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Author Topic:   Item drops: help needed
Chiller
Serf

Posts: 9
From: Bucharest,Romania
Registered: Jan 2002

posted 04 January 2002 12:29     Click Here to See the Profile for Chiller   Click Here to Email Chiller        Reply w/Quote   
If I look into treasureclassex.txt, item drops are pretty clear to understand... BUT something seems to be missing; for example, the best bow drop is a bow63 (act 4/5 H) - if I understood correctly-... anyway the question is, how can I relate this "bow63" to any specific items, like unique bows and the like ?
Thanx.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 04 January 2002 13:17     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
u can add a new treasureclass row, which contains the code for the unique eg soj would the "The Stone of Jordan"

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Chiller
Serf

Posts: 9
From: Bucharest,Romania
Registered: Jan 2002

posted 04 January 2002 16:47     Click Here to See the Profile for Chiller   Click Here to Email Chiller        Reply w/Quote   
Yes, but I don't want to modify; I just want to know exactly the possible unique item drops in certain situations.

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 04 January 2002 19:16     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
take a look in the unique column, the ones u mentioned are use later on in field like BALL (H) the baal hell has the unique column set to 800 i think so he has 8% chance to drop a unique, keep in mind mf dosent effect act bosses

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Kobu
Lord

Posts: 105
From: Tokyo
Registered: Dec 2001

posted 05 January 2002 00:42     Click Here to See the Profile for Kobu   Click Here to Email Kobu        Reply w/Quote   
To find the type of bows that bow63 applies to, look at the level column in weapons.txt. Any bow with level 61, 62, or 63 can be dropped from bow63. You will also see that a chance to downgrade has been included.

Also 1024 means a 1 in 1 chance.

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[This message has been edited by Kobu (edited 05 January 2002).]

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NefariusDX
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From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 05 January 2002 01:13     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
hmm are u sure it calcs it in that way since at 10000 u always get what u set which would equal 100%

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quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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Kobu
Lord

Posts: 105
From: Tokyo
Registered: Dec 2001

posted 05 January 2002 03:20     Click Here to See the Profile for Kobu   Click Here to Email Kobu        Reply w/Quote   
I'm pretty sure that the only time you'll get something different with 1024 is when the item doesn't exist. Then it will get downgraded unique->set->rare->magic->normal.

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Chiller
Serf

Posts: 9
From: Bucharest,Romania
Registered: Jan 2002

posted 05 January 2002 06:12     Click Here to See the Profile for Chiller   Click Here to Email Chiller        Reply w/Quote   
Ooookaaay...
...I can't seem to accomplish anything.
1) I wanted to make Mephisto drop runes. So i added a new row to Treasureclassex, named "Wind" (at first i tried to get a Windforce), with only one item, Runes 16. Then I set Mephisto's Treasure Drops in monstats.txt to Wind (all of them). It doesn't work. Why ?
I also tried to do that by altering the probabilities in Treasureclassex. No result.
2) What do you mean, "mf doesn't affect act bosses" ?
3) How can I see the TreasureDrops for certain super uniquest that aren't in monstats.txt, like Pindleskin ?

Your help is appreciated...

-Chiller

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Chiller
Serf

Posts: 9
From: Bucharest,Romania
Registered: Jan 2002

posted 05 January 2002 06:33     Click Here to See the Profile for Chiller   Click Here to Email Chiller        Reply w/Quote   
(edit) Removed dupe post.

[This message has been edited by Chiller (edited 05 January 2002).]

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Chiller
Serf

Posts: 9
From: Bucharest,Romania
Registered: Jan 2002

posted 05 January 2002 06:34     Click Here to See the Profile for Chiller   Click Here to Email Chiller        Reply w/Quote   
Now here is a good one:

On the Runes rows, I replaced r01,r02,r03,r04 with r24; also, i set the probs so that there was a big(huge) chance that a rune drop would give you a r24(Ist).
Then I played. And my first rune was an El(1).
Now, unless I'm missing something, HOW CAN THIS HAPPEN !?!?!?!?
Epecially since r01 doesn't exist ANYWHERE in Treasureclassex.
Thx.

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Kobu
Lord

Posts: 105
From: Tokyo
Registered: Dec 2001

posted 05 January 2002 15:36     Click Here to See the Profile for Kobu   Click Here to Email Kobu        Reply w/Quote   
Obvious question, but are you sure your mod is in effect? Also, are you leaving txt files open in Excel or other programs when you run your mod?

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 05 January 2002 15:36     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
to test something out, goto mephistos row (the normal row NOT Mephisto (N) and (H)) in item 1 put r33 row 2 put r32 and so on, set the prob to 1 for each then in the picks column set it to -itemtypes (eg: 5 items set to -5) in the no drop column put 0, now open misc.txt change the rarity column for all runes to 1 then drop the level column for all runes to 1 as well, save your work kill mephisto see if it works rebalance the changes as you wish

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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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Chiller
Serf

Posts: 9
From: Bucharest,Romania
Registered: Jan 2002

posted 05 January 2002 17:11     Click Here to See the Profile for Chiller   Click Here to Email Chiller        Reply w/Quote   
edit: dupe post

[This message has been edited by Chiller (edited 05 January 2002).]

