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Author Topic:   I need help in my mod!
ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 29 November 2001 10:53     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
Im preparing my mod, using some plugins, but one thing that i tryed to criate by myself didnt work: a cube recipe to make a normal item socketable. Anyone who wants to help me, reply telling how Id send you the cubemain txt. Order things id like to do:
*When using war sword, the character looks like using a falchion, when using a war axe, like small axe. Id like to change to like broad sword and axe. Where and how I do this?
*How I set max level 250?
*I set glooves, belts and boots socketable. How do I do for in the gem box saying what hapens when using the gem on them?
Thanks!

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 29 November 2001 14:17     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
I'll answer a couple of these:

How the weapon appears in your hand is controlled by the AlternateGfx column in weapons.txt

A simple cube recipe for socketing? Here's an example:

To give 2 sockets to any weapon by combining it with any rune in the Cube:

Set the number of inputs to 2

For the first input column, put weap, which is the itemtype that represents all weapons.

For the second input column, put rune

For the OUTPUT column, put useitem,sock=2

Make sure there's a zero in the last column. Most of the rest will remain blank...but you can look at other recipes in cubemain.txt to see what else you might want to fiddle with.

You could also have the output be usetype,sock=2, but then your item...if magical, rare, set or unique, will have all of its powers eliminated or "re-rolled" to random magic powers.

I don't think I forgot anything important...but mind you, I only just recently conquered cubemain.txt and may have forgotten some point...since my file isn't in front of me.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 29 November 2001 17:25     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"I set glooves, belts and boots socketable. How do I do for in the gem box saying what hapens when using the gem on them?"

To make the popup show the effects of gems in your gloves, belts and boots, you will need to open up string.tbl and search for the entry strGemPlace2. Than modify the string to say something like "Weapons, Shields, Helms, Gloves, Boots or Belts".
Than you will need to modify the entries "gemeffect1", "gemeffect2",
"gemeffect3", etc and type in the description you want it to say for your gloves, belts and boots. Hope this helps.

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God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 29 November 2001 18:19     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
I believe in either tools of the trade or plugins here at the keep there r some already socketed boots gloves and belts hope this helps!!

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