posted 26 December 2001 02:38
If I'm not mistaken, the gambling costs for weapons and armor go up with your level. Is there a way in the txt files to alter this? Or should I be asking about this in the code editing forum?
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NefariusDX Honorary Warlord
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001
posted 26 December 2001 11:08
you can alter this by dropping those over the top gamble costs in weapons and armor.txt to be the same as the base cost, this wont stop it from going up to high but rings and amulets always seam to have the same cost maybe its something in itemtypes.txt that controls this. but i didnt see any
Gaze into the Oblivion of yourself and you shall become your greatest fears.
[This message has been edited by NefariusDX (edited 26 December 2001).]
Myhrginoc Honorary Warlord
Posts: 1326 From: Percussion U Registered: Dec 2001
posted 26 December 2001 16:09
Gambling costs for rings and amulets are in misc.txt. (The only other items "out of the box" with gambling costs in misc.txt are charms.)
FoxBat Moderator
Posts: 1618 From: PA, USA Registered: Feb 2001
posted 26 December 2001 17:39
I remember chatting with someone on IRC who was using gambling cost to buy test runes cheaply, seemed "gamble" column had no effect on gamble cost, but the item's normal cost did...
[This message has been edited by FoxBat (edited 26 December 2001).]
NefariusDX Honorary Warlord
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001
posted 26 December 2001 17:49
mby he just copy paste the rows into a new.txt the column name dosent actually matter, i renemed some and it didnt change any thing so if he would paste them 1 square to the right then gambel cost would actually be buy cost