Author
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Topic: Adding new monster sounds
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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 18 November 2001 11:34
I'm having a little trouble adding new .wav files as monster sounds. I've adjusted sounds.txt so I know that I've got the right lines for the proper monster. The problem is, my new sounds are being basically ignored. I think I have the directory right too (data\global\sfx, then the directory and file name indicated in sounds.txt) I'm using -direct -txt. If nothing else, I think Zholumchrist was using some altered sounds with -direct -txt, is there something I'm missing?

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whoamI Knight

Posts: 60 From: Registered: Oct 2001 |
posted 18 November 2001 14:00
Just a suggestion but you may need to put in the full path when inserting it in your mod, if you aren't already. An example for the fallen would be: data\global\sfx\monster\fallen\death1.wav Open d2sfx.mpq in your D2 folder for the paths. I really think this may be why none of you sounds are working. Edit: Oh another thought. Are your sounds in the correct format? They need to be 22khz I belive for them to work properly. [This message has been edited by whoamI (edited 18 November 2001).]

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 18 November 2001 16:20
Yes I have checked both format and path (format needs to be 16-bit 22khz)

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54x Moderator
   
Posts: 3080 From: Wellington, New Zealand Registered: Apr 2001 |
posted 18 November 2001 19:42
Have you tried inserting them into the mpq to see if they work there?------------------ 54x. "My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers." "For great bandwidth!" http://www.planetdiablo.com/newdawn/ New Dawn Forum

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 18 November 2001 22:19
Shouldn't be it, because Zhoulumcrist has sound replacements working with -direct -txt (little help here Zhoul? )

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Khan Moderator
   
Posts: 373 From: Registered: Feb 2001 |
posted 19 November 2001 06:54
Have you named the subdirectory: data\global\sfx\monsters\ instead of data\global\sfx\monster ? At least that's why it didn't work for me the first time.------------------ www.VKmods.de Middle Earth Mods

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