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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 28 December 2001 02:57     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
HIGHER LEVEL TUTORIAL

BY NEFARIUS NEFARIUSDX@HOTMAIL.COM

IN THIS TUTORIAL YOU WILL LEARN HOW TO BREAK THE LIMIT FOR MAXIMUM CLVL
AND SET IT FROM 99 TO ABOUT 120.

1. FILES YOU WILL NEED:
CharStats.txt - you actually dont need to edit this, but it would be good to adjust the stats gained per level.
Experience.txt - this is the main file we will edit.

2. Open up Experience.txt. now you will see alot of numbers, these are the numbers of exp you will need from clvl0
to clvl99, now what we want is to be able to get to clvl120 right? first lets set the limit in the MaxLevel row (row 2 in excel) change the entry from 99 to 120, as you can see you can do this individually for every char but i dont think it would be nice if only one class can reach clvl120 now would it? but leave these alone for now after you set the MaxLevel to 120 instead of 99 you will have to add the new level rows, when you scroll down to the bottom of the .txt file which is at row 102 and the name of the row is 99 in the same column continue the list, below 99 type 100 below that 101 and so on until you reach 120. now we have set it up to 120 but the exp columns are still empty so what we can do about this are a few things, the max exp in Diablo II is 5,000,000,000, this can be changed but we are not after making things more complicated. there are two things we can do about this, one is to delete all the exp data
from lvl1-99 and type it from scratch, or we can do it in a faster way, the exp gets almost ungainable after level 85 when you start needing tons of exp for a single level up, so delete all entrys after level 85 (row 87) and re type them so that at row 122 (lvl 120) it will reach 5,000,000,000 or less, note: make sure you dont have levels which need more exp to reach then the next level (i.e. you need 2,000,000 exp to get to lvl90 and when you have 2,000,000 when you reach level 91) this will make diablo crash since your exp is below the exp needed to reach the level you currently have (it will not crash if you have a level that is lower then you exp in that case it will bump you up to the matching level)

3. put the file in your modding sub directory or put it in you patch_d2.mpq and test it, how to test it you ask, if you have chars that are above level85 and the exp they need to reach lvl86+ is the exp they currently have then when you kill something like i said before you will be moved to the matching level, but make sure you dont have a char that has less exp then his level, since in this case the game will always crash.

4. if you put the limit to about 200, 300 or even 900 then you will need to edit CharStats.txt for one simple reason, you dont want 5000 base hp chars to run arround your mod, you will have to balance the stat gains per level so that they dont get inbalanced when above level99, the best way is to decrease the life per level by half, take as a note that these values are all :4, which means that 4 hp per level will be marked as 16, 2 hp as 8 and so on. do the same for mana and stamina and you should be fine.

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quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 28 December 2001 04:44     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
Just taking the liberty of adding my own method :-)

Using the method described below you will be able to increase the amount of clevels available to your character, as well as to hirelings. Using this method, you can increase it up to any multitude of 100, so 200, 300, or whatever suits your taste. I would not recommend going higher than 589, as this will leave a character with skillpoints he/she can not spend, which might lead to frustration on the side of the player. Of course if you're enough of a dll editor to allow raising skills above 20, this problem won't occur(feel free e-mail the .dll files to me if you happen to be able to do this :-))

Step 1: the 2nd row contains the maxlevel of the characters. If for instance, you want your character to be able to reach a maximum of 300 levels, you need to set the values of this row to 300.

Step 2: Currently the levels go up to level 99, which you attain when you have 3.837.739.017
exp. In order to make for a nice round figure we will add a new row here for level 100. Considering that the experience needed to go from level 98 to 99 is 317.253.763, let's say you need 350.000.000 to go from level 99 to 100. Just add 350.000.000 to 3.837.739.017 and enter this value in the row below level 99. Do not forget to enter 100 in the column all the way to the left to indicate that this row is the amount of experience needed to reach level 100.

