Author
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Topic: Bugs and Overlays
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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 20 February 2002 18:43
Got a couple of questions first off: I've been getting a bug that I've never seen before it says: Assertion Failure Location: D2\common\ITEMS\ItemMods.ccp,line#1110 Expression: invalid param for plus to skill item ability sk09changes made: New affixes in Magic Prefix/Suffix New rows in Treasureclassex 2 new weapons, non unique Error occurs when killing enemies Also I was wondering about overlays. Are there any tutorials that cover them, like adding new ones, how to use/change them, etc. Thanks in advance ------------------ "Never enter a battle of wits with someone who is unarmed."

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 20 February 2002 19:14
The error is simple, you put in an invalid parameter value for the skill 09(whatever it is in skills.txt). Check out your parameters values(or perhaps you forgot to add some). As for overlays, they are the same as animation monster changes, just that they go into different folders. An example of an overlay is an aura. You can easily change an overlay by finding a suitable animation, renaming it the same name as the one you are trying to replace and putting it into the mpq. Also, you cannot add new lines in overlays.txt but you can make your own overlays(for replacing existing ones).

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 20 February 2002 19:59
What are some invalid parameters associated with skills? Is there a list somewhere of certain types of parameters that are known to cause problems?------------------ "Never enter a battle of wits with someone who is unarmed."

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 20 February 2002 20:54
First off, when I said skills, I meant skills on items, not skills in general. And the parameters of all attributes can be found in properties.txt(as well as how to calculate their min/max dmg values and more).

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 20 February 2002 22:04
I know what you meant I was just wondering if anyone could tell me what kind of pitfalls can happen when trying to edit the skill associated parameters for items. Thanks Apoc!  ------------------ "Never enter a battle of wits with someone who is unarmed." [This message has been edited by Dragon Warrior (edited 20 February 2002).]

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 22 February 2002 00:48
Any takers on this one?------------------ "Never enter a battle of wits with someone who is unarmed."

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 22 February 2002 05:39
Like I said, check properties.txt to see if you made any errors in the parameters or code values.

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 22 February 2002 14:56
Maybe I'm just stupid, but I don't see any errors. The only affix that I have made that has anything to do with sk09 (Critiacal Strike) is a Magic Suffix that can generate anywhere from 1 to 5 plusses for skill 9. Looks like this:mod1code: skill mod1param: 9 mod1min: 1 mod1max: 5 and it can spawn on weap,armo,ring,amul. I'm pretty sure its right, maybe its something else. Maybe 5 is too high? Anyone know? (edit: just making it readable) ------------------ "Never enter a battle of wits with someone who is unarmed." [This message has been edited by Dragon Warrior (edited 22 February 2002).] [This message has been edited by Dragon Warrior (edited 22 February 2002).]

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 22 February 2002 19:55
Critical Strike is a passive skill, and passive skills have been reported to have mod problems from time to time more than active skills (so I have read here). You might try the passives property (it's in properties.txt) to see if you still get the bug.

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RicFaith Moderator
   
Posts: 2735 From: Singapore Registered: Aug 2001 |
posted 22 February 2002 22:44
it seems to spawn fine over here. well my max is 3. but that shouldn't stop you.so far of all the skills I've tried, Magic Arrow doesn't like being +skill. Other than that the other work. As for masteries, weapon masteries are very good as charges. These work as passive bonuses. Auras are also very good as charges, give them 1 and you can turn it on just like the paladin and get the effect. ------------------ ~ La Vie est comme l'aspirateur, elle suce... ~ ~BG Mod~

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 23 February 2002 00:47
Really, CS is passive (goes to show you how often I play the Amazon) that could be the problem. Thanks guys will test.------------------ "Never enter a battle of wits with someone who is unarmed."

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