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Author Topic:   random prefix even in "output" - another cubemain question...
Alphali
Serf

Posts: 5
From: Florianópolis, Santa Catarina, Brasil
Registered: Feb 2002

posted 15 February 2002 08:16     Click Here to See the Profile for Alphali   Click Here to Email Alphali        Reply w/Quote   
Hi folks...

I tried to do some new charms recipes and I've got a problem. On output, I type

lcha,mag,pre=446

(pre=446 is applyable on lcharms)
to get always a certain prefix (chilling +1 cold skills), but it generate a random prefix... Then I see the cobalt ring recipe (for example). On output, we have

rin,mag,pre=353

and it always do a cobalt prefix. I thought it may be wrong to charms... then made sword (test) recipe, on output

swor,mag,pre=196

folowing the Apoc instructions (search is a really good tool, this is not my fist question, but my fist post... hehehehe). then we should have a cruel prefix, but...
randomly prefix

Then, I made pre=353 on the swor recipe and... always septic short sword...
Maybe the numbers orders of the prefixes and suffixes are not those on the MagicPrefix and MagicSuffix .txt.

any others ideas???

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ShadowTalon
WarLord

Posts: 198
From: Perth, Western Australia, Australia
Registered: Sep 2001

posted 15 February 2002 08:23     Click Here to See the Profile for ShadowTalon   Click Here to Email ShadowTalon        Reply w/Quote   Visit ShadowTalon's Homepage!
im not entirely sure on this but try it out

i think u got to take the prefix code and subtract 1 , do a search on the forum im sure i saw a post on something similair earlier on this month

sry didnt read the end bit of ur topic
------------------
I once believed.
Others looked to me for strength, for my faith was a pillar in the house of the Elders. I once believed in something greater than myself; I believed that the faithful would be rewarded and the evil would be punished.

I believed the Prophecies of the Final Day to be mere superstitions-and that even if they had any credence at all, as our ancestors believed, the events they spoke of would never come to fruition in out time

I was a fool.

[This message has been edited by ShadowTalon (edited 15 February 2002).]

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Alphali
Serf

Posts: 5
From: Florianópolis, Santa Catarina, Brasil
Registered: Feb 2002

posted 15 February 2002 08:46     Click Here to See the Profile for Alphali   Click Here to Email Alphali        Reply w/Quote   
I've tryed and it doesn't works... Even if it works, than 446 must always get the 447 prefix, which doesn't happens...

thanks anyway!

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 15 February 2002 11:55     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
The -1 of the prefix line in the prefix/suffix.txt rule only applies if you are using D2Excel...

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Ruvanal
Knight

Posts: 59
From:
Registered: Feb 2002

posted 15 February 2002 15:26     Click Here to See the Profile for Ruvanal        Reply w/Quote   
You will also need to make sure that the items resulting alvl is high enough for the affix to spawn on the item. Other wise you will get a random affix instead.

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Alphali
Serf

Posts: 5
From: Florianópolis, Santa Catarina, Brasil
Registered: Feb 2002

posted 15 February 2002 16:24     Click Here to See the Profile for Alphali   Click Here to Email Alphali        Reply w/Quote   
I already set it to 100 (you mean the ilvl, isn't it?)to have no problems, just like the recipe #61.

Is there a kind of formulae to get the right number on MSExcel??

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FeistyGirl
Honorary Warlord

Posts: 729
From: a padded cell somewhere
Registered: Feb 2001

posted 15 February 2002 16:29     Click Here to See the Profile for FeistyGirl   Click Here to Email FeistyGirl        Reply w/Quote   
no, alvl = affix level = the numbers listed in the level & maxlevel cols of magicprefix/suffix.txt. The item you want the affix to spawn on must have an ilvl within this range or it will not spawn with that affix.

I think...

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Ruvanal
Knight

Posts: 59
From:
Registered: Feb 2002

posted 16 February 2002 11:24     Click Here to See the Profile for Ruvanal        Reply w/Quote   
Alphali's did you set the ilvl column to 100 or the lvl column? There is a big difference in the two.

http://www.marduke.com/bnet/d2/stats/chipped.html

The first set of calculations will determine the resulting ilvl of an output item in a cube formula. The second set of calculations will determine the resulting alvl for an item given its ilvl and qlvl (this applies to any case of generating random affixes in the game, not just cube formulas).

For example if you follow the second set of calculations for a small charm (qlvl=28) when dropped from a level 90 monster (giving an ilvl=90) then te resulting alvl for determing the affixes on the charm would be 81. There are affixes for small charms in the standard game that have a minimum alvl (level column in the affix tables) that are higher than this.

In your case Alphali it would be best to test using the lvl column set at 99.

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Alphali
Serf

Posts: 5
From: Florianópolis, Santa Catarina, Brasil
Registered: Feb 2002

posted 16 February 2002 14:03     Click Here to See the Profile for Alphali   Click Here to Email Alphali        Reply w/Quote   
Yep...
My item had a low ilvl so it wouldn't get that alvl...

Thanks all

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