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Author Topic:   clvl 999 Question
NTroast
Squire

Posts: 41
From: San Diego, Ca
Registered: Jan 2002

posted 26 January 2002 21:11     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
How would I calculate the exp increase to reach 5000000000 at clvl 999?

(ie. 500, 1500, 3750, 7875, 14175)
How did Blizz come up with all those numbers? Is there a formula?

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"Everything happens for a reason"
Nicholas Troast

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 26 January 2002 21:15     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
I believe the highest it can reach is 4294967295 due to the fact that a "long variable" can reach only that far. I believe that would be a dword FFFFFFFF which is equal to 4294967295.

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God gave me a brain to use but I miserably failed to use it to my advantage

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NTroast
Squire

Posts: 41
From: San Diego, Ca
Registered: Jan 2002

posted 26 January 2002 21:19     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
ok, but I dont want to spend all day typing in random exp numbers in the experience.txt all the way to 999. Is there a formula that would reach 4294967295 at clvl 999, so I can plug it into excel?

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"Everything happens for a reason"
Nicholas Troast

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NTroast
Squire

Posts: 41
From: San Diego, Ca
Registered: Jan 2002

posted 26 January 2002 21:29     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
And a reasonable formula, not like 4299266*x

*=multiplication
x=clvl 1-999

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"Everything happens for a reason"
Nicholas Troast

[This message has been edited by NTroast (edited 26 January 2002).]

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NTroast
Squire

Posts: 41
From: San Diego, Ca
Registered: Jan 2002

posted 26 January 2002 21:31     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
Is it even possible to make formula?

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"Everything happens for a reason"
Nicholas Troast

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 27 January 2002 12:34     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
In unmodded D2, the experience gap between levels increases by 1.09x the previous gap above L30. You can import experience.txt into Excel and compute the actual steps for all the levels.

I modded my experience table to decrease this multiplier above level 76. By L90 or so, I have it down to 1.01x. Not only does that partially compensate the reduction in experience yield for high levels (without making leveling a cakewalk), but I got another twenty levels or so before reaching 4.2G

Nefarious wrote a tutorial for exp mods http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/002760.html
But I always get a program shudder if I try to exceed a DWORD value, could never get 5G to work.

[This message has been edited by Myhrginoc (edited 27 January 2002).]

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NTroast
Squire

Posts: 41
From: San Diego, Ca
Registered: Jan 2002

posted 27 January 2002 12:40     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
Thanks so much.
This is very helpful.

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"Everything happens for a reason"
Nicholas Troast

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NTroast
Squire

Posts: 41
From: San Diego, Ca
Registered: Jan 2002

posted 27 January 2002 13:07     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
Hold on Im having trouble figureing this out.

clvl 32's exp is 7383752, so if what your saying is right 7383752*1.09 is 8048289.68
so that should be clvl 33's exp, but thats not even close.

*=multipled by

Do I need clarification?

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"Everything happens for a reason"
Nicholas Troast

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NTroast
Squire

Posts: 41
From: San Diego, Ca
Registered: Jan 2002

posted 27 January 2002 13:26     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
quote:
Originally posted by NTroast:
Thanks so much.
This is very helpful.


The thing is when you say this and the person you were talking with sees it they dont look at this post anymore. Thats why sometimes people add new posts on the same topic.

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"Everything happens for a reason"
Nicholas Troast

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NTroast
Squire

Posts: 41
From: San Diego, Ca
Registered: Jan 2002

posted 27 January 2002 13:41     Click Here to See the Profile for NTroast   Click Here to Email NTroast        Reply w/Quote   
NTroast's Conscience: This isn't a chatroom so be patient and wait for that person to respond; don't be arrogant
NTroast: Ok your right

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"Everything happens for a reason"
Nicholas Troast

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 27 January 2002 13:50     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
The change from L31 to L32 is 985897. The change from L32 to L33 is 1074627. 1074627 = 1.09 * 985897. The rate of change of the difference between levels is constant above L30, that is what I was trying to say.

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 27 January 2002 14:43     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
By using Nefarius's tutorial, and some calculations similar to Myhrginoc's ... I made a clvl 360 experience limit ... Why 360? A 360 creates a complete circle for your charactor ... Clvl 999? You can do that with the info you have ... you do have do a 'little' work on your own, though Why not '666'? ... seems more fitting for D2 lol

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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