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Author Topic:   Hey Nefarius some qs about your mod
Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 23 December 2001 14:39     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
1. hmmm... those cows as enemies? what attack, get hit and death image do u use for them? And how do u get them in Cold Plains etc.
2. I thought one time u said u sent a plugin to the Phrozenkeep.... never seen it... can u send it to bas_harenslak@hotmail.com?
3. How do u make those orcs as enemies... did u get the dcc images from warcraft 2?
4. uuuh... how strong is your barb? Or did u make the monsters weak?
5. because you've made big changes.. how big is your .mpq file?
6. I've seen many Izual images... whith which monster did u replace him?
7. just interested.. what do those gems in your inventory do?

Los of succes with your mod... the screenshots look great... lets hope that the mod is that too

And uuuh.... I've seen the screenshots... u mast be a big overlord fan

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Give me fuel, give me fire, give me all that I desire

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 23 December 2001 14:58     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
answers to most of it is simple, downgrade your d2 version to d2c and play my original XyRAX mod and be amazed what i was able to do back then with the limited posibilities and without change any hardcoded stuff.

but now to your qs:

1. the cows are foul crows, i used a few unused animations in their tr folder for attacka and gethit, the blow up like the scimitars from act2, thru levels.txt LOL

2.be patient until the page is updated i sent more then 5 files in

3. the orcs are nests, they are the ones you see in b.net chat.

4.my barb is not strong he is weak, since this is normal and hes lvl81, the monsters where overpowered

5.i dont use mpq files any more sinc ethe .bins are just a pain so i avoid them with -direct -txt the fully uzipped archive is 11,5 megs and the mod is only 8% done so you can get a view of how big it will be when its done

6. izuals are zombies jjust i change their tokens and change some other files to prevent it to crash

7. what those gems do is a secret but a hint cube related


8. not really a overlord fan (LOL) but i needed to find somthing that gives back that d1 cave feeling and what i remeber was my chars on d1 and hf surrounded by quintillions of overlords... in caves

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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XyRAXv21.00B Coming Soon!

NOTE: my User Image is NOT broken it is only online when i am

[This message has been edited by NefariusDX (edited 23 December 2001).]

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 23 December 2001 15:02     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Level 81, slaughtered in Act1 normal... reminds me of two certain recent mods...

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 23 December 2001 15:23     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
any way it is no longer like that any way, i reduced dmg by 50% elmental dmg by 50% for them, but keeping 1 as a boss only monster that does the old dmg.

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
------------------
XyRAXv21.00B Coming Soon!

NOTE: my User Image is NOT broken it is only online when i am

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