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  how to... use the selfmade MOD files?

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Author Topic:   how to... use the selfmade MOD files?
ShaRD
Serf

Posts: 1
From:
Registered: Jan 2002

posted 13 January 2002 10:06     Click Here to See the Profile for ShaRD        Reply w/Quote   
_I am a NOOBY_ so no flames just answers please

So, I extracted me some (all) txt files fromthe data/global/excel directory, and made me a few new sets. I am using ModStudio.
I created me a MOD and "installed" the setitems.txt - the result was a new MPQ. however, in several "runs" I did find many of the "old" set items, but no selfmades. This is not certainty they do not exist, but the facht that Sander is still named McAuley leaves me to the suspicion that I am missing something. What?

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 13 January 2002 10:36     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
I suggest you use the program MPQ2K ... instead of the one your using, you can download it from the Keep's 'tools of the trade' ... on the main page (the link is at the bottom of this page 'The Phozenkeep') ... anyway, did you create .bin files through your modded .txt files? ... and if you did, did you insert both the modded .txt files and the .bin files into your patch_d2.mpq.?

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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KieferHub
Lord

Posts: 109
From: Germany
Registered: Nov 2001

posted 13 January 2002 10:39     Click Here to See the Profile for KieferHub   Click Here to Email KieferHub        Reply w/Quote   
well the "install" function in ModStudio isn't working for me. Have a look at http://www.planetdiablo.com/phrozenkeep/tutorials.htm there you will find guides to creat it on the right way.

For your problem a fast fix will be to creat the "data\global\excel" folder within your diablo 2 install folder. then copy all your moded txt files to this folder.

creat a new shortcut to diablo ii.exe and use the commands "-txt -direct" normaly "-txt" is enought...

start diablo 2 with the help of this new shortcut and everything should work.

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 13 January 2002 16:31     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
How are you testing your new set drops?

If your sets are high-level items, you need a high-level character probably playing Hell difficulty to get monsters that can drop the high-level sets. Some items are ridiculously scarce even in their normal form (e.g. vortex shields and coronas), which is why certain set items for realm characters cost $$$$ on e-bay (cough).

One test mentioned often in these forums is the Quill Rat test. Go into TreasureClassEx.txt, and find the lines for Quill Rats. Replace one line with entries for the items in one set. Use the three letter codes for the base items, if your set contains a long bow, put "lbw" in the item# column and "1" in Prob# column just right of it---same for each other item. On the left there are columns Pick/Unique/Set/Rare/Magic; put 1024 in Set and a negative number in Picks of the items in your set---if you have 3 items in the set, put -3 in Picks. Again, if you are trying for high-level items, change a Quill Rat (H) line...and you might even have to define Hell Quill Rats as L90+ monsters too. Just remember to make note of your changes so you can back them out after testing. The Quill Rat test worked fine for me. (Aside: this is a common test that maybe deserves its own paper.)

If there is more than one set item of the same type (e.g. rings and amulets), the game will calculate the odds based on the item rarity as compared to all other items of the same code. Does anybody have a formula for this? Does position in the set table count also?

[This message has been edited by Myhrginoc (edited 13 January 2002).]

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