Author
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Topic: Out of the clear blue, Act3 hirelings crash
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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 08 January 2002 05:00
Out of the clear blue, Act3 hirelings crash when they start casting a spell. The problem is, I haven't done anything to hireling.txt, and in monstats.txt I restored the original entries for them after the monster changes to avoid the damage and hp related crashes. They do use a new spell, not by changing hireling.txt but just as the result of replacing fireball with energy drain for testing purposes, but they did work that way before!I've changed a lot of things since the last time I tried them, but honestly I don't see how changing player graphics, hex editing skills they don't use or changing items and inventory graphics can affect hirelings... Is there anything else that can crash hirelings besides monstats.txt and hireling.txt? ------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 08 January 2002 10:52
simple, change the anime for their spells from sequence to cast/attack in skills.txt and it should work, this might happen since the skill uses another sequence that the hireling gfx cant handel------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. The escence of leeching is to request before you try
[This message has been edited by NefariusDX (edited 08 January 2002).]

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 09 January 2002 00:17
Whoops.  ------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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