Author
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Topic: I don't get this
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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 23 December 2001 18:59
Foxbats bloodknights r in the right folder and the animation file is in global and all they do is crash when I go to kill them !!!! WTF is going on?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 23 December 2001 20:28
What do you mean by "go to kill them." When do they exactly crash? I'm getting a slightly different problem with them, it seems when they are walking, they "transform" into mosquitos but when they stand still, attack, die they look like normal bloodknights. But when they walk, they turn into mosquitos, I know I have the walking animation inserted into the correct path so it's not that...------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 23 December 2001 20:30
same here but it seems when i kill just 1 CRASH!!! goes the game assertion failure and all the BS------------------ That BUTCHER u see there got killed but he will live again HAHA!!! And his name is Butcherbone he has spectral hit and very hard to take down!!! Good luck!!! FLASHBACK mod coming soon!!!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 23 December 2001 21:45
What do you mean by "same here?" The monster transforms for you as well when it starts walking? I think it's due to incorrect editing of the animdata...and I don't crash when I kill them though, they die normally properly. All the BloodKnight animations seem to work except for the walking one which basically "transforms" the monster back into a mosquito.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 23 December 2001 22:27
You gotta adjust monstats and montype too. I think you are crashing because Blood Knights are set to only have 1 DT/DD direction wheras mosquitos by default have 8.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 23 December 2001 22:40
So, what about my problem FoxBat?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 24 December 2001 03:51
this is the major problem with gfx plugins, no one will use all the files that come with them since they ruin their work...------------------ Ňëƒąřİű§ Official Modding since v1.02!!! ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2 ------------------ XyRAXv21.00B Coming Soon! NOTE: my User Image is NOT broken it is only online when i am

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 24 December 2001 08:42
NO Nefarius, I used all of it(actually, I looked at FoxBat's monstats.txt and montype.txt and added everything he did into my other modded monstats.txt file. I think the problem is animdata because all of the Blood Knight animations work except the walking one(when he walks, he transforms into a mosquito). I DO have the walking animation reinserted, is there anything that could be wrong in monstats.txt(any other columns to alter) that would get the walking animation to display as a bloodknight, not mosquito.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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