COLUMN CZ INTOWN 0/1 controls if the monster can enter town  COLUMN DA BLEED 0/1/2 controls if the monster can bleed 1 means yes/0 means no 2 means it bleeds more  COLUMN DB SHADOW 0/1 does this monster have a shadow, great for lag reduction! COLUMN DC LIGHT controls if and if yes how large the light radius is NOTE negative values are considered max COLUMN DD NOUNIQUESHIFT 0/1 1 means this monster will not get a new color when it is spawned as a boss COLUMN DE COMPOSITEDEATH 0/1 controls if the death animation of this monster is made out of multiple parts or just TR COLUMN DF SKILL1 skill 1 ID number (dont change this unless you change the AI ot the .dlls) COLUMN DG SKILL1SEQ sequence for skill1 COLUMN DH SKILL1LVL skill level for skill1 COLUMN DI SKILL2 skill 2 ID number (dont change this unless you change the AI ot the .dlls) COLUMN DJ SKILL2SEQ sequence for skill2 COLUMN DK SKILL2LVL skill level for skill2 COLUMN DL SKILL3 skill 3 ID number (dont change this unless you change the AI ot the .dlls) COLUMN DM SKILL3SEQ sequence for skill3 COLUMN DN SKILL3LVL skill level for skill3 COLUMN DO SKILL4 skill 4 ID number (dont change this unless you change the AI ot the .dlls) COLUMN DP SKILL4SEQ sequence for skill4 COLUMN DQ SKILL4LVL skill level for skill4 COLUMN DR SKILL5 skill 5 ID number (dont change this unless you change the AI ot the .dlls) COLUMN DS SKILL5SEQ sequence for skill5 COLUMN DT SKILL5LVL skill level for skill5 COLUMN DU LIGHTR stands for red in RGB, no function COLUMN DV LIGHTG stands for green in RGB, no function COLUMN DW LIGHTB stands for blue in RGB, no function COLUMN DX DAMAGERESIST stands for physical res COLUMN DY MAGICRESIST stands for magic res COLUMN DZ FIRERESIST stands for fire res COLUMN EA LIGHTRESIST stands for lightning res COLUMN EB COLDRESIST stands for cold res COLUMN EC POISONRESIST stands for poison res COLUMN ED DAMAGERESIST(N) stands for physical res (nightmare) COLUMN EE MAGICRESIST(N) stands for magic res (nightmare) COLUMN EF FIRERESIST(N) stands for fire res (nightmare) COLUMN EG LIGHTRESIST(N) stands for lightning res (nightmare) COLUMN EH COLDRESIST(N) stands for cold res (nightmare) COLUMN EI POISONRESIST(N) stands for poison res (nightmare) COLUMN EJ DAMAGERESIST(H) stands for physical res (hell) COLUMN EK MAGICRESIST(H) stands for magic res (hell) COLUMN EL FIRERESIST(H) stands for fire res (hell) COLUMN EM LIGHTRESIST(H) stands for lightning res (hell) COLUMN EN COLDRESIST(H) stands for cold res (hell) COLUMN EO POISONRESIST(H) stands for poison res (hell) COLUMN EP DAMAGEREGEN how much hp does this monster regenerate per sec (dont set above 5) COLUMN EQ ELUNDEAD 0/1 stands for undead attacking with melee attacks COLUMN ER EHUNDEAD 0/1 stands for undead using ranged attacks COLUMN ES EDEMON 0/1 is this monster a demon? COLUMN ET EMAGICUSING 0/1 is this monster using magic skills? COLUMN EU ELARGE 0/1 is this monster large (blunderbore etc) COLUMN EV ESMALL 0/1 is this monster small (fallen etc) COLUMN EW EFLYING 0/1 can this monster fly (will make monsters move over water/rocks etc) COLUMN EX EOPENDOORS 0/1 can this monster open doors? COLUMN EY ESPAWNCOL 0/1/2 this determines what row in levels.txt is used to spawn it (1=none,2=S1-25,0=m1-25) COLUMN EZ EBOSS 0/1 is this monster a boss? (DONT CHANGE THIS unless you change the .dlls first) COLUMN FA PIXHEIGHT how many pixels is this monster high COLUMN FB INTERACT 0/1 can you talk to this monster (NPC) COLUMN FC MINHP min hp COLUMN FD MAXHP max hp COLUMN FE AC armor class COLUMN FF EXP exp gained when you kill the monster COLUMN FG BLOCK chance to block (dont set to high!) COLUMN FH A1MIND min damage for attack1 COLUMN FI A1MAXD max damage for attack1 COLUMN FJ A1TOHIT chance to hit for attack 1 COLUMN FK A2MIND min damage for attack2 COLUMN FL A2MAXD max damage for attack2 COLUMN FM A2TOHIT chance to hit for attack2 COLUMN FN S1MIND min damage for skill1 COLUMN FO S1MAXD max damage for skill1 COLUMN FP S1TOHIT chance to hit for skill1 COLUMN FQ MINHP(N) min hp (nightmare) COLUMN FR MAXHP(N) max hp (nightmare) COLUMN FS AC(N) armor class (nightmare) COLUMN FT EXP(N) exp gained when you kill the monster (nightmare) COLUMN FU A1MIND(N) min damage for attack1 (nightmare) COLUMN FV A1MAXD(N) max damage for attack1 (nightmare) COLUMN FW A1TOHIT(N) chance to hit for attack 1 (nightmare) COLUMN FX A2MIND(N) min damage for attack2 (nightmare) COLUMN FY A2MAXD(N) max damage for attack2 (nightmare) COLUMN FZ A2TOHIT(N) chance to hit for attack2 (nightmare) COLUMN GA S1MIND(N) min damage for skill1 (nightmare) COLUMN GB S1MAXD(N) max damage for skill1 (nightmare) COLUMN GC S1TOHIT(N) chance to hit for skill1 (nightmare) COLUMN GD MINHP(H) min hp (hell) COLUMN GE MAXHP(H) max hp (hell) COLUMN GF AC(H) armor class (hell) COLUMN GG EXP(H) exp gained when you kill the monster (hell) COLUMN GH A1MIND(H) min damage for attack1 (hell) COLUMN GI A1MAXD(H) max damage for attack1 (hell) COLUMN GJ A1TOHIT(H) chance to hit for attack 1 (hell) COLUMN GK A2MIND(H) min damage for attack2 (hell) COLUMN GL A2MAXD(H) max damage for attack2 (hell) COLUMN GM A2TOHIT(H) chance to hit for attack2 (hell) COLUMN GN S1MIND(H) min damage for skill1 (hell) COLUMN GO S1MAXD(H) max damage for skill1 (hell) COLUMN GP S1TOHIT(H) chance to hit for skill1 (hell) COLUMN GQ TREASURECLASS1 treasureclass for normal monsters on normal COLUMN GR TREASURECLASS2 treasureclass for champion monsters on normal COLUMN GS TREASURECLASS3 treasureclass for boss monsters on normal COLUMN GT TREASURECLASS4 not used COLUMN GU TREASURECLASS1(N) treasureclass for normal monsters on nightmare COLUMN GV TREASURECLASS2(N) treasureclass for champion monsters on nightmare COLUMN GW TREASURECLASS3(N) treasureclass for boss monsters on nightmare COLUMN GX TREASURECLASS4(N) not used COLUMN GY TREASURECLASS1(H) treasureclass for normal monsters on hell COLUMN GZ TREASURECLASS2(H) treasureclass for champion monsters on hell COLUMN HA TREASURECLASS3(H) treasureclass for boss monsters on hell COLUMN HB TREASURECLASS4(H) not used COLUMN HC SPAWNPCTBONUS not used since v1.07 has been disabled (disabled) (made a monster drop more items) COLUMN HD SOFT 0/1, unknown. COLUMN HE HEART heart item code (disabled in v1.07) COLUMN HF BODYPART bodypart item code (disabled in v1.07) COLUMN HG KILLABLE 0/1, can this monster be killed COLUMN HH SWITCH 0/1, 1 means the monster can be reanimated with revive skill COLUMN HI RESTORE 0/1, unknown (might have to do with the zakarum priest heal) COLUMN HJ NEVERCOUNT 0/1, unknown COLUMN HK HITCLASS what type of hits does this monster do, open hitclass.txt for more info. COLUMN HL SPLENDDEATH 0/1, unknown COLUMN HM SPLGETMODECHART 0/1, unknown COLUMN HN SPLGETGENERIC 0/1, unknown COLUMN HO SPLGETCLIETEND 0/1, has probably to do with client/server issues in multiplayer games. COLUMN HP DEADCOLLISION 0/1, if this is set to 1 you cant walk over the corpse (duriel) COLUMN HQ UNFLATDEAD 0/1, maybe this means the corpse is not a flat object, unknown thought. COLUMN HR BLOODLOCAL has to do with the bleed column, monsters that dont bleed are set to 0 here as well. COLUMN HS DEATHDAMAGE 0/1 does this monster do damage when killed (bone fetish) COLUMN HT PETIGNORE 0/1 unknown, might control if the enemy ignores minions and attacks the player COLUMN HU NOGFXHITTEST 0/1 unknown. COLUMN HV HITTESTTOP 0/1 unknown. COLUMN HW HITTESTLEFT 0/1 unknown. COLUMN HX HITTESTWIDTH 0/1 unknown. COLUMN HY HITTESTHEIGHT 0/1 unknown. COLUMN HZ GENERICSPAWN 0/1 unknown, set to 1 only for act5 monsters COLUMN IA AUTOMAPCEL unknown, dosent replace the NOMAP column. COLUMN IB SPARSEPOPULATE 0/1 untested COLUMN IC ZOO 0/1 set to 1 for monsters other monsters can revive COLUMN ID OBJECTCOLLISION 0/1 unknown, might control if it can move thru and move chests etc. COLUMN IE INERT 0/1 unknown.

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 26 December 2001 18:01
Excellent, Nefarius ... this info will come in handy ... thanks, and to all that contributed, very nice ....------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 27 December 2001 04:44
yeah, as for those damn smiles some one emailed me abou, im to lazy to move those out------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.the escence of leeching is to request before you try

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 27 December 2001 13:41
That'll be my job.  Not a big deal at all.  Hope to have this and many other things up in the next couple days so that the members of the Keep can get more than one update a week (I hope) for once.... ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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