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Author Topic:   Absorb in armour.txt
General Nutt
Lord

Posts: 123
From: Great White North
Registered: Jan 2002

posted 18 January 2002 20:52     Click Here to See the Profile for General Nutt   Click Here to Email General Nutt        Reply w/Quote   
I’ve been playing with the absorb in the armor.txt and it doesn’t seem to affect anything. Does this absorb function work if so what does it absorb, apparently not physical damage?

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 18 January 2002 22:21     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
I heard it was actually physical damage but haven't confirmed and not sure if my resource is correct(diabloii.net isn't all that trustworthy for information. ).

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God gave me a brain to use but I miserably failed to use it to my advantage

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General Nutt
Lord

Posts: 123
From: Great White North
Registered: Jan 2002

posted 18 January 2002 22:37     Click Here to See the Profile for General Nutt   Click Here to Email General Nutt        Reply w/Quote   
If it is physical, it doesn’t seem to be a simple reduction in damage. I’ve been using Hard leather and modifying it up to 100 didn’t seem to reduce damage, I thought maybe that was to high a number so I tried 50, 10, 5 and still no noticeable reduction. I’m stumped on this one.

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 18 January 2002 23:05     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Did you mod it properly(did you insert the bins properly?) Because that might be the reason why it's not working. Try using an armor that already has an absorb value and test that(I'm too lazy )

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God gave me a brain to use but I miserably failed to use it to my advantage

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General Nutt
Lord

Posts: 123
From: Great White North
Registered: Jan 2002

posted 18 January 2002 23:09     Click Here to See the Profile for General Nutt   Click Here to Email General Nutt        Reply w/Quote   
I was using the direct txt method do you think that's my prob?

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 18 January 2002 23:10     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Not sure, have you got a mod to work in the first place?

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God gave me a brain to use but I miserably failed to use it to my advantage

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General Nutt
Lord

Posts: 123
From: Great White North
Registered: Jan 2002

posted 18 January 2002 23:11     Click Here to See the Profile for General Nutt   Click Here to Email General Nutt        Reply w/Quote   
ya i changed the arrows to 500 thing going

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Kobu
Lord

Posts: 105
From: Tokyo
Registered: Dec 2001

posted 18 January 2002 23:32     Click Here to See the Profile for Kobu   Click Here to Email Kobu        Reply w/Quote   
I just checked it out and the absorbs column seems to do nothing at all. You can use the auto prefix column and add red-dmg to armor though. I'll be doing this in my mod at some point.

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Bleak Times are here.

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General Nutt
Lord

Posts: 123
From: Great White North
Registered: Jan 2002

posted 19 January 2002 00:00     Click Here to See the Profile for General Nutt   Click Here to Email General Nutt        Reply w/Quote   
Thanks, that will do the trick

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 20 January 2002 12:05     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
It's one of those leftover things that Blizz never implemented, but kept in the files anyway. Rotten, cheeky b@stards teasing us like that.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos or at this mirror site

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 20 January 2002 12:13     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
absorb in armor is in the game ancient armor has it set in unmodded game

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jbouley
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Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 20 January 2002 13:28     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
It may be "set," but do you have any evidence that it works? After all, some of the magic tags in properties.txt are listed as "uncompleted" but work fine.

Blizzard is notorious for leaving useless code in those text files.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos or at this mirror site

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 20 January 2002 17:46     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
This is interesting ... I've played around with the 'absorb' armor column, setting them to 100 ... it does seem to have a small effect on the amount of damage received, although I can't prove this ... and there are much more effective ways to reduce the amount of damage taken ... but the column that effects the speed of movement while wearing heavy armor, setting it from 10 to -5 for example, greatly increases your speed ... so it seems practical that the 'absorb' factor would also be in effect

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

[This message has been edited by Axalon (edited 20 January 2002).]

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 20 January 2002 21:24     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
It currently has no effect (i've tested this, Jarulf has checked in code). Although I think it may have worked back in CD2.

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