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  which magic prefixes and suffixes can we make by editing .txt files?

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Author Topic:   which magic prefixes and suffixes can we make by editing .txt files?
SpeciesXX
Serf

Posts: 23
From: The Netherlands
Registered: Feb 2002

posted 19 February 2002 15:04     Click Here to See the Profile for SpeciesXX        Reply w/Quote   
hello you again,

i wonder what's possible considering the magic prefixes and suffixes
i mean, can we add new ones or only edit existing ones?
and what kind we can make?
+str based on char level?
+dex based on str?
+xx mana after each kill?
+xx life after each kill?
gimme some examples please

thx in advance
(i will look in the arreat summit, how a magic item is generated in the game: how many prefixes and suffixes an item gets)

greeeeeeetz (almostr 25 post hehehehe)

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SpeciesXX from The Netherlands

"Cheaters are those who make the impossible possible, which should be impossible."

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dectgap
Knight

Posts: 66
From: Malmö, Sweden
Registered: Dec 2001

posted 19 February 2002 17:40     Click Here to See the Profile for dectgap   Click Here to Email dectgap        Reply w/Quote   
You can find all implented modifiers in properties.txt in d2exp.mpq.

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 20 February 2002 03:45     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
And an even better list on the Phrozen Keep (Magical Modifiers Master List). It also lists the syntax of the modifiers, otherwise you'll likely end up with 67% Chance to Cast Level 31 Unsummon on Attack or -0% Damage to Undead (Based on Character Level).

Just be prepared for many crashes when you enter the dark realms of /time and /lvl based affixes. Some work, some don't. And beware the caps on some affixes. The regen modifier (Regen Life +xx) only goes up to 31 for example.

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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54x
Moderator

Posts: 3080
From: Wellington, New Zealand
Registered: Apr 2001

posted 20 February 2002 22:05     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
Note: most (all?) /time affixes don't work properly, and almost all /lvl ones DO work properly.

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54x.
"My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers."
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http://www.planetdiablo.com/newdawn/
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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 20 February 2002 22:23     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
I've had some /time properties work successfully. I even made some affixes where one property ascends while another descends, an odd balancing if you will.

The first thing to do, if you want to see what properties you can consider, is open Properties.txt, scroll down the list, and pay attention to the second column "Done"---if the property doesn't have a '1' in this column, it won't work. Don't edit this file, just use it for reference.

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 21 February 2002 01:55     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
So far I believe attribute/time, dmg/time, ac/time and affectsdrops%/time work correctly. I think even crush/time and deadly/time work. Wasn't there a list of the working ones in the resources section? (or am I just dreaming?)

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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ShadowTalon
WarLord

Posts: 198
From: Perth, Western Australia, Australia
Registered: Sep 2001

posted 21 February 2002 18:58     Click Here to See the Profile for ShadowTalon   Click Here to Email ShadowTalon        Reply w/Quote   Visit ShadowTalon's Homepage!
i have created a resource on what properties do work with gems

most of the time affixes do work properly, as long as you use them right

ive sent the file to jeff, not sure if/when hes going to upload them

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I once believed.
Others looked to me for strength, for my faith was a pillar in the house of the Elders. I once believed in something greater than myself; I believed that the faithful would be rewarded and the evil would be punished.

I believed the Prophecies of the Final Day to be mere superstitions-and that even if they had any credence at all, as our ancestors believed, the events they spoke of would never come to fruition in out time

I was a fool.

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 21 February 2002 23:01     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
There is (was?) such a list for /time modifiers, I downloaded it.

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RexxLaww
Moderator

Posts: 1158
From: USA
Registered: Mar 2001

posted 21 February 2002 23:34     Click Here to See the Profile for RexxLaww   Click Here to Email RexxLaww        Reply w/Quote   Visit RexxLaww's Homepage!
Its in the resources section of this site.

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Good, Bad, Ive got the gun.

Darkness Weaves

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