dectgap Knight

Posts: 66 From: Malmö, Sweden Registered: Dec 2001 |
posted 12 February 2002 15:07
I was, just for fun, changing the chickensounds (the chickens running around in Rouge Encampment), and I could easily find the wavs in d2sfx.mpq with MPQ View. But when I tried to change the sounds for the cows (the ones found in Cow Level), I couldn't find the sound files (I tried with both diabdata.txt and d2dataexp.txt, but none of them could find the files). I simply looked in sounds.txt (extracted from d2data.mpq) and copied the cowsound shortcuts (called "MOO") to d2dataexp.txt. Then, I could extract the sounds and edit them.But when I tried to change the speech of Cain in act5, I couldn't find the right wavs, and there wasn't any sounds.txt I could find the right shortcuts in, so my question is: How do you know what files are in the mpqs (=how do people create the data files)?

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