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Author Topic:   not xaled call ****ty hard sucking !!!
- SubSanity -
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From: Singapore
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posted 24 December 2001 11:31     Click Here to See the Profile for - SubSanity -   Click Here to Email - SubSanity -        Reply w/Quote   Visit - SubSanity -'s Homepage!
quote:
Originally posted by NefariusDX:
unless you do that or you try to see if the game still uses the reg for language version then right a script .bat or .vbs or any other way you want to change that value, but replacing the string files is fast and very easy (except for korean, chinese and japanese d2 versions) which will crash if you put the english string files in them. do what i do on my current project, first make ALL the string changes then copy and paste the ENG or whatvere folder and call it DEU for german FRA for french, ITA for italian, ESP for spanish there are more POL,KOR,JAP and CHI but those will prolly crash maybe POL wont but the rest will


SRY, DarkArcheron, replace what i spelled as FR with FRA


If we were to pack all strings for all languages. It'd sky-rocket our already 10meg mpq.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 24 December 2001 11:33     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
hmm my current 8% done mod is already 11,5 megs i know the problem

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DarkArcheron
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posted 24 December 2001 11:33     Click Here to See the Profile for DarkArcheron        Reply w/Quote   
Hmmm ... It didn't work again ... BTW : there is a fourth string file called patchstring.tbl in d2exp like the one in d2_patch ... is it possible that he need to be added to ?

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
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posted 24 December 2001 11:44     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
no, you need to use the newset one which is in patch_d2.mpq

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DarkArcheron
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posted 24 December 2001 11:53     Click Here to See the Profile for DarkArcheron        Reply w/Quote   
it didn't work ...

BTW : that's it i've got BGmod ... i it possible to use it's eng strings ?

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NefariusDX
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From: The Hadal Abyss of Eternal Oblivion
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posted 24 December 2001 11:56     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
use -direct -txt, i dont understand why ppl still use .mpqs any way, if you gonna switch to -direct -txt i can make the changes for you so this thread can find its ending soon

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DarkArcheron
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posted 24 December 2001 12:02     Click Here to See the Profile for DarkArcheron        Reply w/Quote   
i'll do that ... sorry for bugging you ...

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NefariusDX
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From: The Hadal Abyss of Eternal Oblivion
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posted 24 December 2001 12:04     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
your not bugging me with this, i actually had the same troubles when i discovered my .tbl switch way on v1.02 but thats aeons ago and back then no one (i knew back then)had an idea about that so i needed to find it out alone, any way there is no shame of being a n00b we all where ones once. tell me when you have your game in -direct -txt mode and ill make the lang change for ya

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DarkArcheron
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posted 24 December 2001 12:06     Click Here to See the Profile for DarkArcheron        Reply w/Quote   
it's turn to direct mode ... and ready to go !

thx you very much !

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 24 December 2001 12:21     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
ok wait a few mins ill make something and upload it to my online site.

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DarkArcheron
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posted 24 December 2001 12:24     Click Here to See the Profile for DarkArcheron        Reply w/Quote   
Man i'm gonna think i'm giving you a long and tiedous job ! lol

I'll have to work for free for you ! lol

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
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posted 24 December 2001 12:29     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
it took me a half min to do there is nothing to edit, just uplaod takes time, this will turn EVERY language version into english text (level overlays like "entering bloodmoor" ARE NOT strings they are graphics keep this in mind so those will not change u have to do some other stuff to remove or change those) its almost done uploading ill post a link here once it is done

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NefariusDX
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From: The Hadal Abyss of Eternal Oblivion
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posted 24 December 2001 12:31     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
http://nefarius-kadum-rah.tripod.com/download.html

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Ňëƒąřİű§
Official Modding since v1.02!!!
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[This message has been edited by NefariusDX (edited 24 December 2001).]

[This message has been edited by NefariusDX (edited 24 December 2001).]

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Axalon
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Posts: 2243
From: New England, USA
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posted 24 December 2001 14:02     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Yeah, 'Ken' ... not ex'lax'alated ... 'Evil Force' ... only 'sting.tbl' ... I've been there and back again ... and I still hate Ken ... anyway, I only have the string.tbl to work with also, it's strange, it seems to vary from person to person and the way they installed D2, then D2:LOD, and how they applied the patches ... but I can work with just the string.tbl and get all the proper modding results just like everyone else ... but, about Ken, if "*" item is not exalated, it means the game does not recognize the item, and you have to give that item a new name in the string.tbl ... and the code has to match up exactly with that objects name, exactly the way you modded it in the txt. file ... so say '12g' is not exalated, in the left hand column you have '12g' as the new string ... now in the the right hand column give '12g' a name ... in my case, '12g' was a unique colossus blade I created called 'Axalon's Glory' (12g = Axalon's Glory), now when you mode the string.tbl, on the left hand is '12g', now type in the name 'Colossus Blade' in the right hand column and save it ... then install the moded string.tbl into your Patch_D2mpq. ... when I did that, I got rid of Ken for good, and had my own creation with it's proper name ... it can all get very complex and confusing, but once you iron out the subtle details, it should work for you ... JBouley guided me through all the little subtle details, and made my modding successful when I had this problem about calling 'Ken', so as far as I know he would be the man to ask if you can't work it out, but I'm sure there others with the experience would can guide you through this ... so, I put my 2 cents in and maybe what I suggested will work for you ... but as this is still all new to me, I'm sure there are others who can describe this process more accuratly ... anyway, goodluck ... and I still hate Ken :-)

