posted 15 January 2002 08:19
I just tested and the Balrog inferno skill and it seems you cannot set the skill level above 50. Our Balrogs are level 93 and with a slvl of 30 they wouldn't deal any damage anymore. With a combined mlvl 94 and slvl 27 they would deal damage but anything beyond that made the skill nearly no damage.
I guess this is because there's a limit of 50 in (monster) skill levels (94 divided by 4= 23,5 => 27. 27+23=50 vs 95/4=23,75 => 24. 24+27=51)
Anyone confirm this?
Brother Laz Honorary Warlord
Posts: 1134 From: the place where angels watch... Registered: Dec 2001
posted 16 January 2002 04:32
Maybe related to the werewolf/werebear crash bug? It also says something about MAX_SKILL_LEVEL...
------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual
FoxBat Moderator
Posts: 1618 From: PA, USA Registered: Feb 2001
posted 16 January 2002 09:18
The werewolf/wearbear bug is at 32... which may not be far from what Khan is actually experiencing.
Anyway Khan why are you saying that skill level is related to mlvl? I thought that it would just add the "bonus" in difficultylevels.txt to the skill level in monstats. In Nightmare this is normally 3, so the balrogs would be 33 in nightmare. Have you some experience to the contrary? Haven't tested it much myself, but these columns do seem to have some effect if not the entire effect.
So, maybe the number we are talking about is actually much lower? What is your skill bonus for hell? Maybe I'll take a look...
[This message has been edited by FoxBat (edited 16 January 2002).]