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Author Topic:   Six Sockets Grandfather
Wilson8888
Serf

Posts: 24
From: Hong Kong
Registered: Dec 2001

posted 13 January 2002 00:45     Click Here to See the Profile for Wilson8888        Reply w/Quote   
Hi every1,
How to make an unique to have more than one socket?
is it OK to turn the BB column in uniqueitems.txt to 1 and then I can add Code, Param, Min, Max afterwards up to whatever numbers I like?

Thanks a lot.

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 13 January 2002 01:04     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
You can do this by adding a new recipe in the cubemain.txt ... it will add six sockets to the grandfather ... I already dual wield with two of them like that, so it definitly works ...

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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Wilson8888
Serf

Posts: 24
From: Hong Kong
Registered: Dec 2001

posted 13 January 2002 01:30     Click Here to See the Profile for Wilson8888        Reply w/Quote   
Hi Axalon,
I had seen yours in Teknokyo's Forum (A hot debate there 8-P....)
I tried on cubemain.txt
what I put there is
INPUT:
any,uni,nos
jew,qty=3
OUTPUT:
useitem,sock=6

But it didnt work. Anything wrong?

Thanks.

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 13 January 2002 01:58     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Wilson8888, let me dig up the exact formula for you ... but first, are you generating new .bin files through the modded cubemain.txt ... and then inserting them both (the modded .txt & the new .bin) into your PatchD2_mpq. ?? I need to know exactly what you've been doing and how much you know ... so, you know about my sword?? hehehe ... you like?

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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Wilson8888
Serf

Posts: 24
From: Hong Kong
Registered: Dec 2001

posted 13 January 2002 02:07     Click Here to See the Profile for Wilson8888        Reply w/Quote   
I just use the -direct -txt way to activate the modding. But as far as I know, D2LOD will generate the BIN accordingly. Is it true?
In short, I did not insert back the BIN nor the modded cubemain.txt into the patch_d2.mpq.

Yes, I like your sword and that is why I want to make one myself.
Besides the sockets, what would be the max numbers of modifier of a weapon. Correct if I am wrong, your sword did have modififers over 10. How to make that?

Thanks a lot,

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 13 January 2002 02:27     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Well first off, you have to create the new .txt and .bin files to insert into your PatchD2_mpq. to make it work ... Do you know how to that? And second, you don't have to use -direct -txt to do it, just -txt ... and for your last question, you can actually stack an infinite number of attributes to an item ... but, after 24 lines it will crush, meaning the text will dissapear and you won't be able to see anything on the sword ... but what you added to it will still take effect ... but that kind of s**cks ... and I just toss it on the ground and leave it there when that happens, what good is it if you created something awesome, then you can't even see it?? right?

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

[This message has been edited by Axalon (edited 13 January 2002).]

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 13 January 2002 03:28     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Wilson8888, if you just want to add six sockets, it's pretty simple ... but, if you're trying to make a sword like mine, then your gonna need whole tutorial ... I guess I can write one for you (It will be my first) ... if that's what your trying to accommplish ... there are no tutorials at the keep they will tell you exactly how to do this ... bits and pieces, yes ... but do what I did, no ... it's getting late here, and I'll be logging off soon ... either way, you can email me and tell me what you want to do, and I'll be glad to help you out ... ok? ... later, bro ...

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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KieferHub
Lord

Posts: 109
From: Germany
Registered: Nov 2001

posted 13 January 2002 06:52     Click Here to See the Profile for KieferHub   Click Here to Email KieferHub        Reply w/Quote   
If you want to have every grandfather to have 6 sockets just edit UniqueItems.txt.

go to grandfather row and add a new magial attribut (here "ItemMod10Code" is the first free magic attribut)"sock" with parameter "6" min "" and max ""

now every grandfather will get 6 sockets

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 13 January 2002 08:01     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Yep ... that would work, but he would have to make one spawn, through the cubmain you could make one spawn and add six sockets at the same time ... and if he wanted to mod it further he could use the knowledge to craft it to his liking ... which I 'think' that's what he wants to do ... but if just wants to add six sockets to his existing grandfather (assuming that he has one), then your way would be the best

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 13 January 2002 16:43     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
It might be the "any" parameter causing problems too. I had trouble with cubemain.txt causing assertion errors until I split my socketing "any" recipes to separate weapons and armor recipes. Now it works just fine. (I use perfect gems, each type produces a different number of sockets.)

I suspect the formula for SoJ sockets works because any item that can be socketed at all can accept one socket, no distinction for uniques or sets or what equipment it is.