Step 3: What happens next is that we are going to add levels inbetween the existing levels to reach a multitude of 100. For this example we will increase the total amount of clevels to 300. First thing we need to do, is multiply all the values in the column on the left with 3. How you do this is up to you, Excel isn't all that hard to learn...The situation we have now, is that at level 0 we have 0 experience points, and in order to reach level 3 (effectively level 4 in the game), we need 500 exp. What you do now is rightclick on the far left of row 4 (the one that contains the exp required to reach level 3) and you select insert. As you can see this will add a blank row inbetween level 0 and level 3. Do this once again. Now that we have two empty rows, we can create the exp requirements for level 1 and 2(once again, effectively 2 and 3 in the game). Simply fill in 1 and 2 in the column all the way on the left. Now we need to determine exactly how much experience we need to put in. In this example I chose to more or less respect the "learning curve" as created by Blizzard. In order to keep simple we won't be using any fancy calculations for the levels we are adding, and keep the exp required for the already existing levels intact. In order to go from level 0 to 3, one requires 500 exp. So to keep things simple, let's state that it takes 166 exp to go from level 0 to 1, and 167 to go from 1 to 2. This results in us putting 166 as the exp for level 1, and 333 as the exp for level 2. Now we proceed to the next part, the levels 3 till 6. Once again you need to add two rows using the method described earlier. As we have seen before, at level 3 you have 500 exp, and at level 6 you need 1250. Insert 4 and 5 in their respective rows in the column all the way on the left, as we did before. The difference between 1250 and 500 is 750, which divided by 3, is 250. So in order to go to level 4, you need 750 exp, for level 5 you need 1000, and the level 6, for which you require 1250, is already filled in. Continue this until all 300 levels are filled in.

Step 4: Congratulations! Your characters and hirelings can now go up to level 300. However, this has some consequences:
- When the difference between your clevel and the level of the monster you are killing is more than 5, you will receive very little experience. So, in order to make sure a character will get a steady flow of exp, you might want to consider raising monster levels. In the example above we multiplied the amount of available levels by 3, so a simple solution would be to multiply all the monster levels in monstats.txt by 3(Column V,W and X). Please pay attention that the amount of damage done by Lightning Enchanted monsters depends on their level...
- Hirelings will level much slower than your character all of a sudden. Lowering the column exp/lvl in hireling.txt will make them level quicker, allowing them to keep up with you.
- Characters will be running around with a lot of skill- and attribute points, making the game very easy. You might want to consider modding the monsters, levels, and anything else you can think of to balance this.
- All items that have requirements, be it level, str or dex, are available a lot earlier in the game. Same thing goes for prefixes/suffixes on magic/rare items. Once again, additional modding might be required to balance this.


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[This message has been edited by Forsaken (edited 28 December 2001).]

[This message has been edited by Forsaken (edited 28 December 2001).]

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 28 December 2001 04:58     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
Minor addition which might be useful for anyone who wishes to toy around with experience.txt:

One of the fancier tools of M$ Excel is the possibility to display data in a diagram. Using this on your experience.txt file is extremely useful, as it will allow you to see the curve displayed visually. This way you can also easily see if you made any typos, as you will see a peek to one side or the other, indicating you might have typed one zero too much ;-)

For those of us who are less Excel adept, select the columns involved(A and B in this case), and then go to Insert --> Chart.

I personally prefer line charts, but that is entirely up to you.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 28 December 2001 05:07     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
this methode is also pretty usefull, but has a minor draw back, lvl15 chars in blood moor even with the diff<-5-> penalty i found another quite usefull methode, whichuses the base blizzard used but without the silly 1billion per lvl at the high end, rise ít with a contant value for every ten lvls eg: 1000,2000,3000,4000,5000,6000,7000,8000 etc to lvl 10 then by 4000 and so on

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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 28 December 2001 05:37     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
Level 15 characters in the Blood Moor? In my mod the only thing you will find in the Blood Moor are level 1 scimitars, so effectively you won't go beyond level 6 until you descend into the Den of Evil. There is a reason I renamed the Blood Moor to "The Training Grounds".

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 28 December 2001 05:47     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
this is not the same in every mod... any way heres a part of my experience.txt for ppl to get an idea of my methode

