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Author Topic:   How do I lower the cost?
gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 15 January 2002 18:35     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
How can I lower the cost that charsi charges to repaired charged rings cause I am getting ripped off?

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 15 January 2002 18:37     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
I believe the price change for affixes can be found in itemstatscost.txt in the add and multiply columns.

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 15 January 2002 18:44     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
Hey apoc can u explaine how to lower the repair price to itemstatscost.txt? I do not understand it!

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 15 January 2002 19:32     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Just lower the value in the columns. Unfortunately, I don't know how the game calculates the costs and what the formulas are but I believe that lowering those values will reduce the costs. Actually, I think it might reduce only the buying and selling costs of an affix since you know that some affixes are more expensive then others. I don't know if those columns are related to repair costs for affixes.

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God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 15 January 2002 20:06     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
Well now seems we need a tutorial for this too eh? LOL!

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One of many Butchers you will face in my mod becareful!! If you r just starting out don't face him alone or at all or u will be sorry!!! FLASHBACK MOD Coming soon!!!!

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jbouley
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Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 15 January 2002 20:15     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
...If anyone can figure the values out.

It's also possible the cost for recharging might (though I'm only guessing) be partially controlled by the column at the end of skills.txt (or near the end) that indicates costs for the skills...the higher-level ones having high cost values. I think this has more to do with the cost of weapons or armor that spawn with those skills, but it might factor into recharging as well.

I haven't looked at itemstatcost in ages, but let me guess...there are a lot of values like 1024, 2048, 4096, 528, 256 or things like that?

Look to the npc.txt file for a little help if that's the case. You will note in npc.txt that the sellback multiplier (or whatever it's called) for the vendors is 528, if I recall. NPCs pay you roughly 50% what you paid for the item (or would have paid).

Thus, it's a pretty fair bet that 256 would be 25%...and my tests show that the theory is more or less correct. (not scientific, but close enough for me).

I would say that if you want to cut the recharge expense by half, cut that values in itemstatcost by half and see what happens.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 15 January 2002 20:26     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Actually, I think you might be right about that. Every individual skill in skills.txt in the add and multiply columns are assigned a value. The problem is, is it for charged items or gethit/hitskill items? Or both? Or, is it more like if it says 1024, it would be 100% right(1024/1024). Then, 100% of the values in itemstatcost.txt will give you the prices...

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God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 15 January 2002 21:00     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
I am up for treial and error but until I get more of an insight of this stuff I am going to leave it alone! Not trying to be lazy but more of keeping my time to thinking of new skill items to add or whatever. I want to focus on 1 thing at a time and seeing I started with cube recipes I want to stay on that track!

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One of many Butchers you will face in my mod becareful!! If you r just starting out don't face him alone or at all or u will be sorry!!! FLASHBACK MOD Coming soon!!!!

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OnSLT
Squire

Posts: 40
From:
Registered: Jan 2002

posted 15 January 2002 22:42     Click Here to See the Profile for OnSLT   Click Here to Email OnSLT        Reply w/Quote   
LOL, nothing is more expensive than repairing an item with skill charges, i made one with 10 skills,255 charges each.
Almost made me broke with Maximum gold at lvl 99 and max stashed Gold.
I'm not sure the of the formula for Repairing items. My guess is that 1024 is for the type of Item, Crafted, Rare, etc.

I'm sure you could find a formula, based on many things, but I will tell you this.
The charm that i had made, with 10 skills, and 255 charges each. Well it's a crafted item, and each skill is lvl 31.

I just went into a game with my charm, spent 1 charge, when I went to go repair it....it cost me a Whopping 97,737 Gold for just 1 measly charge.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 16 January 2002 02:49     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
hehe no one found this, open skills.txt the add/multiply columns in here control the addition on charged costs

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 16 January 2002 05:21     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
Well bro just tell me what to do and I will give it a shot don't wanna mess with this to much! Please? Thanx!

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One of many Butchers you will face in my mod becareful!! If you r just starting out don't face him alone or at all or u will be sorry!!! FLASHBACK MOD Coming soon!!!!

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 16 January 2002 05:44     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
He already told you what to do, edit the add and multiply columns in skills.txt.

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God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 16 January 2002 05:45     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
Oh duh i miss read it thanx demon!

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One of many Butchers you will face in my mod becareful!! If you r just starting out don't face him alone or at all or u will be sorry!!! FLASHBACK MOD Coming soon!!!!

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