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Author Topic:   Things I've learned: Missiles.txt and Cubemain.txt
jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 27 November 2001 16:30     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
OK...Let me pass along useful (hopefully) tidbits of knowledge.

1) Missile Woes - You might decide to give a weapon a missile type from missiles.txt that is not normally associated with weapons. For example, you might use a lightning bolt missile or a monster missile like the greater mummies' unholy bolt or something else like that for, say, some new throwing axe you've created.

Upon so doing, you may find that the missile looks great...but suddenly you are no longer getting any throwing damage. Oops!

In many cases, this happens because the SrcDam column in missiles.txt is set to 0. if you get missiles doing no damage, set SrcDam to 8 and it should (near as I can tell) use the throwing damage you set in weapons.txt

2) The Trouble with Cube Recipes - I had tremendous trouble getting most of my cubemain.txt recipes to work. I think I have finally figured out why.

It seems from my experiments that if an item is stackable or if can be right-clicked to turn into a different item (by using the Transmogrify column in misc.txt), it will not work as an input for a Cube recipe.

Once I set the TMog column to 0 and made the items in question "unstackable," my recipes worked...at least they do so far.

So consider this as a possible cause of failure of your new Horadric Cube recipes.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 28 November 2001 04:11     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
Heyyyyyy..... so if you set SrcDmg to 8 you get the weapon damage? ...would this also work for other spells/skills...?

Like enabling/disabling physical damage of arrow and javelin skills, or adding a physical component to Holy Fire affected by your weapon damage?

Cool!

Has anyone else tested this, or can I make history once again?

(edit: inconsistent capital usage)

[This message has been edited by Myokai (edited 28 November 2001).]

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 28 November 2001 13:05     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
I think you can make history...I don't know if anyone has thoroughly tested this. Given your wonderful results with the new "burning" elemental type...I can't wait to hear what you come up with in regard to SrcDam.

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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