Author
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Topic: Interesting fact about 'burning' damage and immunities
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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 27 November 2001 03:29
The mysterious 'burn' element in missiles.txt.Everyone knows that this is fire damage over time, BUT... it is NOT affected by fire immunity!
I tested it with holy fire. All I did was set it to 'burn' instead of 'fire' and set Elen to 100, +0/slvl. Went out into the cold plains. Wham, dead fire immune Fallen Ones. Two seconds later: wham, dead Fallen Shaman. I am sure it was the holy fire: I did not do anything else. They went within range, the burning graphic with the little flames appeared under their feet, and they died. So if anyone needs unresistable fire poison, look no further 

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 27 November 2001 03:33
Nice.. so they have burning fire at their feet? Cool!------------------ Try the BG Mod Beta 1.03.. Available NOW! Get it here!

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54x Moderator
   
Posts: 3080 From: Wellington, New Zealand Registered: Apr 2001 |
posted 27 November 2001 03:34
Schweet >  Meteor with burning on impact! ------------------ 54x. "My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers." "For great bandwidth!" http://www.planetdiablo.com/newdawn/ New Dawn Forum

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 27 November 2001 03:36
quote: Originally posted by 54x: Schweet >  Meteor with burning on impact!
AH!! Sounds like a plan.. 
------------------ Try the BG Mod Beta 1.03.. Available NOW! Get it here!

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 27 November 2001 03:42
Wow! Three replies in five minutes!Seriously... if it is indeed not affected by immunities, then you have a problem. Maybe it counts as magic damage... not sure, will test it soon. Which makes me wonder: are there any other types of elemental damge, besides fire, cold, ltng, pois, mag and burn?

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54x Moderator
   
Posts: 3080 From: Wellington, New Zealand Registered: Apr 2001 |
posted 27 November 2001 03:46
IIRC, there are a few more and there is a text file that lists them in order... (and the row number -1 is it's number for use in monstats)------------------ 54x. "My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers." "For great bandwidth!" http://www.planetdiablo.com/newdawn/ New Dawn Forum

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 27 November 2001 03:50
You mean elemtypes.txt? Oops. Dumb me.(BTW, do the others work on players? Has anyone tested this?)

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54x Moderator
   
Posts: 3080 From: Wellington, New Zealand Registered: Apr 2001 |
posted 27 November 2001 03:54
Nobody has posted here about testing them.------------------ 54x. "My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers." "For great bandwidth!" http://www.planetdiablo.com/newdawn/ New Dawn Forum

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 27 November 2001 03:58
Time to make history! Will do some testing at home and post the results here.

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mandzo Moderator
   
Posts: 658 From: Bulgaria,Sofia Registered: Aug 2001 |
posted 27 November 2001 04:30
well i'm going to do some testing on weapons becose i realy wanna see a weapon with burning damage------------------ Read or DIE Muahahahaha the next beta is coming and its beter then ever

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mandzo Moderator
   
Posts: 658 From: Bulgaria,Sofia Registered: Aug 2001 |
posted 27 November 2001 05:39
well after 100 times of trying to get burn damage on weapons i think that its not posible but it sure have the potential of a new skill------------------ Read or DIE Muahahahaha the next beta is coming and its beter then ever

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Mephansteras Moderator
   
Posts: 970 From: San Diego, CA USA Registered: Feb 2001 |
posted 27 November 2001 09:46
Hmmm....This has possibilities...------------------ -Mephansteras Don't take life to seriously -- you'll never get out of it alive! Download my mod: Tides Of War

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 27 November 2001 11:36
This should work on monsters, then.Put 11 in the EType column and set the damage and percentage chance of activating values (and maybe duration values, too)...and it should become part of their hand-to-hand damage. Looking forward to altering a couple sorc and necro skills with this new info if possible.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 27 November 2001 11:39
quote: Originally posted by 54x: IIRC, there are a few more and there is a text file that lists them in order... (and the row number -1 is it's number for use in monstats)
If you're viewing ElemTypes.txt in an Excel file, it should be -2 to the row number to get the "code number." For example, Random elemental damage is EType 10 in monstats.txt...and appears on line 12 in an Excel file ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 27 November 2001 13:08
Wow, that's cool. Time to do some major monster altering dmg. Thanks. ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 27 November 2001 16:23
Well done Myokai, i think you've found exactly what i've been looking for, even if it is classed as magical damage, it could definitely promote some of the easy monsters and add a lot more variety to the game. Can't wait to see what else you turn up

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 28 November 2001 04:01
Testing results:It is not magic damage, nor fire, nor physical. Resistance is futile! It does help to make lowly monsters harder to fight. Just four seconds of burning duration on Hell shaman fireballs spells certain death for a 600 life druid. The burning damage does need an Elen. Making it increase with level results in insane damage. But the damage does not display in game. I tested it on Blessed Hammer, Holy Fire, and War Cry and none of them show any damage value in the hover box. Not even 'Burning Damage: 0' (though the string is in the tbl files), but nothing at all. But the character screen displays the correct damage. Unfortunately, the other 'elements' (life stealing, mana stealing, stun attack) do not seem to work on spells. What still needs testing is whether multiple flames on monsters stack. Logic suggests that it stacks the same way poison does. Next experiment: SrcDmg and physical damage  [This message has been edited by Myokai (edited 28 November 2001).]

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 28 November 2001 13:04
Ouch!I gave Diablo a random elemental attack to boost his melee damage. Heh heh...perhaps this hellish dude will be dealing out burning damage soon in my mod.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 29 November 2001 04:53
More weirdness: burning damage seems to be done each frame. A simple burn 14-33 +20, 20, 20 Elen 25 +25, 25, 25 Blessed Hammer is a one hit kill on anything.

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 29 November 2001 14:09
You talking one-hit *instant* kill on anything...or that nothing so far has survived the damage over a period of several seconds? If the latter, we might have to be ever so careful to limit the duration. If the former, I think some serious tweaking of Hitshift values in skills.txt will be required.------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 30 November 2001 04:01
The hammer hits, the burning graphic appears under their feet and after five seconds at most they are dead...

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