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Author Topic:   Cubemain.txt question
JaxB
Serf

Posts: 11
From: Cashmere, WA USA
Registered: Jan 2002

posted 04 February 2002 16:41     Click Here to See the Profile for JaxB   Click Here to Email JaxB        Reply w/Quote   
Could someone tell me what the columes lvl, plvl and ilvl in cubemain.txt are for? Are they the level required to make the item?

Thanks, all help is appreciated. Jack

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 04 February 2002 18:58     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
quote:
Originally posted by Watcher:
Okay, found explanation of the columns. There are three, lvl, plvl, ilvl.

If lvl and ilvl are defined, the levels of the magic mods on the item will be between lvl and ilvl.
If only plvl is defined, then the max lvl for magic mods is plvl% of player's level. No minimum.
If plvl and ilvl are defined, then plvl% of the player's level is minimum, and ilvl is maximum.

On the level requirements, I found that they are the requirement for the highest mod on the item, PLUS 3 for each random mod. Crazy, isn't it?

Watcher


Have you used the Search function on this forum?

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JaxB
Serf

Posts: 11
From: Cashmere, WA USA
Registered: Jan 2002

posted 04 February 2002 23:41     Click Here to See the Profile for JaxB   Click Here to Email JaxB        Reply w/Quote   
Thanks for the help. I looked but not, it seems in the right place. Where did you find this info?

One question, what if only lvl is set 100? Does that mean that:

You have to be at level to make?

It will only make the item to level 100?

or what? There was no diffination for just lvl.

Again thanks for the help. Jack

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Chineseman
Honorary Warlord

Posts: 357
From: The Philippines
Registered: Mar 2002

posted 05 February 2002 03:24     Click Here to See the Profile for Chineseman   Click Here to Email Chineseman        Reply w/Quote   
Basically lvl would be the max level any transmuted item can have. If this is the only one set to 100, the item could have properties for that item with mods for level 100. plvl affects lvl by reducing the attributes of the mods. The same way ilvl is affected by a lower plvl.

I've tried the combinations myself (about 6 different combos) and the results seem to be the same if I have only lvl set or only ilvl set. Maybe this would have different effects for different items. I'll try so that we could all find out!

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Ruvanal
Knight

Posts: 59
From:
Registered: Feb 2002

posted 05 February 2002 14:35     Click Here to See the Profile for Ruvanal        Reply w/Quote   
You can find what lvl, plvl and ilvl in the cube mean at the address below. It will also have the formulas for calculating the effective affix level (alvl) that will be used by items (cube generated or randomly spawned in the game).
http://www.marduke.com/bnet/d2/stats/chipped.html

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JaxB
Serf

Posts: 11
From: Cashmere, WA USA
Registered: Jan 2002

posted 05 February 2002 14:49     Click Here to See the Profile for JaxB   Click Here to Email JaxB        Reply w/Quote   
That makes thangs much more clear. Thanks

And thanks for the url... I'm off to have a look at it.

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