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Author Topic:   Definition questions
oni5115
WarLord

Posts: 194
From:
Registered: Oct 2001

posted 13 December 2001 20:19     Click Here to See the Profile for oni5115   Click Here to Email oni5115        Reply w/Quote   
how does absorbing work.

Im noticed in the magic codes there is

abs-cold
abs-cold%

how does the absorbing work?

just wondering. I want to make a rune that absorbs elemtal damage instead of just giving resistance.

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El DavY
Knight

Posts: 74
From: Buenos Aires, Bs As, Argentina
Registered: Oct 2001

posted 13 December 2001 20:28     Click Here to See the Profile for El DavY   Click Here to Email El DavY        Reply w/Quote   
I think the abs-cold absorbs that amout of cold damage (if you set it to 20 it will absob 20 dmg) and theabs-cold% absorbs a percentage of the dmg.

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oni5115
WarLord

Posts: 194
From:
Registered: Oct 2001

posted 13 December 2001 21:38     Click Here to See the Profile for oni5115   Click Here to Email oni5115        Reply w/Quote   
cool. I have made my runes, and tested them too

I really wish the pierce-(elem) attributes worked though

That would a great rune for sorc or amazon, as it could decrease enemy resistances. It is an unifinished attribye though, and does not work.

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 13 December 2001 22:39     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Yeah, absorb allows the element of choice to partially heal you. Set high enough of course, you would be healed so much that the element could no longer damage you.

Can become a very overpowered magical ability either on its own or combined with decent resists, so be cautious. Unless of course you want godlike invincibility.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download the Preview of Sanctuary in Chaos vesion 1 - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 13 December 2001 23:26     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
"godlike invincibility" cant be made since v1.08, for that you would just have needed to set attacker takes damage to 8388607, damage reduced by 8388607, magic damage reduced by 8388607 this was the base i based GBG (Gods be Gone (since v1.02 ) on now the only thing that you can do to defend your open games against pks is to set a magic damage spell to do like 6-8 million dmg.

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Your Soul is MINE!
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XyRAXv21.00B Comming SoOn
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[This message has been edited by NefariusDX (edited 14 December 2001).]

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 14 December 2001 00:27     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
Look here: http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/000796.html

Please use the search. It is quicker than waiting for reply.


cu Masakari

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