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Author Topic:   Need some help, please
ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 12 January 2002 15:57     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
Im finishing my mod, but i need help in the last things. Here they are:
*How do i make the blessed hammer skill be totaly increased by concentration (like in patch 105)and fanatism?
*when i finish a dificulty mod and the cow level, i can go back to tristam and get another wirst leg. but i cant re open the secret level. how do i set the cow level to be opened all the times i want? (in finished dificulty, of course)
*i miscellaneous txt, i have 6 invfile columns for rings and amulets. if i wanna insert more than 6 rings and amulets, would be some problem if i create some new columns?
*i'd changed the gamble percetanges, with 80% for magic (883ae), 10% for rare (883b5), 9% for set(883c5) and 1% for unique. However, ive get some rare and uniques, but never a set. whats up?
*its possible use some animations from diablo 1 warrior to make an enemie?
*How do i create a new unique boss, like radament, without repalcing an existing one?

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 12 January 2002 17:03     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"*How do i make the blessed hammer skill be totaly increased by concentration (like in patch 105)and fanatism?"

This involves hex editing and is quite hard to do.

"*when i finish a dificulty mod and the cow level, i can go back to tristam and get another wirst leg. but i cant re open the secret level. how do i set the cow level to be opened all the times i want? (in finished dificulty, of course)"

Can't be done without hex editing and it's not completely known or done.

"*i miscellaneous txt, i have 6 invfile columns for rings and amulets. if i wanna insert more than 6 rings and amulets, would be some problem if i create some new columns?"

Not sure what you are asking here. And aren't you talking about itemtypes.txt, not misc.txt. There are multiple invfile graphics columns in itemtypes.txt. You cannot add completely new columns though.

"*i'd changed the gamble percetanges, with 80% for magic (883ae), 10% for rare (883b5), 9% for set(883c5) and 1% for unique. However, ive get some rare and uniques, but never a set. whats up?"

Some reasons could be:

1)you are having bad luck and not getting set items

2)you set the percentages incorrectly for set items or maybe for everything, can you post what you inserted in those hex addresses so I can see if you made a mistake?

"*its possible use some animations from diablo 1 warrior to make an enemie?"

Yes, but you need to extract the animations of the warrior from Diablo 1 and convert them to .dcc and reinsert them as an enemy.

"*How do i create a new unique boss, like radament, without repalcing an existing one?"

You cannot make superuniqes out of the blue, they have to replace already existing ones.

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God gave me a brain to use but I miserably failed to use it to my advantage

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KieferHub
Lord

Posts: 109
From: Germany
Registered: Nov 2001

posted 13 January 2002 08:36     Click Here to See the Profile for KieferHub   Click Here to Email KieferHub        Reply w/Quote   
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*How do i make the blessed hammer skill be totaly increased by concentration (like in patch 105)and fanatism?
--------------

for concentration just change "Param1" column from blessed hammer in skills.txt from 4 to 8

for fanatism you will have to hex edit dlls but noone knows something about this special thing you wants to know ...


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*when i finish a dificulty mod and the cow level, i can go back to tristam and get another wirst leg. but i cant re open the secret level. how do i set the cow level to be opened all the times i want? (in finished dificulty, of course)
--------------

just remove the super unic monster "The Cow King" from this area.

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*i miscellaneous txt, i have 6 invfile columns for rings and amulets. if i wanna insert more than 6 rings and amulets, would be some problem if i create some new columns?
--------------

creat a new itemtyp

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*i'd changed the gamble percetanges, with 80% for magic (883ae), 10% for rare (883b5), 9% for set(883c5) and 1% for unique. However, ive get some rare and uniques, but never a set. whats up?
--------------

is there an set item for which unic you are playing for? also make sure that in decimal the magic prob should be (for your 80% magic/ 10% rare / 9% set/ 1% unic) 80000 the rare prob should be 90000 the set prob should be 99000

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*its possible use some animations from diablo 1 warrior to make an enemie?
--------------

it is possible but much work you have to creat dcc fils from the diablo1 files

--------------
*How do i create a new unique boss, like radament, without repalcing an existing one?
--------------

use superuniques.txt to creat new bosses and add them with the help of an map editor (ds1 map editor can be found at the keep's "tools of trade") to an area adding new monstertypes is a bite more complex search the forum for more infos

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 13 January 2002 09:24     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"it is possible but much work you have to creat dcc fils from the diablo1 files"

You don't have to create new .dccs, all you have to do is convert the .cl2 animations to .dcc, no need to create anything.

