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Author Topic:   Having some trouble
mrbean1121
Serf

Posts: 21
From: Ottawa, Ontario, Canada
Registered: Dec 2001

posted 04 December 2001 10:03     Click Here to See the Profile for mrbean1121   Click Here to Email mrbean1121        Reply w/Quote   
Hi, I've recently got into LoD modmaking. I started making one last night, what I've done so far is double all monster hp/ac/exp, and boosted/changed gems, and added a couple of runewords. However, my mod doesn't seem to work. I put the txt files back into patch_d2.mpq (the modified ones) and put the txt files also in data\global\excel in my LoD folder, and then ran game.exe -txt. I loaded a character, then quit. I then put the bin files it made into patch_d2.mpq, in the same place as the text files (except with .bin extension). However, when I put this should-have-been complete mpq into my LoD folder, it didn't work - LoD generated standard gems. What did I do wrong? I tested this process on D2 and it seemed to work. Is there something else I need to do to make LoD work?

mrbean1121

[This message has been edited by mrbean1121 (edited 04 December 2001).]

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Juggernaught
WarLord

Posts: 170
From: Florida
Registered: Jul 2001

posted 04 December 2001 10:55     Click Here to See the Profile for Juggernaught   Click Here to Email Juggernaught        Reply w/Quote   
Sounds like you did everything right..
What you should do is add the txts again themselves and run the game -direct -txt and see if the changes are there. If they're not there then they're not gonna be in the bins and there's no use adding them.

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Softcore's for wussies. Grow some balls and play hardcore.

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