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Author Topic:   my first d1 monster convertion and one prob
mandzo
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Posts: 658
From: Bulgaria,Sofia
Registered: Aug 2001

posted 17 December 2001 08:51     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
i have converted the d1 viper to d2 all palates and stuff work fine i have set the direction right but i dont know how to set game x and y offset i know that i must set them so the viper will apear right in game but i dont know to what value to set them

pls help

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Incandescent One
Honorary Warlord

Posts: 272
From: Great Britain
Registered: Nov 2001

posted 17 December 2001 09:35     Click Here to See the Profile for Incandescent One   Click Here to Email Incandescent One        Reply w/Quote   Visit Incandescent One's Homepage!
Hey mandzo, i posted in the graphics & animation forum "adjusting the offsets...."
it's a brief explanation of how i'm doing it. At the end of the day, there is no quick & easy way of doing it, the X/Y varies between monsters, so you're gonna have to make do with trial & error. On screen, the X variable moves to the left with a negative number (say -50) and right with a positive number (50), the Y variable moves up with a negative number (-50) and down with a positive number (50).
I used to do it by spawning the monster (using the new animation) and chasing it around working out where it should be. I think the hardest part is working out where it should appear when standing still, as my other post explains, if you use your anim over the werewolf one, go into a game with a druid, stand on something as a reference point (i used the cracked cobbles in kurast) and shapeshift to a wolf, you will see where your anim appears standing still. Then you just save & exit, go to cv5, adjust the offsets, go back into the game & see where you end up, then carry on the process till you're happy with it. I wish it was as simple as saying "Hey mandzo, you want to use these numbers...." but there was a big difference between Leoric's offsets & the stormriders, so good luck

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modie
Knight

Posts: 56
From: normal,il,usa
Registered: Dec 2001

posted 17 December 2001 21:02     Click Here to See the Profile for modie   Click Here to Email modie        Reply w/Quote   
ok newbie here some forgive me why does the offset matter?

to me i feel like "what diff does it make it it is not spawned to the exact place that u would like it to be (so it is off buy 1 inch)

am i missing some thing here?

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 17 December 2001 21:24     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
i discovered a 99% way to know the offset, find the original .dcc and save it as .dcc with cv5 it will show you the original offsets.

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Brother Laz
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Posts: 1134
From: the place where angels watch...
Registered: Dec 2001

posted 18 December 2001 09:58     Click Here to See the Profile for Brother Laz   Click Here to Email Brother Laz        Reply w/Quote   
quote:
Originally posted by modie:
ok newbie here some forgive me why does the offset matter?

to me i feel like "what diff does it make it it is not spawned to the exact place that u would like it to be (so it is off buy 1 inch)

am i missing some thing here?



Otherwise you'll get a weird looking shadow, that makes it look like the critter is floating in the air. not sure if that's what you want.

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 18 December 2001 10:20     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
actually the shadow will be where the light falls on the anime, the real problem is that the monster wont be selectable which means you wont be able to lock on to it.

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Incandescent One
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Posts: 272
From: Great Britain
Registered: Nov 2001

posted 18 December 2001 10:26     Click Here to See the Profile for Incandescent One   Click Here to Email Incandescent One        Reply w/Quote   Visit Incandescent One's Homepage!
Hey mandzo, if you haven't already, take note of what Nefarius just said, for more info take a look in the graphics & animation forum, it goes into greater detail. The way i mentioned above was something to make the way i had been doing it quicker/easier, but if you use Nefarius' way you'll end up pretty much where you want to be in one hit, give or take maybe a tiny adjustment i think he said (and face it, it's a lot quicker to make tiny adjustments than trying to work out everything from scratch!) Well done Nefarius, anything that makes life easier gets my vote

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mandzo
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Posts: 658
From: Bulgaria,Sofia
Registered: Aug 2001

posted 18 December 2001 15:16     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
thank you all i have compleated my first d1 monster its the d1 twoheaded orc it looks cool but i dont use nefarius way to adjust the frames like the normal monster i put it over i just hex edit animdata.d2 and it works perfect thank you all

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 18 December 2001 15:59     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Which monster did you replace the biclops with? Can you by any chance send me the .dccs for biclops but just the .dccs and the .wavs as well? Thanks, my e-mail is e_tchernev@hotmail.com

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God gave me a brain to use but I miserably failed to use it to my advantage

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mandzo
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Posts: 658
From: Bulgaria,Sofia
Registered: Aug 2001

posted 19 December 2001 05:48     Click Here to See the Profile for mandzo   Click Here to Email mandzo        Reply w/Quote   Visit mandzo's Homepage!
well after one day of testing i found that the way the nefatius post to find the offsets is not working fine cos my orc are messed up in some dir and anim

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Read or DIE
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the next beta is coming and its beter then ever

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 19 December 2001 06:29     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
look what i posted as reply
some times you will have to tweak it abit if you anime is more px width and height then the original.

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 20 December 2001 15:46     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok, I'm going to look like a total newb now...I have read all the threads about changing the offsets and whatever but NONE of them tell you where the offsets are located for you to change. I can't find them anywhere, not with cv5, do you have to adjust them with hex editing(what are the addresses?), etc. I can't find where you can edit the offsets. If I knew this, I would finally be able to convert my own monsters fine(all I need now is the offsets changing). And incandescent, you said to go to cv5 and change the offsets. I can't find ANY offsets in cv5 to change. Please help.

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 20 December 2001 17:32     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
when you save a file as .dcc it will show you the offset slots.

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Ňëƒąřİű§
Official Modding since v1.02!!!
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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 20 December 2001 17:50     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
That's the thing, I can't save as a .dcc. It says "You must select an supported extension!" Am I using too old of a version?

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 20 December 2001 18:20     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
dont type "name.dcc" type the file name and scroll down in the drop down menu as select .dcc

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Ňëƒąřİű§
Official Modding since v1.02!!!
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Apocalypse Demon
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From: Mississauga, Ontario
Registered: Oct 2001

posted 20 December 2001 18:36     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
It doesn't give me the .dcc option in the drop down menu. The options I have are:

All files(*.*)
Origin Windows BMP(*.bmp)
Compuserve GIF file format(*.gif)
JPEG file format(*.jpg)
Truvision(R) TGA(TM) file format(*.tga)

That's all I have, there is no .dcc in the drop down menu.

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
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Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 20 December 2001 19:18     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
download the new one from the cv5 web site which can be found in cv5 readme, download that one and all the .dll addons. especially cvdcc.dll

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Ňëƒąřİű§
Official Modding since v1.02!!!
ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2
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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 20 December 2001 19:55     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Ok, got it and it works fine. Sorry for sounding like a newb(I knew mine wasn't the newer versions...)

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God gave me a brain to use but I miserably failed to use it to my advantage

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