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Author Topic:   Interesting fact about 'burning' damage and immunities
Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 27 November 2001 03:29     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
The mysterious 'burn' element in missiles.txt.

Everyone knows that this is fire damage over time, BUT...


it is NOT affected by fire immunity!

I tested it with holy fire. All I did was set it to 'burn' instead of 'fire' and set Elen to 100, +0/slvl.

Went out into the cold plains. Wham, dead fire immune Fallen Ones. Two seconds later: wham, dead Fallen Shaman.

I am sure it was the holy fire: I did not do anything else. They went within range, the burning graphic with the little flames appeared under their feet, and they died.

So if anyone needs unresistable fire poison, look no further

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- SubSanity -
Moderator

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From: Singapore
Registered: Aug 2001

posted 27 November 2001 03:33     Click Here to See the Profile for - SubSanity -   Click Here to Email - SubSanity -        Reply w/Quote   Visit - SubSanity -'s Homepage!
Nice.. so they have burning fire at their feet? Cool!

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54x
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From: Wellington, New Zealand
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posted 27 November 2001 03:34     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
Schweet >

Meteor with burning on impact!

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- SubSanity -
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From: Singapore
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posted 27 November 2001 03:36     Click Here to See the Profile for - SubSanity -   Click Here to Email - SubSanity -        Reply w/Quote   Visit - SubSanity -'s Homepage!
quote:
Originally posted by 54x:
Schweet >

Meteor with burning on impact!



AH!! Sounds like a plan..

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 27 November 2001 03:42     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
Wow! Three replies in five minutes!

Seriously... if it is indeed not affected by immunities, then you have a problem. Maybe it counts as magic damage... not sure, will test it soon.

Which makes me wonder: are there any other types of elemental damge, besides fire, cold, ltng, pois, mag and burn?

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54x
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From: Wellington, New Zealand
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posted 27 November 2001 03:46     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
IIRC, there are a few more and there is a text file that lists them in order... (and the row number -1 is it's number for use in monstats)

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 27 November 2001 03:50     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
You mean elemtypes.txt? Oops. Dumb me.

(BTW, do the others work on players? Has anyone tested this?)

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54x
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From: Wellington, New Zealand
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posted 27 November 2001 03:54     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
Nobody has posted here about testing them.

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54x.
"My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers."
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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 27 November 2001 03:58     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
Time to make history! Will do some testing at home and post the results here.

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mandzo
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From: Bulgaria,Sofia
Registered: Aug 2001

posted 27 November 2001 04:30     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
well i'm going to do some testing on weapons becose i realy wanna see a weapon with burning damage

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mandzo
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posted 27 November 2001 05:39     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
well after 100 times of trying to get burn damage on weapons i think that its not posible but it sure have the potential of a new skill

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Mephansteras
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From: San Diego, CA USA
Registered: Feb 2001

posted 27 November 2001 09:46     Click Here to See the Profile for Mephansteras   Click Here to Email Mephansteras        Reply w/Quote   Visit Mephansteras's Homepage!
Hmmm....This has possibilities...

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 27 November 2001 11:36     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
This should work on monsters, then.

Put 11 in the EType column and set the damage and percentage chance of activating values (and maybe duration values, too)...and it should become part of their hand-to-hand damage.

Looking forward to altering a couple sorc and necro skills with this new info if possible.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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jbouley
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From: Portland, Maine, USA
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posted 27 November 2001 11:39     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
quote:
Originally posted by 54x:
IIRC, there are a few more and there is a text file that lists them in order... (and the row number -1 is it's number for use in monstats)


If you're viewing ElemTypes.txt in an Excel file, it should be -2 to the row number to get the "code number." For example, Random elemental damage is EType 10 in monstats.txt...and appears on line 12 in an Excel file

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Apocalypse Demon
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From: Mississauga, Ontario
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posted 27 November 2001 13:08     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Wow, that's cool. Time to do some major monster altering dmg. Thanks.

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Incandescent One
Honorary Warlord

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From: Great Britain
Registered: Nov 2001

posted 27 November 2001 16:23     Click Here to See the Profile for Incandescent One   Click Here to Email Incandescent One        Reply w/Quote   Visit Incandescent One's Homepage!
Well done Myokai, i think you've found exactly what i've been looking for, even if it is classed as magical damage, it could definitely promote some of the easy monsters and add a lot more variety to the game. Can't wait to see what else you turn up

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 28 November 2001 04:01     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
Testing results:

It is not magic damage, nor fire, nor physical. Resistance is futile!

It does help to make lowly monsters harder to fight. Just four seconds of burning duration on Hell shaman fireballs spells certain death for a 600 life druid.

The burning damage does need an Elen. Making it increase with level results in insane damage.

But the damage does not display in game. I tested it on Blessed Hammer, Holy Fire, and War Cry and none of them show any damage value in the hover box. Not even 'Burning Damage: 0' (though the string is in the tbl files), but nothing at all. But the character screen displays the correct damage.

Unfortunately, the other 'elements' (life stealing, mana stealing, stun attack) do not seem to work on spells.

What still needs testing is whether multiple flames on monsters stack. Logic suggests that it stacks the same way poison does.

Next experiment: SrcDmg and physical damage

[This message has been edited by Myokai (edited 28 November 2001).]

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jbouley
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From: Portland, Maine, USA
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posted 28 November 2001 13:04     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Ouch!

I gave Diablo a random elemental attack to boost his melee damage. Heh heh...perhaps this hellish dude will be dealing out burning damage soon in my mod.

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 29 November 2001 04:53     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
More weirdness: burning damage seems to be done each frame. A simple burn 14-33 +20, 20, 20 Elen 25 +25, 25, 25 Blessed Hammer is a one hit kill on anything.

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jbouley
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From: Portland, Maine, USA
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posted 29 November 2001 14:09     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
You talking one-hit *instant* kill on anything...or that nothing so far has survived the damage over a period of several seconds? If the latter, we might have to be ever so careful to limit the duration. If the former, I think some serious tweaking of Hitshift values in skills.txt will be required.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 30 November 2001 04:01     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
The hammer hits, the burning graphic appears under their feet and after five seconds at most they are dead...

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