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Author Topic:   Changing monster skills: how?
Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 08 February 2002 04:02     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
I try to change the spell ID in monstats.txt:

*CRASH*

Regardless of whether the new skill is an aura, actual spell, or even the exact same spell they had before, only moved to a different spell ID by hex editing. Aaargh!

There is a SkillxSeq column (probably casting animation) but it shows numerical values, so I can't decipher it. I would gladly enter 'aura' here like I did with the hirelings just to make the skill work, but I can't cause I don't know what number 'aura' is.

So what am I supposed to do to make for example, blood lords cast frost nova?

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 08 February 2002 09:29     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
You can't make a baseID (monster AI) use a skill number it's not set up for. Even by moving the skill effect via hex editing and making the monster point to the moved version won't work. The only way to make your blood lords cast frost nova is to give them Izual BaseID. Course they won't be shooting firewalls anymore then...

Advanced Monster Editing tutorial has more detail on this.

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 08 February 2002 12:32     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Alternatively, I could always make VampireFirewall be some aura or something, and they will cast it. I believe that's how Myokai has made the Summoner cast his 'fire star' thing...

Too bad some monsters use character skills. Makes it even harder to decide what to move where without causing unwanted side effects...

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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