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Author Topic:   need help with mpq packing
oni5115
WarLord

Posts: 194
From:
Registered: Oct 2001

posted 18 December 2001 22:02     Click Here to See the Profile for oni5115   Click Here to Email oni5115        Reply w/Quote   
I have a question about packing the files into the .mpq. Do I need to pack every .bin file in there? Or just the .bin's that corespond to edited .txt files?

I tried this with my Super Boss mod and it didn't work. The stash was fine, but the bosses didn't appear!?

I wanted to make it easier for poeple to use this mod, since my instructions were a little messed up. Oh yeah, I fixed my instructions for the mod too. Silly me did something stupid. There will be a 1.01 version out as soon as Jbouley get's and posts it. I just sent it a few minutes ago so it prob won't be up for a day or two.

It works under v1,09d as well. I tested it.

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gorothon
Honorary Warlord

Posts: 1318
From: usa loudon New Hampshire
Registered: Aug 2001

posted 18 December 2001 22:35     Click Here to See the Profile for gorothon   Click Here to Email gorothon        Reply w/Quote   
just the edited bins need to be added.Um is you mod going to have the bosses in all acts?

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oni5115
WarLord

Posts: 194
From:
Registered: Oct 2001

posted 18 December 2001 23:17     Click Here to See the Profile for oni5115   Click Here to Email oni5115        Reply w/Quote   
well right now it is just the same old Super Bosses of Destruction.

Really I only did this mod to get used to making mods. I am currently working on a new massive mod project.

I have added a good 20 or so weapons, a few new sword types, ect. Most of the items are beyond exceptional/elite, since my mod also has lvs up to 300. I have increased stash size, thanks to the plug-in. New Runes, will be adding new rune words as well.

Skill changes... gfx additions... A lot of work to do.

I don't know if I will ever expand the bosses mod to the full game. I tried once and I seemed to get a bunch of strange errors. Dunno why either. So I just left it where I was before.

If someone wants to add to the mod they can feel free to edit the source code. I just hope they choose to keep the same name on the mod, or at least give me credit for some of the work I did. Either way, doesn't matter to me. That's kind of why I left it in direct-txt method... That way modders could learn how to spawn critters, and especially bosses, since several people wanted too at the time.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 19 December 2001 00:45     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
you dont need to pack any file into the patch just run it in -direct -txt.

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺǎĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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XyRAXv21.00B Coming Soon!

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oni5115
WarLord

Posts: 194
From:
Registered: Oct 2001

posted 19 December 2001 13:14     Click Here to See the Profile for oni5115   Click Here to Email oni5115        Reply w/Quote   
I have been doing that, but I have been getting e-mails from people who can't get it working. Of course my instructions were a bit screwy so I know why they couln't get it working now... lol. But I was going to make it easier for them.

To much of a pain. I don't know which .bin's I need. I got all the important one, or so I thought. Fudge it. I'll just leave it direct text. At least the instructions have been updated though.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 19 December 2001 22:55     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
if ppl are to dumb to edit a short cut they shouldent do mods any way, they should be aware what some lamers might attach to mods (viri, trojans, worms, spyware etc) if they cant make a short cut work then why even dare to d/l something? that might cause damage to them, just create a installer for you mod if so many ppl have a hard time to change 2 lines in a short cut

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
------------------
XyRAXv21.00B Coming Soon!

[This message has been edited by NefariusDX (edited 19 December 2001).]

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oni5115
WarLord

Posts: 194
From:
Registered: Oct 2001

posted 19 December 2001 23:48     Click Here to See the Profile for oni5115   Click Here to Email oni5115        Reply w/Quote   
well I screwed up the instructions a bit. They should have been able to understand them... But it was my bad on that one. Of course I have created new instructions... so that should fix any probelms people were having.

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