Author
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Topic: some other qs
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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 01 December 2001 07:28
How do I change the max sell value?How do I change the start-up picture? I've made some changes with some items, and all the unique items are called: An Evil Force. How do I change that? How do I change the skills? Can I make new skills? Can I make something like: resurrect your hireling mana cost: all mana minimum mana required: 150 level required: 30 Is it possible to add monsters from DI to DII? Give me fuel, give me fire, give me all that I desire

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masakari Honorary Warlord
   
Posts: 549 From: Germany Registered: May 2001 |
posted 01 December 2001 07:55
Why you don't go to the trouble of searching in the forum?? There are some answers and nobody want to post every day te same.-max sell value: look in the npc.txt -use the search, not sure about the size, but 256colors -i have read some posts about that, but i haven't never seen that, use search again -changing skills: look in the skills.txt and missiles.txt maybee some grafics -resurrect the hireling, i think, is only in dlls and hardcoded -all mana: don't know, but a powerskill which always use 100%mana would be very interessting -mana req: all of my skills have req's mana, dex, str. just use the columns in skills.txt and write it in the string-files, because it is not automatic shown -adding monsters d1 to d2: some modders are working for it, but don't how long it takes. Next time it could be that some1 post only "Use the searchfunction" Most things are answered in the forum, just look for that. cu Masakari [This message has been edited by masakari (edited 01 December 2001).]

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 01 December 2001 11:17
issue #3...Evil force likely means that you put your new uniques in the middle of the .txt file instead of at the end like you are supposed to. Or, perhaps the new key code you added to the string.tbl file doesn't match the name in uniqueitems.txt exactly Those would be the two most likely villains. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Syntaks WarLord
  
Posts: 231 From: Registered: Sep 2001 |
posted 01 December 2001 12:26
Ok .. what in the game uses that blasted Evil Force comment anyway??
------------------ "Embrace this moment, remember/ we are immortal, all this pain is an illusion" -Tool

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 01 December 2001 12:56
Usually an unamed unique item that wasn't named on the right column of the sting.tbls files. Remember Baz that the txt name on the left side MUST be EXACTLY the same as the name you inserted in uniqueitems.txt. One little typo can give you the Evil Force. ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Juggernaught WarLord
  
Posts: 170 From: Florida Registered: Jul 2001 |
posted 01 December 2001 14:59
Evil Force's are those ghost type monsters in Mephisto's chamber. You know the ones that you can't target or fight but appear every so often to do a miniscule amount of damage if you stand still long enough. Issue #2 - there is a tuturial here at the keep that fully explains changing the startup screens. http://planetdiablo.com/phrozenkeep/pktut-titlescreen.htm ------------------ Softcore's for wussies. Grow some balls and play hardcore. [This message has been edited by Juggernaught (edited 01 December 2001).]

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