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Author Topic:   Couple of questions
Jedi90
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posted 22 January 2002 21:26     Click Here to See the Profile for Jedi90   Click Here to Email Jedi90        Reply w/Quote   
Question 1:
Is there anyway to make rare and unique charms in v109?

Question 2:
I made a new set, how do I make a char start with it so I can see if it works?

Please answer, thanks!

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
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posted 22 January 2002 21:42     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
1. Yes they can be all that and socketed also, do a search on this forum on this subject you will find it easily.

2. Don't know how to do that but you can make a monster drop your entire set, using treasureclassex.txt. I can post the details if you want.

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Alkalund

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Jedi90
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posted 23 January 2002 00:16     Click Here to See the Profile for Jedi90   Click Here to Email Jedi90        Reply w/Quote   
Ok, Please do give me the details.

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Apocalypse Demon
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From: Mississauga, Ontario
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posted 23 January 2002 00:21     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
To make the character start out with it, you need to modify the charstats.txt file in the appropriate columns(the item columns).

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God gave me a brain to use but I miserably failed to use it to my advantage

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Jedi90
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posted 23 January 2002 00:43     Click Here to See the Profile for Jedi90   Click Here to Email Jedi90        Reply w/Quote   
I am making mephisto drop it, I read the tutorial for making new sets and I made the one that they have in the tutorial, when I want it to drop my set, and I fill the item colums... Do I type in "Armor of Gloom"(name of set item), I do, right? I have no drop at 0 and mephisto drops nothing...

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Alkalund
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From: Florianópolis, Santa Catarina, Brazil
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posted 23 January 2002 12:26     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Ok here's how you do it in treasureclassex.txt:

go to the mephisto rows, select the one with the difficulty you're playing in. Let's sya you want Mephisto to drop the Natalya set. The natalya's set has 4 items total, so in the "picks" column you put -4. In the "set" column, put 2048, and in the "nodrop" column put 0. Now you have to note down the base item codes of your set items, they can be found in setitems.txt. In this case, we have
Natalya's Shadow - ucl
Natalya's Mark - 7gr
Natalya's Totem - xh9
Natalya's Soul - xmb
Now, in the "item1" column, put our first code, in this case ucl, and in the "prob1" column, put 1. repeat this with the rest of the items in the other Item and prob columns.
That's it. Depending on the level requirements you may have to increase mephisto's level in monstats.txt for this to work properly as well. I hope I haven't forgot anything.

Sorry if I took so long to answer this, I went to sleep last night, was really tired

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Alkalund

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Jedi90
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posted 23 January 2002 13:42     Click Here to See the Profile for Jedi90   Click Here to Email Jedi90        Reply w/Quote   
Ok, Thanks alot!
Now, lets say I have 2 set full helms, and I use "ful", wouldn't that mean sometimes it will drop one or the other?

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Jedi90
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posted 23 January 2002 13:45     Click Here to See the Profile for Jedi90   Click Here to Email Jedi90        Reply w/Quote   
Oops, I mean "hlm" not "ful", I just woke up, so i'm out of it.

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Alkalund
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posted 23 January 2002 13:55     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Hmm... I believe so, didn't think about that before

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Alkalund

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Jedi90
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posted 23 January 2002 16:00     Click Here to See the Profile for Jedi90   Click Here to Email Jedi90        Reply w/Quote   
Ok, I have one more question, I am taking the 50% immue to physical out, I don't want any monster to be immune to physical.....Should I set the DamageResist(H) to 0 or subtract it by 50 or what?

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Myhrginoc
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posted 23 January 2002 17:59     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
You have to set that column to -50 (hmmm, will that column allow negative numbers?). I was reminded myself the other day that monstats.txt had the global resists in v1.08 but they were moved to a DLL in v1.09.

[This message has been edited by Myhrginoc (edited 23 January 2002).]

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Alkalund
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posted 23 January 2002 19:04     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Yeah, putting -50 in damage resist (Hell) in monstats.txt to all monsters will do the trick.

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Alkalund

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Apocalypse Demon
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posted 23 January 2002 19:16     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Actually, don't type -50 but rather subtract 50 from the value in the physical resist for hell.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Jedi90
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posted 23 January 2002 20:27     Click Here to See the Profile for Jedi90   Click Here to Email Jedi90        Reply w/Quote   
Thanks, also... when I made a new unique (kira's sacred armor) and I make mephisto nightmare have 2048 unique drop. Nodrop at 0, picks at -1 and uar in item 1, 1 in prob1 it drops a rare instead of the unique I made.
I have double checked it, 1 in "completed" and everything too... Hmm... can someone look at my uniqueitems.txt?

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OnSLT
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posted 23 January 2002 22:50     Click Here to See the Profile for OnSLT   Click Here to Email OnSLT        Reply w/Quote   
Hmm, maybe it has to do with Itemratio.txt...setting the Unique columns to 1. Not too sure, but when it comes to Bosses or Unique monsters with the Unique, Set, Rare, and Magical columns in TreasureClassEx, i always set the one i want to 2048, and leave the rest blank, unless you want to spawn a rare, set or magical item. Also i don't put 1 as the Prob, here's how I see it: Rarity is what you want to Have a low number of, and Probability is what you want to have a High number of.
So basically put a 99 in Prob1 column.

I just tested it, and I got Meph to drop 5 Different Unique Swords. -5 in picks, and he dropped every one.
Just leave the Rare, Set, and Magical columns blank, and set unique to 2048, and meph SHOULD drop your armor.

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Jedi90
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posted 23 January 2002 23:27     Click Here to See the Profile for Jedi90   Click Here to Email Jedi90        Reply w/Quote   
Thats how I tested it, thanks anyways.

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Alkalund
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From: Florianópolis, Santa Catarina, Brazil
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posted 23 January 2002 23:29     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Check uniqueitems.txt for the required level of your unique sacred armor. Now, Mephisto is only level 59 in nightmare, if your unique has a required level of more than 59 mephisto will not drop it. So, drop the required level of your unique or increase mephisto's level. It should work then.

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Alkalund

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Myhrginoc
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posted 24 January 2002 17:54     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Ya gotta test in Hell diff, or mod a quill rat to L90+ .

Sacred Armor is L88 (unmodded, heh heh)...the very best elite items are all in the armo87, armo90 (or weap87, weap90) treasure classes...and are rare as all get-out unless you tweak the odds. That's why some sets have been virtually impossible to complete in unmodded D2X...for example all Griswold items are 87- or 90-class items except the armor.

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Alkalund
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From: Florianópolis, Santa Catarina, Brazil
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posted 24 January 2002 21:39     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Yeah, Lvl 90 quill rats are the way to go

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Alkalund

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NTroast
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From: San Diego, Ca
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posted 25 January 2002 13:23     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
I used the actual names from setitems.txt and used them in my treasureclassex.txt instead of "hlm" and it worked just fine.

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Nicholas Troast

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