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Author Topic:   Problem with sockets!!!
gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 14 January 2002 18:49     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
Awesome it worked I now can have armor with 6 sockets but..I do not understand rerolled what does that mean jeff? I do not want to kill the attributes to the uniques and rare and magical armor!!! Sets too

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One of many Butcher you will face in my mod becareful!!If you r just starting out don't face him alone or at all or u will be sorry!!!FLASHBACK MOD Coming soon!!!!

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 15 January 2002 15:37     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Sorry, bad slang...thinking in old Dungeons & Dragons terms.

What I meant was that all the magic stats will either be erased or they will be randomly regenerated by the game.

In my mod, an early risk in the game is that you discover the socket recipes and may find that you've ruined a perfectly good item in the process. It is only a little later in the game that you discover there are other recipes with a couple extra ingredients that will allow you to socket without changing or losing the powers on your item.

Just my way of keeping things balanced. But you could just have the "safe" version of the recipe for your purposes and goals, it seems.

Just to recap:

the output that has usetype is NOT safe (powers will change or go away when sockets are added)

the output that has useitem IS SAFE (the original powers will remain intact)

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos or at this mirror site

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

[This message has been edited by jbouley (edited 15 January 2002).]

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 15 January 2002 15:44     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
some how (not sure) but no powers go away but rather more powers are added this rulez!

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One of many Butchers you will face in my mod becareful!! If you r just starting out don't face him alone or at all or u will be sorry!!! FLASHBACK MOD Coming soon!!!!

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 15 January 2002 16:45     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
That can happen...and it was something I saw a lot early on. But then I've also had magic items become non-magic socketed items and I've seen magic items end up with the same number of modifiers as before, but different and less powerful.

So just be aware...it's not predictable.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos or at this mirror site

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 15 January 2002 17:08     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
I will keep u posted on things that will happen with powers ok jeff? So in the future if I have a problem we can chat about it over this ok?

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One of many Butchers you will face in my mod becareful!! If you r just starting out don't face him alone or at all or u will be sorry!!! FLASHBACK MOD Coming soon!!!!

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OnSLT
Squire

Posts: 40
From:
Registered: Jan 2002

posted 15 January 2002 22:07     Click Here to See the Profile for OnSLT   Click Here to Email OnSLT        Reply w/Quote   
Hey Gorothon, if you'd like a copy of that Cubemain.txt file from Wraith's D2-ICE mod for reference just e-mail me. It's mostly all recipes, but there are quite a few good ones you can pick out and learn from.
I've already changed a few things(in my own cubemain) to get skill charges on a small charm...sweet eh?
Of course I want to warn ya, about skill charges. Don't have any more than 10 skill charges Total.
If ya want 10 skill charges on 1 item that's fine, but no more, otherwise they stack to the left side of your char skills window, and ya can't see them.
Mod1 min=charges
Mod1 max=skill lvl
My e-mail is vexorg_dn@hotmail.com

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 16 January 2002 05:16     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
Sure send it over to gorothon@yahoo.com I only have 6 recipes and running outta idea's!!! I have 1 main idea I wanna use put a poition of stamina and a minor healing poition in the cube and wala a unique ring lol! I just do not not the short name for stamina potion or minor healing potion but if I get them expect what I explained above to be a new cube recipe!(Figures I would come up with something like that) LOL!

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One of many Butchers you will face in my mod becareful!! If you r just starting out don't face him alone or at all or u will be sorry!!! FLASHBACK MOD Coming soon!!!!

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OnSLT
Squire

Posts: 40
From:
Registered: Jan 2002

posted 17 January 2002 22:38     Click Here to See the Profile for OnSLT   Click Here to Email OnSLT        Reply w/Quote   
Ok, i'll send ya the txt file ASAP. By the way, those codes ya need...are in the Misc.txt file...check it out:
Stamina Potion=vps
Minor Healing Potion=hp1
(Don't be fooled by the text files, just Cuz it sais Lesser healing potion, it really is a Minor Healing potion, there's no other potion lower than Minor.)

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