Author
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Topic: BIG prob thats stoping us
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mandzo Moderator
   
Posts: 658 From: Bulgaria,Sofia Registered: Aug 2001 |
posted 15 February 2002 17:38
after some hard work on some cube recepies i found out that i cant use one item in the cube more then 10 times eg if i have a item and i want to +1 to jab and if i use the same recepie 10 times the 11 time it dont work its the same if i make the recepie add 2 to jab or 3 to jab or 4 holy freez i just cant use the item in any more recepies it just consumes the items pls help------------------ Read or DIE Muahahahaha Legends Of The Ancients

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 16 February 2002 05:53
Sorry, I don't know what could be wrong, but I've got a qs about making those things: (for example) I wanna add a gem that gives poison damage. And if u just got the gem in your inv it does nothing, but when u put it in the cube together with an item, and u transmute it, the item gives poison damage. (and u can do it as many times as u wish) How do I make these things?------------------ Give me fuel, give me fire, give me all that I desire

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 16 February 2002 10:06
As for mandzo's question, hmmm? I've never run into to such a problem ... I been able to use the same item in the cube over your 10 time limit ... I'm not sure what could be causing your 10 limit, if I find out, I shall let you know  For Baz ... I'm probably stating the obvious, but you have to spawn or drop the new item after you made the changes to see it's new properties ... if you just have the item in your inventory, nothing will change  ------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken." [This message has been edited by Axalon (edited 16 February 2002).]

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mandzo Moderator
   
Posts: 658 From: Bulgaria,Sofia Registered: Aug 2001 |
posted 16 February 2002 10:27
the problem is not that i cant use it more then 10 times its that i cant add + to skill more then 10 times its realy wierd------------------ Read or DIE Muahahahaha Legends Of The Ancients

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 16 February 2002 10:46
Hmmm ... this is wierd what is the total to + to skills when this happens? Is it +7 to allskills? If not, I'll do some experimenting for you, tell me your exact procedure ... If it's a cube thing, I will most likely be able to figure it out (yes, I am obsessed with the cube, so shoot me )------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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mandzo Moderator
   
Posts: 658 From: Bulgaria,Sofia Registered: Aug 2001 |
posted 16 February 2002 11:18
it doesnt hapen in a exact number like 10 or so it hapens after i used a skill recepie on the item more then 10 times eg i have a scrool that ads +1 to fire bolt after it reaches +10 to fire bolt it stop working the same if i have +3 to bash after using the recepie 10 times and i got +30 to bash it stoped working it allways stop after using it 10 times the same hapens if use these two recipes 5 times one item and get totaly 10 skill recepies used on the item wierd------------------ Read or DIE Muahahahaha Legends Of The Ancients

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 16 February 2002 11:37
Ok, mandzo, when I get a chance, I will do exactly what you stated and see what happens, this is a mystery I would like to solve also It is strange, but the cube is strange also ... more like a fussy bride, though, from my exprerience  ------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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stargazer79 Honorary Warlord
   
Posts: 883 From: Sweden Registered: Jun 2001 |
posted 17 February 2002 08:34
ok my update, i wanted to post, i will aslo make another post with a more helpful topic  ok.. i found this bug the other night, when mandzo and were wrokgin ont he new skill system. the basic idea is that we want to be able to keep transmuting an item with +specfic skill items, recipe is book + misc item (which has one of the 210 odd skills) however its always stops transmuting after the tenth trial, ie maxes at +10 fire arrow, or for instance you cna have a coimbination. +4 to fire arrow, +2 to bash +2 leap +1 valkerie +1 charge thats a total of ten. and will work fine. i also suspect that you coudl have +1 to 10 different skills, and it would work its not that 10 is a limit.. its just that the "useitem" then add skill thing.. seems to not work at all after ten cube trials. i think this is very wierd..and annoying cant find a way around it at all. ------------------ Love is the irresistable desire to be irresistably desired.

