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Author Topic:   Changing item type
Baldrick
Moderator

Posts: 1334
From: The ShadowHaven
Registered: Oct 2001

posted 14 February 2002 20:35     Click Here to See the Profile for Baldrick   Click Here to Email Baldrick        Reply w/Quote   
I would like to make scepters into one-handed swords without taking away their bonus to Paladin abilities. I've never done this before so how exactly do you do it?

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"If im going to die i'd rather do so in a room with a view." -Galen from Babylon 5: Crusade
Keeper of the ShadowHaven. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod.

[This message has been edited by Baldrick (edited 14 February 2002).]

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 14 February 2002 22:02     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
You could probably do it through a cube recipe, just make sure for an output you use ... "useitem" instead of "usetype"

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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FeistyGirl
Honorary Warlord

Posts: 729
From: a padded cell somewhere
Registered: Feb 2001

posted 14 February 2002 23:25     Click Here to See the Profile for FeistyGirl   Click Here to Email FeistyGirl        Reply w/Quote   
Unfortunately you will probably have to edit all the scepters in weapons.txt... change the gfx to look like a sword, and change hitclass to 1hsl (note that this will remove the 150% dmg to undead though). You'll prob want to change the flip and inv gfx also, and possibly add "swor" in itemtypes.txt under "equiv2" in the scepter row. (Dunno if that will make a difference). They should still keep their Pally modifiers though.

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"Free speech is a right... not a never-ending obligation."

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
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posted 14 February 2002 23:58     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Or ... you could make one or two(why not three?) through a simple cube recipe

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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FeistyGirl
Honorary Warlord

Posts: 729
From: a padded cell somewhere
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posted 15 February 2002 00:00     Click Here to See the Profile for FeistyGirl   Click Here to Email FeistyGirl        Reply w/Quote   
How exactly would you change a scepter into a sword with the cube??? I don't get it

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"Free speech is a right... not a never-ending obligation."

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
Registered: Dec 2001

posted 15 February 2002 00:05     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Well, I've changed a mana potion + a health potion into the grandfather colossus blade, if you give the cube the right instructions, it will give you anything in return (almost) *really*

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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FeistyGirl
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Posts: 729
From: a padded cell somewhere
Registered: Feb 2001

posted 15 February 2002 01:08     Click Here to See the Profile for FeistyGirl   Click Here to Email FeistyGirl        Reply w/Quote   
D'ohhh! once again

*Feisty smacks herself on the forehead, thus proving once and for all that she really IS a natural blonde*

I should think more carefully before posting LOL what can I say it's 3 in the morning I really must go to bed now, g'nite all

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"Free speech is a right... not a never-ending obligation."

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Axalon
Honorary Warlord

Posts: 2243
From: New England, USA
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posted 15 February 2002 01:22     Click Here to See the Profile for Axalon   Click Here to Email Axalon        Reply w/Quote   
Don't smack yourself ... be nice I hope can get a good nights sleep ... what's been keeping you up?

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"To dream a life, or to live a dream ... only through desire shall the sleeper awaken."

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FeistyGirl
Honorary Warlord

Posts: 729
From: a padded cell somewhere
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posted 15 February 2002 06:12     Click Here to See the Profile for FeistyGirl   Click Here to Email FeistyGirl        Reply w/Quote   
quote:
Originally posted by Axalon:
Don't smack yourself ... be nice I hope can get a good nights sleep ... what's been keeping you up?

I really have no idea but it's probably due to the fact that my brain keeps wanting to work overtime and that causes me to not be able to fall asleep. Even worse, lately it's been happening ONLY on school nights
kinda like last night, was up until 3-ish and had to get up at 6 this morning for school I'm a little out of it...

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"Free speech is a right... not a never-ending obligation."

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Baldrick
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Posts: 1334
From: The ShadowHaven
Registered: Oct 2001

posted 15 February 2002 10:04     Click Here to See the Profile for Baldrick   Click Here to Email Baldrick        Reply w/Quote   
thx for the help. And NO Axalon I not going to make a cupe recipie on it. This is for the QFG mod which wants the scepters to be Paladin Swords.

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"If im going to die i'd rather do so in a room with a view." -Galen from Babylon 5: Crusade
Keeper of the ShadowHaven. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod.

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FoxBat
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Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 15 February 2002 11:55     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
Since your putting in new inventory gfx you could just name those files to over-write the scepter inv gfx.

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RexxLaww
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Posts: 1158
From: USA
Registered: Mar 2001

posted 15 February 2002 12:08     Click Here to See the Profile for RexxLaww   Click Here to Email RexxLaww        Reply w/Quote   Visit RexxLaww's Homepage!
I have 1 and 2 handed paladin swords in my mod. Check it out to see how I did it.
(Cos' its been so long, I dont remember)

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Darkness Weaves

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Baldrick
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Posts: 1334
From: The ShadowHaven
Registered: Oct 2001

posted 15 February 2002 15:46     Click Here to See the Profile for Baldrick   Click Here to Email Baldrick        Reply w/Quote   
Ya I know how to overwrite their gfx. You name the dc6 file what their code is.

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"If im going to die i'd rather do so in a room with a view." -Galen from Babylon 5: Crusade
Keeper of the ShadowHaven. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod.

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Baldrick
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Posts: 1334
From: The ShadowHaven
Registered: Oct 2001

posted 15 February 2002 16:47     Click Here to See the Profile for Baldrick   Click Here to Email Baldrick        Reply w/Quote   
I have another problem. I replaced the scepters graphics with the Crystal swords. But how do I make it 2 spaces wide instead of 1 so the picture isn't off?

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"If im going to die i'd rather do so in a room with a view." -Galen from Babylon 5: Crusade
Keeper of the ShadowHaven. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod.

[This message has been edited by Baldrick (edited 15 February 2002).]

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FeistyGirl
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Posts: 729
From: a padded cell somewhere
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posted 15 February 2002 16:49     Click Here to See the Profile for FeistyGirl   Click Here to Email FeistyGirl        Reply w/Quote   
in weapons.txt you have to change invwidth and invheight for the scepters you have edited

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"Free speech is a right... not a never-ending obligation."

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Baldrick
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Posts: 1334
From: The ShadowHaven
Registered: Oct 2001

posted 15 February 2002 17:14     Click Here to See the Profile for Baldrick   Click Here to Email Baldrick        Reply w/Quote   
I got it right, thanks feisty.
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"If im going to die i'd rather do so in a room with a view." -Galen from Babylon 5: Crusade
Keeper of the ShadowHaven. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod.

[This message has been edited by Baldrick (edited 15 February 2002).]

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Baldrick
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Posts: 1334
From: The ShadowHaven
Registered: Oct 2001

posted 15 February 2002 17:28     Click Here to See the Profile for Baldrick   Click Here to Email Baldrick        Reply w/Quote   
How do I make it sword class without taking away the to paladin abilities property? It seems the only way to take away the 150% bonus to damage versus undead. And when i ware it will how do I make it look like im waring a crystal sword?
Thx in advance.

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Keeper of the ShadowHaven and QFG mod assistant developer. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod and Mods by Rana Loreus for imformation and feedback on the QFG mod.

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Apocalypse Demon
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Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 15 February 2002 17:47     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Did you change it's type to swor? Also, to make it look like you are wearing a crystal sword, change the alternategfx column to the one for crystal sword.

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FoxBat
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From: PA, USA
Registered: Feb 2001

posted 15 February 2002 17:57     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
I think the +skills are controlled by staffmods or something. Whatever the column is called it says the classes' name in it.

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Baldrick
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Posts: 1334
From: The ShadowHaven
Registered: Oct 2001

posted 15 February 2002 18:15     Click Here to See the Profile for Baldrick   Click Here to Email Baldrick        Reply w/Quote   
It happens to be that if I change the type to swor then it looses its bonus to paladin skills but does take away bonus to undead. Should I just keep it mace class FoxBat(it'll still look like a sword on the caracters gfx)?
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Keeper of the ShadowHaven and QFG mod assistant developer. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod and Mods by Rana Loreus for imformation and feedback on the QFG mod.

[This message has been edited by Baldrick (edited 15 February 2002).]

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FeistyGirl
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Posts: 729
From: a padded cell somewhere
Registered: Feb 2001

posted 15 February 2002 20:10     Click Here to See the Profile for FeistyGirl   Click Here to Email FeistyGirl        Reply w/Quote   
DON'T change type to sword (this will remove the + to pally skils). Just change hitclass to be 1hsl for all the scepters.

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"Free speech is a right... not a never-ending obligation."

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justanothermodder
Knight

Posts: 76
From: Somewhere, Il, USA
Registered: Jul 2001

posted 15 February 2002 20:23     Click Here to See the Profile for justanothermodder   Click Here to Email justanothermodder        Reply w/Quote   
If you put in 'pal' in the staff mods column then it will generate with paladian skills, the same as the paladian shields. If you want to make it Paladian only then enter 'pal' in the class field.

Hope this helps

Edit: I can't see why changing 'mace' to 'swor' would not allow sceptors to generate class specific mods. Sceptors gain the class skills in magic prfix/suffix, so with out the other changes they should generate with the same mods.

Unless, of course you changed the code column to 'swor' in which case the item would pick up the 'swor' modifiers.

[This message has been edited by justanothermodder (edited 15 February 2002).]

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Apocalypse Demon
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From: Mississauga, Ontario
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posted 15 February 2002 20:28     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Paladin shields don't give you +skills to paladins as an automod...

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justanothermodder
Knight

Posts: 76
From: Somewhere, Il, USA
Registered: Jul 2001

posted 15 February 2002 20:39     Click Here to See the Profile for justanothermodder   Click Here to Email justanothermodder        Reply w/Quote   
Show's how much I play a Paladian.

I was just trying to show a general referance.

Ok, how bout this one. The same as sorc obs or nec wands.

Another, quick edit. Paladain Shieds do a have a + to skilltabs, though.
+ skills + skilltabs same indifferance

[This message has been edited by justanothermodder (edited 15 February 2002).]

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Baldrick
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Posts: 1334
From: The ShadowHaven
Registered: Oct 2001

posted 15 February 2002 21:20     Click Here to See the Profile for Baldrick   Click Here to Email Baldrick        Reply w/Quote   
And I changed Hit Class but it didn't take it away.

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Keeper of the ShadowHaven and QFG mod assistant developer. Visit the ShadowHaven(formely Zhoulom Crypt) forum for more imformation and feedback for ShadowHaven D2x mod and Mods by Rana Loreus for imformation and feedback on the QFG mod.

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