Author
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Topic: How would i go about doing this...
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goldjas Honorary Warlord
   
Posts: 333 From: Registered: May 2001 |
posted 16 February 2002 19:38
Ok, i want to make an extremely hard superunique in the bottom of my dungoen, however, im not really sure how i would go about doing this.I will probably use the summoners gfx for it. Is there anything i should know about editing superunique monsters (i know i have to make a new monster for it)? Im not sure how, but think it can't be to hard (just simply never bothered to try cuz of the next question)... but the thing that i need to know is, how do i use the level editor to place the monster? because i dont know a thing about the level editor heh. Anyhow, any help would be appreciated, as i want to get a super hard Wizard like monster in the 10th floor of my optional dungeon 

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 16 February 2002 20:21
Well, you can't make superuniques out of nowhere, but you can use unused superuniques from superuniques.txt(anything you add will crash though). As for the level editor, tell me what map you want your superunique and I'll tell you how to place him there.

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goldjas Honorary Warlord
   
Posts: 333 From: Registered: May 2001 |
posted 16 February 2002 20:24
can i changed the unused ones to be the type i want them to be?And ultimately...which superuniques arent in use?  ------------------ ------------------------- Check out my Diablo II webcomic at http://www.geocities.com/goldjas2000/index.html [This message has been edited by goldjas (edited 16 February 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 16 February 2002 20:30
Yes, you change their Class column in superuniques.txt to the corresponding PopulateID of the monster you want it to be in monstats.txt.

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goldjas Honorary Warlord
   
Posts: 333 From: Registered: May 2001 |
posted 16 February 2002 21:00
How can i tell which ones are unused tho? I got the monster made and everything...cept now i need to make it into a superunique and place it  ------------------ ------------------------- Check out my Diablo II webcomic at http://www.geocities.com/goldjas2000/index.html

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 16 February 2002 21:04
Some unused superuniques are:Flamespike the Crawler Anodized Elite Axe Dwellar Vinvear Molech Magma Torquerer Blaze Ripper

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goldjas Honorary Warlord
   
Posts: 333 From: Registered: May 2001 |
posted 16 February 2002 21:06
Thanks...now, to place him  he is flamespike the crawler.------------------ ------------------------- Check out my Diablo II webcomic at http://www.geocities.com/goldjas2000/index.html [This message has been edited by goldjas (edited 16 February 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 16 February 2002 21:08
Ok, what map are you placing him in?

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goldjas Honorary Warlord
   
Posts: 333 From: Registered: May 2001 |
posted 16 February 2002 21:12
Floor 10 of my optional dungeon...let me check which one it is...btw, how do i make his own treasureclass? cuz right now hes simply using the summoners... ------------------ ------------------------- Check out my Diablo II webcomic at http://www.geocities.com/goldjas2000/index.html

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 16 February 2002 21:16
Read the treasureclass tutorials on this site for that. Just make a new line in treasureclassex.txt called <insert name of superunique> and fill in the necessary columns that they ask. Depends what you want him to drop.

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goldjas Honorary Warlord
   
Posts: 333 From: Registered: May 2001 |
posted 16 February 2002 21:18
ok, its Act1 Cave 5 treasure.I changed his name in superuniques.txt, i hope that doesnt affect anything . ------------------ ------------------------- Check out my Diablo II webcomic at http://www.geocities.com/goldjas2000/index.html [This message has been edited by goldjas (edited 16 February 2002).] [This message has been edited by goldjas (edited 16 February 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 16 February 2002 21:33
Ok, you have to find the map file for that cave. Did you warp the map files together?

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goldjas Honorary Warlord
   
Posts: 333 From: Registered: May 2001 |
posted 16 February 2002 21:56
I dont know a thing about the map editor cept for the fact that i have it...how do i find the map file for the cave? use the mpqview thingy?------------------ ------------------------- Check out my Diablo II webcomic at http://www.geocities.com/goldjas2000/index.html

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 16 February 2002 21:58
Which map is it originally? Is it the DenofEvil, the Hole, the Cave, the Pit, what?

