Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001
posted 03 January 2002 16:18
Ok I have been putting up with my fire enhanced monsters blowing up after I kill them but I am fed up with it!!!! How do I make it so death dosen't happen to the player when the monster is killed?
Apocalypse Demon Moderator
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001
posted 03 January 2002 16:26
Man, won't that make it too easy and less challenging? I don't know how to due it though...perhaps changing the explosion to burning dmg because burning dmg can never take your life below 1.
------------------ God gave me a brain to use but I miserably failed to use it to my advantage
wchilde Serf
Posts: 24 From: Registered: Dec 2001
posted 03 January 2002 18:06
I suspect you might be able to change it in missiles.txt. It's probably a corpse explosion of some type. Might not work though, since the game seems to ignore a lot this stuff anyway.
Apocalypse Demon Moderator
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001
posted 03 January 2002 18:55
Not sure what the entry is in missiles.txt but try FireExplosion entry. Then, change the type of dmg in the EType column to burning dmg and test it out.
------------------ God gave me a brain to use but I miserably failed to use it to my advantage
gorothon Honorary Warlord
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001
posted 03 January 2002 18:56
What text?
------------------ This butcher u will face in my mod becareful he is tough in the early stages of the coldplains and other act1 and 2 areas!FLASHBACK MOD coming SOON!!!