Ok, I know how to throw random objects into levels. Place the id# into an object group, then into the level.txt obj column. What I want to know is how to set one Object into a level without a random probability. Such as Object #355 (the horadric cube chest) I want to put it into the Den of Evil. Is the object hard coded into the DS1 file?
Can I, possibly, make a objgroup with a 100 probability with only that object and put it in the level with a 100 probability there?
(ok that was confusing)
[This message has been edited by Syntaks (edited 29 November 2001).]