Author
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Topic: Changing item type
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Baldrick Moderator
   
Posts: 1334 From: The ShadowHaven Registered: Oct 2001 |
posted 14 February 2002 20:35
I would like to make scepters into one-handed swords without taking away their bonus to Paladin abilities. I've never done this before so how exactly do you do it?------------------ "If im going to die i'd rather do so in a room with a view." -Galen from Babylon 5: Crusade Keeper of the ShadowHaven. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod. [This message has been edited by Baldrick (edited 14 February 2002).]

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 14 February 2002 22:02
You could probably do it through a cube recipe, just make sure for an output you use ... "useitem" instead of "usetype"  ------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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FeistyGirl Honorary Warlord
   
Posts: 729 From: a padded cell somewhere Registered: Feb 2001 |
posted 14 February 2002 23:25
Unfortunately you will probably have to edit all the scepters in weapons.txt... change the gfx to look like a sword, and change hitclass to 1hsl (note that this will remove the 150% dmg to undead though). You'll prob want to change the flip and inv gfx also, and possibly add "swor" in itemtypes.txt under "equiv2" in the scepter row. (Dunno if that will make a difference). They should still keep their Pally modifiers though.------------------ "Free speech is a right... not a never-ending obligation."

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 14 February 2002 23:58
Or ... you could make one or two(why not three?) through a simple cube recipe  ------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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FeistyGirl Honorary Warlord
   
Posts: 729 From: a padded cell somewhere Registered: Feb 2001 |
posted 15 February 2002 00:00
How exactly would you change a scepter into a sword with the cube??? I don't get it  ------------------ "Free speech is a right... not a never-ending obligation."

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 15 February 2002 00:05
Well, I've changed a mana potion + a health potion into the grandfather colossus blade, if you give the cube the right instructions, it will give you anything in return (almost) *really*------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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FeistyGirl Honorary Warlord
   
Posts: 729 From: a padded cell somewhere Registered: Feb 2001 |
posted 15 February 2002 01:08
D'ohhh! once again  *Feisty smacks herself on the forehead, thus proving once and for all that she really IS a natural blonde* I should think more carefully before posting LOL what can I say it's 3 in the morning I really must go to bed now, g'nite all  ------------------ "Free speech is a right... not a never-ending obligation."

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Axalon Honorary Warlord
   
Posts: 2243 From: New England, USA Registered: Dec 2001 |
posted 15 February 2002 01:22
Don't smack yourself ... be nice I hope can get a good nights sleep ... what's been keeping you up?------------------ "To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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FeistyGirl Honorary Warlord
   
Posts: 729 From: a padded cell somewhere Registered: Feb 2001 |
posted 15 February 2002 06:12
quote: Originally posted by Axalon: Don't smack yourself ... be nice I hope can get a good nights sleep ... what's been keeping you up?
I really have no idea but it's probably due to the fact that my brain keeps wanting to work overtime and that causes me to not be able to fall asleep. Even worse, lately it's been happening ONLY on school nights  kinda like last night, was up until 3-ish and had to get up at 6 this morning for school I'm a little out of it...
------------------ "Free speech is a right... not a never-ending obligation."

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Baldrick Moderator
   
Posts: 1334 From: The ShadowHaven Registered: Oct 2001 |
posted 15 February 2002 10:04
thx for the help. And NO Axalon I not going to make a cupe recipie on it. This is for the QFG mod which wants the scepters to be Paladin Swords.  ------------------ "If im going to die i'd rather do so in a room with a view." -Galen from Babylon 5: Crusade Keeper of the ShadowHaven. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod.

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 15 February 2002 11:55
Since your putting in new inventory gfx you could just name those files to over-write the scepter inv gfx.

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RexxLaww Moderator
   
Posts: 1158 From: USA Registered: Mar 2001 |
posted 15 February 2002 12:08
I have 1 and 2 handed paladin swords in my mod. Check it out to see how I did it. (Cos' its been so long, I dont remember)  ------------------ Good, Bad, Ive got the gun. Darkness Weaves

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Baldrick Moderator
   
Posts: 1334 From: The ShadowHaven Registered: Oct 2001 |
posted 15 February 2002 15:46
Ya I know how to overwrite their gfx. You name the dc6 file what their code is.  ------------------ "If im going to die i'd rather do so in a room with a view." -Galen from Babylon 5: Crusade Keeper of the ShadowHaven. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod.

