Author
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Topic: String.tbl || expansionstring.tbl
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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 11 February 2002 19:26
Hey, Ok, 1.) Exstracted string.tbl and expansion.tbl 2.) Edited them both and saved them 3.) mymod.txt= ------------------------------------------- O d2data.mpq A string.tbl data\local\LNG\ENG\string.tbl A expansionstring.tbl data\local\LNG\ENG\expansion.tbl C d2data.mpq ------------------------------------------- 5.) and my mymod.bat= ------------------------------------------- mpq2k s d2data.mpq ------------------------------------------- ||My question is: do I need to add: A string.bin? ------------------------------------------- ||When i do the above steps, no of my MOD's work!!!! ------------------------------------------- Thnx in advance, D2-Liquid D2liquid@hotmail.com D2-liquid.cjb.net

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Wyvern Honorary Warlord
   
Posts: 1137 From: A very large cave Registered: Jan 2002 |
posted 11 February 2002 19:28
these do not make bins at all. You gotta name them as the name of the file they r. Also notice you tried to save them as the dataexp mpq you should save in your patch. mpq2k s install.txt should work and name your install.txt as plain old install.[This message has been edited by Wyvern (edited 11 February 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 11 February 2002 19:32
"O d2data.mpq A string.tbl data\local\LNG\ENG\string.tbl A expansionstring.tbl data\local\LNG\ENG\expansion.tbl C d2data.mpq"First off, always pack your files into patch_d2.mpq, not d2data.mpq. Also, you spelled expansionstring.tbl incorrectly(missed out the "string" part). So, your mymod.txt should actually read: O patch_d2.mpq A string.tbl data\local\LNG\ENG\string.tbl A expansionstring.tbl data\local\LNG\ENG\expansionstring.tbl C patch_d2.mpq "mpq2k s d2data.mpq" No, it should be: mpq2k s mymod.txt "||My question is: do I need to add: A string.bin?" There is no such thing as string.bin. The bin files are only for txt files, not tbl or whatever.

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Wyvern Honorary Warlord
   
Posts: 1137 From: A very large cave Registered: Jan 2002 |
posted 11 February 2002 19:34
oh right sorry mymod will work too

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 11 February 2002 19:39
Ok, so even if i got it out of D2data.mpq i put all modified files to d2_patch.mpq? Then, do i still need to run "D:\Diablo II\game.exe" -txt ? -------------------------------------------- The names of the NPC's are in the *.tbl files right? -------------------------------------------- How do i make a bolrog show up instead of andy? Name is: Durin's Bane [from LoR: Lord of the Rings] -------------------------------------------- Thnx in advance, D2-Liquid D2liquid@hotmail.com d2-liquid.cjb.net -------------------------------------------- What the hell are the swords and shields?[This message has been edited by D2liquid (edited 11 February 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 11 February 2002 19:52
"so even if i got it out of D2data.mpq i put all modified files to d2_patch.mpq? Then, do i still need to run "D:\Diablo II\game.exe" -txt ?"yes, wherever you get them out of, you pack them all in the patch_d2.mpq regardless. "The names of the NPC's are in the *.tbl files right?" Yes, all names of everything can be found in the tbl files. "How do i make a bolrog show up instead of andy?" This is a bit more complex. Read the levels.txt guides by Nefarius located somewhere on the site(I believe I also made one too). And I believe you need to do a token change for Andy...

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Wyvern Honorary Warlord
   
Posts: 1137 From: A very large cave Registered: Jan 2002 |
posted 11 February 2002 19:54
ya pack em in the patch_mpq and it overrides the data. You don't need to run your -direct -txt method to see the changes you made in the patch its there for good .

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 11 February 2002 19:58
What is a token? -------------------------------------------- what *.tbl files have them in it? -------------------------------------------- i am planning on making a LoR MoD. -------------------------------------------- How do i change the name of the classes?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 11 February 2002 20:15
"What is a token?"Each monster is assigned a token of two letters. Ex. fs is the token for fallenshaman. Changing the token of a monster to a different one will change the monster. "what *.tbl files have them in it?" It is not in the .tbl files, remember that the tbl files only store strings which are the names of things. To change or swap tokens, you need to edit montypes.txt. And I suggest you familiarize yourself with the other basics before swapping monsters. "How do i change the name of the classes?" Those are also in the .tbl files.
[This message has been edited by Apocalypse Demon (edited 11 February 2002).]

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 11 February 2002 20:18
So i need monstats.txt to change andy---> bolrog -------------------------------------------- Then, how do i change the name of the bolrog?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 11 February 2002 20:23
"So i need monstats.txt to change andy---> bolrog"No, you need to change montypes.txt OR you can swap the animation files for Andariel to use the Balrog animations. "Then, how do i change the name of the bolrog?" The names are located in the tbl files. Look for them. Using the editor, select Search option and search for "balrog" and it should direct you to the key. But if you were to change Andariel to a balrog, the name of andariel will still read Andariel and won't change to "balrog" anyways.

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 11 February 2002 20:25
So, were do i get the animation files for andy and the bolrog? -------------------------------------------- Sorry for the repeat  --------------------------------------------

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 11 February 2002 20:31
Names of things are in the .tbl file ... you need to edit the .tbl file by using Baron Darkstorm's Table Editor, which adds a new name to the file ... you can download that program from the 'tools of the trade' at The Keep ------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 11 February 2002 20:34
Yea, but were do i get the animations for andy and the bolrog? /-------------------------------------------\ What part or file/s?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 11 February 2002 20:37
Like I said, it's best to do those things later after you have mastered the basics of modding. Try to first get a few mods to work with what I told you on how to pack the files together and see if you can get them to work. If you can, then you can do the other harder parts of modding.

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 11 February 2002 20:40
I know how to pack and un-pck and basic edit of *.tbl and *.txt. And how to run and make the moq2k bat and txt. I am not good at animation! I need to know where to get the animation files. | in d2exp.mpq there is a d2 called animation.d2

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 11 February 2002 20:40
http://www.planetdiablo.com/phrozenkeep/pktut-monster_2.htm <- el linkoRead the tutorials to familerize yourself with what you are trying to do  ------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 11 February 2002 20:44
ok, I got it. 1.) Extract the token for bolrog and andy 2.) tranfer all info from andy to bolrog 3.) and then |how to i switch the place of bolrog and andy in act 1 cat 4|

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