Author
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Topic: I don't reinsert my .txt files....No big deal?!?
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FrostPuppies Serf
Posts: 17 From: Manchester, NH, USA Registered: Jan 2002 |
posted 05 February 2002 16:39
I have been reading through the posts, and whenever the subject comes up, people are constantly instructed to extract the .txt files from the mpq, mod them, and then reinsert. I have a question, because I have mods that are working without reinserting them?!? First, if you have read any of my few posts you know I have been toying with the experience.txt file from another persons MOD. What I have simply done, is take the experience.txt file from the data/global/excel file and make my changes. I then delete the bin file that accompanied it, start DII, and viola!So....why don't I have to reinsert the .txt file for it to work?!? I'm stumped. I did encounter one problem, that no one was able to answer, so I'll ask it again. First of all, for a new character, this method has worked flawlessly. I did the steps outlined above, started a new char, and have since leveled the character to 183 with no problems whatsoever. The problem occurs if I try to use the new experience.txt and bin with an established character. I have two distinct things that happen, but in both cases, the next level for exp seems to be reading correctly from the new exp files. The problems are that the game crashes on the first exp gain (monster kill), or the character will gain no exp at all, no matter how many monsters are killed. Whaddaya all think about that?!

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Wyvern Honorary Warlord
   
Posts: 1137 From: A very large cave Registered: Jan 2002 |
posted 06 February 2002 00:32
If ya insert the stuff into patch you don't need to run the direct txt method. And if ya want others to play your mod it makes things easyer.

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Ancient_WarMage Squire

Posts: 29 From: Registered: Feb 2002 |
posted 06 February 2002 08:47
In other words, reinsert them, for other people. But not needed if you're still testing, and not releasing.

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FoxBat Moderator
   
Posts: 1618 From: PA, USA Registered: Feb 2001 |
posted 06 February 2002 09:12
Because all that matters is the BINs. The game itself does not use txts at all. That's why you have to use -txt to convert your txts into bins, the game itself will only use BINs in gameplay.Having txts makes it easier for modders who wanna try something you've done, or for other players to view stats on your mod (see the monster, skill, item changes) But you don't have to include it: in fact, many modders omit their cubemain.txt to keep some cube formulas hidden.

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Ancient_WarMage Squire

Posts: 29 From: Registered: Feb 2002 |
posted 06 February 2002 09:32
Oh so it only uses .bin.. Now I get it, now I get it, one more reason for me to continue testing my mod in Folder format

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