Author
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Topic: N00B with a problem ! - plz help
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The-Squirrel Squire

Posts: 33 From: Registered: Jan 2002 |
posted 26 January 2002 08:47
im trying cre8ing a monster which is a fire golem - using the toturial and it doesnt work (( the game starts BUT the fire golem which suppose 2 appear in catacombs lvl 3 DOESNT !!! any1 knows what could B the problem ?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 26 January 2002 10:52
What do you mean by creating? Are you cloning the monster tokens or whatever, are you changing them to different levels, what? I think it's the problem with how you put it in a level. There are many things you need to edit in levels.txt and some in monstats.txt(like giving them a min/max group value, changing their ESpawnCol, etc). Did you add the FireGolem's PopulateID in the M columns of levels.txt and did you adjust the Mtot value to match how many are spawning. Also, not every monster will spawn on the first try because monsters are chosen randomly from the M columns. Not all monsters in the M columns will spawn all at once. So, try going there a few times in different games and check if he spawns there.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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The-Squirrel Squire

Posts: 33 From: Registered: Jan 2002 |
posted 26 January 2002 12:18
i should have said - i aint creating a new monster only changing dark one so it be a fire golem... i didnt unserstand what u wrote about the m colum in levels..... M colum is "NoPer" and its alwais on 0 from what i see..... anyway how can i know where the monster would appear ?------------------ The Squirrel ...

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 26 January 2002 12:59
"M colum is "NoPer" and its alwais on 0 from what i see..... anyway how can i know where the monster would appear ?"NOt sure what you are talking about. In levels.txt, you will see columns like "M1, M2, M3, M4, M5, etc". These stand for the monster populateIDs. To get a monster to spawn in a different level, you will first need to know the monster's populateID which is found in monstats.txt. Now, in levels.txt, look for the level row you want(let's say river of flame). Add in the PopulateID of the monster in an empty M column(or overwrite another monster which will take it out) and it should spawn. In your case, the fire golems if overwriting the firegolem should always be spawning in the catacombs. ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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The-Squirrel Squire

Posts: 33 From: Registered: Jan 2002 |
posted 27 January 2002 04:17
WOW - thx man ur gr8 ! ill go try it now------------------ The Squirrel ...

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The-Squirrel Squire

Posts: 33 From: Registered: Jan 2002 |
posted 27 January 2002 04:54
O.K I got the idea of what 2 do so it work BUT i tryed it out and changed the zombies 2 B firegolems (by changing there popolation number 2 the firegolems populeted number ) NOW instead of seeing quill rats AND firegolems outside act 1 i see a LOTTA quikk rats. what can B the problem now ? thx for all who would try 2 help !------------------ The Squirrel ...

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 27 January 2002 11:41
OK, you're getting a little confusing...but it sounds like you changed the populate ID number in monstats.txt...don't do that.What I hope you did was use the populate ID # that was originally assigned to the row for your firegolem monster in monstats.txt...and then replace the number for the zombie in Levels.txt to the fire golem mosnter's. Now, if that IS what you did...I'm not sure what's going wrong. So, tell us which row in monstats.txt you changed to a fire golem monster, and which monster in, say, the Blood Moor (or wherever) that you want to change to be the fire golem...and we'll go from there. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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The-Squirrel Squire

Posts: 33 From: Registered: Jan 2002 |
posted 29 January 2002 03:07
First - i did changed the zombie id in levels.txt to the firegolem id. second - i add it 2 the gorgon row which was unused - like the toturial says. third - thx for trying helping ! keep on !------------------ The Squirrel ...

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 29 January 2002 16:14
Are you running this in -direct -txt? If so, is your directory structure correct?And if you're doing this as an .mpq insertions, are you generating .bin files and packing those back into the .mpq? ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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The-Squirrel Squire

Posts: 33 From: Registered: Jan 2002 |
posted 30 January 2002 12:12
yes... i use -direct -txt dir is corrcect (cre8s bin files ....) any other suggastions ?------------------ The Squirrel ...

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The-Squirrel Squire

Posts: 33 From: Registered: Jan 2002 |
posted 31 January 2002 05:04
Plzzzzzzzzzzzz Help !! i know u can....
------------------ The Squirrel ...

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 31 January 2002 11:56
Ok, before you do the monster switching, were you able to get a mod to work before? If not, I suggest you do the easier and simpler ones before you do token switching and whatnot.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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The-Squirrel Squire

Posts: 33 From: Registered: Jan 2002 |
posted 01 February 2002 01:15
Yeah , i did (u helped me ) i did a mod where teeth became ice bolts and necro summone andariels instead of bonemages 
------------------ The Squirrel ...

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 01 February 2002 12:37
E-mail me, and I'll send you my monstats.txt, montype.txt and levels.txt files so you can see what I did (I changed two of the unused gorgon rows to make fire elemental-type monsters).These are the only three files that need changing. If it still doesn't work after you copy-paste my stuff, then you are either doing something wrong with the files at your end in terms of where they're at in the directory and/or patch file...or your computer hates you. Please e-mail me...otherwise I will forget to send them to you...make sure the subject line has something clearly identifying what you need so I don't accidentally delete your message as spam...I get a lot of spam.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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The-Squirrel Squire

Posts: 33 From: Registered: Jan 2002 |
posted 01 February 2002 15:05
Great thx ! ill e-mail u right away ! Do i love this forums or what ?  ------------------ The Squirrel ...

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