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Author Topic:   Acid????
Incandescent One
Honorary Warlord

Posts: 272
From: Great Britain
Registered: Nov 2001

posted 25 November 2001 14:59     Click Here to See the Profile for Incandescent One   Click Here to Email Incandescent One        Reply w/Quote   Visit Incandescent One's Homepage!
All this mentioning of D1 has got me curious, does anyone know of anything in D2 that can simulate acid damage like the acid beasts in Diablo1 caused? for anyone who hasn't played D1, acid beasts were hound like monsters that spat balls of acid, when they hit something it'd leave a little puddle of acid on the ground for a few seconds that caused players to take damage if they walked over it. Or on the same theme, is there anything in the game that could cause an acid like effect? eg: repeatedly hitting a monster would cause a weapon's durability to drop down quicker. I think this could be great for swinging the balance in some mods if it can be done

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 26 November 2001 00:11     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Not sure, but you know the number codes used for Etypes in monstats.txt? The ones that give monsters things like electrical, fire, poision, stamina drain, etc. for their melee attacks?

I noticed that one of the .txt files, which lists these powers (I cannot remember the name) has a new entry added after the "random elemental effect" power...and it's called "Burning."

I'm not sure if it is active or how it might work. Blizz didn't assign it to any monsters. It might be useless.

But you could experiment. It's Etype number would be 11.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Incandescent One
Honorary Warlord

Posts: 272
From: Great Britain
Registered: Nov 2001

posted 26 November 2001 01:57     Click Here to See the Profile for Incandescent One   Click Here to Email Incandescent One        Reply w/Quote   Visit Incandescent One's Homepage!
Hmmmmmmm.........burning you say?? interesting, its as good a place as any to start, thanks jeff, i'll give it a go and post if i discover anything

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Juggernaught
WarLord

Posts: 170
From: Florida
Registered: Jul 2001

posted 26 November 2001 02:42     Click Here to See the Profile for Juggernaught   Click Here to Email Juggernaught        Reply w/Quote   
Hmmm.. seems to me D2's "acid" is poison. Damage over time, right? But it doesn't effect weapon durability in any way.. Maybe you could make it do so somehow?

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Softcore's for wussies. Grow some balls and play hardcore.

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 26 November 2001 03:28     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
Errr.... those spitter missiles did MAGIC damage.

Try making the monster cast Plague Javelin. Closest you are going to get.

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 26 November 2001 04:42     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
acid could be openwounds too. But i don't know if it is possibile to make a new effect which decrease lifepoints and durability (or defence or whatever you want) of items over a timepeiod.
That could be a very good affixe .

cu Masakari

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 26 November 2001 11:20     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
quote:
Originally posted by Incandescent One:
Hmmmmmmm.........burning you say?? interesting, its as good a place as any to start, thanks jeff, i'll give it a go and post if i discover anything

If it does work, I would guess it's a form of fire damage done over time (like napalm, perhaps). So I don't know if it would require values for duration as well as damage or not.

Again, might not even work...I've been meaning to test it out for ages but never get the chance to...

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Dr Slue
Honorary Warlord

Posts: 418
From: Australia
Registered: Oct 2001

posted 26 November 2001 15:42     Click Here to See the Profile for Dr Slue   Click Here to Email Dr Slue        Reply w/Quote   Visit Dr Slue's Homepage!
But the real question is...will it be the sickly green puddle of goo on the ground that you want or will it be more fire type crap.

------------------

    Getting through the River of Flame and breaking all the seals in hell: 10-30 mins or $5 to get some nerd to do it for you.

    Killing all the Seal Bosses without dying in Hardore Hell: A lot of lost body fluids(sweat, #1's etc.) and the subsequent hospital bills: $168

    Gettin to Diablo and sending that very gratifying Guided arrow flying right up his Ass:
    Priceless.


For everything else...i steal.

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Incandescent One
Honorary Warlord

Posts: 272
From: Great Britain
Registered: Nov 2001

posted 26 November 2001 17:00     Click Here to See the Profile for Incandescent One   Click Here to Email Incandescent One        Reply w/Quote   Visit Incandescent One's Homepage!
I agree with juggernaught, poison effects are very similar. But later on in the game poison doesn't do a great deal other than turn your character green for a little while, would be nice to bring something in that could make the easier monsters more challenging. Open wounds from a monster sounds good too, thanx masakari . And as myokai says, the acid beast did magic damage, which in itself would be handy as there isn't much in the way of magic resistance floating around, only elemental. Well i've got plenty to try out now, thanx folks, i'll try out the burning element first and post what i find out

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Juggernaught
WarLord

Posts: 170
From: Florida
Registered: Jul 2001

posted 26 November 2001 18:49     Click Here to See the Profile for Juggernaught   Click Here to Email Juggernaught        Reply w/Quote   
If you think poison doesn't do much you should see what the poison from the unique in maggot lair lvl 3 does to a sorceress with -90 poison resist.
Gotta have that MF you know, even at the expensve of resist.

Full health to 1 life in 3.2 seconds.

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Softcore's for wussies. Grow some balls and play hardcore.

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 27 November 2001 01:14     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
Yes Juggernaught
even with 0% poisres is it very danger. Before i noticed that i cant die by poisen i was panic stricken . I have used all potions (big belt 12 normal ) and at the end i have 1hp after 30sec or more.