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Wilson8888
Serf

Posts: 24
From: Hong Kong
Registered: Dec 2001

posted 13 January 2002 22:21     Click Here to See the Profile for Wilson8888        Reply w/Quote   
Thanks every1 here.
The ultimate aim for me to create that "my liking" grandfather is to learn the extent how those modifiers can take. (just like Bro. Axalon.)
Throughout this act, I can know what can be done or not to be done.
Just stated above, I had seen Axalon's grandfather and it did have about 16-17 modifiers with 6 sockets.
I want to know whether he can extend the modifiers over 10 (as stated in uniqueitem.txt) or he had created crafted jewels and special socketing receipe in order to do that.
BTW, what is your email, Bro. Axalon?
You definitely need more sleep. (you logged out at 0300 and login again 0800)
Have a great day.

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 13 January 2002 22:40     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Wilson8888, I'm glad your having some fun ... that's what it's about in the end, bro You can email me at: Axalon@mediaone.net & I'll be glad to help you out ... and your right, it is time for me to go sleep ... so I'll you later bro

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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Deathscythe
Moderator

Posts: 1185
From: The Darkest Part of Hell (Shadow Land)
Registered: Oct 2001

posted 13 January 2002 23:56     Click Here to See the Profile for Deathscythe   Click Here to Email Deathscythe        Reply w/Quote   Visit Deathscythe's Homepage!
wow that was great i can make only three socket with 24 attributes.

im discussing that to axalon before but were freind right now and emaling everyday

hi axalon!

------------------

quote:
Beware... for your nightmare is here.....death...

Deathscythe

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OnSLT
Squire

Posts: 40
From:
Registered: Jan 2002

posted 14 January 2002 15:06     Click Here to See the Profile for OnSLT   Click Here to Email OnSLT        Reply w/Quote   
As far as i know, 24 Attributes is the maximum amount of Magical Attributes you can add to ANY item. As for sockets, the max the game will allow you to find/make is 6...but I've seen some 8-socket armor, and that's only possible if ya can HEX edit it.
Anything more than 8 might crash ya.

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stargazer79
Honorary Warlord

Posts: 883
From: Sweden
Registered: Jun 2001

posted 14 January 2002 17:51     Click Here to See the Profile for stargazer79   Click Here to Email stargazer79        Reply w/Quote   Visit stargazer79's Homepage!
istn it more depandant upon the size of the itme.. i dont really think many people have tried putting 10 sockets in an item .. say a 2x5 item.. .. sockets max out to 1 per inventory tile of items i thought

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Love is the irresistable desire to be irresistably desired.

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Beaver
Honorary Warlord

Posts: 1682
From: I live in a dam, down by the river....
Registered: Jan 2002

posted 14 January 2002 18:04     Click Here to See the Profile for Beaver   Click Here to Email Beaver        Reply w/Quote   
Ok, sort of on topic, but it goes along with the editing of the cubemain.txt

I have been looking for a tutorial or something that explains what all the little codes stand for. Now I get the jew = Jewel, and sock = socket, but what about the rest of them? That is all I am looking for so that I can edit the file for my own bidding...

:::walking to go check out Axalons sword:::

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"Baby, the other other white meat. Baby, It's what's for dinner." Fat Bastard, Austin Powers 2

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 14 January 2002 20:22     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
OK, this thing with my sword is starting to get a little crazy I think I'm going to have to consult with the 'higher powers' of the Keep ... anyway, through basic modding techniques (and a little bit of creativity), you can actually add an infinite number of modifiers to an item (no hex editing or the like, & I don't know how to do that anyway) ... but there's a little catch, after a certain number of lines are added, (Deathscythe said like 24), the text will disappear, the item will still be visible and everything you added to it and keep on adding to it will still take effect, show up in the stats, etc. ... but I toss it when it does that, I think it's silly to create something wild, then you can't even see what it does ... and I think 24 lines is more than enough overkill, don't you think?:-) But through my experimentation, sometimes you can add 30 lines to an item and the text will still be visible, but very small Then again, there are times when adding 20 lines will make the text vanish ... I don't know why this happens, but I'm sure someone does ... also, you have to take into account that 'names' take up lines, durabilty (why would you add durabity when you can make it industructible, without the name?), adding sockets take up a line, and adding runes will take another, etc. etc. etc. ... Anyway, as I've come to learn, this can be a very hot topic As in if someone were to use an item like this for cheating in a legit game ... So I'm stating here for the record that if someone were to abuse my info/knowledge in this manner, then I would have to invoke some heavy duty whoop ass upon their foolish hides with a guaranteed 99.9% critical hit :-) ... that being said, let the games begin and happy modding to all lol ....

