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Author Topic:   many many questions Runes Charms...Books..
Andiamo
Serf

Posts: 5
From: Hannover/Germany
Registered: Aug 2001

posted 21 January 2002 07:37     Click Here to See the Profile for Andiamo   Click Here to Email Andiamo        Reply w/Quote   
hello @ll,
sorry my english is very bad, i hope your understand it..
i began to mod diablo at june last year..only for my kids,wife and me..
)
i look at this side many times . it is a cool cool comunity..(but i understand not many...)i haved learnd by myself and ask some questions the last 2 weeks Kieferhub and 54x... tank you.
)

okidoki...lets begin
so now im make a new mod with many changes,
but a lot of thies changes makes me Headtache...

1) i will make charms with aura form paladin (Conviction)...is there possible?

2) can i make runeword only for charms?..

3) is a there a way to make runewords contain rune + gems..? (--> rune28 + rune 34 + perfekt Rubin)

4) the biggest socked are 6 right?..are there possible to make 7 sockets..?

5) on the game there are the Book from there we get the quest to kill the Council..(Act 1 quest4 ¿ ), can i make more of this books...i think i put it in the game and this books contain one rune-recipe..for make it easyer to get Runewords...

so for begin thats many questions...
hope you understqnd what i mean.. my leanguage at home is german..

bye
Andiamo

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Watcher
WarLord

Posts: 196
From: Who cares anyway?
Registered: Oct 2001

posted 21 January 2002 08:26     Click Here to See the Profile for Watcher   Click Here to Email Watcher        Reply w/Quote   
Here's what I know:
1. Make them charged with the aura. 1 charge is enough, it won't be used.
3. Yes, enter the gem code in runes.txt.
4. Not without dll editing.

Watcher

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To fail is human. Complete breakdown requires a computer.

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 21 January 2002 10:18     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
2. I believe so. First you have to enable socketing in charms, read this nice post by NefariusDX:

http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/002663.html

Then, in runes.txt create your runeword, and in the "itype1" column, put the code for the charm you want the runeword to work (ie scha for small charm, mcha for large and lcha for grand charm). Never tried it myself though, please correct me someone if I'm wrong.

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Alkalund

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 21 January 2002 12:26     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
On the other hand, why do runeword charms? You have three groups of items: uniques which are fixed items grades and fixed attributes, socketed rare and crafted items which are variable grades and variable attributes, and runewords which are variable grades and fixed attributes. (I know, you can have variation in many attributes by setting different values in Min and Max.) But charms don't come in varying grades...the sizes only matter in what attributes are allowed on them by the *prefix and *suffix files. So a runeword charm sounds a lot like a unique charm to me...and the second is easier to define.

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Andiamo
Serf

Posts: 5
From: Hannover/Germany
Registered: Aug 2001

posted 22 January 2002 00:47     Click Here to See the Profile for Andiamo   Click Here to Email Andiamo        Reply w/Quote   
Tanks Watcher, but my idea was to have the aura every time the charms is in the inventory... i have make by your words.. and the spell are now selectibel but not always on.
Alkalund, i have read this tread..your help i cant testet now (just i'm at work)

right Myhrginoc, the end of my idea is make e unic charm with socked (only with the right runeword can make a powerfull item, i will make a charm-runeword for each class and 3 charm-runewords for all classes) i make rare charms with socked, i make runes with charged to put into the charms but wen i make shadow warrier (268) works one min., then its crash (with paladin).i start the game new and the spell is changed into Charged Strike..¿?¿..
what have i make..
for test i put in gems.txt rune el (r01) charged
(helmMod1Code)charged
(helmMod1Param)268
(helmMod1Min)5
(helmMod1Max)15
and this rune i put in to the socked charm...
whats wrong?...
bye
Andiamo

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ohh no..

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Watcher
WarLord

Posts: 196
From: Who cares anyway?
Registered: Oct 2001

posted 22 January 2002 08:01     Click Here to See the Profile for Watcher   Click Here to Email Watcher        Reply w/Quote   
Unfortunately I think you have to select an aura on the right mouse button to use it. That has always been a stupid "feature" of auras, you only get one mouse button while using them...

