the Phrozen Forums
  General Mod Making
  rare charms not working

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   rare charms not working
Technetium
Squire

Posts: 46
From:
Registered: Feb 2002

posted 13 February 2002 13:25     Click Here to See the Profile for Technetium   Click Here to Email Technetium        Reply w/Quote   Visit Technetium's Homepage!
I have been trying to get rare charms to work, but I must still be doing something wrong. Here are the files I changed and how I changed them...

Itemtypes.txt: changed the entry for the charm row and rare column to 1.

Magicprefix.txt, Magicsuffix.txt: Changed all entries under the rare column to 1.

Rareprefix.txt, Raresuffix.txt: Changed some in both files to include "char" as an item type that can spawn the name.

To test it out, I added a cube recipe, with enabled=1, version=100, numinputs=2, input1=hpot, input2=hpot, output="lcha,rar", lvl/plvl,ilvl all=50, term=0.

After making the .bin files, and remaking patch_d2.mpq, I went to test it out. I put two Greater healing potions in the cube, but it wouldn't transmute. Can anyone see anything I am missing?

IP Logged

dectgap
Knight

Posts: 66
From: Malmö, Sweden
Registered: Dec 2001

posted 13 February 2002 13:37     Click Here to See the Profile for dectgap   Click Here to Email dectgap        Reply w/Quote   
Have you changed rare to 1 for Small Charm, Medium Charm and Large Charms in itemtypes.txt (row 85-87) aswell?

[This message has been edited by dectgap (edited 13 February 2002).]

IP Logged

Technetium
Squire

Posts: 46
From:
Registered: Feb 2002

posted 13 February 2002 14:18     Click Here to See the Profile for Technetium   Click Here to Email Technetium        Reply w/Quote   Visit Technetium's Homepage!
Aha! Will try that out right now, thank you!

IP Logged

Technetium
Squire

Posts: 46
From:
Registered: Feb 2002

posted 13 February 2002 18:10     Click Here to See the Profile for Technetium   Click Here to Email Technetium        Reply w/Quote   Visit Technetium's Homepage!
Well, I changed those, and it is still not working... any other ideas?

IP Logged

Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 13 February 2002 18:39     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Send me the file, I'll check it out...

IP Logged

Technetium
Squire

Posts: 46
From:
Registered: Feb 2002

posted 13 February 2002 23:25     Click Here to See the Profile for Technetium   Click Here to Email Technetium        Reply w/Quote   Visit Technetium's Homepage!
The whole patch_d2.mpq file? And where should I send it to? Thanks.

IP Logged

Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 13 February 2002 23:30     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Not the whole mpq, whatever file you are working on...and my e-mail is above every post.

IP Logged

Chineseman
Honorary Warlord

Posts: 357
From: The Philippines
Registered: Mar 2002

posted 14 February 2002 01:13     Click Here to See the Profile for Chineseman   Click Here to Email Chineseman        Reply w/Quote   
Don't you need the actual item type that you want to transmute in the input columns?

IP Logged

Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 14 February 2002 18:50     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Cubemain.txt can be amazingly fussy about inputs. I made a couple of recipes to reduce charms so you always have SOMETHING you can do if they're worthless. I set up three lcha to make a mcha, and three mcha to make a scha. The first recipe worked fine, the second one yielded...an axe???

Then I changed the inputs from item types to misc codes cm1, cm2 and cm3. Three grand charms now make a large charm, and three large charms make a small charm. Each time. Every time. Bug solved!

So try item three-letter code instead of type code and see if that helps.

IP Logged

All times are Central Standard Time

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | The PhrozenKeep

© PhrozenKeep.com . all buttons made by the Evilenglishman . swords and shields by DigiBO.


Ultimate Bulletin Board 5.47c