Author
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Topic: Is it possible?
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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 05 December 2001 23:40
Is it possible to have the Smith drop multiple sets? (I don't mean parts I mean drop more than 1 set)??

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Watcher WarLord
  
Posts: 196 From: Who cares anyway? Registered: Oct 2001 |
posted 06 December 2001 07:27
Yes. Make a treasure class for each set you want him to be able to drop, and use those classes in Smith's own class. Remember to set picks to the number of sets he should drop. One thing though, I've never been able to make monsters drop more than 6 items. So you might end up with a set consisting of four items and two pieces of another set.If there's anything of the above you don't understand/aren't sure of, go search these forums. Full set drops have been discussed many times. Watcher ------------------ "See you in the next Hell, sucker!" --Al Stark in The Wonderland Gambit

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 06 December 2001 07:29
hey watcher what to u mean by make a treasure u mean a new text file for each 1?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 06 December 2001 09:25
Make some new entries in treasureclassex.txt for each set you want him to drop. So, make a new row for let's say IK set, one row for the Griswold set, etc. I assume you know how to make treasure class entries. Also, like Jbouley said in your other thread, just make set 1024 or even 2048 or 4096, etc while keeping the others blank. Then set the number of picks to how many sets you want him to drop and he should drop them. Remember to make the pick value negative for a guaranteed drop or change the no drop to 0.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 06 December 2001 09:32
i am confused about adding entries i never have done those before please explain

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Juggernaught WarLord
  
Posts: 170 From: Florida Registered: Jul 2001 |
posted 06 December 2001 10:06
Just go down to the bottom of TCex till you hit empty rows and start with the empty one at the end. Column A: the name of the treasure class you will have the smith reference Column B: the number of picks he will have from items you select for him to drop. If your trying to make him drop a full set make this the number of items in the set, example: if you want him to drop the Immortal King set, make this number -6 since there are 6 items in the set. Column C: Unique, since you are trying for him to drop sets, leave this blank. Column D: Set, set this to 2048 since you want every item he drops to be a set item. Column E: Rare, leave blank just like Column C, get the picture yet? Column F: Magic, leave blank.. you should understand now Column G: NoDrop, this is the chance he will drop nothing, factored in with the numbers you select for picks later. Doesn't matter how you factor it 0 means he will always drop something. So put 0. Column H and on: These go in order like this Item1, Prob1, Item2, Prob2, and so on. So first you put the 3 unit code in Item1 that you want the first item to be. You find these codes in the various items texts, weapons.txt, armor.txt etc. For example you want him to drop the first item from IK set. Look in setitems.txt and you will see the code for the first item is ba5. So you put ba5 in Item1. In Prob1 you put 1, since you want him to drop 1 of these. Then you move on to Item2 and put in the 2nd code for the 2nd item from IK. In Prob 2 you put a 1. Continue for each item until you have all the codes for the set in and the Prob# columns all have 1. Column AG: put 0 here for every row. Hope that helped, if not just read the TCex tutorial which is just what I should have told you to do in the first place.  TCex is rather self explanatory when you look at it. It's not hard to figure out what the columns do. ------------------ Softcore's for wussies. Grow some balls and play hardcore. [This message has been edited by Juggernaught (edited 06 December 2001).]

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 06 December 2001 12:14
hey Jug do I need to put the smiths name again for the sets to work like orginally?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 06 December 2001 13:17
"hey Jug do I need to put the smiths name again for the sets to work like orginally?"What do you mean put his name again? Whatever you named the treasure class that drops those sets, give the Smith that treasure class in superuniques.txt in the treasure class columns. Do you want him to drop those items every difficulty or just hell? If just hell, put the exact name of the treasure class of the set drop in treasure class [H] column while the other treasure class columns for normal and nightmare say Smith(the smith's original treasure class). ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 06 December 2001 13:48
In other words, you can name the Treasure class pretty much whatever you want. But the name you put in the appropriate Treasure Class column in monstats.txt must match EXACTLY what you put in the first column of TreasureClassEx.txt for that particular treasure class.If you don't already know, there are three sets of treasure classes for each monster in monstats.txt. The first set is for normal, the next is for nightmare, the last is for hell. Each set has four columns. The first is for normal monsters, the second column is for champions, the third is for uniques. The fourth seems to be unused. For boss and "mini-boss" monsters like the Smith, they have the same Treasure Class type in each column for that specific difficulty level (the same three "normal" difficulty classes, the same three "nightmare" and the same three "hell"). I'm not sure what would happen if you put different ones in each set's column for bosses. You can replace the entries with anything you want provided it is a treasure class that appears in TreasureClassEX.txt. For example, I just recently created Shaman 1, Shaman 2, Shaman 1 (N), Shaman 2 (N), Shaman 1 (H), Shaman 2 (H), Shaman Champ, Shaman Champ (N), Shaman Champ (H), Shaman Unique, Shaman Unique (N) and Shaman Unique (H) so that I could make Fallen Shaman, Carver Shamans, etc. drop specific items, like the Shaman Flag item I created. Hope that helps.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary [This message has been edited by jbouley (edited 06 December 2001).] [This message has been edited by jbouley (edited 06 December 2001).]

