Author
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Topic: Sorry sorry sorry
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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 27 January 2002 15:33
Didn't mean for my post to sound like a ******* thing. Well umm can someone please find out if there is a way to enable waypoint with in the text files if not please let me know here I will be glad to have Jeff or zoulum zoom this over to code editing and maybe find my answers over there but for now.... Is it possible or not?

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 27 January 2002 15:53
Hey, Gorothon ... how's it going, bro? In your mod, are you going to have all of the way points activated? Or is this just for testing? By the way, do you 'A' or 'a'?  ------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 27 January 2002 15:53
Not sure how to do it, but you will need to find out the locations of the waypoints in the .dlls and switch them all on. And can you please answer me that question I asked you in the locked thread?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Zhoulomcrist Forum Admin.
    
Posts: 3239 From: USA Registered: Jan 2001 |
posted 27 January 2002 15:58
As requested, I'm gonna move this over to the coding forum. If it requires any DLL editing, they should be able to get you fixed up.------------------ Diablo was vaporized by Zhoulomcrist's redeemer ************************ Classic Diablo II: ZhoulomCrypt Project Administrator [This message has been edited by Zhoulomcrist (edited 27 January 2002).]

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