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Author Topic:   New skill... Apocalypse
El DavY
Knight

Posts: 74
From: Buenos Aires, Bs As, Argentina
Registered: Oct 2001

posted 18 December 2001 16:58     Click Here to See the Profile for El DavY   Click Here to Email El DavY        Reply w/Quote   
I just came up with this idea. Changing static field's animation so that it looks like Apocalypse. I don't think thats too hard to do but I dont know if you can change the damage sistem of static field.

What do you think?

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 18 December 2001 17:21     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Changing the animation might be tougher than you think, doesen't it just use the standard lightning-hit animation? You might be able to do this by copying another skill's client execution functions, maybe inner sight, and changing the overlay for that.

For static field, I think you can change the damage type, but not too much for the damage system. DifficutlyLevels.txt lets you control the minimum hp % you can get monsters to in different difficulties. You could implement a does X damage at this slvl thing, but then it isn't static field.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 18 December 2001 23:47     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
i think i gave him the advice to change static into "apocalypse" or was that some one else, how ever i did it in xyrax and it worked fine.

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 19 December 2001 03:29     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Actually, the apoc anim would look good for all things that use the standard fire hit animation, of which there aren't too many. Fire hit damage on weapons, holy fire, and... that's it? Just replacing the fire hit anim by the apoc anim would do nice.

Maybe it would even be possible to make D's fire nova go at a very high speed, be invisible, show the fire hit (apoc) graphic et voila: Diablo casting apoc!

As for damage, I think the damage system of SF fits the apoc theme quite nicely. Just don't make it do magic damage to resemble D1's 'resistance is futile' apoc, or you will have a cookie cutter mess on your hands.

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

[This message has been edited by Brother Laz (edited 19 December 2001).]

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 19 December 2001 05:01     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
if you increase the speed of something to much it will move backwards or be stuck in the same spot, i played arround with charge speeds once and pallys ran backwards, increase missile speed to much and the missile might just sit in the air.

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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XyRAXv21.00B Coming Soon!

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