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 06 December 2001 14:04
AAAAAAAAAAHHHHHHHHHHHHHH more confused now but u know what I am allset he dosen't need to drop more than 1 set

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 06 December 2001 14:11
Trust me...it's not that bad when you look at both files (TCEx and monstats) for a little while. It's a pretty clear-cut relationship. One of the few really clear-cut things Blizz has in the .txt filesBut, glad you have your problem solved anyway. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Juggernaught WarLord
  
Posts: 170 From: Florida Registered: Jul 2001 |
posted 06 December 2001 16:13
If you want more than one set to drop Gorothon you can always have different monsters do it for you. The way I have it the 5 superuniques from Baal's minions drop 5 class sets and the seal superuniques in chaos sanc drop the 2 others. You won't have much success trying to get one boss to drop a bunch of sets anyway because I think there's a item drop cap at 8. You can set the guy to drop 50 items you still will only get 8 max.------------------ Softcore's for wussies. Grow some balls and play hardcore.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 06 December 2001 16:40
I believe the drop cap is at 6 items per drop, not 8 item... ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 06 December 2001 16:43
LOL Jug u know what I was doing I had that idea for 2 months and now putting into action now and sunday

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Juggernaught WarLord
  
Posts: 170 From: Florida Registered: Jul 2001 |
posted 07 December 2001 04:07
quote: Originally posted by Apocalypse Demon: I believe the drop cap is at 6 items per drop, not 8 item...
That's wrong because blizzard originally has most act bosses set at 7 and that works fine. Plus I tested this a few weeks ago with 10 but the 3 times I killed him he would only drop 8.
------------------ Softcore's for wussies. Grow some balls and play hardcore.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 07 December 2001 05:54
Wrong? Well, I have tested this thoroughly and yes, it does say -7 picks but he never dropped 7 ever, only 6. I changed the quill rats to drop -10 picks and they always dropped 6. What did you do to get 8?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Juggernaught WarLord
  
Posts: 170 From: Florida Registered: Jul 2001 |
posted 07 December 2001 07:34
I tested it on the Summoner on normal diff. 8 drops each time. Also, i've hundreds and hundreds of Meph runs on hell diff and he goes over 6 a lot. Edit - plus, why the hell would blizzard set it as 7 if 6 is the cap? ------------------ Softcore's for wussies. Grow some balls and play hardcore. [This message has been edited by Juggernaught (edited 07 December 2001).]

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Watcher WarLord
  
Posts: 196 From: Who cares anyway? Registered: Oct 2001 |
posted 07 December 2001 07:50
Apocalypse Demon, Juggernaut, how about distinguishing between normal and boss monsters? I have never seen normal or unique monsters drop more than 6 items either, but I suppose superuniques and act bosses can. Wouldn't that be logical?Watcher ------------------ "See you in the next Hell, sucker!" --Al Stark in The Wonderland Gambit

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Juggernaught WarLord
  
Posts: 170 From: Florida Registered: Jul 2001 |
posted 07 December 2001 08:09
That sounds very logical. I assumed we were talking about bosses all along since this topic was started to talk about the Smith and his drops, not about normal monsters. ------------------ Softcore's for wussies. Grow some balls and play hardcore.

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Syntaks WarLord
  
Posts: 231 From: Registered: Sep 2001 |
posted 07 December 2001 08:23
ANd to blow this topic out of the water, you may be able to use the Durial trick..Duriel has 2 Treasure codes. The first has a town portal and a "link" to his real treasure drop.. So.. you can have a treasure row that drops 6 things, PLUS links to another treasure row that drops another 6 things ... EVIL...
------------------ "Embrace this moment, remember/ we are immortal, all this pain is an illusion" -Tool

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Juggernaught WarLord
  
Posts: 170 From: Florida Registered: Jul 2001 |
posted 07 December 2001 11:18
Yeah, but that doesn't matter because just like we talked about for the last 2 days.. there's a cap on how many items they can drop. You could have 5 such references on the Smith and each reference could have 6 picks apiece, but im pretty sure only 8 items would still drop. ------------------ Softcore's for wussies. Grow some balls and play hardcore.

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54x Moderator
   
Posts: 3080 From: Wellington, New Zealand Registered: Apr 2001 |
posted 07 December 2001 12:08
I believe the drop cap is at 6 items per drop, not 8 item... Not really. You can go up to eight by using the organ columns  However... they're a bit harder to use than TCs, and they're A LOT more likely to drop. You don't get the control of the grade of the item though... ------------------ 54x. "My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers." "For great bandwidth!" http://www.planetdiablo.com/newdawn/ New Dawn Forum

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 07 December 2001 14:39
Wait a minute...how the hell did you get organ drops to work? I thought those columns in monstats.txt were disabled!!Or am I misunderstanding you? ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Syntaks WarLord
  
Posts: 231 From: Registered: Sep 2001 |
posted 08 December 2001 08:01
Organs don't work .. he's messing with our mind!
------------------ "Embrace this moment, remember/ we are immortal, all this pain is an illusion" -Tool

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