Author
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Topic: New idea
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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 22 January 2002 11:13
I thought of something like this in my Harry Potter mod: when u level up: u won't get a skill point anymore, u must find books that give u skill points. I'll set the number of skill points to 0 in the .dll's. But... I must create books that give u skill points. The best would be if I could make a book like this: (for example teeth from the necro) u will find a book with this name: book of teeth, right click to use. When u push right click u will get 1 point at teeth. But... the are no requirements. So if u will find a Book of Hydra... u are lucky! Can this be done?------------------ Give me fuel, give me fire, give me all that I desire

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Beaver Honorary Warlord
   
Posts: 1682 From: I live in a dam, down by the river.... Registered: Jan 2002 |
posted 22 January 2002 12:05
I don't know if that can be done, but if it can and you put it in your mod. Then you can count me in on playing it.------------------ "Karma, Karma, Karma, Karma Chamelion, you come and go, you come and goooo!!!" Boy George

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 22 January 2002 12:51
OK, the .dll files (i think) must be the easiest thing. I must wait for an answer from the experts, and hope that makes sense.------------------ Give me fuel, give me fire, give me all that I desire

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sysop Squire

Posts: 29 From: Portland, Oregon USA Registered: Jan 2002 |
posted 22 January 2002 13:01
That sounds very kool.. but i have no idea how or even if its posible.. but it would be a bit anoying to play a whole act with out gettin say.. Necro Summons or sumthin.. like all wasy gettin Bone wall.. that would sux
------------------ Sie leben hinterm Sonneschein getrennt von uns unendlich weit sie müssen sich an Sterne krallen damit sie nicht vom Himmel fallen

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 22 January 2002 13:07
I will make specific monsters drop specific books. But first I must discover how to do this  ------------------ Give me fuel, give me fire, give me all that I desire

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 22 January 2002 14:08
This is going to be really difficult. It would be easier to have books add to any skill (IE like radamant: you click on it, get a skill point) Cause all you'd have to do is change the skill book so that it doesen't complete any quest when used. But making a book add to a specific skill...could be tough.Here's an alternative being considered for D&D mod though: build a master spellbook. You can do this either with horadric cube or with socketed items. Have your books or scrolls or whatever, when combined with a spellbook, the spellbook now gives you + to specific skill. So I could socket a "bone wall" book, and then my master spell book now gives +3 to bone wall. Or, cube master book and bone wall book, and out comes master book with +3 bone wall. [This message has been edited by FoxBat (edited 22 January 2002).]

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sysop Squire

Posts: 29 From: Portland, Oregon USA Registered: Jan 2002 |
posted 22 January 2002 14:11
That is a good idea.. just the simple way..------------------ Sie leben hinterm Sonneschein getrennt von uns unendlich weit sie müssen sich an Sterne krallen damit sie nicht vom Himmel fallen

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johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 22 January 2002 16:13
I"m new at modding, but if you get that to work, let me know where it is and I'll be sure to try it out. Sounds really cool if u get it workin though.------------------ Jonathan S. Bowler

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General Nutt Lord
 
Posts: 123 From: Great White North Registered: Jan 2002 |
posted 22 January 2002 18:04
Hey that spell book sounds like a great way of doing things. I guess that's why I'm a serf and your a moderator. I'm not worthy  ------------------ Call me crazy... you wouldn't be the first

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 22 January 2002 18:34
Actually, the cube is probably the more workable method, you could have a number of recursive recipes. Spellbooks for each class and skillpage, so you don't end up exceeding the 24-attribute limit on items. But it would be pretty much of a one-shot for each skill or you would easily run afoul of the +7-to-a-skill limit.How about this for an implementation? Have "spell scrolls" be a new socketable item type, with variations by class, skill and skill level---although if not very rare you should keep to +1 or +2. You would need a host of new magical modifiers so each skill and available level can be found or made. Provide six cubing recipes so a quantity of +1 scrolls yields a +2 scroll, some +2 scrolls get you +3, etc. Perhaps the "pre" and "suf" output modifiers can work as input resistrictions so you have to have the same skill and level on each scroll used? Then, when you have the skills and levels you want in your scrolls, socket them into a class-specific book (again, new item types) with up to four sockets? I doubt you can actually restrict sockets so an Amazon book can take only Amazon scrolls, but if only Zons can use them putting scrolls for other classes would be pointless. Another possibility might be, if you want BG-style spellcasting, is to have scrolls provide skill charges (if that is a socketable attribute). Then you might have a book that can hold up to four spells with "X" charges each. Then you have to repair the book to get more out of it.

