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Author Topic:   more stronger monsters and more exp
Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 07 December 2001 23:29     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
I wanna make a mod which has more monsters in all acts, and the monsters are about 2x stronger. But I will get about 1,5x more exp. Is it possible to do that?

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Give me fuel, give me fire, give me all that I desire

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 08 December 2001 00:36     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
This can all be done in monstats.txt. You can change the hps of monsters, their attack dmg, velocity, resists, attack rating, defense, experience, etc to whatever you want. It's pretty straight forward. As for including more monsters in acts, that can be done in levels.txt. First, choose a new level for your monster. Select the level row, go to the M1, M2, etc columns(choose a M column that is empty unless you want to replace an existing monster). In that M column, type the populateID of the monster which is located in monstats.txt. If you added a new monster in the level, you will need to change the Mtot column which controls how many monster types are in the level. So, if the level originally had 5 monsters and you added a 6th monster, you will need to change the 5 in the Mtot column to 6. If you also want your new monster in the Act spawn as a unique or champ, you will also need to add in the monster's PopulateID in the U columns which are numbered like the M columns. Once done, alter the Utot column to the appropriate value(number of monster types that can spawn as a unique or champ). Hope this helps...

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God gave me a brain to use but I miserably failed to use it to my advantage

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Khan
Moderator

Posts: 373
From:
Registered: Feb 2001

posted 09 December 2001 07:49     Click Here to See the Profile for Khan   Click Here to Email Khan        Reply w/Quote   Visit Khan's Homepage!
Keep in mind though that this will effectively make the game easier for sorceress and and other overpowered chars. If a sorceress encounters an immune monster she isn't able to kill it anyway so it doesn't matter for her if it has more HP. If on the other hand she encounters low resist monsters (most of the time, at least for players who know where to go in act 5), it won't matter much if a monster has 500 or 1000 HP if you deal thousands of damage in a sec.

Same goes for Amazons with uberbows and MS and probably still for Mr. Whirler.

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www.VKmods.de

Middle Earth Mods

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 09 December 2001 11:42     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
Just increasing all HP is not going to solve all balance problems. If anything, it will make Static Field even more overpowered. You will need to go through all skills and adjust their damage individually.

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Playing with fire . . .
will get you BURNED!

LoD Inferno status: beta 0.2 uploaded to Jeff and will be available on the Phrozen Keep next update; beta 0.3 in the works

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