Author
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Topic: Help in cube recipe, please
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ThiagoMonteiroBarbosa Knight

Posts: 75 From: Brazil Registered: Nov 2001 |
posted 19 January 2002 13:13
Im setting a cube recipe to turn a magic\rare\set\unique item into its normal form. Its for help with imbue, because i never get something normal good for it. Im making like this:*1 100 2 rvl any,armo,nos usetype,nor by this, the item is destroyed, remaining only the full rejuvenate. By this *1 100 2 any,armo,nos rvl usetype,nor nothing happens. What should be wrong? ------------------ "Atrasos sao temporarios. A mediocridade e eterna."

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OnSLT Squire

Posts: 40 From: Registered: Jan 2002 |
posted 19 January 2002 15:11
Try setting 0(zero) for the Version, in the Input1 box, try "any,mag,rar,unq,armo,nos" Any Magical, Rare, or Unique armor with no Sockets. I don't know if set for SetItems works, but you can try it, just be sure to put it before armo.In the Output box, try "usetype,nor" Nothing else should be in the Output, it should work. Also make sure the Term column on the Very right hand side, is set to 0. That should be it, just make sure the Numinputs is correct and and rest of the Input# columns. Example: Numinputs=4 Input1="any,mag,rar,unq,armo,nos" Input2="vps,qty=1" Input3="tsc,qty=1" Input4="isc,qty=1" Output="usetype,nor" Term=0 Here's what this means in English, the number of inputs is the total amount of items your using to transmute. Your first input is any kind of magical, rare, or uinque armor, with no sockets. The Second item for input is a Stamina Potion, qty=Quantity, only use qty for Misc items, like potions scrolls etc. If your using a ring, it would be "rng,mag"(for a magical ring) The third input or item is a Scroll of TownPortal, and the Last input a Scroll of Identify. So a total of 4 inputs is to be used, and that's what the NumInputs should be. I don't know why, but I think the Version column doesn't have any effect on the item, maybe i'm wrong, just try it out.
[This message has been edited by OnSLT (edited 19 January 2002).]

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 19 January 2002 15:52
The version number might make a difference if you tried transforming an elite item.

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RicFaith Moderator
   
Posts: 2735 From: Singapore Registered: Aug 2001 |
posted 19 January 2002 16:54
I've got this in the BG mod, using a Potion of Dissolution (PoD). Here's the cubemain line.enabled = 1 (absolute must) version = 100 (LoD enabled) numinputs = 2 input 1 = weap,any input 2 = 0pd (PoD) output = usetype,nor,hiq (use same weap type, make it normal and make it superior) term = 0 (to finish the line) and another line for input 1 = armo,any I read somewhere you have to separate the weap and armo for this case, it's only one more line and I've no qualms abt that. This works perfectly. Try it out, if you've got any queries, post back and I'll see if I can help. ------------------ ~ La Vie est comme l'aspirateur, elle suce... ~ ~BG Mod~

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