Author
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Topic: HELP with an itemdrop mod!
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Death67 Serf
Posts: 20 From: San Antonio, Texas Registered: Jan 2002 |
posted 30 January 2002 16:17
Will someone tell me what txt/tbl I need to edit to make a SET itemdrop mod? Thanks  [This message has been edited by Death67 (edited 02 February 2002).]

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Death67 Serf
Posts: 20 From: San Antonio, Texas Registered: Jan 2002 |
posted 30 January 2002 17:06
Ok, I made one using itemratio.txt and the file went up .2 MB so I figure I did SOMETHING. I tryed it out and absolutely nothing changed..can someone please make it and send it to brandon@mastersage.com with the subject "Drop Mod" or to talk about what I want..I have an example but I want it changed to set items only. Here is the patch_d2.mpq for Rare and Unique Drops... Loading... 
Ok the zip file is messed up. I want the mod to drop around 5 set items a kill... Again I have seen one like this for Rare and Unique items. -Thanks  [This message has been edited by Death67 (edited 30 January 2002).]

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 31 January 2002 00:54
OK, now that I've closed your other thread...two things: 1) It doesn't sound to me like you did the next step...generating the .bin files for your modded .txt files and then packing those .bin files into the patch. Until the .bins are where they need to be, nothing you do will work. 2) Itemratio could work for your purposes...did you try switching the values in the K and S columns? I think that would cause sets to drop as often as normal items used to, and make normals drop much more rarely. P.S. Personally I prefer to mod TreasureClassEx for better rare, set and unique drops. For example, if you change all the set columns to 1024 and leave the magic, rare and unique columns blank...you'll get TONS of set items...or should anyway (subject to the level of the set item...if it's higher than the monster's level, the monster cannot drop a set version of that item.). Normally I wouldn't go that crazy...I'd set select TCEx entries to be "set droppers" ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Death67 Serf
Posts: 20 From: San Antonio, Texas Registered: Jan 2002 |
posted 31 January 2002 06:46
Huh? Ok, I've got to go to school. I will try this later. [This message has been edited by Death67 (edited 02 February 2002).]

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 31 January 2002 14:00
If you do it via TreasureClassEx.txt, read the tutorial here at the Keep on modding that file. That will help your confusion somewhat.My comments regard itemratio.txt were merely guessing...I haven't fiddling with that file since version 1.06 of classic D2. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Death67 Serf
Posts: 20 From: San Antonio, Texas Registered: Jan 2002 |
posted 31 January 2002 16:32
Ok, this time the file size did not change at all...would you mind making this for me?

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 31 January 2002 23:08
I'm awfully strapped for time...and I aleady created the Power Item Mod to address complaints about drops in general...that mod also includes the ability to make rares, sets, and uniques in the cube.------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Death67 Serf
Posts: 20 From: San Antonio, Texas Registered: Jan 2002 |
posted 01 February 2002 07:00
Ok, when I tried that one, I played 30 minutes with no set, rare, or unique drops at all...Where can i find these cube recipes anyway..are the items changed in any way?[This message has been edited by Death67 (edited 02 February 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 01 February 2002 09:11
"Ok, when I tried that one, I played 30 minutes with no set, rare, or unique drops at all...Where can i find these cube recipes anyway..are the items changed in any way?"This means you didn't successfully run the mod properly... ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 01 February 2002 15:35
The cube recipes should be in the readme file that comes in the .zip.  If not, something is terribly wrong. And I didn't create the mod so that every monster would drop great stuff. 30 minutes in Act 1 isn't gonna get ya much. But overall, the uniques/champions/bosses in particular should drop much better...and the monsters in general should be dropping better as well. I never promised it would be a "haul" mod...I used the same stats that were originally used in the beta of my current mod...during that beta, people routinely said that the drops were a bit too generous and that rares in particular were dropping too often. So, with extended play, you should get good stuff...If I'm wrong about that and things aren't dropping like they should, I hope folks will e-mail me ya know, so I can fix it...but don't base it on 30 minutes of play, please. At least get a couple outdoor areas away from the Rogue Encampment.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Death67 Serf
Posts: 20 From: San Antonio, Texas Registered: Jan 2002 |
posted 01 February 2002 17:51
Ok, it looks good except the fact that my stash and inventory are double size...and what did you edit to do this mod?  [This message has been edited by Death67 (edited 01 February 2002).]

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 01 February 2002 20:34
I used Phalzyr's stash/inventory/cube plugin (or was it Fusman's original one?)...which is why you have larger storage space. Just be mindful of the warning in the readme...if you go to a game without larger storage and those extra spaces are occupied...you'll run into trouble.As for the other stuff, I modded TreasureClassEx.txt for the improved drops, I edited uniqueitems.txt to lower the levels of the uniques so that they can drop from lower level monsters, and I modded cubemain.txt to add the recipes described in the readme. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Death67 Serf
Posts: 20 From: San Antonio, Texas Registered: Jan 2002 |
posted 02 February 2002 07:45
And which column do you edit?...I have no clue. You know this wouldn't take up as much of your time if you just made it for me out of the kindness of your heart... 
[This message has been edited by Death67 (edited 02 February 2002).]

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 03 February 2002 02:08
...look, earlier I told you how to increase the chances of sets dropping by modding the TreasureClassEx.txt file...but you seemed to have problems getting the modded files packed into your patch.Read the tutorials, which will tell you how to generate .bin files from your modded .txt files and how to pack those files into patch_d2.mpq. If you make the Set column something like 1024 or 2048 for every treasure class and leave the magic, rare and unique columns blank...you should get sets out of your a$$, quite frankly.  If I can find spare time, which is pretty hard lately, I will see about making either a set drop plug-in or a unique/set drop mod...but no promises. And why not just play the Power Item mod until you have the ingredients to make Set Items using the cube. I mean, heck, if you just want to get the items with no hassle or fuss (just giving them to yourself with no work involved)...you could just use a character editor program like Shadowmaster of Jamella's to give yourself the items. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary [This message has been edited by jbouley (edited 03 February 2002).]

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Death67 Serf
Posts: 20 From: San Antonio, Texas Registered: Jan 2002 |
posted 03 February 2002 10:01
The numbers you just gave me have been what im trying to find. I'll try them. You tell me how to get Jamella's items in to the game lol...[This message has been edited by Death67 (edited 03 February 2002).]

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Death67 Serf
Posts: 20 From: San Antonio, Texas Registered: Jan 2002 |
posted 03 February 2002 10:37
Through all my reading and experiments I have concluded that I SUCK with making mods. I give up on actually making it...if any forum readers would like to help just post here...Help meaning actually making a mod for me. -Thanks

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Death67 Serf
Posts: 20 From: San Antonio, Texas Registered: Jan 2002 |
posted 03 February 2002 10:41
By the way I REALLY suck with mods.....please help an idiot  [This message has been edited by Death67 (edited 03 February 2002).]

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