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Author Topic:   Is 'Knock-forward' possible?
Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 01 February 2002 11:53     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Like knockback (the missile property), but in the other direction. Is that possible? I tried setting firebolt to knockback = -100.

*CRASH*

-1.

*CRASH*

Has anyone else had more luck at this? I need negative knockback for a tractor beam skill.

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 01 February 2002 12:20     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
I don't think it will work like that...knockback is a boolean value of 0 or 1(true or false). Adding -100 will crash it probably.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 01 February 2002 12:44     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
But molten boulder has 100 there!

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 01 February 2002 13:36     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Molten Bolder is not a boolean attribute...you gave it a 100 for the chance to cast it right?

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God gave me a brain to use but I miserably failed to use it to my advantage

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 02 February 2002 09:24     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Usually knockback is NOT a boolean value, but rather a percentage. 100 means always knockback, 33 means 1/3rd chance (why those act 3 spitters only knock you back some of the time)

Maybe it differs for some lines but all my experience has been with knockback as a %.

Edit: by the way, "backwards" is the direction the monster is facing, not the direction the missile comes from. So if you can get your monsters facing their backs toward you and then use "knockback", they should knock-forward.

[This message has been edited by FoxBat (edited 02 February 2002).]

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 02 February 2002 10:46     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Hey FoxBat, in magicsuffix.txt, they have it as min=1 and max=1. Also, for the uniquitems.txt, the items that have knockback have a 1 as a min or max. Isn't that boolean then? I haven't seen it say anything higher than 1 for min and max knockback...

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God gave me a brain to use but I miserably failed to use it to my advantage

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 02 February 2002 12:13     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Ah.

As an item mod, it is boolean. But it is not the same for missiles.

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Applebuddy
Serf

Posts: 18
From: Illinois
Registered: Nov 2001

posted 02 February 2002 19:44     Click Here to See the Profile for Applebuddy        Reply w/Quote   
Would there be some way to tie the knock forward to the sorc skill teleport? That sounds like the effect you want. Probably massive .dll editing though....

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Confuscious say: Man who fart in church sit in his own pew.

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General Nutt
Lord

Posts: 123
From: Great White North
Registered: Jan 2002

posted 02 February 2002 20:12     Click Here to See the Profile for General Nutt   Click Here to Email General Nutt        Reply w/Quote   
teleport with knockback, sounds like barb, jump skill.

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Speak Softly and carry a big sword (or two)

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