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Author Topic:   Potion Annoyance
Shadow Hunter
Squire

Posts: 44
From:
Registered: Aug 2001

posted 09 December 2001 19:45     Click Here to See the Profile for Shadow Hunter   Click Here to Email Shadow Hunter        Reply w/Quote   
Alright, so I'm trying to do the simple trick that everyone always does with their mods: make shopkeepers sell mana potions. I got it to work perfectly fine in Normal mode. But for some reason, in Nightmare and Hell mode, the shopkeepers only sell one single potion. Yes, I am absolutely sure that I set PermStoreItem to 1 for all five levels of mana potions. In fact, the Greater potions that are sold in Normal are unlimited, but in Nightmare, they aren't. What's the prob, Bob?

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"He who fights with monsters might take care,
lest he thereby become a monster."
- Friedrich Nietzsche

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Kobu
Lord

Posts: 105
From: Tokyo
Registered: Dec 2001

posted 10 December 2001 03:41     Click Here to See the Profile for Kobu   Click Here to Email Kobu        Reply w/Quote   
Look for the columns NightmareUpgrade and HellUpgrade in Misc.txt. Make sure they say xxx. Then make sure the shopkeeper's min also says one for each.

[This message has been edited by Kobu (edited 10 December 2001).]

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Shadow Hunter
Squire

Posts: 44
From:
Registered: Aug 2001

posted 10 December 2001 06:01     Click Here to See the Profile for Shadow Hunter   Click Here to Email Shadow Hunter        Reply w/Quote   
That solved the problem of the potion disappearing, but now they don't upgrade at higher difficulties. Akara in Hell Mode only sells minor mana potions.

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"He who fights with monsters might take care,
lest he thereby become a monster."
- Friedrich Nietzsche

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 10 December 2001 06:08     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
In that case you need to make sure that the nightmare upgrade is the code for a medium mana potion, for example, and the hell upgrade a greatest mana potion...

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So much bandwidth, so little time

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Shadow Hunter
Squire

Posts: 44
From:
Registered: Aug 2001

posted 10 December 2001 06:14     Click Here to See the Profile for Shadow Hunter   Click Here to Email Shadow Hunter        Reply w/Quote   
Then I'm back to where I started. The potion upgrades, but it disappears when I buy it.

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"He who fights with monsters might take care,
lest he thereby become a monster."
- Friedrich Nietzsche

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 10 December 2001 06:18     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
I would suggest looking at the values for Health potions, and comparing them to what you have.

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Playing with fire . . .
will get you BURNED!

LoD Inferno status: beta 0.2 can be downloaded at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/inferno.zip ; beta 0.3 in the works

Expected skill changes in beta 0.3:

damage increase for Tornado, Earthquake and Volcano; nerfing of CE and increase of PE damage; decrease Revive hit points; more leeching on Blood Rage and Vampiric Strike; decrease detection range on Frozen Orb Sentry

Please sell off the unique mallet Greatwolf's Spirit if you find it; it is bugged

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 10 December 2001 06:26     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
hmm dosent seam to work i had this same problem yesterday and simply dropped it i changed all the entrys in the mana potions row to match health potions (except item gfx, code, name, and stuff like that) didnt work, tried to look in itemtypes.txt the same in here except for codes probably disabled in v1.09d

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quote:
there is a reason why your here. and there is a reason for whats now...

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Shadow Hunter
Squire

Posts: 44
From:
Registered: Aug 2001

posted 10 December 2001 06:30     Click Here to See the Profile for Shadow Hunter   Click Here to Email Shadow Hunter        Reply w/Quote   
After rechecking my work for the 17th time, I have verified that everything is exactly the same.

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"He who fights with monsters might take care,
lest he thereby become a monster."
- Friedrich Nietzsche

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Greymalkin2k
Lord

Posts: 135
From: CT
Registered: Aug 2001

posted 10 December 2001 06:33     Click Here to See the Profile for Greymalkin2k   Click Here to Email Greymalkin2k        Reply w/Quote   
The shopkeepers are buggy. You can tell them to sell certain items and they will refuse to do so. Act 1 Normal seems to be the only place they behave the way you tell them to with any consistancy. I have had it so that on several trips the mana potions are either permannt (rarely), only one available (usually), or not even there!

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- Greymalkin

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 10 December 2001 06:50     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
Hmmmmm... try downloading a Visitor Mod and extracting the relevant files from it. And then just pull a Toyota and shamelessly copy everything to your own file

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BUT you ain't seen nothin' yet... beta 0.3 is canceled...


Prepare for INFERNO II: Burn Baby Burn!

Inferno II will feature even more spanking new skills, including Glacial Strike and Ribbon of Light, and another 200 new affixes!
Expected release date: Dec 15, 2001

[i]Playing with fire . . .
will get you BURNED!

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 10 December 2001 06:58     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
there is no point to try that, it has been disabled it still worked with the first subpatch in v1.09 (i used a misc.txt that worked b4 now it dosent), the only way to make em sell the stuff on nm/hell is to change the itemtype but that would make them to healing potions and there is no point in that.

