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Author Topic:   Skills.txt
Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 18 February 2002 20:16     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Can you edit the attributes of a skill thru skills.txt? Like say I wanted to add extra targets to Zeal?

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"Never enter a battle of wits with someone who is unarmed."

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murdra-x
WarLord

Posts: 160
From: kingman, arizona, united states
Registered: Oct 2001

posted 18 February 2002 20:19     Click Here to See the Profile for murdra-x   Click Here to Email murdra-x        Reply w/Quote   Visit murdra-x's Homepage!
if you mean increase min max yes yu can i dont remember what lines are called but go to zeal scroll across till you ee where it says a 5 change that to 12 for example it will go as high as 12 hits!

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mess with best die like rest!!

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 18 February 2002 20:19     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Yes.

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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SneakyRaven
Honorary Warlord

Posts: 299
From: middle of somewhere
Registered: Jul 2001

posted 19 February 2002 00:08     Click Here to See the Profile for SneakyRaven   Click Here to Email SneakyRaven        Reply w/Quote   Visit SneakyRaven's Homepage!
OT - hey murdra-x like your quote, lol... notice anything bout mine? hehehe

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My Ancestral Recall Fan site! "There is no right and wrong, only fun and boring..."

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Lord Horrorz
Serf

Posts: 12
From: calgary alberta canada
Registered: Feb 2002

posted 19 February 2002 00:31     Click Here to See the Profile for Lord Horrorz   Click Here to Email Lord Horrorz        Reply w/Quote   Visit Lord Horrorz's Homepage!
While this topic is going, does anyone know if it's possible to transfer the Barbarians ability to wield 2 weapons at once to another class? Like a paladin or something?

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SneakyRaven
Honorary Warlord

Posts: 299
From: middle of somewhere
Registered: Jul 2001

posted 19 February 2002 00:34     Click Here to See the Profile for SneakyRaven   Click Here to Email SneakyRaven        Reply w/Quote   Visit SneakyRaven's Homepage!
I don't think so, cause he doesn't have a left hand /w weap anim. So no... plus you can't clone any skills, so thats no again.. so no. lol

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My Ancestral Recall Fan site! "There is no right and wrong, only fun and boring..."

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 19 February 2002 03:42     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
quote:
Originally posted by SneakyRaven:
plus you can't clone any skills

Actually, you can. But it requires hex editing.

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 19 February 2002 05:52     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
But even so, there is a problem changing the client to allow him to dual wield. Remember dual wielding is not a skill, its just a natural ability for certain classes. They merely have some skills which take advantage of dual wielding. But I bet Brother Laz already knew that

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 19 February 2002 06:51     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
I posted a topic about dual-weilding too, it isn't possible, coz you will need a left hand anim from all the sword attacking, walking, running, dead, death, attack1, 2, 3, etc. etc. etc. It's just too much!

And about skill, I'm changing them now too, but where can I find the time between casting, and the range from the missile skills?

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scambrig
Serf

Posts: 17
From:
Registered: Jun 2001

posted 19 February 2002 13:30     Click Here to See the Profile for scambrig   Click Here to Email scambrig        Reply w/Quote   
by time between castings i'm assuming you mean the casting delay which is in a column called "delay" , it should be before where you change how many hits zeal does. If you plan on making all the delays zero, make sure that the shapeshift werewolf and werebear delays are set back to 25 or else they'll crash the game when used (i learned that the hard way ). In missles.txt the "range" column determines how far a spell or other projectile goes. vel and maxvel determine how fast it goes, and accel determines how much it gets faster over time if the maxvel is higher than the vel. I'm pretty sure that most spells that shoot stuff have those attributes.

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 19 February 2002 20:19     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
So you can controll what the skill already does, but can you add extra stuff to it (other than etype damage, etc)?

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"Never enter a battle of wits with someone who is unarmed."

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 19 February 2002 20:25     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"I posted a topic about dual-weilding too, it isn't possible, coz you will need a left hand anim from all the sword attacking, walking, running, dead, death, attack1, 2, 3, etc. etc. etc. It's just too much!"

It has already been accomplished in the bgmod v1.05...

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 19 February 2002 21:28     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Is extending the Assassins Claw Mastery skill to swords (in the same skill) possible?

the barbarian multi-weapon ability for other classes has already been done? Wow.

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"Never enter a battle of wits with someone who is unarmed."

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 19 February 2002 21:28     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
>>It has already been accomplished in the bgmod v1.05...

Er, say WHAT?

Please, provide me some details... I don't see anything like that on their site or forum.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 19 February 2002 23:52     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Sorry for bursting your excitement but I didn't mean it was done for each character class but they have made other types of items duelwieldable by the assassin and made the animations and offsets for them as a left hand weapon. For example, they made a katana that can be duelwielded by the Assassin and have made the offsets for the katana in the left hand to actually look right.

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 20 February 2002 00:23     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Just to get back to my question.

Can you add new effects to skills, perhaps in those cells with ? in them?

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"Never enter a battle of wits with someone who is unarmed."

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 20 February 2002 07:21     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Still that's fairly cool, I should take a look

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scambrig
Serf

Posts: 17
From:
Registered: Jun 2001

posted 20 February 2002 14:28     Click Here to See the Profile for scambrig   Click Here to Email scambrig        Reply w/Quote   
I dont think you can add anything new to skills, althought some effects of skills that were disabled can be reenabled (zeal can be enabled to increase damage as it increases in skill levels), but I dont think you can add anything brand new.

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