Author
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Topic: how do i put the wavs?
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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 19 November 2001 22:35
ok now i have the butcher taunt from diablo1 what format do i need to put them in to work on d2?

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masakari Honorary Warlord
   
Posts: 549 From: Germany Registered: May 2001 |
posted 20 November 2001 00:53
In the same format like all other wav's, i think. Don't know the stats, but maybbe you find them ouut if you analyze with aaudioprogram??cu Masakari

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Forsaken Honorary Warlord
   
Posts: 397 From: Dutch guy in France Registered: Sep 2001 |
posted 20 November 2001 05:18
16 bit 22Khz stereo wave files....------------------ So much bandwidth, so little time [This message has been edited by Forsaken (edited 20 November 2001).]

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 20 November 2001 05:30
well i tried no success anyone else wanna give the butcher wav a shto i will send it over to ur e-mail i just need your e-mail

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 20 November 2001 10:55
hey gorothon, i just checked the formats of a coupla wav files from d2 (andarieltaunt2 & countesstaunt1) and the wav files i sent you earlier from diablo1. I checked in creative wave studio, at the bottom of the screen it displays the format and they are all the same, 22,050 Hz 16 bit mono. There is basically no difference, you should be able to just use them  By the way, are you trying to make new sfx entries for the files, or are you replacing the originals using the same file name for the diablo1 wavs, eg: renaming butcher.wav to say... smithtaunt1.wav ?[This message has been edited by Incandescent One (edited 20 November 2001).]

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 20 November 2001 15:15
what folder do i put the new sfx into in direct text?

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ZaN_Li WarLord
  
Posts: 170 From: Sweden Registered: Aug 2001 |
posted 20 November 2001 15:40
what?? are you sure?? when i checked it it was not that plz wait i gonna check that myself....Ok your pretty right but as i can see the d2 files is identic but from one thing it makes difference. D1 has mono and D2 stereo if it does matter in the game i don´t know i just let you know.------------------ Diablo 2 - Unholy Wars will be avaible in 3-5 weeks. Diablo 2 - Unholy Wars

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Dr Slue Honorary Warlord
   
Posts: 418 From: Australia Registered: Oct 2001 |
posted 20 November 2001 16:09
I was just playing around with sounds last night. 8 bit is way out, its fully munted. 16bit mono is the way to go and it sounds nice n crispy. Why was i changing some sounds you ask? Well its because i just turned Kashya into a big elephant/dog that resembles the snuffleuffagas from Sesame Street hehe. I still remember that name because he was funny lookin.------------------ Don't yell at me so much!! Pobodys Nerfect!

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 20 November 2001 16:53
well can 1 of u guys enlarge the wavs so thay work for d2 please and tell me what folder in direct text they go in to work?

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ZaN_Li WarLord
  
Posts: 170 From: Sweden Registered: Aug 2001 |
posted 20 November 2001 23:30
I could do it after school alright. I will fix the sound filesand the taunt for the butcher right?------------------ Diablo 2 - Unholy Wars will be avaible in 3-5 weeks. Diablo 2 - Unholy Wars

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Dr Slue Honorary Warlord
   
Posts: 418 From: Australia Registered: Oct 2001 |
posted 21 November 2001 01:38
well i dont actually think there is a text file for them. this was not a problem for me though since i was just replacing old files. anyway, the directory is: data/local/sfx/actx(1-5)/xx.wav------------------ Don't yell at me so much!! Pobodys Nerfect!

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Myokai Honorary Warlord
   
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001 |
posted 21 November 2001 03:47
Heh... I have tried to make Earthquake sound like the Quake in wipEout2097. 22Khz, stereo and everything else.Silence. Maybe it has to do with sounds.txt??? ------------- Skill of the Day: Seismic Snare 'Trap that causes earthquakes' Item of the Day: Spectral Scepter of the Specter Screw-Up of the Day: 90% level 3 Volcano on striking
LoD Inferno deadline: Dec 2

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 21 November 2001 05:06
ok my friends we will figure this out lol hopefully

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ZaN_Li WarLord
  
Posts: 170 From: Sweden Registered: Aug 2001 |
posted 21 November 2001 07:34
I have changed the and replaced the old files. I added the Butcher´s taunt instead of the smith´s and replaced him with the butcher works fine for me  ------------------ The true power is my lvl 3,7 Barbarian with claws!!! Diablo 2 - Unholy Wars

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 21 November 2001 13:00
ok zan what folder do i put the wav in for the butcher to work(not overwriting the smith)? and where in the direct text?

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Dr Slue Honorary Warlord
   
Posts: 418 From: Australia Registered: Oct 2001 |
posted 21 November 2001 15:35
quote: Originally posted by Myokai: Heh... I have tried to make Earthquake sound like the Quake in wipEout2097. 22Khz, stereo and everything else.Silence. Maybe it has to do with sounds.txt???
Umm...its not meant to be stereo. I said that before. Make sure it's PCM 22,050 Hz, 8 Bit, Mono and nothing else.------------------ Don't yell at me so much!! Pobodys Nerfect!

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ZaN_Li WarLord
  
Posts: 170 From: Sweden Registered: Aug 2001 |
posted 21 November 2001 17:21
hmm strange mono???? ok well the files should go to data\local\sfx\act1\monster\smithtaunt3.wav and data\local\sfx\act1\monster\smithtaunt5.wav i think the data\local\sfx\act1\monster\ part is for sure. Just check your sounds.txt and search for smithtaunt or just smith. then you check what file smithtaunt4.wav etc[EDIT]Have to check more into these files tomorrow but have not time in the coming days birthday the 23rd YIPPIE ------------------ The true power is my lvl 3,7 Barbarian with claws!!! Diablo 2 - Unholy Wars [This message has been edited by ZaN_Li (edited 21 November 2001).]

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 22 November 2001 23:15
Happy b-day zan and do those files work? 1 more thing like how do I edit sounds txt for the Butcher sounds to work?
[This message has been edited by gorothon (edited 22 November 2001).]

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ZaN_Li WarLord
  
Posts: 170 From: Sweden Registered: Aug 2001 |
posted 23 November 2001 00:02
just add the new one with correct anme in your patch_d2.mpq and it will work------------------ The true power is my lvl 3,7 Barbarian with claws!!! Diablo 2 - Unholy Wars

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 23 November 2001 05:58
well i have my direct text look like this(mpq later)data/global/sfx/act1/monster/butcher.wav r u sure this will work? Without editing sounds text?[This message has been edited by gorothon (edited 23 November 2001).]

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