Author
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Topic: Activate rare jewels
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ZaN_Li WarLord
  
Posts: 170 From: Sweden Registered: Aug 2001 |
posted 25 December 2001 05:43
The rare and uinique jewels were disabled in some of the newer versions of d2. But should it not be possible to change all the stuff that blizzard changes??? How do they edit the files? HEX or SOURCE??? It could be something in a mod....------------------ The true power is my lvl 3,7 Barbarian with claws!!! Diablo 2 - Unholy Wars

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SneakyRaven Honorary Warlord
   
Posts: 299 From: middle of somewhere Registered: Jul 2001 |
posted 25 December 2001 06:25
errr.... Rare jewls are and have been activated in all versions of D2:LoD ... ------------------ Raven Zer0 "There is no right and wrong, only fun and boring..."

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 25 December 2001 06:26
rare jewels are always active lol, if you mean unique jewels then probably just a small flag some where------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

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ZaN_Li WarLord
  
Posts: 170 From: Sweden Registered: Aug 2001 |
posted 25 December 2001 16:50
UNIQUE jewels, is the thing. How do i activate them?------------------ The true power is my lvl 3,7 Barbarian with claws!!! Diablo 2 - Unholy Wars

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 26 December 2001 13:38
I would think that all you would have to do is create one or more super-jewels in uniqueitems.txt using the jewel's itemcode (jew, I believe) as the base item for the new unique(s). And then put the name(s) in the string.tbl file so that those unique jewels will have unique names instead of "An Evil Force."Because, unless I am wrong, any item that is flagged in ItemTypes.txt as being able to spawn as "rare" should be able to spawn as sets or uniques (although jewels don't work well in sets if I understand correctly, as once they are socketed they no longer behave as part of the set). Now, if I am wrong, I say you should simply create a clone of the jewel row, give it a new itemcode, put 1 in the "unique" column for that row in misc.txt (which will make the item always spawn as unique), create an entry in uniqueitems.txt for that new item and it's new code, then go to TreasureClassEx.txt and put your new jewel somewhere and with some prob value that will keep it from dropping like mad. I would suggest making it part of a boss drop or putting it in some row but setting the NoDrop and Prob values of other items in that row about 50 or 100 times higher than the number you pick for the Prob of this new unique jewel. Obviously, the first scenario I painted would be best...and I cannot see why it wouldn't work...unless socketable items like jewels and gems are flat-out prohibited by coding from spawning as uniques...in which case the second scenario I painted might not work either. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Forsaken Honorary Warlord
   
Posts: 397 From: Dutch guy in France Registered: Sep 2001 |
posted 27 December 2001 01:49
quote: Originally posted by jbouley: I would think that all you would have to do is create one or more super-jewels in uniqueitems.txt using the jewel's itemcode (jew, I believe) as the base item for the new unique(s). And then put the name(s) in the string.tbl file so that those unique jewels will have unique names instead of "An Evil Force."Because, unless I am wrong, any item that is flagged in ItemTypes.txt as being able to spawn as "rare" should be able to spawn as sets or uniques (although jewels don't work well in sets if I understand correctly, as once they are socketed they no longer behave as part of the set). Now, if I am wrong, I say you should simply create a clone of the jewel row, give it a new itemcode, put 1 in the "unique" column for that row in misc.txt (which will make the item always spawn as unique), create an entry in uniqueitems.txt for that new item and it's new code, then go to TreasureClassEx.txt and put your new jewel somewhere and with some prob value that will keep it from dropping like mad. I would suggest making it part of a boss drop or putting it in some row but setting the NoDrop and Prob values of other items in that row about 50 or 100 times higher than the number you pick for the Prob of this new unique jewel. Obviously, the first scenario I painted would be best...and I cannot see why it wouldn't work...unless socketable items like jewels and gems are flat-out prohibited by coding from spawning as uniques...in which case the second scenario I painted might not work either.
I can confirm this. All I did was creating a unique jewel in uniques.txt, and then I created some bogus cube recipe(scroll of town portal + scroll of identify) to test whether it would spawn allright(great way of testing it, will also improve your cubemain.txt modding skills). The unique jewel spawned just fine. If you really are going to make it an uberitem, make your sure you don't set the level requirements too low, or it will drop all the time...which might result in players carrying the same unique jewel 3 or more times in one item...------------------ So much bandwidth, so little time [This message has been edited by Forsaken (edited 27 December 2001).]

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 27 December 2001 13:25
Thanks, Forsaken...I've done unique charm and rare jewel recipes but hadn't yet explored unique jewels as drops or as recipes.Good to know I wasn't handing out bad advice.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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