Author
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Topic: prefix and siffux codes
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bitesizedchunks Squire

Posts: 27 From: Registered: Jan 2002 |
posted 27 January 2002 14:04
i am trying to find a list of prefix and suffix mods for cube recipes. can anyone help. and yes, i am a newbie.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 27 January 2002 14:07
What do you mean a list of prefix and suffix mods for cube recipes? The prefixes and suffixes can be found in magicprefix.txt and magicsuffix.txt.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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bitesizedchunks Squire

Posts: 27 From: Registered: Jan 2002 |
posted 27 January 2002 14:42
oh...that easy, eh? thanks Apocalypse Demon. unlike yourself, God didn't give me a brain, so i have to make it up as i go...

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 27 January 2002 14:47
Well is that what you meant? Or did you mean something else. It is possible to make any affix appear on an item through the cube, is that what you are asking or what?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Fuzzbox Squire

Posts: 42 From: uk Registered: Sep 2001 |
posted 28 January 2002 05:53
Properties.txt contains a list of possible mods and what the columns do.cubemain has an extra column (modXchance) to give the option to have a mod only spawn a % of the time (e.g. the old class amulets had 50% chance for +1 skills, the greater ones had 50% +1 AND a 33% chance +1 i think) you can specify prefixes/suffixes using cubemain too, in the output cell, just put a comma and then "suf=#" or "pre=#", where # is the linenumber-2 in MagicPrefix/Suffix.tst

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 28 January 2002 06:03
The pre=# and suf=# is linenumber+1, not -2...------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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bitesizedchunks Squire

Posts: 27 From: Registered: Jan 2002 |
posted 28 January 2002 14:35
Fuzzbox said exactly what i meant. i was looking for "pre= " codes to add specific mods in some recipes. thanks Fuzzbox and Apocolypse Demon, i appreciate it.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 28 January 2002 14:45
In that case, you can use any affixes in the pre= and suf= commands. Now, he said it's linenumber-2 from magicprefix/suffix.txt. I believe it's supposed to be linenumber+1. So, let's say you wanted a certain prefix to appear. You look up the line number in magicprefix.txt, add one to that number and that's the number you add in the pre=# number. Hope this helps.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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bitesizedchunks Squire

Posts: 27 From: Registered: Jan 2002 |
posted 28 January 2002 14:51
oh, it helps very much. i just popped MagicPrefix.txt open and there it is. thanks again, Apocalypse Demon.

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