--------------------- (hopé this isnt to long)
0 0
1 300
2 600
3 1200
4 1800
5 2400
6 3400
7 4400
8 6400
9 8400
10 10400
11 13400
12 16400
13 19400
14 22400
15 25400
16 28400
17 31400
18 36400
19 41400
20 46400
21 51400
22 56400
23 61400
24 66400
25 71400
26 76400
27 81400
28 86400
29 91400
30 96400
31 101400
32 111400
33 121400
34 131400
35 141400
36 151400
37 161400
38 171400
39 181400
40 191400
41 201400
42 231400
43 261400
44 291400
45 321400
46 351400
47 381400
48 411400
49 441400
50 471400
51 501400
52 551400
53 601400
54 651400
55 701400
56 751400
57 801400
58 851400
59 901400
60 951400
61 1001400
62 1051400
63 1101400
64 1201400
65 1301400
66 1401400
67 1501400
68 1601400
69 1701400
70 1801400
71 1901400
72 2001400
73 4001400
74 6001400
75 8001400
76 10001400
77 12001400
78 14001400
79 16001400
80 18001400
81 20001400
82 22001400
83 24001400
84 26001400
85 28001400
86 30001400
87 32001400
88 34001400
89 36001400
90 38001400
91 40001400
92 42001400
93 44001400
94 46001400
95 48001400
96 50001400
97 52001400
98 54001400
99 56001400
100 58001400
101 60001400
102 65001400
103 70001400
104 75001400
105 80001400
106 85001400
107 90001400
108 95001400
109 100001400
110 105001400
111 110001400
112 115001400
113 120001400
114 125001400
115 130001400
116 135001400
117 140001400
118 145001400
119 150001400
120 155001400
121 165001400
122 175001400
123 185001400
124 195001400
125 205001400
126 210001400
127 220001400
128 240001400
129 260001400
130 280001400
131 300001400
132 400001400
133 500001400
134 600001400
135 700001400
136 800001400
137 900001400
138 1000001400
139 1200001400
140 1400001400
141 1600001400
142 1800001400
143 2000001400
144 2300001400
145 2600001400
146 2900001400
147 3200001400
148 3500001400
149 3800001400
150 4100001400

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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 28 December 2001 07:35     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Man (Nefarius), you must be read my mind or something ... unreal ... anyway, I just came on the forums because I was looking for some answers about 'clvl exp', and you just posted a tutorial on it! imagica? I've been testing out this plugin that increases your clvl up to 250 ... so I was 99, and hit 100, no problem ... then I'm 100 going on 101, and it jumps to clvl 113! Then from 113 to 127! So I guess it must be doing this because of the 5 billion cap ... in the experience.txt, from 100 to 101 it goes over 5 billion, and even further up to clvl 250 ... so I see with the info you just posted what my problem is an how I can fix it ... also, when your 'hp' goes above 32,000 ... it starts to go into the negative numbers ... and mana above 5000 does the same, stamina with the increase in vitality starts going back at about 28,000 ... I can see how this all can be fixed now ... but it was really freaky when it happened, I was in hell mode with players 'x' maxed out, and I leveled up in the middle some heavy combat, and my hit-points just vanished! I thought I was dead, but I town portaled my ass out of there, and my hp was just a sliver of 100! No full rejuv, or malah or anything would replenish my life ... so I left the game and reduced my 'vit' until my hp was below 32k, and my life came back to normal ... anyway, I have alot of tweaking to do until I get everything evened out ... but from the info you just posted, now I know exactly what to do ... I think :-)

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 28 December 2001 07:50     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
the value of hp is NOT negative, its the empty 8mill hp lifeball syndrom, the game ha sa specific limit for hp its about 327## it goes for all the drainable stats (mana, stamina, hp) now it gets negative AFTER you pass 8388607 then it will display as -8388608 in that case a quillrat will kill you in 1 hit, wile 8388607 hp was used as cheating since it make chars virtually imortal TO ANY normal attack except ITD attacks for some reason, now i made mods like GBG, HYBRID, HYBRID 32 to kill those chars in 1 hit, now some bug causes 8mill chars to be newbified if they save the game ( ) so ppl dont use it a´ny more and pretty soon it became forgotten, still there are some but there is no cheater a 8,000,000 dmg bone spirit can handle...

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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

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Jugalator
Squire

Posts: 41
From:
Registered: Feb 2001

posted 28 December 2001 08:07     Click Here to See the Profile for Jugalator        Reply w/Quote   
quote:
Originally posted by Forsaken:
One of the fancier tools of M$ Excel is the possibility to display data in a diagram.

Yeah, and in this diagram, you may also select to view an approximative formula for the data. It can be represented in several different ways, but I guess an quadratic (x^2) or possible cubic (x^3) based formula would fit pretty well...

After you've got this formula, just insert your level, and Excel will do the math, causing the new experience level to follow Blizzards scale. Nice?

[This message has been edited by Jugalator (edited 28 December 2001).]

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 28 December 2001 08:49     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
quote:
Originally posted by Jugalator:
Yeah, and in this diagram, you may also select to view an approximative formula for the data. It can be represented in several different ways, but I guess an quadratic (x^2) or possible cubic (x^3) based formula would fit pretty well...

After you've got this formula, just insert your level, and Excel will do the math, causing the new experience level to follow Blizzards scale. Nice?

[This message has been edited by Jugalator (edited 28 December 2001).]


Nice indeed, but once you've gone to that level, you hardly need tutorials to get the job done. I just wrote a simple makro to do the work for me...

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 28 December 2001 08:54     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
dont forget this tutorial is not for advanced modders. its made for beginers and for people that have no idea how to do such stuff. a advanced tutorial would contain explanation of how to rise exp limits etc even i dont see a need to 5billion exp is to much any way.

