Author
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Topic: Thnx guys 1 more Question
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NTroast Squire

Posts: 41 From: San Diego, Ca Registered: Jan 2002 |
posted 25 January 2002 14:08
What exactly is modefied when another person joins your game(ie. Monster HP, ect.)?

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NTroast Squire

Posts: 41 From: San Diego, Ca Registered: Jan 2002 |
posted 25 January 2002 14:27
Does the monsters attack damage change? If so by how much?------------------ Nicholas Troast

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 25 January 2002 15:09
Damage is not affected.I know hit points are...and experience gets tweaked somehow...possible treasure drops. But many people in multiplayer find the monsters not very challenging precisely because hit points are one of the few stats that are increased. Anyway, someone else might be able to give you a more complete answer. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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NTroast Squire

Posts: 41 From: San Diego, Ca Registered: Jan 2002 |
posted 25 January 2002 15:14
Thanks bro------------------ Nicholas Troast

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 25 January 2002 15:47
When a player joins the game, monster's hitpoints increase, the experience increases and their no drop probability decreases. However, you will know that there is a diminishing returns to the amount of hitpoints and experience increase after a certain amount of players are in the game. At about 5 players in the game, the exp and hp increases goes through diminishing returns. When it comes to the decreased no drop value, it affects monsters, chests(and urns, baskets, etc), act bosses. More players in the game does not affect the "no drop" value of uniques, superuniques and champs because their original no drop is 0.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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KieferHub Lord
 
Posts: 109 From: Germany Registered: Nov 2001 |
posted 25 January 2002 16:44
as far as I know monster hp are increasing bymonsterhp = basehp * players exp is increasing by exp = baseexp + 2/3 * baseexp * (players -1) and drop prob is increasing from 25% by 20% per player and stops at 80% (not sure about the exact numbers but something like this) that's all I know ...

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 25 January 2002 16:57
"monsterhp = basehp * players"That is how it used to be. Now, it's diminishing returns. "exp is increasing by exp = baseexp + 2/3 * baseexp * (players -1)" This is also incorrect, there is a diminishing returns formula established. ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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KieferHub Lord
 
Posts: 109 From: Germany Registered: Nov 2001 |
posted 25 January 2002 18:15
Oops didn't notized this change ...

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