Author
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Topic: Skills.txt
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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 18 February 2002 20:16
Can you edit the attributes of a skill thru skills.txt? Like say I wanted to add extra targets to Zeal?------------------ "Never enter a battle of wits with someone who is unarmed."

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murdra-x WarLord
  
Posts: 160 From: kingman, arizona, united states Registered: Oct 2001 |
posted 18 February 2002 20:19
if you mean increase min max yes yu can i dont remember what lines are called but go to zeal scroll across till you ee where it says a 5 change that to 12 for example it will go as high as 12 hits!------------------ mess with best die like rest!!

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 18 February 2002 20:19
Yes.  ------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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SneakyRaven Honorary Warlord
   
Posts: 299 From: middle of somewhere Registered: Jul 2001 |
posted 19 February 2002 00:08
OT - hey murdra-x like your quote, lol... notice anything bout mine? hehehe  ------------------ My Ancestral Recall Fan site! "There is no right and wrong, only fun and boring..."

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Lord Horrorz Serf
Posts: 12 From: calgary alberta canada Registered: Feb 2002 |
posted 19 February 2002 00:31
While this topic is going, does anyone know if it's possible to transfer the Barbarians ability to wield 2 weapons at once to another class? Like a paladin or something?

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SneakyRaven Honorary Warlord
   
Posts: 299 From: middle of somewhere Registered: Jul 2001 |
posted 19 February 2002 00:34
I don't think so, cause he doesn't have a left hand /w weap anim. So no... plus you can't clone any skills, so thats no again.. so no. lol  ------------------ My Ancestral Recall Fan site! "There is no right and wrong, only fun and boring..."

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 19 February 2002 03:42
quote: Originally posted by SneakyRaven: plus you can't clone any skills
Actually, you can. But it requires hex editing. ------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 19 February 2002 05:52
But even so, there is a problem changing the client to allow him to dual wield. Remember dual wielding is not a skill, its just a natural ability for certain classes. They merely have some skills which take advantage of dual wielding. But I bet Brother Laz already knew that

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 19 February 2002 06:51
I posted a topic about dual-weilding too, it isn't possible, coz you will need a left hand anim from all the sword attacking, walking, running, dead, death, attack1, 2, 3, etc. etc. etc. It's just too much!And about skill, I'm changing them now too, but where can I find the time between casting, and the range from the missile skills? ------------------ Give me fuel, give me fire, give me all that I desire

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scambrig Serf
Posts: 17 From: Registered: Jun 2001 |
posted 19 February 2002 13:30
by time between castings i'm assuming you mean the casting delay which is in a column called "delay" , it should be before where you change how many hits zeal does. If you plan on making all the delays zero, make sure that the shapeshift werewolf and werebear delays are set back to 25 or else they'll crash the game when used (i learned that the hard way ). In missles.txt the "range" column determines how far a spell or other projectile goes. vel and maxvel determine how fast it goes, and accel determines how much it gets faster over time if the maxvel is higher than the vel. I'm pretty sure that most spells that shoot stuff have those attributes.

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 19 February 2002 20:19
So you can controll what the skill already does, but can you add extra stuff to it (other than etype damage, etc)?------------------ "Never enter a battle of wits with someone who is unarmed."

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 19 February 2002 20:25
"I posted a topic about dual-weilding too, it isn't possible, coz you will need a left hand anim from all the sword attacking, walking, running, dead, death, attack1, 2, 3, etc. etc. etc. It's just too much!"It has already been accomplished in the bgmod v1.05...

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 19 February 2002 21:28
Is extending the Assassins Claw Mastery skill to swords (in the same skill) possible?the barbarian multi-weapon ability for other classes has already been done? Wow. ------------------ "Never enter a battle of wits with someone who is unarmed."

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 19 February 2002 21:28
>>It has already been accomplished in the bgmod v1.05... Er, say WHAT? Please, provide me some details... I don't see anything like that on their site or forum.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 19 February 2002 23:52
Sorry for bursting your excitement but I didn't mean it was done for each character class but they have made other types of items duelwieldable by the assassin and made the animations and offsets for them as a left hand weapon. For example, they made a katana that can be duelwielded by the Assassin and have made the offsets for the katana in the left hand to actually look right.

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 20 February 2002 00:23
Just to get back to my question. Can you add new effects to skills, perhaps in those cells with ? in them? ------------------ "Never enter a battle of wits with someone who is unarmed."

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 20 February 2002 07:21
Still that's fairly cool, I should take a look

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scambrig Serf
Posts: 17 From: Registered: Jun 2001 |
posted 20 February 2002 14:28
I dont think you can add anything new to skills, althought some effects of skills that were disabled can be reenabled (zeal can be enabled to increase damage as it increases in skill levels), but I dont think you can add anything brand new.

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