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Author Topic:   Can you remove immunities ?
EvilB
Squire

Posts: 28
From: ..
Registered: Mar 2001

posted 25 January 2002 06:43     Click Here to See the Profile for EvilB        Reply w/Quote   Visit EvilB's Homepage!
I'm working on some mods that turn D2 back to the way it was around 1.06, which means no spell timers, and no immunes. Is it possible to edit a file to remove immunities ?

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 25 January 2002 09:19     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Easy... resistances in monstats.txt. Just set them to something below 100.

This isn't THE EvilB that made the Mod Engine is it

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EvilB
Squire

Posts: 28
From: ..
Registered: Mar 2001

posted 25 January 2002 14:29     Click Here to See the Profile for EvilB        Reply w/Quote   Visit EvilB's Homepage!
It is THE evilB.
I've been away from the mod scene for a while!

My understanding is that immunities are different from 100% resists, because cold mastery doesn't affect cold immunes.

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 25 January 2002 18:06     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Knock it down to 99% in Monstats and see if you still get immunities...if so, knock down further....if still no change it would be DLL time. But as I understand it, the game just ignores resistance reducers if the value is 100%...there is no separate immunity flag in the tables.

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