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Author Topic:   Static object placement
Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 29 November 2001 13:58     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
Ok, I know how to throw random objects into levels. Place the id# into an object group, then into the level.txt obj column.

What I want to know is how to set one Object into a level without a random probability. Such as Object #355 (the horadric cube chest) I want to put it into the Den of Evil. Is the object hard coded into the DS1 file?

Can I, possibly, make a objgroup with a 100 probability with only that object and put it in the level with a 100 probability there?

(ok that was confusing)

[This message has been edited by Syntaks (edited 29 November 2001).]

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