Well, the first part is relatively easy.If you open up superuniques.txt, you will see that each guy in there has an ID number that identifies which monster in monstats.txt is used as its base type.
Simply put the Populate ID # in there for the superunique you want to alter. (You cannot add entirely new rows in that file, though)
Also be aware of the EClass column. If it is 0, it will pull the Populate ID # from the non-expansion list of monsters. If it's 1, it pulls from the Populate ID # list for expansion monsters. Because, as you've probably noticed in monstats.txt, many monsters in the expansion have the same ID # as the classic monsters.
As for the second part of your question, you cannot make a monster summon anything. If the base monster type was already a summoner, it might still summon (I don't know...I've never really examined this)...but you cannot give a monster summoning powers through any .txt editing means that I know of.
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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary
[This message has been edited by jbouley (edited 24 November 2001).]