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Author Topic:   Sucker monster problem
gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 23 December 2001 08:45     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
Well I put the populated Id number for the sucker monster to appear in the bloodmoore but nothing happens please help!!! And i have 4 monsters spawn 114 and 115 both id in 4 slots and the number of monsters to spawn is 4.mtot4 144 114 115 115 this is right as far as i know!!!

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 23 December 2001 08:51     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
hehe, if you would have read my monstats.txt file guide like i told you once you would know why, the mosquitos are map specific and spawn thru .ds1 files BUT you can change this by changing the value in ESPAWNCOL column in monstats for them to 0 ESPAWNCOL stands for Enemy Spawn Column which points to columns in levels.txt 2 means it is a nest and is spawned thru the S columns (S for spawner) 1 means its not spawed thru levels.txt and last 0 means it uses M1-25 and U1-25

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 23 December 2001 09:06     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
Now i got them to work!!!A new proble arrisees!!!Assertion failure!!!!Location 2Clinent\UNIT\CUnit.cpp,line#1436
Expression UINT)nAnimFrame <=tCellContext.dwCelsPerDirection
What the heck does this mean this is the error i got!!!!

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 23 December 2001 09:19     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
did you change their gfx? well who ever did dosent know alot about skill seq (i didnt know until a few days ago but managed to fix the bug) then i know how to fix it send me your monstats.txt and skills.txt and ill fix that for ya its a skill seq error since the game tells the gfx to preform a seq of frames to play this needs to be change to "attack" since the gfx that was replaced dosent match the seqs frame count.

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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[This message has been edited by NefariusDX (edited 23 December 2001).]

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 23 December 2001 09:23     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
ok thanx dude u on msn?

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 23 December 2001 11:48     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Gorothan, were you trying to spawn the FoxBat's BloodKnights which replaced the mosquitos. I doubt those would give you gfx errors since mine work out fine

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 23 December 2001 11:55     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
i know what causes his error he told me he dosent use the animdata.d2 that comes with it.

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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XyRAXv21.00B Coming Soon!

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 23 December 2001 12:01     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Oh, and Nefarius how are those HorkDemons, are they done yet...

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 23 December 2001 12:05     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
they are done i just dont find the time to send them to you keep forgetting since i have so much work on my ***

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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XyRAXv21.00B Coming Soon!

NOTE: my User Image is NOT broken it is only online when i am

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 23 December 2001 12:56     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Can you upload them to a site because my hotmail is not working right now...cool, good job with them, I'm currently working on the skullwings...

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God gave me a brain to use but I miserably failed to use it to my advantage

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