the Phrozen Forums
  General Mod Making
  Adding new monster sounds

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Adding new monster sounds
FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 18 November 2001 11:34     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
I'm having a little trouble adding new .wav files as monster sounds. I've adjusted sounds.txt so I know that I've got the right lines for the proper monster. The problem is, my new sounds are being basically ignored. I think I have the directory right too (data\global\sfx, then the directory and file name indicated in sounds.txt) I'm using -direct -txt. If nothing else, I think Zholumchrist was using some altered sounds with -direct -txt, is there something I'm missing?

IP Logged

whoamI
Knight

Posts: 60
From:
Registered: Oct 2001

posted 18 November 2001 14:00     Click Here to See the Profile for whoamI        Reply w/Quote   
Just a suggestion but you may need to put in the full path when inserting it in your mod, if you aren't already.

An example for the fallen would be: data\global\sfx\monster\fallen\death1.wav
Open d2sfx.mpq in your D2 folder for the paths. I really think this may be why none of you sounds are working.

Edit:
Oh another thought. Are your sounds in the correct format? They need to be 22khz I belive for them to work properly.

[This message has been edited by whoamI (edited 18 November 2001).]

IP Logged

FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 18 November 2001 16:20     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Yes I have checked both format and path (format needs to be 16-bit 22khz)

IP Logged

54x
Moderator

Posts: 3080
From: Wellington, New Zealand
Registered: Apr 2001

posted 18 November 2001 19:42     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
Have you tried inserting them into the mpq to see if they work there?

------------------
54x.
"My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers."
"For great bandwidth!"
http://www.planetdiablo.com/newdawn/
New Dawn Forum

IP Logged

FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 18 November 2001 22:19     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Shouldn't be it, because Zhoulumcrist has sound replacements working with -direct -txt (little help here Zhoul? )

IP Logged

Khan
Moderator

Posts: 373
From:
Registered: Feb 2001

posted 19 November 2001 06:54     Click Here to See the Profile for Khan   Click Here to Email Khan        Reply w/Quote   Visit Khan's Homepage!
Have you named the subdirectory: data\global\sfx\monsters\ instead of data\global\sfx\monster ? At least that's why it didn't work for me the first time.

------------------
www.VKmods.de

Middle Earth Mods

IP Logged

All times are Central Standard Time

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | The PhrozenKeep

© PhrozenKeep.com . all buttons made by the Evilenglishman . swords and shields by DigiBO.


Ultimate Bulletin Board 5.47c