the Phrozen Forums
  General Mod Making
  Could somebody help me, please? (Page 2)

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone!
This topic is 3 pages long:   1  2  3 
next newest topic | next oldest topic
Author Topic:   Could somebody help me, please?
ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 27 December 2001 12:24     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
Well, ill do it. But i have some new questions:
*Ive read that now there are a lot of plugins with diablo 1 monsters, but some of them are set for replacing existing monters, like the mosquitoes. How i set them for these unused monsters?
*I thinks its boring you spend a lot of time looking for the runes for your rune word, and when you made it, the item remains with its normal color. I was thinking if it was possible that when we set the runes, a little menu (like how much money we wanna drop )would open up asking which will the item's color. Or we would predefine colors for the rune words. How can i do both of things?

IP Logged

Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 27 December 2001 13:39     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
I don't think you will be able to change colors for completed runeword items without coding. Runes.txt has no columns for setting colors or graphics. The runeword mods sit on top of a normal item just like gems.

In gems.txt there is a column for transforms, and the records for gems seem to correspond with what I see when I socket the first gem in an item. But runes are uniformly color 18, which is dark purple (thx Perfect Cell for the table)...and I don't remember seeing an object turn dark purple after I stick a rune in it. If that number did have an effect, I guess the item would get whatever color was assigned to the first rune inserted, just like gems. (Something for me to try during my next round of experimenting, color-coding runes.) You still get only 20 colors to work with, though.

IP Logged

jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 27 December 2001 14:31     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
quote:
Originally posted by ThiagoMonteiroBarbosa:
*Ive read that now there are a lot of plugins with diablo 1 monsters, but some of them are set for replacing existing monters, like the mosquitoes. How i set them for these unused monsters?

I think you'd need to play with the offsets in animdata or something like that. It's a bit out of my area of expertise. Ask in the graphics and animation forum...

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

IP Logged

NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 27 December 2001 14:45     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
close to that but not 100%, you will have to make the amount of frames per direction match in animdata

------------------
Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

IP Logged

Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 27 December 2001 18:18     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok jbouley, hold on with the upload of the hex editing tutorial because I'm going to add some finishing touches to it. I'll tell you when you can upload it after.

------------------
God gave me a brain to use but I miserably failed to use it to my advantage

IP Logged

jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 28 December 2001 11:15     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Cool...why don't you just go ahead and e-mail me the file when you're done.

.doc, .txt...whatever...I use Microsoft Word on my PC. But it would be very easy to copy/paste from a word processing document to the tutorial template page for the Keep...so that would be the best way rather than ripping it from a forum page here...which just introduces all sorts of random coding and formatting bullcrap that I have to go back and fix.

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

[This message has been edited by jbouley (edited 28 December 2001).]

IP Logged

ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 29 December 2001 19:51     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
Thanks people. Im thinking about doing this:
Insert the diablo 1 theme in the game, and set that when the last seal is opened, the music would change for the battle agains t diablo. it can be done?
*i can play the game by direct txt, with the changes?

IP Logged

NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 29 December 2001 20:08     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
just replace the original music with it but make sure to convert it to the same type first, then change the file name in soundenviron.txt

------------------
Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

IP Logged

ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 30 December 2001 04:15     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
But for replacing music like this, ill change music for the entire chaos sanctuary. Id like to set a music just for when i open the last seal.
Other question: apocalypse demon said me ow to change gamble percentages. I tought i had understanded, but i didnt Id like to have
Magic= 75%, rare=10%, Set=8% and unique=7%
Could somebody make this for me, and send me de dll, please?
Hei nepharius, if im not wrong it was on your mod that i saw screenshots with a lot of diablo1 monsters. If im right, all of them are replacing unused monsters? I downloaded the blake knights, they are set for moosquitoes, how do i set it for a unused monster?
By the way, how do i see these monsters?

IP Logged

NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 30 December 2001 04:26     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
the music already changes when you open the seals lol replace that one

------------------
Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

IP Logged

ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 30 December 2001 04:36     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
thats ok. but how about the questions about the monsters ?

IP Logged

NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 30 December 2001 04:58     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
you must hex edit animdata.d2 for them to replace something else, why should some one make that .dll for you apocalypse posted a step by step guide on how to do it look in my sig...

------------------
Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

IP Logged

ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 30 December 2001 05:05     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
You dont need to be so rude... I did exactly as he told me, but i was on the part insert the values, i cant type anything! There was no space for edit the values, there was only a small box highlited. and i dont have a hexadecimal calculator to know the values i wanna use. I only wanna know how i see these unused monters, their graphics and stats, for editing the new monsters. am i asking too much!?

