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Author Topic:   Is there a skill damage cap?
Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 20 November 2001 03:34     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
Basically, my necro skills turn out to be *VERY* powerful. A simple skeleton could do 1,000 damage and a revive up to 8,000 (!!), and that is without Amp Damage, Concentration, Fanaticism or a similar damage boosting aura. With the best items (runewords with auras) and Amp Damage the skeleton could do 5,000 damage and the revive 40,000... 40 revives, 40 skeletons, 40 magi = 1,600,000 + 200,000 + 300,000 = 2,100,000 dmg/sec in Act1 Normal...

Of course, this needs to be toned down somewhat (naaah ) the cause seems to be Skeleton Mastery that shoots off the chart at high levels (+1200% dmg? Ouch). But even dividing all damage by 100 still results in a rather impressive 21,000 dmg/sec.

So I need Frenzy and Fury and most other melee skills to do 30,000 or 40,000 damage at top levels, and to do that they need at least +3,000% damage, probably +5,000%.

What I would like to know is if there is some kind of damage cap a character can do like there is with certain attributes (eg. ltng-thorns cap is 31)?

'FRENZY 31420-46200'

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