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Author Topic:   The Next Step 2 ....
Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 17 December 2001 17:39     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Hi all ... well, I have learnt how to create my own personalized sets of unique/crafted weapons, armor, jewelrys, etc, ... and I have the ultimate of ultimate of everything I could dream of ... Now, It is time to learn something new ... 'graphics' ... for starters, I want to be able to change the appearance, colors, and styling of the weapons and armor, and if possible, the rings & amulets I use ... now I know it would be hard to answer all of that in one reply, but perhaps you can point me in the right direction ... a suggestion of the proper tools that I will need, and a tip on which tutorials and resources I should seek out at the keep ... I think that should get me started, and I'll progress from there ... Thanks in advance ....

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Axalon

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 17 December 2001 20:25     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
Axelon, there is a tutorial about changing weapon gfx and it is not all that hard actually it was the first thing i changed back at v1.02. ill post a guide here i steps.

1. get dc6con and psidc6.
2. get a gfx you would like to use.
3. inv squares in d2 are 28x28px so a short sword which is 3x1 inv squares would be 84x28px, you should alsos make sure that your item matches, make sure you resize and save the item gfx as PCX
4. get a pallete for d2
5. open the item in psp and load pallete make sure the background is RGB 0,0,0 (pure black)
6. save the item
7. run dc6con like you do run mpq2k thru start>run>command.com
8. type

dc6con yourname.pcx -transcol 0

9. the newly generated .dc6 file now should be tested so run psidc6 and convert it to see if the gfx looks ok.

10. put it in data\global\items

11. change the invgfx column to the name of your new dc6 (if its called nada.dc6 in invgfx (in weapons,misc,armor.txt) put nada)

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 18 December 2001 02:16     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Thank you, NefariusDX ... that's sure a whole lot of info you put in your reply ... thanks for taking the time to put that all down ... I'll follow your instructions and see where it will take me ... I can't wait to try this out and see the results ... thanks again for the help and I'll let you know how everything works out ... once I get it all together ... later ....

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Axalon

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