Author
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Topic: I want to create eternal darkness... (but fail, plz help)
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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 03 December 2001 03:38
What I am attempting to do (and failing) for three straight days is make the levels be eternally dark, and probably with some color effects like the Den of Evil or Diablo's area.Zhoulomchrist has made the outdoors areas in the 'Crypt like Tristram in D1, with an infinite light radius and no day/night or weather effects. What I want to do is the opposite, so I suppose that it is possible, either by changing the settings of the outdoors areas, or by flat out making them indoors. But whatever I do to the levels.txt and lvlprest.txt, nothing happens. Not even a crash - nothing has changed. I set all levels to indoors and copy the LOSDraw and similar things from an indoors area, no difference. I have no idea what to look for... please someone help...

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Juggernaught WarLord
  
Posts: 170 From: Florida Registered: Jul 2001 |
posted 03 December 2001 03:52
Columns AP, AQ, and AR in levels.txt are Red, Green, and Blue. Change all three columns to 255 to get your darkness. Change them all to 0 to get full light. I have no idea what happens if you start mixing the numbers and colors but I wouldn't advise you try it.  ------------------ Softcore's for wussies. Grow some balls and play hardcore.

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 03 December 2001 04:21
OK, and now all I need to know is how to make the levels with a permanently reduced light radius. The Cloak of Shadows effect

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Juggernaught WarLord
  
Posts: 170 From: Florida Registered: Jul 2001 |
posted 03 December 2001 05:12
I'm not sure but I think it does that when you put 255 in columns for areas that don't originally have it. I tested it for like 2 seconds just to make sure it worked before I posted and it was completely black in Blood Moor. Again, im not sure so if you try it and light radius still works, then sue me.  ------------------ Softcore's for wussies. Grow some balls and play hardcore.

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 03 December 2001 05:36
Just 255, or any color? (eg. 255-0-0)Could get... interesting if adjacent levels have different colors. Say yellow and purple. Disco Inferno!  ------------- LoD Inferno deadline: tomorrow!
'You know you screwed up your itypes when you find a Horrible Cap of the Apocalypse' - Myokai

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Juggernaught WarLord
  
Posts: 170 From: Florida Registered: Jul 2001 |
posted 03 December 2001 07:12
Well 255 is what is put on all the normal dark areas like underground. I guess if you put 150 in all three columns it'll be like twilight instead of night. I'm not sure if you can go over it, maybe you could try putting 355 in all of them. As long as you keep all three numbers the same it'll just adjust the light level. Or you could just put 255 red no green, no blue and be like looking through a wall of blood.  ------------------ Softcore's for wussies. Grow some balls and play hardcore.

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 03 December 2001 18:09
Dont forget Intensity, that's at least as important. BTW all 255 should be full white, not dark. Although with a low *intensity* it will come out as dark or black, but with max intensity you'd be seeing white. Using different values for blue, red, and green will give you different colors (mixes the three), but you can only see the colors in 3D-accelerated mode.

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 04 December 2001 03:28
Thanks guys!A blood red Travincal, dark ice blue Arcane and purple cow level  ------------- LoD Inferno deadline: this evening!

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