Author
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Topic: more stronger monsters and more exp
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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 07 December 2001 23:29
I wanna make a mod which has more monsters in all acts, and the monsters are about 2x stronger. But I will get about 1,5x more exp. Is it possible to do that?------------------ Give me fuel, give me fire, give me all that I desire

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 08 December 2001 00:36
This can all be done in monstats.txt. You can change the hps of monsters, their attack dmg, velocity, resists, attack rating, defense, experience, etc to whatever you want. It's pretty straight forward. As for including more monsters in acts, that can be done in levels.txt. First, choose a new level for your monster. Select the level row, go to the M1, M2, etc columns(choose a M column that is empty unless you want to replace an existing monster). In that M column, type the populateID of the monster which is located in monstats.txt. If you added a new monster in the level, you will need to change the Mtot column which controls how many monster types are in the level. So, if the level originally had 5 monsters and you added a 6th monster, you will need to change the 5 in the Mtot column to 6. If you also want your new monster in the Act spawn as a unique or champ, you will also need to add in the monster's PopulateID in the U columns which are numbered like the M columns. Once done, alter the Utot column to the appropriate value(number of monster types that can spawn as a unique or champ). Hope this helps... ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Khan Moderator
   
Posts: 373 From: Registered: Feb 2001 |
posted 09 December 2001 07:49
Keep in mind though that this will effectively make the game easier for sorceress and and other overpowered chars. If a sorceress encounters an immune monster she isn't able to kill it anyway so it doesn't matter for her if it has more HP. If on the other hand she encounters low resist monsters (most of the time, at least for players who know where to go in act 5), it won't matter much if a monster has 500 or 1000 HP if you deal thousands of damage in a sec.Same goes for Amazons with uberbows and MS and probably still for Mr. Whirler. ------------------ www.VKmods.de Middle Earth Mods

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 09 December 2001 11:42
Just increasing all HP is not going to solve all balance problems. If anything, it will make Static Field even more overpowered. You will need to go through all skills and adjust their damage individually.------------------ Playing with fire . . . will get you BURNED! LoD Inferno status: beta 0.2 uploaded to Jeff and will be available on the Phrozen Keep next update; beta 0.3 in the works

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