Author
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Topic: Forced drop of uniques/sets of a higher level than the monster level allows?
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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 20 February 2002 04:12
I plan on making all superuniques drop a set or unique item as a reward for killing them, much like in D1. For Blood Raven in Normal I want to make her drop the Destroying Angel, an unique mushroom shield. The problem is that the base item is in fact an elite buckler, and elites tend not to drop in Act1 Normal. Can I make her drop that item regardless without touching her monster level? (hope so, or I'd have a problem with at least 10 other superuniques)------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 20 February 2002 05:08
If the item level is higher than the monster level(in this case bloodraven it will not drop). I suggest u go into uniques text and put level and level req to 1 and go into armor text and drop the level and levelreq down to 1 or 0. I'm almost sure this will work. I know in my mod it does hope this helps .------------------ Well my mod has undergone some major updates and as far as I can tell its name has changed..... Overpowered mod coming soon!!!!

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dectgap Knight

Posts: 66 From: Malmö, Sweden Registered: Dec 2001 |
posted 20 February 2002 06:21
If you want Blood Raven to always drop the unique Heather (elite Buckler), you could do like this: Add a "base" to the Blood Raven treasureclasses, so they would look like "Blood Raven - Base", "Blood Raven (N) - Base" and "Blood Raven (H) - Base". Change the picks from 5 to 4. Create three new treasureclasses at the end called "Blood Raven", "Blood Raven (N)" and "Blood Raven (H)". Set the picks to -2, and set the unique modifier (column C) to 1024. Set Item1 to "uuc", Pick1 to "1", Item2 to "Blood Raven - Base" (add a N for Nightmare and H for Hell) and Pick2 to 1.If you also change the level (not the required level) in uniqueitems.txt to 10, it should work just fine. EDIT: I just remembered that if you set "Blood Raven"'s cu to 1024, all items in "Blood Raven - Base" will also be unique. Just write the name of the unique instead of uuc, and skip the 1024-part. [This message has been edited by dectgap (edited 20 February 2002).]

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Watcher WarLord
  
Posts: 196 From: Who cares anyway? Registered: Oct 2001 |
posted 20 February 2002 07:42
In short: if the item's level is higher than that of the monster, it won't drop.And as far as I know, there's nothing you can do about this behavior. Watcher ------------------ To fail is human. Complete breakdown requires a computer.

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 20 February 2002 08:30
But what matters here is the *unique* level. The base item level (heater) is irrelevant. Just set your unique levels low, you can't find one until the elites drop anyway.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 20 February 2002 09:18
"But what matters here is the *unique* level. The base item level (heater) is irrelevant. Just set your unique levels low, you can't find one until the elites drop anyway."You mean the unique's ilvl is important, the heater's QLVL is not important...

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Watcher WarLord
  
Posts: 196 From: Who cares anyway? Registered: Oct 2001 |
posted 20 February 2002 12:38
Actually, I was referring to the level of the unique, but it may have been unclear.Watcher ------------------ To fail is human. Complete breakdown requires a computer.

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 21 February 2002 04:03
Thanks guys!------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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