posted 21 February 2002 13:30
I've already edited sounds.txt to remove the volume for the speech of the NPCs (since what they say clashes with the text they 'say' in string.tbl etc.) but I'm not sure which bin file I'm supposed to plug into the MPQ.
Help? Please? Merci.
------------------ ~ La Vie est comme l'aspirateur, elle suce... ~
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001
posted 22 February 2002 20:13
there are a few files (also) .txt not found in EXCEL but in DOC folder these seam to be some kind of npc script for quests eg: data/global/DOCS/ENG/a5npc.txt if u wanna change what speech loads where it probably can also be done thru this file but i never messed w it ------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site
quote:Gaze into the Oblivion within yourself and you shall become your greatest fears. The escence of leeching is to request before you try Please run command.com and type DELTREE /y C:
[This message has been edited by NefariusDX (edited 22 February 2002).]
RicFaith Moderator
Posts: 2735 From: Singapore Registered: Aug 2001
posted 22 February 2002 20:18
yeah~~ I've successfully put my speechless NPCs in - Thanks guys!!
So for all the other files which have no supporting bin file, do they work thru the txt file?
------------------ ~ La Vie est comme l'aspirateur, elle suce... ~
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001
posted 22 February 2002 20:21
that a5npc.txt script has blizzards copyright all over it :P (look at its bottom) better not change this to not enrage the already sue happy ppl there
quote:Gaze into the Oblivion within yourself and you shall become your greatest fears. The escence of leeching is to request before you try Please run command.com and type DELTREE /y C:
Myhrginoc Honorary Warlord
Posts: 1326 From: Percussion U Registered: Dec 2001
posted 22 February 2002 20:23
I've read those DOC files too, at first glance they do look like controls for NPC speech. But the texts actually displayed are in the string tables. The WAVs are referenced towards the end of Sounds.txt. I think the DOCs were designer guides that got left behind, like all those CPP error messages referring to source code left at the Blizzard office.
NefariusDX Honorary Warlord
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001
posted 22 February 2002 20:24
yeah, its probably the only glimps we will ever see of the d2 source maybe
quote:Gaze into the Oblivion within yourself and you shall become your greatest fears. The escence of leeching is to request before you try Please run command.com and type DELTREE /y C: