Posts: 267 From: Twisted Mod Making Reality Registered: Jan 2002
posted 09 January 2002 21:48
Hello I am Eisdead, not to be confused with my user name Eisead. Thats what I get when I type to fast.
But more importantly I am starting a Mod based on the Super Nintendo game Chrono Trigger. The mod name is Chrono Mod (didn't see that coming did ya). I will do must of the programing but I will probly need an artist of some sorts. If your interested in being an artist or have questions, comments, or suggests e-mail me at eisdead@whidbey.net
Deathscythe Moderator
Posts: 1185 From: The Darkest Part of Hell (Shadow Land) Registered: Oct 2001
posted 09 January 2002 23:06
Cool!! but this should be posted in mod release so that many peoplwe there would give you advise and some tips in making the mod... and some of them also help you out..!
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quote:Beware... for your nightmare is here.....death...
posted 10 January 2002 07:13
Yeap. It is recommended that all future mod release announcements go into the Mod Releases forum.
------------------ They were all killed because of this lunatic walkin' around with a Flak Cannon firin' off Flak Shells.
[This message has been edited by Zhoulomcrist (edited 10 January 2002).]
William Lord
Posts: 134 From: xenia,ohio Registered: Dec 2001
posted 11 January 2002 13:49
How are you going to make a chrono trigger game i mean i played the game and it is a good game but im not sure if it would be a good diablo 2 mod.not to insult you or anything but is that even possible what are you going to do with the classes make the necro magus and such?Are you going to just completly change the game or do minor ajustments to it or is it a secret?
But i do think it sounds kinda cool!
------------------ Who is going chicken hunting i'm going chicken hunting sitting front row at the chicken show.
TeknoKyo Forum Admin.
Posts: 1734 From: Registered: Feb 2001
posted 13 January 2002 21:53
I think all mod-in progress/ideas for new mod should be in mod-making.
Mod-releases is to announce mod releases ... either beta or completed ... not something some1 wanna do ... which a lot never gets completed or those ppl moved on to other things.
Anyways ... a chrono mod will work well ... due to the timeline based idea on CT. ... ie ... Act1 = present(in relation to the mod), Act2 = Past 100 years from ACt1, ...Act 5 = future.
Or mabbe use the waypoints itself to simulate timeline to have more time-periods to play with.