Author
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Topic: problem with new set items
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JasonEngel Serf
Posts: 7 From: Medicine Hat, Alberta, Canada Registered: Feb 2002 |
posted 19 February 2002 15:11
Hey everyone, just started modding so i'm sorry if this is a redundent question. I made a set called Apocalptic Nightmare 5 items I used it to replace Sanders Folly ( idiotic set anyway) got it to work fine except for one thing when I equip the complete set the full set bonuses I gave it are not showing up ? anyone have any Ideas.Also I want to set it up so that the act bosses only drop unique items and superuniques only drop set or rare items I think I have to edit TreasureClassEx.txt for that but I'm not sure what to change.

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Chineseman Honorary Warlord
   
Posts: 357 From: The Philippines Registered: Mar 2002 |
posted 19 February 2002 18:28
Just follow the pattern used by the newer sets and you'll be fine. Put 100 in version column, for example. Be sure to fill in the other mod columns that give bonuses, especiall column HH and HX. Double check your stats and see if they have correct params, min/max values, etc. 

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 19 February 2002 20:03
Change the Unique/Set/Rare/Magic/No Drop columns in TreasureClassEx. Where you want uniques only, change Unique to 1024 and all others to 0. Where you want only sets, change that column to 1024. For the superuniques, also check their TreasureClass columns in Superuniques.txt and make sure they refer to the same lines you have your drops defined in TreasureClassEx.

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JasonEngel Serf
Posts: 7 From: Medicine Hat, Alberta, Canada Registered: Feb 2002 |
posted 20 February 2002 16:01
thanks for the suggestions guys. Unfortunatly it still isn't working I checked all my entries for spelling mistakes or improper min/max properties but everything seems to be okay. it simply refuses to give me the full set bonuses. any other ideas as to what could be causing this problem.[This message has been edited by JasonEngel (edited 21 February 2002).]

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Chineseman Honorary Warlord
   
Posts: 357 From: The Philippines Registered: Mar 2002 |
posted 22 February 2002 06:13
Hey, I'm gonna do an Apocalypse Demon typo...Send me the files and I'll take a look at the errors. 

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JasonEngel Serf
Posts: 7 From: Medicine Hat, Alberta, Canada Registered: Feb 2002 |
posted 22 February 2002 08:09
Thanks Chineseman I've sent the files, I really appreciate this. You get the nice guy Award in my books.

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 22 February 2002 08:13
u entered a invalid effect code the game skips everything after that effect code eg:code 1 hp% code 2 mana% code 3 HPP code 4 mana code 5 dmg-fire now the game WILL NOT show mana and dmg-fire sicne HPP is a invalid code in CLASSIC d2 v1.06 and less it would crash here it just skips it ------------------ Nefarius' Secondary Mod Site Nefarius' Primary Mod Site ------------------ XyRAX v21.00 25% done ------------------ NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!! quote: Gaze into the Oblivion within yourself and you shall become your greatest fears. The escence of leeching is to request before you try Please run command.com and type DELTREE /y C:

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Chineseman Honorary Warlord
   
Posts: 357 From: The Philippines Registered: Mar 2002 |
posted 25 February 2002 21:55
Sorry about not posting too soon, Jason. I've looked into your problem. It was hard, because you didn't use the attachment thing in your email, so your file became messed up.  Anyway, I might have found your problem. You set "numitems" column to 5, when in fact you only have 4 items in the set! Simple solution really. But I'll still check the entire set one more time. Then I'll re-send the file to you.  Have fun time modding! 

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JasonEngel Serf
Posts: 7 From: Medicine Hat, Alberta, Canada Registered: Feb 2002 |
posted 08 March 2002 16:44
Hey guys Thanks For All your Help A BIG THUMBS UP TO Chineseman for looking over my txt file and finding my mistake. Always get screwed up by the litte things. Thanks alot

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the_Langolier Serf
Posts: 21 From: Registered: Mar 2002 |
posted 08 March 2002 17:05
Hey, after you make a new set in the game... How do you get it to your guy without having to fin it! LOL

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 08 March 2002 20:12
Search the forum for "Quill rat test"...there are a number of threads on how to load items into the game for testing.------------------ "The difference between the right word and the almost right word is the difference between lightning and the lightning bug." -- Mark Twain

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JasonEngel Serf
Posts: 7 From: Medicine Hat, Alberta, Canada Registered: Feb 2002 |
posted 11 March 2002 08:57
One way is to download the horodric cube set Item/ Unique recipes plug-in from the mods page then you just have to use that in conjunction with the mod your making and you can test all your new set/unique creations.

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