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Author Topic:   Help Corpsefire!!
NTroast
Squire

Posts: 41
From: San Diego, Ca
Registered: Jan 2002

posted 26 January 2002 17:56     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
I just cant get corpsefire to drop the items i want him to drop. Here is what I did:

I modefied the treasureclassex.txt by adding in a row to the bottom containing
Treasure class: Corpsefire
Picks: -5
NoDrop: 0
Item1: Tarnhelm
Prob1: 1
Item2: Twitchthroe
Prob2: 1
Item3: Gorefoot
Prob3: 1
Item4: Lenyms Cord
Prob4: 1
Item5: Manald Heal
Prob5: 1

Then in superunique.txt I looked up corpsefire went to the TC column and entered corpsefire

I added them to the patch_d2.mpq, ran the game with -direct -txt format

Closed the game

Grabbed the .bin files and added them to the patch_d2.mpq

Ran the game normally killed corpsefire in normal and he dropped what he would normally drop.

Help me what did I do wrong????

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"Everything happens for a reason"
Nicholas Troast

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 26 January 2002 18:00     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
All the names are Case sensitive I believe meaning any capitalization or mispelling where there isn't any will not work properly. Also, in which difficulty did you modify corpsefire's TC column and in which difficulty did you kill him?

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God gave me a brain to use but I miserably failed to use it to my advantage

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Zhoulomcrist
Forum Admin.

Posts: 3239
From: USA
Registered: Jan 2001

posted 26 January 2002 18:00     Click Here to See the Profile for Zhoulomcrist        Reply w/Quote   
Set Unique value in unique column to 1024 in treasureclassex.txt and use itemcodes for the item1, item2, etc.... and that should get it to work. Actually, there's a bit more to it than that .

Check out the following thread for more detailed information on how to make this work.

http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/002715.html


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Diablo was vaporized by Zhoulomcrist's redeemer

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Classic Diablo II: ZhoulomCrypt Project Administrator

[This message has been edited by Zhoulomcrist (edited 26 January 2002).]

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NTroast
Squire

Posts: 41
From: San Diego, Ca
Registered: Jan 2002

posted 26 January 2002 18:33     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
Ok I found one of the problems:

I forgot to add a 0 in the last column

I changed that, but then he just droped rare items of the same class (class meaning helm, armor, ect.) of the item names I input.

ALSO in Uniqueitems.txt there are no "short codes" for the unique items that I see.

Ill try the 1024 thing and see if that works.

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"Everything happens for a reason"
Nicholas Troast

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Zhoulomcrist
Forum Admin.

Posts: 3239
From: USA
Registered: Jan 2001

posted 26 January 2002 18:36     Click Here to See the Profile for Zhoulomcrist        Reply w/Quote   
Column H (Code) has the base item codes in uniqueitems.txt. For example, "hax" for The Gnasher Hand Axe.

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Diablo was vaporized by Zhoulomcrist's redeemer

************************
Classic Diablo II: ZhoulomCrypt Project Administrator

[This message has been edited by Zhoulomcrist (edited 26 January 2002).]

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 26 January 2002 18:58     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
By short codes, we meant the base item type code which can be found in armor.txt, weapon.txt. For example, if you want Twitchrow to drop, you look for the base item type's id. The base item type is Studded Leather, then you look for the ID of the studded leather, put it as the code, then put 4096 or something in the "unique column." Also, the reason why rares dropped was because the mlvl of the monster must be equal or above the ilvl of the uniques dropping. If not, they get downgraded to rares with 3X durability.

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God gave me a brain to use but I miserably failed to use it to my advantage

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NTroast
Squire

Posts: 41
From: San Diego, Ca
Registered: Jan 2002

posted 26 January 2002 19:04     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
Thanks guys I think I got it now.

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"Everything happens for a reason"
Nicholas Troast

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Zhoulomcrist
Forum Admin.

Posts: 3239
From: USA
Registered: Jan 2001

posted 26 January 2002 20:08     Click Here to See the Profile for Zhoulomcrist        Reply w/Quote   
Wizard Lock was cast. Discussion has been routed to the following thread....

http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/002767.html

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Diablo was vaporized by Zhoulomcrist's redeemer

************************
Classic Diablo II: ZhoulomCrypt Project Administrator

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