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Author Topic:   Problem with summonable stats, AI and death explosion
Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 07 January 2002 07:57     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
What I want to make for the Cantor character is a Summon Follower spell, that summons a Zealot that runs at the nearest enemy, yells 'For Zakarum!' and explodes. Yes, I'm sick. (and you haven't even seen the other Cantor spells yet )

I could do this by simply making bone spirit look like the summoned Zealot, but then he will explode immediately when he hits, without the 'For Zakarum' part. I want a delay of perhaps 15 frames between hitting and exploding.

Modifying some summoning spell to summon a suicidal Ice Spawn and then changing the graphics would be a much better idea. There is the delay before exploding (set in the monster's AI params) and it's a real summon, meaning that they will follow the Cantor around when no targets are near. Makes more sense IMO.

But what am I supposed to do to make a summoning spell summon another monster? Do I have to copy the whole row from suicidal ice spawn to spirit wolf or clay golem or whatever? Do I have to change things to allow the monster to be summoned, be player friendly, etc.? How about the number of parts? Can I copy the ice spawn over a summonable with less parts? More parts? Why do I sound like a stupid n00b?

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 07 January 2002 11:43     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Hmm, I thought this would be obvious with the monster tutorials

You must copy the graphics and AI-related columns (see 2nd advanced monster tutorial) from your ice spawn to a summonable creature (spirit wolf, clay golem etc.) I'd copy the damage as well. Leave things like IsAlly as it is for the golem or whatever. But keep in mind because you are copying the monster AI, the summoned ice spawn will stand around useless if no monsters are in their detection range. Though you can summon them, run and get some enemy attention, then bring the enemies back to your summons and the summons will go after em.

As for number of parts... in monsters #2. Copying over a slot with more parts usually works, copying over a slot with less parts means your monster will look silly.

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 08 January 2002 00:22     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
quote:
Originally posted by FoxBat:
[B]Copying over a slot with more parts usually works

You sure? That's not what has been happening with the Levitate and Invis spells. I made just one graphic for them, but werewolf and werebear have more than one, and it crashed.

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 08 January 2002 00:51     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
you should do the following compare the "part" rows or the total parts columns, that is what foxbat ment, if these are above/matching to what you wanna paste above it will work

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 08 January 2002 05:14     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Ok, thanks...

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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Watcher
WarLord

Posts: 196
From: Who cares anyway?
Registered: Oct 2001

posted 08 January 2002 06:22     Click Here to See the Profile for Watcher   Click Here to Email Watcher        Reply w/Quote   
Just got a crazy idea regarding AI... As I recall, the AI for a Revive is the original AI combined with a desire to follow the necro. Since Suicidal minions don't move when there's no monsters around, you could try to put in the AI of a revived Suicidal minion instead of a normal one, if you can find it. That might work better.

Watcher

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 08 January 2002 06:40     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Easier said than done I think... Converted monsters don't follow the paladin either.

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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stargazer79
Honorary Warlord

Posts: 883
From: Sweden
Registered: Jun 2001

posted 08 January 2002 10:50     Click Here to See the Profile for stargazer79   Click Here to Email stargazer79        Reply w/Quote   Visit stargazer79's Homepage!
very interesting ideas.. very very nice idea in fact
umm.. keep going guys,..thats my input ..

ai is very good thing to start playing around with.. wonder if we could make our own aI 's

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