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Author Topic:   problem when trying to make a monster shoot poison javelin
mandzo
Moderator

Posts: 658
From: Bulgaria,Sofia
Registered: Aug 2001

posted 28 November 2001 14:16     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
well i have maded the monster i want to shoot poison jav but they dont do any damage i know that i must put some damage of the poison jav in missiles.txt but that will increase the spell damage too can some one help me if i figure this out there are going to some very cool monsters

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 28 November 2001 15:26     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Well, to get the cool effect, you would have had to use the PoisonJav Cloud row as opposed to PoisonJav itself, right? (The two columns are stacked one on top of the other...and they go together...the top one, I think, it just the javelin itself).

If that's what you did, I have another thought: Simply use the monster's normal missile row, but change the gfx used by that monster javelin.

If you copy the info used for the PoisonJav Cloud (row #41 in Excel) for the following columns:

CelFile, AnimLen, AnimSpeed, RandStart, SubLoop, SubStart and SubStop

...and paste them into those same columns for the javelin row used by the monster, I suspect you will get the effect you are looking for, or close to it.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

[This message has been edited by jbouley (edited 28 November 2001).]

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