Anticlimax!I decided to take a look at the mysterious SrcDam column in missiles.txt and skills.txt jbouley posted about yesterday.
By looking at the existing examples (especially Cold Arrow, with a SrcDam of 4 and 'half damage of a regular arrow' according to the skill description) and jbouleys post about enabling normal throwing weapon damage for other missiles used as throwing weapon missile gfx, I decided that SrcDam controls whether or not weapon damage is added to your attack, and if so, how much (0: nothing, 8: all, 4: half). Maybe it also controlled whether the to-hit chance is calculated for the attack...
but it was not to be. I equipped my guinea pal with a big 220-240 dmg maul and set Holy Fire's SrcDam to 8.
In-game, the listed damage on the character sceen for a level 1 Holy Fire went from 13-33 to 280-something when equipping the maul.
But when I tested the skill on fire immune Fallen Ones, they received no damage, not even the physical weapon damage. Bad start.
Worse, equipping the weapon or not had zero effect on those that were vulnerable to fire. One would think that 260 damage would drop them faster than 13-33, but it took the same number of Holy Fire hits (within the min-max dmg uncertainty).
So all the SrcDam column appears to do is set the value in the character screen.
But jbouley said that he had set SrcDam to 8 for missiles to be used as throwing weapons!
So when *HE* set SrcDam to 8 for Unholy Bolt he got the weapon damage added, when *I* set SrcDam to 8 for Holy Fire nothing happens.
Any idea what I am missing? Maybe the 'uses weapon or not' thing is hardcoded, and all SrcDam is, is a multiplier. Changing the Cold Arrow SrcDam to 8 does work, but if that is all that can be done, it is not much...
*dreams of life and mana stealing Holy Shock disappear into the ether*
[This message has been edited by Myokai (edited 29 November 2001).]