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Author Topic:   Need special affix ideas... but inspiration won't come
Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 10 February 2002 12:22     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Might have to do with me having slept 2 hours this night, 3 the previos night, and 0 the night before that.

Anyway, I want to add 30 or so special affixes, things like massive life steal and life drain, chance to cast teleport when striking, basically novelty affixes that won't be overpowered, but are just nice to find. +dr and +requirements. etc.

Any other suggestions?

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 10 February 2002 15:32     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
If you succeeded getting the /time parameter work to your satisfaction, how about affixes that swap abilities over time? For example, trading resistances so that you have max poison resist by day and max fire resist by night? Or best MF at dawn and best gold at dusk? Maybe good offense at day and good defense at night? I can see a lot of possibilities here, but I haven't worked with the /time parameter yet.

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Arcticwarp
Serf

Posts: 19
From:
Registered: Oct 2001

posted 10 February 2002 16:14     Click Here to See the Profile for Arcticwarp   Click Here to Email Arcticwarp        Reply w/Quote   
Teleport Shield is the first thing that comes to mind here. It's ridiculously powerful sometimes, but also has this tendency to drop you into the middle of a large group of Abyss Knights at the worst possible time. "of Hyperactivity" - +60% attack speed, -40% attack rating, -10% damage? "Brute's" - +250-400% damage, -50% attack speed. You get the idea... all three of these are good, you just have to be a little careful with them. I wouldn't use teleport shield on hardcore for instance, and hyperactivity is not exactly your best idea on a dagger.

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 11 February 2002 02:58     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Hey, thanks!

------------------
To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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Chineseman
Honorary Warlord

Posts: 357
From: The Philippines
Registered: Mar 2002

posted 12 February 2002 06:57     Click Here to See the Profile for Chineseman   Click Here to Email Chineseman        Reply w/Quote   
How about Sacrifice-like mods? Increase in damage but less life, or increase in life and less mana, stuff like that. Just like the ones Arcticwarp said.

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 12 February 2002 23:17     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
I made a few /time swappers like I mentioned above. One set alternates magic find with gold, another set fire damage with lightning damage. (I made complementary pairs at several grades each.) They seem to drop just fine, and also show up at vendors. Since each prefix has two mods defined, my earlier comment about /time working in only one column is bogus.

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