Author
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Topic: Could somebody help me, please?
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ThiagoMonteiroBarbosa Knight

Posts: 75 From: Brazil Registered: Nov 2001 |
posted 27 December 2001 12:24
Well, ill do it. But i have some new questions: *Ive read that now there are a lot of plugins with diablo 1 monsters, but some of them are set for replacing existing monters, like the mosquitoes. How i set them for these unused monsters? *I thinks its boring you spend a lot of time looking for the runes for your rune word, and when you made it, the item remains with its normal color. I was thinking if it was possible that when we set the runes, a little menu (like how much money we wanna drop )would open up asking which will the item's color. Or we would predefine colors for the rune words. How can i do both of things?

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 27 December 2001 13:39
I don't think you will be able to change colors for completed runeword items without coding. Runes.txt has no columns for setting colors or graphics. The runeword mods sit on top of a normal item just like gems.In gems.txt there is a column for transforms, and the records for gems seem to correspond with what I see when I socket the first gem in an item. But runes are uniformly color 18, which is dark purple (thx Perfect Cell for the table)...and I don't remember seeing an object turn dark purple after I stick a rune in it. If that number did have an effect, I guess the item would get whatever color was assigned to the first rune inserted, just like gems. (Something for me to try during my next round of experimenting, color-coding runes.) You still get only 20 colors to work with, though.

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 27 December 2001 14:31
quote: Originally posted by ThiagoMonteiroBarbosa: *Ive read that now there are a lot of plugins with diablo 1 monsters, but some of them are set for replacing existing monters, like the mosquitoes. How i set them for these unused monsters?
I think you'd need to play with the offsets in animdata or something like that. It's a bit out of my area of expertise. Ask in the graphics and animation forum... 
------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 27 December 2001 14:45
close to that but not 100%, you will have to make the amount of frames per direction match in animdata------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 27 December 2001 18:18
Ok jbouley, hold on with the upload of the hex editing tutorial because I'm going to add some finishing touches to it. I'll tell you when you can upload it after.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 28 December 2001 11:15
Cool...why don't you just go ahead and e-mail me the file when you're done..doc, .txt...whatever...I use Microsoft Word on my PC. But it would be very easy to copy/paste from a word processing document to the tutorial template page for the Keep...so that would be the best way rather than ripping it from a forum page here...which just introduces all sorts of random coding and formatting bullcrap that I have to go back and fix.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary [This message has been edited by jbouley (edited 28 December 2001).]

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ThiagoMonteiroBarbosa Knight

Posts: 75 From: Brazil Registered: Nov 2001 |
posted 29 December 2001 19:51
Thanks people. Im thinking about doing this: Insert the diablo 1 theme in the game, and set that when the last seal is opened, the music would change for the battle agains t diablo. it can be done? *i can play the game by direct txt, with the changes?

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 29 December 2001 20:08
just replace the original music with it but make sure to convert it to the same type first, then change the file name in soundenviron.txt------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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ThiagoMonteiroBarbosa Knight

Posts: 75 From: Brazil Registered: Nov 2001 |
posted 30 December 2001 04:15
But for replacing music like this, ill change music for the entire chaos sanctuary. Id like to set a music just for when i open the last seal. Other question: apocalypse demon said me ow to change gamble percentages. I tought i had understanded, but i didnt Id like to have Magic= 75%, rare=10%, Set=8% and unique=7% Could somebody make this for me, and send me de dll, please? Hei nepharius, if im not wrong it was on your mod that i saw screenshots with a lot of diablo1 monsters. If im right, all of them are replacing unused monsters? I downloaded the blake knights, they are set for moosquitoes, how do i set it for a unused monster? By the way, how do i see these monsters?

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 30 December 2001 04:26
the music already changes when you open the seals lol replace that one------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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ThiagoMonteiroBarbosa Knight

Posts: 75 From: Brazil Registered: Nov 2001 |
posted 30 December 2001 04:36
thats ok. but how about the questions about the monsters ?

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 30 December 2001 04:58
you must hex edit animdata.d2 for them to replace something else, why should some one make that .dll for you apocalypse posted a step by step guide on how to do it look in my sig...------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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ThiagoMonteiroBarbosa Knight

Posts: 75 From: Brazil Registered: Nov 2001 |
posted 30 December 2001 05:05
You dont need to be so rude... I did exactly as he told me, but i was on the part insert the values, i cant type anything! There was no space for edit the values, there was only a small box highlited. and i dont have a hexadecimal calculator to know the values i wanna use. I only wanna know how i see these unused monters, their graphics and stats, for editing the new monsters. am i asking too much!?

