Author
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Topic: Basic question
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Wilson8888 Serf
Posts: 24 From: Hong Kong Registered: Dec 2001 |
posted 16 January 2002 18:29
If have modified a txt, how can I get the new BIN? Is it true by first running the D2X with -direct -txt (with the new txt in the correct path) and then take out the new BIN in the same directory?If I got the new BIN and inserted back into the patch, do I still need to use -direct -txt? I am quite confused and please help. It is because I had tried many times in either ways and still cannot get my socketing receipe working.

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 16 January 2002 18:43
Yes, if you use -direct -txt the game will create the new .bin file for you in the same directory where you had your modified .txt file. You may then insert this .bin file into patch_d2.mpq; once you do that, there is no need to use -direct -txt anymore. However, if you say your socketing recipe is not working, then most probably you messed up with the recipe, and I recommend you run the game with the -direct -txt mode until you see your recipe works fine. Once it works, close the game, and insert the .bin file into patch_d2.mpq. That should do it.------------------ Alkalund

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Wilson8888 Serf
Posts: 24 From: Hong Kong Registered: Dec 2001 |
posted 16 January 2002 18:48
Thanks. But all the receipes are from the experts here in the forum/tutorial and I did not make any new things. Why?

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 16 January 2002 19:06
Exactly in what recipe are you working on??
------------------ Alkalund

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Wilson8888 Serf
Posts: 24 From: Hong Kong Registered: Dec 2001 |
posted 16 January 2002 22:06
The 6-sockets and enchanted crafted specific items from the pluggins.

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 17 January 2002 08:06
I assume you're speaking of the plugin by phrozenheart, with 3 class-specific crafting recipes for each class? If that's the case, open cubemain.txt. In there you'll see a column called "numinputs". Now let's take for example row 121 (any magic claws + jewel + rune 15 + 3 perfect amethysts -> crafted claws). As you can see there, it's "numimputs" value is 4. However, to make the recipe you need 1 claw + 1 Jewel + 1 rune + 3 gems. That's 1+1+1+3=6 imputs. So, in order to make that recipe work, change its numimputs to 6. Now i believe you got the idea, change the numimput value of the other recipes so it matches the number of items you use to make the recipe (that's 4 for the low grade recipes, 5 for the Mid grade recipes and 6 for the High grade ones). Hope it works this time, it worked for me  And Phrozen, if you're reading this, I think that plugin needs to be fixed  ------------------ Alkalund

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Wilson8888 Serf
Posts: 24 From: Hong Kong Registered: Dec 2001 |
posted 17 January 2002 17:15
Thanks, Alkalund. I succeded in making the crafted receipe. However, I still cannot make the uniques to have 6 sockets. I tried the followings: A) input : any,uni,nos output: useitem,sock=6 B) weap,uni,nos useitem,sock=6 C) any,uni useitem,sock=6None of them can work. Why? What do I need to put on mod1, mod1Para? Thanks.

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 18 January 2002 00:59
The weapon input should be:weap,uni ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos or at this mirror site - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Wilson8888 Serf
Posts: 24 From: Hong Kong Registered: Dec 2001 |
posted 18 January 2002 19:13
I did try that also, but I still get only one socket. Please help.......

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 19 January 2002 19:04
I also couldn't give more than 1 socket to an unique item using cubemain.txt. Anyone???What you could do is just modify the unique you want so that it has 6 sockets by default, and then make a cube recipe to get your new, modified unique. I think that was suggested in the other topic about the 6-socket grandfather. ------------------ Alkalund

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Wilson8888 Serf
Posts: 24 From: Hong Kong Registered: Dec 2001 |
posted 19 January 2002 21:51
I succeded now. The trick is to put the following: input: weap (Thanks for jbouley) gpy (anything you want) ouput: useitem,sock=6 mod1: sock mod1 param: (Not min or max) 6 Then I got it.

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 20 January 2002 07:55
So, that cube really does wonders  In fact, you don't need to put sock=6 in output, i tested without that and it worked just fine. the "mod1" and "mod1 param" columns do the trick. You must be happy, you finally got your weapon  ------------------ Alkalund

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