Author
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Topic: Can you create new runes?
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oni5115 WarLord
  
Posts: 194 From: Registered: Oct 2001 |
posted 23 November 2001 18:28
I tried creating anew rune today. When I loaded tried to mouse over the rune I got an error. (I tried to buy it from Charsi.)I added additional rxx and rxxL lines to patchstring.tbl and added them in the gems.txt and misc.txt. I don't know why it doesn't work. Anyone else try this yet?

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Man Pie Squire

Posts: 47 From: Registered: Oct 2001 |
posted 23 November 2001 20:33
you have to use the alternategfx of a pre-existing rune.

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oni5115 WarLord
  
Posts: 194 From: Registered: Oct 2001 |
posted 24 November 2001 13:14
I did. I used the gfx of the first 5 or 6.

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 24 November 2001 21:53
Usually, a mouseover crash means that you messed up on the magic tag(s) you put on the rune. Either you set the values wrong, you mistyped the magic code, or you put a magic code there that does not work with gems/runes.I ran into problems when I had negative values. The higher value must go in the max column. Therefore, if the penalty is -1 to -10, the -10 is the min value (being lower) while the -1 is the max value. The natural inclination is to do it the other way, of course, because we are used to doing things like 1-10 or 5-20 or whatever. Please fill us in on what you gave this rune in terms of magic code(s) and what values you gave those codes, as well as what you put in the param, min and max columns. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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oni5115 WarLord
  
Posts: 194 From: Registered: Oct 2001 |
posted 24 November 2001 23:37
I am not sure what I did. I deleted ther files. I tried making too many at once.I will try it again though. I think I put the exact same values in each slot so it should not have mattered I did try making the rune do something never done before. An on hit skill and an on-att skill. they were, Teeth lv10 20% and static field 10 20% on gethit. Static field works on attacking I know that for sure, but not sure about on getting hit. Should work though. Weapons were teeth, armor/shield/helms were statioc field. ... Even if I did invert the values... it should have worked 

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 25 November 2001 09:23
It was probably one of the "hit" skill affixes...those things can be really tricky. Do them only one or two at a time so you can track them down better. They cause me no end of troubles.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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