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Axalon

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NefariusDX
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From: The Hadal Abyss of Eternal Oblivion
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posted 24 December 2001 14:25     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
did you even read his question axelon?, he wanted to convert his french version into english...

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Axalon
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posted 24 December 2001 22:13     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
yes ... I read his question ... and it seems like he had two problems ... one with the language conversion, which your dealing with, and another with his string.tbl and getting the 'call ken' problem ... I had a problem similar to that, so I thought I'd try to help out ... and it's 'Axalon', not 'Axelon', an 'Axe' is not an 'Axa' ... and a Merry Christmas & a Happy New Year to all ~<^>~ ....

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Axalon

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jbouley
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Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 24 December 2001 22:53     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
quote:
Originally posted by NefariusDX:
i dont understand why ppl still use .mpqs any way

Are you referring to modders or people who play mods?

Many mod players have trouble figuring out what to do with the -direct files and where to put them. So, although .mpq's make for a bigger download, they are much easier to install...you just swap out the normal D2 patch with the modded patch. Hence why I still release my mods as .mpq's

But if you mean "why do modders use .mpq's for the their mod work"...yes, -direct -txt is much nicer.

And I would wholeheartedly agree that if you are making mods, you should use -direct -txt up until your mod is completed and you wish to make an .mpq patch to release to potential players.


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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

[This message has been edited by jbouley (edited 24 December 2001).]

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NefariusDX
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From: The Hadal Abyss of Eternal Oblivion
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posted 25 December 2001 02:08     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
i dont think -direct -txt makes install harder its more simple, you can make a installer to compile the short cut for them

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DarkArcheron
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Posts: 42
From:
Registered: Dec 2001

posted 25 December 2001 04:12     Click Here to See the Profile for DarkArcheron        Reply w/Quote   
Xcuse me Nefarius to haven't answer you quicker but it was christmas time here ... forgive me.

But today i've tested the String files, it crashed but when i've replaced it with my own string files : it worked perfectly ...

The only joke of this day is that i have to redo my mod ( it has got these old string test, it maked it uncompatible ) but it's not a problem : i'm a crazy backuper ( and it was a good idee ! )

So thx you Nefarius, my game now work perfectly in english ...

Cya for more questions on mod making ( probably very soon lol )

- DarkArcheron - Happy ! 8)

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jbouley
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From: Portland, Maine, USA
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posted 25 December 2001 11:25     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
quote:
Originally posted by NefariusDX:
i dont think -direct -txt makes install harder its more simple, you can make a installer to compile the short cut for them


Unless you're like me and no nothing about creating installers. Hell, I barely understand what a .bat file is...

Yes, I am a coding idiot...I'm an editor and writer by trade...not in any way even a basic programmer.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 25 December 2001 11:29     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
hmm i think there are some newbie friendly programs out there to creat installers with wizards that actually do the work for you try one of those, im not a code guru myself, even i code my own games in my freetime(besides modding)

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Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

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Forsaken
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Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 27 December 2001 02:10     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
quote:
Originally posted by jbouley:
Unless you're like me and no nothing about creating installers. Hell, I barely understand what a .bat file is...

Yes, I am a coding idiot...I'm an editor and writer by trade...not in any way even a basic programmer.



Which shouldn't really be a problem, considering you're one of the people who is willing to sacrifice a good part of his spare time to keep thiscommunity up and running. Now I'm not that much of a coder myself, but I'm sure someone can set a small installshield that properly sets up the directory and creates a nice little shortcut to the -direct -txt directory. From there on we will only have to deal with people who do not know in which directory they installed their D2.....:-) OTOH, the installshield should be able to dig up that information from the registry, if I'm not mistaken...

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So much bandwidth, so little time

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jbouley
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Posts: 4907
From: Portland, Maine, USA
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posted 27 December 2001 13:33     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Cool. I'll have to look into this, though likely I'll still be MPQ-ing for the 1.01 update of my mod...which isn't very far off.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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