Author
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Topic: rare charms not working
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Technetium Squire

Posts: 46 From: Registered: Feb 2002 |
posted 13 February 2002 13:25
I have been trying to get rare charms to work, but I must still be doing something wrong. Here are the files I changed and how I changed them...Itemtypes.txt: changed the entry for the charm row and rare column to 1. Magicprefix.txt, Magicsuffix.txt: Changed all entries under the rare column to 1. Rareprefix.txt, Raresuffix.txt: Changed some in both files to include "char" as an item type that can spawn the name. To test it out, I added a cube recipe, with enabled=1, version=100, numinputs=2, input1=hpot, input2=hpot, output="lcha,rar", lvl/plvl,ilvl all=50, term=0. After making the .bin files, and remaking patch_d2.mpq, I went to test it out. I put two Greater healing potions in the cube, but it wouldn't transmute. Can anyone see anything I am missing?

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dectgap Knight

Posts: 66 From: Malmö, Sweden Registered: Dec 2001 |
posted 13 February 2002 13:37
Have you changed rare to 1 for Small Charm, Medium Charm and Large Charms in itemtypes.txt (row 85-87) aswell?[This message has been edited by dectgap (edited 13 February 2002).]

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Technetium Squire

Posts: 46 From: Registered: Feb 2002 |
posted 13 February 2002 14:18
Aha! Will try that out right now, thank you!

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Technetium Squire

Posts: 46 From: Registered: Feb 2002 |
posted 13 February 2002 18:10
Well, I changed those, and it is still not working... any other ideas?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 13 February 2002 18:39
Send me the file, I'll check it out...

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Technetium Squire

Posts: 46 From: Registered: Feb 2002 |
posted 13 February 2002 23:25
The whole patch_d2.mpq file? And where should I send it to? Thanks.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 13 February 2002 23:30
Not the whole mpq, whatever file you are working on...and my e-mail is above every post.

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Chineseman Honorary Warlord
   
Posts: 357 From: The Philippines Registered: Mar 2002 |
posted 14 February 2002 01:13
Don't you need the actual item type that you want to transmute in the input columns?

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 14 February 2002 18:50
Cubemain.txt can be amazingly fussy about inputs. I made a couple of recipes to reduce charms so you always have SOMETHING you can do if they're worthless. I set up three lcha to make a mcha, and three mcha to make a scha. The first recipe worked fine, the second one yielded...an axe???  Then I changed the inputs from item types to misc codes cm1, cm2 and cm3. Three grand charms now make a large charm, and three large charms make a small charm. Each time. Every time. Bug solved!  So try item three-letter code instead of type code and see if that helps.

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