Author
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Topic: The plug in for stromriders... a quick question =)
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PandaMonium Serf
Posts: 22 From: Registered: Jan 2002 |
posted 18 January 2002 10:43
before you insult me too badly, yes, i can get plug ins to work, as i currently have your delightful blood knights and steel lords rampaging in act one =) Thanks for making them.. they were my favourite enemy in D1storm riders are my second of course. Now, i've had a look through the forums and the tutorials first, but i couldnt quite find an answer to this question. I'll be able to get the stormriders to work, yes, but i dont really want to override the zealots, as they are good =) so if i take the date from the stormriders and write over everything but the name bit of the bats, and replace it with the new storm rider data, will they work, or will i have to do stuff other than changing the bits of monstats and monwhatever texts? =) thanks in advance for any help =)

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 18 January 2002 11:48
U might(not for sure) but u might have o make an animdata.d2 file not sure on it!!!------------------ One of many Butchers you will face in my mod becareful!! If you r just starting out don't face him alone or at all or u will be sorry!!! FLASHBACK MOD Coming soon!!!!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 18 January 2002 13:03
Just rename all the Stormrider files to the same name of the bat animation files and it should replace it. But if the frame counts aren't edited in animdata.d2, it will probably crash. And gorothon, stop using those exclamation marks, it looks like you're yelling at everyone when you use them.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 18 January 2002 13:40
Hey Pandamonium, i made the plug-in by editing the framecount of the stormriders to match the zakarumpriest, eg the zakarumpriest's death anim has 184 frames so i edited the stormrider anim to also have 184 frames. In other words, while it's fine to use it over the zakarumpriest, the bat has different framecounts & is likely to crash or at the least start skipping/flashing on screen. So unless you want to have a go at hexediting the animdata file, or .gif swapping to match the framecount, you'll have to make do for now. I picked the zakarumpriest as it was a lightning caster at a suitable level in the game, no other reason, but if you're really set on replacing bats, reply to this post & i can e-mail you an edited animdata file (which is 556kb), which will make a bat replacement work  ------------------ Incandescence

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PandaMonium Serf
Posts: 22 From: Registered: Jan 2002 |
posted 19 January 2002 05:27
heh i'd love you forever ~_^ i kinda understand the framerate bit, but i'm still new to this ~_^but yes, i see why you replaced Zakarumites, it makes sense... but i hate bats =) anyway, thanks =)

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ThiagoMonteiroBarbosa Knight

Posts: 75 From: Brazil Registered: Nov 2001 |
posted 19 January 2002 13:21
id like to replace bats too... could you please set this animedata file for download on your site? Or email me (i think im asking too much..)? ------------------ "Atrasos sao temporarios. A mediocridade e eterna."

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 19 January 2002 15:25
I've just taken a look at the bat anims to see what would be involved, it won't be as simple as hexing the animdata, the bat has a few abilities you'd also need to replace, like the one it uses to roost on the ceiling when it's inactive. I've got a few ideas to work with, so i'll put something together, maybe 2moro when i've finished all the other things i've set myself to do. And it's no problem because i've already got all the anims converted, just got to rearrange them a bit which isn't too much work

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