Author
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Topic: Cast Animations
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SneakyRaven Honorary Warlord
   
Posts: 299 From: middle of somewhere Registered: Jul 2001 |
posted 25 December 2001 08:18
How do you change these? I want to make the skill trees kinda mixed up... like a spell book, I want to put certain kinds of spells with others, I don't want them catagorized by their elements... And is it possible to make duplicates of skillz? like two blizzard-type skills? thx for any info on this  ------------------ Raven Zer0 "There is no right and wrong, only fun and boring..."

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 25 December 2001 08:26
u cant clone skills or add new ones unless you recode as good as every .dll that has to do with gameplay (and thats almost all of em) well now again, the "cast" animation is controled be the anime columns in skills.txt which can contain a1,a2,attack,cast,seq etc if you use seq you must keep in mind it has a high risk to crash if you dont change the seq num.------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

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SneakyRaven Honorary Warlord
   
Posts: 299 From: middle of somewhere Registered: Jul 2001 |
posted 25 December 2001 09:05
hmm... I figured out that much, but I want to make the skillz appear to cast like a fire element on a cold-tree skill... does the seq change that?lol u should have seen my attemp to clone blizzard, I had a TS that u had to cast each time and it hit random targets actually it wasn't that bad of a skiil, but normal TS is much better  ------------------ Raven Zer0 "There is no right and wrong, only fun and boring..."

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 25 December 2001 09:39
thats not related to what you asked or you asked it in the wrong way, there are a few other rows that determine which tree the skill appears on------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

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SneakyRaven Honorary Warlord
   
Posts: 299 From: middle of somewhere Registered: Jul 2001 |
posted 25 December 2001 09:44
can u kinda guide me thru switching blizzard with meteor? plz ------------------ Raven Zer0 "There is no right and wrong, only fun and boring..."

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 25 December 2001 11:34
For your first question, casting animations are handled in overlay.txt.The sorc has the most...two or three for each elemental type. I used vague or somewhat neutral graphics since my sorc skills are not elementally based anymore. As far as switching two skills...there are columns in skills.txt for page, row, and column...these determine in which tree and which slot the skill will appear. There is also an icon column which determines which icon to use in the trees and the shortcut buttons. Just remember that this will only allow you to move things around within the same character trees. To move skills to a different character requires .dll editing. You can also change the skill level and other things in skills.txt to reflect the spells' new powers or places in the revised heirarchy and distribution of spells. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 25 December 2001 11:37
jeff you confused cast overlays with cast animations, the animation of the sorc cast is found in d2char.mpq, the overlays are found in d2data and d2exp.mpq in data\global\overlays there are also a load of unused cool overlays from beta/alpha in data\global\ovelays\extra------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 Comming Soon! ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

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SneakyRaven Honorary Warlord
   
Posts: 299 From: middle of somewhere Registered: Jul 2001 |
posted 26 December 2001 03:01
Okie thankies  ------------------ Raven Zer0 "There is no right and wrong, only fun and boring..."

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 26 December 2001 13:45
quote: Originally posted by NefariusDX: jeff you confused cast overlays with cast animations, the animation of the sorc cast is found in d2char.mpq, the overlays are found in d2data and d2exp.mpq in data\global\overlays there are also a load of unused cool overlays from beta/alpha in data\global\ovelays\extra
Oh...so the actual body movements the character makes while casting a spell, not the "special effects" that occur when cast...sorry about that.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.0 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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