Topic: Runeword not working for apparently no reason
Myokai Honorary Warlord
Posts: 298 From: Entsteig, Sanctuary Registered: Oct 2001
posted 20 November 2001 03:35
I have finally imported everything, generated bins, imported them, crossed fingers, and lo and behold! no crash! BUT there seem to be a number of things that go wrong, and I have no idea why.
I have a problem with a runeword. I assemble it and nothing happens. It just gives the rune bonuses and that's it. Not even a name.
And this is the only runeword that fails to work. Huh?
A very similar runeword (Runeword221; Witchmoon; completed 1; armo weap; r13 r17 r07 ('SkelLeTal'); enr/time 2 1 80; light 0 -4 -4; charged 91 60 1) works without any problems in the same base item (3 socket pavise).
Thanks for your time.
Greymalkin2k Lord
Posts: 135 From: CT Registered: Aug 2001
posted 20 November 2001 05:43
The only problem I can see with the Runeword is that you have two hit-skills. It shouldn't keep the rune word from happening though, just add together. I'm ot sure what would happen with the two charged skills, if they would work or add together.
[grasping at straws] Try reducing it to one hit-skill and one charged skill to see if that helps. [/grasping at straws]
Good luck!
------------------ - Greymalkin
Forsaken Honorary Warlord
Posts: 397 From: Dutch guy in France Registered: Sep 2001
posted 20 November 2001 08:35
Two hit skills on an item works just fine...I already created a weapon that has a 100% chance to cast Poison Nova and Teleport on striking. Hit and run :-)
------------------ So much bandwidth, so little time
[This message has been edited by Forsaken (edited 20 November 2001).]