Author
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Topic: Cube Question
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BlitZ_Zero Serf
Posts: 3 From: Walnut Creek, CA, USA Registered: Feb 2002 |
posted 17 February 2002 15:57
How would could you make a mod where you place a weapon (ex: sword) and an item (like...a rock) in the cube, and after transmuting, you get the sword back with +1 to damage added. And you would be able to add another rock, transmute, and make the sword have +2 to damage. And then add a sapphire gem and get a sword with +2 damage and +3 cold damage.Is this possible? I think SG's Rune Mod was planning something similar, anyone know how to do this? -BlitZ

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 17 February 2002 16:17
You can do that by using the "useitem" modifier in the output. If you want some more info on that, search for the word useitem in this forum. this is a link that might help:http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/001422.html ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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BlitZ_Zero Serf
Posts: 3 From: Walnut Creek, CA, USA Registered: Feb 2002 |
posted 17 February 2002 16:25
Thanks for the help.

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 17 February 2002 16:27
No problem Let us know if you have any more problems with your cube recipes  ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Aragon Serf
Posts: 3 From: Registered: Feb 2002 |
posted 19 February 2002 08:19
What i have to do to put a weapon or a shield or a armor or a helm in the cube, and a potion to transmute to a Unique Item?

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 19 February 2002 09:19
http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/002970.htmlRead my tutorial...

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