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Author Topic:   TREASURECLASSX.TXT
Xtreme
Serf

Posts: 14
From: BCN (SPAIN)
Registered: Jan 2002

posted 17 February 2002 07:36     Click Here to See the Profile for Xtreme   Click Here to Email Xtreme        Reply w/Quote   Visit Xtreme's Homepage!
what use has PIC and PROBABILITY columns?
what happens if i asign -5 or 5 in probabilities? or if i asign 1 or 5?
what does everyone?

there is some way to throw items randomly?

thx for the help x)

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dectgap
Knight

Posts: 66
From: Malmö, Sweden
Registered: Dec 2001

posted 17 February 2002 08:56     Click Here to See the Profile for dectgap   Click Here to Email dectgap        Reply w/Quote   
The pick value shows how many times the game checks for items (gold included). If picks=6, then the game will look at all the items (called Item1, Item2, Item3 and so on), and pick one item per pick if NoDrop isn't picked. A monster cannot drop more than six items, but yet there is a difference if picks=6 or if picks=10. If picks=10, the game will check for items 10 times, but the monster will only be able to drop 6 items.

If the pick value is negative, for example -4 like superuniques have, the game will pick 4 items. It will check Item1 and pick as many Item1s that Prob1 says. The number of people in the game doesn't matter if the pick value is negative.

The Prob'n' value shows the relative probablity that Item'n' will be picked.

You can read all about how treasureclassex.txt works here:
http://www.lurkerlounge.com/perl/dcforum/dcboard.cgi?az=show_thread&om= 408&forum=DCForumID3&archive=yes

[This message has been edited by dectgap (edited 17 February 2002).]

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