Author
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Topic: my first d1 monster convertion and one prob
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mandzo Moderator
   
Posts: 658 From: Bulgaria,Sofia Registered: Aug 2001 |
posted 17 December 2001 08:51
i have converted the d1 viper to d2 all palates and stuff work fine i have set the direction right but i dont know how to set game x and y offset i know that i must set them so the viper will apear right in game but i dont know to what value to set thempls help ------------------ Read or DIE Muahahahaha the next beta is coming and its beter then ever

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 17 December 2001 09:35
Hey mandzo, i posted in the graphics & animation forum "adjusting the offsets...." it's a brief explanation of how i'm doing it. At the end of the day, there is no quick & easy way of doing it, the X/Y varies between monsters, so you're gonna have to make do with trial & error. On screen, the X variable moves to the left with a negative number (say -50) and right with a positive number (50), the Y variable moves up with a negative number (-50) and down with a positive number (50). I used to do it by spawning the monster (using the new animation) and chasing it around working out where it should be. I think the hardest part is working out where it should appear when standing still, as my other post explains, if you use your anim over the werewolf one, go into a game with a druid, stand on something as a reference point (i used the cracked cobbles in kurast) and shapeshift to a wolf, you will see where your anim appears standing still. Then you just save & exit, go to cv5, adjust the offsets, go back into the game & see where you end up, then carry on the process till you're happy with it. I wish it was as simple as saying "Hey mandzo, you want to use these numbers...." but there was a big difference between Leoric's offsets & the stormriders, so good luck

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modie Knight

Posts: 56 From: normal,il,usa Registered: Dec 2001 |
posted 17 December 2001 21:02
ok newbie here some forgive me why does the offset matter?to me i feel like "what diff does it make it it is not spawned to the exact place that u would like it to be (so it is off buy 1 inch) am i missing some thing here?
------------------ i will one day be the mod master........muhahahahhaha

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 17 December 2001 21:24
i discovered a 99% way to know the offset, find the original .dcc and save it as .dcc with cv5 it will show you the original offsets.------------------ Ňëƒąřİű§ Official Modding since v1.02!!! ǾƒƒīçĺǎĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2 ------------------ XyRAXv21.00B Coming Soon!

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Brother Laz Honorary Warlord
   
Posts: 1134 From: the place where angels watch... Registered: Dec 2001 |
posted 18 December 2001 09:58
quote: Originally posted by modie: ok newbie here some forgive me why does the offset matter?to me i feel like "what diff does it make it it is not spawned to the exact place that u would like it to be (so it is off buy 1 inch) am i missing some thing here?
Otherwise you'll get a weird looking shadow, that makes it look like the critter is floating in the air. not sure if that's what you want.  ------------------ To practice the Arts of Modding is to be Damned. To master Them is to be Victorious. -D1 manual

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 18 December 2001 10:20
actually the shadow will be where the light falls on the anime, the real problem is that the monster wont be selectable which means you wont be able to lock on to it.------------------ Ňëƒąřİű§ Official Modding since v1.02!!! ǾƒƒīçĺǎĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2 ------------------ XyRAXv21.00B Coming Soon!

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Incandescent One Honorary Warlord
   
Posts: 272 From: Great Britain Registered: Nov 2001 |
posted 18 December 2001 10:26
Hey mandzo, if you haven't already, take note of what Nefarius just said, for more info take a look in the graphics & animation forum, it goes into greater detail. The way i mentioned above was something to make the way i had been doing it quicker/easier, but if you use Nefarius' way you'll end up pretty much where you want to be in one hit, give or take maybe a tiny adjustment i think he said (and face it, it's a lot quicker to make tiny adjustments than trying to work out everything from scratch!) Well done Nefarius, anything that makes life easier gets my vote

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mandzo Moderator
   
Posts: 658 From: Bulgaria,Sofia Registered: Aug 2001 |
posted 18 December 2001 15:16
thank you all i have compleated my first d1 monster its the d1 twoheaded orc it looks cool but i dont use nefarius way to adjust the frames like the normal monster i put it over i just hex edit animdata.d2 and it works perfect thank you all------------------ Read or DIE Muahahahaha the next beta is coming and its beter then ever

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 18 December 2001 15:59
Which monster did you replace the biclops with? Can you by any chance send me the .dccs for biclops but just the .dccs and the .wavs as well? Thanks, my e-mail is e_tchernev@hotmail.com------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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mandzo Moderator
   
Posts: 658 From: Bulgaria,Sofia Registered: Aug 2001 |
posted 19 December 2001 05:48
well after one day of testing i found that the way the nefatius post to find the offsets is not working fine cos my orc are messed up in some dir and anim------------------ Read or DIE Muahahahaha the next beta is coming and its beter then ever

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 19 December 2001 06:29
look what i posted as reply some times you will have to tweak it abit if you anime is more px width and height then the original.------------------ Ňëƒąřİű§ Official Modding since v1.02!!! ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2 ------------------ XyRAXv21.00B Coming Soon!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 20 December 2001 15:46
Ok, I'm going to look like a total newb now...I have read all the threads about changing the offsets and whatever but NONE of them tell you where the offsets are located for you to change. I can't find them anywhere, not with cv5, do you have to adjust them with hex editing(what are the addresses?), etc. I can't find where you can edit the offsets. If I knew this, I would finally be able to convert my own monsters fine(all I need now is the offsets changing). And incandescent, you said to go to cv5 and change the offsets. I can't find ANY offsets in cv5 to change. Please help.------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 20 December 2001 17:32
when you save a file as .dcc it will show you the offset slots.------------------ Ňëƒąřİű§ Official Modding since v1.02!!! ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2 ------------------ XyRAXv21.00B Coming Soon!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 20 December 2001 17:50
That's the thing, I can't save as a .dcc. It says "You must select an supported extension!" Am I using too old of a version?------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 20 December 2001 18:20
dont type "name.dcc" type the file name and scroll down in the drop down menu as select .dcc------------------ Ňëƒąřİű§ Official Modding since v1.02!!! ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2 ------------------ XyRAXv21.00B Coming Soon!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 20 December 2001 18:36
It doesn't give me the .dcc option in the drop down menu. The options I have are:All files(*.*) Origin Windows BMP(*.bmp) Compuserve GIF file format(*.gif) JPEG file format(*.jpg) Truvision(R) TGA(TM) file format(*.tga) That's all I have, there is no .dcc in the drop down menu. ------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX Honorary Warlord
   
Posts: 1392 From: The Hadal Abyss of Eternal Oblivion Registered: Jun 2001 |
posted 20 December 2001 19:18
download the new one from the cv5 web site which can be found in cv5 readme, download that one and all the .dll addons. especially cvdcc.dll------------------ Ňëƒąřİű§ Official Modding since v1.02!!! ǾƒƒīçĺáĻ МơÞÞ¦ħĝ §¡Nčē Λŀθ2 ------------------ XyRAXv21.00B Coming Soon!

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 20 December 2001 19:55
Ok, got it and it works fine. Sorry for sounding like a newb(I knew mine wasn't the newer versions...)------------------ God gave me a brain to use but I miserably failed to use it to my advantage

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