Author
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Topic: Rogue Hireling Special Skills List
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scambrig Serf
Posts: 17 From: Registered: Jun 2001 |
posted 18 February 2002 00:42
Ok, time for pointless information for your everyday life. You all know that when you give a rogue mercenary +3 to all skills she shoots lightning...but what you didn't know is: skill levels effect ------------ ------ 4 Charged Bolt 5 Andarial Poison Bolt 6 Ice Bolt 7 Fire Bolt 8 Charged Bolt 9 Fireball 10 Single Firestorm 11 Blaze (no follow) 12 Floating Rock (no dmg) 13 Meteor 14 Explosion (no dmg) 15 Regular Arrows 16 Fire Arrows 17 River Stalker Slime 18 Same 19 Same, poison dur > 0 20 Slime Explosion 21 Small Poison Cloud 22 nothing(maybe passive) 23 Webs (work on mons) 24 Inferno Puff 25 Inferno 26 Webs (no create anim) 27 Curse Ball (no effect) 28 Terror Warcry(no joke) 29 Shout Warcry 30 Smoke Breath 31 nothing 32 nothing 33 nothing 34 nothing 35 Poison Cloud 100 Powerful Poison Cloud ............................................Kinda fun to see what she can do with that mysterious bow of hers. BTW, in my mod, arrows go at super speed and the arrows she fires at 15 and 16 are regular speed, also many skills she uses are not affected by my missiles.txt modding (probably uses the monster variant of the skills). Scambrig

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 18 February 2002 11:15
So when she gets level 100, she can cast a Powerful Poison Cloud?------------------ Give me fuel, give me fire, give me all that I desire

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scambrig Serf
Posts: 17 From: Registered: Jun 2001 |
posted 18 February 2002 11:18
Yeah, in my mod the monsters hp is like x80 and it took off half the monsters life and i dont have 36-99 because I used a complicated method involving gems and hunting for three socketed armors and it got boring

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Ruvanal Knight

Posts: 59 From: Registered: Feb 2002 |
posted 18 February 2002 13:28
Ok, goto your missiles.txt file and look up Missile Rogue1. Using this as zero point for every plus all skills/amazon skills you give her go down one row.http://www.lurkerlounge.com/perl/dcforum/dcboard.cgi?az=show_thread&om =1107&forum=DCForumID3&archive=yes See reply 50. This is due to the game trying to add +skills to a missile data structure insead of a skills data structure. The offsets are not correct and the +skills ends up changing the missile ID offset instead of change the value of what should be a skill level. edit: scambrig you missed the fun ones at +52 and +54 skills.
[This message has been edited by Ruvanal (edited 18 February 2002).]

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