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Author Topic:   Making Sets Drop
Aliera
Serf

Posts: 3
From: Edmonton, AB, Canada
Registered: Oct 2001

posted 24 November 2001 00:09     Click Here to See the Profile for Aliera   Click Here to Email Aliera        Reply w/Quote   
How do I make sets drop?

Alternately, is there someway to make them in the cube?

-Ali

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Watcher
WarLord

Posts: 196
From: Who cares anyway?
Registered: Oct 2001

posted 24 November 2001 00:25     Click Here to See the Profile for Watcher   Click Here to Email Watcher        Reply w/Quote   
Now, let's see... Get treasureeclassex.txt up. Put 1024 in the "Set" column of a class, and the class will only generate set items, however, if there is no set item of the chosen type, it will become magic instead. Or, you could put the name of a set item in a class and it will drop that item (if it is chosen, remember, it's random). Remember to use the name in setitems.txt, not the one seen ingame.

Making a set item in the cube... I'm not sure on this, but I think the output should be "usetype,set" to generate a set item.

Watcher

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"See you in the next Hell, sucker!" --Al Stark in The Wonderland Gambit

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