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 22 January 2002 20:20
Don't go too crazy with your charges, else they run off the side of the screen past 14 or so charged skills and cost waay to much.The socketing thing works for D&D cause there would be no other socketed items. But in this mod maybe you want to keep that, in which case cube could be better. or you can just have each individual book be a 1x1 charm too. +7 skill limit? What is that *exactly*? +7 to a specific skill from 1 source on an affix? 2 affixes combining? Or just a limitation with cube output?

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 23 January 2002 09:23
Well... if I can't add book that give point to specific skills, I can always make a book that gives a skill point, and u can select where u want it. But, if it isn't possible to make books that give point to specific skills, is it possible to make books that give points to specific characters/skill tabs?------------------ Give me fuel, give me fire, give me all that I desire

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DigiBO Moderator
   
Posts: 1413 From: Bulgaria,Varna Registered: Jan 2001 |
posted 23 January 2002 10:37
FoxBat is that what you talking about really possible?I mean setting the cloning the Book of Skills and making it possible to use it multiple times etc.?------------------ You can't learn to be kewl or leet.It comes from inside and it's in everyone.You just have to reach it,but not by looking at the others - look at yourself.Be kewl.Be leet.Be yourself.

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 23 January 2002 17:50
I doubt the cube has a limit. I haven't made any überskill items yet, so I haven't run afoul of a limit. But I have read on this forum that items with more than +7 to a player skill level anywhere won't work. Which is not the same thing as an item with over +7 to a charge, we know that works.If it were +7 to the sum of skills, there would be many unmodded items that wouldn't work, like any staff or scepter with three +3 mods on it. Yes, assembling items with ungodly spell capabilities WILL make them very pricy to repair. That is a balancing feature, muwahahahaha!!

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 23 January 2002 18:24
Yeap ... +7 is the limit to 'allskills' ... without hex editng and the like ... *but* ... hmmm (should I say this?) ... + to 'individual skills' using the skill number through the cube you can stack '+180' skills on an item ... it works like this ... '90' is the max you can get for 'one' of the 'three' skill trees, ie '90' to masteries + '90' to combat skills = '180' or '60' to masteries + '60' to combat skills + '60' to warcries ='180' hmmm ... yes, very expensive to repair 'godly/ungodly' items ... so make them indestructible mmmm ... now, should I click submit??? (coin toss)  ------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken." [This message has been edited by Axalon (edited 23 January 2002).]

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General Nutt Lord
 
Posts: 123 From: Great White North Registered: Jan 2002 |
posted 24 January 2002 20:06
FoxBat “Here's an alternative being considered for D&D mod though: build a master spellbook. You can do this either with horadric cube”“Have your books or scrolls or whatever, when combined with a spellbook, the spellbook now gives you + to specific skill.” “cube master book and bone wall book, and out comes master book with +3 bone wall” What would the crafting text look like for this? And would you be able to keep adding more scrolls (or whatever) to keep increasing the individual skill? Also could this work solo for a skill or would you have to have a skill point in the skill first?
------------------ Call me crazy... you wouldn't be the first

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 25 January 2002 00:43
What I did was make (small) charms have only skill bonuses on them, +1 to +3 to one specific skill. Items can then be stored in the MegaInv cube and stash. Much better than the classic LoD skill points IMO; one can now at least get specific skills for specific situations.------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 25 January 2002 12:01
quote: Originally posted by FoxBat: Here's an alternative being considered for D&D mod though: build a master spellbook. You can do this either with horadric cube or with socketed items. Have your books or scrolls or whatever, when combined with a spellbook, the spellbook now gives you + to specific skill. So I could socket a "bone wall" book, and then my master spell book now gives +3 to bone wall. Or, cube master book and bone wall book, and out comes master book with +3 bone wall.[This message has been edited by FoxBat (edited 22 January 2002).]
What are u talking about? I REALLY don't get that. This is what I think u are talking about: 1. add a new item: spellbook 2. add a new item: (for example) bone wall scroll 3. add a new cube recipe (spellbook + bone wall scroll = spellbook that gives +1 to bone wall) 4. add more new items: (for example) fire golem scroll, frozen orb scroll, fire wall scroll, etc. 5. add more cube recipes 6. so... if I put my spellbook (that gives +1 to bone wall) and a (for example) frozen orb scroll, I transmute it, and then I would have a spellbook with +1 to bone wall and frozen orb. Don't know if this is what u mean, but it sound very interesting, so I would really like to know more about it. ------------------ Give me fuel, give me fire, give me all that I desire

