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Author Topic:   New here, need advice
Technetium
Squire

Posts: 46
From:
Registered: Feb 2002

posted 08 February 2002 19:27     Click Here to See the Profile for Technetium   Click Here to Email Technetium        Reply w/Quote   Visit Technetium's Homepage!
I've just now discovered what this mod thing is really about. I thought it was like cheating, but it is really like designing a new expansion set for the game. I am interested in making a mod to "fix" things that Blizzard messed up (in my opinion). I want to add in all the runewords so that every rune has a use, I want all the crafted recipes back, and I'd like to make a unique for every elite item. There are some other changes I want to make to skills and I also want to make mana potions buyable. Some of these seem to be common ideas, and are present in a lot of existing mods. I'd also like to make rares able to have any mods a magical item can have. I just want to know if these seem like difficult changes to implement for a newbie.

One other question... If I use a mod, does that mean I can't play on bnet anymore? Or would it just play on bnet without the addition of the mod? And if I and a friend are both running the same mod, can we play TCP/IP and have the mod work?

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 08 February 2002 23:49     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
What you mentioned are fairly straightforward changes. You can search on topics to see a lot of discussion about how some of these are done.

Mods only work on single player, TCP/IP connections and (I believe in some cases) open battle.net...and anybody joining your game needs a copy of the mod too. You cannot play Blizzard realms with a mod. There are projects underway to make Realm-type servers for mods. But it is easy enough to set up a number of mods and still have vanilla D2 at hand too. This thread discusses one way:

http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/002740.html

Also verboten is bringing a mod character into a different mod or into unmodded D2, or bringing an unmodded character into a mod game. You >might< get lucky. On the other hand, you might crash, or find your character newbified (in which case you better have backups).

[This message has been edited by Myhrginoc (edited 08 February 2002).]

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