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  I don't reinsert my .txt files....No big deal?!?

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Author Topic:   I don't reinsert my .txt files....No big deal?!?
FrostPuppies
Serf

Posts: 17
From: Manchester, NH, USA
Registered: Jan 2002

posted 05 February 2002 16:39     Click Here to See the Profile for FrostPuppies        Reply w/Quote   
I have been reading through the posts, and whenever the subject comes up, people are constantly instructed to extract the .txt files from the mpq, mod them, and then reinsert. I have a question, because I have mods that are working without reinserting them?!? First, if you have read any of my few posts you know I have been toying with the experience.txt file from another persons MOD. What I have simply done, is take the experience.txt file from the data/global/excel file and make my changes. I then delete the bin file that accompanied it, start DII, and viola!

So....why don't I have to reinsert the .txt file for it to work?!? I'm stumped. I did encounter one problem, that no one was able to answer, so I'll ask it again. First of all, for a new character, this method has worked flawlessly. I did the steps outlined above, started a new char, and have since leveled the character to 183 with no problems whatsoever. The problem occurs if I try to use the new experience.txt and bin with an established character. I have two distinct things that happen, but in both cases, the next level for exp seems to be reading correctly from the new exp files. The problems are that the game crashes on the first exp gain (monster kill), or the character will gain no exp at all, no matter how many monsters are killed. Whaddaya all think about that?!

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Wyvern
Honorary Warlord

Posts: 1137
From: A very large cave
Registered: Jan 2002

posted 06 February 2002 00:32     Click Here to See the Profile for Wyvern   Click Here to Email Wyvern        Reply w/Quote   
If ya insert the stuff into patch you don't need to run the direct txt method. And if ya want others to play your mod it makes things easyer.

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Ancient_WarMage
Squire

Posts: 29
From:
Registered: Feb 2002

posted 06 February 2002 08:47     Click Here to See the Profile for Ancient_WarMage   Click Here to Email Ancient_WarMage        Reply w/Quote   
In other words, reinsert them, for other people. But not needed if you're still testing, and not releasing.

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 06 February 2002 09:12     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Because all that matters is the BINs. The game itself does not use txts at all. That's why you have to use -txt to convert your txts into bins, the game itself will only use BINs in gameplay.

Having txts makes it easier for modders who wanna try something you've done, or for other players to view stats on your mod (see the monster, skill, item changes) But you don't have to include it: in fact, many modders omit their cubemain.txt to keep some cube formulas hidden.

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Ancient_WarMage
Squire

Posts: 29
From:
Registered: Feb 2002

posted 06 February 2002 09:32     Click Here to See the Profile for Ancient_WarMage   Click Here to Email Ancient_WarMage        Reply w/Quote   
Oh so it only uses .bin.. Now I get it, now I get it, one more reason for me to continue testing my mod in Folder format

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