Author
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Topic: additional levels
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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 12 February 2002 19:03
How do you make certain areas, say, the Act 2 palace, have more levels. So you can keep going down, like in the original Diablo?Also, is there any way to make characters spawn as enemies? ------------------ "The great secret, is not having bad manners or good manners...but having the same manner for all human souls." - George Bernard Shaw [This message has been edited by Dragon Warrior (edited 12 February 2002).]

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Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 12 February 2002 19:31
You can't add new levels, you need to use other levels. So, you can "borrow" a level from somewhere else for the palace but then that level you borrowed wouldn't be in their original location. In short, you can't make new ones, you have to use existing ones.

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Wyvern Honorary Warlord
   
Posts: 1137 From: A very large cave Registered: Jan 2002 |
posted 12 February 2002 19:44
damn that sux . There goes some more ideas for my mod.

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Dragon Warrior Honorary Warlord
   
Posts: 280 From: The Planet Vegeta Registered: Jan 2002 |
posted 13 February 2002 00:26
Okay, but do these "borrowed" levels use the same tile set or do they look like wherever it is you placed them (ex. Will a cave borrowed from act 1 look like a cave or the palace cellar).And How about player classes as enemies? Could you do this with all the proper animation, and unused/swap monster editing, etc as described in Monsters_2 tutorial at the keep? ------------------ "The great secret, is not having bad manners or good manners...but having the same manner for all human souls." - George Bernard Shaw

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jbouley Forum Admin.
    
Posts: 4907 From: Portland, Maine, USA Registered: Jan 2001 |
posted 13 February 2002 13:43
To "borrow" a level you change the Warp and/or Vis entries in levels.txt (I can never remember if it's one, the other, or both). Thus, the level itself will remain the same unless you change it to a different type. In many cases, you can change the tilesets...I don't know which columns, but it's either handled in levels.txt or in one of the other lvl-named .txt files.As for characters as enemies, you should be able to extract character animations and replace monster animations with them. I haven't done it...but it should be possible. You might have to fiddle with offsets and things like that. I'd suggest visiting the Graphics and Animation forum for more help on that front. ------------------ - JEFF "A hero is no braver than anyone else. He is only brave five minutes longer." For my latest mod (for LoD/expansion), download Version 1.1 of Sanctuary in Chaos - Or for old stuff (for classic D2), visit my orignal mod site at www.planetdiablo.com/sanctuary

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