Author
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Topic: need help with token changing
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ShadowTalon WarLord
  
Posts: 198 From: Perth, Western Australia, Australia Registered: Sep 2001 |
posted 03 January 2002 19:13
ive been reading the tutorials for simple moster making - the one to change golems to enemies. i dont know what the hell im doing wrong but everytime i try to do it i get the "unexpected failure" or something like that .. this is what i have donei have opened montype and pasted the entire fire golem row (except the name colomn) ontop of the gorgan row .. i then opened up the monstats file and copied the mode columns from the fire golem and replaced gorgans modes with them ..then i enabled gorgan and changed his name. i added gorgans populate id into levels and increased the montot ..then i put gorgans name in expansionstring.tbl is there n e thing i am missing. by the way im using patch 1.09b ...first time im using this patch 4 modding. so is there n e thing i should know about the patch that would change modding from 1.09? ------------------ I once believed. Others looked to me for strength, for my faith was a pillar in the house of the Elders. I once believed in something greater than myself; I believed that the faithful would be rewarded and the evil would be punished. I believed the Prophecies of the Final Day to be mere superstitions-and that even if they had any credence at all, as our ancestors believed, the events they spoke of would never come to fruition in out time I was a fool.

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 03 January 2002 20:06
make sure the monster you replace its gfx has the same modes as what you replace------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. The escence of leeching is to request before you try

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ShadowTalon WarLord
  
Posts: 198 From: Perth, Western Australia, Australia Registered: Sep 2001 |
posted 03 January 2002 20:18
thx ill try that out now  ill post what happens here ------------------ I once believed. Others looked to me for strength, for my faith was a pillar in the house of the Elders. I once believed in something greater than myself; I believed that the faithful would be rewarded and the evil would be punished. I believed the Prophecies of the Final Day to be mere superstitions-and that even if they had any credence at all, as our ancestors believed, the events they spoke of would never come to fruition in out time I was a fool.

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wchilde Serf
Posts: 24 From: Registered: Dec 2001 |
posted 03 January 2002 20:18
When I do token changes I copy the entire line from the intended monster in monstats.txt, from (and including) the populate id to the end, and paste that into the monster I want to change. Then change the columns that need to be changed, like InTown, etc. It saves a lot of headaches for me.When you add it to a map you use the populate id that WAS there before you changed it. Of course, you could always just paste this stuff over a monster taht's already there, like a zombie. Some monsters just won't work. I don't know if it's a version thing or not, but as soon as they go into the melee animation, the game crashes.

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ShadowTalon WarLord
  
Posts: 198 From: Perth, Western Australia, Australia Registered: Sep 2001 |
posted 03 January 2002 21:02
ok i copied most the row onto gorgon ...and changed the few essentials but still wont work ....crashed when i try to enter the game with same errori have no idea what im doing wrong edit: spelling ------------------ I once believed. Others looked to me for strength, for my faith was a pillar in the house of the Elders. I once believed in something greater than myself; I believed that the faithful would be rewarded and the evil would be punished. I believed the Prophecies of the Final Day to be mere superstitions-and that even if they had any credence at all, as our ancestors believed, the events they spoke of would never come to fruition in out time I was a fool. [This message has been edited by ShadowTalon (edited 03 January 2002).]

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 03 January 2002 23:10
you dont need to copy entire line copy the MODE columns and the part columns------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. The escence of leeching is to request before you try

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 03 January 2002 23:22
So, is the error you are getting a Windows error message then? Sounds like it.If it was a modding error, I'd expect you to get an assertion error. If you are not running you game in a window, please do so and if you get an assertion error, post the error message here. It *sounds* like you were doing things right. Gorgons have never given me problems or anyone else I know in terms of golem cloning, with the occasional exception of the iron golem. If you want to see my monstats and montype lines for my enemy golems for reference, e-mail me and I'll send the info along to you as soon as I can. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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ShadowTalon WarLord
  
Posts: 198 From: Perth, Western Australia, Australia Registered: Sep 2001 |
posted 04 January 2002 04:26
NefariusDX i had already tried just copying the modes and parts section of the fire golem, i also tried with the blood golem ...here is the exact error i recieved:unhandled exception:access_violation(c0000005) thx jef i shall do that thank you all for helping me  ------------------ I once believed. Others looked to me for strength, for my faith was a pillar in the house of the Elders. I once believed in something greater than myself; I believed that the faithful would be rewarded and the evil would be punished. I believed the Prophecies of the Final Day to be mere superstitions-and that even if they had any credence at all, as our ancestors believed, the events they spoke of would never come to fruition in out time I was a fool. [This message has been edited by ShadowTalon (edited 04 January 2002).]

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 04 January 2002 08:33
that error is a default error which will happen at 60% of any d2 crash if on closed or in the main menu, you probably cloned the golem but actually you shouldent do, copy golem rows is not smart since this way the golem will not be a enemy based on in monstats he will have the AI and align settings of a minion so if you spawn him he will crash, here is what you should do clone the foulcrow and replace that foulcrow gfx with the golem token in montype.txt if the game sez its lacking a .cof file then take any .cof file from the golem and rename it to that name and it should work or just edit the golem graphic itself------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. The escence of leeching is to request before you try

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 04 January 2002 14:27
The foul crow can be a very good choice. I used it for my blood golems. You need to change the names of the nests so that they make sense...but it's not a bad option.Still, the gorgon rows should work fine if the only changes made were the token and Dir_ changes in MonType.txt, and then the Mode_ changes in monstats, along with setting Spawn to 1 in monstats. Basically, what I said in my tutorial. But I'm going to take a look at the files tonight and see if there's some small mistake the modder is missing...or if his computer just doesn't like the changes. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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