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Author Topic:   Hey all! Need help again...
Chineseman
Honorary Warlord

Posts: 357
From: The Philippines
Registered: Mar 2002

posted 17 February 2002 20:42     Click Here to See the Profile for Chineseman   Click Here to Email Chineseman        Reply w/Quote   
It's been awhile since I've posted, coz I've been modding, and taking school exams. Upon the weekend, I've discovered lots of problems, especially in the cube. Damn brown box of transmutation!

1) Apoc, I still can't get my rare items to have more than 1 socket. I tried what you said, putting "useitem" in output column then putting "sock" in mod1code column, putting "4" in mod1param. It didn't work. I tried putting something in lvl, plvl & ilvl, but still didn't work. I tried putting "usetype,rar" in output column, and still didn't work. What the hell's wrong?!

2) I can't spawn certain set and unique items when I use the cube. I tried spawning all the set items, and they all worked, except for Cow King's Hoofs and Tal Rasha's Adjudication. I tried spawning all the uniques via cube, and they all worked (even Constricting Ring) except for Bul Katho's Wedding Ring. What could possibly be wrong?

Note: I put input1=amu, input2=wms, outputitem=Tal Rasha's Adjudication. If I changed outputitem to Civerb's Icon, it worked fine.

Note 2: I put input1=vbt, input2=wms, outputitem=Cow King's Hoofs (that's what's written in SetItems.txt). It always spawned Sander's Riprap instead.

Note 3: I put input1=rin, input2=wms, outputitem=Bul Katho's Wedding Ring (that's what's written in UniqueItems.txt). It didn't work, but if I put The Stone of Jordan in outputitem, it worked.

I set the lvl columns to 100 for the 2nd prob.

3) I'd like to know if there's a way to put the message "Socketed (1)" in charms. I did the Rare Socketed Charms tutorial, and it worked fine, even the bonuses from gems, but there's nothing shown in hover message to let anyone know that the charm did have sockets. Is there a way? Can I try making charms into an armor type? Coz it seems that armors and weapons are the only ones that bear the "Socketed" message.

Hope you guys can all help?

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 17 February 2002 20:47     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Well, not sure about your problems but the reason why the cow king's items won't spawn is because they are hardcoded to only drop in the cowlevel and therefore cannot be made anywhere else but there(made I mean dropped). But there is a way you to make them spawn, just make a new entry for the cow king's items and copy everything from the other cow king stats on it, and then they won't be hardcoded.

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Chineseman
Honorary Warlord

Posts: 357
From: The Philippines
Registered: Mar 2002

posted 17 February 2002 22:37     Click Here to See the Profile for Chineseman   Click Here to Email Chineseman        Reply w/Quote   
Thanks, Apoc, but do I have to delete the old cow king lines for this?

Aanyone else there to help?

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Chineseman
Honorary Warlord

Posts: 357
From: The Philippines
Registered: Mar 2002

posted 19 February 2002 03:32     Click Here to See the Profile for Chineseman   Click Here to Email Chineseman        Reply w/Quote   
Anyone out there?

Please help...

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 19 February 2002 03:50     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
quote:
Originally posted by Chineseman:
Thanks, Apoc, but do I have to delete the old cow king lines for this?

Likely not, haven't messed with sets much yet, but I do know that there are often annoying things hardcoded to slots and moving the skill or whatever to another slot gets rid of that. Just keep the old cow king's leather line, or replace it with another one, but then that other one will only drop in the cow level, and if they are too high a level to be dropped by the cows you'll never see them.

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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Chineseman
Honorary Warlord

Posts: 357
From: The Philippines
Registered: Mar 2002

posted 19 February 2002 18:16     Click Here to See the Profile for Chineseman   Click Here to Email Chineseman        Reply w/Quote   
Thanks a lot, Brother Laz. I'll try out that one. Do you have any ideas as to how to fix my other problems?

Anyone else out there who could please help me?

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Chineseman
Honorary Warlord

Posts: 357
From: The Philippines
Registered: Mar 2002

posted 22 February 2002 06:44     Click Here to See the Profile for Chineseman   Click Here to Email Chineseman        Reply w/Quote   
Never mind. I got it fixed. I was able to make a dual-wielding Paladin as well.