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 30 December 2001 05:30
goto www.bpsoft.com and get hex work shop i think that will solve your problem, btw if you think this was rude then you didnt see me flame ppl yet i was a mod on a forum wher 24/7 ppl went to leech, whenever i see some one request somthing without actually saying he did try it before i will eventually flame him since i dont like the fact some lazy ppl want others to do the work for them youd didnt say you tryied.------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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ThiagoMonteiroBarbosa Knight

Posts: 75 From: Brazil Registered: Nov 2001 |
posted 30 December 2001 06:45
Thats ok. But of course i had tried! If i was lazy, i wouldnt be asking how to add monsters without replacing other ones. But some of my changes are not working. Ive give up from cube recipe. many with the help of a lottle of people, it didnt work. I think ill finish my mod today, if i can set the monsters properly. The problem is my Pentium 233 gets to long for loading the game, and when it does, some changes dont work... By the way, do you now the percentages for gambling for patch105? If i just replace the dlls, the game would crash? thats because i wanna have the same percentages from 1.05 . Thanks!

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 30 December 2001 07:09
lol, you cant move .dlls between versions every sub patch actually changes them from up till down, you will have to find what bytes to change of v1.05 and do the same you did now------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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ThiagoMonteiroBarbosa Knight

Posts: 75 From: Brazil Registered: Nov 2001 |
posted 30 December 2001 07:44
Thanks. The program you said for hex is very good, now i understand But how i change the values? Now i know the numbers i wanna insert and in which line, i just dont know how type in the file. A suggestion: how about convert the gargoyles? I think this will be my final question: after changing animedata, change the filenames, edit monstats, ill need to make a install.txt FOR ALL THE MONSTERS FILES?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 30 December 2001 11:31
Okay, first off, when editing the .dlls, just type the values in the small highlighted squares you highlight. It overwrites what's originally there. And, are you using 1.09d because my hex addresses will not work for 1.09d, the correct hex addresses for 1.09d are:magic:888BE rare:888C5 set:888D5 Then, in those addresses, type in the magic, set and rare values I told you to type in my original tutorial. As for a calculator, go to start, program files, accessories, calcular. Then, go to view and change it to scientific and it should change to a hex-dec calculator as well as have some other functions. ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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ThiagoMonteiroBarbosa Knight

Posts: 75 From: Brazil Registered: Nov 2001 |
posted 30 December 2001 13:46
Ok, but how about the monsters? i need to create a install.txt with all the files?------------------ "Atrasos sao temporarios. A mediocridade e eterna."

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 30 December 2001 14:06
Just put them in your normal .txt file that runs the mod. Just add lines and add an entry like this one. This is just an example btw:bhtrlita1hth.dcc data\global\monsters\bh\tr\bhtrlita1hth.dcc Add entries like these ones for all the .dccs that you are putting in your mod. Make sure you change the token (in this case, the token I used is bh which is bigheads-->tainted, afflicted, misshappen, damned, etc). ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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ThiagoMonteiroBarbosa Knight

Posts: 75 From: Brazil Registered: Nov 2001 |
posted 30 December 2001 14:47
How about the monsters files?------------------ "Atrasos sao temporarios. A mediocridade e eterna."

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 30 December 2001 15:10
Those are the monster animation files  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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ThiagoMonteiroBarbosa Knight

Posts: 75 From: Brazil Registered: Nov 2001 |
posted 30 December 2001 22:49
You didnt understand. Im asking about how i see the monsters that are used and set the monsters plugins for repalcing them. Byt the way, Ive set my unique pictures!!!! The problem is: the colors became a freaky, and the items had a black box behind them. *how do i delete this black box? *where do i get a good diablo 2 exp pallete? Thanks, you helped me a lot, Apocalypse demon and nepharius!------------------ "Atrasos sao temporarios. A mediocridade e eterna."

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 30 December 2001 23:36
"You didnt understand. Im asking about how i see the monsters that are used and set the monsters plugins for repalcing them."Do you mean you just want to view the already existing animations? If so, get Cv5 and look at them...and for the other monster animations, extract them from your mpq files and view them with cv5. "Byt the way, Ive set my unique pictures!!!! The problem is: the colors became a freaky, and the items had a black box behind them. *how do i delete this black box? *where do i get a good diablo 2 exp pallete?" Well, I'm not much of an expert on pallettes but did you set the transparency for the background of your item. The "black" box will be removed if you set it to color "000000"(RGB) which is black, then set transparency and it should get rid of your black box. And what do you mean the colors are freaky?  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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ThiagoMonteiroBarbosa Knight

Posts: 75 From: Brazil Registered: Nov 2001 |
posted 31 December 2001 08:58
Ok. but which file contains their animations? And in which file i see information, for replacing them?------------------ "Atrasos sao temporarios. A mediocridade e eterna."

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