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Author Topic:   Act Bosses & The Ancients
Krazoth
WarLord

Posts: 161
From:
Registered: Jun 2001

posted 28 January 2002 18:39     Click Here to See the Profile for Krazoth   Click Here to Email Krazoth        Reply w/Quote   
Has anyone tried replacing the Ancients on mount Areat with other creatures instead of the 3 barbarians? If so, when in statue form, do they look like the creatures or the Barbarians?

My other question is if you can replace the Bosses for acts 1 and 2, graphics wise, easily. And if its possible to overwrite the AI, due to the fact that some Boss deaths cause an event.

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 28 January 2002 18:52     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"Has anyone tried replacing the Ancients on mount Areat with other creatures instead of the 3 barbarians? If so, when in statue form, do they look like the creatures or the Barbarians?"

The ancient statues use different animations...you will need to overwrite or edit those as well.

"My other question is if you can replace the Bosses for acts 1 and 2, graphics wise, easily. And if its possible to overwrite the AI, due to the fact that some Boss deaths cause an event."

The events after a boss death is not programmed into their AI, it's programmed as an event after they die. You can replace Duriel, or whoever with anyone you want, even a fallen.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Krazoth
WarLord

Posts: 161
From:
Registered: Jun 2001

posted 28 January 2002 19:28     Click Here to See the Profile for Krazoth   Click Here to Email Krazoth        Reply w/Quote   
Thanks, this leads me to a second questions. Ive been looking in monstats.txt and it seems Bloodraven has the same Code as the corrupted rogues, but obviously a different graphics, are the Rog types broken up into differnt grapic types :Ex: i replace lancers with, oh, lets say a fallen, will the rogue archers or axe users look like fallen as well? In a way, this also applies to the panther women i hope to overwrite.

And lastly, By replacing the monster code (such as changing BB for baboon demon to SK for skeleton) can i create more types of skeletons and then pal shifts for those new variants but adding blocks into the skeleton palshift?

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"I have a plan so clever you could stick a tail on it and call it a weasel!"

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