Author
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Topic: Getting D1 Animations to work
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Daktor Serf
Posts: 18 From: Chapel Hill Registered: Jun 2001 |
posted 20 January 2002 14:11
Alright, I checked out the animation plug-ins and have found that different ones have a file called AnimData.d2 I'd like to include more than just one of these animations in a mod, but instead can only have one plug-in at a time b/c I have to paste over AnimData.d2 What editing would I have to do to include, for example, the Blood Knight plug-in and the 'Replace Griswold w/ D1 Diablo' mod? Thanks for the help.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 20 January 2002 14:33
You need to edit the frame count for each animation. For example, the attack1 animation for the bloodknight might have more or less frames than the animation of the monster you are trying to replace. So, you change the frame count in hexadecimals to match the frame count of the Bloodknight's animation. So, open it with a hex editor and search the for the string file name you want to replace. For example, let's say you want to replace the Blunderbore with the Bloodknight. To relace the attack, do a string search for pntrlita1hth which is the name of the blunderbore attack1 animation. Then, edit the frame count number to match the frame count for the bloodknight frames and it should work. Nefarius has already provided a tutorial in the animation forum, check it out.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 20 January 2002 15:28
Hey Daktor, This is something that i pre-empted, any grafix plug-ins on the keep that are made by Incandescent One can be used without editing the animdata, so you can take all that are there & use them without editing anything. I'm not saying that mine are better than the others, i'm just saying that i foresaw this happening with the trend in monster conversions. I've just finished a Blackknight conversion that will replace all the Doom/Oblivion knights in Diablo's sanctuary with Black Knights, that also does not need any animdata editing, i've just mailed the link to Jeff, so it may be up in the near future.

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