Author
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Topic: Why must Cubemain be so inconsistant?!
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Mephansteras Moderator
   
Posts: 970 From: San Diego, CA USA Registered: Feb 2001 |
posted 10 December 2001 20:16
Ok...I don't get it.All the post I've read have said that to add sockets, you just use useitem, or usetype and sock=#. Very good. BUT IT DOESN'T WORK FOR ME!!!! WHY??? I KNOW the inputs are good! I can get 1 socket to work just fine! I just can't get more than one. And it's not that it tries and only makes one, it just doesn't try. Any ideas? ------------------ -Mephansteras Don't take life to seriously -- you'll never get out of it alive! Download my mod: Tides Of War

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Forsaken Honorary Warlord
   
Posts: 397 From: Dutch guy in France Registered: Sep 2001 |
posted 11 December 2001 03:53
What kind of item are you socketing? Another option would be to use useitem and instead of using ,sock=x you put sock as mod1, as mod1param the number of sockets you want, and you leave min and max empty. This way you can even equip rare/unique items with more than one socket.------------------ So much bandwidth, so little time

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Mephansteras Moderator
   
Posts: 970 From: San Diego, CA USA Registered: Feb 2001 |
posted 11 December 2001 11:05
Hmm....I havn't tried that yet. I'll look into it. And as for what Item i'm trying to socket, i've tried a number of normal, unsocketed items. Which is what I'm trying to do...allow players to create their own socketed items since they are so hard to come by at later acts. ------------------ -Mephansteras Don't take life to seriously -- you'll never get out of it alive! Download my mod: Tides Of War

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Imaginos Knight

Posts: 89 From: Registered: Jun 2001 |
posted 12 December 2001 02:02
People seem to be having problems with the "any" command as an imput try the archtypes instead...armo and weapImaginos

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