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General Nutt Lord
 
Posts: 123 From: Great White North Registered: Jan 2002 |
posted 25 January 2002 19:27
What I was wondering and I didn’t make myself clear was what would the output tag in the cubemain.txt look like? For say the version above with a 3.b Magic Book +1 to firewall ad +1 scroll again and get +2 firewall. I’ve tried a few things in the cubemain.txt and can’t seem to get anything to work, I need an Idiot’s Cube Guide.
------------------ Call me crazy... you wouldn't be the first

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 26 January 2002 02:44
Well... I think that it is possible to just fill in Magic Book (it doesn't care what bonuses the book has got)and a (for example) +1 firewall scroll. So then I would get the Spellbook (and all the bonuses I already added) and +1 to firewall. I just hope it works....------------------ Give me fuel, give me fire, give me all that I desire

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stargazer79 Honorary Warlord
   
Posts: 883 From: Sweden Registered: Jun 2001 |
posted 18 February 2002 12:20
Oh oh oHHH,, Hmmm I begin to understand a lil, heh its funnt that ive waited this long to read this post.. because this is close to the exact idea im doing for my mod.. Hmmm, maybe i will just go back and make modifications to my old system  it would take me 30 mins i think to get it working ok.. there is a crappy thing though, say you have a master spell book, if you have +allskills it limits out at 180 right.. the problem is that wont be useful because you will need BASE points in a item to begin with for the +allskills to work. also if hte +individual skils add up to max 180 to individual skills that means.. if you try all 30 skills.. you are looking at 6 skills points in each of the parts.. I do have another idea for the bgmoddish stuff. what you do is you make a book, this book has a certain amoung of pages, and has to be built with lots of effort.. but once its there it functions like this
an x number of skills per page.. right click on book to change page (next item with next spells). give characters two of these books, and they will have to actively choose their skills before battle, then you could make the next level of the book with the cube... so on and so forth, book at level one, has a lot of balnk pages, low level spells etc. book at lvl 2. more spells higher lvl so on and so forth  coudl be class specfic that would help out ------------------ Love is the irresistable desire to be irresistably desired.

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Baz Honorary Warlord
   
Posts: 687 From: The Netherlands Registered: Nov 2001 |
posted 18 February 2002 13:32
That stuff with the cube seems easy, but how do u wanna make books for specific spell levels? Or do u mean something else?------------------ Give me fuel, give me fire, give me all that I desire

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Carina Flær Honorary Warlord
   
Posts: 561 From: Akihabara, Japan Registered: Feb 2002 |
posted 18 February 2002 17:32
'lo,Originally posted by stargazer79: quote: there is a crappy thing though, say you have a master spell book, if you have +allskills it limits out at 180 right.. the problem is that wont be useful because you will need BASE points in a item to begin with for the +allskills to work.
Suppose we started out with "books" that give all the skills for a skilltab? E.g. for the Amazon, a book of javelin skills, and we manually edit it to give a point to each of the javelin skills ~ which should count for base point purposes, right? To increase a skill, say jab: scroll of jab + book of javelin skills --> cube. So your book of javelin skills will now have +2 to jab, and +1 to everything else. The only problem I see is that upon first receiving the book you automatically get +1 to all the javelin skills... unless we could set them to +0 to each skill for new books? Is there anything against this? And why books? Maybe book --> charm? Just rename it to, oh I don't know, tome or something, and give it an appropriate gfx. ------------------ " In Defeat, Malice; In Victory, Revenge! "

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 18 February 2002 19:10
The problem with that approach is, there is no recipe for» item(mod set 1) + item(mod set 2) = item(mod set 1 + mod set 2) You would have to have a separate recipe for every combination you want to enable. Max allowed 4096 lines will run out quickly at that rate! [This message has been edited by Myhrginoc (edited 18 February 2002).]

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Carina Flær Honorary Warlord
   
Posts: 561 From: Akihabara, Japan Registered: Feb 2002 |
posted 19 February 2002 03:05
quote: » item(mod set 1) + item(mod set 2) = item(mod set 1 + mod set 2)
Ask Blizzard to include that in the next patch  Or, since they're so fond of half-assed kludges themselves , ask them to please kindly raise the 4096 limit (btw, why 4k? stack limit? what?). 4096 in hex is only 1000, why not max all bytes and use FFFF (65535)? ------------------ " In Defeat, Malice; In Victory, Revenge! "

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