Author
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Topic: Can I give quest bosses random attributes?
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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 22 November 2001 04:02
So that Diablo might show up as fire enchanted, lightning immune MSLEB?And is it possible to make ALL monster packs be accompanied by a boss with some random attributes (dunno what you call them, the bosses with the random names)?

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masakari Honorary Warlord
   
Posts: 549 From: Germany Registered: May 2001 |
posted 22 November 2001 08:09
Maybee with dll editing. But you could add massive lightning resist in monstats and write in manuall behind the name in tbls. Real bosses have fixed skills/attributes you are able to change the attribute of superunique only.cu Masakari

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 23 November 2001 03:41
But I thought someone said something about an U(ber) column and that he had Diablo show up as stone skin fire enchanted or something...

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 24 November 2001 03:13
Well, if you put 1 in Diablo's spawn column and Populate ID in one of the U columns in Levels.txt (don't forget that Utot must equal the number of U columns you fill...if you have three U entries for that row, Utot must be 3...and there are also MonUMin and MonUMax columns that control the min and max number of "uber" monsters that appear)...you will get a Diablo with random powers in addition to his normal powers.However, he will also have 8 times his normal hit points.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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