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Author Topic:   Basic question
Wilson8888
Serf

Posts: 24
From: Hong Kong
Registered: Dec 2001

posted 16 January 2002 18:29     Click Here to See the Profile for Wilson8888        Reply w/Quote   
If have modified a txt, how can I get the new BIN? Is it true by first running the D2X with -direct -txt (with the new txt in the correct path) and then take out the new BIN in the same directory?

If I got the new BIN and inserted back into the patch, do I still need to use -direct -txt?

I am quite confused and please help.

It is because I had tried many times in either ways and still cannot get my socketing receipe working.

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 16 January 2002 18:43     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Yes, if you use -direct -txt the game will create the new .bin file for you in the same directory where you had your modified .txt file. You may then insert this .bin file into patch_d2.mpq; once you do that, there is no need to use -direct -txt anymore.
However, if you say your socketing recipe is not working, then most probably you messed up with the recipe, and I recommend you run the game with the -direct -txt mode until you see your recipe works fine. Once it works, close the game, and insert the .bin file into patch_d2.mpq. That should do it.

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Alkalund

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Wilson8888
Serf

Posts: 24
From: Hong Kong
Registered: Dec 2001

posted 16 January 2002 18:48     Click Here to See the Profile for Wilson8888        Reply w/Quote   
Thanks.
But all the receipes are from the experts here in the forum/tutorial and I did not make any new things. Why?

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 16 January 2002 19:06     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
Exactly in what recipe are you working on??

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Alkalund

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Wilson8888
Serf

Posts: 24
From: Hong Kong
Registered: Dec 2001

posted 16 January 2002 22:06     Click Here to See the Profile for Wilson8888        Reply w/Quote   
The 6-sockets and enchanted crafted specific items from the pluggins.

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 17 January 2002 08:06     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
I assume you're speaking of the plugin by phrozenheart, with 3 class-specific crafting recipes for each class? If that's the case, open cubemain.txt. In there you'll see a column called "numinputs". Now let's take for example row 121 (any magic claws + jewel + rune 15 + 3 perfect amethysts -> crafted claws). As you can see there, it's "numimputs" value is 4. However, to make the recipe you need 1 claw + 1 Jewel + 1 rune + 3 gems. That's 1+1+1+3=6 imputs. So, in order to make that recipe work, change its numimputs to 6. Now i believe you got the idea, change the numimput value of the other recipes so it matches the number of items you use to make the recipe (that's 4 for the low grade recipes, 5 for the Mid grade recipes and 6 for the High grade ones).
Hope it works this time, it worked for me

And Phrozen, if you're reading this, I think that plugin needs to be fixed

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Alkalund

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Wilson8888
Serf

Posts: 24
From: Hong Kong
Registered: Dec 2001

posted 17 January 2002 17:15     Click Here to See the Profile for Wilson8888        Reply w/Quote   
Thanks, Alkalund.
I succeded in making the crafted receipe.
However, I still cannot make the uniques to have 6 sockets.
I tried the followings:
A)
input : any,uni,nos
output: useitem,sock=6
B)
weap,uni,nos
useitem,sock=6
C)
any,uni
useitem,sock=6

None of them can work. Why?
What do I need to put on mod1, mod1Para?
Thanks.

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 18 January 2002 00:59     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
The weapon input should be:

weap,uni

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos or at this mirror site

- Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Wilson8888
Serf

Posts: 24
From: Hong Kong
Registered: Dec 2001

posted 18 January 2002 19:13     Click Here to See the Profile for Wilson8888        Reply w/Quote   
I did try that also, but I still get only one socket. Please help.......

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 19 January 2002 19:04     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
I also couldn't give more than 1 socket to an unique item using cubemain.txt. Anyone???

What you could do is just modify the unique you want so that it has 6 sockets by default, and then make a cube recipe to get your new, modified unique. I think that was suggested in the other topic about the 6-socket grandfather.

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Alkalund

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Wilson8888
Serf

Posts: 24
From: Hong Kong
Registered: Dec 2001

posted 19 January 2002 21:51     Click Here to See the Profile for Wilson8888        Reply w/Quote   
I succeded now.
The trick is to put the following:
input:
weap (Thanks for jbouley)
gpy (anything you want)
ouput:
useitem,sock=6
mod1:
sock
mod1 param: (Not min or max)
6
Then I got it.

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Alkalund
Honorary Warlord

Posts: 964
From: Florianópolis, Santa Catarina, Brazil
Registered: Apr 2001

posted 20 January 2002 07:55     Click Here to See the Profile for Alkalund   Click Here to Email Alkalund        Reply w/Quote   
So, that cube really does wonders

In fact, you don't need to put sock=6 in output, i tested without that and it worked just fine. the "mod1" and "mod1 param" columns do the trick.

You must be happy, you finally got your weapon

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Alkalund

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