the Phrozen Forums
  General Mod Making
  hireling sets

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   hireling sets
Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 26 January 2002 10:56     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
OK, I wanna add new sets for specific classes (couldn't be a problem), but... I also wanna make sets for specific hirelings. Like: a special set only for a iron wolf. Would be cool

------------------
Give me fuel, give me fire, give me all that I desire

IP Logged

NTroast
Squire

Posts: 41
From: San Diego, Ca
Registered: Jan 2002

posted 26 January 2002 15:21     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
Probably have to do some .dll hex-editing
Could get trickey, Ive never hexed diablo 2 before

------------------
"Everything happens for a reason"
Nicholas Troast

[This message has been edited by NTroast (edited 26 January 2002).]

IP Logged

Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 26 January 2002 15:23     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
I don't think it's possible at all even with .dll editing.

------------------
God gave me a brain to use but I miserably failed to use it to my advantage

IP Logged

Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 26 January 2002 16:18     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
Hirelings can't take advantage of set bonuses? Huh ... never tried..

------------------
"Overthinking, overanalysing
Seperates the body from the mind"

-Tool

IP Logged

Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 27 January 2002 00:46     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
Well.... I could just make a sets with the items a hireling can wear. (the hirelings get set bonuses when they wear a set)

------------------
Give me fuel, give me fire, give me all that I desire

IP Logged

Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 27 January 2002 13:06     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
I have been wrestling with this one myself. I made twelve hireling sets, one for each class with normal, exceptional and elite grades. The problem is, you can't exclude players from using the equipment, but you CAN make it virtually worthless. So far, the best option I have seen is to define new weapons and armors based on existing items, assign them all durabilities of 1 without repair capability, and try to make their sale values minimal. But bows don't have durability...

There must be hireling classes defined in the DLLs somewhere, I would think. Rogues cannot wear amazon gear, but barbs can wear barb gear. So in there must be a way to compare hirelings to class-specific items, unless they merely hardcoded the "barbs can use barb gear" part. If such code exists and you could find it for the other three classes, you could conceivably make new item types that use those codes for the class specifier.

IP Logged

All times are Central Standard Time

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | The PhrozenKeep

© PhrozenKeep.com . all buttons made by the Evilenglishman . swords and shields by DigiBO.


Ultimate Bulletin Board 5.47c