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Author Topic:   Modifying weapon attributes.
Roland
Serf

Posts: 10
From:
Registered: Nov 2001

posted 22 November 2001 23:59     Click Here to See the Profile for Roland   Click Here to Email Roland        Reply w/Quote   Visit Roland's Homepage!
I've noticed in Properties.txt that there are NUMEROUS unused abilities. I won't get into them, but let me say that some of them are a modder's dream. :-) Particularly if they love Diablo.

Now, onto the question.

How would I find out where the game stores the data for daamge vs. a specific monster type? We all know that "Clubs" deal 1.5x damage to Undead. My questions are, where is this data stored, and how would one go about changing it?

Basically, I want to be able to modify Clubs, Swords, and Axes to change how they damage certain monster classes. I know I'll probably have to change all "blank" monster classes to "animal" for what I want to do, but that's beside the point.

Here's what I want to do (PLEASE don't tell me it's impossible, as I almost know it IS possible):
Clubs = .5x damage vs. Animals, 1.5x damage vs. Undead, 1x damage vs. Demons
Swords = 1.5x damage vs. Animals, .5x damage vs. Undead, 1x damage vs. Demons
Axes = 1x damage vs. Animals, 1x damage vs. Undead, 1.5x damage vs. Demons

You can e-mail me your answers (which is preferable, so that I can save the information for future use).

Thanks in advance.

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Roland *The Gunslinger*
The Diablo Strategy Compendium

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 23 November 2001 02:18     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
The 50% more dmg on clubs is still hardcoded (i hope ). Go in the resources-section and look for something like: magic code master list. It listed all codes in lod and give describtions. With the list you should be able to set dmg to demons and undead. But there insn't a 3rd group. So you must forgett them or set the normal damg as your dmg against animals.

edit: You can use the automagic for dmg against specific monsterclass for a whole weaponclass.

cu Masakari

[This message has been edited by masakari (edited 23 November 2001).]

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Roland
Serf

Posts: 10
From:
Registered: Nov 2001

posted 23 November 2001 04:11     Click Here to See the Profile for Roland   Click Here to Email Roland        Reply w/Quote   Visit Roland's Homepage!
Well, I tried editing the Properties.txt to enable dmg%-mon modifiers, but they won't work when I plug them into automagic.txt! dmg-demon and dmg-undead work fine, but not dmg%-mon! Any thoughts as to why?

I hope it's not a problem with Properties.txt, as there were some other mods in there (previously disabled) that I wanted to use! :-(

Any help would be greatly appreciated.

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Roland *The Gunslinger*
The Diablo Strategy Compendium

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 24 November 2001 03:17     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Roland, I think some of those properties are inactive due to laziness on Blizzard's part.

You could try setting the "Done" column to 1 and see if that helps (and if it does, let us know)...but I think the inactive ones (like the +X to kick damage) are unusable.

To make things confusing, some properties that are NOT marked as "done" actually do work...like charge.

Just to confuse us...

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Roland
Serf

Posts: 10
From:
Registered: Nov 2001

posted 24 November 2001 03:51     Click Here to See the Profile for Roland   Click Here to Email Roland        Reply w/Quote   Visit Roland's Homepage!
As I thought...

I tried several of the new mods, and they did not work, even after I put a "1" in the "Done" column. Didn't try anything with kick damage, though. Just the "dmg%-mon" modifiers. I'll keep at it though, and let everyone here know of my findings. Twould be a shame if I couldn't get any of those mods to work, as some of them are REALLY nice. %gem finding? %item finding? Both could be used to make some very interesting, new uniques. :-) Maybe not the most benificial, but hey, new alone can be good. Besides, I'm practically doing away with MF anyway. ;-)

Thanks for the help! If you think of anything else, let me know. :-)

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Roland *The Gunslinger*
The Diablo Strategy Compendium

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