Author
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Topic: Should I take out all d1 armor?
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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 04 December 2001 06:30
I find not using it very much and I could use the space for new armor but i need your guys opinon!!!

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 04 December 2001 08:23
You need space in what way?Do you mean that you are trying to keep the size of your patch_d2.mpq file as small as possible? If so, then "yes," eliminating things you don't want or don't need makes sense. If you mean you don't have enough room in your armor.txt file for the Diablo 1-style armors you created, well, you can have as many as 4096 rows in armor.txt. Unlikely that you'll fill that up. Finally, if your problem is that you are running out of room on shopkeepers' screens, there are two ways around this: One, if you haven't done this already, have people who don't normally sell armor (like Lysander, Dorgnan, Alkor, etc) sell your armor. If you have already gone that route, simply don't have vendors sell all of the armor types in the game. Your new armor will still be dropped by monsters even if shops don't sell it. Hope one of those answers helped you.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 04 December 2001 11:20
I will remove all d1 armor do i throw out the bin file as well?

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 04 December 2001 16:11
Well, if you're just elminating it from the .txt files, you could just generate a new .bin from the .txt file that has the armors removed. Just make sure any characters don't have any of the items that were deleted.If you leave the previously modded .bin file in your patch, you will continue to have the new armor in your game. But is that all you are doing? Are you concerned about the size of your patch file? If so, you'll also want to eliminate the graphics you most likely put into your patch for the armors' inventory gfx. In that case, you need to start with a whole new patch...I don't know of any way to actually remove a file from patch_d2.mpq once you add it in. By the way, why are you doing this? If you just plan to remove the new entries from armor.txt and remove the inventory pix...you won't save much space on your patch file. I imagine you will still be including a modded armor.txt...and losing a handful of rows won't do much. And the .dc6 files tend to be small (unlike the .dcc animation files). Just trying to save you unnecessary work. Or is there some other reason you are doing this? I mean, by all means, if you don't like the armor and don't plan to use it, you could get rid of it. Just letting you know that you won't gain too much space savings. But every little bit counts, I suppose...if that is indeed your goal. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary [This message has been edited by jbouley (edited 04 December 2001).]

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 04 December 2001 16:17
Well jeff I have eliminated armor from d1 do to the fact that LOD is what i play on b.net so when my patch become a mpq people will still be able to switch between my mod and the regular mpq with out any problems. I might just keep my direct text in direct text format cause I find myself always changing something so direct text is my way to go!!!!! Soon gonna release my mod probably this week Check it out u might like it )

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 04 December 2001 16:24
Ahhhh...that makes sense. So your mod will focus on changing what exists.I assume you've also avoided adding any other new items, then...or new prefixes/suffixes...or new uniques...or anything like that. Just figured I'd remind you if you didn't already think of that. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 04 December 2001 16:30
**** i gotta remove the butchers cleaver well that won't be a problem i guess

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 04 December 2001 17:39
Actually, you don't...There are a bunch of different axes in the game. Pick a one-handed axe that you don't care for...and replace all of the info except for the itemcode with the info for your cleaver. Keep your cleaver graphic in the patch. If someone takes their character to normal D2 or another mod...the game will just revert it to the stats and graphic normally used for that itemcode on that row. Simple as that. As long as you leave the itemcode alone...the person's weapon won't be screwed when they leave your mod, and their character shouldn't crash...unless I'm missing something.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 04 December 2001 17:58
what your saying makes sense jeff but i don't wanna do that again it was hard work putting it in making a code etc.... but thanx anyway

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