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Author Topic:   Help with skills
Alderon-
Serf

Posts: 6
From: Karlskrona
Registered: Dec 2001

posted 15 December 2001 13:05     Click Here to See the Profile for Alderon-   Click Here to Email Alderon-        Reply w/Quote   
Hi!

I would like to change some skills in LoD, is there anyone who can explain to me how this is done? I've tried to change lvl req in skills.txt but cant get it to work. The thing i want to change the most though, is the amount of skeleton, wolfs grizzleys etc that a player can summon. Also more creatures/lvl to a certain point. Would be greatful for assitance

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 15 December 2001 13:23     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
the amount of summoned minions is hardcoded, so if you are new to modding i would say its better to leave the hand from that until you understand the basic, required level changes are made in skills.txt but you probably didnt add the .bin files for the .txt, you can actually have infinite amounts of summoned if you set the killable column for them to 0 in monstats, only drawback they will never die.

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Your Soul is MINE!
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Nefarius daemonicum dominantum inimicus est
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XyRAXv21.00B Comming SoOn
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Alderon-
Serf

Posts: 6
From: Karlskrona
Registered: Dec 2001

posted 15 December 2001 13:32     Click Here to See the Profile for Alderon-   Click Here to Email Alderon-        Reply w/Quote   
Ah, pitty. Well having indestructble minions would be a bit booring But i did get the skills.txt to work, thx!

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 15 December 2001 17:10     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
Nefarius, the grizzly is hardcoded like the golem, but you can increase the number of wolves.

cu Masakari

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 15 December 2001 17:13     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
didnt know that, maybe they softcoded skeletons as well i didnt look in skills.txt yet for d2x.

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-------------------------
Your Soul is MINE!
------------------
Nefarius daemonicum dominantum inimicus est
-------------------------
Modding since v1.02!!!
-------------------------
XyRAXv21.00B Comming SoOn
-------------------------
:D:D:D

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 15 December 2001 17:24     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
No, skeletons are hardcoded, there is nothing in the parameter columns of raise skeleton or raise skeleton mage to change the max number. But for dire wolves, check out the param3 description column, it says max fenri which has a 3 in the param3 column.

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 15 December 2001 17:46     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
bad so they actually made only 1 controlable in a easy way

------------------
-------------------------
Your Soul is MINE!
------------------
Nefarius daemonicum dominantum inimicus est
-------------------------
Modding since v1.02!!!
-------------------------
XyRAXv21.00B Comming SoOn
-------------------------
:D:D:D

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Alderon-
Serf

Posts: 6
From: Karlskrona
Registered: Dec 2001

posted 16 December 2001 05:23     Click Here to See the Profile for Alderon-   Click Here to Email Alderon-        Reply w/Quote   
I found the column that stated max fenris, i've changed it to 5, but it still isnt working. Is there something more i have to change ?

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 16 December 2001 05:36     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
you must add the .bin files and probably should test it with slvl 20

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Your Soul is MINE!
------------------
Nefarius daemonicum dominantum inimicus est
------------------
Modding since v1.02!!!
------------------
XyRAXv21.00B Comming SoOn

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 16 December 2001 05:46     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
It must work, because i use 5 wolves instead of 3 for many many weeks . I think its enough, because the druid don't need corpse for summoning its animal-friends. So it will be easy enough.

You can look in the monstats.txt and decrease the hold (think)time between single attcks and the % that a wolve eats the corpse for self-healing on so on ....

For raven you should increase the number of ravens and the number of attacks so the ravens are helpful in higher levels ( for example: 20raven and each has 100attacks)

A question for old modders. before lod i asked for the possibility to summon the bloodgolem only from a corpse (i think it was blizzards original idea, because the comments in skills.txt) but nobody anwsered. Maybee someone could answer now??

cu Masakari

[This message has been edited by masakari (edited 16 December 2001).]

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