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Author Topic:   A few more Questions from a newcomer
Kinboat
Serf

Posts: 7
From:
Registered: Feb 2002

posted 06 February 2002 09:43     Click Here to See the Profile for Kinboat   Click Here to Email Kinboat        Reply w/Quote   
I had some questions...
First: What's the easiest way to test if your new set items are working? Can I give them to the character at start, sell them somewhere, set them up to gamble, set it so a quill rat drops them?

Second: I have some ideas for a mod and was wondering if they were possible
- A musical instrument that goes in your shield slot probably, gives no defense or blocking but has stuff like +to skills, or skill charges, maybe one that scares monsters away etc.
-A barrel of holy water to hold healing potions (much like the TP books) right clicking would either use a potion or create one, as long as the barrel doesn't disapear.
-a box for storage, similar to the cube but without the transmute power, and more space.
-badges that give any player a bonus to attack rating with a specific weapon class, so an Amazon could become proficient in axes.

If anyone knows if these can be done simply they could just point me to the right files, but some (like the storage cube) I have a feeling would be harder, and possibly hard coded and out of a simple modder's reach.

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 06 February 2002 09:56     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
quote:
Originally posted by Kinboat:
I had some questions...
First: What's the easiest way to test if your new set items are working? Can I give them to the character at start, sell them somewhere, set them up to gamble, set it so a quill rat drops them?

do a search on this forum for "lvl 90 quill", you'll find a thread that explains you how to make a quill rat drop your entire set.

quote:
Originally posted by Kinboat:
-A barrel of holy water to hold healing potions (much like the TP books) right clicking would either use a potion or create one, as long as the barrel doesn't disapear.

tried something along those lines, didn't work, every time i tried to drink one of the potions from the case, it would drink them all

quote:
Originally posted by Kinboat:

-a box for storage, similar to the cube but without the transmute power, and more space.

Not possible.

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 06 February 2002 10:05     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Hmmm ... What about the 'musical instrument' question? I would love to use a Stratocaster or Les Paul as weapon that scares away monsters It worked on my parents hehehe

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 06 February 2002 10:06     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Yep, I believe that kind of item can be done also

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Ancient_WarMage
Squire

Posts: 29
From:
Registered: Feb 2002

posted 06 February 2002 10:10     Click Here to See the Profile for Ancient_WarMage   Click Here to Email Ancient_WarMage        Reply w/Quote   
The box for storage is possible, but quite hard to do.

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 06 February 2002 10:16     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
quote:
Originally posted by Ancient_WarMage:
The box for storage is possible, but quite hard to do.

If you're willing to do a LOT of code editing then yep, it's possible, and many other things would then be possible. The time spent on making these modifications would be just enormous, though; it's just not worth it. Too bad, I really wanted a larger storage space

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"Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 06 February 2002 18:14     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
The musical instrument would be the easiest. Make a new shield type with defense of 0 (if that works) or 1, and block of 0% or as low as it will go. Give it a durability way way down too---after all, how many hits can a lute take? You mod ItemTypes.txt and Armor.txt for this. Find some graphics for instruments and convert to dc6. Give the new gear the appropriate mods, and start playing!

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Kinboat
Serf

Posts: 7
From:
Registered: Feb 2002

posted 07 February 2002 09:10     Click Here to See the Profile for Kinboat   Click Here to Email Kinboat        Reply w/Quote   
That's basicly what I thought, thanks. Several of the item modifiers need a skill number, is there a list somewhere with the skills and what numbers are linked to them? Or is this related to where they are in one of the files?

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 07 February 2002 19:52     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
The skill numbers are in Skills.txt in the ID collumn.

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"The great secret, is not having bad manners or good manners...but having the same manner for all human souls."
- George Bernard Shaw

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 12 February 2002 11:29     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
I actually did the musical item thing myself...the only problem being of course that while the inventory graphics look pretty good...in-game the character appears to be holding nothing since there is no weapon or shield altnerateGfx codes that looks enough like a musical instrument for my tastes...but I can live with that.

There's a link to my .txt files for the 1.01 version of my mod in the news for Feb. 11 on the home page of Phrozen Keep. You can check out my armor.txt, automagic.txt (and maybe itemtypes.txt, though I'm not sure I gave the instruments a new itemtype or not)...if you need a little help.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

[This message has been edited by jbouley (edited 12 February 2002).]

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