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Author Topic:   Ethereal Weapons
pyrAXE
WarLord

Posts: 168
From:
Registered: Nov 2001

posted 19 November 2001 11:33     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
Anyone know how to make ethereal weapons?

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Greymalkin2k
Lord

Posts: 135
From: CT
Registered: Aug 2001

posted 19 November 2001 11:41     Click Here to See the Profile for Greymalkin2k   Click Here to Email Greymalkin2k        Reply w/Quote   
In the cube? Then the output should be useitem,eth or usetype,eth.

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- Greymalkin

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 20 November 2001 05:38     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
Usetype works, useitem does not, as being ethereal modifies the stats of an item, in which case it would no longer be "useitem".

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So much bandwidth, so little time

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pyrAXE
WarLord

Posts: 168
From:
Registered: Nov 2001

posted 20 November 2001 06:05     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
I only needed to make etherreal items to get the transparent effect. But I've done it without making the item ethereal, well, I can get the item on the chracter to be transparent, but not the one in the inventory. Any ideas?

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 20 November 2001 10:19     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
How did you get the in-game animation of the weapon to be transparent? Please share.

I have no idea how to do it for the inventory graphic, sad to say...unless you can somehow manipulate it in another program like PhotoShop, save it as a new inventory file, and still have it translate back over to .dc6 without being destroyed...

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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pyrAXE
WarLord

Posts: 168
From:
Registered: Nov 2001

posted 20 November 2001 10:37     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
Ok... Just to let you know the reason I need transparent items is because I'm making a Halo. It is a form of helmet. It's looking pretty good so far on the character. The reason I needed transparency is so my halo could glow. I can add the glowing effects, but with out D2 rendering transparent the glow apears to have a thick black outline.

The inventory graphic of my halo still has this outline, But I'm getting there.

Anyway, to make armor (I'm not sure about weapons) transparent, move to the "transparent" column and set it to "1". Then move to "Transtbl" and set it to 3. You can set trans table to any of the following :

5 - non transparent (i think???)
4 - Black transparent (i think???)
3 - slightly transparent
2 - never tried
1 - ummm....
0 - grey transparent

Hope this helps.

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 20 November 2001 10:42     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
OK...so its similar to how transparencies are handled in the missile.txt file.

Useful info to know. Thanks pyrAXE...I have some energy swords I'd like to make transparent...hope it works with weapons, too.

Have you tried it on shields yet? That seems like a good candidate for me to explore as well in my mod...

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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pyrAXE
WarLord

Posts: 168
From:
Registered: Nov 2001

posted 20 November 2001 10:45     Click Here to See the Profile for pyrAXE   Click Here to Email pyrAXE        Reply w/Quote   
I haven't tried it on shields yet, but that sounds cool.

Do you know how to make flippy files?

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 20 November 2001 11:23     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Nope. I saw your thread in the graphic forums though and briefly scanned your tutorial...seems like good stuff, but definitely more work than I want to go through for my mod, with everything else I have on my plate.

On a completely different subject (flippy files made me think of it)...I tried to use one of the unused missile animations for a new weapons (the ones in the extra\ paths in the MPQs). Most of them work great, but extra\MissileWarHammer has interesting effect subsituted for an existing missile file in the missile.txt document...it is *HUGE*

You get this gigantic war hammer spinning around. I've tried it in multiple rows and got the same effect every time. Humorous as hell, but completely useless.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

[This message has been edited by jbouley (edited 20 November 2001).]

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