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quote:
there is a reason why your here. and there is a reason for whats now...

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Shadow Hunter
Squire

Posts: 44
From:
Registered: Aug 2001

posted 10 December 2001 07:08     Click Here to See the Profile for Shadow Hunter   Click Here to Email Shadow Hunter        Reply w/Quote   
Apparently so. I just tried the Buyable Mana plugin, which is exactly the same as my own misc file, and it didn't work any better. Guess I'm stuck on this one.

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"He who fights with monsters might take care,
lest he thereby become a monster."
- Friedrich Nietzsche

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Shadow Hunter
Squire

Posts: 44
From:
Registered: Aug 2001

posted 10 December 2001 07:17     Click Here to See the Profile for Shadow Hunter   Click Here to Email Shadow Hunter        Reply w/Quote   
Hmm... is this just a 1.09d screwup? That is, if I were to downgrade to 1.09, would it work? Or is it 1.09 period that's the problem?

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"He who fights with monsters might take care,
lest he thereby become a monster."
- Friedrich Nietzsche

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Greymalkin2k
Lord

Posts: 135
From: CT
Registered: Aug 2001

posted 10 December 2001 09:35     Click Here to See the Profile for Greymalkin2k   Click Here to Email Greymalkin2k        Reply w/Quote   
I have ehard this from several people and I play 1.09 so I believe it is a problem across the board. I'm not sure if it extends to pre-1.09 days or not.

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- Greymalkin

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 10 December 2001 09:39     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
it worked fine with v1.09A-B patches

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quote:
there is a reason why your here. and there is a reason for whats now...

XyRAX v21.00B (the barnyard of Danger) coming soon!!!

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Syntaks
WarLord

Posts: 231
From:
Registered: Sep 2001

posted 10 December 2001 11:37     Click Here to See the Profile for Syntaks   Click Here to Email Syntaks        Reply w/Quote   
You realise the upgrade columns have nothing to do with shopkeepers,right?

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"Embrace this moment, remember/ we are immortal, all this pain is an illusion"

-Tool

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 10 December 2001 11:43     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
they have to do but not with the shopkeepers alone, they set what item a npc will sell instead of this item on hell/nightmare.

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quote:
there is a reason why your here. and there is a reason for whats now...

XyRAX v21.00B (the barnyard of Danger) coming soon!!!

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54x
Moderator

Posts: 3080
From: Wellington, New Zealand
Registered: Apr 2001

posted 10 December 2001 19:20     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
My suggestion is to make Super Mana potions sold in Act 5. That should make upgrading work correctly IIRC.

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54x.
"My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers."
"For great bandwidth!"
http://www.planetdiablo.com/newdawn/
New Dawn Forum

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Shadow Hunter
Squire

Posts: 44
From:
Registered: Aug 2001

posted 11 December 2001 07:12     Click Here to See the Profile for Shadow Hunter   Click Here to Email Shadow Hunter        Reply w/Quote   
quote:
Originally posted by 54x:
My suggestion is to make Super Mana potions sold in Act 5. That should make upgrading work correctly IIRC.


Nope, didn't work. Still have the same problem- with upgrade columns at xxx, potions are unlimited but don't upgrade in Nightmare / Hell. With upgrade columns set, potions upgrade but are not unlimited.

------------------
"He who fights with monsters might take care,
lest he thereby become a monster."
- Friedrich Nietzsche

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 11 December 2001 07:32     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
Did you set the permstore column to 1 for ALL the mana potions?

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So much bandwidth, so little time

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Shadow Hunter
Squire

Posts: 44
From:
Registered: Aug 2001

posted 11 December 2001 08:36     Click Here to See the Profile for Shadow Hunter   Click Here to Email Shadow Hunter        Reply w/Quote   
quote:
Originally posted by Forsaken:
Did you set the permstore column to 1 for ALL the mana potions?


Yes!!

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"He who fights with monsters might take care,
lest he thereby become a monster."
- Friedrich Nietzsche

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 11 December 2001 09:24     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
why dont people get it if some people that modded this game since v1.02 (LM) and like 10 other ppl didnt get it to work even it worked in the last patch means for any logical thinking person:

IT HAS BEEN DISABLED

now im 99% sure some one at blizzard didnt like the idea of making mana potions and rejuvs sellable and they just disabled that if you think they wouldent then look what they did on v1.08 and tell me they wouldent (they ruined 50% of their user comunitys chars)
they some how changed the bahavior of the mana and rejuv potion item types so that they cannot be upgraded and sold if their item lvl is bigger then the NPC lvl, the best way to fix this if this is indeed what they did (i said im not 100% sure they did that) is to find the place in one of the .dlls and a personal advice "i would have done alot by editing hardcoded stuff since back at my first mod releases at v1.02 but due to the fact this work will always get screwed when they upgrade to a new patch its not worth it" well these are my to cents

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quote:
there is a reason why your here. and there is a reason for whats now...

XyRAX v21.00B (the barnyard of Danger) coming soon!!!

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