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Author Topic:   Can I give quest bosses random attributes?
Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 22 November 2001 04:02     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
So that Diablo might show up as fire enchanted, lightning immune MSLEB?

And is it possible to make ALL monster packs be accompanied by a boss with some random attributes (dunno what you call them, the bosses with the random names)?

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 22 November 2001 08:09     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
Maybee with dll editing. But you could add massive lightning resist in monstats and write in manuall behind the name in tbls. Real bosses have fixed skills/attributes you are able to change the attribute of superunique only.

cu Masakari

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 23 November 2001 03:41     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
But I thought someone said something about an U(ber) column and that he had Diablo show up as stone skin fire enchanted or something...

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 24 November 2001 03:13     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Well, if you put 1 in Diablo's spawn column and Populate ID in one of the U columns in Levels.txt (don't forget that Utot must equal the number of U columns you fill...if you have three U entries for that row, Utot must be 3...and there are also MonUMin and MonUMax columns that control the min and max number of "uber" monsters that appear)...you will get a Diablo with random powers in addition to his normal powers.

However, he will also have 8 times his normal hit points.

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