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Author Topic:   Telekenesis Fix Possible?
Lord FireFox
Serf

Posts: 2
From:
Registered: Dec 2001

posted 16 December 2001 21:47     Click Here to See the Profile for Lord FireFox   Click Here to Email Lord FireFox        Reply w/Quote   
Does anyone know what file and where to fix the Telekenesis spell to the way it was before Blizzard decided to do an OSI stunt to it? Or is this in one of the dll? cause I can't find it, If I do find it I'll make a mod fixing the nerfs (in SP and hosted MP but not B.net) and add a few new skills to the Scorceress class.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 16 December 2001 21:50     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
tell me what you mean with OSI and i will tell you if it can be change in softcoded forms.

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Lord FireFox
Serf

Posts: 2
From:
Registered: Dec 2001

posted 16 December 2001 21:59     Click Here to See the Profile for Lord FireFox   Click Here to Email Lord FireFox        Reply w/Quote   
Heh OSI as in Origin Software Inc. they nerfed Ultima Online alot and Blizzard seems to be following in thier footsteps.

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 16 December 2001 22:07     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
check if you can change it back in the parameter columns in skills.txt, you can also give it damage, remove timers from any skill etc.

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Official Modding since v1.02!!!
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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 16 December 2001 22:12     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
You'd need to turn to DLL editing for this one. If you check out the skill swapping info, you can find the pointer to telekenesis and then the telekenesis function itself, if you have some understanding of assembly you might be able to find the relavant checks and disable them.

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 17 December 2001 00:46     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
@Nefarius

He means reactivate telekinese for all items because in 109 you cannot use it for weapons, armor. Only for potions, scrolls maybee gems.

And that is hardcoded

cu Masakari

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BMW
Lord

Posts: 148
From: Singapore
Registered: Feb 2001

posted 17 December 2001 01:17     Click Here to See the Profile for BMW   Click Here to Email BMW        Reply w/Quote   Visit BMW's Homepage!
Yes. This topic should be in the Code-Editing forum since changing TK requires .dll editing. Admins/Moderators, please feel free to move this topic to the code-editing forum.

If u are a .dll expert, I can give u a rough idea of what u need to do to return TK to what it was before v1.09.

First of all, u should have the d2game.dll or d2common.dll file or what ever .dll file has the TK functions. This .dll file must be from v1.08 or earlier.

Next, use a disassembler and find the neccessary TK functions in the pre-v1.09 .dll(s) regarding item handling and such.

Once the functions are found, u can copy the pre-v1.09 TK skill functions and paste it into the v1.09 .dll file(s). That should fix TK and return it to its former glory.

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 17 December 2001 07:10     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Major DUH, why didn't I think of that I'll give it a try.

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