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Author Topic:   Token Datasheet
NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 10 December 2001 07:55     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
just thought this might be usefull to some ppl.

D2C

10 = Captured soul
13 = Captured soul
17 = Izual soul
1D = Deckard cain
1Z = Wanderer
20 = Halbu
21 = Hydra
22 = Izual
23 = Fetish Shaman
2D = Deckard cain
2F = Woman (dummy)
2M = Man (dummy)
36 = Hadriel
3D = Deckard cain
4D = Deckard cain
5P = Overlord
66 = Diablo boneprison
67 = Diablo boneprison
68 = Diablo boneprison
69 = Diablo boneprison
9A = Nothing (no animation)
AE = Lightning spire
AH = Ashaera
AL = Alkor
AN = Andariel
AS = Act2 barkeeper woman
B9 = Bat (dummy)
BB = Baboon demon
BG = Bug (dummy)
BH = Bighead
BK = Foulcrow
BN = Foulcrow nest
BS = Bat (dummy)
BT = Bat demon
BU = D1 Butcher (unused)
BW = Bonewall (spell)
CI = Charsi
CK = Chicken (dummy)
CM = Camel (dummy)
CO = Snake (dummy)
CR = Corrupted rogue
CS = Corpse eater
CW = Cow (dummy)
DC = Deckard cain (this cain has a get hit animation)
DH = Mosquito nest (unused COOL and working!)
DI = Diablo
DM = Balrog
DR = Drognan
DS = Scorpion (dummy)
DU = Duriel
EC = Hell bovine
EH = Evil hole
EL = Elzix
FA = Fallen
FC = Fetish blowpiper
FD = Frog demon
FE = Fetish
FI = Glowing Ghost (COOL glowing ghost gfx unused and only 1 animation works fine as a replacment for Bone spirit)
FK = Bome fetish
FM = Elemental demon (Very cool a red version of the others)
FR = Finger mage
FS = Fallen shaman
FW = Fetish shaman
G1 = Clay golem
G2 = Blood golem
G3 = Fire golem
G4 = Iron golem
GE = Geglash
GH = Gheed
GM = Goatman
GO = Gorgon (cool but only 2 animatio)
GR = Grietz
GT = Gargoyle trap
GU = Guard (act2 merc)
GY = Great mummy
GZ = Grizwald
HP = Concil member
HR = Hratli
HX = Hydra (spell)
HY = Hydra (spell)
HZ = Hydra (spell)
IM = Elemental demon (VERY cool a blue version of the others)
IW = Iron wolf (act3 merc)
JA = Jamela
JE = Jeryn
K9 = nothing (no gfx)
LS = Spider (dummy)
LV = Larvae (dummy)
LY = Lysander
M1 = Vendor act2 (dummy)
M2 = Vendor act2 (dummy)
M3 = Meshif
M4 = Blade tower (unused ultra COOL trap)
M6 = Mephisto chamber soul
MA = Duriel corpse maggot (dummy)
MD = Broodwar (chat)
ME = Rat (dummy)
MG = Mummy spawner (coffin)
MM = Mummy
MO = Mosquito demon
MP = Mephisto
MQ = Maggot queen
MS = Meshif
N3 = Woman (dummy)
N4 = Man (dummy)
O0 = Bot (chat)
01 = Diablo1 warrior (chat)
O2 = Diablo1 mage (chat)
03 = Diablo1 rogue (chat)
04 = Starcraft (chat)
05 = Blizzard guy (chat)
06 = Magistrate (chat)
07 = Steelarmor guy (chat)
08 = Paperboy (chat)
09 = Orc (chat)
OF = Act2 blacksmith
OR = Ormus
PB = Desert turrent
PM = Elemental demon (unused)
PN = Blunderbore
PR = Parrot (dummy)
PS = Akara
PQ = Panther woman
QQ = Crab (dummy)
R7 = Hypnotic orb (act3 quest)
RC = Kashya
RD = Radament
RG = Rogue
RH = Gray wanderer (chat)
RO = Wanderer (chat)
RT = Rat (dummy)
S7 = Quill bear
SA = Skeleton archer (unused from pre beta d2!)
SB = Maggot baby
SC = Scarab demon
SD = Snake demon
SE = Maggot egg
SI = Quill rat
SK = Skeleton
SL = Sand leaper
SM = Sand maggot
SP = Spider demon
SR = Sand raider
ST = Flying scimitar
SU = Summoner
SW = Swarm
TC = Person with bell (chat)
TE = Watet watcher head
TH = Tree Demon
TN = Water watcher tail
TX = Tyrael
TY = Tyrael
TZ = Foulcrow nest
UM = Oblivion knight
VA = Vampire
VC = Vile child
VD = Vulture demon
VH = Evil window
VJ = Evil window
VK = Valkyrie
VM = Vile mother
WA = Warriv (act1)
WO = Wolf (unused)
WR = Wraith
WW = Will o wisp
WX = Warriv (act2)
YE = Yeti
ZM = Zombie
ZP = Zakarum priest
ZZ = Zakarum zealot

