Posts: 280 From: The Planet Vegeta Registered: Jan 2002
posted 14 February 2002 03:54
What are some of the missile types that have explosions as a finish (preferably a BIG explosion). And where can you edit these to go with specific weapons (ex: a new unique crossbow that shoots explosive arrows) . Got an "interesting" (in the biggest quotes you can imagine) idea for a weapon akin to a rocket launcher. More than a little silly, but it could be fun.
------------------ "Never enter a battle of wits with someone who is unarmed."
FeistyGirl Honorary Warlord
Posts: 729 From: a padded cell somewhere Registered: Feb 2001
posted 14 February 2002 09:39
They already have a magical code for explosive arrows, as there is a bow that does this already. Just use "explosive" as a property for what you are trying to make. Easiest way.
------------------ "Free speech is a right... not a never-ending obligation."
Myhrginoc Honorary Warlord
Posts: 1326 From: Percussion U Registered: Dec 2001
posted 14 February 2002 19:07
Look in properties.txt for the things you can assign as attributes. The one Feisty was thinking of is explosivearrow, and it is a Boolean attribute.
Does anybody know how the game calculates explosion damage from this property?
[This message has been edited by Myhrginoc (edited 14 February 2002).]
FeistyGirl Honorary Warlord
Posts: 729 From: a padded cell somewhere Registered: Feb 2001
posted 14 February 2002 23:33
D'ohhhh!!
That's what I get for going off of memory, and only 2 hours of sleep!!
And as far as the dmg calc for it, I'm guessing it's level based... perhaps?
------------------ "Free speech is a right... not a never-ending obligation."