Author
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Topic: .DCC files locations???
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Borg Squire

Posts: 44 From: Sudbury, Ontario Registered: Sep 2001 |
posted 14 February 2002 13:21
Does anyone have a full list of all the names for the monster animations? like, i wanna replace skellies and stuff, but I dunno where to shove the .dcc files. Anyone ?EDIT: and which monster represents the file? [This message has been edited by Borg (edited 14 February 2002).]

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 14 February 2002 14:18
The monsters .dcc files are stored in the data\global\monsters folder. To find the monster you want, you need to know its token (a two-letter code). you can find those in monstats.txt, but here is alist at the keep:http://www.planetdiablo.com/phrozenkeep/mon_tokens.htm For example if you want the Yeti's .dcc files, you go to the data\global\monsters\ye folder (ye is the yeti's token). ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Borg Squire

Posts: 44 From: Sudbury, Ontario Registered: Sep 2001 |
posted 14 February 2002 14:21
alright! thanx dude!------------------ quote: "We are the Borg. Lower your shields and surrender your vessels. Your biological and technological distinctiveness will be added to our own. Your culture will adapt to service us. Resistance is Futile."

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 14 February 2002 19:12
I hope Jeff gets my tables posted on his next update, that has all the DCCs and COFs I could find.

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 14 February 2002 19:49
quote: Originally posted by Myhrginoc: I hope Jeff gets my tables posted on his next update, that has all the DCCs and COFs I could find. 
Hey Myhrginoc, how are things going? I'm hoping for your tables, they will really come in handy  ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 14 February 2002 19:59
Hi Alkalund! I see you're still using that tag line, lol...but it does lose a bit out of context. I hope things are flying high with you!In between not-so-random bouts of RL work, I am bug-stomping these days...or more accurately, finding excuses to avoid bug-stomping. So I've been a wordy b*st*rd of late... But I'll be more scarce over the next week, another project has come up that demands my attention. [This message has been edited by Myhrginoc (edited 14 February 2002).]

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Alkalund Honorary Warlord
   
Posts: 964 From: Florianópolis, Santa Catarina, Brazil Registered: Apr 2001 |
posted 14 February 2002 20:08
Yeah that tag line will stay with me for a long time I think, that's great stuff I love it  I'm also in a debugging process with my mod, that's why I stopped with all the animation conversions and also with my dll studies. But I hope to get on with that soon again  See ya bro! ------------------ "Get me a balrog attack-1 hand-to-hand animation, and I want it yesterday, the paladin is almost here!" ---> DMA1HTH @ offset 0006A480h. - Myhrginoc

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