"use superuniques.txt to creat new bosses and add them with the help of an map editor (ds1 map editor can be found at the keep's "tools of trade") to an area adding new monstertypes is a bite more complex search the forum for more infos"

Actually, I believe you CANNOT make new superuniques because they will crash the game, you only have to replace existing ones. That's what I was told, I hope it's not true because I really want to add in my own superuniques. But, remember that for now, you can replace those superuniques that are not even used like Vinvear Molech, Axe Dwellar, Anodized Elite, etc.

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God gave me a brain to use but I miserably failed to use it to my advantage

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KieferHub
Lord

Posts: 109
From: Germany
Registered: Nov 2001

posted 13 January 2002 10:59     Click Here to See the Profile for KieferHub   Click Here to Email KieferHub        Reply w/Quote   
--------------
"it is possible but much work you have to creat dcc fils from the diablo1 files"
You don't have to create new .dccs, all you have to do is convert the .cl2 animations to .dcc, no need to create anything.
--------------

I know but it's much work to get them working and good looking ...

--------------
Actually, I believe you CANNOT make new superuniques because they will crash the game, you only have to replace existing ones. That's what I was told, I hope it's not true because I really want to add in my own superuniques. But, remember that for now, you can replace those superuniques that are not even used like Vinvear Molech, Axe Dwellar, Anodized Elite, etc.
--------------

well I thought it is possible but maybe I am wrong ...

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 13 January 2002 11:05     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"I know but it's much work to get them working and good looking ..."

Actually, it doesn't take long at all. There has been MANY conversions of monsters and stuff so the characters will be just as easy. For example, here are some monster conversions:

www.apocalypsedemon.freeservers.com/index.html
www.apocalypsedemon.freeservers.com/photo.html

"well I thought it is possible but maybe I am wrong ..."

I hope you are right about the superuniques because if you are, I'm going to begin a mass production of superuniques.

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God gave me a brain to use but I miserably failed to use it to my advantage

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FoxBat
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Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 13 January 2002 11:45     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Even if you could somehow invent a new superunique, you'd have no way of putting them into your level. So stick with the unused ones. I'm not even sure if you can put all the unused ones into a level. But surely flamespike will work.

As for the hammer... have you tried changing it to do physical damage instead of magical?

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 13 January 2002 12:51     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"Even if you could somehow invent a new superunique, you'd have no way of putting them into your level. So stick with the unused ones. I'm not even sure if you can put all the unused ones into a level. But surely flamespike will work."

That's true...but the unused ones work from my testing, I was able to spawn Vinvear Molech, Axe Dwellar, Anodized Elite, Blaze Ripper, Magma Torquerer, Flamespike the Crawler so far so it works fine. Oh, and do you know how to actually transfer bosses from one act to another with the editor, all I have been able to do is transfer a boss in different locations of the same act(like changeing the location of Vinvear Molech for example). How would you transfer Flamespike to another act because Act V is going to have a ton of bosses in my mod?

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God gave me a brain to use but I miserably failed to use it to my advantage

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KieferHub
Lord

Posts: 109
From: Germany
Registered: Nov 2001

posted 13 January 2002 14:07     Click Here to See the Profile for KieferHub   Click Here to Email KieferHub        Reply w/Quote   
-------------
Even if you could somehow invent a new superunique, you'd have no way of putting them into your level. So stick with the unused ones. I'm not even sure if you can put all the unused ones into a level. But surely flamespike will work.
-------------

