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Author Topic:   New here, need advice
Technetium
Squire

Posts: 46
From:
Registered: Feb 2002

posted 08 February 2002 19:28     Click Here to See the Profile for Technetium   Click Here to Email Technetium        Reply w/Quote   Visit Technetium's Homepage!
I've just now discovered what this mod thing is really about. I thought it was like cheating, but it is really like designing a new expansion set for the game. I am interested in making a mod to "fix" things that Blizzard messed up (in my opinion). I want to add in all the runewords so that every rune has a use, I want all the crafted recipes back, and I'd like to make a unique for every elite item. There are some other changes I want to make to skills and I also want to make mana potions buyable. Some of these seem to be common ideas, and are present in a lot of existing mods. I'd also like to make rares able to have any mods a magical item can have. I just want to know if these seem like difficult changes to implement for a newbie.

One other question... If I use a mod, does that mean I can't play on bnet anymore? Or would it just play on bnet without the addition of the mod? And if I and a friend are both running the same mod, can we play TCP/IP and have the mod work?

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FeistyGirl
Honorary Warlord

Posts: 729
From: a padded cell somewhere
Registered: Feb 2001

posted 08 February 2002 20:31     Click Here to See the Profile for FeistyGirl   Click Here to Email FeistyGirl        Reply w/Quote   
Making the vendors sell mana potions would probably be easiest for a newbie. There's a plugin in the Keep that will do it, otherwise you could edit misc.txt and do it yourself.

Changing the allowable affixes for rares is as simple as looking magicprefix.txt and magicsuffix.txt, I believe there's a column called "rare" or something to that effect, replace 0 with a 1 to enable that affix to spawn on a rare item.

Skills are somewhat more difficult to change, depending on what you want done. Some changes such as casting time (spell delay) can be done through simple skills.txt editing, others may require hex editing. I've not done much skills editing myself, perhaps do a search of the forum for this topic?

The runewords, crafted, and uniques will be time-consuming but not too terribly difficult. Most of the info you need is already contained in the respective files, so it's just a matter of referencing the other entries, copy-paste.

Good luck, and hope that helped.

[EDIT: Oh, and for the bnet question... you may or may not be able to log onto the realms depending on how much your mod changes, but I definately wouldn't advise trying it unless you've backed up your characters. You CAN however play a tcp game with someone else who has the same mod.]

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"Ohnosecond: that miniscule fraction of time in which you realize you've just made a BIG mistake."

[This message has been edited by FeistyGirl (edited 08 February 2002).]

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Technetium
Squire

Posts: 46
From:
Registered: Feb 2002

posted 08 February 2002 20:45     Click Here to See the Profile for Technetium   Click Here to Email Technetium        Reply w/Quote   Visit Technetium's Homepage!
Thanks, and sorry I posted this twice. I'm an idiot and hit the back button after the first post.

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