posted 05 February 2002 19:08
Starting to get into cube crafting and have a few questions. Is there anything special I have to put somewhere (perhaps in the output column)to get the game to use modifiers entered in the columns in cubemain, or wil1 the game automatically use them if they are not empty? Is it possible to have a rare with with the modifiers set in the columns and have 3-6 random mods using the cube?
Thanks
------------------ "How many times must I tell you? A wise man and a wise guy are not the same!"
Jolly_Reaper Honorary Warlord
Posts: 384 From: The Netherlands Registered: Feb 2002
posted 06 February 2002 01:03
I think it's best to take a look at the examples already there in cubemain.txt and copy/modify these. You can easily create rare items with 3-6 modifiers, I can mail you an example if you want?
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Skylancer WarLord
Posts: 216 From: Registered: Jul 2001
posted 06 February 2002 05:08
The problem is that blizz only used those columns so far for crafting recipes. But I think I have it.
------------------ "How many times must I tell you? A wise man and a wise guy are not the same!"
Skylancer WarLord
Posts: 216 From: Registered: Jul 2001
posted 06 February 2002 05:25
Is the cube crafting code for set items "set", just like "rar" and "mag"?
------------------ "How many times must I tell you? A wise man and a wise guy are not the same!"
justanothermodder Knight
Posts: 76 From: Somewhere, Il, USA Registered: Jul 2001
posted 06 February 2002 06:43
Yep, you hit it on the nose.
rar = rare mag = magical set = set uni = unique sock = socketed
Wanted to add this link it contains the cube input/output codes.