Author
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Topic: Monster taunts
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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 02 December 2001 13:58
Ok, i'm probably asking something old here but i've tried searching & come up empty. I'm trying to change radament's taunt, i've copied a new wav file with the same name into what i believe to be the right location "data\global\sfx\act2\monster\radamenttaunt1.wav". My new file is 22,050Hz, 16 bit, mono like the rest of 'em. I've checked the entry in sounds.txt and it seems to correspond, although the subdir is only listed as act2\monster\ i'm sure this is just an abbreviation. When i go into a game tho, all i get is the usual "we live again" taunt, the original! I've successfully changed all the other sounds which are also used for the greatermummy, they work fine, but it's just this damned taunt! As far as i can tell everything is where it should be, but i've never tried changing a taunt before, so is there something else that needs to be done? anyone? And while i'm on the subject, is there a viewer that can actually list the contents of d2sfx.mpq? I've tried cv5 but that only lists a few files, can't get mpqview to generate an accurate listfile either.

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Juggernaught WarLord
  
Posts: 170 From: Florida Registered: Jul 2001 |
posted 03 December 2001 00:54
[QUOTE]Originally posted by Incandescent One: Ok, i'm probably asking something old here but i've tried searching & come up empty. I'm trying to change radament's taunt, i've copied a new wav file with the same name into what i believe to be the right location "data\global\sfx\act2\monster\radamenttaunt1.wav". I haven't messed around with this at all, so correct me if im wrong. But instead of the path being "data\GLOBAL\sfx\act2\etc" shouldn't it be "data\LOCAL\sfx\act2\etc". Try it.  ------------------ Softcore's for wussies. Grow some balls and play hardcore.

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 03 December 2001 08:33
Juggernaught, you're a star!! i hadn't even considered the data\local subdirectory, i spent over an hour trying to work that out yesterday as well! I just changed the location of my new taunt to data\local\sfx\act2\monster\ and its all working as it should be thanx again

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 03 December 2001 08:34
Juggernaught, you're a star!! i hadn't even considered the data\local subdirectory, i spent over an hour trying to work that out yesterday as well! I just changed the location of my new taunt to data\local\sfx\act2\monster\ and its all working as it should be thanx again My browser just completely stopped, i hit refresh & when the screen came back.... i'd double posted!!! I don't think anyone noticed tho........... i'm just gonna see what's round the corner........ <runs> [This message has been edited by Incandescent One (edited 03 December 2001).]

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 03 December 2001 12:18
hey did u edit sounds text?If so which column did u edit?1 more thing.....Did u put the monster folder like this data/local/act2/monster? or did u put the monster name then the wav file?

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 03 December 2001 12:55
hey gorothon, i did edit the sounds.txt file a bit, let me explain..... The sounds that radament uses are for the greater mummy, i only had 2 spell wavs whereas the greater mummy has 6 i think. So what i did is changed from spell 1,2,3,4,5 & 6 to spell 1,2,1,2,1 & 2 in the sounds.txt file so that i'd be able to use just my 2 wavs for all 6 spells. As for the folder itself, i used the subdirectory data\local\sfx\act2\monster and the radament taunt was in the monster folder at the end. I remember you were doing stuff with this before gorothon, how far did you get with it?

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gorothon Honorary Warlord
   
Posts: 1318 From: usa loudon New Hampshire Registered: Aug 2001 |
posted 03 December 2001 15:34
Not very far I am still stuck with a butcher that sounds like a wraith!!! Do u have yahoo messenger cause playing forum tag is hard! Yahoo messenger is easy to use and is free and I am Gorothon on that 2 http://messenger.yahoo.com webinstaller

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 03 December 2001 18:07
The taunts use "local" becuase they are different for the localized versions. In the German version Radamant will greet you in german instead of the english "we live again!" The other mummy sound effects are the same in all languages, so thats why they are in global.

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