Author
|
Topic: adding charm-type items problem
|
Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 31 January 2002 12:36
I tried to add a charm (sounds like no problem) but... I made the charm, gave it all the stats I wanted, made it sellable for 1 gold, and set Charsimin and max both to 1. And then... I started the game, went to Charsi... but now new items that I added  What could be the problem?------------------ Give me fuel, give me fire, give me all that I desire

|
Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 31 January 2002 12:57
Check the column before the last one in misc txt (I believe you added your item here), it's called "PermStoreItem". put 1 in this column to make your item always appear in the shopping screen.------------------ Alkalund

|
jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 31 January 2002 14:07
If that doesn't work (and it should)...make sure the level of your item isn't too high. I think Act 1 Normal NPCs won't sell items higher than 10th or 12th level...somewhere in that general realm, anyway.------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary [This message has been edited by jbouley (edited 31 January 2002).]

|
Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 31 January 2002 14:13
Exactly 12.  ------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

|
jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 31 January 2002 15:41
Side question: Is there anyplace in the .txt files where it indicates what item level maximum a given NPC will sell? Just curious...------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

|
Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 01 February 2002 08:31
OK, I set PermStoreItem to 1 (it worked ), but there r still some problems. I REALLY don't know why they r there. I wrote all the stuff I did, and lets hope that helps...: Opened misc.txt and did this: Inserted new row and typed this: name: Talisman of Chaos namco: Talisman of Chaos compactsave: 1 version: 100 level: 30 levelreq: 25 rarity: 12 spawnable: 1 speed: 0 nodurability: 1 cost: 1 gamble cost: 1 code: toc alternategfx: toc component: 16 invwidth: 2 invheight: 2 hasinv: 0 gemsockets: 0 gemappytype: 0 flippyfile: flpchml invfile: toc uniqueinvfile: left this empty special: left this empty Transmogrify: 0 TMogType: xxx TmogMin and Max: left this empty useable: 0 throwable: 0 type: scha type2: left this empty sound: 37 unique: 0 transparent: 0 transtbl: 5 from lightradius to missiletype: 0 spellicon: -1 from durwarning to gemoffset: 0 BetterGem: non bitfield1: 0 CharsiMin and Max: 0 all other NPC's: 0 all NPC MagicLvl: 255 Source and Game Art: left this empty Transform: 0 Invtrans: 0 SkipName: 0 Nightmare and HellUpgrade: xxx min and maxdam: 0 PermStoreItem: 1 Nameable: 0OK, this is everything I did in misc.txt. After that, I inserted the new misc.txt to patch_d2.mpq, added invtoc.dc6 to patch_d2.mpq, and added a new string.tbl to patch_d2.mpq. I loaded a game, but... I saw this: ,but then in 2x2 squares. The game said this: Talisman of Chaos Keep in inventory to gain bonus Required level: 25 I wanna give it the same function as a charm, but with standard bonuses (must be done in automagic.txt, or not?) This is it... I hope somebody can help me with this annoying problem. ------------------ Give me fuel, give me fire, give me all that I desire

|
jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 01 February 2002 15:30
I would try using automagic first.If that doesn't work, make a cube recipe (cubemain.txt) in which the output is the itemcode for your new charm and you fill in the various "mod" columns to give the charm its powers (maximum of five powers). This is what I did for creating various "unique" charms in my mod. If automagic.txt doesn't work and you need help making a cube recipe, just holler...  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

|
Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 01 February 2002 17:02
quote: Originally posted by Baz: flippyfile: flpchml invfile: toc
I saw your inventory file name was 'invtoc.dc6', not just 'toc.dc6'.

|
General Nutt Lord
 
Posts: 123 From: Great White North Registered: Jan 2002 |
posted 03 February 2002 13:30
I tried something similar as above with cube method, and it seems to work but the skill added disappears after the game is reloaded. Do you think the problem is cube related or some thinhg else?------------------ Speak Softly and carry a big sword (or two)

|