I try to change the spell ID in monstats.txt:*CRASH*
Regardless of whether the new skill is an aura, actual spell, or even the exact same spell they had before, only moved to a different spell ID by hex editing. Aaargh!
There is a SkillxSeq column (probably casting animation) but it shows numerical values, so I can't decipher it. I would gladly enter 'aura' here like I did with the hirelings just to make the skill work, but I can't cause I don't know what number 'aura' is.
So what am I supposed to do to make for example, blood lords cast frost nova?
------------------
To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual