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Author Topic:   (not so)unique problems
Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 29 January 2002 00:50     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Tried to add new unique to uniqueitems.txt by adding new field, but for some reason when I insert the txt,tbl, and bin files the game crashes, why?

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The great secret, is not having bad manners or good manners...but having the same manner for all human souls.

[This message has been edited by Dragon Warrior (edited 29 January 2002).]

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 29 January 2002 01:25     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Did you add the new unique in the very last row? Also, did you make sure the names and the codes of the unique match up EXACTY with each other in the .txt and the .tbl files?

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 29 January 2002 11:48     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Did it work in -direct -txt mode or did you go straight to packing the MPQ?

I find it helpful to load the mod the first time using "-w -direct -txt" and create a game. That way I can see loading crashes and recover readily. That also generates the BINs, so I then pack the MPQ and run once in "-w" mode only. Once that succeeds, I am ready to run full screen. Many typos and common edit problems crash on loading, this actually shortens the debug cycle since I don't have to reboot or wait for Windoze to find itself.

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 29 January 2002 18:36     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
No it never worked in -direct -txt, but I never did try putting it in the last line either, will try

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The great secret, is not having bad manners or good manners...but having the same manner for all human souls.

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 29 January 2002 19:54     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
In most files, when you add something entirely new, you should add it to the bottom of the file, NOT in the middle or top somewhere.

There are a couple files where it's not a problem, but in setitems, uniqueitems, weapons, armor and misc...I know you'll mess things up if you add rows in the middle. I suspect the same would be the case for itemtypes and gems, too.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 29 January 2002 20:01     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Finally got it working, very glad I can move on to newer things. BIG thanks for all the help.

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The great secret, is not having bad manners or good manners...but having the same manner for all human souls.

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