Author
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Topic: help crash bug!!
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murdra-x WarLord
  
Posts: 160 From: kingman, arizona, united states Registered: Oct 2001 |
posted 18 February 2002 20:08
whats does that meanAssertion Failure Location : Fog\Src\BitManip.cpp, line #415 Expression : ptBuffer->nCurByte * 8 + ptBuffer->nCurBit + nBits <=ptBuffer->nLength ------------------ mess with best die like rest!!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 18 February 2002 21:05
We can't really do anything unless you tell us what you edited BEFORE you got the bug but after the edits in which worked.

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murdra-x WarLord
  
Posts: 160 From: kingman, arizona, united states Registered: Oct 2001 |
posted 19 February 2002 08:26
last thing i edited was adding evil urns for all areas in levels.txt another friend thinks it might be graphics im gonna double check the weapons and armor today!------------------ mess with best die like rest!!

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 19 February 2002 19:42
Did you add urns as objects directly to levels.txt, or did you create object groups in objgroup.txt, or did you use the existing object group containing urns? You might want to look at this thread: http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/003003.html

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54x Moderator
   
Posts: 3080 From: Wellington, New Zealand Registered: Apr 2001 |
posted 19 February 2002 20:10
YOu simply put object group 107 in levels.txt in an objgrp column that is free, next to the level(s) you want Evil Urns in.------------------ 54x. "My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers." "For great bandwidth!" http://www.planetdiablo.com/newdawn/ New Dawn Forum

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murdra-x WarLord
  
Posts: 160 From: kingman, arizona, united states Registered: Oct 2001 |
posted 20 February 2002 08:50
so far double checking armor and weapon seems to have worked found several objects that wasnt eat right in space and by accident new boots and bows were sharing same code its fixed now!------------------ mess with best die like rest!!

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