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Author Topic:   Rare Charms, help me
BlacKD
Serf

Posts: 11
From: Curitiba, Paraná, Brazil
Registered: Aug 2001

posted 19 November 2001 18:22     Click Here to See the Profile for BlacKD   Click Here to Email BlacKD        Reply w/Quote   
I've just started on LOD II MOD World and I want to know how to make Rare Charms drop on the game. I've tryed to change (itemtypes.txt) col Rare to 1 and then make Zombies drop cm3, but every time it drops, it is a magic charm. Please help-me, i'm new.

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 19 November 2001 18:33     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
Isn't there a tutorial for that in the tutorial-section??

cu Masakari

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BlacKD
Serf

Posts: 11
From: Curitiba, Paraná, Brazil
Registered: Aug 2001

posted 19 November 2001 19:10     Click Here to See the Profile for BlacKD   Click Here to Email BlacKD        Reply w/Quote   
Yes, but it is for LOD 1.08 and i want for 1.09.

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 19 November 2001 19:21     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
Oh my bad. It doesn't work??
Maybee you could clone the charms and set it only to rare for testing. Than it should be easier to found out if it works or doesn't work.

I don't have more ideas

cu Masakari

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djc
Serf

Posts: 16
From:
Registered: Nov 2001

posted 19 November 2001 21:40     Click Here to See the Profile for djc        Reply w/Quote   
My understanding of the "rare" column in itemtypes.txt is that it's not "this item is rare only" but "this item can be rare". Since a normal zombie's not too likely to drop a rare item (to say the least)...
In other words, you'd probably want to also up the drop ratio for rares SIGNIFICANTLY to get rare charms to drop... either in the xombie's treasureclass to test it just for them, or across the board if you're feeling lazy about it.
Also, I'd make sure that the mods you've got appearing on the charms are rare-enabled in magicprefix/suffix - I think that's the place.
On the other hand, I could be wrong - haven't played with that column extensively at all, just mostly looked at it and compared it to what I know about the game as a whole.

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-djc

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 20 November 2001 05:25     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
quote:
Originally posted by djc:
My understanding of the "rare" column in itemtypes.txt is that it's not "this item is rare only" but "this item can be rare". Since a normal zombie's not too likely to drop a rare item (to say the least)...
In other words, you'd probably want to also up the drop ratio for rares SIGNIFICANTLY to get rare charms to drop... either in the xombie's treasureclass to test it just for them, or across the board if you're feeling lazy about it.
Also, I'd make sure that the mods you've got appearing on the charms are rare-enabled in magicprefix/suffix - I think that's the place.
On the other hand, I could be wrong - haven't played with that column extensively at all, just mostly looked at it and compared it to what I know about the game as a whole.


You're entirely right.....as to which prefix/suffix you want to allow on rare charms is up to you.....but be careful, it is very possible to create items that allow people to run around skin-naked, with only a bagpack of charms to keep them up and running ;-)

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So much bandwidth, so little time

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 20 November 2001 10:12     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Precisely why I made the smallest charms the size of the medium charms (and gave them their gfx), made the medium charms the size of large charms (and gave them those gfx), and then made large charms 2x3 and made new gfx for them in inventory.

You can still get some powerful ones, but the larger size helps balance things out a bit.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 21 November 2001 04:49     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
But you and I(and everybody else) probably also use the enlarged inventory. With the normal inventory, charms take up relatively more space.

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So much bandwidth, so little time

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