Author
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Topic: ok this is a probrem(said i was gonna post lol)
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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 09 December 2001 19:12
Well I am using the Butcher under the smith and he is dropping what I Put in as a smith and I want to use another monster instead of the smith for the butcher. IF I use another monster is there gonna be a problem? If not what do I change in monstats to change him to another monster? (Smith is dropping Trancreds Set)[This message has been edited by gorothon (edited 09 December 2001).]

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 09 December 2001 19:17
you can just clone the smith and make the cloned row into the butcher this will leave both the old smith and the butcher to change what he drops simply change the entry in monstats for treasureclass rows. or just find a monster that has that matches the BU gfxs proportions and replace that (or edit the Butcher (BU) .dcc files so they match those of the monster you want to replace (butcher gfx is in data\global\monsters\bu\tr) hope this helps or i didnt understand your q.------------------ quote: there is a reason why your here. and there is a reason for whats now...

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 09 December 2001 19:21
I understand kinda what u said but really bad at cloning monsters if there is an easier way can u please tell this <---- 25 year old?I guess what I am saying is I am tired of having the Butcher drop the same set as the Smith I figure if I change the monster he is using i will solve this problem!!![This message has been edited by gorothon (edited 09 December 2001).]

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 09 December 2001 19:32
well i can guide ya thru the steps of cloning a monster, (it really helps if you use -direct -txt commands in a short cut to speed up testing) open up MonStats.txt and MonType.txt find the smiths row (its near the end of the classic d2 monsters) and copy the ENTIRE row go up to row 232 (it should be named "unused" and the nameco should be "firebeast" paste the row of the smith you copied before on this row (not above it some ppl didnt understand that in the tutorial i rote long time ago (i think you can still find that in the tutorial section of the keep) now you have 2 rows called "smith" change the first two columns into "butcher" (this will be the code you will use for his name in string.tbl) now remeber the number 232 and save your work in monstats.txt now open up montype.txt and repeat the same process as in monstats.txt go down to smiths row copy and paste it on firebeast row, now change the first column entry into "butcher" and the second one (token column) into "BU" (all of em without "" DUH!) if you did all of this right then open monstats.txt again and go down to the "butcher" row change whatever you want make him spawnable, it will make testing easy if you just spawn him in the blood moor to see if he works if he works adjust the stuff as you wish and for items just take the row name in treasureclassex.txt and put it in the treasureclass columns for the butcher.------------------ quote: there is a reason why your here. and there is a reason for whats now...

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 09 December 2001 20:16
didnt see you update, there is a much easyer way, goto the treasureclass columns as i said and change them to whatever you wish. like cow king then he will drop a unique every time you kill him etc. or browse thru treasureclassex.txt and find a row with item codes you like and use that row.------------------ quote: there is a reason why your here. and there is a reason for whats now...
[This message has been edited by NefariusDX (edited 09 December 2001).]

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 09 December 2001 20:30
But if I do that won't that mess up what I have my smith drop? (remember The butcher is a clone for the smith and the Smith is hisself to get the malus yadayadyada)

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 09 December 2001 20:36
nope im not speaking of changing what is inside the "the smith" row in treasureclassex.txt when you clone the smith you have 2 smiths (DUH) the original smith (row 404) stays "AS IS" so that the quest boss will not be effected by what you do, once you clone a monster the clone is not related to what you cloned any more. what im speaking of is the columns called "treasureclass1-4, treasureclass1N-4N etc) inside monstats.txt when u edit what is inside this row for the butcher(232) the smith (404) will still drop what he dropped b4, wile the butcher will drop what you want him to drop. (if im making to many spelling mistakes thats cuz its 04:33 at night here lol) hope this solves ya problem.------------------ quote: there is a reason why your here. and there is a reason for whats now...

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 09 December 2001 20:40
U know what I didn't clone the smith however he only has 3 rows if I make a new row called butcher would that work?

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 09 December 2001 20:44
adding new rows to monstats.txt will always crash if you mean that the smith has 3 rows for treasureclass then using treasureclass4 will allow him to drop other items as well. the best way is to clone the smith btw the malus will never be effected since the malus is on that shelf thing in the smitsh room and you have to take it down first the smith is not directly connected to the quest any way. if you dont manage to get it to work u can d/l a monstats.txt/montype.txt with a cloned smith that might help from my siteas you can see below you will have both smiths and butchers (btw both of those are cloned smiths) ------------------ quote: there is a reason why your here. and there is a reason for whats now...
[This message has been edited by NefariusDX (edited 09 December 2001).] [This message has been edited by NefariusDX (edited 09 December 2001).]

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 09 December 2001 21:10
neat picture BTW how did u make the butcher unique?Did u clone smith? And what is a dummy i see in monstats?Its like this Dummmy Scorpion what does that mean?

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 09 December 2001 21:15
hehe well ill answer all those qs 4 ya, if you know who i am and what i did or not (look here and see http://www.planetdiablo.com/phrozenkeep/readme/v106-xyrax-v85.htm ), any way not related to this stuff which im more then busy to remake right now,1. i replaced corpsefire with the butcher in superuniques.txt, dummys are those weird animals that run arround the game u can change those by changing the C1-C5 rows in levels.txt (something i discovered long time ago back at v1.02) i rote a tutorial about spawning critters any where you like check the tutorial section of this site. ------------------ quote: there is a reason why your here. and there is a reason for whats now...
[This message has been edited by NefariusDX (edited 09 December 2001).]

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 09 December 2001 21:34
http://nefarius-kadum-rah.tripod.com/monstats.txt http://nefarius-kadum-rah.tripod.com/montype.txt take alook at those looking at a done source might be better then explaining over nothing (the rows i cloned the smith into are 232 and 233). ------------------ quote: there is a reason why your here. and there is a reason for whats now...

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