Author
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Topic: An evil force........
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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 22 November 2001 13:25
Ok, i know i've probly just missed something real simple, but anyways: I've gone through Jeff's tutorial on creating golems as enemies, all well & good, i've transformed Corpsefire in DOE to my Fire golem clone as the instructions. I added the key in string.tbl to say that Gorgon would be Fire elemental, didn't bother changing Corpsefire cos it fitted. However, when i float the mouse over Corpsefire's minions it says "An Evil Force". I searched through string.tbl and its the entry for two keys, dummy & Dummy. Can somebody give me a hint??

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 23 November 2001 06:43
Usually caused by bad stringing, check your string key for your monsters and check back to the table files------------------ Try the BG Mod Beta 1.03.. Available NOW! Get it here! While the site stays up!!

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 23 November 2001 09:39
thanx but that really doesn't help much, i've only created the one new key in string.tbl, patchstring.tbl & expansionstring.tbl, i tried 'em all ) and i've entered it exactly as it appears in the Montype.txt row, i've now set the golems to spawn (something that wasn't mentioned in the tutorial, set spawn column to 1)in the den of evil as normal, they still appear as "An Evil Force" but asides from that they're behaving themselves . Does anyone else have any insight on this? considering its following the tutorial somebody else must have tried it, i'd hate to be responsible for a sudden population explosion of evil forces when i try other monster types

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 23 November 2001 10:53
Finally!!!! i found this in a previous post from jbouley dated February 2001!:Normally, you would go in and change the description usually attached to the key. For example, if you changed a Fallen Shaman, you'd go into string.tbl, find the listing for FallenShaman (or whatever it is), and then change the RIGHT-HAND column from "Fallen Shaman" to "Goofy Red Guy" or whatever you want. In this case, though, you DON'T want to do that. First off, you need to give that column a unique identifier. In the far left-hand column of monstats.txt for that line, give it a name not being used by anything else. For example, EvilGolem. Save the file and insert it into the patch. Then go into the tabledit program (or whatever it's called), and hit the "+" button, which allows you to add new keys. Enter "EvilGolem" Then it will pop your cursor into the right-hand column, where you will enter whatever you want to appear in the game as the monster's name, for example, "Twisted Golem" "Demon Beast" "Fred the Monster," whatever. That should work out for you. It's funny though, I thought the gorgons already had entries in string.tbl, even though they are unused. Oh, well, guess I'm wrong. Let me know if you have any other problems, and I'll do my best. I followed it & it all works and makes sense now, but i don't understand why if this is so old, how come its not in the tutorial?

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- SubSanity - Moderator
   
Posts: 1202 From: Singapore Registered: Aug 2001 |
posted 23 November 2001 18:06
There you go.. if you haven't guess I don't usually work with monsters.------------------ Try the BG Mod Beta 1.03.. Available NOW! Get it here! While the site stays up!!

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Blues Serf
Posts: 16 From: Germany, Hessen, Witzenhausen :) Registered: Nov 2001 |
posted 23 November 2001 19:49
Thx very much that´s exactly what my problem is/was. In which string did u add the new entry?

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 24 November 2001 03:08
Hey blues, the thing that i finally did to get rid of "An Evil Force" was open up the monstats.txt file, and in the very left hand column add the name of your new monster. Using the line for Gorgon without changing the "unused" entry here seemed to cross reference with dummy and Dummy in the string.tbl file (someone correct me if i'm wrong). So i changed "unused" to "Fire Elemental", opened up a tbl editor and added the key "Fire Elemental", then typed in "Fire Elemental" in the right hand box. All my Fire Elementals spawned in the game are now showing up as such. Hope this helps you out. Also: i hope my above post doesn't sound like it's slighting jbouley in any way, it was just an observation, and the tutorial didn't say it was an idiot's guide either  Speaking of idiots, i just read your post again blues, and realised what you were asking, i've only added keys to the string.tbl file, NOT patchstring.tbl or expansionstring.tbl as the other two weren't after all necessary. If someone would like to make an idiot's guide to replying to posts then sign me up, by the time i've typed my reply i've normally forgotten the question!!  [This message has been edited by Incandescent One (edited 24 November 2001).]

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 24 November 2001 04:11
Problem was that I made my "Evil golems" ages ago and forgot that step. I thought the reason I didn't use the Gorgon entries in the .tbl file was because of my own stupidity when I was originally modding them.Turns out there WAS a reason I did that. That's the problem when you've made a billion other modding changes in the interim.  I'll update the tutorial as soon as I can.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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