D2X

0A = Barbarian Helpers
0B = Succubi with bird wings
0C = Succubi with bat wings
0D = Barb Ancient (sword)
0E = Barb Ancient (pole)
0F = Barb Ancient (axe)
0G = Barb Ancient Statue (Sword)
0H = Barb Ancient Statue (Axe)
0I = Barb Ancient Statue (Pole)
0J = Nithalhak
2Q = Fence
2T = Demon Hut
40 = Werewolf
41 = Baal
42 = Baal
43 = Baals minion
44 = Baal tentackels
45 = Putrid terrors
46 = Glowing Vile Childs
48 = Bunny (dummy)
64 = Catapult
65 = Catapult
6Z = Bleeding barb
7I = Bleeding barb
7J = Bleeding barb
A6 = Weird stone thing
AC = Tower
AG = Door
AJ = Door
AK = Weird stone thing
B7 = Bear
B8 = Assasin blade disk
E9 = Assasin trap
EG = Mosquito
F0 = Ice Demon
FG = Assasin trap
GB = Siege Beast 4 legged version (has no overlay) still in development state
HK = Raven
IO = Yeti (act5 version)
IP = Imp
K9 = nothing NADA!
L3 = Minotaur
LG = Assasin Trap
M5 = Death Mauler
OS = Minion Lord
OX = Siege Beast
RE = Reanimated Horde
TG = Werebear
TW = VERY WIERD PURPLE GUARD TOWER
UA = Catapult
WF = Wolf
X3 = Druid Spirit
X4 = Druid Spirit
XA = other version of Demon hut
XR = Barb Blacksmith
XS = Anya
XT = Malha
XU = Nithalhak (this is the boss)
XV = Act5 Npc (forgot the name)
XW = Druid Spirit
XX = Minion
XY = Suiccide Minion
XZ = unused Flower Demon (very cool dosent lack frames)
Y0 = Anya

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quote:
there is a reason why your here. and there is a reason for whats now...

XyRAX v21.00B (the barnyard of Danger) coming soon!!!

[This message has been edited by NefariusDX (edited 11 December 2001).]

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ZaN_Li
WarLord

Posts: 170
From: Sweden
Registered: Aug 2001

posted 10 December 2001 07:58     Click Here to See the Profile for ZaN_Li        Reply w/Quote   Visit ZaN_Li's Homepage!
THIS IS REALLY GREAT!!!!!! It´s really useful to... And the unused to, then you would be able to add new enemies with new codes

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The true power is my lvl 3,7 Barbarian with claws!!!
Diablo 2 - Unholy Wars

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 10 December 2001 08:10     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
im making such a sheet for objects.txt as well ill post that one here some time soon when im done with it.

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quote:
there is a reason why your here. and there is a reason for whats now...

XyRAX v21.00B (the barnyard of Danger) coming soon!!!

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 10 December 2001 09:18     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
the plant is working look: http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/002065.html

cu Masakari

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 10 December 2001 09:37     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
btw all the unused gfx works even those that lack frames and those that have no .cof files just edit them and make em work im using the wolf (the unused one from cd2) as a golem and it works fine.

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quote:
there is a reason why your here. and there is a reason for whats now...

XyRAX v21.00B (the barnyard of Danger) coming soon!!!

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 11 December 2001 15:46     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
quote:
Originally posted by masakari:
the plant is working look: http://dynamic2.gamespy.com/~phrozenkeep/ubb/Forum29/HTML/002065.html

cu Masakari


Which token did he use for that, XZ? Or is it one of the others in the list?

ALSO, I will upload this list to the resources portion of the Keep ASAP.

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- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download the Preview of Sanctuary in Chaos vesion 1 - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 11 December 2001 16:17     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
I think he replaced on other monster in montype with the token XZ and edit the corresponding line in monstats.txt. I was in contact with him at the working time (through ICQ) but he dosen't say everything.

At that time he would send a plugin to the keep but afaik he doesn't have.

cu Masakari

[This message has been edited by masakari (edited 11 December 2001).]

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 11 December 2001 16:53     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
you can get any gfx working, just convert it to .gif and edit it with a gif editor duplicate some lacing frames or remove some so they match the frame count of what lacks frames and as good as any thing will work even the 4 legged siege beast which has no overlay

------------------

quote:
there is a reason why your here. and there is a reason for whats now...

XyRAX v21.00B (the barnyard of Danger) coming soon!!!

[This message has been edited by NefariusDX (edited 11 December 2001).]

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 11 December 2001 20:32     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
@Nefarius
In this case it was simpler. The noexist gfx was the gethit-gfx and after a few renaming and copying in noexist files than it works.
You have only to read the errormsg and to create the noexist file and try again.

The big prob (i had)to know that the last crash is causes because this gethit-gfx is missing and what is the name of the gethit-gfx.
The first time that i asked something about the plant and nobody could help me (1or2 months ago) i have created some noexist cof (by renaming existed files) too, but than i didn't have some idea why it would be invisible if i go too close to the plant or i'll attack this monster. = gethit-gfx

Mandzo found it out and it works

Your way is more detailed in structur of the file. We only rename some files.

