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Author Topic:   how to insert King Leoric ?
Z
Serf

Posts: 24
From: Sg
Registered: Jan 2002

posted 22 January 2002 23:32     Click Here to See the Profile for Z   Click Here to Email Z        Reply w/Quote   
can anyone help mi wif a step by step guide

for how to insert King Leoric into lod yet not replacing any monster and make him spawn
beside Radamant, make them appear together and make him dun drop the unique Undead Crown when killed.

i had the King Leoric animation file liao, i download from dis webby

but then dat zip file onli replace Radamant and not make them appear together... and i also dunno how to use the file...

someone pls help mi thank

[This message has been edited by Z (edited 22 January 2002).]

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 22 January 2002 23:44     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
You have to make the animation replace an already existing monster. And the instructions for enabling him are in the readme file provided.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Z
Serf

Posts: 24
From: Sg
Registered: Jan 2002

posted 22 January 2002 23:59     Click Here to See the Profile for Z   Click Here to Email Z        Reply w/Quote   
quote:
Originally posted by Apocalypse Demon:
You have to make the animation replace an already existing monster. And the instructions for enabling him are in the readme file provided.



Btw i tink there is some unused monster , can i replace the animation on the unused monster ?

if i can replace on the unused monster then maybe i can add dat King Leoric to spawn beside Radamant using the ds1 editor v. 1.2.2b aka level editor

so is dat possible ?

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Aikawa Nanase , Max and Mayday rock

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 23 January 2002 00:12     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
One tip: try not to use alot of "short forms" in your posts(ie. dat instead of that)...harder to read...anyways, there are *some* unused monsters but the thing is, unused monsters that don't originally have a certain animation cannot be given one. For example, the gorgon does not have an attacking animation. You will NOT be able to use the gorgon and give it an attacking animation.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Z
Serf

Posts: 24
From: Sg
Registered: Jan 2002

posted 23 January 2002 00:22     Click Here to See the Profile for Z   Click Here to Email Z        Reply w/Quote   
sorry i try not to use short form on this forum

hmm since i have no choice but to replace Radamant

but will that also replace the monster that look like Radamant (those undead which like to resurrent his minons)

Because i dunno both of them use the same animation file and id or not

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Aikawa Nanase , Max and Mayday rock

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 23 January 2002 00:56     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
You can replace ANY monster you want with Leoric, just rename the Leoric files to whatever the names are of the monster that is going to be replaced. For example, I made my KingLeoric replace the QuillBears...

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God gave me a brain to use but I miserably failed to use it to my advantage

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Z
Serf

Posts: 24
From: Sg
Registered: Jan 2002

posted 23 January 2002 01:03     Click Here to See the Profile for Z   Click Here to Email Z        Reply w/Quote   
quote:
Originally posted by Apocalypse Demon:
You can replace ANY monster you want with Leoric, just rename the Leoric files to whatever the names are of the monster that is going to be replaced. For example, I made my KingLeoric replace the QuillBears...


Quillbear ? <--- does this monster spawn in the game or is it another unused monster but yet had the animation file needed ?

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Aikawa Nanase , Max and Mayday rock

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Apocalypse Demon
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From: Mississauga, Ontario
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posted 23 January 2002 05:40     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Quill Bears are unused monsters but they have ALL animations for them and can be put in the game very easily.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Z
Serf

Posts: 24
From: Sg
Registered: Jan 2002

posted 23 January 2002 08:23     Click Here to See the Profile for Z   Click Here to Email Z        Reply w/Quote   
quote:
Originally posted by Apocalypse Demon:
Quill Bears are unused monsters but they have ALL animations for them and can be put in the game very easily.


what do u write inside the mymod.txt for inserting the King Leoric file

the .wav ,.dcc and the animation.D2


and also do we need to put these file in the data\gobal\excel folder?

and also do we need to put these .wav ,.dcc and the animation.D2 file at the mod folder

i follow ur tutorial one

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Aikawa Nanase , Max and Mayday rock

