the Phrozen Forums
  General Mod Making
  Class specific belts

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Class specific belts
Jim McJob
Serf

Posts: 1
From: UK
Registered: Feb 2002

posted 05 February 2002 11:23     Click Here to See the Profile for Jim McJob        Reply w/Quote   
Hi all. New to modding, so I inevitably have some questions. Hope you chaps can help.

I've made a class specfic belt (following the tutorial by 54x) which works fine in all respects except for not adding any rows for potions. After tinkering with the itemtypes.txt I could get the extra rows, but it wasn't class specific any more. In itemtypes.txt I have my belt 'Code' as 'bblt', 'Equiv1' as 'belt' (was 'armo' but that didn't work, so I tried logic) and the 'Equiv2' as 'barb'. I assumed that having the 'belt' reference would make it act as such with the extra rows (which it did when I changed 'code' to 'belt', but wasn't barb only any more.

Also made barb specific axes which have no problems that I can see. Did get one spawn with -22 Energy though. Is this a random, one-off glitch, or is it likely to keep occuring (ie. there IS a problem, I just can't see that one either)?

Any ideas what I may be doing wrong?

Jim

IP Logged

All times are Central Standard Time

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | The PhrozenKeep

© PhrozenKeep.com . all buttons made by the Evilenglishman . swords and shields by DigiBO.


Ultimate Bulletin Board 5.47c