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Author Topic:   make specific monsters drop stuff I specify?
Surray
Squire

Posts: 33
From: your brain
Registered: Jan 2002

posted 23 January 2002 07:55     Click Here to See the Profile for Surray   Click Here to Email Surray        Reply w/Quote   
How can I (for example) make Blood Raven in hell drop Mavinas set or make diablo drop a special unique item I created?

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Zhoulomcrist
Forum Admin.

Posts: 3239
From: USA
Registered: Jan 2001

posted 23 January 2002 08:16     Click Here to See the Profile for Zhoulomcrist        Reply w/Quote   
You can accomplish this by doing the following... NOTE: This is just an example.

1. Go into TreasureClassEx, find Blood Raven in the list.

2. Change the Unique (Column C) variable to 1024. Blank out the Set, Rare, and magic variables.

3. Specify the item you want her to drop. This is done in the Item1, Prob1, etc... columns. In the item1 column, you would specify the itemcode for the item you want to drop.

4. You probably won't want more than one occurrance of the item to drop, so change the value in the Pick Column (B) to 1.

5. For best results, blank out Item2, Prob2, and so on if you want just that one item to drop and not with a pair of other items.

6. Go into uniqueitems.txt, find the unique equivalent of the desired item. Change the Level (Column F) value to 0 (this is how mine are set in ZC which work perfectly).

You might also download the Leoric D1 animation plugin which replaces Radament in monstats.txt. This being because this plugin is also setup to have Radament drop the Unique Undead Crown. Check the uniqueitems.txt and treasureclassex.txt file to see how the author has it setup to drop that specific item each time Radament (Leoric) is slaughtered.

You are also welcome to download D2X: ZhoulomCrypt PR3 in the Mod Archive at the keep and check out its treasureclassex.txt and uniqueitems.txt file which is also setup for specific item drops.

There's probably a few things I missed in the above procedure. I do know that mine work perfectly for CD2: ZC right now. The procedure is very similar if you're wanting sets to drop. I've been able to in past experiments to have sets drop following a similar process to that described above. Either case, good luck .

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Diablo was vaporized by Zhoulomcrist's redeemer

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Classic Diablo II: ZhoulomCrypt Project Administrator

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Surray
Squire

Posts: 33
From: your brain
Registered: Jan 2002

posted 23 January 2002 08:31     Click Here to See the Profile for Surray   Click Here to Email Surray        Reply w/Quote   
thanks very much

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 23 January 2002 16:37     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
The TreasureClassEx.txt tutorial here at the Keep is very useful. It looks hard to understand at first, but after Zhoulomcrist's explanation, the tutorial should quickly become clear.

Manipulating drops through TreasureClassEx seems really scary. But it really isn't.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Syris
Knight

Posts: 86
From:
Registered: Feb 2002

posted 11 February 2002 13:09     Click Here to See the Profile for Syris   Click Here to Email Syris        Reply w/Quote   Visit Syris's Homepage!
For as you say put in the item code wut would u put for if u wanted the whole set to drop when u kill that monster?

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Mess With The Best Die Like The Rest

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 11 February 2002 18:43     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
Two ways to drop sets. In either case, put the number of items in the set as negative number in Picks. For example, a three-item set would be -3 in Picks.

Way #1: put the item name of the first set item in Item1 with 1 in Prob1. Do same for second set item in Item2 with 1 in Prob2. Do same for any other item. These names are the ones from setitems.txt.

Way #2: put 1024 in Set column, 0 or blank in others. Put base item code for first item (e.g. lbw for long bow) in Item1 and 1 in Prob1...same with rest of set. This way doesn't know how to distinguish parts that are same in more than one set, such as amulets.

[This message has been edited by Myhrginoc (edited 11 February 2002).]

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