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Chineseman
Honorary Warlord

Posts: 357
From: The Philippines
Registered: Mar 2002

posted 22 February 2002 06:46     Click Here to See the Profile for Chineseman   Click Here to Email Chineseman        Reply w/Quote   
Never mind. I got it fixed. :0

[This message has been edited by Chineseman (edited 22 February 2002).]

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UJN
WarLord

Posts: 227
From: Luleå, Norrbotten, Sverige
Registered: Feb 2002

posted 22 February 2002 06:49     Click Here to See the Profile for UJN   Click Here to Email UJN        Reply w/Quote   
How did u do that?
Make a dual-wielding Pala I meen

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 22 February 2002 08:03     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
i didnt see if some one anwsered this: the rings, the reason is that thats the rarest ring in the game, and therefore will spawn only once for every 100 or so other unique rings (1:100) its not the real value just a eg, to change this set the entry for ALL the unique rings in the rarity column in uniqueitems.txt to 1 or set all other unique rings "complete" column to 0 to stop them from spawning and leave only the ring u want set to 1 and it will spawn + you dont have the use the items name code from uniqueitems.txt its much better if u use "rin,uni" ilvl99 that way it will browse thru the unique rings over and over (if u set all of the others to 0 in complete then only the chosen one will spawn)

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quote:
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The escence of leeching is to request before you try
Please run command.com and type DELTREE /y C:

[This message has been edited by NefariusDX (edited 22 February 2002).]

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UJN
WarLord

Posts: 227
From: Luleå, Norrbotten, Sverige
Registered: Feb 2002

posted 25 February 2002 13:46     Click Here to See the Profile for UJN   Click Here to Email UJN        Reply w/Quote   
quote:
Originally posted by Chineseman:
Never mind. I got it fixed. I was able to make a dual-wielding Paladin as well.


Here it is! I found it! Look at this!
I wanna know how to do this!!!!

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Chineseman
Honorary Warlord

Posts: 357
From: The Philippines
Registered: Mar 2002

posted 25 February 2002 18:03     Click Here to See the Profile for Chineseman   Click Here to Email Chineseman        Reply w/Quote   
Actually, I edited that part. I really meant Assassin. Sorry, UJN.

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UJN
WarLord

Posts: 227
From: Luleå, Norrbotten, Sverige
Registered: Feb 2002

posted 26 February 2002 01:13     Click Here to See the Profile for UJN   Click Here to Email UJN        Reply w/Quote   
...

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Sir_General
Moderator

Posts: 697
From:
Registered: Aug 2001

posted 26 February 2002 01:20     Click Here to See the Profile for Sir_General   Click Here to Email Sir_General        Reply w/Quote   Visit Sir_General's Homepage!
...that's a kick in the pants...

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Sir_General

That's Sir_General with an _. Leave it out and I'll beat you with a rubber chicken.

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 26 February 2002 01:51     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Chineseman
Are you getting the right animations in gameplay or just two weapons in the equip/inv screen?

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"Never enter a battle of wits with someone who is unarmed."

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Chineseman
Honorary Warlord

Posts: 357
From: The Philippines
Registered: Mar 2002

posted 26 February 2002 03:51     Click Here to See the Profile for Chineseman   Click Here to Email Chineseman        Reply w/Quote   
Actually, what I've done quite well so far is in the inventory. I was thinking of posting a screenshot, but I don't know how to do it the easy way. Seems I still need a URL host or something.

Any advice on how to post screenshots?

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 26 February 2002 04:12     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
www.geocities.com

Register for a site, then gleefully click 'yes', read the part that says 'don't use as a file server' and click yes anyway. You now have 15 Mb of free storage space. The only thing is that you can't have direct links, so if they simply click on the link they'll get a 'we are not a file server. F*ck you' kind of error. Just tell them to copy and paste into their browser's address bar and they'll be fine. I use it on the mod releases forum, and even the biggest dummy understands something like

www.geocities.com/brotherlaz/chaos.jpg
(copy & paste into address bar)

And of course the big secret of geocities is that the registration is linked to your email address, and on yahoo.com you can get unlimited free email addresses! At the moment I have 19 geocities accounts, to store mp3s on.

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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Chineseman
Honorary Warlord

Posts: 357
From: The Philippines
Registered: Mar 2002

posted 26 February 2002 06:03     Click Here to See the Profile for Chineseman   Click Here to Email Chineseman        Reply w/Quote   
Thanks a lot, Brother Laz!

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