Author
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Topic: how do i edit the starting items?
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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 12 February 2002 16:06
I was wondering, how do i edit the starting items for specific characters? Like say my Ranger, I want him to have a sword called Anduril, This is from LoR: Lord of the Rings --------------------------------------------- Instead of modding D2 I am making my own version of D2 called LoR: Lord of the Rings. It will have new classes: -Wizard -Hobbit -Ranger -Elf -Ent -Dwarf --------------------------------------------- It will have 3 acts: -The fellowship of the ring -The two towers -the return of the king --------------------------------------------- totally new skills: -Illuminate for wizard -(A work in progress) --------------------------------------------- New Quests: -Reforge Anduril -Forge Mithril coat -And a bigger map system of the whole middle earth --------------------------------------------- Some of the new places: -Hobbiton -The Shire -Eastfarthing -Westfarthing -Bree -Buckland -The Old forest( a cut scence only) -Mordor -Gondor -Moria -Lorthien -Minias Trith -Helm's Depp -Orthanic --------------------------------------------- There will also be and xpack to play the 2 hobbits Sam and Frodo!!!! --------------------------------------------- There is a new party system: -You will be able to explore Hobbitin and then Gandalf comes and bilibo leaves -Then u go with Sam (1st party member) -Pipin and Merry (2nd and 3rd -Aragorn -Gandalf -Gimli -Legalos --------------------------------------------- We will have a beta up in about early April --------------------------------------------- If u are one of the beta testers ur name will go in the ending credits and the opening credits. --------------------------------------------- We are looking for someone that has good skill in Maya and can make models for us to use. U can be on the team D2-Liquid. --------------------------------------------- d2liquid@hotmail.com - info@d2-liquid.cjb.net --------------------------------------------- Thnx, D2 Liquid Admin LoR: Lord of the Rings --------------------------------------------- Thnx in advance Plz we need help!!!![This message has been edited by D2liquid (edited 12 February 2002).]

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Wyvern Honorary Warlord
   
Posts: 1137 From: A very large cave Registered: Jan 2002 |
posted 12 February 2002 16:13
you know how to add acts and characters? or u replacing stuff

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 12 February 2002 16:16
No, I am starting from new *.mpq and adding the files from D2 *.mpq like the text. And deleting some acts. And andding some NPC's. ------------------------------------------- do u know Maya? ------------------------------------------- yes i am replacing stuff[This message has been edited by D2liquid (edited 12 February 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 12 February 2002 16:33
YOu cannot add new characters and you cannot delete acts(or it will crash obviously). Also, a party type system(besides a multiplayer with other players) cannot be achieved the way you want it.

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 12 February 2002 16:40
Yes it can, It is based on BG II and D2 technology BG II for the party and D2 for the *.mpq files. I am making my own game(version, not a modd.) It's called LoR: Lord of the Rings and will be based on BG II and D II but with landscape with bryce and animation and models with Maya and Poser. I have a very pro team.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 12 February 2002 16:42
Do you even know how to make a game? It's much harder then you think, you will need some massive assembly experts and C++ programming experts...I doubt you will be able to create it.

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 12 February 2002 16:44
My dad's job is C++ programmer and i know how, using the same dll system and game.exe but diff name and totally new layout with a map system like BG II and Party sytem like BG II twisted with LoR. --------------------------------------------- By any chance are u good at Maya or Bryce? ------------------------------I will supply the programs and specs![This message has been edited by D2liquid (edited 12 February 2002).]

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Wyvern Honorary Warlord
   
Posts: 1137 From: A very large cave Registered: Jan 2002 |
posted 12 February 2002 16:52
so you r saying apoc that no modders will ever be able to add new acts new characcters? what if ya cloned it in the dll not totaly start from scratch. still a noob not trying to prove ya wrong just wondering here.

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 12 February 2002 16:56
I am starting from scratch making my own *.mpq,*.tbl,*.txt,*.d2,*.dcc, and other file extensions, to make a new D2 version called LoR with only 3 acts, 6 classes, new items, no quest, except for forging and reforgeing main quest destroy the ring @ mnt' Doom in Mordor. With many bosses orges, trolls, bolrgos, ringwraiths, and NazGulz, and possed men. Along with a new class called Ents(tree like monster class)

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 12 February 2002 16:56
It's pretty much impossible unless you are a massive assembly expert(for the .dll writing). To tell you the truth, I don't think you will be able to make this game. And you won't be able to do this without editing the source code which is NOT supplied by blizzard. So, this basically meanns you are screwed...[This message has been edited by Apocalypse Demon (edited 12 February 2002).]

