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Author Topic:   Move NPCs
UJN
WarLord

Posts: 227
From: Luleå, Norrbotten, Sverige
Registered: Feb 2002

posted 09 February 2002 04:36     Click Here to See the Profile for UJN   Click Here to Email UJN        Reply w/Quote   
How can I move Qual-Kehk from Act 5 to Act 4?
I'm pretty new to modmaking so I don't know

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 09 February 2002 04:41     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
I think u can do that with isilweo's level editor.

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Give me fuel, give me fire, give me all that I desire

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UJN
WarLord

Posts: 227
From: Luleå, Norrbotten, Sverige
Registered: Feb 2002

posted 09 February 2002 05:05     Click Here to See the Profile for UJN   Click Here to Email UJN        Reply w/Quote   
K, I've got the editor, but I don't think it's very easy to use.
Can someone write an easy, it would be good if I can understand it, explanasion on how to move Qual-Kekh to Act 4.

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UJN
WarLord

Posts: 227
From: Luleå, Norrbotten, Sverige
Registered: Feb 2002

posted 09 February 2002 14:13     Click Here to See the Profile for UJN   Click Here to Email UJN        Reply w/Quote   
Can't anyone help me???

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UJN
WarLord

Posts: 227
From: Luleå, Norrbotten, Sverige
Registered: Feb 2002

posted 10 February 2002 00:59     Click Here to See the Profile for UJN   Click Here to Email UJN        Reply w/Quote   
Can't anyone just tell me I have to do to make Qual-Kekh appear in Act4 instead of Act5?
Or in both Act 4 and 5, doesn't matter.

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MPHG
Forum Admin.

Posts: 1693
From: simwhere
Registered: Jun 2001

posted 10 February 2002 11:40     Click Here to See the Profile for MPHG   Click Here to Email MPHG        Reply w/Quote   Visit MPHG's Homepage!
sure thing sorry i did get here sooner, was modding

ok on isil's editor you'll see little radio buttons saying act 1~5 right?

open act 4 town click act 5 button
look for his name on that little list and boom place him where ya like (right click on square)

save insert and yer done
if any other questions let me know

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Bring Back the Classic.
Bring Back the Knowledge.
Bringing back to D2

The Classic

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UJN
WarLord

Posts: 227
From: Luleå, Norrbotten, Sverige
Registered: Feb 2002

posted 10 February 2002 23:55     Click Here to See the Profile for UJN   Click Here to Email UJN        Reply w/Quote   
OK, that doesn't sound very hard. One question: Where do I found the ds1 file I have to load?

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UJN
WarLord

Posts: 227
From: Luleå, Norrbotten, Sverige
Registered: Feb 2002

posted 11 February 2002 23:35     Click Here to See the Profile for UJN   Click Here to Email UJN        Reply w/Quote   
Still need help with this one!

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 11 February 2002 23:50     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
You extract them out of the mpqs. Search d2data.mpq and d2exp.mpq and extract all the ds1 files just so you have them all.

Oh, and MPHG, when are you going to get that updated obj.txt file for isilweo's done, I'm desperate. There are many objects and superuniques that are missing. And the problem is, even if I add them myself in the data file(I have the correct IDs and types for them), it doesn't want to load them into the obj.txt file and says they are invalid.

[This message has been edited by Apocalypse Demon (edited 11 February 2002).]

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 12 February 2002 22:49     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
The problem is, that object file doesn't use the IDs from objects.txt or monstats.txt.

Just by goofing around with Valley of the Snakes, I came up with a few monster numbers for Act 2...maybe I'll just try everything in sight in Harem for a near-future project. There wasn't much scientific method here, but these are who I found with type 1 inserts:

23 - a townsperson from Lut Gholein
35 - spike-ball trap from tombs
48 - Beetleburst and minions
49 - Creeping Feature and minions. A zombie type, not Hephasto!
50 - Coldworm the Burrower and minions
51 - Fire Eye and minions
52 - Dark Elder and minions
53 - Ancient Kaa and minions
55 - a town guard from Lut Gholein
60 - Deckard Cain
62 - a townsperson

So now I know how to stuff those empty places full of superuniques, muwahahahaha!! What I really want to do is fill the Valley of the Snakes with...snakes...and I do mean FILL the Valley...

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 12 February 2002 22:57     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"The problem is, that object file doesn't use the IDs from objects.txt or monstats.txt."

Yes I know. I input the values from the isilweo's level editor themselves(some fooling around with it too). But it doesn't accept it even though they are correct. An example of this is the Ancient's exact location as well as the altar. Also, for the Worldstone keep, what are the entries for:

Demon Gremlins
Vile Witches
Death Lord
Putrid Defilers

And some others. See, all the monsters in the Worldstone keep are input through isilweo's editor. I want to take them out and then input monsters through levels.txt(so actual bosses can spawn there).

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