the Phrozen Forums
  General Mod Making
  Spawn Evil Hut in all act?

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Spawn Evil Hut in all act?
Pal
Serf

Posts: 25
From:
Registered: Nov 2001

posted 10 February 2002 07:17     Click Here to See the Profile for Pal        Reply w/Quote   
how?

IP Logged

Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 10 February 2002 15:10     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Follow this link. Then put the appropriate number for demon huts in S1-S25 of levels.txt so they show up as nests.

http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/002016.html

IP Logged

Pal
Serf

Posts: 25
From:
Registered: Nov 2001

posted 11 February 2002 08:58     Click Here to See the Profile for Pal        Reply w/Quote   
no, I mean evil urn ( which spawn boss), sorry.

IP Logged

Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 11 February 2002 18:29     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Evil urns are defined in objects.txt on line 469 as ID 466. Looking through objgroup.txt, there is one group that uses ID 466...icecaveobjects line 109 group ID 107. You could try putting ID 107 in levels.txt in one of the ObjGrp columns with a nonzero probability in the corresponding ObjPrb column. Or, if you want to be sure you get ONLY urns, make a new group in objgroup.txt and use >that< ID in levels.txt.

IP Logged

All times are Central Standard Time

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | The PhrozenKeep

© PhrozenKeep.com . all buttons made by the Evilenglishman . swords and shields by DigiBO.


Ultimate Bulletin Board 5.47c