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Author Topic:   ds1 object txt file question
Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 09 December 2001 12:20     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Okay, I love isilweo's level editor however, in the object txt file, it's missing many entries especially Act 2 entries. For example, where is Ancient Kaa the Soulless and what is his ID for adding into the ds1 files. Many other superuniques are missing like Battlemaid Sarina, Bloodwitch the Wild, etc. I especially need Ancient Kaa the Soulless because I'm planning on taking him out of a random tomb and adding him in Tyreal's chamber after you kill Duriel. So, does anyone have the complete object list that states all or almost all of the IDs for all the superuniques and other objects? Also, I remember FoxBat made the the Black Book tome in the Kurast temples appear randomly in ANY of the six temples. FoxBat, how did you do that, I want to do that as well. I remember you posted it and said there was a 1/94 chance the book won't spawn in any temple though. But I don't think you explained how you made the Black Book spawn anywhere. Can anyone help?

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 11 December 2001 19:40     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Does anyone know? Okay, I'll rephrase my question. Does anyone know some of the missing IDs of the ds1 files. If anyone has isilweo's level editor, you will notice in the object txt file(that has all the IDs to insert into the maps)that many entries have question marks or many bosses are missing their IDs. For example, I want to move Ancient Kaa the Soulless using the level editor however, where is his ID in the level editor. Or, what is his ID. Anyone have a new updated object list with more IDs to some of the ds1 object entries because there are many entries there for objects you can insert but there is a question mark for many and some bosses are even missing and I don't know what their ID is for the .ds1 files to change their locations. Anyone know?

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 11 December 2001 19:47     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
try to look in lvlsub.txt thats my best sug.

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XyRAX v21.00B (the barnyard of Danger) coming soon!!!

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 11 December 2001 19:57     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Well, that didn't really help. It doesn't really tell you the object ID for the ds1 itself and there aren't any bosses in there either. For Act 2 for example, the level editor's object txt file only has one entry, Duriel(you can move him around). Where is everything else??? There is no ID for any of the other Act 2 bosses or objects at all...and how do you put gold chests into other acts(there is a gold chest entry for Act 1 or 2 I believe but not for Act 3.) I'm thinking of putting a gold chest in every one of the 6 temples.

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 11 December 2001 20:30     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
i said i dunno the last time i edited that txt file was back b4 the .ds1 editor and back then this (lvlprest.txt and remapping cave entraces etc) was the only way to change maps. there is no data about ids inside lvlprest.txt as well, maybe you should try to do it the hard way and spawn ids that dont appear in the programs list, of course this will result in crashes but also in new discoveries.

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quote:
there is a reason why your here. and there is a reason for whats now...

XyRAX v21.00B (the barnyard of Danger) coming soon!!!

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 11 December 2001 20:44     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
Is it possibile to concluder Kaa's ID from superunique.txt or monstats.txt when you compare the other unique like rakani.., bishib.. and so on. Is there a system??
only speculations

ahh...ask MPHG, i know he knows many things about the editor

cu Masakari

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 11 December 2001 22:28     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"ahh...ask MPHG, i know he knows many things about the editor"

Well, I haven't seen him post in a while but I was thinking he would definetely be the one that could help me. Where is he?

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God gave me a brain to use but I miserably failed to use it to my advantage

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 12 December 2001 17:37     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Hmm, guess I'll have to do some trial and error then to discover some of the missing entries in the ds1 editor. Perhaps I can post any new entries for monsters or bosses that isilweo hasn't wrote in the editor? Well, off to work(probably be a day of crashes. )

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God gave me a brain to use but I miserably failed to use it to my advantage

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MPHG
Forum Admin.

Posts: 1693
From: simwhere
Registered: Jun 2001

posted 13 December 2001 15:17     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
I'll add a link here in a few with a updated list file for the editor with act 3 items.

now i think the battlemaid is in the superunqies.txt or something around there these can not be inserted into ds1's there are only about 60 (60 mpc & 60 torches etc etc)objects that are in each lvl(act) if i remember correctly, so not all monsters/characters are supported.

i suggest not taking tiles from other acts or areas(tilesets) unless you plan on switching them around a tad.

http://www.planetdiablo.com/mphg/downloads/ds1faq.zip

this might get you started

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What is a man?
A miserable pile of Secrets.

Come visit my Mods webpage
Come to Insane Gaming and Download Window frontends to your favorite d2 tools

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 13 December 2001 15:33     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Actually, I already know that stuff that's in the faq, I just want to know how to transfer for example, Act 2 objects into Act 3 and vice versa for other acts as well. Also, there is only one entry for Act 2 monster or objects and that's Duriel, where is everyone else like Ancient Kaa, Blood Witch the Wild, other stuff as well? Anyways, hopefully you can help me, thanks.