If there are really missing parts of an anim than your way is the only, you are right.

cu Masakari

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 11 December 2001 20:37     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
the way i use always works when replacing a monster gfx right down the frame number then do frame#/8 to find how many frames each direction takes so if you have 8 frames every direction is 1 frame long right all this data down, take whatever gfx you want (d1 gfy or whatever you want) fix the frames so they work then if it dosent match the frame value of the original gfx just find how many frames lack or how many frames are to much do that frame number/8 this will tell you how many frames to add/remove from each dir and the gfx will work,

------------------

quote:
there is a reason why your here. and there is a reason for whats now...

XyRAX v21.00B (the barnyard of Danger) coming soon!!!

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FoxBat
Moderator

Posts: 1618
From: PA, USA
Registered: Feb 2001

posted 11 December 2001 21:50     Click Here to See the Profile for FoxBat   Click Here to Email FoxBat        Reply w/Quote   
XA is an alternate of the "demon huts" that generate monsters in act 5, except this one is more like two skulls on posts around some small building. It's very cool, in fact I like it better than the huts. You might want to edit your post with a mini description, better to have these huge charts all in one place instead of halfway across the thread

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 11 December 2001 22:54     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
did changed the "what tha heck is this" to other version of demon hut.

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For every thing there is a opposite, for light there is darkness, for order there is chaos, for good there is Nefarius!

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XyRAX v21.00B the barnyard of Danger coming soon!!!

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 12 December 2001 17:04     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
I'm having a few problems with cv5 graphic viewing. For some reason, many times when I view a .dcc, it will say a Visual C++ error and will close. This happens randomly for some reason, not sure why. And some .dcc seem to work for you guys but completely crash my whole computer and I have to reboot. Anyone know what's happening or why it's happening?

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 12 December 2001 19:04     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
lol thats not a problem, the program is very instabil it crashes when u view about 10000 frames thats totally normal dosent have to do with your pcs speed ot ram.

------------------
For every thing there is a opposite, for light there is darkness, for order there is chaos, for good there is Nefarius!

------------------------
XyRAX v21.00B the barnyard of Danger coming soon!!!

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 13 December 2001 00:15     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
There are some (3 or 4) dcc-files which crash the cv5, even you view them at first. But i don't have tryed it with the new dcc.dll (which allow dcc-editing).

cu Masakari

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 13 December 2001 00:30     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
all .dcc files work, after the programm shows about 10000 frames of .dcc files it will no longer display gfx (the .dcc will look plain white) if you then try to view something else after that it crashes (i managed to view all .dcc files in data\global\monsters) just exit the programm after you view about 30 animations. i think the only .dcc files it will not be able to view are in the amazons animation archives in d2char.mpq which contain 1 that is NO .DCC file its a ref file for the cdkey (cd2) (its encrypted and listed as .dcc even its not a .dcc)

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For every thing there is a opposite, for light there is darkness, for order there is chaos, for good there is Nefarius!

------------------------
XyRAX v21.00B the barnyard of Danger coming soon!!!

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 13 December 2001 00:33     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
Ok, that could be. But wherefrom should i know that a file with the ext. dcc is no dcc-file??

cu Masakari

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 13 December 2001 02:01     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
didnt mean it this way i just said that one file will never be viewable with cv5.

------------------
For every thing there is a opposite, for light there is darkness, for order there is chaos, for good there is Nefarius!

------------------------
XyRAX v21.00B the barnyard of Danger coming soon!!!

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masakari
Honorary Warlord

Posts: 549
From: Germany
Registered: May 2001

posted 13 December 2001 03:54     Click Here to See the Profile for masakari   Click Here to Email masakari        Reply w/Quote   
Ok
Everything ok. We all must learn from the others and thats why the keep is so great!!

cu Masakari

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 13 December 2001 15:42     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
yup, btw the cain with the gethit animation is working fine as a enemy i used the vampire corpse and death animations (which he lacked)

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-------------------------
Your Soul is MINE!
-------------------------
XyRAXv21.00B Comming SoOn
-------------------------
:D:D:D

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Apocalypse Demon
Moderator

Posts: 4023
From: Mississauga, Ontario
Registered: Oct 2001

posted 13 December 2001 16:14     Click Here to See the Profile for Apocalypse Demon   Click Here to Email Apocalypse Demon        Reply w/Quote   
Actually, there are a few .dccs that completely crash my computer and causes me to reboot. It always happens with that .dcc. I forgot which one it was so I'll post back after my computer crashes again.

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God gave me a brain to use but I miserably failed to use it to my advantage

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 14 December 2001 04:13     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
maybe those other .dcc files that always crash are lod cdkeys dunno.

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-------------------------
Your Soul is MINE!
-------------------------
XyRAXv21.00B Comming SoOn
-------------------------
:D:D:D

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