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Author Topic:   my new boss is ready but another prob
mandzo
Moderator

Posts: 658
From: Bulgaria,Sofia
Registered: Aug 2001

posted 24 November 2001 04:45     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
well i have maked a new monster and i want to make him a superunique and put in place that i want how can i do this

and another question how can i make hi summon another monster

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Read or DIE
Muahahahaha

the next beta is coming and its beter then ever

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 24 November 2001 12:18     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Well, the first part is relatively easy.

If you open up superuniques.txt, you will see that each guy in there has an ID number that identifies which monster in monstats.txt is used as its base type.

Simply put the Populate ID # in there for the superunique you want to alter. (You cannot add entirely new rows in that file, though)

Also be aware of the EClass column. If it is 0, it will pull the Populate ID # from the non-expansion list of monsters. If it's 1, it pulls from the Populate ID # list for expansion monsters. Because, as you've probably noticed in monstats.txt, many monsters in the expansion have the same ID # as the classic monsters.

As for the second part of your question, you cannot make a monster summon anything. If the base monster type was already a summoner, it might still summon (I don't know...I've never really examined this)...but you cannot give a monster summoning powers through any .txt editing means that I know of.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

[This message has been edited by jbouley (edited 24 November 2001).]

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mandzo
Moderator

Posts: 658
From: Bulgaria,Sofia
Registered: Aug 2001

posted 24 November 2001 12:36     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
i just copied the summoner to a new row and he spawns where i want him but how can i make him cast frozen orb bone spear and stuff like that i tried to put the skill id of the frozen orb over the glasial spike he cast but it only shows his cast anim and no frozen orb shoot

------------------
Read or DIE
Muahahahaha

the next beta is coming and its beter then ever

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 24 November 2001 17:07     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Skills tend to be hardcoded either to the row itself or to the AI params or the Base ID number. I've never been entirely sure what combination works.

If you've cloned him to another line, and that includes the Base ID code used for the summoner, and the AI params as well, I'd say the skills are hardcoded to the Summoner's row and the only prayer you have of getting other skills is to copy the Base ID and AI params of some other spellcaster.

However, expect many crashes. This kind of modding is often met with failure...usually crashes result, whether constant or periodic.

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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