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Z
Serf

Posts: 24
From: Sg
Registered: Jan 2002

posted 23 January 2002 08:25     Click Here to See the Profile for Z   Click Here to Email Z        Reply w/Quote   
quote:
Originally posted by Apocalypse Demon:
Quill Bears are unused monsters but they have ALL animations for them and can be put in the game very easily.


what do u write inside the mymod.txt for inserting the King Leoric file

the .wav ,.dcc and the animation.D2


and also do we need to put these file in the data\gobal\excel folder?

and also do we need to put these .wav ,.dcc and the animation.D2 file at the mod folder

i follow ur tutorial one

------------------
Aikawa Nanase , Max and Mayday rock

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Z
Serf

Posts: 24
From: Sg
Registered: Jan 2002

posted 23 January 2002 08:27     Click Here to See the Profile for Z   Click Here to Email Z        Reply w/Quote   
how do u write inside the mymod.txt for inserting the King Leoric file

the .wav ,.dcc and the animation.D2


and also do we need to put these file in the data\gobal\excel folder?

and also do we need to put these .wav ,.dcc and the animation.D2 file at the mod folder

i follow ur tutorial one

------------------
Aikawa Nanase , Max and Mayday rock

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 23 January 2002 08:59     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Tip: Edit one post instead of making three posts with corrections. Now, you don't need to put the sound files and whatnot in the data\global\excel folder but they need to be in the mod folder. Now, let me give an example of how to replace the Blunderbore attack1 animation with Leoric's attack1 animation. This is what you type in the mymod.txt file:

A pntrlita1hth.dcc data\global\monsters\pn\tr\pntrlita1hth.dcc

Now, the "pn" in the file name is the monster token. Every monster has a token and it can be found in monstats.txt(in the code column). The "trlita1hth.dcc" is the name of attack1, and the pn in front of it is saying to replace the blunderbore attack1 animation(since the blunderbore token is pn).

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God gave me a brain to use but I miserably failed to use it to my advantage

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Z
Serf

Posts: 24
From: Sg
Registered: Jan 2002

posted 23 January 2002 19:21     Click Here to See the Profile for Z   Click Here to Email Z        Reply w/Quote   
quote:
Originally posted by Apocalypse Demon:
Tip: Edit one post instead of making three posts with corrections. Now, you don't need to put the sound files and whatnot in the data\global\excel folder but they need to be in the mod folder. Now, let me give an example of how to replace the Blunderbore attack1 animation with Leoric's attack1 animation. This is what you type in the mymod.txt file:

A pntrlita1hth.dcc data\global\monsters\pn\tr\pntrlita1hth.dcc

Now, the "pn" in the file name is the monster token. Every monster has a token and it can be found in monstats.txt(in the code column). The "trlita1hth.dcc" is the name of attack1, and the pn in front of it is saying to replace the blunderbore attack1 animation(since the blunderbore token is pn).


sorry about the repeating post , coz when i reply it does not show the post,so i go and reply again

so u mean that data\global\excel folder is just to store bin file only?

------------------
Aikawa Nanase , Max and Mayday rock

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 23 January 2002 19:34     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Yes, the only reason for the data\global\excel folder is for the bins. That is why it was actually made, if we didn't need bins, there would be no reason for the folders.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Z
Serf

Posts: 24
From: Sg
Registered: Jan 2002

posted 23 January 2002 20:37     Click Here to See the Profile for Z   Click Here to Email Z        Reply w/Quote   
quote:
Originally posted by Apocalypse Demon:
Yes, the only reason for the data\global\excel folder is for the bins. That is why it was actually made, if we didn't need bins, there would be no reason for the folders.


Is there any case sensitive for the mymod.txt file?

and oh ya how cum when i try to replace Radamant wif King Leoric
The animation of King Leoric does not cum out but i can hear the sound.wav of him talking


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Aikawa Nanase , Max and Mayday rock

[This message has been edited by Z (edited 23 January 2002).]

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