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Author Topic:   A note about patch 1.09d
gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 06 December 2001 05:33     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
I think blizzard has changed the text files from 1.09d because I was fooling around with set items lastnight and before I got 1.09d. I had immortalskings set all items to level 25 and when i got the patch it shot the level up to 66!!! Looks like blizzard dosen't want anyone to use certain sets before their actual level settings.Can someone extract the 1.09d files from patch_d2.mpq and send them to my e-mail?Gorothon@yahoo.com

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Khan
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posted 06 December 2001 06:02     Click Here to See the Profile for Khan   Click Here to Email Khan        Reply w/Quote   Visit Khan's Homepage!
Hm I think I tested the txts we used in the Middle Earth Mod, and they were unchanged. Setitems is included in this.
Are we talking open Bnet?

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gorothon
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From: usa loudon New Hampshire
Registered: Aug 2001

posted 06 December 2001 06:05     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
Talking mainly about my mod am I missing something cause I swear on my grave I had all of immortalkings set to level 25

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Khan
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posted 06 December 2001 06:26     Click Here to See the Profile for Khan   Click Here to Email Khan        Reply w/Quote   Visit Khan's Homepage!
Well I guess they were set to 66 in the original setitems.txt from 1.09 (1.09, 1.09b and 1.09c) already.
Unfortunately I cannot test this right now as I don't have the original files at hand. But how about checking it yourself? Just compare setitems.txt from 1.09c and the new one.

As I said, I did make a binary file compare of the txts yesterday, but setitems.txt could've slipped. Of course this would only be a problem if Blizz made some major structure changes to setitems.txt. If they just altered some values, it shouldn't be noticable since your mod would override the old settings.

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Middle Earth Mods

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 06 December 2001 06:29     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
I would do it but I started my mod with the already extracted files here at the keep I don't know how to extract those files

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Khan
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posted 06 December 2001 06:48     Click Here to See the Profile for Khan   Click Here to Email Khan        Reply w/Quote   Visit Khan's Homepage!
Well then you should learn it
I would do it thus:

Put the two patch_d2mpq files from 1.09c and 1.09d both in seperate directories. Now put mpq2k.exe and the three needed files (storm.dll, staredit.exe and lmpqapi.dll) into these two directories.
There are now five files in each of these directories (mpq2k.exe, storm.dll, lmpqapi.dll, staredit.exe and patch_d2.mpq)

Now open up a dosbox, go to the first directory (where the 1.09c patch_d2.mpq is in) and type:
mpq2k x patch_D2.mpq data\global\excel\setitems.txt

go to the second directory and do the same.

Now you'll have two subdirectories data\global\excel\ each with a setitems.txt

You guessed it, the one is from 1.09c and the other from 1.09d.

To compare them you could either check each entry with excel or again go to the dosbox and to the first directory and type:
fc /b data\global\excel\setitems.txt c:\compare\109d\data\global\excel\setitems.txt
Where c:\compare\109d would be the path to the second directory you just created.


mpq2k is a very very useful too for extracting the stuff in the mpqs. You could also use mpqview or CV5 but the latter crashes quite often and the first uses a listile that's not 100% complete.
If you know where to search for the txt files you need (all are in data\global\excel) then I like the direct approach of mpq2k better than those other tools.

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Middle Earth Mods

[This message has been edited by Khan (edited 06 December 2001).]

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 06 December 2001 07:18     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
Well not saying I'm lazy but i'm really not bothered by this I was just saying its possible that files could have changed

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nullwulf
Serf

Posts: 11
From: Raleigh, NC, USA
Registered: Nov 2001

posted 06 December 2001 10:46     Click Here to See the Profile for nullwulf   Click Here to Email nullwulf        Reply w/Quote   
quote:
Originally posted by Khan:

As I said, I did make a binary file compare of the txts yesterday, but setitems.txt could've slipped. Of course this would only be a problem if Blizz made some major structure changes to setitems.txt. If they just altered some values, it shouldn't be noticable since your mod would override the old settings.

What differences did you find in the txt files? Any diffs in uniqueitems.txt? Just curious I haven't downloaded the newest patch yet.

Thanks.

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Khan
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posted 06 December 2001 17:38     Click Here to See the Profile for Khan   Click Here to Email Khan        Reply w/Quote   Visit Khan's Homepage!
These are the files I checked and which haven't been changed:

itemtypes.txt
armor.txt
cubemain.txt
difficultylevels.txt
gems.txt
hireling.txt
itemratio.txt
levels.txt
magicprefix.txt
magicsuffix.txt
misc.txt
missiles.txt
monstats.txt
npc.txt
runes.txt
setitems.txt
skills.txt
sounds.txt
superuniques.txt
treasureclassEX.txt
uniqueitems.txt
weapons.txt

I don't think they changed any txt at all.

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Middle Earth Mods

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54x
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Posts: 3080
From: Wellington, New Zealand
Registered: Apr 2001

posted 07 December 2001 12:41     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
No, probably haven't changed the texts, just annoyed our friends who hang out in the code editing forum

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Thunder
Honorary Warlord

Posts: 429
From: Greece
Registered: Jul 2001

posted 07 December 2001 13:18     Click Here to See the Profile for Thunder   Click Here to Email Thunder        Reply w/Quote   
Not really. At least not as long as the v1.09 dlls work with the new patches

Lets hope that when they do release a patch that v1.09 dlls won't work on, they will have indeed fix something significant there

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Khan
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posted 07 December 2001 19:18     Click Here to See the Profile for Khan   Click Here to Email Khan        Reply w/Quote   Visit Khan's Homepage!
Well they should definitely fix the critical hit bug. They now slippled the chance to do so twice. Somehow I think they are ignoring this rather important error which effectively makes melee assassins and barbarians ~80% stronger...

Can't really understand why this isn't causing an uproar, but I guess most people like to be so damn overpowered that fighting against monsters is so boring that they have to become PKs...

well doesn't matter much to us though, since we modders play with repaired versions of D2

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FoxBat
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From: PA, USA
Registered: Feb 2001

posted 07 December 2001 19:47     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
No-one cares because sorceress are still way more overpowered. People think the barb is "balanced" now compared to her

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54x
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From: Wellington, New Zealand
Registered: Apr 2001

posted 08 December 2001 02:25     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
Balance Sorceress -> Balance monster resists/immunities.

Balance Barbarian -> Balance physical resist, damage on weapons.

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54x.
"My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers."
"For great bandwidth!"
http://www.planetdiablo.com/newdawn/
New Dawn Forum

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Khan
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posted 08 December 2001 08:20     Click Here to See the Profile for Khan   Click Here to Email Khan        Reply w/Quote   Visit Khan's Homepage!
Yes that'll guarantee you a big fat Thank You from all Paladins
Or we could see it that way:
There are not three difficulties normal, nightmare and hell but also Sorc, Barb, Paladin...

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Middle Earth Mods

[This message has been edited by Khan (edited 08 December 2001).]

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