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Author Topic:   Magic Item Codes, Boolean
Skylancer
WarLord

Posts: 216
From:
Registered: Jul 2001

posted 14 December 2001 07:01     Click Here to See the Profile for Skylancer        Reply w/Quote   
In the Magic Modifiers list, what does boolean mean?

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"How many times must I tell you? A wise man and a wise guy are not the same!"

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 14 December 2001 07:41     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Boolean means it can have only two outcomes : true or false. For example, hit blinds target is a boolean modifier, it either does it or it doesn't. Modifiers with ranges like +1 to 2 min dmg modifier is not a boolean value.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Skylancer
WarLord

Posts: 216
From:
Registered: Jul 2001

posted 14 December 2001 08:04     Click Here to See the Profile for Skylancer        Reply w/Quote   
So when boolean is listed in one of the boxes, what do I put there in a file?

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"How many times must I tell you? A wise man and a wise guy are not the same!"

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 14 December 2001 08:29     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Simply 1.

Dunno what happens when you have an item that has 1, and one that has 0, but maybe the former cancers out the latter, or the latter cancels out the former. (the latter would be VERY interesting; 'Monster CAN Heal'

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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Skylancer
WarLord

Posts: 216
From:
Registered: Jul 2001

posted 14 December 2001 08:32     Click Here to See the Profile for Skylancer        Reply w/Quote   
Maybe it randomly chooses 0 or 1 and has a 50% chance affect?

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"How many times must I tell you? A wise man and a wise guy are not the same!"

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 14 December 2001 08:41     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Definitely worth a test...

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 14 December 2001 09:01     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Or it can also refer to a skill where it either does the affect or no. For hit freezes target, there is a percentage for it. It either freezes target on hit or it doesn't.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 14 December 2001 09:05     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
*chuckles*

You guys are thinking too hard.

Say a weapon has Knockback with 1 (true) and another with knockback 0 (false). One will do knockback, the other will not.. Actually, it's pointless to do a false boolean. If the item isn't going to have it, why put it on the weapon in the first place?

Now, if your're thinking of putting the same property with both a yes and a no boolean, I'm pretty sure it'll cancel itself out. The game tends to pick no bonus if given a choice..

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"I'd commit suicide, but then I'd go to hell, and that'd be redundant"

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