I have had mixed luck modding this file. I made some hireling sets a la Eastern Sun, and added some drop definitions in TreasureClassEx. Those worked fine. Then I decided it would be nice if Duriel and Diablo were a bit more generous with runes, but I have been unable to get anywhere with this. I have been using D2Excel for editingI see that Duriel was made to always drop town portal scrolls by adding new Duriel drop lines and renaming the old ones. The new lines refer back to the renamed old ones and add a scroll (-2 first column, 1 to each entry's probability). I expanded that by changing the -2 to -3, and adding a runedrop with probability 1. For Diablo I followed the new Duriel method, and put -3 up front with two rune drops and one old-Diablo drop for probabilities.
From all that I have read here, that should mean both Duriel and Diablo are guaranteed to drop at least three items/treasure groups. Not even a lowly El for my efforts!
Later on, I read that TreasureClassEx, Monstats and SuperUniques have some sequential relationship when compiling, so I played with compiling order using a clean MPQ. That didn't help either, but I am not surprised, it won't work with -direct -txt either. I even used a hâkk to reset quests in case I was running afoul of unexpected uberdrop.
My test character is a heavily "enhanced" L98 Zon, running in Normal testing low-level rewards (a lot faster that way
). What am I missing?