posted 14 December 2001 22:14
in the patch 108, tha chances of finding rare and sets were big, and uniques smalls. but in 109 the things inverted. in finishing nightmare without finding any rare/set. How do i make normal enemies have the old chance of dropping these kind of items? in misc txt, i saw that there's items named elixir and herb. the second one is off. what the use for the first one? can i turn on the second one, what it does?
NefariusDX Honorary Warlord
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001
posted 14 December 2001 22:17
i think you should post all of your qs in 1 post,
to change that change the possibilities a item will spawn as rare/set/unique in treasureclassex.txt
------------------ ------------------------- Your Soul is MINE! ------------------ Nefarius daemonicum dominantum inimicus est ------------------------- XyRAXv21.00B Comming SoOn ------------------------- :D:D:D
ThiagoMonteiroBarbosa Knight
Posts: 75 From: Brazil Registered: Nov 2001
posted 14 December 2001 22:39
i am a beginner, but i knew this : ) i wanna know the values that were used in patch 108, for having the same ratio. thanks !
ThiagoMonteiroBarbosa Knight
Posts: 75 From: Brazil Registered: Nov 2001
posted 14 December 2001 22:45
actually, i dont like the most hireling's names. how do i edit their names?
NefariusDX Honorary Warlord
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001
posted 14 December 2001 22:50
edit the name strings in string.tbl
------------------ ------------------------- Your Soul is MINE! ------------------ Nefarius daemonicum dominantum inimicus est ------------------------- XyRAXv21.00B Comming SoOn ------------------------- :D:D:D