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Author Topic:   How do you know what files are in the mpqs?
dectgap
Knight

Posts: 66
From: Malmö, Sweden
Registered: Dec 2001

posted 12 February 2002 15:07     Click Here to See the Profile for dectgap   Click Here to Email dectgap        Reply w/Quote   
I was, just for fun, changing the chickensounds (the chickens running around in Rouge Encampment), and I could easily find the wavs in d2sfx.mpq with MPQ View. But when I tried to change the sounds for the cows (the ones found in Cow Level), I couldn't find the sound files (I tried with both diabdata.txt and d2dataexp.txt, but none of them could find the files). I simply looked in sounds.txt (extracted from d2data.mpq) and copied the cowsound shortcuts (called "MOO") to d2dataexp.txt. Then, I could extract the sounds and edit them.

But when I tried to change the speech of Cain in act5, I couldn't find the right wavs, and there wasn't any sounds.txt I could find the right shortcuts in, so my question is:
How do you know what files are in the mpqs (=how do people create the data files)?

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