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 12 February 2002 16:58
Do u know how to model chars in Maya or use Bryce? -To Apoc -------------------------------------------- I know someone that knows assembly and hex and ec editiing for *.ddl's

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 12 February 2002 17:00
No I don't know Maya or any other animation programs. And to achieve what you are asking, you will need to modify the SOURCE CODE which is not supplied by blizzard. If it were supplied, then it would be able to make new acts and stuff but without the source code, you will NOT be able to do it.

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Wyvern Honorary Warlord
   
Posts: 1137 From: A very large cave Registered: Jan 2002 |
posted 12 February 2002 17:04
bummer now that i think about it that is insanely hard . Lets just hope some assembly genus makes some plug ins heh.

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Wyvern Honorary Warlord
   
Posts: 1137 From: A very large cave Registered: Jan 2002 |
posted 12 February 2002 17:07
maybe ur right apoc unless blizzard made it possible to do it by editing without a source code heh doubt it. Is it possible to get source codes from a exe.? Some kinda nice dream progy? heh

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 12 February 2002 17:07
source code? I'm pi**ed off  --------------------------------------------- Could i ask? If they could?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 12 February 2002 17:12
Blizzard has stated they have no intent on releasing source code. Releasing that will allow anyone to modify the game any way they wanted which will be basically taking all of blizzard's hardwork away from them. But yes, for new acts, you will need the source code. Sorry...the only way your game can work is if you start COMPLETELY from SCRATCH with absolutely nothing and make your own source code but I doubt you will get far at all as it's just too hard...And I'm also wondering if there is a way to "extract" the source code though I doubt you can at the moment.

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 12 February 2002 17:15
by any chance, could u help me do this plz? I would really apreciate it! By help i mean for advice of help on something? Plz?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 12 February 2002 17:17
Help you in what? I said, you won't be able to do that without source code.

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 12 February 2002 17:19
What can i do with-out the source code? If i can i will just modd it then. So that is porbably what i will have to do so like animatiob help and can i switch the quest around?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 12 February 2002 17:21
Animation switching is easy to do, the quest switching cannot be done. However, you can create side quests(but they won't appear on your quest log though). For example, you can make an npc say "go to this cave, kill this guy, he will drop something, then transmute it with somehting else to get something".

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 12 February 2002 17:23
How hard would it be to make a 3 part game? like prt 1 now then 2 then 3- ------------------------ How do i start making a sourcecode? what do i need? what do i use?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 12 February 2002 17:42
Again, I recommend you don't start that because it can be a great pain and you won't really get anywhere. And I don't think you will be able to make a 3 act d2 at all(you can't actually). Anyways, when I say start from scratch, I mean make your own game out of nothing(not d2). The source code for diablo 2 is written in C and C++ so you can use something like Borland or Visual C++ to do it.

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D2liquid Knight

Posts: 72 From: Napoleon,Ohio,U.S.A Registered: Feb 2002 |
posted 12 February 2002 17:44
I found these people that will make a game for me. For a price. What other programs do i need to make a small game? My e-amil is: d2liquid@hotmail.com for more contact

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justanothermodder Knight

Posts: 76 From: Somewhere, Il, USA Registered: Jul 2001 |
posted 12 February 2002 20:46
There is a way you could make it a three act game, sort of.If you put the boses Andy early or in with double a couple of the other bosses you could make it so you could skip acts quickly, and thus simulate a 3 act game. Lets say we put Andy in the first cave (Den of Evil) switching her with Corpsefire, we can call this the traing area. Also, in this training area we could put Cains Gibbet, so we can get Cain, and maybe the Cube. All of this in the first area. In say Act 3 you can either add Diablo by him/herself to an area, or you can add him/her in with Mephisto?. In this way you can skip act 4 entirely. (This idea thanks to Tech). So in summary you could have a Training Area and Three Acts, but you will miss the quest awards from these areas unless you move them around. Don't know if killing Duriel, Mephisto?, or Baal early will complete their respective acts early. Have fun modding.

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FeistyGirl Honorary Warlord
   
Posts: 729 From: a padded cell somewhere Registered: Feb 2001 |
posted 12 February 2002 21:16
Act 2 doesn't technically end until you talk to Meshif at the docks to take the boat to Kurast... so I'm guessing you could move Duriel forward. Act 3 ends when you step thru the red portal in the Durance of Hate after killing Mephisto, Act 4 similarily you go through a portal to the Barbarian Highlands. So I dunno if those things can be moved or not.------------------ "I'm a miracle worker. If I work, it's a miracle."

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