Author
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Topic: which magic prefixes and suffixes can we make by editing .txt files?
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SpeciesXX Serf
Posts: 23 From: The Netherlands Registered: Feb 2002 |
posted 19 February 2002 15:04
hello you again,i wonder what's possible considering the magic prefixes and suffixes i mean, can we add new ones or only edit existing ones? and what kind we can make? +str based on char level? +dex based on str? +xx mana after each kill? +xx life after each kill? gimme some examples please thx in advance (i will look in the arreat summit, how a magic item is generated in the game: how many prefixes and suffixes an item gets) greeeeeeetz (almostr 25 post hehehehe)
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SpeciesXX from The Netherlands "Cheaters are those who make the impossible possible, which should be impossible."

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dectgap Knight

Posts: 66 From: Malmö, Sweden Registered: Dec 2001 |
posted 19 February 2002 17:40
You can find all implented modifiers in properties.txt in d2exp.mpq.

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 20 February 2002 03:45
And an even better list on the Phrozen Keep (Magical Modifiers Master List). It also lists the syntax of the modifiers, otherwise you'll likely end up with 67% Chance to Cast Level 31 Unsummon on Attack or -0% Damage to Undead (Based on Character Level).Just be prepared for many crashes when you enter the dark realms of /time and /lvl based affixes. Some work, some don't. And beware the caps on some affixes. The regen modifier (Regen Life +xx) only goes up to 31 for example. ------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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54x Moderator
   
Posts: 3080 From: Wellington, New Zealand Registered: Apr 2001 |
posted 20 February 2002 22:05
Note: most (all?) /time affixes don't work properly, and almost all /lvl ones DO work properly.------------------ 54x. "My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers." "For great bandwidth!" http://www.planetdiablo.com/newdawn/ New Dawn Forum

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 20 February 2002 22:23
I've had some /time properties work successfully. I even made some affixes where one property ascends while another descends, an odd balancing if you will.  The first thing to do, if you want to see what properties you can consider, is open Properties.txt, scroll down the list, and pay attention to the second column "Done"---if the property doesn't have a '1' in this column, it won't work. Don't edit this file, just use it for reference.

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 21 February 2002 01:55
So far I believe attribute/time, dmg/time, ac/time and affectsdrops%/time work correctly. I think even crush/time and deadly/time work. Wasn't there a list of the working ones in the resources section? (or am I just dreaming?)------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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ShadowTalon WarLord
  
Posts: 198 From: Perth, Western Australia, Australia Registered: Sep 2001 |
posted 21 February 2002 18:58
i have created a resource on what properties do work with gemsmost of the time affixes do work properly, as long as you use them right ive sent the file to jeff, not sure if/when hes going to upload them ------------------ I once believed. Others looked to me for strength, for my faith was a pillar in the house of the Elders. I once believed in something greater than myself; I believed that the faithful would be rewarded and the evil would be punished. I believed the Prophecies of the Final Day to be mere superstitions-and that even if they had any credence at all, as our ancestors believed, the events they spoke of would never come to fruition in out time I was a fool.

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 21 February 2002 23:01
There is (was?) such a list for /time modifiers, I downloaded it.

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RexxLaww Moderator
   
Posts: 1158 From: USA Registered: Mar 2001 |
posted 21 February 2002 23:34
Its in the resources section of this site.------------------ Good, Bad, Ive got the gun. Darkness Weaves

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