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Author Topic:   Super Gems Plug-In
U47
Knight

Posts: 73
From: Derby, Kansas U.S.A.
Registered: Nov 2001

posted 21 February 2002 13:46     Click Here to See the Profile for U47   Click Here to Email U47        Reply w/Quote   
When I play my mod with the Gem plug-in several of the stats on the gems contantly change. Is this normal?

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 21 February 2002 18:35     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Most modifications have Min and Max settings, if you don't have them equal you will get either a range (like damage) or a chance to be some number between Min and Max (like resistances).

If you have different numbers for Min and Max in gems.txt, you will have a constantly changing number as you saw. But once you socket the item, the number will fix to whatever value it had the moment the game realized you socketed it. Think of the value like tumbling dice, you won't know until they stop.

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U47
Knight

Posts: 73
From: Derby, Kansas U.S.A.
Registered: Nov 2001

posted 21 February 2002 19:55     Click Here to See the Profile for U47   Click Here to Email U47        Reply w/Quote   
So this is normal for the plug-in? I don't really like the idea of playing roulet with things.
Guess I'll have to edit the gems.txt myself.

Thanks for the info.

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