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Author Topic:   Help in cube recipe, please
ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 19 January 2002 13:13     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
Im setting a cube recipe to turn a magic\rare\set\unique item into its normal form. Its for help with imbue, because i never get something normal good for it. Im making like this:

*1 100 2 rvl any,armo,nos usetype,nor
by this, the item is destroyed, remaining only the full rejuvenate. By this

*1 100 2 any,armo,nos rvl usetype,nor
nothing happens. What should be wrong?

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"Atrasos sao temporarios.
A mediocridade e eterna."

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OnSLT
Squire

Posts: 40
From:
Registered: Jan 2002

posted 19 January 2002 15:11     Click Here to See the Profile for OnSLT   Click Here to Email OnSLT        Reply w/Quote   
Try setting 0(zero) for the Version, in the Input1 box, try "any,mag,rar,unq,armo,nos"
Any Magical, Rare, or Unique armor with no Sockets. I don't know if set for SetItems works, but you can try it, just be sure to put it before armo.

In the Output box, try "usetype,nor"
Nothing else should be in the Output, it should work. Also make sure the Term column on the Very right hand side, is set to 0.
That should be it, just make sure the Numinputs is correct and and rest of the Input# columns.
Example:
Numinputs=4
Input1="any,mag,rar,unq,armo,nos"
Input2="vps,qty=1"
Input3="tsc,qty=1"
Input4="isc,qty=1"
Output="usetype,nor"
Term=0
Here's what this means in English, the number of inputs is the total amount of items your using to transmute.
Your first input is any kind of magical, rare, or uinque armor, with no sockets.
The Second item for input is a Stamina Potion, qty=Quantity, only use qty for Misc items, like potions scrolls etc. If your using a ring, it would be "rng,mag"(for a magical ring)
The third input or item is a Scroll of TownPortal, and the Last input a Scroll of Identify.
So a total of 4 inputs is to be used, and that's what the NumInputs should be.

I don't know why, but I think the Version column doesn't have any effect on the item, maybe i'm wrong, just try it out.

[This message has been edited by OnSLT (edited 19 January 2002).]

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 19 January 2002 15:52     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
The version number might make a difference if you tried transforming an elite item.

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RicFaith
Moderator

Posts: 2735
From: Singapore
Registered: Aug 2001

posted 19 January 2002 16:54     Click Here to See the Profile for RicFaith   Click Here to Email RicFaith        Reply w/Quote   Visit RicFaith's Homepage!
I've got this in the BG mod, using a Potion of Dissolution (PoD). Here's the cubemain line.

enabled = 1 (absolute must)
version = 100 (LoD enabled)
numinputs = 2
input 1 = weap,any
input 2 = 0pd (PoD)
output = usetype,nor,hiq (use same weap type, make it normal and make it superior)
term = 0 (to finish the line)

and another line for input 1 = armo,any

I read somewhere you have to separate the weap and armo for this case, it's only one more line and I've no qualms abt that. This works perfectly. Try it out, if you've got any queries, post back and I'll see if I can help.

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~ La Vie est comme l'aspirateur, elle suce... ~

~BG Mod~

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