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Author Topic:   Where did it go?
Beaver
Honorary Warlord

Posts: 1682
From: I live in a dam, down by the river....
Registered: Jan 2002

posted 11 January 2002 16:11     Click Here to See the Profile for Beaver   Click Here to Email Beaver        Reply w/Quote   
Just a real quick one, I could swear I saw something on enabling monsters that aren't enabled, but I can't find where it went. Or maybe I dreamed it... which wouldn't surprise me at this point.

I have stumbled upon a few monsters in the monstats.txt file that say unused in the class column. All I want to do is enable them, so I can fight them in different areas. I have it from the populate id part, all I need is the enabling piece.

Sorry if it sounds like i am repeating myself, repeating myself, but I wanted to be a specific as I could with my question.

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"Baby, the other other white meat. Baby, It's what's for dinner." Fat Bastard, Austin Powers 2

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 11 January 2002 20:41     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
read my monstats.txt file guide

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Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

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XyRAX v21.00 Comming Soon!
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NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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Beaver
Honorary Warlord

Posts: 1682
From: I live in a dam, down by the river....
Registered: Jan 2002

posted 12 January 2002 16:59     Click Here to See the Profile for Beaver   Click Here to Email Beaver        Reply w/Quote   
You know, I actually read that to do some of the changes that I am currently using, ::: Insert Applause::: Thanks for that, it has helped me to ultimatly be able to kill cows in every level. They crack me up so I had to do it.

But I didn't see anything about enabling certain monsters. You are referring to the tutorial under resources? Well in any case, below is the list of the monsters that I want to know how to put into the game. Unless I can use them the way they are right now and just put in their populate ID... can I do that?

unused DarkGuard DarkGuard
unused DarkKnight DarkGuard
unused BloodGuard DarkGuard
unused BloodKnight DarkGuard
unused DarkPaladin DarkGuard
unused BloodMage BloodMage
unused Demonist BloodMage
unused BlackMagus BloodMage
unused Diabolist BloodMage
unused DeathMage BloodMage
unused FireBeast FireBeast
unused IceGlobe FireBeast
unused LightningBeast FireBeast
unused PoisonOrb FireBeast

I haven't tried just putting them in the way they are, just because I have been having too much fun killing the cows..... it is the funny sounds they make that makes me love them so much.....

Oh and in case I haven't said it, thanks to everyone who has written tutorials and explanations of things, you have given me a new hobby.

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"Baby, the other other white meat. Baby, It's what's for dinner." Fat Bastard, Austin Powers 2

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NefariusDX
Honorary Warlord

Posts: 1392
From: The Hadal Abyss of Eternal Oblivion
Registered: Jun 2001

posted 12 January 2002 20:52     Click Here to See the Profile for NefariusDX   Click Here to Email NefariusDX        Reply w/Quote   Visit NefariusDX's Homepage!
no except for the elemental globes none of these ha sa graphic so the rows are even useless to clone something since total parts are set to 0 for them

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Nefarius' Secondary Mod Site
Nefarius' Primary Mod Site

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XyRAX v21.00 Comming Soon!
------------------
NëƒarIu§ ÖƒƒiçláL [V]oÞÞ¦hg §¡Nce D2C V1.02!!!

quote:
Gaze into the Oblivion within yourself and you shall become your greatest fears.
The escence of leeching is to request before you try

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