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Author Topic:   BIG TROUBLE
Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 25 November 2001 00:22     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
OK... I've decided my old mod sucks... so now I wanna make a new mod with:

1. I wanna change some names (Kashya, Ormus, Qual-Kehk and Larzuk) How???

2. I wanna change act 5 into a HELL

3. I wanna change some superuniques (for example) Eldritch The Rectifier =
Iron Golem
name = Grom Hellscream
special attributes = extra fast, leader of Warsong Clan (is it possible to make that as a special attribute???)
his minions have got a special attribute to: members of the Warsong Clan (is that possible???)

4. I wanna change the names of the maps (Harrogath = Azeroth)

5. I wanna change the names of the difficulty levels. For example: Hell = Kil'jaeden's World (Baal = Kil'jaeden)

6. I wanna add a superunique monster with superstrenght

7. I wanna make that some superunique monsters drop whole sets.

8. Megainventory

9. (Act 1) Wanna make druid werebears, werewolfs and spirit wolfs as enemies
(Act 2) Wanna make camels as enemies

10. I wanna make new cube recepies

11. Andariel, Duriel, Mephisto and Diablo walking everywhere in Act 5

12. I wanna add some rare items (like: a ring with the abbility to summon skeletons, golems, werebears etc.)

13. Wanna make some skill changes

14. Wanna make the graphics from the skills different

15. Wanna make some map changes

16. Higher max sell value

Phew... that was it... I hope somebody gives some help with making that new mod...

Give me fuel, give me fire, give me all that I desire

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 25 November 2001 06:08     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
I was wondering if it is possible to make the camels (act 2) and the bunnies (act 1) as enemies. PLS ANSWER

Give me fuel, give me fire, give me all that I desire

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 25 November 2001 08:56     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
Hello??? Has anybody got some good mod ideas???

Give me fuel, give me fire, give me all that I desire

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 25 November 2001 12:43     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
Hello??? Somebody help!!!
How do I make the druid summonable monsters as enemies???

Give me fuel, give me fire, give me all that I desire

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 25 November 2001 23:59     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
Druid summonables as enemies? Go to the Tutorials section and read the Monster tutorial 1 (newly added to the roster). The steps in there for making enemy golems work equally well for druid pets.

As for your laundry list of questions:

1. Change them either in string.tbl (if they are from Acts 1-IV) or expansionstring.tbl (if in Act V). Use Baron Darkstorm's table editor at the Keep. You change what is in the RIGHT-HAND column, NOT the left

2. No can do...D2 does not like it when outdoor areas are altered to look like those from another areas from other acts. You might not crash...but it will look really funky.

3. You can change the base monster type in superuiques.txt, as well as the powers (there is a list of the superunique powers in Resources at the Keep). You can change the names in the appropriate .tbl files as described in #1 above.

4. Changing the area names actually requires changing gfx files...it's not a simple .txt file change unfortunately.

5. I suspect this is the same as #4

6. Use the code for Extra Strong. See #3

7. Check out the TreasureClassEx tutorial. Check back in the forums with specific questions if you cannot figure out exactly what to do. Also, some recent threads in the past week or so have covered this. Do a search.

8. This is available in the Plug-Ins section of the Keep, already set up for easy insertion.

9. Already addressed this at the start of my reply.

10. cubemain.txt

11. Set Spawn to 1 in monstats.txt. Set eboss column to 0. Put their Populate ID #s in Levels.txt where needed. See the two new monster tutorials in the Keep's tutorial section for more info on monster modding.

12. Do you mean add unique items? If you just want more varieties of powers on rares, add some new rows to the bottom of magicprefix.txt and magicsuffix.txt. Rares pull their powers from those two files.

13. MOdify skills.txt and missiles.txt. Numerous threads have addressed this. Use the Search feature here in the forums.

14. Missiles.txt...same advice as in #13.

15. Cannot change maps really significantly...though you can alter size and appearance of dungeons and may be able to achieve other changes with isilweo's level editor.

16. NPC.txt file is the one to mod. The columns are pretty easy to decipher.


------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 26 November 2001 06:26     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
quote:
Originally posted by Baz:
Hello??? Somebody help!!!
How do I make the druid summonable monsters as enemies???

Give me fuel, give me fire, give me all that I desire



Minor suggestion, if you want us to take you by the hand and show how to do stuff step by step instead of reading the tutorials first like everybody else, you might want to tone down your voice down a little bit...

------------------
So much bandwidth, so little time

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 26 November 2001 11:12     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
OK, I'll do that. But I don't get those tutorials. Can somebody send me the modded txt and bin files? Send them to:
bas_harenslak@hotmail.com

Give me fuel, give me fire, give me all that I desire

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jbouley
Forum Admin.

Posts: 4907
From: Portland, Maine, USA
Registered: Jan 2001

posted 26 November 2001 11:49     Click Here to See the Profile for jbouley   Click Here to Email jbouley        Reply w/Quote   Visit jbouley's Homepage!
If you don't understand the tutorials and the .txt file descriptions in the Resources section...you're either reading too quickly or more likely, it's the fact that English isn't your native language.

Some of them can be a little tricky...but a lot of what you want to do is explained pretty clearly in stuff here at the Keep, or in old threads in the forums.

You can try extracting .txt files from mods to see how other modders did things...but the best way is to start fiddling with the files yourself.

I modded the entire sorc skill tree long before most people had done extensive work with skills. I did it without a tutorial and with minimal resources to tell me what the columns even did. True, I have a ton of crashes and pains in my arse while doing this...but the end result was that I learned how to mod largely from that initially experience.

No tutorial can substitute for simply looking at the files and fiddling with them.

------------------
- JEFF
"A hero is no braver than anyone else. He is only brave five minutes longer."
For my latest mod (for LoD/expansion), download at http://www.fileplanet.com/dl/dl.asp?/planetdiablo/phrozenkeep/mods/sic_beta.zip - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

[This message has been edited by jbouley (edited 26 November 2001).]

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54x
Moderator

Posts: 3080
From: Wellington, New Zealand
Registered: Apr 2001

posted 27 November 2001 03:43     Click Here to See the Profile for 54x   Click Here to Email 54x        Reply w/Quote   Visit 54x's Homepage!
If you're not willing or able to read the tutorials, and you're not going to play around with the files yourself, it will be likely that we will eventually get tired of pulling you along the road to being able to do this on your own.

------------------
54x.
"My computer has wheels on giant stilts that allow me to drive it over all the other, slower computers."
"For great bandwidth!"
http://www.planetdiablo.com/newdawn/
New Dawn Forum

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Forsaken
Honorary Warlord

Posts: 397
From: Dutch guy in France
Registered: Sep 2001

posted 27 November 2001 05:10     Click Here to See the Profile for Forsaken   Click Here to Email Forsaken        Reply w/Quote   
Or, you could ask someone who happens to speak your language as well. Met andere woorden, schroom niet te vragen, als je het maar vriendelijk doet ;-)

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So much bandwidth, so little time

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Baz
Honorary Warlord

Posts: 687
From: The Netherlands
Registered: Nov 2001

posted 27 November 2001 07:00     Click Here to See the Profile for Baz   Click Here to Email Baz        Reply w/Quote   
He! Een Nederlander!

Give me fuel, give me fire, give me all that I desire

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Myokai
Honorary Warlord

Posts: 298
From: Entsteig, Sanctuary
Registered: Oct 2001

posted 28 November 2001 05:10     Click Here to See the Profile for Myokai   Click Here to Email Myokai        Reply w/Quote   
BELGIE BOVEN!!!

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