Author
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Topic: 6 Sockets on a rare or unique
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scambrig Serf
Posts: 17 From: Registered: Jun 2001 |
posted 18 February 2002 00:29
Well sort of...I can get four. First I used the tutorial on phrozenkeep to make charms socketable, then I made a cube recipe to socket any item. After that I made it so that charms also function like gems (can be inserted into socketed items). Then, I took a unique item, socketed it (one socket), and put a three socketed grand charm into it. The item now has four sockets with one already taken up. I then added a two socketed large charm to the same item to have a grand total of 6 sockets with 2 taken up. This is the most you can have without crashing in my tests. I tried to make 7 sockets but when I put in the 7th gem the game crashed. However, I also made jewels socketable and I kept stacking jewels with one socket untill I had about ten altogether and that didn't crash, nor did ten stacked grand charms....beats me, thought you'd like to know....p.s. this feature will be in my mod...whenever i get all the bugs out 

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Watcher WarLord
  
Posts: 196 From: Who cares anyway? Registered: Oct 2001 |
posted 18 February 2002 07:42
You can get 6 sockets on any item that's big enough by entering the magic code "sock" with a parameter of 6 (not min and max, param). But thanks for the info on crashing.Watcher ------------------ To fail is human. Complete breakdown requires a computer.

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scambrig Serf
Posts: 17 From: Registered: Jun 2001 |
posted 18 February 2002 11:20
Yeah but I made RARES and UNIQUES have 6 sockets, can you do that by editing the param?

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FeistyGirl Honorary Warlord
   
Posts: 729 From: a padded cell somewhere Registered: Feb 2001 |
posted 19 February 2002 06:23
So let me get this straight:You socketed a socketed socket??? Or did you add a socket to a socket in a socket? *boggle*  ------------------ "Free speech is a right... not a never-ending obligation."

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Applebuddy Serf
Posts: 18 From: Illinois Registered: Nov 2001 |
posted 19 February 2002 08:54
Wow....socket socket socket.Just like the chicken and egg, which came first, the socket or the charm.  Anyway, keep up the work, and let us know if you get the bugs worked out.
------------------ No, I am not drunk, I am sotally tober. Another beer Mr. Ossifer?

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scambrig Serf
Posts: 17 From: Registered: Jun 2001 |
posted 19 February 2002 13:08
As far as the charms go, I like to think of is as a tree, a socketing tree. The item with one socket (rare or unique) is the trunk. When you put a three socketed charm into that socket it covers the one socket and you have three sockets, or leafs. But the total is four. If you put a two socketed charm in the item now it will have to take up one slot but it will give two more slots, like the top of the tree. xxxxx xOxOx <-----large charm xxxxx x xxxxxxx xOxOxOx <------grand charm xxxxxxx x <xxx|O::::::::::::> <------Unique Item O=sockets, kind of like that. However, I socketed a jewel and kept inserting socketed jewels into it and the effect on the jewel increased but when i socketed it into an item the effect was reduced to the effect on ONE jewel but the item had 6 sockets and i inserted 5 more gems into it i think, so, it's weird Also I kept inserting socketed grand charms into a socketed grand charm the effect stayed big ( i didn't insert it into anything) and i dont think there is a limit to the max amount of charms or jewels can be put together.....[This message has been edited by scambrig (edited 19 February 2002).]

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Watcher WarLord
  
Posts: 196 From: Who cares anyway? Registered: Oct 2001 |
posted 19 February 2002 13:39
Yes, I think you can give rares and uniques 6 sockets this way. Or maybe it was only three... I'm not sure.Watcher ------------------ To fail is human. Complete breakdown requires a computer.

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