Author
|
Topic: hireling sets
|
Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 26 January 2002 10:56
OK, I wanna add new sets for specific classes (couldn't be a problem), but... I also wanna make sets for specific hirelings. Like: a special set only for a iron wolf. Would be cool  ------------------ Give me fuel, give me fire, give me all that I desire

|
NTroast Squire

Posts: 41 From: San Diego, Ca Registered: Jan 2002 |
posted 26 January 2002 15:21
Probably have to do some .dll hex-editing Could get trickey, Ive never hexed diablo 2 before------------------ "Everything happens for a reason" Nicholas Troast [This message has been edited by NTroast (edited 26 January 2002).]

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 26 January 2002 15:23
I don't think it's possible at all even with .dll editing. ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

|
Syntaks WarLord
  
Posts: 231 From: Registered: Sep 2001 |
posted 26 January 2002 16:18
Hirelings can't take advantage of set bonuses? Huh ... never tried..
------------------ "Overthinking, overanalysing Seperates the body from the mind" -Tool

|
Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 27 January 2002 00:46
Well.... I could just make a sets with the items a hireling can wear. (the hirelings get set bonuses when they wear a set)------------------ Give me fuel, give me fire, give me all that I desire

|
Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 27 January 2002 13:06
I have been wrestling with this one myself. I made twelve hireling sets, one for each class with normal, exceptional and elite grades. The problem is, you can't exclude players from using the equipment, but you CAN make it virtually worthless. So far, the best option I have seen is to define new weapons and armors based on existing items, assign them all durabilities of 1 without repair capability, and try to make their sale values minimal. But bows don't have durability...There must be hireling classes defined in the DLLs somewhere, I would think. Rogues cannot wear amazon gear, but barbs can wear barb gear. So in there must be a way to compare hirelings to class-specific items, unless they merely hardcoded the "barbs can use barb gear" part. If such code exists and you could find it for the other three classes, you could conceivably make new item types that use those codes for the class specifier.

|