I hate blizzard

-------------
Even if you could somehow invent a new superunique, you'd have no way of putting them into your level. So stick with the unused ones. I'm not even sure if you can put all the unused ones into a level. But surely flamespike will work.
-------------

there are many monster conversions (also there are some conversions of chars from D1) out there that right. But I think it's one of the things which take the most time when making a mod. But I think simply converting isn't all making the monsters fitting to the areas you want them to run around is something else. It's like putting an frozen hero into the river of the flame. It works but is it realy good? Well some things like putting Leoric into the cama of act 2 isn't hard at least when you use a plugin (download and extract) but the trouble begans if you want to use 2 monsterplugins... editing the "animdata.D2" by using hex editing isn't everybodys lovely job. Or handling the offsets when you creat animations also isn't that easy if you have never done it before. There are many things which take some time to learn to be able to make monster conversions. And if he is asking if it is possible I only can tell him that it is but it takes some time.

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ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 14 January 2002 18:16     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
Ive becoming annoyed with something: since i had beagn modding, ive tryed to create a cube recipe to add sockets to rare\set\uniques, because ive never SEEN this stone of jordan that everybody talks about. I am giving up after everything had failed. My last try was the following:
4 perfect gems + 1 set item -> add 1 socket to set 1 0 5 skz gpr gpg gpb set useitem,sock=1 0
PLEASE, whats wrong with this thing????
*im experiencing problems with creating dc6. When i use dc6maker (with no palletes), the pictures look perfect out of the game, but less colored inside it. With dc6 con (no palletes), they became completely horrible. Where should i download a good palete or program?
*This one is a suggestion: there are great men in these forums that do the hard work of converting diablo 1 monsters to diablo 2. However, they all set them to replace USED monsters. Why dont you just replace the unused ones that you talk so much?
*Another suggestion (because i dont have the capability to do such a thing): convert the Lazarus lair and set them to one of the five seals. But i think this is too hard
*How do i set the converted blood knights to replace an unused monster?

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"Atrasos sao temporarios.
A mediocridade e eterna."

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 14 January 2002 19:27     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
For your add sockets recipe, refer to the soj socket recipe because it uses the same format. Also, there were many many threads on this about making socketed cube recipes, do a search.

"*This one is a suggestion: there are great men in these forums that do the hard work of converting diablo 1 monsters to diablo 2. However, they all set them to replace USED monsters. Why dont you just replace the unused ones that you talk so much?"

Like I said before, unused monsters usually lack entire file animations(ex.the unused man eating plants are missing a gethit I believe). You cannot replace a D1 animation with nothing, the original monster must have that animation. So, it is possible to replace unused monsters but if they make a state that there is no animation for in the first place, they will crash.

"*Another suggestion (because i dont have the capability to do such a thing): convert the Lazarus lair and set them to one of the five seals. But i think this is too hard"

Well, you can just change the tiles and looks of the Chaos Sanctuary to make it look somewhat like Lazarus's lair. This can be done with isilweo's level editor.

"*How do i set the converted blood knights to replace an unused monster?"

You can't if they have a whole animation missing. For example, the elemental ghosts are missing many things like a neutral or gethit animation for example, if you replace the elementals with Bloodknights, the moment they perform the state for the animation they are lacking, you will crash.

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God gave me a brain to use but I miserably failed to use it to my advantage

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ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 14 January 2002 19:32     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
By the way, how do i make the stores sell socketed items in ALL acts and dificulty levels? Its so hard to find the right runes, and we still have to find the items...

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"Atrasos sao temporarios.
A mediocridade e eterna."

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ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 14 January 2002 21:36     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
I looked in ptachstring, for changing r=hirling names, but ive founded just the barbarians names. where are the others?

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"Atrasos sao temporarios.
A mediocridade e eterna."

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
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posted 14 January 2002 21:47     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Check string.tbl...

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God gave me a brain to use but I miserably failed to use it to my advantage

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ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 14 January 2002 22:31     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
huuumm, i loked for something like this, before the last reply, but i didnt find. Ill look again. But how i make the stores sell socketed items in after act 2 normal?

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"Atrasos sao temporarios.
A mediocridade e eterna."

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
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posted 14 January 2002 22:54     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
If using mpqview, you will need to add the path for string.tbl in the data file that comes with mpqview. Then it should show up.

