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Author Topic:   Moving Mountains
Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 15 December 2001 08:30     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
Has anyone messed with the Lvlprest.txt file with any luck? This seems to be one of the files to mess around with if you want to change the looks of some of the levels..

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 15 December 2001 11:21     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Levels.txt and lvltype.txt seem to be the choice for changing appearance of areas, depending. Either or both seem to work depending on what exactly you want to do.

I'm not sure if anyone has messed with lvlprest.txt much. It might allow for better control of level changes, but it doesn't seem to be the main dile or the key to it all.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download the Preview of Sanctuary in Chaos vesion 1 - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 15 December 2001 12:05     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
Hmm.. maybe I'll break some new ground here...

Will keep everyone posted, of course.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 15 December 2001 13:28     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
not only these i started messing with lvlprest.txt in one of the newer XyRAx versions i removed those from the final releases since they interfered with quests (moving the crain stones around act1) but all of this can be done with the d2map editor now.

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Your Soul is MINE!
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Nefarius daemonicum dominantum inimicus est
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XyRAXv21.00B Comming SoOn
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:D:D:D

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Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 15 December 2001 13:51     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
Yes and no ..

You can add stuff to levels with the editor, but editor doesn't tell what maps go where.

For instance: What I'm going to do is add a waypoint to one of the cave levels. If I do that, any cave that randomly generates with that tile will have a waypoint. Don't want that. I THINK in lvlprest, I can tell the game to only choose that tile for the area I want.

Won't know until I try, though.. Which will be later this weekend.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 15 December 2001 14:41     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
yes but u need to replace files, and lvl prest is pretty complicated, just make sure you match the files, i made cold crow appear as a regular part in caves since the game randomly picked the tile with cold crow.

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Your Soul is MINE!
------------------
Nefarius daemonicum dominantum inimicus est
-------------------------
XyRAXv21.00B Comming SoOn
-------------------------
:D:D:D

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