Author
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Topic: Move NPCs
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UJN WarLord
  
Posts: 227 From: Luleå, Norrbotten, Sverige Registered: Feb 2002 |
posted 09 February 2002 04:36
How can I move Qual-Kehk from Act 5 to Act 4? I'm pretty new to modmaking so I don't know

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 09 February 2002 04:41
I think u can do that with isilweo's level editor.------------------ Give me fuel, give me fire, give me all that I desire

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UJN WarLord
  
Posts: 227 From: Luleå, Norrbotten, Sverige Registered: Feb 2002 |
posted 09 February 2002 05:05
K, I've got the editor, but I don't think it's very easy to use. Can someone write an easy, it would be good if I can understand it, explanasion on how to move Qual-Kekh to Act 4.

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UJN WarLord
  
Posts: 227 From: Luleå, Norrbotten, Sverige Registered: Feb 2002 |
posted 09 February 2002 14:13
Can't anyone help me???

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UJN WarLord
  
Posts: 227 From: Luleå, Norrbotten, Sverige Registered: Feb 2002 |
posted 10 February 2002 00:59
Can't anyone just tell me I have to do to make Qual-Kekh appear in Act4 instead of Act5? Or in both Act 4 and 5, doesn't matter.

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MPHG Forum Admin.
    
Posts: 1693 From: simwhere Registered: Jun 2001 |
posted 10 February 2002 11:40
sure thing sorry i did get here sooner, was modding  ok on isil's editor you'll see little radio buttons saying act 1~5 right? open act 4 town click act 5 button look for his name on that little list and boom place him where ya like (right click on square) save insert and yer done  if any other questions let me know  ------------------ Bring Back the Classic. Bring Back the Knowledge. Bringing back to D2 The Classic

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UJN WarLord
  
Posts: 227 From: Luleå, Norrbotten, Sverige Registered: Feb 2002 |
posted 10 February 2002 23:55
OK, that doesn't sound very hard. One question: Where do I found the ds1 file I have to load?

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UJN WarLord
  
Posts: 227 From: Luleå, Norrbotten, Sverige Registered: Feb 2002 |
posted 11 February 2002 23:35
Still need help with this one!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 11 February 2002 23:50
You extract them out of the mpqs. Search d2data.mpq and d2exp.mpq and extract all the ds1 files just so you have them all. Oh, and MPHG, when are you going to get that updated obj.txt file for isilweo's done, I'm desperate. There are many objects and superuniques that are missing. And the problem is, even if I add them myself in the data file(I have the correct IDs and types for them), it doesn't want to load them into the obj.txt file and says they are invalid. [This message has been edited by Apocalypse Demon (edited 11 February 2002).]

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 12 February 2002 22:49
The problem is, that object file doesn't use the IDs from objects.txt or monstats.txt.Just by goofing around with Valley of the Snakes, I came up with a few monster numbers for Act 2...maybe I'll just try everything in sight in Harem for a near-future project. There wasn't much scientific method here, but these are who I found with type 1 inserts: 23 - a townsperson from Lut Gholein 35 - spike-ball trap from tombs 48 - Beetleburst and minions 49 - Creeping Feature and minions. A zombie type, not Hephasto! 50 - Coldworm the Burrower and minions 51 - Fire Eye and minions 52 - Dark Elder and minions 53 - Ancient Kaa and minions 55 - a town guard from Lut Gholein 60 - Deckard Cain 62 - a townsperson So now I know how to stuff those empty places full of superuniques, muwahahahaha!! What I really want to do is fill the Valley of the Snakes with...snakes...and I do mean FILL the Valley...

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 12 February 2002 22:57
"The problem is, that object file doesn't use the IDs from objects.txt or monstats.txt."Yes I know. I input the values from the isilweo's level editor themselves(some fooling around with it too). But it doesn't accept it even though they are correct. An example of this is the Ancient's exact location as well as the altar. Also, for the Worldstone keep, what are the entries for: Demon Gremlins Vile Witches Death Lord Putrid Defilers And some others. See, all the monsters in the Worldstone keep are input through isilweo's editor. I want to take them out and then input monsters through levels.txt(so actual bosses can spawn there).

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