Author
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Topic: And another question from me.
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@SinisteR Squire

Posts: 34 From: The Friggin` Netherlands Registered: Mar 2001 |
posted 31 December 2001 07:22
I just wanted to make my mod simulate at least 8 players, but i realized i couldn`t just take the whole column and multiply it by 8, because it would do that for resistances as well. So i looked through the visitor mod archive and found a 8 player simulator, but that was for version 1.08, then i found a plugin for 16 players, but that`s just a bit too much. So.... anyone know where to find this? or how to make this? or didnt patch 1.09 change anything for the monsters, so i could just use this one?------------------ What does not kill you will only make you stronger.

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 31 December 2001 07:41
YOU DONT NEED A MOD TO DO THATtype Players 8 in a game its a new command added in v1.09 ------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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Forsaken Honorary Warlord
   
Posts: 397 From: Dutch guy in France Registered: Sep 2001 |
posted 31 December 2001 07:43
Of course, when you have 3 questions like this, you could all put them in the same post. Aside from that, this is really basic modding stuff, the kind of stuff you would know if you had read the tutorials. Anyway, there's no point in making an 8-player mod, as typing in "players 8" (without the quotes", will do the same thing. However, the easiest way of doing it is going into the monstats.txt file and multiply all hp min and hp max columns (3 each, for normal, nightmare and hell) by 8. Then you multiply all the columns related to exp by 6. If you also want to simulate the drop rates of an 8 player gamew, you will have to lower the nodrop column in treasureclassex.txt ------------------ So much bandwidth, so little time

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 31 December 2001 07:46
also dont forget to decrease the nodrop columns in treasureclass ex------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. the escence of leeching is to request before you try

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 02 January 2002 07:15
And reset hirelings to their original values, else *crash*.------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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