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Dragon Warrior
Honorary Warlord

Posts: 280
From: The Planet Vegeta
Registered: Jan 2002

posted 08 February 2002 00:57     Click Here to See the Profile for Dragon Warrior   Click Here to Email Dragon Warrior        Reply w/Quote   
Okay lets say I want to create a new ring. So in misc.txt I create it. Now I wan't to make sure that it generates specific kinds of abilities (like an automagic ability for weapons/armor) how would I go about doing that?

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"The great secret, is not having bad manners or good manners...but having the same manner for all human souls."
- George Bernard Shaw

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Jolly_Reaper
Honorary Warlord

Posts: 384
From: The Netherlands
Registered: Feb 2002

posted 08 February 2002 01:29     Click Here to See the Profile for Jolly_Reaper   Click Here to Email Jolly_Reaper        Reply w/Quote   

Well, I think the easiest thing to do is creating a cube recipe (cubemain.txt), or create a unique item (uniqueitems.txt?) with that stat. I don't know if creating a new ring in misc.txt should work? Doesn't that collide with the ring that's already in it? You also cannot add any stats whatsoever in misc.txt.

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Computers are like airconditioners, they both stop working properly when you open windows...

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 08 February 2002 01:40     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/000986.html <- automagicka

If you want to do it that way with automagic, then the link above should help ... for me, personally, I'd rather create a new unique item and edit the modifiers on it to my liking ... or create a crafted item and craft it to my liking ... through the cube you can create any type of item (magic, unique, rare, set, etc.) and add any type of modifiers you want to it

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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justanothermodder
Knight

Posts: 76
From: Somewhere, Il, USA
Registered: Jul 2001

posted 08 February 2002 05:38     Click Here to See the Profile for justanothermodder   Click Here to Email justanothermodder        Reply w/Quote   
If you really want automagic on rings, ammys, or jewels you could create a new item in weapon or armor.txt setting 0 to the unneeded columns ex. min-maxac, strength, durabilty and make sure to use ring, amul, or jewl in the Type column.

You will need to copy inv, flippity codes, sounds and probally a few others from the approriate item in misc.txt or misc and match.

Have fun it's your mod

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