Author
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Topic: now I've got a weirder error, re: MagicPrefix/Suffix
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RicFaith Moderator
   
Posts: 2735 From: Singapore Registered: Aug 2001 |
posted 23 January 2002 05:40
I've (finally) managed to clear thru all the bugs in my hireling skills (sequence.cpp error) and now I'm moving on to another section of bugs.I'm very certain it's due to my entries in MagicPrefix/Suffix (the entries are the same) Assertion Failure Location : D2Common\ITEMS\ItemMods.cpp line #1110 Expression : Invalid param for plus to skill item ability sk09 It is not because I entered a wrong param for skill no 09, because I don't have an entry for 09. And the param column for the +skill mod is the skillnumber. hmm..>? Has anyone gotten this and cleared it before? I'll be working on this for the rest of the evening before sleep. Gracias. ------------------ ~ La Vie est comme l'aspirateur, elle suce... ~ ~BG Mod~

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 23 January 2002 05:49
quote: Originally posted by RicFaith: It is not because I entered a wrong param for skill no 09, because I don't have an entry for 09. And the param column for the +skill mod [b]is the skillnumber.[/B]
Yeah, well, I have gotten a similar error before, turned out to be abs-element/time affixes that crashed the vendors. You say it has something to do with skills, maybe hitskill or charged parameters entered in the wrong order? You can try and narrow the problem down by seeing which vendors crash and which don't (hints at type of affix and level), and then selectively disable affixes until they no longer crash. Took me hours.  ------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 23 January 2002 06:53
When does it crash? When you load the game, when you spawn the item, when you use some skill, etc?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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RicFaith Moderator
   
Posts: 2735 From: Singapore Registered: Aug 2001 |
posted 23 January 2002 14:12
The history of the bug.I've removed all random skill mods from spawning on items (basically you won't get random +X to skill on wands or staves). Then I set up MagicPrefix and Suffix to spawn +1-3 to those skills that are available to the hero in the BG Mod. So far I've narrowed the bug down to one of the Ranger (Amazon) skills. and further down to Magic Arrow. but I'm gonna check all the rest of the Ranger skills one at a time.  The best part is the Magic Arrow is the very FIRST skill on the list of skillmods. bleah...
------------------ ~ La Vie est comme l'aspirateur, elle suce... ~ ~BG Mod~

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OnSLT Squire

Posts: 40 From: Registered: Jan 2002 |
posted 23 January 2002 22:17
Skill 09, sounds like a nerfed skill...because the amazon's Critical Strike skill is 9 on the Skill.txt file. Not too sure about these errors, I'm a beginner, all I can say is for some reason +2 skills is the maximum on any Magical Affix i've seen...spawnable anyway. The max on any one item for skill mods is +7 to All, or +7 to Specific Skill. Note that if you have a socketed item, with Skill mods on a Jewel only then will it stack Skill mods. Up to 42 skills on a 6 socket item.Although another note is that hit-skill, and charged skill items, have a max skill level of 31. I don't know why, it's just the way the cookie crumbles.

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