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 17 February 2002 10:46
Here is a wild-assed guess for you.I think there is a limit to the number of lines of properties an item can have, so you can't have one item with thirty different powers. While you might be seeing the item as having the sum of like properties, the game may still see each individual line. And perhaps the game limits the number of repeats possible so you don't bump up against the absolute limit so fast and crash. For example, let's say you wanted to boost the Guided Arrow in +1 increments. So you do it ten times and see Guided at +10. But inside the storage structure there might be Guided +1 Guided +1 Guided +1 Guided +1 Guided +1 Guided +1 Guided +1 Guided +1 Guided +1 Guided +1 Have you been able to add a lot of other mods to an item after reaching your limit on repeated increases?

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FeistyGirl Honorary Warlord
   
Posts: 729 From: a padded cell somewhere Registered: Feb 2001 |
posted 17 February 2002 11:32
It could very well be that the item structure is not set up to allow 10 or more attributes to an item. In Jamella's newest editor there are only spaces for 8 +skills.------------------ "Free speech is a right... not a never-ending obligation."

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stargazer79 Honorary Warlord
   
Posts: 883 From: Sweden Registered: Jun 2001 |
posted 17 February 2002 12:17
hmmm i will check on the other mods thing...but.. i had heard that you can have at least 24 attributes on an item before a crash.. ------------------ Love is the irresistable desire to be irresistably desired.

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mandzo Moderator
   
Posts: 658 From: Bulgaria,Sofia Registered: Aug 2001 |
posted 17 February 2002 13:39
the thing is that after i reached +5 to fire arrow +3 to armagedon and +2 to inferno i couldnt add more to any skill but i added many other thing like +255 to max cold dmg and stuff like that so i think that the prob is only with the skill thing and allso i can get more then +10 to fire arrow if i make the recepies to add +5 fire arrow i still can use only 10 times and get +50 to fire arror wierd------------------ Read or DIE Muahahahaha Legends Of The Ancients

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 17 February 2002 14:28
That number 24 sounds familiar...and I think that is why they changed rare jewels from six mods to four max, so you can put six rare jewels in a socketed item and not bomb the game.I think you have some DLL spelunking ahead of you for this one. Or you will have to settle for larger +skills increments per recipe, or use a different approach.

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stargazer79 Honorary Warlord
   
Posts: 883 From: Sweden Registered: Jun 2001 |
posted 18 February 2002 03:58
bad news indeed.. GAH!i can probably create a way around it... PROBABLY.. but it will be hard and will take aup a lot of cube space.. sigh... anwyay ------------------ Love is the irresistable desire to be irresistably desired.

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 18 February 2002 10:25
Ok, my update on this little mystery ... first what it's not:*This is without a character editor or any hex editing.* Plus to all of a specific (e.g. barb) characters skills =180 max Plus to allskills = 7 max So on just one item (e.g. ring) = 187 max to all of the character skills. So plus to allskills on an item is not the cause. The number of attributes is not the cause ... I have items with 35 to 40 attributes (visible) At some point the text will disappear, but even though you can't see the text, you can still stack attributes to infinity and it will still take effect, show up in stats, etc. Now for the irritating part, doing exactly what mandzo is doing ... the rollover stops at 'ten' ... + skills is not the issue e.g. 10 to fire arrow x 10 = 100, etc. But on the freakin' 11th rollover it stops ... the cube would not add any more!! Why? Hmmm ... I don't know yet, but I'll figure it out ... it's always some small subtle detail ... The cube is like that, just when I thought was impossible, I figure it out and I make it work .... I haven't spent too much time on it as yet, but I will get past this rollover barrier ... it feels like something I've encountered before ... I just need to experiment a little more ... I'm pretty sure it's not impossible ... but if it is, that scream you hear in the middle of the night will be me  ------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken." [This message has been edited by Axalon (edited 18 February 2002).]

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stargazer79 Honorary Warlord
   
Posts: 883 From: Sweden Registered: Jun 2001 |
posted 18 February 2002 11:55
Hmm your trying to figure it out.. WOOOHOOO  i thougth it was all over.. ive started working ona wy to get aroudn it. but .. i reached another snag sigh  i wish there was a way to say make anew item, and basically just ADD all the attributes of the seond item to that of the first item ie .. input1 + input2 = new item with(input one attribs + input 2 attribgs ------------------ Love is the irresistable desire to be irresistably desired.

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