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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Beaver
Honorary Warlord

Posts: 1682
From: I live in a dam, down by the river....
Registered: Jan 2002

posted 15 January 2002 10:30     Click Here to See the Profile for Beaver   Click Here to Email Beaver        Reply w/Quote   
:::Raises hand in the air::: Pick me pick me! Should I go post my question in another thread? I kinda got overlooked in all the excitment over Axalons sword..... I will be patient for a few more seconds, then I will go post a new thread.... But I don't want to go ask the same question some where else, it kind of gets annoying seeing the same question from the same person in multiple places. (No I am not referring the the guy looking for the nude mod.... ok so I am) See my last post for my question....

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"Karma, Karma, Karma, Karma Chamelion, you come and go, you come and goooo!!!" Boy George

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 15 January 2002 16:41     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
quote:
Originally posted by Beaver:
:::Raises hand in the air::: Pick me pick me! Should I go post my question in another thread? I kinda got overlooked in all the excitment over Axalons sword..... I will be patient for a few more seconds, then I will go post a new thread.... But I don't want to go ask the same question some where else, it kind of gets annoying seeing the same question from the same person in multiple places. (No I am not referring the the guy looking for the nude mod.... ok so I am) See my last post for my question....


Well, a lot of those are codes from the ItemType.txt file, or they are itemcodes from the armor, weapons, and misc files.

The other "add-on" codes for things like magic, unique, sockets, etc have been posted before in the forums...you could try using "Search."

But here are the ones I can think of right now:

nor = normal item

sock = sockets (I think if you just use sock alone the # of sockets will be random. If you want to specify a numer, you would use sock=3 for example, to get 3 sockets.

eth = I think this is for ethereal, but I may be recalling wrong.

uni = unique item

set = set item

rar = rare item

qty = quantity (this is only used if more than one of the specified item is needed as an input...remember that this count in the total inputs column. So, if you have three inputs, one of which had qty=3, the total inputs is 5. The total inputs column really refers to total inputs, NOT simply the number of input columns you filled.

So, some examples:

Magic longsword:
lsd,mag

Rare armor:
armo,rar

3 magic rings:
rin,mag,qty=3

Does that help? Any other codes you need to know about specifically?

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos or at this mirror site

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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KieferHub
Lord

Posts: 109
From: Germany
Registered: Nov 2001

posted 15 January 2002 23:15     Click Here to See the Profile for KieferHub   Click Here to Email KieferHub        Reply w/Quote   
ehm btw
jbouley where is 'upg' standing for?

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Beaver
Honorary Warlord

Posts: 1682
From: I live in a dam, down by the river....
Registered: Jan 2002

posted 16 January 2002 11:04     Click Here to See the Profile for Beaver   Click Here to Email Beaver        Reply w/Quote   
I see said the blind man.... Maybe it would be a good idea if I just pull the code and class row out of those files and just put them into one file for easy searching. That gives me something to do today... Wahoo!

Thanks for the help!

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"Karma, Karma, Karma, Karma Chamelion, you come and go, you come and goooo!!!" Boy George

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Beaver
Honorary Warlord

Posts: 1682
From: I live in a dam, down by the river....
Registered: Jan 2002

posted 16 January 2002 17:16     Click Here to See the Profile for Beaver   Click Here to Email Beaver        Reply w/Quote   
Ok, I just put together all the names and the codes in a excel file. Are there codes in any other files other than, misc.txt, weapon.txt, armor.txt, and gems.txt? I didn't see any, but then again I have been known to miss things....

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"Karma, Karma, Karma, Karma Chamelion, you come and go, you come and goooo!!!" Boy George

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 16 January 2002 17:38     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Well, that depends on what you want to mod ... I'm not up to speed with your project, fill me in & maybe I could help you out

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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Beaver
Honorary Warlord

Posts: 1682
From: I live in a dam, down by the river....
Registered: Jan 2002

posted 16 January 2002 18:03     Click Here to See the Profile for Beaver   Click Here to Email Beaver        Reply w/Quote   
I don't really have a project, I am just screwing around a little tryin to learn my way around all this wonderful modding.... I have a.d.d. and can't focus on one thing at a time.. too many ideas... what was I talking about... oh yeah...

All I am trying to do is just put together a searchable list of the different items and their codes. That way I can edit current cube recipies and add my own. So, I have all the codes out of those files and wanted to make sure that if there were any more that I could add them to it.

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"Karma, Karma, Karma, Karma Chamelion, you come and go, you come and goooo!!!" Boy George

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Beaver
Honorary Warlord

Posts: 1682
From: I live in a dam, down by the river....
Registered: Jan 2002

posted 16 January 2002 18:04     Click Here to See the Profile for Beaver   Click Here to Email Beaver        Reply w/Quote   
Hey... cool... I just noticed I am a squire... I hope that is good....

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"Karma, Karma, Karma, Karma Chamelion, you come and go, you come and goooo!!!" Boy George

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