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Chiller
Serf

Posts: 9
From: Bucharest,Romania
Registered: Jan 2002

posted 05 January 2002 17:14     Click Here to See the Profile for Chiller   Click Here to Email Chiller        Reply w/Quote   
I can't seem to get anything to work, so I can just assume it's because of the way I do things.
I unpacked the files from d2exp.mpq, modified them, and packed'em back. I also checked the packing by re-extracting them.
When I saw that doesn't work, I tried to modify the files from patch_d2.mpq as well(it contains the same files), and also I modded treasureclass.txt along with treasureclassex.txt. No result.
Btw, I can't even change gambling costs. And that's a simple one.
So, what am I doing wrong ?

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 05 January 2002 17:17     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Nefarius, I don't know where you got the statement that mf doesn't affect act bosses but that's false. Also remember more players in the game also affects act boss drops too.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 05 January 2002 17:21     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
yes the chance of quality grows by players only MF dosent effect them like in cd2 eg: friend killed mephisto on normal with 570% mf all drops magic items, i killed him with 0% mf he dropped 1 uniques and 1 rare

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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 05 January 2002 18:03     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"yes the chance of quality grows by players only MF dosent effect them like in cd2 eg: friend killed mephisto on normal with 570% mf all drops magic items, i killed him with 0% mf he dropped 1 uniques and 1 rare"

No, that's not true Nefarius. More mf does affect act bosses. In your scenarios, the mf person was not lucky. It's probability...you are not guaranteed it, it's just chance based on statistics. More mf affects everything, Jarulf has already stated that from the .dlls(for completely accurate info).

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 05 January 2002 19:14     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
we tested this more then 50 times once the mf guy actually had luck and mephisto dropped somthing unique and a few rares as well but it dosent seam to effect them maybe it dose in a badly nerfed way but in fact its still like in cd2, second tests where made on single player with enoff mf to make 80% of all drops rare/unique worked on all monsters but the act bosses which still dropped magic items like in cd2. (in cd2 on gbg i gave a amulet 10000% magic find and everything dropped rares except act bosses)
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

[This message has been edited by NefariusDX (edited 05 January 2002).]

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Apocalypse Demon
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From: Mississauga, Ontario
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posted 05 January 2002 19:18     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
50 tests is nothing, mf DOES boss drops. The boss's default chance to drop uniques is 4% I believe. And it hasn't been nerfed because the .dlls wouldn't say otherwise...though I haven't checked the .dlls, but Jarulf has and stated what I have stated just now.

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 05 January 2002 19:19     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
did you read what i edited? try this give a item about 1000% mf use alot of those bosses will still drop random amounts of magic/rare/set/uniques

btw i dont think that those parts of the .dlls are in use any more, since bosses are now effected by rare/unique/magic/set columns in treasureclassex.txt

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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

[This message has been edited by NefariusDX (edited 05 January 2002).]

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Apocalypse Demon
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From: Mississauga, Ontario
Registered: Oct 2001

posted 05 January 2002 19:39     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Nefarius, haven't you heard of the diminishing returns formula for mf? 1500% mf is only about 400% mf for uniques. The mf does not increase with more than 1500%mf for uniques.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 05 January 2002 19:55     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
this is what i ment that if mf does effect act bosses it probably is nerfed BADLY (NOT SUPERUNIQUES!), on normal monsters and regular uniques/champs the game can(could) get to 8388607% mf on cd2 after this it would revert back to 1% and so on on lod as you said it is limited to 1500% for uns,the bosses if they are effected probably have a max at like 50% since they seam only effected by unique/magic/rare rows (if you wonder why in 90% of my posts i state 8388607(7FFFFF) as max and not 4294967295 this is due to the fact the game reverted stats(except charexp and monster hp) at 8388608 or made them equal to 0, now blizzard added a cap on proportions for 511 for % and some others for other stuff

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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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Chiller
Serf

Posts: 9
From: Bucharest,Romania
Registered: Jan 2002

posted 05 January 2002 20:06     Click Here to See the Profile for Chiller   Click Here to Email Chiller        Reply w/Quote   
Um...excuse me... i don't mean to interrupt or anything... but a bit of help, please ?

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 05 January 2002 20:20     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Nefarius, the diminishing returns for mf is for mf in general. Not just act bosses but monsters, chests, etc. I can't believe you never knew that.(and you are a smart modder too.)

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God gave me a brain to use but I miserably failed to use it to my advantage

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
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posted 05 January 2002 20:21     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
What do you mean you can't change gamble costs. If you can't do that, I don't think you are running your mod properly. The gamble costs are in armor.txt, weapon.txt or misc.txt under the column "gamblecost."

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God gave me a brain to use but I miserably failed to use it to my advantage

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