Author
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Topic: Help me Obi Wan Kenobi your my...wait a second
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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 11 February 2002 02:22
First off I want to apologize for the rediculous subject title, but it's late and I'm just being wierd. Anyway I've got a new Assertion error that happens when I'm trying to trade with Akara (No other NPCs so far as it's been tested, through act 2) and has so far proven difficult to catch. Here's what it says:Assertion Failure Location: D2Game\ITEMS\Items.ccp, line#726 Expression: wPrefix!=0 * wSuffix!=0 *= two verticle lines Also if anyone can give me some insight on how to translate what these errors mean, I would be eternally gratefull.  ------------------ "The great secret, is not having bad manners or good manners...but having the same manner for all human souls." - George Bernard Shaw

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 11 February 2002 11:35
I just got that error, it may be related to there not being any affix that can appear on an item. Maybe you don't have any affixes that can spawn at a certain level for a certain item. For example I don't have any affixes on charms and that is causing my problem...

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 11 February 2002 17:54
Actually I just created two new charm types, and two new charms, but they spawn in the game just fine. I have been looking over my edited files, like misc, ItemTypes,etc. It only happens when I try to trade with Akara, so I've been going over what she can sell trying to figure it out, but, no luck as of yet. It would be enormously helpful if I could figure out what all that business about line#* means. Still looking into it. Thanks Foxbat.------------------ "The great secret, is not having bad manners or good manners...but having the same manner for all human souls." - George Bernard Shaw

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MPHG Forum Admin.
    
Posts: 1693 From: simwhere Registered: Jun 2001 |
posted 11 February 2002 18:02
did you give these charms for akara to sell?if so then whats her max magic selling point? whats properties are you letting the charm take? if new item type, is everything ID to the other charms. if you added anything to magic pre/suf did you make sure they are stricly allowed or not. and lastly the || is shift \ above your enter key and it means 'or' Assertion Failure Location: D2Game\ITEMS\Items.cpp, line#726 Expression: wprefix not equal 0 or wsuffix not equal to 0 ------------------ Bring Back the Classic. Bring Back the Knowledge. Bringing back to D2 The Classic

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 11 February 2002 18:11
You were right Fox, I was setting my levels for my affixes too high. The problem was in my spellbooks. I kind of wanted a universal item with multiple affixes that seperated them but I guess I'll have two create two stonger types of spellbook so the strong affixes don't spawn at low level. Thanks ------------------ "The great secret, is not having bad manners or good manners...but having the same manner for all human souls." - George Bernard Shaw

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 11 February 2002 21:01
A kind of off the wall question but it corresponds to another Assertion failure I just discovered in Act 2. Could you give me a rundown on Item Effects, like what they are and where they are (in what txt files). I know that's pretty vague but I'm getting a CanBeItemEffect error, and the elimination method isn't possible (without starting over, which I'd prefere not). You don't have to be too specific, just a general overview would be perfect. Thanks.------------------ "The great secret, is not having bad manners or good manners...but having the same manner for all human souls." - George Bernard Shaw

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 12 February 2002 00:40
I could really use any help anyone can give me on this last question, been trying to figure it out for hours with no luck.Note: the error occurs randomly when I kill enemies on the last level of the palace cellar/basement. ------------------ "The great secret, is not having bad manners or good manners...but having the same manner for all human souls." - George Bernard Shaw

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 13 February 2002 02:22
Has anyone seen this error message?Assertion Faiure Location: D2Common\ITEMS\ItemMods.ccp, line#1154 Expression: pSkillInfo && pSkillInfo -> fCanBeItemEffect If so Please fill me in. Have tried everything I could think of, and It still pops up after monster kill, Any act. ------------------ "The great secret, is not having bad manners or good manners...but having the same manner for all human souls." - George Bernard Shaw

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mandzo Moderator
   
Posts: 658 From: Bulgaria,Sofia Registered: Aug 2001 |
posted 13 February 2002 02:38
well we had a lot of error like this in the MTG mod the prob is that you have made one of your items to have a gethit atack strike or charged skill that is not alowed to be charged or gethit or so on so check your spellbooks and see------------------ Read or DIE Muahahahaha Legends Of The Ancients

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 13 February 2002 13:56
This should help get you started...http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/000091.html ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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FeistyGirl Honorary Warlord
   
Posts: 729 From: a padded cell somewhere Registered: Feb 2001 |
posted 13 February 2002 14:21
you're STILL sending folks to that old post??? LOL...looks like I need to sit my butt down and make you a nice attack-/hit-/gethit-skill reference to post up at the keep. assertion failures, here I come  ------------------ "I'm a miracle worker. If I work, it's a miracle."

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 13 February 2002 15:25
Feisty....if you want to update and complete the list, I'd be only too happy to post your findings in the form of a resouce guide or tutorial. 
------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 13 February 2002 19:31
That would be great, it would help noobs like me out greatly. How about charged skills, are the limitations the same?------------------ "The great secret, is not having bad manners or good manners...but having the same manner for all human souls." - George Bernard Shaw

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 13 February 2002 19:54
By the way I recently found this out, maybe someone already knows it maybe not. Theres a "ItemEffect" column in skills.txt, setting this to 1 gets rid of the "fCanBeItemEffect" errors. Not that I'm garunteeing that your item-skills are going to work properly when you do this but it's something.

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 13 February 2002 23:22
Really, Well as long as it's one less Assertion Failure I'll have to worry about, I'm game. Thanks.------------------ "The great secret, is not having bad manners or good manners...but having the same manner for all human souls." - George Bernard Shaw

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FeistyGirl Honorary Warlord
   
Posts: 729 From: a padded cell somewhere Registered: Feb 2001 |
posted 15 February 2002 18:03
quote: Originally posted by FoxBat: By the way I recently found this out, maybe someone already knows it maybe not. Theres a "ItemEffect" column in skills.txt, setting this to 1 gets rid of the "fCanBeItemEffect" errors. Not that I'm garunteeing that your item-skills are going to work properly when you do this but it's something.
You're right, I think all it does is get rid of the assertion failures. I played around with this earlier tonight, was testing some zon att-skills on bows with my sorc, they didn't work. I think it's because of a patch Blizz did, in Patch.txt one of the entries is "Fixed a bug where items could give characters skills that are exclusive to another Character class." But that doesn't make sense, because even att-skills that SHOULD be working (like Fire Arrow) weren't working either. Bah I probably just goofed somewhere.  ------------------ "Free speech is a right... not a never-ending obligation." [This message has been edited by FeistyGirl (edited 15 February 2002).]

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 16 February 2002 10:12
Oh yes and 1.09d added a huge bug that breaks many chance-to-cast effects. Try using a 1.09a/b or possibly 1.09c d2game.dll and some of them should work better. (Yes this works fine with D2 1.09d)

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FeistyGirl Honorary Warlord
   
Posts: 729 From: a padded cell somewhere Registered: Feb 2001 |
posted 16 February 2002 10:59
So how can I go back to a previous .dll?? Anyone have one they can send me?------------------ "Free speech is a right... not a never-ending obligation."

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Royce3 Serf
Posts: 16 From: Houston, Texas, USA Registered: Dec 2001 |
posted 16 February 2002 16:30
I have backups of all the game files from the following versions of D2X:v1.07 v1.08 v1.09 v1.09c v1.09d In addition, I have the actual patch file for the following versions: v1.08 v1.09 v1.09d send an e-mail to with what you want: REMDragon @ yahoo . com

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