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Author Topic:   Need Help with Monster HolyFire/Shock Auras
Nazgul
Serf

Posts: 9
From:
Registered: Jan 2002

posted 23 January 2002 12:28     Click Here to See the Profile for Nazgul   Click Here to Email Nazgul        Reply w/Quote   
Hi Guys,

I've been modding for not so long (started a few weeks ago) and I changed the Dmg and Radius of the HolyFire/Shock Auras (3.3y radius +0.3/lvl and about 300dmg on lvl20, 500 lvl30).
My only Problem is, that the UniqueMonsters with one of the Auras enchanted makes such incredible Dmg especially the HolyFire Ones. It takes down about 900HP with 0 Resistance in Hell.
So I want to know if there is a Way to Change the HolyFire/Shock Aura Ability on Unique Monsters with Prayer and Defiance for example.

Thx in advance for any help.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 23 January 2002 13:12     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
I believe this will take some hex editing...you will get better help at the Expansion Code Editing Forum.

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God gave me a brain to use but I miserably failed to use it to my advantage

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 23 January 2002 16:51     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
If you go into skills.txt and change the monanim column for those skills to be cast instead of seq...I think this will help.

What this will do is either prevent monsters with that aura from using it...or they cast it once and never again...I cannot remember which. In either case, it will alleviate your problem.

If you don't want to inhibit their ability to use the aura but only want to change their damage levels relative to characters' damage values, then you will probaby need to hex-edit a .dll file.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Nazgul
Serf

Posts: 9
From:
Registered: Jan 2002

posted 24 January 2002 03:47     Click Here to See the Profile for Nazgul   Click Here to Email Nazgul        Reply w/Quote   
Thx for help, i will try this.

But i also wanted to know if i can make the monsters use prayer/defiance instead of holyfire/shock.

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 24 January 2002 16:03     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Short of delving into the .dll files (and I don't even know if hex-editing them will do it), I don't know of any way to make monsters take other auras. The game is pretty much set up to choose from among several auras, and it picks one randomly from the list.

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 24 January 2002 16:12     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Actually, it should be quite easy as long as you find where it's located. All you need to do is replace the value for (ex. Holy shock) with Defiance but you first need to find the location of where the game selects which auras are going to be generated for uniques.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Nazgul
Serf

Posts: 9
From:
Registered: Jan 2002

posted 25 January 2002 03:52     Click Here to See the Profile for Nazgul   Click Here to Email Nazgul        Reply w/Quote   
I changed the seq with cast on holyfire and holyshock but it didn't work. after some testing i noticed that the monster do the same damage and use the auras like before.

er.. do u guys know the location of the monster auras? :-)

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 25 January 2002 12:04     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
The "location" of the monster auras would be in the a .dll file. No text files handle this.

Thus, if you know how to hex edit and want to explore this, head over to our Expansion Code Editing forum and ask the experts over there.

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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