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God gave me a brain to use but I miserably failed to use it to my advantage

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MPHG
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Posts: 1693
From: simwhere
Registered: Jun 2001

posted 13 December 2001 15:48     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
if you open a ds1 and click the act 2,1,3,4,5 ,999 button you will see the list and then right click and place the character.

tomorrow i will work on the act 2 ds1 list file since it seems to be needed more then i thought

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What is a man?
A miserable pile of Secrets.

Come visit my Mods webpage
Come to Insane Gaming and Download Window frontends to your favorite d2 tools

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 13 December 2001 16:09     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Oh, and one more question, how come my editor is cut off at the end and maximizing it or minimizing and moving it upwards still doesn't let me see the cut off part at the bottom. For example, it says Properties then

Prob 1: 140
Prob 2: ???

I can't see the number where Prob 2 is supposed to see or anything below that no matter what I do. That's annoying. And one more thing, what is this act 2,1,3,4,5, 999 button you speak of? I'm having trouble finding it...

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God gave me a brain to use but I miserably failed to use it to my advantage

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MPHG
Forum Admin.

Posts: 1693
From: simwhere
Registered: Jun 2001

posted 14 December 2001 07:54     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!

but i know there is a scroll bar in the upper right corner this will let you move the map up or down and left right (on some maps)

and i can't explain the ???'s
but i think it's asking you a prop number
so you can edit i'm not 100% tho

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What is a man?
A miserable pile of Secrets.

Come visit my Mods webpage
Come to Insane Gaming and Download Window frontends to your favorite d2 tools

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Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 14 December 2001 08:06     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
Ok .. so what are the Properties buttons for? (prop1 - prop4)


And to add things, do you add rows?

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"I'd commit suicide, but then I'd go to hell, and that'd be redundant"

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 14 December 2001 09:04     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Well, I can't see below Prob 2, it is completely cutoff and maximizing has no effect, minimizing it and moving it to the top of the screen does nothing either. It is completely cut off at the bottom, why is that? And to syntax, all you need to do is add a row and input the Type, ID and the coordinates.

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God gave me a brain to use but I miserably failed to use it to my advantage

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MPHG
Forum Admin.

Posts: 1693
From: simwhere
Registered: Jun 2001

posted 14 December 2001 10:32     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
Syntaks:
quote:
what are the Properties buttons for? (prop1 - prop4)

these are for tiles each nuber means 1 tile in the ds1, i think prop3 is the automap, one is color, and one is tile i'm not positive tho.

quote:
And to add things, do you add rows?

if you click on the name of the character you wish to add and right click on the map on the bottom there is insert object(something to this effect) it will add the row automaticly.


Apoc Demon

i think i know your problem what is you screen resolution?
this program was meant for the following
1024x768 in (24bit) True Color

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What is a man?
A miserable pile of Secrets.

Come visit my Mods webpage
Come to Insane Gaming and Download Window frontends to your favorite d2 tools

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 14 December 2001 11:16     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Hmm, that's probably it I guess...well, is anything below the Prob2 important?

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God gave me a brain to use but I miserably failed to use it to my advantage

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Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 14 December 2001 11:24     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
Ok...starting to get a hang of this now .. Thank you

I think I understand how the random caves are made .. each of the caves files are different rooms. It's like mix and matching all these rooms together when it creates the map.

What I'd like to know (if anyone else can tell me) is where is it told which "tiles" to use? Hmm.. maybe in the # of rooms entry, it picks that many random tiles from it's "class"

Ok .. here's a question. How can I say NOT to pick a random tile. Like I said in another thread, I want to put a waypoint in the underground Passageway. I know I can put a waypoint marker into one of the tiles, but in doing that, anywhere that tile spawns will have a waypoint, even though it may be inactive.

I want to be able to tell the game to only use that tile when making the underground passage map.


Any clues?

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"I'd commit suicide, but then I'd go to hell, and that'd be redundant"

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modie
Knight

Posts: 56
From: normal,il,usa
Registered: Dec 2001

posted 14 December 2001 11:38     Click Here to See the Profile for modie   Click Here to Email modie        Reply w/Quote   
o that looks and sounds cool can i get d/l from the keep?

and apoc u can see that i am a newbie to this (but learn fast...hehe) should i even get in to that on my 1st mod?

so many ideas and so little know how.......*sigh*

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 14 December 2001 12:02     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Yes, it's downloadable at the keep, look for isilweo's level editor for download. I suggest not doing this stuff until you learn the basics of modding simple mods and then increasing the difficulty and complexity after you master the basics.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 14 December 2001 14:48     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
Has anyone messed with the Lvlprest file? I think there might be my answer .. Maybe adding an entry in it for the Underground passage....

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"I'd commit suicide, but then I'd go to hell, and that'd be redundant"

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