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Author Topic:   is it time i think it is?
gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 03 December 2001 12:11     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
I need a easy cube recipe to make a ancient armor this can happen right?Or at the least make a gem combined to an armor to make it become socketed this can happen right?

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 03 December 2001 13:08     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Yes, in cubemain.txt, type in the description of your recipe(the ingredients and the output) in the "description" column. THen, in put a 1 in "enabled", in the "numinputs" column, put in the amount of items needed for the recipe. In the "input1, input2, etc" columns, you will need to type in the codes of your input items. For example, if you want a normal anceint armor with 2 perfect rubys to equal a socketed ancient with two sockets, put the code of ancient in the Input1 column like this: "aar,nor" Then in the Input2 column, type in the code for 2 perfect rubys and the amount like this: "gpr,qty=2" Then in the output column, type: "aar,nor,sock=2"
That should work out fine. Hope this helps.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 03 December 2001 13:46     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
Question about making sockets..

Can you do something like this:

Recipie for putting 1 socket in item..

Recipie fomr adding another socket to said item..

In other words, can you make a recipie that just keeps adding sockets up to the max?

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"Embrace this moment, remember/ we are immortal, all this pain is an illusion"

-Tool

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 03 December 2001 15:49     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
You would have to have separate recipes...and I'm not sure even that would work.

For example, you could have a recipe that adds one socket and then another that adds two...but I'm not sure if you can specify that the input must have one socket.

But you can try it. My guess would be that...

The first recipe could have as an input weap,nor (I'm using weapons for these examples...though similar rules would apply for armor. The ,nor just means normal weapon. If you want all weapons, including magical, rare, set, uniques to be usable with the recipe, leave the ,nor part off) plus whatever other ingredients you want, with an output of useitem,sock=1

The next recipe up would have to have an weapon input of weap,sock=1 plus other ingredients, with an output of useitem,sock=2

Next recipe would have the weapon input of weap,sock=2 plus whatever other ingredients...with an output of useitem,sock=3

...and so on. I think you get the idea.

The output I know will work. I'm just not sure about the use of socketed items as inputs. But theoretically, it should work...I think.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 03 December 2001 16:30     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
Easy solution i just made it so u can buy ancient armor from charsi and gheed
and u still have to have 100 strength to use it but i set the level down to 1 and the cost for it gabled is 65oo gold and to buy it regular/socketed 6000 gold

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Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 05 December 2001 16:53     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
Doesn't like it, J

Looks like I'm going to go with different level of socketing at different prices...

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"Embrace this moment, remember/ we are immortal, all this pain is an illusion"

-Tool

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jbouley
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Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 05 December 2001 21:48     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
That's what I did. I have three different socketing tools for 1, 2 and 3 sockets...with prices increasing accordingly at each level.

In addition to the basic recipes for those three, I have special recipes using those tools that can boost to 4, 5 and 6 sockets.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Thunder
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Posts: 429
From: Greece
Registered: Jul 2001

posted 05 December 2001 22:14     Click Here to See the Profile for Thunder   Click Here to Email Thunder        Reply w/Quote   
What Jeff says covers most of it. One more thing to know is that, in order for the recipies to work correctly, the initial item must not have sockets, be magical or rare.
If an item has socket(s), no recipe can add any more sockets to it. I have provided a recipe to make an item normal, so you can then socket it.
Magic items can only go up to 3 sockets, no matter how many(more) they are supposed to be able to have as normal items.
Rare items(as everyone knows) can only have one socket.
More restrictions are the gemsockets stated in weapons.txt/armor.txt/misc.txt and the number of sockets stated in itemtypes.txt for the item's level.
One more restriction might(Haven't check it in depth, but at level 1 I couldn't produce more than 1 socket, no matter what item I used) be the character's level.

I have made recipies that use a socketing tool(sold at Charsi), for making one socket, 2 ST for 2 sockets and so on up to 6 sockets.
Since there are items(like polearms) that cover 12 of the 16 placeholders in the cube, I had created a "super socketing tool" that you can only produce in the cube by using 3 socketing tools. If you combine 4 of them with an item you get 6 sockets(bound to the above mentioned restrictions), and if 3 you get 5 sockets.
Note that you cannot remove sockets from an item. That is recipies in the form any,sock=1 + [anything] -> useitem,nos wouldn't work. The only way is to make an item normal by using any + [whatever] -> usetype,nor which is going to desocket and remove all magic enchantments from an item.

Thats all I know about it.
Good luck!

