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Author Topic:   Anyone care to post an update for a returning modder?
FeistyGirl
Honorary Warlord

Posts: 729
From: a padded cell somewhere
Registered: Feb 2001

posted 08 February 2002 10:50     Click Here to See the Profile for FeistyGirl   Click Here to Email FeistyGirl        Reply w/Quote   
Hello, some of you may remember me, I used to be active here on the forums, took a needed break recently dealing with a bunch of RL stuff but D2 is just too good to stay away from any longer than necessary so I'm back!

Seems that Blizz has released a patch or two in my absence, I'm wanting to get back into modding and am wondering if there's any current modding issues I should be aware of. I think I went on hiatus sometime in August, so if one of you guys could give me a brief rundown of blizz's changes since then I'd be eternally grateful and may even name a unique after you

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 08 February 2002 12:40     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Since the bin file thing nothing much has changed in terms of modding mechanics.

BUT: there is this gfx thing (was the .dcc format already cr!cked in August?), and hex editing has made a massive leap forwards. Just replacing frozen orb gfx with bone spears won't cut it anymore.

With hex editing one can 'easily' move skills between characters, and with some more effort very cool things are possible. Think a melee attack that casts the siege beast's earthquake if it hits, or a meteor casting sentry. In my mod, I have a Jihad skill that summons suicide commandos, a series of Brutalize skills that are melee attacks that if they connect give the character some kind of aura bonus, and a Tsunami skill which is a healing nova. It's a massive leap forward compared to the old 'hey, look, my firebolt has BLOODSTAR graphics!' modding attempts of early LoD.

BTW: welcome back!

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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FeistyGirl
Honorary Warlord

Posts: 729
From: a padded cell somewhere
Registered: Feb 2001

posted 08 February 2002 13:00     Click Here to See the Profile for FeistyGirl   Click Here to Email FeistyGirl        Reply w/Quote   
No, they were still pondering over dcc's back in August, as well as dll's. Nice to see that modding has come a long way since then, even though most of it would be WAY over my head. I mainly just stick to the txt files with perhaps minor graphics (dc6) changes. Sigh.

(So what's it to be? "The Maul of Brother Laz"? )

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"Instant human: just add coffee"

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