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Author Topic:   Brand new monsters
Beers218
Serf

Posts: 2
From: Stillwater, MN, USA
Registered: Feb 2002

posted 18 February 2002 13:21     Click Here to See the Profile for Beers218        Reply w/Quote   
Is it possible to add new monsters to the bottom of the monstats and montype files?

I want to make a new monster with custom animations and custom sounds, with its own drops and such. Is this possible without having to use an 'unused' line in the files like the gorgon lines?

Just wanted to know, pls respond.

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-Beers

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 18 February 2002 14:06     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
As of now, you cannot add new lines in the monstats.txt or montype.txt because there wouldn't be any animation slots for them in animdata.d2.

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Beers218
Serf

Posts: 2
From: Stillwater, MN, USA
Registered: Feb 2002

posted 18 February 2002 14:36     Click Here to See the Profile for Beers218        Reply w/Quote   
You can't just add new entried to animdata.d2?

Does anyone have an example of a working monster? I wanted to have the golems in Blood Moor, but i couldnt get it to work...

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-Beers

[This message has been edited by Beers218 (edited 18 February 2002).]

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 18 February 2002 14:49     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Well, the best you can do is replace an alreay existing monster...but you can't add an extra entry.

"You can't just add new entried to animdata.d2?"

Not that simple, but it's being worked on. The problem is, D2Game.dll will try to read the file, notice it's much longer then stated in the .dll and crash.

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Myhrginoc
Honorary Warlord

Posts: 1326
From: Percussion U
Registered: Dec 2001

posted 18 February 2002 19:07     Click Here to See the Profile for Myhrginoc   Click Here to Email Myhrginoc        Reply w/Quote   
There are many parts to how the game handles monsters. COFs and AnimData merely control the animation part. But to add new lines you have to be able to see how the game uses the existing monstats.txt and montype.txt, what limits the data structures at execution time, how to handle new tokens, and how to generate a request for sounds. Major DLL editing alert!

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