Posts: 1137 From: A very large cave Registered: Jan 2002
posted 08 February 2002 02:26
my d2exel does not show the namco row in armor.txt i tested another armor.txt from a different mod same result. Is there a better program? I cannot copy and paste too which is very annoying thx
Wyvern Honorary Warlord
Posts: 1137 From: A very large cave Registered: Jan 2002
posted 08 February 2002 02:39
i downloaded another txt editor still no namco what the hell happened to it? its missing and i cannot name anything. Any have this problem before? thank you
justanothermodder Knight
Posts: 76 From: Somewhere, Il, USA Registered: Jul 2001
posted 08 February 2002 05:24
Armour does not have a nameco field.
Column A is Name(referance only) and Column B is Version.
In order to name the armor you need to add the code to the string.tbl
Have fun
FoxBat Moderator
Posts: 1618 From: PA, USA Registered: Feb 2001
posted 08 February 2002 09:21
the Code column is the key for armor names. I think Code affects other things as well so don't be too hasty about changing it... just change the entry in string.tbl/expansionstring.tbl.
Wyvern Honorary Warlord
Posts: 1137 From: A very large cave Registered: Jan 2002
posted 08 February 2002 12:40
i changed the code around alos changed the names around so i know what is what that i am working on gonna try changeing the names back hope that works. I could of sworn i saw namco in there i must be thinking of uniques. But strange thing is my cap worked nothing else changed and the name was changed around with that too.
Wyvern Honorary Warlord
Posts: 1137 From: A very large cave Registered: Jan 2002
posted 08 February 2002 12:46
that didn't work can u only name one item at a time also is it caps sensitive?
Wyvern Honorary Warlord
Posts: 1137 From: A very large cave Registered: Jan 2002
posted 08 February 2002 12:56
I don't get it cap works just fine everything else does not get named.
Wyvern Honorary Warlord
Posts: 1137 From: A very large cave Registered: Jan 2002
posted 08 February 2002 12:58
ahh i just skimmed threw ur post so its the code that needs to be changed? strange what if i got codes that r the same?
Wyvern Honorary Warlord
Posts: 1137 From: A very large cave Registered: Jan 2002
posted 08 February 2002 13:00
ok i got no codes the same =) but what if i did would changeing them to a made up code work?
thx guys no wonder cap would only change heh
[This message has been edited by Wyvern (edited 08 February 2002).]
justanothermodder Knight
Posts: 76 From: Somewhere, Il, USA Registered: Jul 2001
posted 08 February 2002 14:28
If you use two items the same:
A) the game will crash
B) the item may not work properly
C) Both of the above
As a matter of fact I just did this thing.
I had set the code of a new gem to that of the jawbone cap (ba1). When transmuted it looked like a jawbone hat but you could not put it on your head.
Little example to show you what could happen
Wyvern Honorary Warlord
Posts: 1137 From: A very large cave Registered: Jan 2002
posted 08 February 2002 16:30
ok thx i will stay away from that lol