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God gave me a brain to use but I miserably failed to use it to my advantage

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 14 January 2002 23:17     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
ThiagoMonteiroBarbosa, (gee, I hope I spelled your name right) lol ... anyway, if your still having problems with adding sockets, this might help: In cubemain.txt under 'description' type "unique item + jewel + rune 5 -> add six sockets to unique" without the quotes (you can change the item and the recipe to suite you, this is just an example) ... under column 'numinputs' type "3" ... under column 'input 1' type "any,uni,nos" WITH the quotes ... under column 'input 2' type "jew" ... under column 'input 3' type "r05" ... under column 'output' type "useitem,sock=6" WITH the quotes ... under column 'plvl' type "50" ... under column 'ilvl' type "50" ... under column 'mod 1' type "sock" ... under column 'mod 1 param' type "6" .... there you have it ... with that recipe in your cubemain.txt it will add UP TO six sockets to ANYTHING ... forget about 'stone of jordans' or other complex stuff, just make the recipe as simple as you can and the cube will spit it out for you later, bro

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 14 January 2002 23:17     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
thats ok man. But insert just typing string.tbl, without data\... i dont know exactly what type. could you please answer my question about the stores and socketeds items

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"Atrasos sao temporarios.
A mediocridade e eterna."

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Apocalypse Demon
Moderator

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From: Mississauga, Ontario
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posted 14 January 2002 23:22     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Type in this:

data\local\LNG\ENG\string.tbl

as the path in the data file and it should work. And as for the stores, I never tried it but I should know it(just have to double check). And man, I answered so many questions here, I can't answer everything.

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God gave me a brain to use but I miserably failed to use it to my advantage

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ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
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posted 14 January 2002 23:52     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
Excuse, i didnt want to bore you. i know that youre master on modding. The problem is that in brazil its 5 morning, and i wanna finish everything to go sleep...
Thanks a lot!

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"Atrasos sao temporarios.
A mediocridade e eterna."

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jbouley
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From: Portland, Maine, USA
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posted 15 January 2002 15:45     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
sockets in shops...

I don't think there is any easy way to do this. You'd probably have to hex-edit a .dll file. However, you could make Cube recipes that will put various amounts of sockets on items. Go to the following thread, which talks about that issue a bit:

http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/002615.html

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos or at this mirror site

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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ThiagoMonteiroBarbosa
Knight

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From: Brazil
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posted 16 January 2002 12:26     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
Well, i was thinking about that. But ive tried more than 10 recipes for this, but none worked. I was thinking like this:
item + 2 perfect rubis = 2 sockets
item + 2 perfect emeralds = 3 sockets
item + 2 perfect saphires = 4 sockets
item + 2 perfect diamond = 5 sockets
item + 2 perfect skulls = 6 sockets

whats the use for the elixir?

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"Atrasos sao temporarios.
A mediocridade e eterna."

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Apocalypse Demon
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posted 16 January 2002 12:31     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
You have inserted the data incorrectly for cubemain.txt I believe. And did you make sure you filled out everything that's necessary. Did you put a 100 in the version column, etc. And the elixir has no use...but it can be given a use.

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God gave me a brain to use but I miserably failed to use it to my advantage

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ThiagoMonteiroBarbosa
Knight

