Author
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Topic: Act Bosses & The Ancients
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Krazoth WarLord
  
Posts: 161 From: Registered: Jun 2001 |
posted 28 January 2002 18:39
Has anyone tried replacing the Ancients on mount Areat with other creatures instead of the 3 barbarians? If so, when in statue form, do they look like the creatures or the Barbarians?My other question is if you can replace the Bosses for acts 1 and 2, graphics wise, easily. And if its possible to overwrite the AI, due to the fact that some Boss deaths cause an event.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 28 January 2002 18:52
"Has anyone tried replacing the Ancients on mount Areat with other creatures instead of the 3 barbarians? If so, when in statue form, do they look like the creatures or the Barbarians?"The ancient statues use different animations...you will need to overwrite or edit those as well. "My other question is if you can replace the Bosses for acts 1 and 2, graphics wise, easily. And if its possible to overwrite the AI, due to the fact that some Boss deaths cause an event." The events after a boss death is not programmed into their AI, it's programmed as an event after they die. You can replace Duriel, or whoever with anyone you want, even a fallen.
------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Krazoth WarLord
  
Posts: 161 From: Registered: Jun 2001 |
posted 28 January 2002 19:28
Thanks, this leads me to a second questions. Ive been looking in monstats.txt and it seems Bloodraven has the same Code as the corrupted rogues, but obviously a different graphics, are the Rog types broken up into differnt grapic types :Ex: i replace lancers with, oh, lets say a fallen, will the rogue archers or axe users look like fallen as well? In a way, this also applies to the panther women i hope to overwrite. And lastly, By replacing the monster code (such as changing BB for baboon demon to SK for skeleton) can i create more types of skeletons and then pal shifts for those new variants but adding blocks into the skeleton palshift? ------------------ "I have a plan so clever you could stick a tail on it and call it a weasel!"

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