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Author Topic:   Recipe and Runeword Scrolls!
Dark Spot in the Corner
Serf

Posts: 13
From: Germany
Registered: Sep 2001

posted 27 January 2002 05:03     Click Here to See the Profile for Dark Spot in the Corner   Click Here to Email Dark Spot in the Corner        Reply w/Quote   
Hi i'm currently working on a mod project and we found a way to implement scrolls of knowledge into our mod...

The end-effect is this:
- You can gamble scrolls for high sums without knowing what they contain.
- You can translate those ancient scrolls by putting them into the cube and trans(-late)mute them.
- Then you'll have a scroll that tells you a runword, recipe or only a part of a larger recipe.

It's done the following way:
- You need 1 new itemtype that does nothing special, it's just there.
- Then you need 2 new items in misc.txt for every different scroll you make (I know this is much, but the game handles it nicely), one closed (untranslated) and one open (readable).
- Then you need to give them their captions in the tbl file. The closed one must have the same name altogether, else you could discern them in the gambling screen. We named ours "Horadric Scroll of Knowledge". The other (the open) scroll then needs no real name, but instead you labe it with the Runeword or Recipe, like "Runeword: Helm + Zod + El + El" or something like that.
- Now all you need is a cube recipe for every pair of scrolls that transmutes the closed one into the readable ones.

Done you are!

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 27 January 2002 11:47     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Yup...I use a very similar system in my mod...but mine don't use cube recipes.

The disadvantage is that you will find the character limitations getting in your way for more complex recipes, in which case you may need to create scrolls of longer than one "page"...

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Dark Spot in the Corner
Serf

Posts: 13
From: Germany
Registered: Sep 2001

posted 02 February 2002 16:57     Click Here to See the Profile for Dark Spot in the Corner   Click Here to Email Dark Spot in the Corner        Reply w/Quote   
Well, i had to change my system...

After all i was going to use a lot of Scrolls because our mod will feature (when it's released on some veeeery distant day) a lot of Recipes and Runewords (hopefully). Therefore, if you do one different kind of item, and make them all gambleable you'll find it hard to gamble anything else but those scrolls...

So i had to switch to the unique system...
It took a while to figure it out, but when you set the "magic", "rare" and "normal" columns in "itemtypes" to 0 then you seem to be able to gamble unique scrolls at a 100% success rate unlinked with the dll...
Somewhat strange, but if it works...

Only when you would gamble a scroll double, then you get a normal one that does nothing. (The game seems to reset the unique gamble count upon leaving town, so gambling several times in a row cannot provide you with doubled scrolls)

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i am breathing the fire
it's kiss is my desire
i am preaching the flame
you wont be the same
now you will burn
back you can't turn

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