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Author Topic:   Problem again...
Hyperion
Serf

Posts: 11
From: Sweden
Registered: Dec 2001

posted 04 December 2001 10:54     Click Here to See the Profile for Hyperion        Reply w/Quote   Visit Hyperion's Homepage!

My script file looks like this:

o hyper_patch_d2.mpq
a hypermod\experience.txt data\global\excel\experience.txt
a hypermod\skills.txt data\global\excel\skills.txt
a hypermod\monstats.txt data\global\excel\monstats.txt
a hypermod\treasureclassex.txt data\global\excel\treasureclassex.txt
c hyper_patch_d2.mpq

Now, i could add in all the files separetly, that works, but it's annoying having to do that everytime i wanna test the mod.

Any ideas?

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Juggernaught
WarLord

Posts: 170
From: Florida
Registered: Jul 2001

posted 04 December 2001 11:08     Click Here to See the Profile for Juggernaught   Click Here to Email Juggernaught        Reply w/Quote   
First of all I hope you realize that you can't rename files to whatever you want and put them in, it won't work that way.

Second you must have the files your trying to add in your MPQ2k directory or you must have the exact path written out. Example:
"A hypermod\treasureclassex.txt data\global\excel\treasureclassex.txt" will not work.

It must be "A treasureclassex.txt data\global\excel\treasureclassex.txt"

OR

"A c:\mpq2k\hypermod\treasureclassex.txt data\global\excel\treasureclassex.txt"

You see the difference?

------------------
Softcore's for wussies. Grow some balls and play hardcore.

[This message has been edited by Juggernaught (edited 04 December 2001).]

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Hyperion
Serf

Posts: 11
From: Sweden
Registered: Dec 2001

posted 04 December 2001 15:30     Click Here to See the Profile for Hyperion        Reply w/Quote   Visit Hyperion's Homepage!
No, actually you are wrong.
If i add them in one by one, i can use exactly those commands, for example
"a hypermod\skills.txt data\global\excel\skills.txt
"

I've tried it in game and everything works like it should.

However, the problem is i can't get them to work with a script file, no matter what i type. No, not even if i put them in the mpq2k directory.

This is no big deal but it would speed up the whole process alot if i could get the script file to work.

Oh, and where did i rename the files? I don't quite understand what you mean with that.

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54x
Moderator

Posts: 3080
From: Wellington, New Zealand
Registered: Apr 2001

posted 04 December 2001 15:50     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
have mpq2k in the same directory as your mod files. That should save time, in itself

------------------
54x.
"My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers."
"For great bandwidth!"
http://www.planetdiablo.com/newdawn/
New Dawn Forum

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Hyperion
Serf

Posts: 11
From: Sweden
Registered: Dec 2001

posted 04 December 2001 16:03     Click Here to See the Profile for Hyperion        Reply w/Quote   Visit Hyperion's Homepage!
Bah, i don't want too, it'll just get messier than it already is.

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