IP Logged

NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 30 December 2001 05:30     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
goto www.bpsoft.com and get hex work shop i think that will solve your problem, btw if you think this was rude then you didnt see me flame ppl yet i was a mod on a forum wher 24/7 ppl went to leech, whenever i see some one request somthing without actually saying he did try it before i will eventually flame him since i dont like the fact some lazy ppl want others to do the work for them youd didnt say you tryied.

------------------
Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

IP Logged

ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 30 December 2001 06:45     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
Thats ok. But of course i had tried! If i was lazy, i wouldnt be asking how to add monsters without replacing other ones.
But some of my changes are not working. Ive give up from cube recipe. many with the help of a lottle of people, it didnt work. I think ill finish my mod today, if i can set the monsters properly. The problem is my Pentium 233 gets to long for loading the game, and when it does, some changes dont work... By the way, do you now the percentages for gambling for patch105?
If i just replace the dlls, the game would crash? thats because i wanna have the same percentages from 1.05 . Thanks!

IP Logged

NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 30 December 2001 07:09     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
lol, you cant move .dlls between versions every sub patch actually changes them from up till down, you will have to find what bytes to change of v1.05 and do the same you did now

------------------
Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

IP Logged

ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 30 December 2001 07:44     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
Thanks. The program you said for hex is very good, now i understand But how i change the values? Now i know the numbers i wanna insert and in which line, i just dont know how type in the file. A suggestion: how about convert the gargoyles?
I think this will be my final question: after changing animedata, change the filenames, edit monstats, ill need to make a install.txt FOR ALL THE MONSTERS FILES?

IP Logged

Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 30 December 2001 11:31     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Okay, first off, when editing the .dlls, just type the values in the small highlighted squares you highlight. It overwrites what's originally there. And, are you using 1.09d because my hex addresses will not work for 1.09d, the correct hex addresses for 1.09d are:

magic:888BE
rare:888C5
set:888D5

Then, in those addresses, type in the magic, set and rare values I told you to type in my original tutorial. As for a calculator, go to start, program files, accessories, calcular. Then, go to view and change it to scientific and it should change to a hex-dec calculator as well as have some other functions.

------------------
God gave me a brain to use but I miserably failed to use it to my advantage

IP Logged

ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 30 December 2001 13:46     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
Ok, but how about the monsters? i need to create a install.txt with all the files?

------------------
"Atrasos sao temporarios.
A mediocridade e eterna."

IP Logged

Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 30 December 2001 14:06     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Just put them in your normal .txt file that runs the mod. Just add lines and add an entry like this one. This is just an example btw:

bhtrlita1hth.dcc data\global\monsters\bh\tr\bhtrlita1hth.dcc

Add entries like these ones for all the .dccs that you are putting in your mod. Make sure you change the token (in this case, the token I used is bh which is bigheads-->tainted, afflicted, misshappen, damned, etc).

------------------
God gave me a brain to use but I miserably failed to use it to my advantage

IP Logged

ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 30 December 2001 14:47     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
How about the monsters files?

------------------
"Atrasos sao temporarios.
A mediocridade e eterna."

IP Logged

Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 30 December 2001 15:10     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Those are the monster animation files

------------------
God gave me a brain to use but I miserably failed to use it to my advantage

IP Logged

ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 30 December 2001 22:49     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
You didnt understand. Im asking about how i see the monsters that are used and set the monsters plugins for repalcing them. Byt the way, Ive set my unique pictures!!!! The problem is: the colors became a freaky, and the items had a black box behind them.
*how do i delete this black box?
*where do i get a good diablo 2 exp pallete?
Thanks, you helped me a lot, Apocalypse demon and nepharius!

------------------
"Atrasos sao temporarios.
A mediocridade e eterna."

IP Logged

Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 30 December 2001 23:36     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"You didnt understand. Im asking about how i see the monsters that are used and set the monsters plugins for repalcing them."

Do you mean you just want to view the already existing animations? If so, get Cv5 and look at them...and for the other monster animations, extract them from your mpq files and view them with cv5.

"Byt the way, Ive set my unique pictures!!!! The problem is: the colors became a freaky, and the items had a black box behind them.
*how do i delete this black box?
*where do i get a good diablo 2 exp pallete?"

Well, I'm not much of an expert on pallettes but did you set the transparency for the background of your item. The "black" box will be removed if you set it to color "000000"(RGB) which is black, then set transparency and it should get rid of your black box. And what do you mean the colors are freaky?

------------------
God gave me a brain to use but I miserably failed to use it to my advantage

IP Logged

ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 31 December 2001 08:58     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
Ok. but which file contains their animations?
And in which file i see information, for replacing them?

------------------
"Atrasos sao temporarios.
A mediocridade e eterna."

IP Logged


This topic is 3 pages long:   1  2  3 

All times are Central Standard Time

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | The PhrozenKeep

© PhrozenKeep.com . all buttons made by the Evilenglishman . swords and shields by DigiBO.


Ultimate Bulletin Board 5.47c