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Author Topic:   Does the necro have an inferno animation?
Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 18 December 2001 05:22     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
Simple question: does the necro have an inferno casting animation?

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 18 December 2001 07:11     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
no, but the game would load a cast animation if you tweak it right.

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 18 December 2001 09:33     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
quote:
Originally posted by NefariusDX:
no, but the game would load a cast animation if you tweak it right.


??????

What do you mean 'load a cast animation'?

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 18 December 2001 09:37     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
the "inferno" animation is a skill sequence if you change it from "seq" to "cast" in skills.txt then the game will load the "cast" animation.

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Official Modding since v1.02!!!
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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 18 December 2001 09:40     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
...and shoot one frame of inferno and then stop and repeat the casting animation.

Not exactly what I want for my poison inferno spell.

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 18 December 2001 12:24     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
I wouldve' thought seq would work... necro has the same number of animations as the sorceress, and his cast animation is longer. It may look like fire is shooting out of his chest or something, but using the sorceress seq should at least work. Or has Nefarious tried this and found out the hard way?

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Brother Laz
Honorary Warlord

Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 19 December 2001 03:42     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
quote:
Originally posted by FoxBat:
I wouldve' thought seq would work... necro has the same number of animations as the sorceress, and his cast animation is longer. It may look like fire is shooting out of his chest or something, but using the sorceress seq should at least work. Or has Nefarious tried this and found out the hard way?

Seq, maybe, but which seq? AFAIK the 'seq' is always accompanied by a number, and I don't know where they come from.

Or have I just asked something really stupid?

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To practice the Arts of Modding is to be Damned.
To master Them is to be Victorious.
-D1 manual

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 19 December 2001 04:57     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
btw the game wont repeat the cast animation, it will act like inferno just not with the necro holding his hands infront of him and blowing on them like the inferno seq.

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Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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[This message has been edited by NefariusDX (edited 19 December 2001).]

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