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Author Topic:   Respawning items
Skylancer
WarLord

Posts: 216
From:
Registered: Jul 2001

posted 31 December 2001 14:08     Click Here to See the Profile for Skylancer        Reply w/Quote   
I know it can be done for uniques but...

Is it possible, after modding armor/weapons to respawn magic, rare, and set items into their new forms through cubemain.txt?

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"How many times must I tell you? A wise man and a wise guy are not the same!"

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 31 December 2001 16:20     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
yes just make a recipe to convert 2hp potions into whatever you want to test it.

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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
the escence of leeching is to request before you try

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Skylancer
WarLord

Posts: 216
From:
Registered: Jul 2001

posted 31 December 2001 21:30     Click Here to See the Profile for Skylancer        Reply w/Quote   
...with their magical properties still intact?

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"How many times must I tell you? A wise man and a wise guy are not the same!"

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 01 January 2002 05:59     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
u can make the cube generate whatevere item you like, eg bhm,mag,pre=99,sock=1 would generate a sockted magic bone helm with prefix 99

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Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

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XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

IP Logged

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