Author
|
Topic: how to insert King Leoric ?
|
Z Serf
Posts: 24 From: Sg Registered: Jan 2002 |
posted 22 January 2002 23:32
can anyone help mi wif a step by step guidefor how to insert King Leoric into lod yet not replacing any monster and make him spawn beside Radamant, make them appear together and make him dun drop the unique Undead Crown when killed. i had the King Leoric animation file liao, i download from dis webby but then dat zip file onli replace Radamant and not make them appear together... and i also dunno how to use the file... someone pls help mi thank [This message has been edited by Z (edited 22 January 2002).]

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 22 January 2002 23:44
You have to make the animation replace an already existing monster. And the instructions for enabling him are in the readme file provided.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

|
Z Serf
Posts: 24 From: Sg Registered: Jan 2002 |
posted 22 January 2002 23:59
quote: Originally posted by Apocalypse Demon: You have to make the animation replace an already existing monster. And the instructions for enabling him are in the readme file provided.
Btw i tink there is some unused monster , can i replace the animation on the unused monster ?
if i can replace on the unused monster then maybe i can add dat King Leoric to spawn beside Radamant using the ds1 editor v. 1.2.2b aka level editor so is dat possible ? ------------------ Aikawa Nanase , Max and Mayday rock

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 23 January 2002 00:12
One tip: try not to use alot of "short forms" in your posts(ie. dat instead of that)...harder to read...anyways, there are *some* unused monsters but the thing is, unused monsters that don't originally have a certain animation cannot be given one. For example, the gorgon does not have an attacking animation. You will NOT be able to use the gorgon and give it an attacking animation.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

|
Z Serf
Posts: 24 From: Sg Registered: Jan 2002 |
posted 23 January 2002 00:22
sorry i try not to use short form on this forumhmm since i have no choice but to replace Radamant but will that also replace the monster that look like Radamant (those undead which like to resurrent his minons) Because i dunno both of them use the same animation file and id or not ------------------ Aikawa Nanase , Max and Mayday rock

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 23 January 2002 00:56
You can replace ANY monster you want with Leoric, just rename the Leoric files to whatever the names are of the monster that is going to be replaced. For example, I made my KingLeoric replace the QuillBears...------------------ God gave me a brain to use but I miserably failed to use it to my advantage

|
Z Serf
Posts: 24 From: Sg Registered: Jan 2002 |
posted 23 January 2002 01:03
quote: Originally posted by Apocalypse Demon: You can replace ANY monster you want with Leoric, just rename the Leoric files to whatever the names are of the monster that is going to be replaced. For example, I made my KingLeoric replace the QuillBears...
Quillbear ? <--- does this monster spawn in the game or is it another unused monster but yet had the animation file needed ? ------------------ Aikawa Nanase , Max and Mayday rock

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 23 January 2002 05:40
Quill Bears are unused monsters but they have ALL animations for them and can be put in the game very easily.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

|
Z Serf
Posts: 24 From: Sg Registered: Jan 2002 |
posted 23 January 2002 08:23
quote: Originally posted by Apocalypse Demon: Quill Bears are unused monsters but they have ALL animations for them and can be put in the game very easily.
what do u write inside the mymod.txt for inserting the King Leoric file the .wav ,.dcc and the animation.D2 and also do we need to put these file in the data\gobal\excel folder?
and also do we need to put these .wav ,.dcc and the animation.D2 file at the mod folder i follow ur tutorial one ------------------ Aikawa Nanase , Max and Mayday rock

|
Z Serf
Posts: 24 From: Sg Registered: Jan 2002 |
posted 23 January 2002 08:25
quote: Originally posted by Apocalypse Demon: Quill Bears are unused monsters but they have ALL animations for them and can be put in the game very easily.
what do u write inside the mymod.txt for inserting the King Leoric file the .wav ,.dcc and the animation.D2 and also do we need to put these file in the data\gobal\excel folder?
and also do we need to put these .wav ,.dcc and the animation.D2 file at the mod folder i follow ur tutorial one ------------------ Aikawa Nanase , Max and Mayday rock

|
Z Serf
Posts: 24 From: Sg Registered: Jan 2002 |
posted 23 January 2002 08:27
how do u write inside the mymod.txt for inserting the King Leoric file the .wav ,.dcc and the animation.D2 and also do we need to put these file in the data\gobal\excel folder?
and also do we need to put these .wav ,.dcc and the animation.D2 file at the mod folder i follow ur tutorial one ------------------ Aikawa Nanase , Max and Mayday rock

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 23 January 2002 08:59
Tip: Edit one post instead of making three posts with corrections. Now, you don't need to put the sound files and whatnot in the data\global\excel folder but they need to be in the mod folder. Now, let me give an example of how to replace the Blunderbore attack1 animation with Leoric's attack1 animation. This is what you type in the mymod.txt file:A pntrlita1hth.dcc data\global\monsters\pn\tr\pntrlita1hth.dcc Now, the "pn" in the file name is the monster token. Every monster has a token and it can be found in monstats.txt(in the code column). The "trlita1hth.dcc" is the name of attack1, and the pn in front of it is saying to replace the blunderbore attack1 animation(since the blunderbore token is pn). ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

|
Z Serf
Posts: 24 From: Sg Registered: Jan 2002 |
posted 23 January 2002 19:21
quote: Originally posted by Apocalypse Demon: Tip: Edit one post instead of making three posts with corrections. Now, you don't need to put the sound files and whatnot in the data\global\excel folder but they need to be in the mod folder. Now, let me give an example of how to replace the Blunderbore attack1 animation with Leoric's attack1 animation. This is what you type in the mymod.txt file:A pntrlita1hth.dcc data\global\monsters\pn\tr\pntrlita1hth.dcc Now, the "pn" in the file name is the monster token. Every monster has a token and it can be found in monstats.txt(in the code column). The "trlita1hth.dcc" is the name of attack1, and the pn in front of it is saying to replace the blunderbore attack1 animation(since the blunderbore token is pn).
sorry about the repeating post , coz when i reply it does not show the post,so i go and reply again so u mean that data\global\excel folder is just to store bin file only? ------------------ Aikawa Nanase , Max and Mayday rock

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 23 January 2002 19:34
Yes, the only reason for the data\global\excel folder is for the bins. That is why it was actually made, if we didn't need bins, there would be no reason for the folders.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

|
Z Serf
Posts: 24 From: Sg Registered: Jan 2002 |
posted 23 January 2002 20:37
quote: Originally posted by Apocalypse Demon: Yes, the only reason for the data\global\excel folder is for the bins. That is why it was actually made, if we didn't need bins, there would be no reason for the folders.
Is there any case sensitive for the mymod.txt file? and oh ya how cum when i try to replace Radamant wif King Leoric The animation of King Leoric does not cum out but i can hear the sound.wav of him talking ------------------ Aikawa Nanase , Max and Mayday rock
[This message has been edited by Z (edited 23 January 2002).]

|