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Author Topic:   having a small problem
gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 24 November 2001 07:56     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
data/global/sfx/act1/monster/butcher is this right for the butcher sound wav if so its not working!!! do i have to edit sounds text?

[This message has been edited by gorothon (edited 24 November 2001).]

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 24 November 2001 16:56     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Well, if the filename is butcher, I think you'd need to enter that somewhere in sounds.txt. I think sounds.txt has a column in which the entire path is entered (or close to it) and another one for just the filename.

Can't remember exactly since I haven't been in the file in a while...but I would think you would have to mod the row used by the monster whom you want to have this sound.

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 24 November 2001 17:06     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
i need gorgon sounds to do that if i'm correct

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 24 November 2001 22:30     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Does that mean you used one or more gorgon rows for cloning? If so, that might be a problem...the gorgons use some other monster's hissing sound. Unless you want to affect a lot of other monsters, this could be a problem.

Sounds.txt can be a challenge under the best of circumstance...just because it's so huge and it can be hard to figure out what row applies to what skill, monster, effect, etc.

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 24 November 2001 22:33     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
well i won;t worry about it now
r u gonna update the keep jeff?

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 24 November 2001 22:51     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
There is no specific gorgon sound. I think the sound they use is some other monster's...perhaps the claw vipers or something. I'm not sure. I remember someone else having problems with this many months ago and never being able to track down exactly what row it was...sounds.txt is a damnably huge file.

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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