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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 28 December 2001 10:25     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Ah ... the 8mill.quantum-flux? syndrome ... yes, I didn't go into the negatives ... I went down into the low positives ... anyway, I'm not trying to get or want 8 million hitpoints, nor am I trying to create an invincible charactor, and I'm definitly not into the cheating foolishness ... I'm just experimenting with a lot of different things to see what the results are ... learning what does what, so maybe someday I'll be able to create something cool through all of this tinkering ... so it's just me alone with my lvl 99 charactors in my modded (learning to mode) single-player game ... so I don't think I'll see a 8mill. bone spirit coming my way unless I learn how to make one ... little 'god-killers'(cool) ... hmmm, now where was I?? I came here to ask a question and you make me all crazy, Nefarius ... ok ... you mentioned in your tutorial that the max exp. in D2 is 5,000,000,000 ... and that you can change this ... well, my charactors are all lvl 99 and one got to 127 in a very strange way, so all their 'exp' is on the edge of 5 billion ... now I'm using this experience.txt file with all the math done out up to clvl 250 ... at lvl 136 the xp is 93,185,847,410 ... then at 137 it changes to 1.01573E+11 thru 250 to 1.72184E+15 ... now my characters will probably level up to 250, but not in the way they should ... the 5 billion barrier is still up, so they jump levels quickly 100, 113, 127 ... from their 4.5 billion experience to the 5 billion barrier ... which is not good at all ... I need to remove the barrier and raise it so they level up naturally ... so the question is, how do I change the max exp to a higher number? Hopefully, if I do that, the 250 exp lvl will work the way it should ...

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 28 December 2001 10:28     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
i think the calculation is wrong since u can break the 5billon barrier as i said above, where did you get the .txt any way and did it have any edited .dlls in it?

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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 28 December 2001 10:51     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
A friend emailed the .txt and .bin files, and I inserted into my patch_mpq. ... you think it's screwed up? Sorry for the delay, I'm not getting an email message when you respond ....

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 28 December 2001 10:55     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
i think i know where the .txt is from its from a mod for d2 v1.03.

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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 28 December 2001 10:59     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
103? that would screw things up ... i'm on 109 exp ... what do you think I should do?

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 28 December 2001 11:01     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
AOI which means ALL OF IT!
make your own thats what i posted this tuto here

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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 28 December 2001 11:07     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
ok ... thanks ... I'll make a new one using your tutorial ... I knew something wasn't right with those numbers ... thanks for the help ... hey, look, I just became a squire

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 28 December 2001 11:28     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Nefarius & Forsaken...

I'll have to look this over more closely...but I'll probably rework this into a single tutorial with each of your thoughts in there (sort of like a point-counterpoint news-talk show on TV. )

Would be good info...I don't think we really have an experience editing tutorial at the Keep...so with your respective permissions, I'll get that up within a few days probably.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 31 December 2001 02:03     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
Good stuff Jeff. Feel free to use it in any way you like. I have one small addition to make. I found that when my level 296 barbarian goes to Vegas(Gheed) to gamble, his clvl increases the gambling prices so much that splint mail and all body armors more expensive than splint mail turn into negative prices....just fyi. Still looking for a solution for this, but lowering the base gambling price for these items is probably the way to go.

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 31 December 2001 03:34     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
set the gamblecost column lower, this is the value that is being multiplied AND NOT the base cost of the item

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Gaze into the Oblivion within yourself and you shall become your greatest fears.
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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 31 December 2001 03:36     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
Originally posted by Forsaken:
quote:

but lowering the base gambling price for these items is probably the way to go.


That is more or less what I said, isn't it? ;-)

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So much bandwidth, so little time

[This message has been edited by Forsaken (edited 31 December 2001).]

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 31 December 2001 03:38     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
most people think the gamble price is the base cost this is what i wanted to clear up i saw you posting this but i didnt know if you speak of cost or gamblecost.

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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

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54x
Moderator

Posts: 3080
From: Wellington, New Zealand
Registered: Apr 2001

posted 01 January 2002 20:41     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
I believe there is a post (probably in Code Editing) regarding what seems to be the 'limit' for Experience behaving properly in LoD. That 'limit' is about 4.2 million.

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"My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers."
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http://www.planetdiablo.com/newdawn/
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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 01 January 2002 20:48     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
hmm, i know that the largets number in hex is 4294967295, but to what i tested d2 allows your char to have up to 5billion exp, old editors like john doe and even the older versions of jamella allowed you to set it that high and the game ran fine

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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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