Now, about number 5... You could do this:
Make a new item in misc.txt, 2x2 in inventory, not right-click-able, not socketable, etc. Make it use the inventory graphic of the book. Then name it something like "Runebook1". Make one of these for each runeword you want to show up. Then, in the string files, you make the ingame names something like "JahGulEth", or whatever your words are. That's a quite bit of work if you have many runewords, but I can't think of anything better.

Watcher

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To fail is human. Complete breakdown requires a computer.

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 22 January 2002 18:05     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
You might have to give charms an equivalency in ItemTypes.txt so the rune can "decide" if it is augmenting a weapon, shield or armor/helm. I don't know if that adds more problems though. I haven't tried socketing charms yet, still working on D1 succubi and learning DCC and COF structures.

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ShadowTalon
WarLord

Posts: 198
From: Perth, Western Australia, Australia
Registered: Sep 2001

posted 23 January 2002 01:30     Click Here to See the Profile for ShadowTalon   Click Here to Email ShadowTalon        Reply w/Quote   Visit ShadowTalon's Homepage!
for #5 why dont u edit patchstring.tbl and at the end of all the npcs speeches u put in rune words there ...that way the players will have to read all of the npcs speeches to get to learn the runewords. or maybe u can just delete their speeches (u will still hear it of course) and replace the text with ur rune words

i think a few modders r using that method to release informaiton about their mod

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I once believed.
Others looked to me for strength, for my faith was a pillar in the house of the Elders. I once believed in something greater than myself; I believed that the faithful would be rewarded and the evil would be punished.

I believed the Prophecies of the Final Day to be mere superstitions-and that even if they had any credence at all, as our ancestors believed, the events they spoke of would never come to fruition in out time

I was a fool.

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RicFaith
Moderator

Posts: 2735
From: Singapore
Registered: Aug 2001

posted 23 January 2002 05:33     Click Here to See the Profile for RicFaith   Click Here to Email RicFaith        Reply w/Quote   Visit RicFaith's Homepage!
quote:
Originally posted by ShadowTalon:
for #5 why dont u edit patchstring.tbl and at the end of all the npcs speeches u put in rune words there ...that way the players will have to read all of the npcs speeches to get to learn the runewords. or maybe u can just delete their speeches (u will still hear it of course) and replace the text with ur rune words

i think a few modders r using that method to release informaiton about their mod


you can also turn the audio off for their speeches (it's in sounds.txt, set volume to 0). Yes I'll be doing it this way, using the gossip lines to talk abt Runewords.

But reading up.. The charged book idea will work (do a search for Stargazer and charged book), however you can't automatically activate the charge, it has to be manually activated.

the charged rune/gem will not work (i've had personal experience with this ) the game randomises the +skill/charged skill/hitskill, you name it, it randomises it

For using Runebooks to give hints do a search for 'Syniq hint'. He had a very good way to use scrolls/scraps of paper to give Rune Hints.

ok. as for the Auras only being right-button-equippable, edit the leftskl (col AV) in skills.txt - 0 is both buttons, 1 is right-button-only

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~ La Vie est comme l'aspirateur, elle suce... ~

~BG Mod~

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 23 January 2002 05:35     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Which makes me wonder: what happens when an aura is selected under the left mouse button, and another under the right button?

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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Andiamo
Serf

Posts: 5
From: Hannover/Germany
Registered: Aug 2001

posted 23 January 2002 06:09     Click Here to See the Profile for Andiamo   Click Here to Email Andiamo        Reply w/Quote   
hy,
nono... the npc should not talk the runwords...think there is to easy for player.. better is to find it..

The Idea form Watcher was god....think on..
is there possible to open a scroll with rightklick..like tristram-scroll?...


ricFaith when charged do not work.. does another work ?..-->gethitskill, att-skill or hit-skill


tnx
Andiamo

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ohh no..

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