Changing the number of charged bolts shouldn't cause problems...not that I know of, anyway.As for the skeletons, well...the HP listings in the monstats.txt file (which I presume what you changed) aren't exactly the skeleton's real health. With hirelings and minions, I don't know what those numbers really mean. However, try this:
Set all the resistance column (damage resistance, fire resistance, magic resistance etc.) in the Normal, Nightmare and Hell columns for the skellie to high levels. For example, if you set all the resists to 50 (50 percent), then you have effectively (though indirectly) doubled your minion's hit points.
Also, if you increase the damage regen column (which is immediately after the Hell-level resistance columns), your skeleton should regenerate hit points and thus heal up from wounds over time. It has worked with the minions/hirelings I've tried it on...I presume it will work with the skeletons as well.
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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
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