Author
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Topic: how?
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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 30 November 2001 19:26
How do i make my armor look like its heavy like d2 armor?Well how do i make it look like I am wearing heavy armor?It looks like i am wearing scalemail i don't want that!!![This message has been edited by gorothon (edited 30 November 2001).]

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El DavY Knight

Posts: 74 From: Buenos Aires, Bs As, Argentina Registered: Oct 2001 |
posted 30 November 2001 19:55
in armor.txt, there are some columns that control the visual efects of the body parts (rleg, lred, larm, rarm and torso). If you set them to 0 -> light armor 1 -> medium 2 -> heavy and 3 -> invisible. I think thats it, i'm not sure about the column names. I made an armor that made you invisible so I think this should help.------------------ I'm bored  [This message has been edited by El DavY (edited 30 November 2001).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 01 December 2001 00:36
You can also just change the "alternategfx" column to some other type of armor so it looks different on your character. Like maybe switching your scale mail code in the alternategfx column to the code of whatever armor type you want and that will change it's look.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 01 December 2001 11:14
I've never paid close attention to this, but are you sure, Apocalypse? I thought the light, medium and heavy armor types were specific to the characters rather than the armor type. It seems to be that alternateGfx has very little real function with torso armor.Or have I been missing something all these many, many, many months?  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 01 December 2001 12:59
Well, I never stated that you can change the armor look from let's say the scale mail look for a necro to a scale mail look for a pally. Gorothan, what armor do you want it to look like? Basically, if you made a unique scale mail and want it to look like an Ancient Armor on your character, just change the alternategfx from the scale mail code to the Ancient Armor code and it should work. However, I don't think you can transfer looks from one character to another.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 01 December 2001 14:11
Actually, I believe you will need to change the alternategfx and add a 1 to the torso, armrs, etc columns as well. ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 01 December 2001 21:22
Apocalypse Demon...actually, what I was getting at was that I don't think alternateGfx will make the armor look any different. I think ONLY the body part columns affect that. Changing the torso armor code in alternateGfx has never made a noticeable difference in my experience.My point was that each character has a unique set of armor graphics, controlled by the 0, 1, 2 in those armor body part columns. Thus, I don't think it matters whether you put spl or plt or aar or whatever in the alteranteGfx column...the various parts will still look the same. But, if I am wrong, by all means let me know.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 01 December 2001 22:26
Well, it works for weapons so I was assuming it works for armor as well. It doesn't? Have to check that out...but it works for weapons so why not work for armor? I think you're probably right then.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 02 December 2001 22:19
If I am right...my assumption would be that Blizzard originally planned to have armor alternateGfx work like with weapons...but they got lazy and/or ran out of time to work up all the animations. There's a fair amount of useless leftover coding in those .txt files.Of course, alternateGfx does work with helms and shields...that I do know. It's the torso armor where it seems to be a questionable issue. I love the info about 3 being invisible. Nice touch for the ghost armor I've had since my mod for classic D2. Now I can make it turn characters mostly invisible. Wish I would have known that months ago.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 04 December 2001 18:55
thanx for everything u guys

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oni5115 WarLord
  
Posts: 194 From: Registered: Oct 2001 |
posted 04 December 2001 21:44
Woah!?JBouley there is a way to make chars invisible? How do you do it? I want to make an assassin set that makes you invisible, or at least mostly invisible. Or maybe it will just be a set in general. But I think that would be sweet.

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Forsaken Honorary Warlord
   
Posts: 397 From: Dutch guy in France Registered: Sep 2001 |
posted 05 December 2001 05:10
Ehmm, the problem is that you are invisible as far as you are concerned.....the monsters can still see you...so unless you're planning to assasinate other players on open battle.net(assuming that will work, probably won't) the only person who can't see you is, well, you...which makes me think about the big bird whose name I forgot, you know the one that sticks his head in the sand?------------------ So much bandwidth, so little time

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Syntaks WarLord
  
Posts: 231 From: Registered: Sep 2001 |
posted 05 December 2001 06:13
Ostrich (sp)Unless you're talkking about Mr Snuffleupagus .. the creature only Big Bird could see.. ------------------ "Embrace this moment, remember/ we are immortal, all this pain is an illusion" -Tool

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 05 December 2001 13:15
yeah, the invisibility is purely a cosmetic change if you put 3 in a bunch (or all) of the body part columns for a given piece of armor.I made my ghost armor still show shoulder pads. Of course, you can still see the head, which I think is cool personally, and you can see shields and weapons and the hands that hold them. Still, I find it cool.
------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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