Oh i love this monster

cu Masakari

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Incandescent One
Honorary Warlord

Posts: 272
From: Great Britain
Registered: Nov 2001

posted 27 November 2001 03:42     Click Here to See the Profile for Incandescent One   Click Here to Email Incandescent One        Reply w/Quote   Visit Incandescent One's Homepage!
yep the burrower/unique in the lair goes nuts with the poison damage, but it still only takes you down to 1 point of health, normally by then you'll have taken out the rest of the monsters around and don't have to worry about getting that last point knocked out of ya Same goes for the Unraveller unique that baal spawns in the second wave of minions, but again once you've played the game a couple of times it doesn't really do much to inspire panic or change your tactics, unless you want to save your hirelings of course

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Juggernaught
WarLord

Posts: 170
From: Florida
Registered: Jul 2001

posted 27 November 2001 23:08     Click Here to See the Profile for Juggernaught   Click Here to Email Juggernaught        Reply w/Quote   
I think that kinda sucks that hirelings can die from poison (they can you know). They should be made so that it just brings them down to 1 life like characters. Who wants to spend 100k to res a merc when he drops dead 10 steps from the healer?

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Softcore's for wussies. Grow some balls and play hardcore.

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Dr Slue
Honorary Warlord

Posts: 418
From: Australia
Registered: Oct 2001

posted 28 November 2001 01:54     Click Here to See the Profile for Dr Slue   Click Here to Email Dr Slue        Reply w/Quote   Visit Dr Slue's Homepage!
I'm guessing that you meant: I think that kinda sucks that hirelings can die from poison IN TOWN (they can you know).

------------------

    Getting through the River of Flame and breaking all the seals in hell: 10-30 mins or $5 to get some nerd to do it for you.

    Killing all the Seal Bosses without dying in Hardore Hell: A lot of lost body fluids(sweat, #1's etc.) and the subsequent hospital bills: $168

    Gettin to Diablo and sending that very gratifying Guided arrow flying right up his Ass:
    Priceless.


For everything else...i steal.

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Dr Slue
Honorary Warlord

Posts: 418
From: Australia
Registered: Oct 2001

posted 28 November 2001 01:58     Click Here to See the Profile for Dr Slue   Click Here to Email Dr Slue        Reply w/Quote   Visit Dr Slue's Homepage!
**EDIT** sorry. wrong thread.

[This message has been edited by Dr Slue (edited 28 November 2001).]

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Incandescent One
Honorary Warlord

Posts: 272
From: Great Britain
Registered: Nov 2001

posted 28 November 2001 03:36     Click Here to See the Profile for Incandescent One   Click Here to Email Incandescent One        Reply w/Quote   Visit Incandescent One's Homepage!
Aye Juggernaught, i've got to admit that is one of my biggest pet hates about the game, hirelings continue to drop beyond 1 health when poisoned. And quite often, even when a hirelings Lightning resistance far exceeds my own, i notice that their health bar starts to disappear in big chunks when they're attacking a Lightning enchanted creature, where i wouldn't have suffered so badly. So i guess the question i'm asking here is....... Are hirelings really such bad conductors?

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Juggernaught
WarLord

Posts: 170
From: Florida
Registered: Jul 2001

posted 28 November 2001 05:36     Click Here to See the Profile for Juggernaught   Click Here to Email Juggernaught        Reply w/Quote   
They're just as dead when they die outside of town Dr. Slue.. And it sucks just as much when they die outside of town as in. I don't see why you even had to post what you did. Are you bored?

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Softcore's for wussies. Grow some balls and play hardcore.

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Dr Slue
Honorary Warlord

Posts: 418
From: Australia
Registered: Oct 2001

posted 29 November 2001 03:21     Click Here to See the Profile for Dr Slue   Click Here to Email Dr Slue        Reply w/Quote   Visit Dr Slue's Homepage!
Wel Jug, i said what i did because i thought players could die from poison damage...but not in town. That's why i was confused as to why you were saying the Hirelings -'can die to poison damage you know!', unless you were trying to say that they can die in town - which would be the difference to players. But from what you guys are saying, it seems that you cant die from it. Is that correct? Otherwise i would not have posted it.

------------------

    Getting through the River of Flame and breaking all the seals in hell: 10-30 mins or $5 to get some nerd to do it for you.

    Killing all the Seal Bosses without dying in Hardore Hell: A lot of lost body fluids(sweat, #1's etc.) and the subsequent hospital bills: $168

    Gettin to Diablo and sending that very gratifying Guided arrow flying right up his Ass:
    Priceless.


For everything else...i steal.

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Juggernaught
WarLord

Posts: 170
From: Florida
Registered: Jul 2001

posted 29 November 2001 14:42     Click Here to See the Profile for Juggernaught   Click Here to Email Juggernaught        Reply w/Quote   
That is correct. Players cannot die from poison anywhere. It will bring you down to 1 life if you don't heal but it won't kill you. You have to watch out though, if it brings you down to 1 life.. you can die from anything. I've died from stupidity before when I opened "just one more chest" at 1 life before I went to town to heal and it was trapped with nova.

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Softcore's for wussies. Grow some balls and play hardcore.

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