the Phrozen Forums
  General Mod Making
  Questions from a Newbie

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Questions from a Newbie
Wilson8888
Serf

Posts: 24
From: Hong Kong
Registered: Dec 2001

posted 10 January 2002 09:34     Click Here to See the Profile for Wilson8888        Reply w/Quote   
Hey guys,
I am a newbie on mod making and I want to know what are the uses of COF & DS1 files.
Thanks

IP Logged

Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 10 January 2002 09:43     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
cof files are files that combine the different parts of a monster, frames, etc while ds1 files are the game map files.

------------------
God gave me a brain to use but I miserably failed to use it to my advantage

[This message has been edited by Apocalypse Demon (edited 10 January 2002).]

IP Logged

Wilson8888
Serf

Posts: 24
From: Hong Kong
Registered: Dec 2001

posted 10 January 2002 09:54     Click Here to See the Profile for Wilson8888        Reply w/Quote   
Thanks a lot. But what kind of tool do I need to use to open/edit them?

IP Logged

Watcher
WarLord

Posts: 196
From: Who cares anyway?
Registered: Oct 2001

posted 10 January 2002 11:28     Click Here to See the Profile for Watcher   Click Here to Email Watcher        Reply w/Quote   
I don't know about cof files, but ds1 files can be edited with Isilweo's Level Editor, found here at the Keep. It's a bit difficult to work with, though, and editing any random areas requires you to edit 20+ ds1 files. I'd stick with editing well-defined areas (like Inner Cloister, Cathedral, etc.).

Watcher

------------------
To fail is human. Complete breakdown requires a computer.

IP Logged

NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 10 January 2002 12:41     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
Cof= Configuration file for .dcc files control transparency and framecount but u dont need to edit them edit animdata.d2

------------------
Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

IP Logged

Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 10 January 2002 13:33     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
For cof files, you need a hex editor to edit them.

------------------
God gave me a brain to use but I miserably failed to use it to my advantage

IP Logged

NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 10 January 2002 21:39     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
Apocalypse editing .cof files is not recomended since they link to alot of other files, edit animdata.d2 for animation changes or copy .cof files from other monsters

------------------
Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

------------------
XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

IP Logged

Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 10 January 2002 22:22     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok, thanks for the tip. I've never edited them though, I was just telling him how to edit. To add, to edit animdata, you also need a hex editor.

------------------
God gave me a brain to use but I miserably failed to use it to my advantage

IP Logged

All times are Central Standard Time

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | The PhrozenKeep

© PhrozenKeep.com . all buttons made by the Evilenglishman . swords and shields by DigiBO.


Ultimate Bulletin Board 5.47c