Author
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Topic: Monster Sounds
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Sear999 Squire

Posts: 39 From: California Registered: Jul 2001 |
posted 05 December 2001 17:13
Hello  Ok, let me try to explain what I'm trying to do. I've replaced one of the gorgon unused monsters with another monster. I want to change the sounds so it sounds like what it is instead of having the gorgons sounds. Any help on how I can do this is Much appriciated.

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internet_roadkill Squire

Posts: 33 From: IL, USA Registered: Sep 2001 |
posted 05 December 2001 17:35
Look in sounds.txt, it's where I found how to change the sounds for my monster and npc graphic swaps.[This message has been edited by internet_roadkill (edited 05 December 2001).]

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 05 December 2001 21:54
Gorgons share the same sound as one or more other monsters...the claw vipers being one of them, I think.As far as I know, the gorgon rows are harcoded to pick that monster sound. If you change it for them...you will end up changing other monsters as well. I used the gorgon rows only for monsters that seemed to "fit" with a hissing sound. I used the chaos horde and fire beast rows (which are silent) for all others. Or I do a token change on an existing monster whose sound is appropriate for the new monster I want to create. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Khan Moderator
   
Posts: 373 From: Registered: Feb 2001 |
posted 06 December 2001 06:35
But if you use monsters that have no sound affiliated with their slot you won't be able to give them any sound at all, right?------------------ www.VKmods.de Middle Earth Mods

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 06 December 2001 11:30
Yeah, that's the downside. Which is why some of my new monsters use the rows for monsters whose sounds I "approve of."I cloned the bear to a zombie row, for example, because the zombie grunt was about as close as I figured I'd get to a bear's growl.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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sozotrunks Moderator
   
Posts: 539 From: Someplace, You don't, Live Registered: Feb 2001 |
posted 06 December 2001 12:35
On a similar note, can you change NPC sounds? Not the overlaying messages with text but the messages like "hello" and "stay a while, and listen". With a lot of gfx swapping and ds1 editing, it still leaves me with problems with their sounds.NOTE: Boo-ya! 500 posts. ------------------ "I'd love to stay and help...only I'm not going to." Bluntness is key, use it wisely

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Syntaks WarLord
  
Posts: 231 From: Registered: Sep 2001 |
posted 06 December 2001 15:46
I don't see why you can't just replace .wav files ... weird..
------------------ "Embrace this moment, remember/ we are immortal, all this pain is an illusion" -Tool

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internet_roadkill Squire

Posts: 33 From: IL, USA Registered: Sep 2001 |
posted 06 December 2001 17:07
You can change the greetings used by the npcs in sounds.txt. Just copy the entry in column b(filename) from the npc you want to use over the one you are replacing. For example, in my mod I have replaced Akara's graphic with Lysanders, so I copied the entry in column b for Lysander over the entry for Akara. Everything has worked fine for me by just copying that entry, and leaving the others alone. I believe I got a crash when I copied more than just the one entry, but I'm not sure...I've seen alot of crashes while mod making.As for the gorgons, I was unable to locate any entry for them in sounds.txt, the closest thing was a serpent demon line, which would fit both the claw vipers and the gorgons. You might be able to find sounds that would fit both the claw vipers and what you cloned over the gorgon lines for each of the different sound effects, but that would take a lot of looking, and would not be an ideal fix for the problem.

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