the Phrozen Forums
  General Mod Making
  Creating New Gem Problem

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Creating New Gem Problem
ShadowTalon
WarLord

Posts: 198
From: Perth, Western Australia, Australia
Registered: Sep 2001

posted 26 January 2002 07:25     Click Here to See the Profile for ShadowTalon   Click Here to Email ShadowTalon        Reply w/Quote   Visit ShadowTalon's Homepage!
I have created 70 new gems with their own new pics each.
So far i have been able to see them when forced into the game via charstats.txt (with new chars) or making them buyable ...but i cannot seem to make them drop

i have edited misc.txt, gem.txt, tcx.txt and itemtype.txt i created new item types with their own new code .. added the new item type code to all the new gems ...added the new types into tcx and added all the gems onto the appropiate gem types.

is there something else i am missing? or can someone explain to me on how to make new items to drop...ive looked at the tutorials ..but if i may have missed one that explains this can some1 tell me plz

thank you in advance for ur time

------------------
I once believed.
Others looked to me for strength, for my faith was a pillar in the house of the Elders. I once believed in something greater than myself; I believed that the faithful would be rewarded and the evil would be punished.

I believed the Prophecies of the Final Day to be mere superstitions-and that even if they had any credence at all, as our ancestors believed, the events they spoke of would never come to fruition in out time

I was a fool.

IP Logged

Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 26 January 2002 10:48     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Did yo put 1s in the spawnable columns? Did you give it rarities, ilvls, clvls, etc? If not, that might be your problem.

------------------
God gave me a brain to use but I miserably failed to use it to my advantage

IP Logged

ShadowTalon
WarLord

Posts: 198
From: Perth, Western Australia, Australia
Registered: Sep 2001

posted 26 January 2002 15:02     Click Here to See the Profile for ShadowTalon   Click Here to Email ShadowTalon        Reply w/Quote   Visit ShadowTalon's Homepage!
Yes i have done all these

-my brother found out just b4 i went to bed last night that they do drop ...but none drop in act 1 at all ... and he has only found them in act 2

but i added some of them to act 1 junk items in tcx and i made them a level 1 item

ne clues on why it would not drop in act 1?

it might not be too bad for it to be dropping in certain areas to make them rarer thogh it would be nice to know what the problem is for further reference.

------------------
I once believed.
Others looked to me for strength, for my faith was a pillar in the house of the Elders. I once believed in something greater than myself; I believed that the faithful would be rewarded and the evil would be punished.

I believed the Prophecies of the Final Day to be mere superstitions-and that even if they had any credence at all, as our ancestors believed, the events they spoke of would never come to fruition in out time

I was a fool.

IP Logged

Dark Spot in the Corner
Serf

Posts: 13
From: Germany
Registered: Sep 2001

posted 27 January 2002 04:14     Click Here to See the Profile for Dark Spot in the Corner   Click Here to Email Dark Spot in the Corner        Reply w/Quote   
I think you missed the treasureclassesEXP.txt.
When you want soemthing drop in-game you need to enter it into the treasureclass. This is rather simple. The txt file already contains a few drop-rows for gems at the top. As you can see there are the gems and a number behind each one. These numbers are the chance that are used to determine how likely it is for that specific drop to happen.

It's done the following way --->
Itemgroup1: Item1 (5) Item2 (2) Itemgroup2 (1)
-> This means that there is a 5 of 8 chance that Item1 is dropped when the class is called, a 2 of 8 chance that it is Item2 and a 1 of 8 chance that a whole new Itemgroup will be called

At the beginning of those lines there is a value called "Numdrops" i think. It is either positive or negative. a positive value mean that the treasureclass will be called X times when activated, were X is the value. A value of 2 means that when a dying enemy calls this treasureclass it will drop 2 randomly generated items from it's posibilites. A negative value means that the class will drop X sure items starting with the first. -3 means that the class will spawn 3 items. If the number is negative the chances on the specific items of that class will have a whole different meaning, instead of a drop chance they will determine how many of those items will spawn.

So, if you have questions left...
Ask them

------------------
i am breathing the fire
it's kiss is my desire
i am preaching the flame
you wont be the same
now you will burn
back you can't turn

IP Logged

DigiBO
Moderator

Posts: 1413
From: Bulgaria,Varna
Registered: Jan 2001

posted 28 January 2002 07:47     Click Here to See the Profile for DigiBO   Click Here to Email DigiBO        Reply w/Quote   Visit DigiBO's Homepage!
He has edited treasureclassesex.txt,just look in his posts - tcx.txt = treasureclassesex.txt

------------------
You can't learn to be kewl or leet.It comes from inside and it's in everyone.You just have to reach it,but not by looking at the others - look at yourself.Be kewl.Be leet.Be yourself.

IP Logged

All times are Central Standard Time

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | The PhrozenKeep

© PhrozenKeep.com . all buttons made by the Evilenglishman . swords and shields by DigiBO.


Ultimate Bulletin Board 5.47c