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Author Topic:   i wanted some plain guts
bitesizedchunks
Squire

Posts: 27
From:
Registered: Jan 2002

posted 28 January 2002 14:43     Click Here to See the Profile for bitesizedchunks   Click Here to Email bitesizedchunks        Reply w/Quote   
thanks to a couple of posts, (JBouley, i believe...) this noob has gotten organs to drop for a few select monsters. the organs are used in cube recipes. i even put new entries in patchstring.tbl(heart=Mooshy Heart, etc.). all this is great. HOWEVER...in game, the organs all say:"Skeleton Mooshy Heart". skeletons by nature don't have hearts, especially Mooshy ones. anyone know how to remove the Skeleton in a name?

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Zhoulomcrist
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Posts: 3239
From: USA
Registered: Jan 2001

posted 28 January 2002 14:57     Click Here to See the Profile for Zhoulomcrist        Reply w/Quote   
Unless someone else out there has discovered a way to remove the "ownership" in the organ's name (Skeleton Heart), I'm not sure that can be removed from the item. The only possible solution I can think of right off hand would be to have those organs setup to drop in the treasureclassex.txt. That should remove the monster's name from the organ. But, that would also require some additional work if you only want specific monsters dropping a particular organ or pair of organs (although that is still possible). If anyone knows a better way of accomplishing this, feel free to fill in .

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Diablo was vaporized by Zhoulomcrist's redeemer

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Classic Diablo II: ZhoulomCrypt Project Administrator

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bitesizedchunks
Squire

Posts: 27
From:
Registered: Jan 2002

posted 28 January 2002 15:15     Click Here to See the Profile for bitesizedchunks   Click Here to Email bitesizedchunks        Reply w/Quote   
thanks Zhoulo...I guess what i need to do is create a new Treasure Class, right? To do so, i would create a new line a t the end of TCex.txt, name it, enter items and probs, etc. Do i need to make entries in any other files, such as patchstring.tbl? It doesn't seem like i should need to...but i am a newbie, and what the hell do i know?

any input, ya'll?

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Zhoulomcrist
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From: USA
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posted 28 January 2002 15:24     Click Here to See the Profile for Zhoulomcrist        Reply w/Quote   
Actually, that's just about correct . You're also welcome to check out the treasureclassex.txt guide and tutorial that we have available at the keep for reference.

Also, you may want to check out the following thread on specific item drops if you need some additional reference on how to make this type of deal function. The thread discusses making specific unique and/or set items drop from given monsters. But, the procedure is very similar to what you'll need to do to make a monster drop a specific organ or organs.

http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/002715.html

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Diablo was vaporized by Zhoulomcrist's redeemer

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Classic Diablo II: ZhoulomCrypt Project Administrator

[This message has been edited by Zhoulomcrist (edited 28 January 2002).]

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bitesizedchunks
Squire

Posts: 27
From:
Registered: Jan 2002

posted 28 January 2002 15:29     Click Here to See the Profile for bitesizedchunks   Click Here to Email bitesizedchunks        Reply w/Quote   
yeah, i read...uh...skimmed the TreasureClassEx tutorial. when i open the file now, it looks less and less like a formidable foe, more and more like a future ally. So, to clarify one more time, to creat an new treasure class, make a new line in TCex.txt, fill in all the blanks, and viola! I should be able to set monsters to drop them, right?
Thanks again, Zoulomcrist. it's good to get quick answers.

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Zhoulomcrist
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From: USA
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posted 28 January 2002 15:33     Click Here to See the Profile for Zhoulomcrist        Reply w/Quote   
You're welcome Again, you might check the link to the above thread for information on specific item drops for monsters. It sounds like you've pretty much got the idea down. So, hopefully that thread will fill in the rest for you and you should be in business. Good luck .

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Diablo was vaporized by Zhoulomcrist's redeemer

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Classic Diablo II: ZhoulomCrypt Project Administrator

[This message has been edited by Zhoulomcrist (edited 28 January 2002).]

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jbouley
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Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 28 January 2002 15:39     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
The reason the organs take the name of the monster that drops them (or the vendor who sells them) is because of their item type. Look in misc.txt and you will see that the Type is body.

Change it to something else. I suggest torc, which is the type for the unused (and usable) torches. Should solve your problem.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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bitesizedchunks
Squire

Posts: 27
From:
Registered: Jan 2002

posted 28 January 2002 15:42     Click Here to See the Profile for bitesizedchunks   Click Here to Email bitesizedchunks        Reply w/Quote   
thanks jbouley...i'll give it a try. now for a completely unrelated question, how can i rise up from serf status? i want a sword, too...

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Zhoulomcrist
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Posts: 3239
From: USA
Registered: Jan 2001

posted 28 January 2002 15:45     Click Here to See the Profile for Zhoulomcrist        Reply w/Quote   
Reach 25 posts

The ranking system is as follows

25 = Squire (1 Sword/1 Shield))
50 = Knight (2 Swords)
100 = Lord (3 Swords)
150 = Warlord (4 Swords)
250 = Honorary Warlord (5 Swords)

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Diablo was vaporized by Zhoulomcrist's redeemer

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Classic Diablo II: ZhoulomCrypt Project Administrator

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