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Author Topic:   about buyable mana potions
Technetium
Squire

Posts: 46
From:
Registered: Feb 2002

posted 09 February 2002 00:36     Click Here to See the Profile for Technetium   Click Here to Email Technetium        Reply w/Quote   Visit Technetium's Homepage!
I heard this was really easy to implement, so I'm looking into it. I've looked through all the txt files and I'm pretty sure the information I have to change is in misc.txt. I found the entries for healing potions and mana potions, and one notable place they differ is in the column way on the right end that is called "PermStoreItem". My guess is that setting that to 1 makes an item buyable. However, I haven't figured out yet how to instruct the game who should sell the item, and in which acts each mana potion should be available (I want it to match the healing potions in that regard). There are columns for each npc that sells items, but I don't understand what they do. Anyone able to help? I'm sure this is pretty simple...

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 09 February 2002 00:46     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Very easy indeed. Use the first two columns for the npc of choice in each act.

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BMW
Lord

Posts: 148
From: Singapore
Registered: Feb 2001

posted 09 February 2002 00:57     Click Here to See the Profile for BMW   Click Here to Email BMW        Reply w/Quote   Visit BMW's Homepage!
Basically, to make the vendors sell mana pots the same way they do with healing pots, just copy the 5 rows involving healing pots for vendors and paste them over the 5 rows involving mana pots for vendors. Once u have done this, the sale of mana pots will work the same way healing pots do in normal difficulty.

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Programs are imperfect because they are made by imperfect beings. (These words are very comforting when it comes to playing Diablo 2)

[This message has been edited by BMW (edited 09 February 2002).]

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 12 February 2002 11:45     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Actually, it's the Spawn column that makes an item sellable (or droppable by monsters). But some items won't sell unless you set PermStoreItem to 1 (which basically tells the game the item will never run out at vendors' shops).

And, as other people have mentioned, the min/max columns for the various shopkeepers' columns is where you'd say how much or how little for them to sell. But if you set PermStoreItem to 1, you might as well make min and max both 1...because the item will never sell out anyway, and with potions, it's not like you'll get magical bonuses or something...so there's no reason to have multiple "versions" show up on the screen.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Aragon
Serf

Posts: 3
From:
Registered: Feb 2002

posted 19 February 2002 08:38     Click Here to See the Profile for Aragon   Click Here to Email Aragon        Reply w/Quote   
What i have to do to make buyable gems, runes, jewels?

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Zhoulomcrist
Forum Admin.

Posts: 3239
From: USA
Registered: Jan 2001

posted 19 February 2002 08:42     Click Here to See the Profile for Zhoulomcrist        Reply w/Quote   
The process for buyable gems, runes, and the like is virtually the same process as for the mana potions.

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Every day is Valentine's Day for the Skaarj, soldier! So, unless you wanna be kissin' & makin' love with their razor blades, you'd best stay on the move and keep firin'!!!!

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UT&T = Reach out and frag someone

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