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Author Topic:   idea for a mod
Canadian_Dude
Serf

Posts: 19
From: Uxbridge,Ontario, Canada
Registered: Nov 2001

posted 24 December 2001 13:15     Click Here to See the Profile for Canadian_Dude   Click Here to Email Canadian_Dude        Reply w/Quote   
Okay... I thot of this while i was getting ready for Xmas! This mod would be based in a D1 manner... There is really no Act2 3 4 or 5... But, i have different variations of how this mod could go... The idea is, that there are like 30 different levels, and u get to the first 1 by enerting tristram. I dont know what type of editing it takes but you could put a door in tristram and make it say : to level 1... (or someting) And you work your way down through the levels, and there would be a dungeon, a catacomb type area, some cave levels, and then hell... The boss of this mod i still havent decided on... For the waypoints, make 1 for every few levels... and have bosses on the last level of each section... It would sort of be like having D2 characters for D1. I dont think much changes would go out to the items or skills, but the the monsters would need a revamp.

I really cant describe this mod. I have it perfectly planned out, but im not to sure how to do make it. If some1 wants, they could use this idea for there own mod, if they understand what im talking about.

I hope this wasnt to confusing!
tell me what u think! Merry Christmas all!!


Canadian Dude

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 24 December 2001 13:22     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
you should play my XyRAX mod for LoD once im finally done remaking it, it gives back the d1 caves feeling a lil and does have remapping of areas so that for eg: the crypts in the graveyards are both 3 levels deep a big cave system connects alot of act1 which is about 5 levels deep and so on check out the screenshot page on my site if you want to know more there is a link in my sig.

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ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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Canadian_Dude
Serf

Posts: 19
From: Uxbridge,Ontario, Canada
Registered: Nov 2001

posted 24 December 2001 14:47     Click Here to See the Profile for Canadian_Dude   Click Here to Email Canadian_Dude        Reply w/Quote   
Cool. I remeber reading about the monster conversions for this mod... (the animations) I loved seeing all the conversions made. My idea is still a bit different

Is it a bad idea? or a good 1? I thot it would be neat to do all that... But, when i insert the .txt files (even after going thru the tutorial)there are no changes to the game So i was just offering up this idea to see if sum1 wants to use it, or if i should try real hard to see if i can make it happen

if u have any ideas to add on, please post em so i know... about stuff..

Merry Xmas!


Canadian Dude

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 24 December 2001 14:55     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
no one uses .mpqs any more, you need to add .bin files instead of .txt files if you still use patches, dont read tutorials that are not specified to work for the game version your modding, no one made any basic mod guides since very long.

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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XyRAXv21.00B Coming Soon!

NOTE: my User Image is NOT broken it is only online when i am

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 24 December 2001 15:27     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Check out Zhoulumcrypt, it's a mod that made D2 more like D1, he's left the mod for anyone interested to work on, and you may have some use for it.

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Canadian_Dude
Serf

Posts: 19
From: Uxbridge,Ontario, Canada
Registered: Nov 2001

posted 24 December 2001 18:11     Click Here to See the Profile for Canadian_Dude   Click Here to Email Canadian_Dude        Reply w/Quote   
ok, so can u Xplain this thing of bin files?

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 24 December 2001 18:37     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
i didnt tuch a .bin file since v1.08, there are 10000 of posts that explain this, just look in the older ones and except all of this you should run -direct -txt mode since this will make modding quite faster and more easy even more then at v1.06 and below (there is a tutorial about -direct -txt) if im not wrong

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Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

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