Author
|
Topic: reddragon file
|
johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 14 February 2002 17:19
I downloaded the reddragon gfx to replace a monster, where do I install the files (folders) and how do I get it to work? any help I'd greatly appreciate!

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 14 February 2002 17:22
I suggest you do not attempt to do that yet since it's harder then you think(and you will need to do some MAJOR offset editing as well as frames).

|
johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 14 February 2002 17:39
can u maybe do it for me, cause I really want to fight the reddragon, and then maybe send me it in -direct -txt form? I'd really appreciate it!------------------ Jonathan S. Bowler

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 14 February 2002 17:48
No. It will take me about two or more days to get the offsets right if I work on it hard...

|
johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 14 February 2002 18:40
you know, I started up on dis forum cause I thought everyone was really supportive and helpful and all that. Can u at least guide me through some steps, or just make a tutorial cause I'm sure someone will ask the same question.------------------ Jonathan S. Bowler

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 14 February 2002 19:04
Why are you angry? Do you have ANY idea how busy I am? I suggest you do the monster editing later after you have mastered the basics.

|
Myhrginoc Honorary Warlord
   
Posts: 1326 From: Percussion U Registered: Dec 2001 |
posted 14 February 2002 19:27
You shouldn't get mad just because somebody says 'no' once in a while. The experienced people offer a lot of help as it is, gratis...and they are not obliged to in any way. Be glad for the assistance when you get it, but the best way to learn is to stumble through a few on your own too. Soon will come a time when you too will be handing out the advice more often than asking of it.

|
johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 14 February 2002 20:34
aight, I'm sorry. MAYBE you can answer this question though. I wanna switch the quill rat wit the reddragon (looks only!). Now, do I have to rename the .dcc files? Where do the files go (subfolders in monster)?------------------ Jonathan S. Bowler

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 14 February 2002 20:58
Ok, first thing you do is see which types of animations quill rats contain and which ones you want to replace. So, you need to rename the dragon files to have the same name as the quill rat files. So, here is what you name them. First off, the quill rat has the following animations: attack1, attack2, death, corpse, neutral, walk and gethit. So, name the dragon files the following:dragon walk- sitrlitwlhth dragon neutral- sitrlitnuhth dragon attack1- sitrlita1hth dragon attack2- sitrlita2hth dragon gethit- sitrlitghhth dragon death- sitrlitdthth dragon dead- sitrlitddhth Now, put these in the data\global\monsters\si\tr\ ...they will spawn in the game but then crash though without offset and frame count editing.

|
johnny-b! Honorary Warlord
   
Posts: 569 From: Idaho, USA Registered: Jan 2002 |
posted 14 February 2002 22:59
how do you know what folders the files go? see, there's si then tr, how do you know that?------------------ Jonathan S. Bowler

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 14 February 2002 23:05
Get Cv5 program and extract every animation monster(and spells and other things) all out of all of your mpqs. Then you will see...

|
Apocalypse Demon Moderator
   
Posts: 4023 From: Mississauga, Ontario Registered: Oct 2001 |
posted 14 February 2002 23:07
The SI is the monster token which can be found in montype.txt, the TR means torso animation(most monsters use the torso slot for the whole animation but some monsters have seperate parts like LA(left arm), RA(left arm), etc)...

|
FeistyGirl Honorary Warlord
   
Posts: 729 From: a padded cell somewhere Registered: Feb 2001 |
posted 14 February 2002 23:11
johnny, have you even looked at http://www.planetdiablo.com/phrozenkeep/tutorials.htm ???you seem to ask a lot of questions that have already been covered in the tutorials... but Apoc is right, monster gfx replacement is VERY advanced and requires a LOT of work. You will probably have better luck trying it yourself than getting a more experienced modder to do it, most of them are quite busy with one or more other mods already (I think Apoc's got 3 ). Go for it, I say! Best way to learn stuff it to jump right in and do it yourself.  Good luck bro  ------------------ "Free speech is a right... not a never-ending obligation."

|
Borg Squire

Posts: 44 From: Sudbury, Ontario Registered: Sep 2001 |
posted 15 February 2002 15:25
I've already done that www27.brinkster.com/assimassan/d2dragon.html Yes I used the Quill Rat cause i don't have to go far to see if it worked. It doesn't crash cause I copied a cof file from other places and just renamed it to match the Quill Rat's Token. All left to do is the offset, yet everytime I try to save the offsets, CV5 Crashes. hmmm. Oh, and if you have a 56k modem, be warned! ------------------ quote: "We are the Borg. Lower your shields and surrender your vessels. Your biological and technological distinctiveness will be added to our own. Your culture will adapt to service us. Resistance is Futile."

|