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goldjas Honorary Warlord
   
Posts: 333 From: Registered: May 2001 |
posted 16 February 2002 22:01
Its the 5th cave in act 1, 2nd floor...The one in tamoe highland i believe,I think that is the pit isnt it? ------------------ ------------------------- Check out my Diablo II webcomic at http://www.geocities.com/goldjas2000/index.html [This message has been edited by goldjas (edited 16 February 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 16 February 2002 22:09
Not sure if this is the map but extract the caveroom3.ds1 map file from your mpq(not sure which one it's in, probably d2data.mpq).

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goldjas Honorary Warlord
   
Posts: 333 From: Registered: May 2001 |
posted 16 February 2002 22:17
Done...do you by chance have icq or anything of the sort? it would make this easier .------------------ ------------------------- Check out my Diablo II webcomic at http://www.geocities.com/goldjas2000/index.html

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 16 February 2002 22:29
Actually, you might need to extract caveroom1 to caveroom6 map files and try each of them one by one. Okay, let's do the first one. First off, isilweo's level editor should have come with an obj.txt file. Open it and look up Flamespike the Crawler. In this case, he is ID 42, type 1. So, open up your isilweo's level editor, and choose one of the six map files I told you to extract. Let's say we choose caveroom5. Now, you will see a scroll bar with the title "map num:0". Scroll right so it says "map num:2". Now, you will be able to see the floor tiles of the map. Choose any square you want to insert the unique at. When you have chosen that square(make sure it's on a tile), look at the "Xpix" and "Ypix" coordinates of that tile. Remember them. Then, in the table with the title "Object/monster/npc Info", insert a new row, put the type number for Flamespike in the Type column(the number you should put is 1). Then, in the ID column, put in 42 which is the ID for flamespike. In the X and Y column, put in the Xpix and Ypix coordinates of the tile youwant to put Flamespike on. THis should place him in the map. Save the file, then reinsert it into the mpq. Now, the problem is that I'm not sure if this is the map file for the pit second level. I know it's the map level for one of the cave's second level. So, you need to go to the Pit cave level 2 and see if he's there. If he is not, then we chose the wrong file and should therefore choose a different map file and do the same thing. Keep doing it until you get him to spawn in the appropriate map.[This message has been edited by Apocalypse Demon (edited 16 February 2002).]

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goldjas Honorary Warlord
   
Posts: 333 From: Registered: May 2001 |
posted 16 February 2002 22:33
hmmm...Well, i have no way of checking currently...but at least now i can look back here for a reference on how to do it. and now that you told me how to do it, i realize that it isn't even that complicated... ------------------ ------------------------- Check out my Diablo II webcomic at http://www.geocities.com/goldjas2000/index.html [This message has been edited by goldjas (edited 16 February 2002).]

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goldjas Honorary Warlord
   
Posts: 333 From: Registered: May 2001 |
posted 19 February 2002 15:13
Where do i get the objects/monsters/npc info file?------------------ ------------------------- Check out my Diablo II webcomic at http://www.geocities.com/goldjas2000/index.html

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 19 February 2002 15:23
It's supposed to come with the editor and is called obj.txt.

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goldjas Honorary Warlord
   
Posts: 333 From: Registered: May 2001 |
posted 19 February 2002 15:25
i see.------------------ ------------------------- Check out my Diablo II webcomic at http://www.geocities.com/goldjas2000/index.html

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goldjas Honorary Warlord
   
Posts: 333 From: Registered: May 2001 |
posted 19 February 2002 15:28
there is no X and Y column though...it ends after description.------------------ ------------------------- Check out my Diablo II webcomic at http://www.geocities.com/goldjas2000/index.html

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 19 February 2002 15:32
There shouldn't be an X and Y in the txt file...it should say the act, type, description and ID. The X and Y coordinates you need to type in yourself to get the monster in and that's found on the isilweo's level editor table itself.

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goldjas Honorary Warlord
   
Posts: 333 From: Registered: May 2001 |
posted 19 February 2002 15:39
I think i got him in...next to test it out...------------------ ------------------------- Check out my Diablo II webcomic at http://www.geocities.com/goldjas2000/index.html

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