Author
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Topic: How do I give superuniques a FIXED aura?
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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 06 February 2002 03:28
Heph has conviction, but all it says in superuniques.txt is 30-Aura Enchanted... so how am I supposed to give another boss a fixed Holy Freeze for example? Apoc Demon said in his beginner's tutorial that it 'takes a lot of work to give it back to him' if you have accidentally erased the 30... so it IS possible to give superuniques a fixed aura. But... how?------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 06 February 2002 05:31
I believe you need to do some .dll editing for this.  ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 06 February 2002 09:18
Not necessarily. Heph always shows up as conviction right? And when I tried making an act2 merc enemy superunique he always had might aura.The fact that superuniques always pick a fixed aura indicates there is some method by which the aura is chosen. I am suspecting monsterlevel is releated but I haven't tested. It could be by location in superuniques.txt, by baseID, by populateID, by level, by all sorts of things, but it has to be by SOME one thing that determines what aura he gets.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 06 February 2002 18:20
Well, can you find out what they did to Lord De Seis to change him from Conviction to Fanaticism? Because Fanaticism on him is 100% useless and I want to revert it to conviction(or perhaps holy freeze )------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 06 February 2002 18:33
Yeah, I don't know why the hell Blizzard put fanaticism in deSeis, it's just useless. Conviction is much better (even more than holy freeze IMO). I didn't know this stuff was hardcoded, wasn't this in the superuniques.txt in the past?------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 06 February 2002 20:28
The number code in the mod columns in superuniques.txt for auras is 30 but I believe that will make an aura spawn but it will always be a random aura. There is no specific number assigned for each type of aura. An example is that Hephasto and De Seis both have a 30 in the Mod column even though the auras are different. This leads me to thinking it is hardcoded somewhere in the .dlls. I asked this a while ago when I was a newb but no one seemed to know how to alter the aura. I REALLY need to get rid of fanaticism on De Seis.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 07 February 2002 20:58
What happens if you swap the line for De Seis with a superunique that could "benefit" from fanaticism? That would tell us whether the hardcoding is by line position in the file.

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