the Phrozen Forums
  General Mod Making
  gambling costs

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   gambling costs
Kobu
Lord

Posts: 105
From: Tokyo
Registered: Dec 2001

posted 26 December 2001 02:38     Click Here to See the Profile for Kobu   Click Here to Email Kobu        Reply w/Quote   
If I'm not mistaken, the gambling costs for weapons and armor go up with your level. Is there a way in the txt files to alter this? Or should I be asking about this in the code editing forum?

------------------
Bleak Times are coming. [35%]

IP Logged

NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 26 December 2001 11:08     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
you can alter this by dropping those over the top gamble costs in weapons and armor.txt to be the same as the base cost, this wont stop it from going up to high but rings and amulets always seam to have the same cost maybe its something in itemtypes.txt that controls this. but i didnt see any

------------------
Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

Gaze into the Oblivion of yourself and you shall become your greatest fears.

[This message has been edited by NefariusDX (edited 26 December 2001).]

IP Logged

Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 26 December 2001 16:09     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Gambling costs for rings and amulets are in misc.txt. (The only other items "out of the box" with gambling costs in misc.txt are charms.)

IP Logged

FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 26 December 2001 17:39     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
I remember chatting with someone on IRC who was using gambling cost to buy test runes cheaply, seemed "gamble" column had no effect on gamble cost, but the item's normal cost did...

[This message has been edited by FoxBat (edited 26 December 2001).]

IP Logged

NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 26 December 2001 17:49     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
mby he just copy paste the rows into a new.txt the column name dosent actually matter, i renemed some and it didnt change any thing so if he would paste them 1 square to the right then gambel cost would actually be buy cost

------------------
Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:

Gaze into the Oblivion within yourself and you shall become your greatest fears.

the escence of leeching is to request before you try


IP Logged

All times are Central Standard Time

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | The PhrozenKeep

© PhrozenKeep.com . all buttons made by the Evilenglishman . swords and shields by DigiBO.


Ultimate Bulletin Board 5.47c