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I just know that I know nothing - Socrates

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 06 December 2001 04:58     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
quote:
Originally posted by Thunder:
What Jeff says covers most of it. One more thing to know is that, in order for the recipies to work correctly, the initial item must not have sockets, be magical or rare.
If an item has socket(s), no recipe can add any more sockets to it. I have provided a recipe to make an item normal, so you can then socket it.
Magic items can only go up to 3 sockets, no matter how many(more) they are supposed to be able to have as normal items.
Rare items(as everyone knows) can only have one socket.
More restrictions are the gemsockets stated in weapons.txt/armor.txt/misc.txt and the number of sockets stated in itemtypes.txt for the item's level.
One more restriction might(Haven't check it in depth, but at level 1 I couldn't produce more than 1 socket, no matter what item I used) be the character's level.

I have made recipies that use a socketing tool(sold at Charsi), for making one socket, 2 ST for 2 sockets and so on up to 6 sockets.
Since there are items(like polearms) that cover 12 of the 16 placeholders in the cube, I had created a "super socketing tool" that you can only produce in the cube by using 3 socketing tools. If you combine 4 of them with an item you get 6 sockets(bound to the above mentioned restrictions), and if 3 you get 5 sockets.
Note that you cannot remove sockets from an item. That is recipies in the form [b]any,sock=1 + [anything] -> useitem,nos
wouldn't work. The only way is to make an item normal by using any + [whatever] -> usetype,nor which is going to desocket and remove all magic enchantments from an item.

Thats all I know about it.
Good luck!

[/B]



Sorry to contradict you but rare, set and unique items can have more than 1 socket using cube recipes. When using useitem, sock=6 the game will indeed stick to the rules. When you do simply useitem, and as your mod you put sock, with a minimum and a maximum of 6, the game will also stick to the rules. However, if you put sock as the mod, 6 as the parameter, and you leave min and max open, the item will always have the maximum amount of sockets allowed for that item, despite that it is magical, rare, crafted, set or unique.

Hope this helps.

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So much bandwidth, so little time

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jbouley
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Posts: 4907
From: Portland, Maine, USA
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posted 06 December 2001 11:24     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Let me confuse the issue even more. In my experience, socket recipes will give rares, sets and uniques more than 1 socket...

...but, I have found it impossible to give more than 3 sockets to any item of magical power or higher.

No matter what I do, my magics, rares, sets and uniques will only allow three sockets.

I'll try again filling in just the param column with the socket # and see if it works (maybe I messed up)...though in the grand scheme of things I'm not sure I would want to allow four, five or six sockets on a rare or unique now that I think about it.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

[This message has been edited by jbouley (edited 06 December 2001).]

[This message has been edited by jbouley (edited 06 December 2001).]

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Thunder
Honorary Warlord

Posts: 429
From: Greece
Registered: Jul 2001

posted 06 December 2001 22:30     Click Here to See the Profile for Thunder   Click Here to Email Thunder        Reply w/Quote   
quote:
Originally posted by jbouley:
Let me confuse the issue even more. In my experience, socket recipes [b]will give rares, sets and uniques more than 1 socket...

...but, I have found it impossible to give more than 3 sockets to any item of magical power or higher.

No matter what I do, my magics, rares, sets and uniques will only allow three sockets.

I'll try again filling in just the param column with the socket # and see if it works (maybe I messed up)...though in the grand scheme of things I'm not sure I would want to allow four, five or six sockets on a rare or unique now that I think about it.

[/B]


To tell the truth, I have just tested normal and magic items using the sock=x parameter in the cube. I just trusted Blizzard about the "rares can only have 1 socket as everybody knows" , which is, as you have finded out, wrong. However, the mod = sock, min,max = 6, should work similar to the sock=6 except for the player level restriction, that is magic and higher shouldn't be able to have more than 3 sockets.

Its very good to learn that rares, sets and uniques can have more than 1 socket.

Thanks for the info Jeff.

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I just know that I know nothing - Socrates

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Watcher
WarLord

Posts: 196
From: Who cares anyway?
Registered: Oct 2001

posted 07 December 2001 07:45     Click Here to See the Profile for Watcher   Click Here to Email Watcher        Reply w/Quote   
Jbouley, on what difficulty did you try the recipes? On normal, no items are allowed to spawn with more than three sockets, so if you've tried on normal, that might be the problem. Try on NM/Hell instead.

If you were on NM/Hell, I have no idea what kind of sick logic Blizzard used here.

Watcher

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"See you in the next Hell, sucker!" --Al Stark in The Wonderland Gambit

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Thunder
Honorary Warlord

Posts: 429
From: Greece
Registered: Jul 2001

posted 07 December 2001 13:28     Click Here to See the Profile for Thunder   Click Here to Email Thunder        Reply w/Quote   
I don't know about Jeff, but I had all items cap at their hell values. Magic items could never spawn with more than 3 sockets.
However, I think that 3 sockets on a magic or higher item is more than enough.
As for Blizzard, I am surprised that they indeed let rare and unique items have more than 1 socket!

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I just know that I know nothing - Socrates

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