Author
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Topic: How?
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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 05 December 2001 12:46
How do I get THE SMITH to DROP all of Immortalkings set? What text files do I edit?

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 05 December 2001 14:32
TreasureClassEx.txtGo to the rows for the Smith...change either just one of them (maybe nightmare and/or hell since the Immortal King set items are exceptional or elite weapons), or change all of them if you like...whatever you prefer. Put the base items' itemcodes (ba5, uar, zhb, xhg, xhb, 7m7...I think that's all of them)in the Item 1, Item 2, etc. columns...one to each column until you are done. That's six items. Put 1 in the Prob column that goes with each of those Item columns. Set Picks to -6. (because you have six items and want the game to pick each one of them) Set NoDrop to 0. (it might already be that way) Make the Magic, Rare, and Unique columns *blank* Make the Set column 2048. That should make all of those items drop and all be sets...IF the monster (The Smith in this case) is high enough level to drop them. If not, raise his level (in monstats.txt) or lower the Set Items' levels (in setitems.txt). If you need to know the reasons for everything I just mentioned, take a look at the tutorial on TreasureClassEx.txt...it's a really good tutorial, even though I didn't write it.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary
[This message has been edited by jbouley (edited 05 December 2001).]

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 05 December 2001 14:44
so its no good cause u didn't write it? lol j/k thanx jeff

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 05 December 2001 15:32
My smith is level 60 and this was his drop 4 out of 6 immortal kings set and 1 unique and i rare maul i did everything u said well i will try a few more times but please reply

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 05 December 2001 15:41
Well, I guess the system isn't perfect. However, it sounds like if you make multiple runs you'd get the entire set pretty quickly. (Sucks for me...I want the Cow King to drop the entire Cow King set, and you cannot make multiple Cow Level runs)Try setting the Set column even higher (I don't know, maybe 3072 or 4096)...not sure if it crashes the game at any level or not...but it's worth a try. Also, you could try setting Picks to -12 and setting the six Prob columns to 2 each. However, I think the game might max out at 10 picks/drops. If not, though, picks of -12 and prob of 2 for each item would make it drop 2 of each of the items, increasing your chances of some of them being set items ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary [This message has been edited by jbouley (edited 05 December 2001).]

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 05 December 2001 15:53
3rd run was a blessing the whole set dropped thank you God Jeff lol

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 05 December 2001 16:08
What would happen if I set the level reqirements to negatives in setitems text for immortal kings set?

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 05 December 2001 21:46
Setting level requirements to negative values sounds like a bad thing...sometimes negative values do strange things. You are better off setting the level requirement to 0 if you want everyone to be able to use it.------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 05 December 2001 21:48
ok i will give it a shot

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Juggernaught WarLord
  
Posts: 170 From: Florida Registered: Jul 2001 |
posted 05 December 2001 22:05
Just like Jeff said, the system isn't perfect. I have the 5 baals minions superuniques and 2 of the seal superuniques to drop the class sets on hell. But half of the time group 3 and group 5 don't drop any set items at all even though their TC's are all the same. The other half times they'll drop the full set just fine. It's kind of a crap shoot. Btw Jeff, you can do cow runs as many times as you want as long as you don't kill the cow king. Once you kill him you can't open it again. But like you said that doesn't matter for doing cow king runs since you can only kill him once.  ------------------ Softcore's for wussies. Grow some balls and play hardcore.

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 05 December 2001 22:08
Hey jeff use the level editor thing and make multiple cow kings and u should get more of a chance to get the leathers maybe

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 06 December 2001 11:18
You know, that's an interesting idea...if I recall (and I might be wrong), when the Cow King dies, he doesn't take everyone near him out at the same time like Blood Raven, Andariel, and many others do.If I'm right about that, I should actually be able to set the Cow King's mingroup and maxgroup numbers so that multiple Kings automatically appear. Sort of "Cow Council"...that could be quite...interesting (along with my demon roosters in the Cow Level). Thanks for the inspiration... ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 06 December 2001 16:50
Wouldn't changing the mingrp and maxgrp columns in superuniques.txt only make him spawn with more minions, not cow kings since the cow king himself is a boss and doesn't have a seperate entry in monstats.txt. Since the mingrp, maxgrp columns for the cow king are 6, changing them will only give you more minions, not cow kings...------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 06 December 2001 19:10
That's right, the bastard is a superunique but doesn't have his own monstats entry. Damn...been a while since I've been deep into monstats. Guess I may have to learn isilweo's level editor sooner rather than later.  ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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