Author
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Topic: Telekenesis Fix Possible?
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Lord FireFox Serf
Posts: 2 From: Registered: Dec 2001 |
posted 16 December 2001 21:47
Does anyone know what file and where to fix the Telekenesis spell to the way it was before Blizzard decided to do an OSI stunt to it? Or is this in one of the dll? cause I can't find it, If I do find it I'll make a mod fixing the nerfs (in SP and hosted MP but not B.net) and add a few new skills to the Scorceress class.

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 16 December 2001 21:50
tell me what you mean with OSI and i will tell you if it can be change in softcoded forms.------------------ Ňëƒąřİű§ Official Modding since v1.02!!! ------------------ XyRAXv21.00B Coming Soon!

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Lord FireFox Serf
Posts: 2 From: Registered: Dec 2001 |
posted 16 December 2001 21:59
Heh OSI as in Origin Software Inc. they nerfed Ultima Online alot and Blizzard seems to be following in thier footsteps.

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 16 December 2001 22:07
check if you can change it back in the parameter columns in skills.txt, you can also give it damage, remove timers from any skill etc.------------------ Ňëƒąřİű§ Official Modding since v1.02!!! ------------------ XyRAXv21.00B Coming Soon!

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 16 December 2001 22:12
You'd need to turn to DLL editing for this one. If you check out the skill swapping info, you can find the pointer to telekenesis and then the telekenesis function itself, if you have some understanding of assembly you might be able to find the relavant checks and disable them.

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masakari Honorary Warlord
   
Posts: 549 From: Germany Registered: May 2001 |
posted 17 December 2001 00:46
@Nefarius  He means reactivate telekinese for all items because in 109 you cannot use it for weapons, armor. Only for potions, scrolls maybee gems. And that is hardcoded cu Masakari

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BMW Lord
 
Posts: 148 From: Singapore Registered: Feb 2001 |
posted 17 December 2001 01:17
Yes. This topic should be in the Code-Editing forum since changing TK requires .dll editing. Admins/Moderators, please feel free to move this topic to the code-editing forum.If u are a .dll expert, I can give u a rough idea of what u need to do to return TK to what it was before v1.09. First of all, u should have the d2game.dll or d2common.dll file or what ever .dll file has the TK functions. This .dll file must be from v1.08 or earlier. Next, use a disassembler and find the neccessary TK functions in the pre-v1.09 .dll(s) regarding item handling and such. Once the functions are found, u can copy the pre-v1.09 TK skill functions and paste it into the v1.09 .dll file(s). That should fix TK and return it to its former glory.

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 17 December 2001 07:10
Major DUH, why didn't I think of that I'll give it a try.

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