Author
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Topic: Newcomer with a question
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Ardano Serf
Posts: 3 From: Registered: Feb 2002 |
posted 01 February 2002 14:43
Greetings, all! I've been playing D2X since it was released, and I did some simple modding recently to enhance the game for my young son and myself. I don't play on the Realms, just solo. Now I'm trying to enhance the game so that we can find items that would normally almost never drop for solo players.I'm not interested in an 'uber-treasure' mod where quill rats drop Arkaine's Valor, but I'd like to improve the odds of finding these things. I followed the tutorial on improving rune drops so that we might prove to ourselves that Zods really exist. I've also used the drop-ins for enchanted assassin claws and class-specific crafted items. Now what I'd like to do is something similar to the rune-drop enhancement for the other treasure items, so that my son has a chance to find Trang-Oul's set before he has kids of his own (he's almost six years old now). At first it seemed easy enough; just change the probability that the computer will check the next lower treasure level, in the 'prob9' column. But then I saw the 'TotalProb', 'DropChance', 'SumDrop' and 'Better' columns, and I hesitated. Can someone explain to me how these figures are used in the game? What I want is to start the 'Prob9' column with the '30' figure that is already there, then move up in each column by 5 until 100 is reached, then continue making 100 the 'Prob9' figure until the end of the section. I hope this is making sense to someone, and that someone can help me make sense of those columns. Glen

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 01 February 2002 15:54
Start with the TreasureClassEx.txt tutorial here at the Keep (in the Tutorials section...the link is on our home page).Come back here if you need answers about specific parts of the tutorial that confuse you...but it's a good tutorial. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Ardano Serf
Posts: 3 From: Registered: Feb 2002 |
posted 01 February 2002 17:52
I did read through the tutorial; it doesn't cover the question I had about the last few columns. I'm not eager to screw this file up, so I'm carefully not fiddling with it until I know what I'm doing.What I want to know is the significance of the last four columns filled with decimal points, and whether or not they need to be changed to safely modify the probabilities of item drops. Glen

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 01 February 2002 18:43
If you just want to increase the chance for magic/set/rare/unique dropping from *every* monster, it's easier to use ItemRatio.txt. The function of ItemRatio is covered in Jarulf's tutorial on TreasureClasses (in the Tutorials section here) For your thing you basically change the "value" columns on the normal version 1 line.Edit: those extra columns are for reference only, you don't need to put anything in them or change them. The only thing is if you were making new TC lines you have to put a 0 in the term column. [This message has been edited by FoxBat (edited 01 February 2002).]

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 01 February 2002 18:57
and welcome to the phrozen keep andrado. You and ur son enjoy diablo 2 LOD?------------------ Jonathan S. Bowler

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Ardano Serf
Posts: 3 From: Registered: Feb 2002 |
posted 01 February 2002 19:02
Okay, thanks! Hopefully that will be enough. We won't see Burizas dropping like flies, but we might find one at some point in time, which is a good thing. I'll do a little tweak on the ratios, but not too much; I want some challenge, balanced with the rewards.  Glen

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