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Author Topic:   (newbie, HEEEEELLLLLPPPP!!!)
Icebandit
Serf

Posts: 10
From:
Registered: Jan 2002

posted 28 January 2002 12:21     Click Here to See the Profile for Icebandit        Reply w/Quote   
I made a test change to make sure I had modded correctly (after reading over the material on the site), and it worked... the skeletons I told to have shields had shields. I am greatly heartened and begin to think that modding won't be so bad after all.

So I go and change a few more things... open up the mod and... the skeletons have reverted to their shieldless state.

Wonderful, so I reverted to the first change I made... It still didn't work.

So I made several test runs with the same files... it appears that the mod only works 50% of the time... or not at all, depending on what I've changed.

I tested the changes in single player, does anyone know what newbie mistake I'm making?

(and yes... I did test to make sure ALL the skeletons have shields, I know they randomly come with shields, but I was getting all shields, as expected, so I KNOW I did something right)

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Icebandit
Serf

Posts: 10
From:
Registered: Jan 2002

posted 28 January 2002 12:25     Click Here to See the Profile for Icebandit        Reply w/Quote   
(oh, and I'm using the -direct -txt method)

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BMW
Lord

Posts: 148
From: Singapore
Registered: Feb 2001

posted 28 January 2002 12:51     Click Here to See the Profile for BMW   Click Here to Email BMW        Reply w/Quote   Visit BMW's Homepage!
May I ask thee what application thou hath used to edit the .txt files?

I know that certain .txt files can cause problems if edited with Microsoft Excel because Excel truncates any trailing tabs or something like that. In this case, use D2 Excel Editor instead.

And everyone knows that D2 is a game that's hard to mod. The slightest change sometimes causes D2 to choke and die a horrible death...

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Programs are imperfect because they are made by imperfect beings. (These words are very comforting when it comes to playing Diablo 2)

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Icebandit
Serf

Posts: 10
From:
Registered: Jan 2002

posted 28 January 2002 12:54     Click Here to See the Profile for Icebandit        Reply w/Quote   
Ahh... I am using microsoft excel...

That would do it...

Now another question... when I edit something I shouldn't will the game just crash or will it do what it has been doing (pretending nothing has changed at all).

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Icebandit
Serf

Posts: 10
From:
Registered: Jan 2002

posted 28 January 2002 13:07     Click Here to See the Profile for Icebandit        Reply w/Quote   
Hrm... that didn't work either...

I changed all of 2 (!) things.

I added hps / damage to skeleton mastery, and I increased the shield level on the necro skeleton...

Are either of these things hardcoded or something bizarre?

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spellcaster
Serf

Posts: 0
From: Petah-tikva,Israel
Registered: Nov 2001

posted 28 January 2002 13:14     Click Here to See the Profile for spellcaster   Click Here to Email spellcaster        Reply w/Quote   
1 thing, did you try to see some other skeletons in the game becuse there is even a BOW Skeleton that uses bow to shoot you (i forgot the real name) did you see the mace ones? 1 thing DONT TRY editing it becuse it is the same like in the real unmodded version

1 question for you, is there arrows in there shields?

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Baal slayer!
CHEERZ to TEKNOKYO! :)

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Icebandit
Serf

Posts: 10
From:
Registered: Jan 2002

posted 28 January 2002 13:19     Click Here to See the Profile for Icebandit        Reply w/Quote   
Only the necro skeleton...

Back when it worked, the skeletons had 3 shields... the kite shield, a round shield, and a round shield with arrows.

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 28 January 2002 13:58     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Ok, what exactly did you do? There is a specific param column in skills.txt for the necro's summoned skeleton that has the percentage chance that a skeleton will spawn with a shield. Did you set it to 100?

That should do it...always worked for me, anyway...though I've settled on a lower percentage chance since that time.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

[This message has been edited by jbouley (edited 28 January 2002).]

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Icebandit
Serf

Posts: 10
From:
Registered: Jan 2002

posted 28 January 2002 14:14     Click Here to See the Profile for Icebandit        Reply w/Quote   
Yeah, I set it to 95... theoretically I should be getting shields almost every time... and I do some games...
Other games I get none like normal...

And yet other games I get 8 or 9 with shields... and then suddenly "run dry" and get a run of 8+ with no shields...

It seems like the mod only works when it "wants" to.

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Icebandit
Serf

Posts: 10
From:
Registered: Jan 2002

posted 28 January 2002 14:59     Click Here to See the Profile for Icebandit        Reply w/Quote   
Now nothing works now... period.

I went and grabbed the skills.txt file from the patch_d2.mpq, changed the shield rate to 95%, and nothing changed.

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 28 January 2002 15:33     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
If you haven't already done so, clear out your entire data/global/excel folder and put your modded .txt files in there again.

Sometimes, you just need to start clean and from scratch with all your files.

If you've already done that, I suspect you've accidentally messed up one or more .txt files somehow. Try starting from the beginning with fresh .txt files and do the mods again.

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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AkumaShinzo
Squire

Posts: 31
From: Waco, TX. USA
Registered: Nov 2001

posted 28 January 2002 16:26     Click Here to See the Profile for AkumaShinzo   Click Here to Email AkumaShinzo        Reply w/Quote   
Also be sure you are deleting your bin files so it creates new ones based on your changed data.

So far I've never had a prob with Excel but I've heard others have. Especially with the Runes.txt file.

good. Luck

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Icebandit
Serf

Posts: 10
From:
Registered: Jan 2002

posted 28 January 2002 17:05     Click Here to See the Profile for Icebandit        Reply w/Quote   
It works...

HAAHAHAHAHAHAHAHHAHAAHAH!!!

Classic newbie mistake... I simply put the files into the mod directory without maintaining the directory structure... It all works!

Thanks a lot!

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