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Author Topic:   Drop problem still there
Gilgamesh
Serf

Posts: 9
From: Malmö, Skåne, Sweden
Registered: Feb 2002

posted 06 February 2002 10:40     Click Here to See the Profile for Gilgamesh   Click Here to Email Gilgamesh        Reply w/Quote   
I found out something that might have been one part of the problem before i hade the value for unique item drop set to over 1024 but i fixed that and i was wondering if the no drop column is only "1" or "0" because i set the no drop for gold to "1" and it still drops gold + it drops ONLY gold and i cant figure out what i did wrong? is it possible for me to remove the code gld everywhere it says that and just leave that spot blank or do i have to put in something else there?

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Fuzzbox
Squire

Posts: 42
From: uk
Registered: Sep 2001

posted 06 February 2002 12:36     Click Here to See the Profile for Fuzzbox   Click Here to Email Fuzzbox        Reply w/Quote   
assuming you're talking about treasureclassex.txt here:

nodrop is added to the rest of the probs from all the other columns, then the game randomly (or not if picks is a -ve number) chooses which item to actually pick, based on prob/sum_prob, nodrop doesn't relate to any other column.

if you want to stop monsters dropping gold, remove the gold and associated prob columns and shift everything else left 2 columns. i don't think it likes it if you have empty columns that don't finish.

i'm planning an extensive overhaul to the drop system in my mod (so things like flayers/fallen can't drop big heavy armours/weapons, and non-ranged attackers will never drop bows, etc.), one thing that's stopping me is in the act X equip/melee trees, there are additional columns near the end that seem to give odds for getting items, and i don't know if they're actually calculated/used, or if they're just there for information.

any assistance on that would be appreciated

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Gilgamesh
Serf

Posts: 9
From: Malmö, Skåne, Sweden
Registered: Feb 2002

posted 06 February 2002 13:51     Click Here to See the Profile for Gilgamesh   Click Here to Email Gilgamesh        Reply w/Quote   
can´t halp you with that im sorry to say but i hope you solve the problem and get a good mod =)

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Ancient_WarMage
Squire

Posts: 29
From:
Registered: Feb 2002

posted 06 February 2002 15:31     Click Here to See the Profile for Ancient_WarMage   Click Here to Email Ancient_WarMage        Reply w/Quote   
Fuzzbox, get a back up, and mess around, check if there are any differences

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