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Author Topic:   + to specific skills on non weapons.
stargazer79
Honorary Warlord

Posts: 883
From: Sweden
Registered: Jun 2001

posted 07 February 2002 14:48     Click Here to See the Profile for stargazer79   Click Here to Email stargazer79        Reply w/Quote   Visit stargazer79's Homepage!
Hmm well tyring to morph a + to skill x on item y. seems not to be working on misc items for some reason.. and if i use useitem, mag, it just makes the tiem not be able to be placed in slot.. im confusec (and tired

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 07 February 2002 15:47     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
What do you mean it doesn't allow you to place item in slot?

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God gave me a brain to use but I miserably failed to use it to my advantage

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stargazer79
Honorary Warlord

Posts: 883
From: Sweden
Registered: Jun 2001

posted 07 February 2002 17:36     Click Here to See the Profile for stargazer79   Click Here to Email stargazer79        Reply w/Quote   Visit stargazer79's Homepage!
exactly that.. and no extra stats are showing up on the item full stop. sigh ...

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Love is the irresistable desire to be irresistably desired.

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Chineseman
Honorary Warlord

Posts: 357
From: The Philippines
Registered: Mar 2002

posted 07 February 2002 18:38     Click Here to See the Profile for Chineseman   Click Here to Email Chineseman        Reply w/Quote   
Are you talking about cubemain.txt? Here's what I did:

Of course first column is any name, then enabled is 1, then version is 100, then numinputs to the no. you want, then item 1, and so on. On the outputitem column, just put "useitem". Don't add modifiers because the item's gonna change stats.

You don't need to set anything in lvl, ilvl, plvl, but be sure to put zero at term column.

Then for the modifiers column, mod 1 put skill then don't put anything in mod1chance, to make sure the item always has the mod. Then mod1param put in the number of the skill you want to use. The numbers are in skills.txt I guess. Then put in mod1min any number from 1 to 30, and then in mod1max any number from 1 to 30 as well. Just be sure the mod1min is less than or equal to your mod1max. That should do it.

Try it and hope it helps.

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