Author
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Topic: Suggestion for a D1 style skill setup
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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 30 November 2001 04:32
Make a new series of suffixes, +1-3 to a specific skill. That is 30x7 suffixes; have fun Set the suffixes to appear on small charms only. Set their level from 1 for the lowly skills to 30 for the top range skills. Exclude all other affixes from generating on small charms. (automagic might also work, not sure, but then you will end up with extreme spell levels for up to three spells, instead of extreme spell levels for one spell or mix and match at the cost of power. Three spells is enough to beat the game, one is not, and therefore automagic would result in cookiecutteritis all over again) Set the number of skill points gained per level to 0. Make it so that the magic vendors sell small charms. Buy some. Put them in your inventory. The only problems with the 'dynamic skill book' are the fact that your inventory will be stuffed full of charms (but there is a certain Act2 quest item that can take care of this), the fact that you can stack up on charms and use them as soon as you meet the level requirement (slvl 50 Hurricane the instant you hit level 30), the fact that +to tree and +to character affixes will not work and the infamous MAX_SKILL_LEVEL Werewolf/bear crash.

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Forsaken Honorary Warlord
   
Posts: 397 From: Dutch guy in France Registered: Sep 2001 |
posted 30 November 2001 05:40
Sorry dude, been there, did that. Works out fine though. ------------------ So much bandwidth, so little time

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 01 December 2001 09:38
Doh... this post was not intended for the REGULARS... but after receiving 5 mails in one day asking 'what they need to do in the dlls to make skills learnable like in D1' I decided to put a simpler way on the forum for them to read...Should have put the line 'for those who have mailed me' in there somewhere... Dumb, dumb, dumb me.

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