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Baldrick Moderator
   
Posts: 1334 From: The ShadowHaven Registered: Oct 2001 |
posted 15 February 2002 16:47
I have another problem. I replaced the scepters graphics with the Crystal swords. But how do I make it 2 spaces wide instead of 1 so the picture isn't off?------------------ "If im going to die i'd rather do so in a room with a view." -Galen from Babylon 5: Crusade Keeper of the ShadowHaven. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod. [This message has been edited by Baldrick (edited 15 February 2002).]

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FeistyGirl Honorary Warlord
   
Posts: 729 From: a padded cell somewhere Registered: Feb 2001 |
posted 15 February 2002 16:49
in weapons.txt you have to change invwidth and invheight for the scepters you have edited  ------------------ "Free speech is a right... not a never-ending obligation."

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Baldrick Moderator
   
Posts: 1334 From: The ShadowHaven Registered: Oct 2001 |
posted 15 February 2002 17:14
I got it right, thanks feisty. ------------------ "If im going to die i'd rather do so in a room with a view." -Galen from Babylon 5: Crusade Keeper of the ShadowHaven. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod.[This message has been edited by Baldrick (edited 15 February 2002).]

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Baldrick Moderator
   
Posts: 1334 From: The ShadowHaven Registered: Oct 2001 |
posted 15 February 2002 17:28
How do I make it sword class without taking away the to paladin abilities property? It seems the only way to take away the 150% bonus to damage versus undead. And when i ware it will how do I make it look like im waring a crystal sword? Thx in advance.  ------------------ Keeper of the ShadowHaven and QFG mod assistant developer. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod and Mods by Rana Loreus for imformation and feedback on the QFG mod.

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 15 February 2002 17:47
Did you change it's type to swor? Also, to make it look like you are wearing a crystal sword, change the alternategfx column to the one for crystal sword.

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 15 February 2002 17:57
I think the +skills are controlled by staffmods or something. Whatever the column is called it says the classes' name in it.

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Baldrick Moderator
   
Posts: 1334 From: The ShadowHaven Registered: Oct 2001 |
posted 15 February 2002 18:15
It happens to be that if I change the type to swor then it looses its bonus to paladin skills but does take away bonus to undead. Should I just keep it mace class FoxBat(it'll still look like a sword on the caracters gfx)? ------------------ Keeper of the ShadowHaven and QFG mod assistant developer. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod and Mods by Rana Loreus for imformation and feedback on the QFG mod.[This message has been edited by Baldrick (edited 15 February 2002).]

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FeistyGirl Honorary Warlord
   
Posts: 729 From: a padded cell somewhere Registered: Feb 2001 |
posted 15 February 2002 20:10
DON'T change type to sword (this will remove the + to pally skils). Just change hitclass to be 1hsl for all the scepters.------------------ "Free speech is a right... not a never-ending obligation."

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justanothermodder Knight

Posts: 76 From: Somewhere, Il, USA Registered: Jul 2001 |
posted 15 February 2002 20:23
If you put in 'pal' in the staff mods column then it will generate with paladian skills, the same as the paladian shields. If you want to make it Paladian only then enter 'pal' in the class field.Hope this helps Edit: I can't see why changing 'mace' to 'swor' would not allow sceptors to generate class specific mods. Sceptors gain the class skills in magic prfix/suffix, so with out the other changes they should generate with the same mods. Unless, of course you changed the code column to 'swor' in which case the item would pick up the 'swor' modifiers. [This message has been edited by justanothermodder (edited 15 February 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 15 February 2002 20:28
Paladin shields don't give you +skills to paladins as an automod...

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justanothermodder Knight

Posts: 76 From: Somewhere, Il, USA Registered: Jul 2001 |
posted 15 February 2002 20:39
Show's how much I play a Paladian. I was just trying to show a general referance. Ok, how bout this one. The same as sorc obs or nec wands. Another, quick edit. Paladain Shieds do a have a + to skilltabs, though. + skills + skilltabs same indifferance [This message has been edited by justanothermodder (edited 15 February 2002).]

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Baldrick Moderator
   
Posts: 1334 From: The ShadowHaven Registered: Oct 2001 |
posted 15 February 2002 21:20
And I changed Hit Class but it didn't take it away.------------------ Keeper of the ShadowHaven and QFG mod assistant developer. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod and Mods by Rana Loreus for imformation and feedback on the QFG mod.

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