Posts: 75
From: Brazil
Registered: Nov 2001

posted 16 January 2002 20:10     Click Here to See the Profile for ThiagoMonteiroBarbosa   Click Here to Email ThiagoMonteiroBarbosa        Reply w/Quote   
*You got right in the point: whats the diference between setting 0 or 100 in the second column?
*About the elixir, how would i set it for removing curses?
*about another recipe, i was triyng to create a recipe to turn any item (magic,rar,set or unique) into its normal type. It may look strange, but its because i never found something good for imbue.
The recipe: 1 gem + any item = normal item
input: gem0 any,armo (or any,weap)
output: usetype,nor
i was placing 100. what may be wrong?
*how do i set monsters to absorb a damage?
i think thats hell could be harder
*about the cow level, is it impossible to make the portal to be opened more than one time per dificulty level, without deleting the cow king?
*whats the logical in the gamble setting percentages? in a hex calculator, 9% in decimal should be 9000, but i only have this real chance if i use 99000, what should 90%. How do i calculate the right decimal value?
for example, 85%magic, 10%rar, 3%set?
*i was thinking about setting some unique and super unique monsters to always drop an especific rune. For example, hell Baal to drop zod. How should i make it in treasureclassex? And to give a especific number of runes, like hell diablo give 5 runes?
*id looked into string.tbl to edit gem box, for inserting values for glooves, belts and boots, but i didnt know what to do...
*and which of the strings tbl should i use?
*how do i see, in the monsters files, that a monster is unused?
*somebody believes that blizzard will complete them?
*im having troubles with stargazer item package. When i convert them with dc6 maker, they become less colored, and with dc6con, a white box with distorced colors. whats wrong?
(i dont use any pallete)
Thanks a lot!

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"Atrasos sao temporarios.
A mediocridade e eterna."

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Apocalypse Demon
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From: Mississauga, Ontario
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posted 16 January 2002 20:25     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
"*You got right in the point: whats the diference between setting 0 or 100 in the second column?"

0 means classic, 100 means expansion.

"*About the elixir, how would i set it for removing curses?"

Cannot be done

"*about another recipe, i was triyng to create a recipe to turn any item (magic,rar,set or unique) into its normal type. It may look strange, but its because i never found something good for imbue.
The recipe: 1 gem + any item = normal item
input: gem0 any,armo (or any,weap)
output: usetype,nor
i was placing 100. what may be wrong?"

Have to look at it later, currently doing homework.

"*how do i set monsters to absorb a damage?
i think thats hell could be harder"

Not sure about absorb but you can easily alter the resistances of them. Resists can be altered in monstats.txt, look at the resist columns(there are multiple ones). And the ones for nightmare have an [N] beside them and the ones for hell are [H].

"*about the cow level, is it impossible to make the portal to be opened more than one time per dificulty level, without deleting the cow king?"

Requires hex editing, not known exactly how to do yet.

"*whats the logical in the gamble setting percentages? in a hex calculator, 9% in decimal should be 9000, but i only have this real chance if i use 99000, what should 90%. How do i calculate the right decimal value?
for example, 85%magic, 10%rar, 3%set?"

Not sure what the first part of your question is asking but the decimals for the percentages for gambling uniques/sets/rares, etc are out of 100000. 100% is 100000 dec, an 85 would be 85000 dec, the 10% rare would be 85000+10000=95000 dec and the set would be 85000+10000+3000=98000 leaving 2% or 2000 dec for uniques(which calculates automatically for you, no need to insert a unique value).

"*i was thinking about setting some unique and super unique monsters to always drop an especific rune. For example, hell Baal to drop zod. How should i make it in treasureclassex? And to give a especific number of runes, like hell diablo give 5 runes?"

You type in the item codes for the specific rune you want in the treasureclass columns in treasureclassex.txt. If you want the monster to always drop 5 runes regardless, put in the types of runes you want in the columns and set the picks column to -x(x meaning number of items you want him to drop). If you want him to have a chance to drop five items but not always, set the picks to x(x being the number of max items he can drop, put a number for x) and fill in the rarity columns for the treasureclasses and give the monster a value in the no drop column.

"*id looked into string.tbl to edit gem box, for inserting values for glooves, belts and boots, but i didnt know what to do..."

Not sure here, it should be found in string.tbl.

"*and which of the strings tbl should i use?"

String.tbl for most stuff, if the items only appear in the expansion stuff(like in act five for example that classic does not have), put them in the expansionstring.tbl file.

"*how do i see, in the monsters files, that a monster is unused?"

It says unused for the monster or it does not have it's populateID anywhere in levels.txt(check the M, S and U columns).

"*somebody believes that blizzard will complete them?"

Not likely...

"*im having troubles with stargazer item package. When i convert them with dc6 maker, they become less colored, and with dc6con, a white box with distorced colors. whats wrong?"

I'm not a pallette expert so don't ask me.

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God gave me a brain to use but I miserably failed to use it to my advantage

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