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Author Topic:   Thnx guys 1 more Question
NTroast
Squire

Posts: 41
From: San Diego, Ca
Registered: Jan 2002

posted 25 January 2002 14:08     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
What exactly is modefied when another person joins your game(ie. Monster HP, ect.)?

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NTroast
Squire

Posts: 41
From: San Diego, Ca
Registered: Jan 2002

posted 25 January 2002 14:27     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
Does the monsters attack damage change? If so by how much?

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Nicholas Troast

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 25 January 2002 15:09     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Damage is not affected.

I know hit points are...and experience gets tweaked somehow...possible treasure drops.

But many people in multiplayer find the monsters not very challenging precisely because hit points are one of the few stats that are increased.

Anyway, someone else might be able to give you a more complete answer.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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NTroast
Squire

Posts: 41
From: San Diego, Ca
Registered: Jan 2002

posted 25 January 2002 15:14     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
Thanks bro

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Nicholas Troast

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 25 January 2002 15:47     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
When a player joins the game, monster's hitpoints increase, the experience increases and their no drop probability decreases. However, you will know that there is a diminishing returns to the amount of hitpoints and experience increase after a certain amount of players are in the game. At about 5 players in the game, the exp and hp increases goes through diminishing returns. When it comes to the decreased no drop value, it affects monsters, chests(and urns, baskets, etc), act bosses. More players in the game does not affect the "no drop" value of uniques, superuniques and champs because their original no drop is 0.

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God gave me a brain to use but I miserably failed to use it to my advantage

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KieferHub
Lord

Posts: 109
From: Germany
Registered: Nov 2001

posted 25 January 2002 16:44     Click Here to See the Profile for KieferHub   Click Here to Email KieferHub        Reply w/Quote   
as far as I know monster hp are increasing by

monsterhp = basehp * players

exp is increasing by

exp = baseexp + 2/3 * baseexp * (players -1)

and drop prob is increasing from 25% by 20% per player and stops at 80% (not sure about the exact numbers but something like this)

that's all I know ...

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 25 January 2002 16:57     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"monsterhp = basehp * players"

That is how it used to be. Now, it's diminishing returns.

"exp is increasing by
exp = baseexp + 2/3 * baseexp * (players -1)"

This is also incorrect, there is a diminishing returns formula established.

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God gave me a brain to use but I miserably failed to use it to my advantage

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KieferHub
Lord

Posts: 109
From: Germany
Registered: Nov 2001

posted 25 January 2002 18:15     Click Here to See the Profile for KieferHub   Click Here to Email KieferHub        Reply w/Quote   
Oops didn't notized this change ...

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