Author
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Topic: MoD programming problem
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Xtreme Serf
Posts: 14 From: BCN (SPAIN) Registered: Jan 2002 |
posted 26 January 2002 12:28
i have a similar problem with a previous topic with armors. i can obtain armors with a 1013 limit of defense, although i can get more defense with %magic item, but im interested in obtain a base defense on armors more than 1013. ah, an another curious fact is that armors with defense 1013 or above (with %magic item) when are showed ready to buy their price is negative!!!. what's wrong?? how can i fix it?  ------------------ --- F.I.B. --- EDA & LGA & AC

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Xtreme Serf
Posts: 14 From: BCN (SPAIN) Registered: Jan 2002 |
posted 26 January 2002 12:51
if its no possible, how can i improve magical items to obtain more defense? in wich TXT can i set items to have a magical improvement of 600% for example?------------------ ----- F.I.B. ----- EDA & LGA & AC

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 26 January 2002 12:55
Like it was stated in the other thread, give it auto defense mods in automagic.txt. If you want magics to give you more defense attributes, edit the +defense attributes in magicprefix.txt and magicsuffix.txt.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Xtreme Serf
Posts: 14 From: BCN (SPAIN) Registered: Jan 2002 |
posted 26 January 2002 13:10
m ok thx, but what about negative costs on buying it? for example an armor on act3 costs -134828 pieces of gold!!------------------ ----- F.I.B. ----- EDA & LGA & AC

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 26 January 2002 13:14
The costs can be edited in itemstatcosts.txt in the Add and Multiply columns.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Xtreme Serf
Posts: 14 From: BCN (SPAIN) Registered: Jan 2002 |
posted 26 January 2002 13:21
in which STATS_ ?------------------ ----- F.I.B. ----- EDA & LGA & AC

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Xtreme Serf
Posts: 14 From: BCN (SPAIN) Registered: Jan 2002 |
posted 26 January 2002 13:23
which function does STATS_GOLD ?------------------ ----- F.I.B. ----- EDA & LGA & AC

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Xtreme Serf
Posts: 14 From: BCN (SPAIN) Registered: Jan 2002 |
posted 26 January 2002 13:25
( bad memory ) and STATS_GOLDBANK ?in Add and Multiply there are nothing, should i insert values there ? ------------------ ----- F.I.B. ----- EDA & LGA & AC

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 26 January 2002 13:30
No you don't understand. Every affix in the game has a certain cost value. This is why some charged skills are SOOO expensive. So, you can edit the costs of these affixes in itemstatscost.txt. So, edit STATS_ARMORCLASS and see what happens.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Xtreme Serf
Posts: 14 From: BCN (SPAIN) Registered: Jan 2002 |
posted 26 January 2002 13:34
aaaaah ok  ------------------ ----- F.I.B. ----- EDA & LGA & AC

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