OK...Let me pass along useful (hopefully) tidbits of knowledge.1) Missile Woes - You might decide to give a weapon a missile type from missiles.txt that is not normally associated with weapons. For example, you might use a lightning bolt missile or a monster missile like the greater mummies' unholy bolt or something else like that for, say, some new throwing axe you've created.
Upon so doing, you may find that the missile looks great...but suddenly you are no longer getting any throwing damage. Oops!
In many cases, this happens because the SrcDam column in missiles.txt is set to 0. if you get missiles doing no damage, set SrcDam to 8 and it should (near as I can tell) use the throwing damage you set in weapons.txt
2) The Trouble with Cube Recipes - I had tremendous trouble getting most of my cubemain.txt recipes to work. I think I have finally figured out why.
It seems from my experiments that if an item is stackable or if can be right-clicked to turn into a different item (by using the Transmogrify column in misc.txt), it will not work as an input for a Cube recipe.
Once I set the TMog column to 0 and made the items in question "unstackable," my recipes worked...at least they do so far.
So consider this as a possible cause of failure of your new Horadric Cube recipes.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary