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Author Topic:   Figured Out Lightning Enchanted
Shadow Hunter
Squire

Posts: 44
From:
Registered: Aug 2001

posted 17 December 2001 21:24     Click Here to See the Profile for Shadow Hunter   Click Here to Email Shadow Hunter        Reply w/Quote   
Don't know if this is already known or not, but I haven't seen any information posted about it. I found the entry in missiles.txt that controls damage for the bolts from lightning enchanted monsters. It's not MonsterLight, like I've seen posted several times; it's LightUnique (Row 197). The damage values are consistent with what the Arreat Summit says (An mlvl Charged Bolt) as far as what I've observed from playing the game (some 120 damage per bolt for a level 60 monster). I've tried setting all damage to zero, and it worked- I took out three lightning enchanted uniques in a row, being pounded on by charged bolts every time, without a scratch. Incidentally, the ColdUnique row right above it controls cold enchanted. Hope this isn't a redundant post about common knowledge (why am I always the last one to know?), and helps some people out.

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"He who fights with monsters might take care,
lest he thereby become a monster."
- Friedrich Nietzsche

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 17 December 2001 22:16     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
i did know about the cold ones but searched for the lightning ones in past patches probably missed that one, now i can change em into poison enchanted guys

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 18 December 2001 04:19     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
quote:
Originally posted by Shadow Hunter:
Hope this isn't a redundant post about common knowledge (why am I always the last one to know?), and helps some people out.


Well, it sure helps me.....this finally explains why that level 220 Baal was making me hurt so much ;-)

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 18 December 2001 04:51     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
You actually made a level 220 Baal lightning enchanted?

Nut!

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 18 December 2001 06:39     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
Heh, since my characters go up to level 250, I needed to tweak up the monsters as well, in order to create a smooth flow of experience and item quality increase(sounds like something from my economy books). So yes, Baal on hell was level 220-something...

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Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 18 December 2001 07:43     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
What I find funny are the people that want to tweak one of the few attributes that make the game a challenge...


I've seen alot of "Want to get rid of Lightning enhanced" posts. Come on. Lignting enhanced makes the creatures harder to kill, thus making the game alot more fun..

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 18 December 2001 07:47     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
most of the ppl that want to remove LEBS from their mods like me do that since their mods are already 10000 times more challenging then d2 ever was.

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺǎĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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Shadow Hunter
Squire

Posts: 44
From:
Registered: Aug 2001

posted 18 December 2001 15:19     Click Here to See the Profile for Shadow Hunter   Click Here to Email Shadow Hunter        Reply w/Quote   
What I thought was fun: Fighting the Warlord of Blood.
What I wouldn't think was fun: Dying as soon as you land a hit on the Warlord of Blood.

Lightning Enchanted is ridiculous. A monster doesn't need a 300-point counterattack for every hit you land. Let the monster be challenging because it's strong, not because of a cheap trick. I don't define challenge as "attack once, then run away for thirty seconds while your Super Healing Potions take effect." Lightning Enchanted can easily be toned down while still adding some more challenge to a boss. If you think Lightning Enchanted is "fun and challenging," imagine how great it would be to give every monster Thorns!

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"He who fights with monsters might take care,
lest he thereby become a monster."
- Friedrich Nietzsche

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Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 18 December 2001 16:21     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
Toning down, I can understand..

How do you think the creatures feel about being mowed down by a Paladin with thorns?

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oni5115
WarLord

Posts: 194
From:
Registered: Oct 2001

posted 18 December 2001 17:02     Click Here to See the Profile for oni5115   Click Here to Email oni5115        Reply w/Quote   
lmao... that's funny.

So this effectively means I can make my Scatter Shot skill do 50 damage and the LEB's won'y get any more powerful?

Sweet!!!

I can finally make that skill worth putting 20 points into. Now if I only took the time to modify the graphics... oh wwll, I'll do that last.

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